Struggle (move): Difference between revisions
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If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage. | If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage. | ||
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn. | Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn. | ||
Struggle deals {{type|Normal}} damage in this Generation, meaning {{type|Rock}} Pokémon take half damage, and {{type|Ghost}} Pokémon are unaffected. If the only usable move is disabled by {{m|Disable}}, the affected Pokémon will use Struggle. | Struggle deals {{type|Normal}} damage in this Generation, meaning {{type|Rock}} Pokémon take half damage, and {{type|Ghost}} Pokémon are unaffected. If the only usable move is disabled by {{m|Disable}}, the affected Pokémon will use Struggle. | ||
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===Generation III=== | ===Generation III=== | ||
A Pokémon will still take recoil damage even if it has an Ability that would prevent it, such as {{a|Rock Head}}. Like all typeless damage moves, Struggle can hit through {{a|Wonder Guard}}. | A Pokémon will still take recoil damage even if it has an Ability that would prevent it, such as {{a|Rock Head}}. Like all typeless damage moves, Struggle can hit through {{a|Wonder Guard}}. Its target is a randomly selected enemy in [[Double Battle]]s. | ||
If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Disable}}, {{m|Taunt}}, {{m|Imprison}}, or {{a|Cursed Body}} such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn. | If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Disable}}, {{m|Taunt}}, {{m|Imprison}}, or {{a|Cursed Body}} such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn. | ||
===Generation IV=== | ===Generation IV=== | ||
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent. | The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent. A user with only 1 HP will knock itself out with recoil damage. | ||
All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}. | All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}. | ||
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===Generation V=== | ===Generation V=== | ||
Struggle is unaffected by a held {{DL|Gem|Normal Gem}} (and will not consume it). | Struggle is unaffected by a held {{DL|Gem|Normal Gem}} (and will not consume it). | ||
==Description== | ==Description== | ||
{{movedesc|normal}} | {{movedesc|normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}|Used only if the user runs totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} of the damage it inflicts.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|Used only if the user is totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} the damage it inflicts.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Used only if all PP are exhausted.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Used only if all PP are gone. Also hurts the user a little.}} | {{movedescentry|{{gameabbrev3|RSE}}|Used only if all PP are gone. Also hurts the user a little.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that is used only if there is no PP. It also hurts the user.}} | {{movedescentry|{{gameabbrev3|FRLG}}|An attack that is used only if there is no PP. It also hurts the user.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Used when all PP are gone. Also hurts the user a bit.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}|An attack that is used in desperation only if the user has no PP. This also damages the user a little.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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In the Mystery Dungeon series, the only way to use Struggle is to use a set move when none of the Pokémon's moves are usable for one or another reason (like running out of PP). | In the Mystery Dungeon series, the only way to use Struggle is to use a set move when none of the Pokémon's moves are usable for one or another reason (like running out of PP). | ||
==In other games== | |||
===[[Pokémon GO]]=== | |||
{{GoSpecialAttack | |||
|id=133 | |||
|move=Struggle | |||
|image=no | |||
|type=Normal | |||
|pow=15 | |||
|segments=5 | |||
|duration=1.695 | |||
|crit=0 | |||
|users={{MSP|010|Caterpie}}{{MSP|011|Metapod}}{{MSP|013|Weedle}}{{MSP|014|Kakuna}}{{MSP|129|Magikarp}}{{MSP|132|Ditto}} | |||
}} | |||
===Description=== | |||
{{movedesc|normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.}} | |||
|} | |||
|}{{left clear}} | |||
==In other generations== | ==In other generations== | ||
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Stad2=Struggle Stad2| | Stad2=Struggle Stad2| | ||
Colo=Struggle Colo| | Colo=Struggle Colo| | ||
XD=Struggle XD| | |||
}} | }} | ||
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* Even though Struggle can only be accessed by the loss of all PP, it was given {{pkmn|Contest}}, {{pkmn|Super Contest}}, and {{pkmn|Contest|Contest Spectacular}} stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults. In {{pkmn|Omega Ruby and Alpha Sapphire}}, it has the same contest stats as {{m|Pound}}. | * Even though Struggle can only be accessed by the loss of all PP, it was given {{pkmn|Contest}}, {{pkmn|Super Contest}}, and {{pkmn|Contest|Contest Spectacular}} stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults. In {{pkmn|Omega Ruby and Alpha Sapphire}}, it has the same contest stats as {{m|Pound}}. | ||
* Struggle is the last non-glitch move in [[index number]] order in [[Generation I]], and the last Generation I move in index number lists since then. | * Struggle is the last non-glitch move in [[index number]] order in [[Generation I]], and the last Generation I move in index number lists since then. | ||
* Struggle is one of | * Struggle is one of three non-[[Shadow moves]] that cannot be {{m|Sketch}}ed. The others are {{m|Chatter}} and Sketch. | ||
* In Generation I, Struggle was the only move that couldn't be used via {{m|Metronome}}, besides Metronome itself. | * In Generation I, Struggle was the only move that couldn't be used via {{m|Metronome}}, besides Metronome itself. | ||
* Struggle has the lowest base power of all [[recoil]]-causing moves. | * Struggle has the lowest base power of all [[recoil]]-causing moves. | ||
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[[de:Verzweifler]] | [[de:Verzweifler]] | ||
[[fr:Lutte]] | [[fr:Lutte]] | ||
[[it:Scontro (mossa)]] | [[it:Scontro (mossa)]] | ||
[[ja:わるあがき]] | [[ja:わるあがき]] | ||
[[pl:Struggle]] | [[pl:Struggle]] | ||
[[zh:挣扎(招式)]] | |||
[[zh: |
Revision as of 07:30, 20 July 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Struggle わるあがき Vain Struggle | ||||||||||||
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Struggle (Japanese: わるあがき Vain Struggle) is a damage-dealing move introduced in Generation I. It is a move that no Pokémon naturally learns but every Pokémon can use if none of their other moves are usable, usually due to a lack of PP. Prior to Generation II, it dealt Normal-type damage.
