Synchronize (Ability): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
m (→‎Effect: Synchronize will be revealed to the opponent in battle even if it fails to take effect. This happens in all generations.)
(40 intermediate revisions by 21 users not shown)
Line 1: Line 1:
:''Not to be confused with {{m|Synchronoise}}''.
:''Not to be confused with [[Synchronoise (move)]]''.
{{AbilityInfobox
{{AbilityInfobox
|name=Synchronize
|name=Synchronize
Line 8: Line 8:
|gen=3
|gen=3
|text3=Passes on status problems.
|text3=Passes on status problems.
|text4=Passes on a burn, poison, or paralysis to the foe.
|text4=Passes on a burn, poison, or paralysis to the foe.{{sup/4|DPP}}<br/>Passes a burn, poison, or paralysis to the foe.{{sup/4|HGSS}}
|text5=Passes a burn, poison, or paralysis to the foe.
|text5=Passes a burn, poison, or paralysis to the foe.
|text6=Passes poison, paralyze<!--not paralysis-->, or burn to the Pokémon that inflicted it.
}}
}}
'''Synchronize''' (Japanese: '''シンクロ''' ''Synchro'') is an [[Ability]] introduced in [[Generation III]]. Fifteen {{OBP|Pokémon|species}} have this Ability; all except {{p|Umbreon|one}} of them are {{type|Psychic}} Pokémon.
'''Synchronize''' (Japanese: '''シンクロ''' ''Synchro'') is an [[Ability]] introduced in [[Generation III]]. Fifteen {{OBP|Pokémon|species}} can have this Ability.


==Effect==
==Effect==
===In battle===
===In battle===
When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by another Pokémon, that Pokémon will be inflicted with the same [[status condition]]. Synchronize will ''not'' inflict {{status|sleep}} or {{status|freeze}}.
Synchronize will have no effect if the opponent has a [[type]], [[Ability]], or team condition (e.g. {{m|Safeguard}}) that prevents it from being burned, paralyzed, or poisoned. However, Synchronize does affect an opponent behind a {{m|substitute}}. In these instances, Synchronize will still be revealed as the Pokémon's ability, but it will be stated that Synchronize had no effect on the opponent.
If a Pokémon with Synchronize has a Berry that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten.
====Generation III to IV====
====Generation III to IV====
Synchronize passes on [[Status ailment|status problems]] to the opponent that caused the problem. Synchronize will not pass on the {{status|Sleep}} or {{status|Frozen}} status conditions, or if the status condition was obtained from items such as the {{DL|In-battle effect item|Flame Orb}}. Synchronize will have no effect if the other Pokémon has a [[type]] or [[Ability]] that prevents them from being {{status|Poisoned}}, {{status|Paralyzed}}, or {{status|Burned}}. The {{status|badly poisoned}} condition is passed on as regular poison.
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by another Pokémon, that Pokémon will be inflicted with the regular poison condition.


====Generation V====
If {{m|Psycho Shift}} is used by a burned, paralyzed, or poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize activates after Psycho Shift cures the user of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case.
Synchronize now passes the badly poisoned condition on as bad poison, rather than normal poison.


If {{m|Psycho Shift}} is used, Synchronize activates before Psycho Shift cures the user of status. Therefore, Synchronize will fail to reflect status conditions when Psycho Shift is used.
{{m|Toxic Spikes}} do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves {{m|Roar}} or {{m|Whirlwind}}.
 
====Generation V and VI====
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by another Pokémon, that Pokémon will now be inflicted with the bad poison condition, rather than the regular poison condition.
 
If {{m|Psycho Shift}} is used by a {{status|burn}}ed, {{status|paralysis|paralyzed}}, {{status|poison}}ed, or badly poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize now activates before Psycho Shift cures the user of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case.
 
{{m|Toxic Spikes}} do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like {{m|Roar}} or {{m|Dragon Tail}}.


===Outside of battle===
===Outside of battle===
From {{game|Emerald}} onwards, if a Pokémon with this Ability is leading the [[party]], there is a 50% chance that wild Pokémon encountered will have the same [[Nature]] as the Pokémon with Synchronize. This does not apply to {{pkmn2|roaming}} or {{pkmn2|gift}} Pokémon. In Emerald, it did not apply to stationary Pokémon either, such as {{p|Regirock}} or {{p|Rayquaza}}.
From {{game|Emerald}} onwards, if a Pokémon with this Ability is leading the [[party]] (even if fainted), there is a 50% chance that wild Pokémon encountered will have the same [[Nature]] as the Pokémon with Synchronize. Starting in {{g|Omega Ruby and Alpha Sapphire}}, this also applies to [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]]) in the {{egg3|Undiscovered}} but with a 100% chance.
 
This does not apply to [[roaming Pokémon]]. In Emerald, it does not apply to stationary Pokémon, such as {{p|Regirock}} or {{p|Rayquaza}}.


The Ability is nullified when a Pokémon with Synchronize is strolling in the [[Pokéwalker]] or when capturing {{pkmn|Dream World}} Pokémon from the [[Entree Forest]].
The Ability does not apply when a Pokémon with Synchronize is strolling in the [[Pokéwalker]] or when capturing Pokémon from the [[Entree Forest]].


==Pokémon with Synchronize==
==Pokémon with Synchronize==
Line 38: Line 53:
{{ability/entry|196|Espeon|Psychic|Psychic|Synchronize|None|Magic Bounce}}
{{ability/entry|196|Espeon|Psychic|Psychic|Synchronize|None|Magic Bounce}}
{{ability/entry|197|Umbreon|Dark|Dark|Synchronize|None|Inner Focus}}
{{ability/entry|197|Umbreon|Dark|Dark|Synchronize|None|Inner Focus}}
{{ability/entry|280|Ralts|Psychic|Psychic|Synchronize|Trace|Telepathy}}
{{ability/entry|280|Ralts|Psychic|Fairy|Synchronize|Trace|Telepathy}}
{{ability/entry|281|Kirlia|Psychic|Psychic|Synchronize|Trace|Telepathy}}
{{ability/entry|281|Kirlia|Psychic|Fairy|Synchronize|Trace|Telepathy}}
{{ability/entry|282|Gardevoir|Psychic|Psychic|Synchronize|Trace|Telepathy}}
{{ability/entry|282|Gardevoir|Psychic|Fairy|Synchronize|Trace|Telepathy}}
{{ability/entry|517|Munna|Psychic|Psychic|Forewarn|Synchronize|Telepathy}}
{{ability/entry|517|Munna|Psychic|Psychic|Forewarn|Synchronize|Telepathy}}
{{ability/entry|518|Musharna|Psychic|Psychic|Forewarn|Synchronize|Telepathy}}
{{ability/entry|518|Musharna|Psychic|Psychic|Forewarn|Synchronize|Telepathy}}
Line 49: Line 64:
==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=psychic|exp=yes|gen=The user inflicts its status condition on the opponent.|image1=Ruru Synchronize.png|image1p=Kirlia}}
{{movemanga|type=psychic|exp=yes|gen=The user inflicts its status condition on the opponent.|image1=Rara Synchronize.png|image1p=Kirlia}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=When Kirlia is inflicted with a status condition, the same status condition appears on the opponent's body, but on the opposite side as Kirlia's.}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=When Kirlia is inflicted with a status condition, the same status condition appears on the opponent's body.}}
{{movebtmManga|type=psychic|user=Ruby (Adventures)|user1=Ruby's Ruru|startcode=PS321|startname=VS. Kirlia|notes=Debut}}
{{movebtmManga|type=psychic|user=Rara|user1=Ruby's Rara|startcode=PS321|startname=Cunning Kirlia|notes=Debut}}
 
==Trivia==
*{{p|Natu}} and {{p|Xatu}} are the only dual-type Pokémon that can have Synchronize.
*{{p|Umbreon}} is the only non-{{t|Psychic}} type that can have Synchronize.
* No Pokémon currently has Synchronize as a [[hidden ability]].


