Sunny Day (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox| | ||
n=241 | | n=241 | | ||
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jtrans=Clear Sky | | jtrans=Clear Sky | | ||
jtranslit=Nihon Bare | | jtranslit=Nihon Bare | | ||
gameimage=Sunny Day | gameimage=Sunny Day.png | | ||
gameimage2=Sunny Day 2.png | | |||
gameimagewidth=300px | | |||
type=Fire | | type=Fire | | ||
damagecategory=Status | | damagecategory=Status | | ||
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appealsc=2 | | appealsc=2 | | ||
scdesc=Prevents the Voltage from going up in the same turn. | | scdesc=Prevents the Voltage from going up in the same turn. | | ||
category6=Beautiful | | |||
appeal6=1 | | |||
jam6=0 | | |||
cdesc6=Works better the more the crowd is excited. | | |||
pokefordex=Sunny%20Day | | pokefordex=Sunny%20Day | | ||
touches=no | | touches=no | | ||
Line 48: | Line 53: | ||
==Effect== | ==Effect== | ||
===Generation II=== | ===Generation II=== | ||
When this move is used, the [[ | When this move is used, the [[Harsh sunlight|sunlight will brighten]] the field. This effect will last for 5 turns. This clears any other type of [[weather]] and is usable even when it's already sunny. | ||
While Sunny Day is in effect, the base power of {{type|Fire}} moves will be increased by 50%, and the base power of {{type|Water}} moves will be decreased by 50%. In addition to this, the moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover twice as much HP as under clear conditions, and {{m| | While Sunny Day is in effect, the base power of {{type|Fire}} moves will be increased by 50%, and the base power of {{type|Water}} moves will be decreased by 50%. In addition to this, the moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover twice as much HP as under clear conditions, and {{m|SolarBeam}} will not require a turn to charge. The accuracy of {{m|Thunder}} is also lowered to 50%. | ||
===Generation III=== | ===Generation III=== | ||
This move now fails when the weather is sunny. | This move now fails when the weather is sunny. | ||
{{m|Synthesis}}, {{m|Morning Sun}} and {{m|Moonlight}} will now instead recover ⅔ of the user's HP in | {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will now instead recover ⅔ of the user's HP in harsh sunlight. Additionally, {{p|Castform}} (due to its [[Ability]], {{a|Forecast}}) and {{m|Weather Ball}} become Fire-type. Pokémon with {{a|Chlorophyll}} will have their {{Stat|Speed}} doubled. | ||
===Generation IV=== | ===Generation IV=== | ||
If a {{DL|In-battle effect item|Heat Rock}} is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns. Additionally, the following Abilities will have the effects listed while the sun is shining: | |||
* Pokémon with the {{a|Dry Skin}} Ability will lose ⅛ of their maximum HP at the end of each turn | * Pokémon with the {{a|Dry Skin}} Ability will lose ⅛ of their maximum HP at the end of each turn | ||
* Pokémon with the {{a|Flower Gift}} Ability will raise the team's {{Stat|Attack}} and {{Stat|Special Defense}} by 50% | * Pokémon with the {{a|Flower Gift}} Ability will raise the team's {{Stat|Attack}} and {{Stat|Special Defense}} by 50% | ||
Line 65: | Line 70: | ||
===Generation V=== | ===Generation V=== | ||
{{m|Growth}} now raises the user's {{Stat|Attack}} and {{Stat|Special Attack}} by two stages instead of just one. {{m|Hurricane}}'s accuracy will be lowered, similarly to {{m|Thunder}}. {{a|Harvest}} will never fail to restore a Berry. | |||
===Generation VI=== | |||
