Synchronize (Ability): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(→‎Outside of battle: note about lati@s and cosplay pikachu in ORAS)
(13 intermediate revisions by 9 users not shown)
Line 16: Line 16:
==Effect==
==Effect==
===In battle===
===In battle===
When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by another Pokémon, that Pokémon will be inflicted with the same [[status condition]].
When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by another Pokémon, that Pokémon will be inflicted with the same [[status condition]]. Synchronize will ''not'' inflict {{status|sleep}} or {{status|freeze}}.


Synchronize will have no effect if the opponent has a [[type]], [[Ability]], or team condition (e.g. {{m|Safeguard}}) that prevents it from being burned, paralyzed, or poisoned. However, Synchronize does affect an opponent behind a {{m|substitute}}.
Synchronize will have no effect if the opponent has a [[type]], [[Ability]], or team condition (e.g. {{m|Safeguard}}) that prevents it from being burned, paralyzed, or poisoned. However, Synchronize does affect an opponent behind a {{m|substitute}}.
Line 23: Line 23:


====Generation III to IV====
====Generation III to IV====
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by an opponent, that opponent will be inflicted with the regular poison condition.
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by another Pokémon, that Pokémon will be inflicted with the regular poison condition.


If {{m|Psycho Shift}} is used by a burned, paralyzed , Synchronize activates after Psycho Shift cures the opponent of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case.
If {{m|Psycho Shift}} is used by a burned, paralyzed, or poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize activates after Psycho Shift cures the user of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case.


{{m|Toxic Spikes}} do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves {{m|Roar}} or {{m|Whirlwind}}.
{{m|Toxic Spikes}} do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves {{m|Roar}} or {{m|Whirlwind}}.


====Generation V and VI====
====Generation V and VI====
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by an opponent, that opponent will now be inflicted with the bad poison condition, rather than the regular poison condition.
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by another Pokémon, that Pokémon will now be inflicted with the bad poison condition, rather than the regular poison condition.


If {{m|Psycho Shift}} is used by a {{status|burn}}ed, {{status|paralysis|paralyzed}}, {{status|poison}}ed, or badly poisoned opponent, Synchronize now activates before Psycho Shift cures the opponent of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case.
If {{m|Psycho Shift}} is used by a {{status|burn}}ed, {{status|paralysis|paralyzed}}, {{status|poison}}ed, or badly poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize now activates before Psycho Shift cures the user of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case.


{{m|Toxic Spikes}} do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like {{m|Roar}} or {{m|Dragon Tail}}.
{{m|Toxic Spikes}} do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like {{m|Roar}} or {{m|Dragon Tail}}.


===Outside of battle===
===Outside of battle===
From {{game|Emerald}} onwards, if a Pokémon with this Ability is leading the [[party]], there is a 50% chance that wild Pokémon encountered will have the same [[Nature]] as the Pokémon with Synchronize. This does not apply to {{pkmn2|roaming}} or {{pkmn2|gift}} Pokémon. In Emerald, it does not apply to stationary Pokémon, such as {{p|Regirock}} or {{p|Rayquaza}}.
From {{game|Emerald}} onwards, if a Pokémon with this Ability is leading the [[party]] (even if fainted), there is a 50% chance that wild Pokémon encountered will have the same [[Nature]] as the Pokémon with Synchronize. Starting in {{g|Omega Ruby and Alpha Sapphire}}, this also applies to [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]]) in the {{egg3|Undiscovered}} but with a 100% chance.


The Ability does not apply when a Pokémon with Synchronize is strolling in the [[Pokéwalker]] or when capturing {{pkmn|Dream World}} Pokémon from the [[Entree Forest]].
This does not apply to [[roaming Pokémon]]. In Emerald, it does not apply to stationary Pokémon, such as {{p|Regirock}} or {{p|Rayquaza}}.


In [[Omega Ruby and Alpha Sapphire]], if a Pokémon with this Ability is leading the [[party]], any Pokémon that joins your party (through [[Cosplay Pikachu|gift]] or [[Latios|other]] [[Latias|means]]) that is in the [[Undiscovered]] egg group is guaranteed to have the same nature as the Pokémon with Synchronize.
The Ability does not apply when a Pokémon with Synchronize is strolling in the [[Pokéwalker]] or when capturing Pokémon from the [[Entree Forest]].