==In other languages==
==In other languages==
Line 67: Line 77:
|pt=Sincronizar
|pt=Sincronizar
|es=Sincronía
|es=Sincronía
}}
|tr=Eşitleme}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
Line 73: Line 83:
[[Category:Abilities that affect appearance of wild Pokémon]]
[[Category:Abilities that affect appearance of wild Pokémon]]
[[Category:Abilities with field effects]]
[[Category:Abilities with field effects]]
[[Category:Abilities that inflict non-volatile status conditions]]


[[de:Synchro]]
[[de:Synchro]]
Line 78: Line 89:
[[it:Sincronismo (abilità)]]
[[it:Sincronismo (abilità)]]
[[ja:シンクロ]]
[[ja:シンクロ]]
[[pt:Synchronize]]
[[zh:同步(特性)]]

Revision as of 09:24, 29 June 2016

Not to be confused with Synchronoise (move).
Synchronize シンクロ
Synchro
Flavor text
Generation III
Passes on status problems.
Generation IV
Passes on a burn, poison, or paralysis to the foe.DPPt
Passes a burn, poison, or paralysis to the foe.HGSS
Generation V
Passes a burn, poison, or paralysis to the foe.
Generation VI
Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Synchronize (Japanese: シンクロ Synchro) is an Ability introduced in Generation III. Fifteen Pokémon can have this Ability.

Effect

In battle

When a Pokémon with Synchronize is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. Synchronize will not inflict sleep or freeze.

Synchronize will have no effect if the opponent has a type, Ability, or team condition (e.g. Safeguard) that prevents it from being burned, paralyzed, or poisoned. However, Synchronize does affect an opponent behind a substitute. In these instances, Synchronize will still be revealed as the Pokémon's ability, but it will be stated that Synchronize had no effect on the opponent.

If a Pokémon with Synchronize has a Berry that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten.

Generation III to IV

When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will be inflicted with the regular poison condition.

If Psycho Shift is used by a burned, paralyzed, or poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize activates after Psycho Shift cures the user of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case.

Toxic Spikes do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves Roar or Whirlwind.

Generation V and VI

When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will now be inflicted with the bad poison condition, rather than the regular poison condition.

If Psycho Shift is used by a burned, paralyzed, poisoned, or badly poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize now activates before Psycho Shift cures the user of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case.

Toxic Spikes do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like Roar or Dragon Tail.

Outside of battle

From Pokémon Emerald onwards, if a Pokémon with this Ability is leading the party (even if fainted), there is a 50% chance that wild Pokémon encountered will have the same Nature as the Pokémon with Synchronize. Starting in Pokémon Omega Ruby and Alpha Sapphire, this also applies to gift Pokémon (except Pokémon obtained via Mystery Gift) in the Undiscovered Egg Group but with a 100% chance.

This does not apply to roaming Pokémon. In Emerald, it does not apply to stationary Pokémon, such as Regirock or Rayquaza.

The Ability does not apply when a Pokémon with Synchronize is strolling in the Pokéwalker or when capturing Pokémon from the Entree Forest.

Pokémon with Synchronize

# Pokémon Types First Ability Second Ability Hidden Ability
0063 Abra Abra
Psychic Psychic Synchronize Inner Focus Magic Guard
0064 Kadabra Kadabra
Psychic Psychic Synchronize Inner Focus Magic Guard
0065 Alakazam Alakazam
Psychic Psychic Synchronize Inner Focus Magic Guard
0151 Mew Mew
Psychic Psychic Synchronize None None
0177 Natu Natu
Psychic Flying Synchronize Early Bird Magic Bounce
0178 Xatu Xatu
Psychic Flying Synchronize Early Bird Magic Bounce
0196 Espeon Espeon
Psychic Psychic Synchronize None Magic Bounce
0197 Umbreon Umbreon
Dark Dark Synchronize None Inner Focus
0280 Ralts Ralts
Psychic Fairy Synchronize Trace Telepathy
0281 Kirlia Kirlia
Psychic Fairy Synchronize Trace Telepathy
0282 Gardevoir Gardevoir
Psychic Fairy Synchronize Trace Telepathy
0517 Munna Munna
Psychic Psychic Forewarn Synchronize Telepathy
0518 Musharna Musharna
Psychic Psychic Forewarn Synchronize Telepathy
0605 Elgyem Elgyem
Psychic Psychic Telepathy Synchronize Analytic
0606 Beheeyem Beheeyem
Psychic Psychic Telepathy Synchronize Analytic
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga


In other languages

Language Title
Mandarin Chinese 同步 Tóngbù
France Flag.png French Synchro
Germany Flag.png German Synchro
Italy Flag.png Italian Sincronismo
South Korea Flag.png Korean 싱크로 Synchro
Portugal Flag.png Portuguese Sincronizar
Spain Flag.png Spanish Sincronía
Turkey Flag.png Turkish Eşitleme


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.