If [[Rain|heavy rain]], [[Harsh sunlight|extremely harsh sunlight]], or a [[mysterious air current]] are present, the move will fail. | |||
==Description== | ==Description== | ||
{{movedesc|fire}} | {{movedesc|fire}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|Makes the weather sunny for five turns. When sunny, <sc>Fire</sc>-type moves are more powerful.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Boosts fire-type moves for 5 turns.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Boosts the power of <sc>Fire</sc>-type moves for 5 turns.{{tt|*|Move}}<br>Raises the power of <sc>Fire</sc>-type moves for 5 turns.{{tt|*|TM}}}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The sun blazes for five turns, powering up <sc>Fire</sc>-type moves.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The sun blazes for five turns, powering up <sc>Fire</sc>-type moves.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user intensifies the sun for five turns, powering up Fire-type moves.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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{{Moveentry/Level2|126|Magmar|1|Fire|Fire|33|33|49|56|B2W2=42|42}} | {{Moveentry/Level2|126|Magmar|1|Fire|Fire|33|33|49|56|B2W2=42|42}} | ||
{{Moveentry/Level2|146|Moltres|2|Fire|Flying|no|no|85|85|57}} | {{Moveentry/Level2|146|Moltres|2|Fire|Flying|no|no|85|85|57}} | ||
{{Moveentry/Level2|182|Bellossom|1|Grass|Grass|no|no| | {{Moveentry/Level2|182|Bellossom|1|Grass|Grass|no|no|1|1|1}} | ||
{{Moveentry/Level2|191|Sunkern|1|Grass|Grass|19|30|37|37|B2W2=40|40}} | {{Moveentry/Level2|191|Sunkern|1|Grass|Grass|19|30|37|37|B2W2=40|40}} | ||
{{Moveentry/Level2|192|Sunflora|1|Grass|Grass|19|30|37|37|B2W2=40|40}} | {{Moveentry/Level2|192|Sunflora|1|Grass|Grass|19|30|37|37|B2W2=40|40}} | ||
{{Moveentry/Level2|240|Magby|1|Fire|Fire|31|31|43|46|B2W2=36|36}} | {{Moveentry/Level2|240|Magby|1|Fire|Fire|31|31|43|46|B2W2=36|36}} | ||
{{Moveentry/Level2|250|Ho-Oh|2|Fire|Flying|55|55|37|HGSS=29|29|29}} | {{Moveentry/Level2|250|Ho-Oh|2|Fire|Flying|55|55|37|HGSS=29|29|29}} | ||
{{Moveentry/Level2|273|Seedot|1|Grass|Grass|no|31|31|31|31}} | {{Moveentry/Level2|273|Seedot|1|Grass|Grass|no|31|31|31|{{tt|31|XY}}<br>{{tt|27|ORAS}}}} | ||
{{Moveentry/Level2|351|Castform|1|Normal|Normal|no|20|20|30|B2W2=20|20}} | {{Moveentry/Level2|351|Castform|1|Normal|Normal|no|20|20|30|B2W2=20|20}} | ||
{{Moveentry/Level2|420|Cherubi|1|Grass|Grass|no|no|22|22|22}} | {{Moveentry/Level2|420|Cherubi|1|Grass|Grass|no|no|22|22|22}} | ||
{{Moveentry/Level2|421|Cherrim|1|Grass|Grass|no|no|22|22|22}} | {{Moveentry/Level2|421|Cherrim|1|Grass|Grass|no|no|22|22|22}} | ||
{{Moveentry/Level2|437|Bronzong|2|Steel|Psychic|no|no| | {{Moveentry/Level2|437|Bronzong|2|Steel|Psychic|no|no|1|1|1}} | ||
{{Moveentry/Level2|467|Magmortar|1|Fire|Fire|no|no|52|56|B2W2=42|42}} | {{Moveentry/Level2|467|Magmortar|1|Fire|Fire|no|no|52|56|B2W2=42|42}} | ||
{{Moveentry/Level2|470|Leafeon|1|Grass|Grass|no|no|64|64|B2W2=37|37}} | {{Moveentry/Level2|470|Leafeon|1|Grass|Grass|no|no|64|64|B2W2=37|37}} | ||
{{Moveentry/Level2|546|Cottonee|2|Grass|Fairy|no|no|no|40|40}} | {{Moveentry/Level2|546|Cottonee|2|Grass|Fairy|no|no|no|40|40}} | ||
{{Moveentry/Level2|548|Petilil|1|Grass|Grass|no|no|no|40|40}} | {{Moveentry/Level2|548|Petilil|1|Grass|Grass|no|no|no|40|40}} | ||
Line 595: | Line 603: | ||
{{moveentry/TM2|717|Yveltal|2|Dark|Flying|no|no|no|no|yes}} | {{moveentry/TM2|717|Yveltal|2|Dark|Flying|no|no|no|no|yes}} | ||
{{moveentry/TM2|718|Zygarde|2|Dragon|Ground|no|no|no|no|yes}} | {{moveentry/TM2|718|Zygarde|2|Dragon|Ground|no|no|no|no|yes}} | ||