Effect
Generation I
Struggle deals damage to the opponent and the user receives recoil damage equal to ½ of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and is not affected by any PP limitations. Struggle is capable of striking a critical hit.
If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a substitute, the user will take no recoil damage.
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.
Struggle deals Normal-type damage in this Generation, meaning Rock-type Pokémon take half damage, and Ghost-type Pokémon are unaffected. If the only usable move is disabled by Disable, the affected Pokémon will use Struggle.
In Stadium, no recoil damage is taken if Struggle knocks out an opponent.
Generation II
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups). Struggle now does typeless damage, inflicting normal damage to Steel-, Rock-, and Ghost-type Pokémon and being unaffected by STAB. It still displays as Normal-type if hacked onto a Pokémon's moveset.
The user will take recoil damage even if a substitute breaks.
Generation III
A Pokémon will still take recoil damage even if it has an Ability that would prevent it, such as Rock Head. Like all typeless damage moves, Struggle can hit through Wonder Guard. Its target is a randomly selected enemy in Double Battles.
If a Pokémon is holding a Choice Band and is affected by Disable, Taunt, Imprison, or Cursed Body such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by Torment, the Pokémon will use Struggle every second turn.
Generation IV
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent. A user with only 1 HP will knock itself out with recoil damage.
All effects that apply with the Choice Band now also apply with all Choice items.
Struggle is now unaffected by modifications to the accuracy stat and evasion stat.
Generation V
Struggle is unaffected by a held Normal Gem (and will not consume it).
Description
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Learnset
All Pokémon can use Struggle when they cannot use any other moves, such as by them all having 0 PP, or if they are all incapacitated through any of Disable, Taunt, Torment, Imprison, Heal Block, Cursed Body, Assault Vest, or Choice items. Also, some moves, such as Belch, cannot be selected unless specific conditions are met, so can also cause the Pokémon to Struggle if they are the only moves with PP.
In the Mystery Dungeon series, the only way to use Struggle is to use a set move when none of the Pokémon's moves are usable for one or another reason (like running out of PP).
In other games
Pokémon GO
Description
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In other generations
Trivia
- Even though Struggle can only be accessed by the loss of all PP, it was given Contest, Super Contest, and Contest Spectacular stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults. In Omega Ruby and Alpha Sapphire, it has the same contest stats as Pound.
- Struggle is the last non-glitch move in index number order in Generation I, and the last Generation I move in index number lists since then.
- Struggle is one of three non-Shadow moves that cannot be Sketched. The others are Chatter and Sketch.
- In Generation I, Struggle was the only move that couldn't be used via Metronome, besides Metronome itself.
- Struggle has the lowest base power of all recoil-causing moves.
- Because it deals typeless damage, Struggle is the only damaging Normal-type move which can hit a Ghost-type opponent without the aid of Odor Sleuth, Foresight, or Scrappy.
- Along with Barrage, Kinesis, and Leech Life, Struggle is one of four moves originating from Generation I that has not been featured in the anime.
- Certain glitch Pokémon, including Generation IV hybrids, 'Ng'Mp, 'ゥ., and 4, ゥァ (DD), can learn Struggle by level up.
- Should a player hack Struggle onto a Pokémon, it will not be displayed correctly in Pokémon Stadium 2's lab (not the case for original Pokémon Stadium) and will be highlighted, as if it was a Generation II move. This does not happen when selecting a team for battle.
- In Pokémon Stadium and Pokémon Stadium 2, the move description erroneously states that Struggle inflicts recoil to the user equal to ¼ of the damage inflicted; the correct number prior to Generation IV is ½.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |