From Bulbapedia, the community-driven Pokémon encyclopedia.
Struggle (Japanese: わるあがき Vain Struggle) is a move that cannot be learned naturally by any Pokémon. However, every Pokémon can use it, but only if all of their moves cannot be used, usually due to a lack of PP.
Struggle deals damage to the opponent and the user receives recoil damage. The user takes recoil damage equal to 50% of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and has infinite PP in such a situation.
If the user of Struggle attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a Substitute, the user will take no recoil damage.
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.
In Stadium, no recoil damage is taken if Struggle knocks out an opponent.
Struggle now has a maximum of 1 PP instead of 10-16. Struggle now inflicts normal damage to Steel-type Pokémon as well as Rock-type, and hits Ghost-type Pokémon even if the user has not previously used Foresight.
Pokémon with the Wonder Guard Ability are not immune to Struggle. Rock Head does not prevent Struggle's recoil damage.
Generation IV and on
The user now takes ¼ of its maximum HP as recoil damage. Also, if the user is holding a Choice item, and is triggered by Disable, Taunt, Torment, Imprison or Cursed Body, it will always use Struggle as long as the item and the move both remain active; if the move is Torment, the Pokémon will only use Struggle every second turn. Struggle is unaffected by modifications to the Accuracy stat and Evasion stat.
|| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: XD description.
|| Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.
|| Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.
|| Used only if all PP are exhausted.
|| Used only if all PP are gone. Also hurts the user a little.
|| An attack that is used only if there is no PP. It also hurts the user.
|| Used when all PP are gone. Also hurts the user a bit.
|| An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
All Pokémon can use Struggle when the PP for all moves they know are at 0 or the moves are somehow incapacitated such as through Disable, Taunt, Torment, Imprison, or Choice items.
In other generations
- Even though Struggle can only be accessed by the loss of all PP, it was given Contest and Super Contest stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults.
- Struggle is the last non-glitch move in index number order in Generation I, and the last Generation I move in index number lists since then.
- Struggle is one of two moves that cannot be Sketched. The other is Chatter.
- Struggle deals typeless damage - no Pokémon can gain STAB from it and it is unaffected by type matchups, despite being nominally Normal-type if it is hacked onto a Pokémon's movelist.
- Struggle is one of four moves originating from Generation I that has not been used in the anime (the others being Barrage, Leech Life and Kinesis).
- Generation IV hybrids are the only Pokémon, normal or glitched, to attempt to learn Struggle without cheating.
In other languages