{{Moveentry/TM2|719|Diancie|2|Rock|Fairy|no|no|no|no|yes}} | |||
{{Moveentry/TM2|720|Hoopa|2|Psychic|Ghost|no|no|no|no|yes|form=Confined}} | |||
{{Moveentry/TM2|720|Hoopa|2|Psychic|Dark|no|no|no|no|yes|form=Unbound}} | |||
{{Moveentry/TM2|721|Volcanion|2|Fire|Water|no|no|no|no|yes}} | |||
{{Movefooter|Fire|2}} | {{Movefooter|Fire|2}} | ||
Line 602: | Line 614: | ||
{{Moveentryspecial|240|Magby|1|Fire|Fire|[[Pokéwalker]] - {{pw|Rugged Road}}||||9}} | {{Moveentryspecial|240|Magby|1|Fire|Fire|[[Pokéwalker]] - {{pw|Rugged Road}}||||9}} | ||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Fire}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Changes the dungeon floor's weather to Sunny over several turns.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
Line 616: | Line 635: | ||
{{movemid|type=fire|user=Solrock (Pokémon)|user1=A wild Solrock|startcode=PK19|startname=Pikachu's Ice Adventure}} | {{movemid|type=fire|user=Solrock (Pokémon)|user1=A wild Solrock|startcode=PK19|startname=Pikachu's Ice Adventure}} | ||
{{movep|type=fire|ms=556|pkmn=Maractus|method=Maractus's hands become surrounded in a golden energy and it raises both of its hands into the air. It then fires two golden beams of energy from its hands into the sky. The two beams of energy fly high into the sky and twist around each other, forming into an orb. As they do, the two beams turn white. The orb releases a burst of energy in an explosion of color, releasing multicolored sparkles as it does.}} | {{movep|type=fire|ms=556|pkmn=Maractus|method=Maractus's hands become surrounded in a golden energy and it raises both of its hands into the air. It then fires two golden beams of energy from its hands into the sky. The two beams of energy fly high into the sky and twist around each other, forming into an orb. As they do, the two beams turn white. The orb releases a burst of energy in an explosion of color, releasing multicolored sparkles as it does.}} | ||
{{ | {{movemid|type=fire|user=Toby|user1=Toby's Tussy|startcode=BW053|startname=A Maractus Musical!}} | ||
{{movep|type=fire|ms=189|pkmn=Jumpluff|method=Jumpluff's body becomes surrounded in golden energy and it raises both of its hands into the air. It then fires multiple golden, ring-shaped energies into the sky, causing the sky to become sunny and clear, or Jumpluff raises its hands into the air, causing the sun to shine brigther, with a bright beam of white light covering its body while using the move.}} | |||
{{movebtm|type=fire|user=Ramos|user1=Ramos's Jumpluff|startcode=XY057|startname=Thawing an Icy Panic!}} | |||
* In ''[[DP004|Dawn of a New Era!]]'', [[Nando]]'s [[Nando's Roserade|Budew]] was mentioned using Sunny Day off screen. | |||
==In the manga== | ==In the manga== | ||
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{{movep|type=fire|ms=078|pkmn=Rapidash|method=Rapidash makes the sun brighter than ever by aiming a beam at it.}} | {{movep|type=fire|ms=078|pkmn=Rapidash|method=Rapidash makes the sun brighter than ever by aiming a beam at it.}} | ||
{{movebtmManga|type=fire|user=Flint (Elite Four)|user1=Flint's Rapidash|startcode=DPA24|startname=Hareta's Heart Desire}} | {{movebtmManga|type=fire|user=Flint (Elite Four)|user1=Flint's Rapidash|startcode=DPA24|startname=Hareta's Heart Desire}} | ||
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga=== | |||
{{movemanga|type=fire|exp=yes|gen=The user makes the sky very bright.|image1=Yuu Shirogane Infernape Sunny Day.png|image1p=Infernape}} | |||
{{movep|type=fire|ms=392|pkmn=Infernape|method=Infernape.}} | |||