==Pokémon with Synchronize==
==Pokémon with Synchronize==
Line 65: Line 65:
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=psychic|exp=yes|gen=The user inflicts its status condition on the opponent.|image1=Rara Synchronize.png|image1p=Kirlia}}
{{movemanga|type=psychic|exp=yes|gen=The user inflicts its status condition on the opponent.|image1=Rara Synchronize.png|image1p=Kirlia}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=When Kirlia is inflicted with a status condition, the same status condition appears on the opponent's body, but on the opposite side as Kirlia's.}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=When Kirlia is inflicted with a status condition, the same status condition appears on the opponent's body.}}
{{movebtmManga|type=psychic|user=Ruby (Adventures)|user1=Ruby's Rara|startcode=PS321|startname=VS. Kirlia|notes=Debut}}
{{movebtmManga|type=psychic|user=Rara|user1=Ruby's Rara|startcode=PS321|startname=Cunning Kirlia|notes=Debut}}


==In other languages==
==In other languages==
Line 77: Line 77:
|pt=Sincronizar
|pt=Sincronizar
|es=Sincronía
|es=Sincronía
}}
|tr=Eşitleme}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
Line 88: Line 88:
[[it:Sincronismo (abilità)]]
[[it:Sincronismo (abilità)]]
[[ja:シンクロ]]
[[ja:シンクロ]]
[[pt:Synchronize]]
[[zh:同步(特性)]]
[[zh:同步(特性)]]

Revision as of 09:46, 21 May 2016

Not to be confused with Synchronoise (move).
Synchronize シンクロ
Synchro
Flavor text
Generation III
Passes on status problems.
Generation IV
Passes on a burn, poison, or paralysis to the foe.
Generation V
Passes a burn, poison, or paralysis to the foe.
Generation VI
Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Synchronize (Japanese: シンクロ Synchro) is an Ability introduced in Generation III. Fifteen Pokémon can have this Ability.

Effect

In battle

When a Pokémon with Synchronize is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. Synchronize will not inflict sleep or freeze.

Synchronize will have no effect if the opponent has a type, Ability, or team condition (e.g. Safeguard) that prevents it from being burned, paralyzed, or poisoned. However, Synchronize does affect an opponent behind a substitute.

If a Pokémon with Synchronize has a Berry that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten.

Generation III to IV

When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will be inflicted with the regular poison condition.

If Psycho Shift is used by a burned, paralyzed, or poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize activates after Psycho Shift cures the user of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case.

Toxic Spikes do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves Roar or Whirlwind.

Generation V and VI

When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will now be inflicted with the bad poison condition, rather than the regular poison condition.

If Psycho Shift is used by a burned, paralyzed, poisoned, or badly poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize now activates before Psycho Shift cures the user of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case.

Toxic Spikes do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like Roar or Dragon Tail.

Outside of battle

From Pokémon Emerald onwards, if a Pokémon with this Ability is leading the party (even if fainted), there is a 50% chance that wild Pokémon encountered will have the same Nature as the Pokémon with Synchronize. Starting in Pokémon Omega Ruby and Alpha Sapphire, this also applies to gift Pokémon (except Pokémon obtained via Mystery Gift) in the Undiscovered Egg Group but with a 100% chance.

This does not apply to roaming Pokémon. In Emerald, it does not apply to stationary Pokémon, such as Regirock or Rayquaza.

The Ability does not apply when a Pokémon with Synchronize is strolling in the Pokéwalker or when capturing Pokémon from the Entree Forest.

Pokémon with Synchronize

# Pokémon Types First Ability Second Ability Hidden Ability
0063 Abra Abra
Psychic Psychic Synchronize Inner Focus Magic Guard
0064 Kadabra Kadabra
Psychic Psychic Synchronize Inner Focus Magic Guard
0065 Alakazam Alakazam
Psychic Psychic Synchronize Inner Focus Magic Guard
0151 Mew Mew
Psychic Psychic Synchronize None None
0177 Natu Natu
Psychic Flying Synchronize Early Bird Magic Bounce
0178 Xatu Xatu
Psychic Flying Synchronize Early Bird Magic Bounce
0196 Espeon Espeon
Psychic Psychic Synchronize None Magic Bounce
0197 Umbreon Umbreon
Dark Dark Synchronize None Inner Focus
0280 Ralts Ralts
Psychic Fairy Synchronize Trace Telepathy
0281 Kirlia Kirlia
Psychic Fairy Synchronize Trace Telepathy
0282 Gardevoir Gardevoir
Psychic Fairy Synchronize Trace Telepathy
0517 Munna Munna
Psychic Psychic Forewarn Synchronize Telepathy
0518 Musharna Musharna
Psychic Psychic Forewarn Synchronize Telepathy
0605 Elgyem Elgyem
Psychic Psychic Telepathy Synchronize Analytic
0606 Beheeyem Beheeyem
Psychic Psychic Telepathy Synchronize Analytic
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga


In other languages

Language Title
Mandarin Chinese 同步 Tóngbù
France Flag.png French Synchro
Germany Flag.png German Synchro
Italy Flag.png Italian Sincronismo
South Korea Flag.png Korean 싱크로 Synchro
Portugal Flag.png Portuguese Sincronizar
Spain Flag.png Spanish Sincronía
Turkey Flag.png Turkish Eşitleme


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.