Struggle (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox
n=165 |
|n=165
name=Struggle |
|name=Struggle
jname=わるあがき |
|jname=わるあがき
jtrans=Vain Struggle |
|jtrans=Vain Struggle
jtranslit=Waruagaki |
|jtranslit=Waruagaki
gameimage=Struggle V.png |
|gameimage=Struggle V.png
type=Normal |
|type=Normal
damagecategory=Physical |
|damagecategory=Physical
basepp={{tt|1|10 in Generation I}} |
|basepp={{tt|1|10 in Generation I}}
maxpp={{tt|N/A|16 in Generation I}} |
|maxpp={{tt|1|16 in Generation I}}
power=50 |
|power=50
accuracy={{tt|—|100% in Generations I-III}} |
|accuracy={{tt|—|100% in Generations I-III}}
bdesc=??? |
|bdesc=???
gen=I |
|gen=I
category=Cool |
|category=Cool
appeal=4 |
|appeal=4
jam=0 |
|jam=0
cdesc=A highly appealing move. |
|cdesc=A highly appealing move.
appealsc=3 |
|appealsc=3
scdesc=A basic performance using a move known by the Pokémon. |
|scdesc=A basic performance using a move known by the Pokémon.
category6=??? |
|category6=Tough
pokefordex=struggle |
|appeal6=4
touches=yes |
|jam6=0
protect=yes |
|cdesc6=Quite an appealing move.
magiccoat=no |
|pokefordex=struggle
snatch=no |
|touches=yes
brightpowder=no |
|protect=yes
kingsrock=yes |
|magiccoat=no
flag7=yes |
|snatch=no
flag8=no |
|brightpowder=no
sound=no |
|kingsrock=yes
target=adjacentfoe|
|flag7=yes
footnotes= }}
|flag8=no
'''Struggle''' (Japanese: '''わるあがき''' ''Vain Struggle'') is a damage-dealing [[move]] introduced in [[Generation I]]. It is a [[move]] that no Pokémon naturally learns but every Pokémon can use if none of their other moves are usable, usually due to a lack of {{PP}}. Prior to [[Generation II]], it was a {{type|Normal}} move.
|sound=no
|target=adjacentfoe
|footnotes=
}}
'''Struggle''' (Japanese: '''わるあがき''' ''Vain Struggle'') is a damage-dealing [[move]] introduced in [[Generation I]]. It is a [[move]] that no Pokémon naturally learns but every Pokémon can use if none of their other moves are usable, usually due to a lack of {{PP}}. Prior to [[Generation II]], it dealt {{type|Normal}} damage.


==Effect==
==Effect==
===Generation I===
===Generation I===
Struggle deals damage to the opponent and the user receives [[recoil]] damage equal to ½ of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and is not affected by any {{PP}} limitations. Struggle is capable of striking a {{DL|Damage modification|critical hit}}.
Struggle deals damage to the opponent and the user receives [[recoil]] damage equal to ½ of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and is not affected by any {{PP}} limitations. Struggle is capable of striking a {{DL|Damage modification|critical hit}}.
Struggle has an [[accuracy]] of 100%.


If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage.
If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage.


Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.  
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be {{m|counter}}ed if the opponent did not make a move on the following turn.


Struggle deals {{type|Normal}} damage in this Generation, meaning {{type|Rock}} Pokémon take half damage, and {{type|Ghost}} Pokémon are unaffected. If the only usable move is disabled by {{m|Disable}}, the affected Pokémon will use Struggle.
Struggle deals {{type|Normal}} damage in this Generation, meaning {{type|Rock}} Pokémon take half damage, and {{type|Ghost}} Pokémon are unaffected. If the only usable move is disabled by {{m|Disable}}, the affected Pokémon will use Struggle.
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===Generation II===
===Generation II===
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups). Struggle now does typeless damage, inflicting normal damage to {{t|Steel}}-, Rock-, and Ghost-type Pokémon and being unaffected by {{STAB}}. It still displays as Normal-type if hacked onto a Pokémon's moveset.
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups), and its recoil damage is equal to ¼ of the damage the attack did to the opponent. Despite still being a Normal-type move, Struggle now does typeless damage, inflicting normal damage to {{t|Steel}}-, Rock-, and Ghost-type Pokémon and being unaffected by {{STAB}}.


The user will take recoil damage even if a substitute breaks.
The user will take recoil damage even if a substitute breaks.


===Generation III===
===Generation III===
A Pokémon will still take recoil damage even if it has an Ability that would prevent it, such as {{a|Rock Head}}. Like all typeless damage moves, Struggle can hit through {{a|Wonder Guard}}.
A Pokémon will still take recoil damage even if it has an Ability that would prevent it, such as {{a|Rock Head}}. Like all typeless damage moves, Struggle can hit through {{a|Wonder Guard}}. Its target is a randomly selected enemy in [[Double Battle]]s.


If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Disable}}, {{m|Taunt}}, {{m|Imprison}}, or {{a|Cursed Body}} such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn.
If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Disable}}, {{m|Taunt}}, {{m|Imprison}}, or {{a|Cursed Body}} such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn.


===Generation IV===
===Generation IV===
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent.  
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent. A user with only 1 HP will knock itself out with recoil damage.


All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}.
All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}.


Struggle is now unaffected by modifications to the {{stat|accuracy}} stat and {{stat|evasion}} stat.
Struggle now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
 
Struggle can no longer be copied by {{m|Mirror Move}}.
 
===Generation V onward===
Struggle is unaffected by a held {{DL|Gem|Normal Gem}} (and will not consume it).


==Description==
==Description==
{{movedesc|normal}}
{{movedesc|normal}}
{{movedescentry|{{gameabbrev3|Stad}}|Used only if the user runs totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} of the damage it inflicts.}}
{{movedescentry|{{gameabbrevss|Stad}}|Used only if the user runs totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} of the damage it inflicts.}}
{{movedescentry|{{gameabbrev3|Stad2}}|Used only if the user is totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} the damage it inflicts.}}
{{movedescentry|{{gameabbrevss|Stad2}}|Used only if the user is totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} the damage it inflicts.}}
{{movedescentry|{{gameabbrev3|GSC}}|Used only if all PP are exhausted.}}
{{movedescentry|{{gameabbrev2|GSC}}|Used only if all PP are exhausted.}}
{{movedescentry|{{gameabbrev3|RSE}}|Used only if all PP are gone. Also hurts the user a little.}}
{{movedescentry|{{gameabbrev3|RSE}}|Used only if all PP are gone. Also hurts the user a little.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that is used only if there is no PP. It also hurts the user.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that is used only if there is no PP. It also hurts the user.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Used when all PP are gone. Also hurts the user a bit.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Used when all PP are gone. Also hurts the user a bit.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|An attack that is used in desperation only if the user has no PP. This also damages the user a little.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|An attack that is used in desperation only if the user has no PP. This also damages the user a little.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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All Pokémon can use Struggle when they cannot use any other moves, such as by them all having 0 PP, or if they are all incapacitated through any of {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}}, {{m|Heal Block}}, {{a|Cursed Body}}, {{DL|In-battle effect item|Assault Vest}}, or {{DL|In-battle effect item|Choice items}}. Also, some moves, such as {{m|Belch}}, cannot be selected unless specific conditions are met, so can also cause the Pokémon to Struggle if they are the only moves with PP.
All Pokémon can use Struggle when they cannot use any other moves, such as by them all having 0 PP, or if they are all incapacitated through any of {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}}, {{m|Heal Block}}, {{a|Cursed Body}}, {{DL|In-battle effect item|Assault Vest}}, or {{DL|In-battle effect item|Choice items}}. Also, some moves, such as {{m|Belch}}, cannot be selected unless specific conditions are met, so can also cause the Pokémon to Struggle if they are the only moves with PP.


In the Mystery Dungeon series, the only way to use Struggle is to use a set move when none of the Pokémon's moves are usable for one or another reason (like running out of PP).
In the Mystery Dungeon series, the only way to use Struggle is to use a move when none of the Pokémon's moves are usable for one or another reason (like running out of PP). The move deals 1/4 of the total HP of that Pokémon.
 
==In other games==
===[[Pokémon GO]]===
{{GoSpecialAttack
|id=133
|move=Struggle
|image=no
|type=Normal
|pow=15
|segments=5
|duration=1.695
|crit=0
|users={{MSP|010|Caterpie}}{{MSP|011|Metapod}}{{MSP|013|Weedle}}{{MSP|014|Kakuna}}{{MSP|129|Magikarp}}{{MSP|132|Ditto}}
}}
 
===Description===
{{movedesc|normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.}}
|}
|}{{left clear}}


==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=normal|
|type=normal
genI=Struggle I|
|genI=Struggle I
genII=Struggle II|
|genII=Struggle II
genIII=Struggle III|
|genIII=Struggle III
genIV=Struggle IV|
|genIV=Struggle IV
}}
|}}
 
{{Movegen
|type=Normal
|PMDRB=Struggle PMD RB
|}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
PMDRB=Struggle PMD RB|
|Stad=Struggle Stad
}}
|Stad2=Struggle Stad2
|Colo=Struggle Colo
|XD=Struggle XD
|}}


==Trivia==
==Trivia==
* Even though Struggle can only be accessed by the loss of all PP, it was given {{pkmn|Contest}} and {{pkmn|Super Contest}} stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The Contest stats seem to be the defaults.
* Even though Struggle can only be accessed by the loss of all PP, it was given {{pkmn|Contest}}, {{pkmn|Super Contest}}, and {{pkmn|Contest|Contest Spectacular}} stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults. In {{pkmn|Omega Ruby and Alpha Sapphire}}, it has the same contest stats as {{m|Pound}}.
* Struggle is the last non-glitch move in [[index number]] order in [[Generation I]], and the last Generation I move in index number lists since then.
* Struggle is the last non-glitch move in [[index number]] order in [[Generation I]], and the last Generation I move in index number lists since then.
* Struggle is one of two moves that cannot be {{m|Sketch}}ed. The other is {{m|Chatter}}.
* Struggle is one of three non-[[Shadow moves]] that cannot be {{m|Sketch}}ed. The others are {{m|Chatter}} and Sketch.
* In Generation I, Struggle was the only move that couldn't be used via {{m|Metronome}}, besides Metronome itself.
* In Generation I, Struggle was the only move that couldn't be used via {{m|Metronome}}, besides Metronome itself.
* Struggle has the lowest base power of all [[recoil]]-causing moves.
* Struggle has the lowest base power of all [[recoil]]-causing moves.
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that cannot miss]]
[[Category:Moves that have recoil]]
[[Category:Moves that have recoil]]


[[de:Verzweifler]]
[[de:Verzweifler]]
[[es:Combate]]
[[fr:Lutte]]
[[fr:Lutte]]
[[it:Scontro (mossa)]]
[[it:Scontro (mossa)]]
[[ja:わるあがき]]
[[ja:わるあがき]]
[[pl:Struggle]]
[[pl:Struggle]]
[[pt:Struggle]]
[[zh:挣扎(招式)]]
[[zh:挣扎(技能)]]

Revision as of 18:46, 24 October 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Struggle
わるあがき Vain Struggle
Struggle V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  1 (max. 1)
Power  50
Accuracy  %
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect any adjacent foe, but not allies
Availability
Introduced  Generation I
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  4 ♥♥♥♥
Jamming  0  
Quite an appealing move.

Struggle (Japanese: わるあがき Vain Struggle) is a damage-dealing move introduced in Generation I. It is a move that no Pokémon naturally learns but every Pokémon can use if none of their other moves are usable, usually due to a lack of PP. Prior to Generation II, it dealt Normal-type damage.

Effect

Generation I

Struggle deals damage to the opponent and the user receives recoil damage equal to ½ of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and is not affected by any PP limitations. Struggle is capable of striking a critical hit.

Struggle has an accuracy of 100%.

If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a substitute, the user will take no recoil damage.

Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.

Struggle deals Normal-type damage in this Generation, meaning Rock-type Pokémon take half damage, and Ghost-type Pokémon are unaffected. If the only usable move is disabled by Disable, the affected Pokémon will use Struggle.

In Stadium, no recoil damage is taken if Struggle knocks out an opponent.

Generation II

Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups), and its recoil damage is equal to ¼ of the damage the attack did to the opponent. Despite still being a Normal-type move, Struggle now does typeless damage, inflicting normal damage to Steel-, Rock-, and Ghost-type Pokémon and being unaffected by STAB.

The user will take recoil damage even if a substitute breaks.

Generation III

A Pokémon will still take recoil damage even if it has an Ability that would prevent it, such as Rock Head. Like all typeless damage moves, Struggle can hit through Wonder Guard. Its target is a randomly selected enemy in Double Battles.

If a Pokémon is holding a Choice Band and is affected by Disable, Taunt, Imprison, or Cursed Body such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by Torment, the Pokémon will use Struggle every second turn.

Generation IV

The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent. A user with only 1 HP will knock itself out with recoil damage.

All effects that apply with the Choice Band now also apply with all Choice items.

Struggle now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Struggle can no longer be copied by Mirror Move.

Generation V onward

Struggle is unaffected by a held Normal Gem (and will not consume it).

Description

Games Description
Stad Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.
Stad2 Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.
GSC Used only if all PP are exhausted.
RSE Used only if all PP are gone. Also hurts the user a little.
FRLG An attack that is used only if there is no PP. It also hurts the user.
ColoXD Used when all PP are gone. Also hurts the user a bit.
DPPtHGSS
BWB2W2
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
XYORAS An attack that is used in desperation only if the user has no PP. This also damages the user a little.


Learnset

All Pokémon can use Struggle when they cannot use any other moves, such as by them all having 0 PP, or if they are all incapacitated through any of Disable, Taunt, Torment, Imprison, Heal Block, Cursed Body, Assault Vest, or Choice items. Also, some moves, such as Belch, cannot be selected unless specific conditions are met, so can also cause the Pokémon to Struggle if they are the only moves with PP.

In the Mystery Dungeon series, the only way to use Struggle is to use a move when none of the Pokémon's moves are usable for one or another reason (like running out of PP). The move deals 1/4 of the total HP of that Pokémon.

In other games

Pokémon GO

Template:GoSpecialAttack

Description

Games Description
MDRB Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.
MDTDS Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 掙扎 Zhēngzhá
The Netherlands Flag.png Dutch Spartel
France Flag.png European French Lutte
Germany Flag.png German Verzweifler
Greece Flag.png Greek Αγώνας
Italy Flag.png Italian Scontro
South Korea Flag.png Korean 발버둥 Balbeodung
Brazil Flag.png Brazilian Portuguese Combate
Serbia Flag.png Serbian Opstanak
Spain Flag.png European Spanish Combate


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.