Synchronize (Ability): Difference between revisions

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|gen=3
|gen=3
|text3=Passes on status problems.
|text3=Passes on status problems.
|text4=Passes on a burn, poison, or paralysis to the foe.
|text4=Passes on a burn, poison, or paralysis to the foe.{{sup/4|DPP}}<br/>Passes a burn, poison, or paralysis to the foe.{{sup/4|HGSS}}
|text5=Passes a burn, poison, or paralysis to the foe.
|text5=Passes a burn, poison, or paralysis to the foe.
|text6=Passes poison, paralyze<!--not paralysis-->, or burn to the Pokémon that inflicted it.
|text6=Passes poison, paralyze<!--not paralysis-->, or burn to the Pokémon that inflicted it.
}}
}}
'''Synchronize''' (Japanese: '''シンクロ''' ''Synchro'') is an [[Ability]] introduced in [[Generation III]]. Fifteen {{OBP|Pokémon|species}} can have this Ability.
'''Synchronize''' (Japanese: '''シンクロ''' ''Synchro'') is an [[Ability]] introduced in [[Generation III]].


==Effect==
==Effect==
===In battle===
===In battle===
When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by another Pokémon, that Pokémon will be inflicted with the same [[status condition]].
When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by another Pokémon, that Pokémon will be inflicted with the same [[status condition]]. Synchronize will not inflict {{status|sleep}} or {{status|freeze}}.


Synchronize will have no effect if the opponent has a [[type]], [[Ability]], or team condition (e.g. {{m|Safeguard}}) that prevents it from being burned, paralyzed, or poisoned. However, Synchronize does affect an opponent behind a {{m|substitute}}.
Even if Synchronize would have no effect due to the other Pokémon already having a [[status condition]] or the other Pokémon's [[type]], [[Ability]], or team condition (e.g. {{m|Safeguard}}), it will still activate (revealing it as the Pokémon's Ability), but have no effect. Synchronize can affect a Pokémon behind a {{m|substitute}}. Synchronize can be activated by other Pokémon's Abilities, such as {{a|Static}} and Synchronize itself; it cannot be activated by the [[Toxic Orb]] or [[Flame Orb]].


If a Pokémon with Synchronize has a Berry that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten.
If a Pokémon with Synchronize has a [[Berry]] that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten.


====Generation III to IV====
====Generation III to IV====
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by an opponent, that opponent will be inflicted with the regular poison condition.
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by another Pokémon, that Pokémon will be inflicted with the regular poison condition.


If {{m|Psycho Shift}} is used by a burned, paralyzed , Synchronize activates after Psycho Shift cures the opponent of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case.
If {{m|Psycho Shift}} is used by a burned, paralyzed, or poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize activates after Psycho Shift cures the user of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case.


{{m|Toxic Spikes}} do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves {{m|Roar}} or {{m|Whirlwind}}.
{{m|Toxic Spikes}} do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves {{m|Roar}} or {{m|Whirlwind}}.


====Generation V and VI====
====Generation V and VI====
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by an opponent, that opponent will now be inflicted with the bad poison condition, rather than the regular poison condition.
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by another Pokémon, that Pokémon will now be inflicted with the bad poison condition, rather than the regular poison condition.


If {{m|Psycho Shift}} is used by a {{status|burn}}ed, {{status|paralysis|paralyzed}}, {{status|poison}}ed, or badly poisoned opponent, Synchronize now activates before Psycho Shift cures the opponent of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case.
If {{m|Psycho Shift}} is used by a {{status|burn}}ed, {{status|paralysis|paralyzed}}, {{status|poison}}ed, or badly poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize now activates before Psycho Shift cures the user of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case.


{{m|Toxic Spikes}} do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like {{m|Roar}} or {{m|Dragon Tail}}.
{{m|Toxic Spikes}} do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like {{m|Roar}} or {{m|Dragon Tail}}.


===Outside of battle===
===Outside of battle===
From {{game|Emerald}} onwards, if a Pokémon with this Ability is leading the [[party]], there is a 50% chance that wild Pokémon encountered will have the same [[Nature]] as the Pokémon with Synchronize. This does not apply to {{pkmn2|roaming}} or {{pkmn2|gift}} Pokémon. In Emerald, it does not apply to stationary Pokémon, such as {{p|Regirock}} or {{p|Rayquaza}}.
From {{game|Emerald}} onward, if a Pokémon with Synchronize is leading the [[party]] (even if fainted), any [[wild Pokémon]] encountered has a 50% chance of having the same [[Nature]] as the Pokémon with this Ability. Starting in {{g|Omega Ruby and Alpha Sapphire}}, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]]) in the {{egg3|Undiscovered}} will always have the same Nature.


The Ability does not apply when a Pokémon with Synchronize is strolling in the [[Pokéwalker]] or when capturing {{pkmn|Dream World}} Pokémon from the [[Entree Forest]].
This does not apply to [[roaming Pokémon]], Pokémon revived from [[Fossil]]s, or Pokémon in the [[Entree Forest]]. In Emerald, it does not apply to stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}). It also does not apply in the [[Pokéwalker]].


==Pokémon with Synchronize==
==Pokémon with Synchronize==
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===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=psychic|exp=yes|gen=The user inflicts its status condition on the opponent.|image1=Rara Synchronize.png|image1p=Kirlia}}
{{movemanga|type=psychic|exp=yes|gen=The user inflicts its status condition on the opponent.|image1=Rara Synchronize.png|image1p=Kirlia}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=When Kirlia is inflicted with a status condition, the same status condition appears on the opponent's body, but on the opposite side as Kirlia's.}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=When Kirlia is inflicted with a status condition, the same status condition appears on the opponent's body.}}
{{movebtmManga|type=psychic|user=Ruby (Adventures)|user1=Ruby's Rara|startcode=PS321|startname=VS. Kirlia|notes=Debut}}
{{movebtmManga|type=psychic|user=Rara|user1=Ruby's Rara|startcode=PS321|startname=Cunning Kirlia|notes=Debut}}


==In other languages==
==In other languages==
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|pt=Sincronizar
|pt=Sincronizar
|es=Sincronía
|es=Sincronía
|tr=Eşitleme
|vi=Đồng hóa
}}
}}
{{-}}
{{-}}
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[[Category:Abilities that affect appearance of wild Pokémon]]
[[Category:Abilities that affect appearance of wild Pokémon]]
[[Category:Abilities with field effects]]
[[Category:Abilities with field effects]]
[[Category:Abilities that inflict non-volatile status conditions]]


[[de:Synchro]]
[[de:Synchro]]
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[[it:Sincronismo (abilità)]]
[[it:Sincronismo (abilità)]]
[[ja:シンクロ]]
[[ja:シンクロ]]
[[pt:Synchronize]]
[[zh:同步(特性)]]
[[zh:同步(特性)]]

Revision as of 02:59, 24 October 2016

Not to be confused with Synchronoise (move).
Synchronize シンクロ
Synchro
Flavor text
Generation III
Passes on status problems.
Generation IV
Passes on a burn, poison, or paralysis to the foe.DPPt
Passes a burn, poison, or paralysis to the foe.HGSS
Generation V
Passes a burn, poison, or paralysis to the foe.
Generation VI
Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Synchronize (Japanese: シンクロ Synchro) is an Ability introduced in Generation III.

Effect

In battle

When a Pokémon with Synchronize is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. Synchronize will not inflict sleep or freeze.

Even if Synchronize would have no effect due to the other Pokémon already having a status condition or the other Pokémon's type, Ability, or team condition (e.g. Safeguard), it will still activate (revealing it as the Pokémon's Ability), but have no effect. Synchronize can affect a Pokémon behind a substitute. Synchronize can be activated by other Pokémon's Abilities, such as Static and Synchronize itself; it cannot be activated by the Toxic Orb or Flame Orb.

If a Pokémon with Synchronize has a Berry that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten.

Generation III to IV

When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will be inflicted with the regular poison condition.

If Psycho Shift is used by a burned, paralyzed, or poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize activates after Psycho Shift cures the user of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case.

Toxic Spikes do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves Roar or Whirlwind.

Generation V and VI

When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will now be inflicted with the bad poison condition, rather than the regular poison condition.

If Psycho Shift is used by a burned, paralyzed, poisoned, or badly poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize now activates before Psycho Shift cures the user of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case.

Toxic Spikes do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like Roar or Dragon Tail.

Outside of battle

From Pokémon Emerald onward, if a Pokémon with Synchronize is leading the party (even if fainted), any wild Pokémon encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in Pokémon Omega Ruby and Alpha Sapphire, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift) in the Undiscovered Egg Group will always have the same Nature.

This does not apply to roaming Pokémon, Pokémon revived from Fossils, or Pokémon in the Entree Forest. In Emerald, it does not apply to stationary Pokémon (such as Regirock or Rayquaza). It also does not apply in the Pokéwalker.

Pokémon with Synchronize

# Pokémon Types First Ability Second Ability Hidden Ability
0063 Abra Abra
Psychic Psychic Synchronize Inner Focus Magic Guard
0064 Kadabra Kadabra
Psychic Psychic Synchronize Inner Focus Magic Guard
0065 Alakazam Alakazam
Psychic Psychic Synchronize Inner Focus Magic Guard
0151 Mew Mew
Psychic Psychic Synchronize None None
0177 Natu Natu
Psychic Flying Synchronize Early Bird Magic Bounce
0178 Xatu Xatu
Psychic Flying Synchronize Early Bird Magic Bounce
0196 Espeon Espeon
Psychic Psychic Synchronize None Magic Bounce
0197 Umbreon Umbreon
Dark Dark Synchronize None Inner Focus
0280 Ralts Ralts
Psychic Fairy Synchronize Trace Telepathy
0281 Kirlia Kirlia
Psychic Fairy Synchronize Trace Telepathy
0282 Gardevoir Gardevoir
Psychic Fairy Synchronize Trace Telepathy
0517 Munna Munna
Psychic Psychic Forewarn Synchronize Telepathy
0518 Musharna Musharna
Psychic Psychic Forewarn Synchronize Telepathy
0605 Elgyem Elgyem
Psychic Psychic Telepathy Synchronize Analytic
0606 Beheeyem Beheeyem
Psychic Psychic Telepathy Synchronize Analytic
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga


In other languages

Language Title
Mandarin Chinese 同步 Tóngbù
France Flag.png French Synchro
Germany Flag.png German Synchro
Italy Flag.png Italian Sincronismo
South Korea Flag.png Korean 싱크로 Synchro
Portugal Flag.png Portuguese Sincronizar
Spain Flag.png Spanish Sincronía
Turkey Flag.png Turkish Eşitleme
Vietnam Flag.png Vietnamese Đồng hóa


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.