{{movebtmManga|type=fire|user=Yū Shirogane's Infernape|startcode=PBK3|notes=Debut}} | |||
==In other generations== | ==In other generations== | ||
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genIII=Sunny Day III| | genIII=Sunny Day III| | ||
genIV=Sunny Day IV| | genIV=Sunny Day IV| | ||
genV=Sunny Day V| | |||
}} | }} | ||
{{Movegen| | {{Movegen| | ||
type=Fire| | type=Fire| | ||
Stad2=Sunny Day Stad2| | Stad2=Sunny Day Stad2| | ||
Colo=Sunny Day Colo| | |||
}} | }} | ||
{{Movegen| | {{Movegen| | ||
Line 660: | Line 689: | ||
|zh_cmn=大晴天 ''{{tt|Dà-qíngtiān|Clear Day}}'' | |zh_cmn=大晴天 ''{{tt|Dà-qíngtiān|Clear Day}}'' | ||
|da=Solskinsdag | |da=Solskinsdag | ||
|nl=Zonnige | |nl=Zonnige dag | ||
|fr=Zénith | |fr=Zénith | ||
|de=Sonnentag | |de=Sonnentag | ||
Line 668: | Line 697: | ||
|it=Giornodisole | |it=Giornodisole | ||
|ko=쾌청 ''Kwaecheong'' | |ko=쾌청 ''Kwaecheong'' | ||
|pl=Słoneczny | |pl=Słoneczny Dzień | ||
|pt_br=Dia Ensolarado | |pt_br=Dia Ensolarado | ||
|pt_eu=Dia de Sol | |||
|sr=Sunčan Dan | |sr=Sunčan Dan | ||
|es=Día Soleado | |es=Día Soleado | ||
|ro=Ziua Însorită}} | |ro=Ziua Însorită | ||
|tr=Güneşli Gün}} | |||
{{-}} | {{-}} | ||
{{Rain Dance|Fire}} | {{Rain Dance|Fire}} | ||
Line 684: | Line 715: | ||
[[de:Sonnentag]] | [[de:Sonnentag]] | ||
[[fr:Zénith]] | [[fr:Zénith]] | ||
[[it:Giornodisole (mossa)]] | [[it:Giornodisole (mossa)]] | ||
[[ja:にほんばれ]] | [[ja:にほんばれ]] | ||
[[pl:Sunny Day]] | [[pl:Sunny Day]] | ||
[[zh:大晴天(技能)]] | [[zh:大晴天(技能)]] |
Revision as of 13:16, 26 April 2016
Sunny Day にほんばれ Clear Sky | ||||||||||||
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Target
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Availability
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Sunny Day (Japanese: にほんばれ Clear Sky) is a non-damaging Fire-type move introduced in Generation II. It has been TM11 since Generation II.
Effect
Generation II
When this move is used, the sunlight will brighten the field. This effect will last for 5 turns. This clears any other type of weather and is usable even when it's already sunny.
While Sunny Day is in effect, the base power of Fire-type moves will be increased by 50%, and the base power of Water-type moves will be decreased by 50%. In addition to this, the moves Synthesis, Morning Sun, and Moonlight will recover twice as much HP as under clear conditions, and SolarBeam will not require a turn to charge. The accuracy of Thunder is also lowered to 50%.
Generation III
This move now fails when the weather is sunny.
Synthesis, Morning Sun, and Moonlight will now instead recover ⅔ of the user's HP in harsh sunlight. Additionally, Castform (due to its Ability, Forecast) and Weather Ball become Fire-type. Pokémon with Chlorophyll will have their Speed doubled.
Generation IV
If a Heat Rock is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns. Additionally, the following Abilities will have the effects listed while the sun is shining:
- Pokémon with the Dry Skin Ability will lose ⅛ of their maximum HP at the end of each turn
- Pokémon with the Flower Gift Ability will raise the team's Attack and Special Defense by 50%
- Pokémon with the Solar Power Ability will have their Special Attack raised by 50% and lose ⅛ of their HP each turn
- Pokémon with the Leaf Guard Ability will be immune to being inflicted with non-volatile status conditions
Generation V
Growth now raises the user's Attack and Special Attack by two stages instead of just one. Hurricane's accuracy will be lowered, similarly to Thunder. Harvest will never fail to restore a Berry.
Generation VI
If heavy rain, extremely harsh sunlight, or a mysterious air current are present, the move will fail.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
126 | Magmar | Fire | 33 | 33 | 49 | 56 | 42 | 42 | ||||||
146 | Moltres | Fire | Flying | 85 | 85 | 57 | ||||||||
182 | Bellossom | Grass | 1 | 1 | 1 | |||||||||
191 | Sunkern | Grass | 19 | 30 | 37 | 37 | 40 | 40 | ||||||
192 | Sunflora | Grass | 19 | 30 | 37 | 37 | 40 | 40 | ||||||
240 | Magby | Fire | 31 | 31 | 43 | 46 | 36 | 36 | ||||||
250 | Ho-Oh | Fire | Flying | 55 | 55 | 37 | 29 | 29 | 29 | |||||
273 | Seedot | Grass | 31 | 31 | 31 | 31 27 | ||||||||
351 | Castform | Normal | 20 | 20 | 30 | 20 | 20 | |||||||
420 | Cherubi | Grass | 22 | 22 | 22 | |||||||||
421 | Cherrim | Grass | 22 | 22 | 22 | |||||||||
437 | Bronzong | Steel | Psychic | 1 | 1 | 1 | ||||||||
467 | Magmortar | Fire | 52 | 56 | 42 | 42 | ||||||||
470 | Leafeon | Grass | 64 | 64 | 37 | 37 | ||||||||
546 | Cottonee | Grass | Fairy | 40 | 40 | |||||||||
548 | Petilil | Grass | 40 | 40 | ||||||||||
556 | Maractus | Grass | 45 | 45 | ||||||||||
653 | Fennekin | Fire | 43 | |||||||||||
654 | Braixen | Fire | 51 | |||||||||||
655 | Delphox | Fire | Psychic | 55 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
Special move
Generation IV
|
In other games
Description
|
In the anime
The user fires a beam at the sky, intesifying the sun. . | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Sunkern's eyes become fiery and it releases a white beam of light to the sky, causing the sun to shine brighter. | |||
A wild Sunkern | Moving Pictures | Debut | |
White orbs appear in front of the flowers on Roselia's arms. It then raises its hands to the sky and it releases two white beams from the orbs on its hands at the sun, making the sunlight brighter. | |||
Nando's Roselia | Dawn of a New Era! | None | |
Two white orbs appear in front of the flowers on Roserade's arms. It then raises its arms to the sky and releases two white beams from the orbs on its hands at the sun, making the sunlight brighter. | |||
Forsythia's Roserade | Oh Do You Know the Poffin Plan! | None | |
Two white orbs appear on the ends of Cherrim's arms, and it releases the two white orbs into the sky. The orbs combine as one and form a bright sun over the battlefield. | |||
Lila's Cherrim | Battling the Generation Gap! | None | |
Solrock flies high above the battlefield and its body starts to glow bright yellow. The yellow glow then fades and it releases green sparkles from its body and yellow beams of energy shoot off its body and shine brightly. | |||
A wild Solrock | Pikachu's Ice Adventure | None | |
Maractus's hands become surrounded in a golden energy and it raises both of its hands into the air. It then fires two golden beams of energy from its hands into the sky. The two beams of energy fly high into the sky and twist around each other, forming into an orb. As they do, the two beams turn white. The orb releases a burst of energy in an explosion of color, releasing multicolored sparkles as it does. | |||
Toby's Tussy | A Maractus Musical! | None | |
Jumpluff's body becomes surrounded in golden energy and it raises both of its hands into the air. It then fires multiple golden, ring-shaped energies into the sky, causing the sky to become sunny and clear, or Jumpluff raises its hands into the air, causing the sun to shine brigther, with a bright beam of white light covering its body while using the move. | |||
Ramos's Jumpluff | Thawing an Icy Panic! | None |
- In Dawn of a New Era!, Nando's Budew was mentioned using Sunny Day off screen.
In the manga
In the Pokémon Adventures manga
The user's body glows brightly, powering up Fire-type attacks. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Sunkern's body glows brightly, powering up Fire-type attacks. | |||
Gold's Sunbo | Quilava Quandary | Debut | |
Sunflora's body glows brightly, powering up Fire-type attacks. | |||
Gold's Sunbo | The Last Battle VI | None | |
Castform floats high above the battlefield and emits a beam of light that reaches the sky and the ground around its body. In the area of the beam, it is sunny and warm. | |||
Ruby's Fofo | Hanging Around With Slaking II | None |
In the Pokémon Battle Frontier manga
The user looks up to the sky and calls out the sun. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Tropius does a roar, which makes the sun much more brighter. | |||
Enta's Tropius | Aim for the Top! | Debut |
In the Pokémon Diamond and Pearl Adventure! manga
The user fires a beam at the sun, making it very bright. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Leafeon casts a big round set of sunlight to increase the strength of Fire-type moves. | |||
Mitsumi's Leafeon | Challenge! The Fortress Of Steel!! | Debut | |
Rapidash makes the sun brighter than ever by aiming a beam at it. | |||
Flint's Rapidash | Hareta's Heart Desire | None |
In the Pocket Monsters Platinum: Aim to Be Battle King!! manga
The user makes the sky very bright. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Infernape. | |||
Yū Shirogane's Infernape | PBK3 | Debut |
In other generations
In other languages
|
Moves that cause weather conditions | ||
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |