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Difference between revisions of "Struggle (move)"

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{{MoveInfobox|
 
{{MoveInfobox|
 
n=165 |
 
n=165 |
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jname=わるあがき |
 
jname=わるあがき |
 
jtrans=Vain Struggle |
 
jtrans=Vain Struggle |
desc=An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
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jtranslit=Waruagaki |
gameimage=Struggle.gif |
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gameimage=Struggle V.png |
 
type=Normal |
 
type=Normal |
 
damagecategory=Physical |
 
damagecategory=Physical |
basepp= |
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basepp={{tt|1|10 in Generation I}} |
maxpp=N/A |
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maxpp={{tt|1|16 in Generation I}} |
 
power=50 |
 
power=50 |
accuracy=— |
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accuracy={{tt|—|100% in Generations I-III}} |
 
bdesc=??? |
 
bdesc=??? |
 
gen=I |
 
gen=I |
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appealsc=3 |
 
appealsc=3 |
 
scdesc=A basic performance using a move known by the Pokémon. |
 
scdesc=A basic performance using a move known by the Pokémon. |
  +
category6=Tough |
  +
appeal6=4 |
  +
jam6=0 |
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cdesc6=Quite an appealing move. |
 
pokefordex=struggle |
 
pokefordex=struggle |
 
touches=yes |
 
touches=yes |
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flag8=no |
 
flag8=no |
 
sound=no |
 
sound=no |
target=any |
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target=adjacentfoe|
 
footnotes= }}
 
footnotes= }}
'''Struggle''' (Japanese: '''わるあがき''' ''Vain Struggle'') is the one [[move]] that cannot be learned naturally by any Pokémon. However, every single Pokémon can use it, but only if all of their moves cannot be used, usually due to a lack of [[PP]].
+
'''Struggle''' (Japanese: '''わるあがき''' ''Vain Struggle'') is a damage-dealing [[move]] introduced in [[Generation I]]. It is a [[move]] that no Pokémon naturally learns but every Pokémon can use if none of their other moves are usable, usually due to a lack of {{PP}}. Prior to [[Generation II]], it was a {{type|Normal}} move.
   
 
==Effect==
 
==Effect==
 
===Generation I===
 
===Generation I===
Struggle deals damage to the opponent and the user receives [[recoil]] damage. The user takes recoil damage equal to 50% of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and has infinite PP in such a situation.
+
Struggle deals damage to the opponent and the user receives [[recoil]] damage equal to ½ of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and is not affected by any {{PP}} limitations. Struggle is capable of striking a {{DL|Damage modification|critical hit}}.
   
If the user of Struggle attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|Substitute}}, the user will take no recoil damage.
+
If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage.
   
 
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.
 
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.
  +
  +
Struggle deals {{type|Normal}} damage in this Generation, meaning {{type|Rock}} Pokémon take half damage, and {{type|Ghost}} Pokémon are unaffected. If the only usable move is disabled by {{m|Disable}}, the affected Pokémon will use Struggle.
   
 
In [[Pokémon Stadium (English)|Stadium]], no recoil damage is taken if Struggle knocks out an opponent.
 
In [[Pokémon Stadium (English)|Stadium]], no recoil damage is taken if Struggle knocks out an opponent.
   
 
===Generation II===
 
===Generation II===
Same as before, but with a maximum of 1 PP instead of 10-16. Struggle now inflicts normal damage to {{type2|Steel}} Pokémon, and hits {{type2|Ghost}} Pokémon even if the user has not previously used {{m|Foresight}} or {{m|Odor Sleuth}}.
+
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups). Struggle now does typeless damage, inflicting normal damage to {{t|Steel}}-, Rock-, and Ghost-type Pokémon and being unaffected by {{STAB}}. It still displays as Normal-type if hacked onto a Pokémon's moveset.
  +
  +
The user will take recoil damage even if a substitute breaks.
   
 
===Generation III===
 
===Generation III===
In addition to what was said before, Pokémon with the {{a|Wonder Guard}} ability are not immune to Struggle. {{a|Rock Head}} does not prevent Struggle's recoil damage.
+
A Pokémon will still take recoil damage even if it has an Ability that would prevent it, such as {{a|Rock Head}}. Like all typeless damage moves, Struggle can hit through {{a|Wonder Guard}}.
  +
  +
If a Pokémon is holding a {{DL|In-battle effect item|Choice Band}} and is affected by {{m|Disable}}, {{m|Taunt}}, {{m|Imprison}}, or {{a|Cursed Body}} such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn.
   
 
===Generation IV===
 
===Generation IV===
Same as Generations II and III; however, the user takes ¼ of its maximum HP as recoil damage.
+
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent.
  +
  +
All effects that apply with the Choice Band now also apply with all {{DL|In-battle effect item|Choice items}}.
  +
  +
Struggle is now unaffected by modifications to the {{stat|accuracy}} stat and {{stat|evasion}} stat.
  +
  +
==Description==
  +
{{movedesc|normal}}
  +
{{movedescentry|{{gameabbrev3|Stad}}|Used only if the user runs totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} of the damage it inflicts.}}
  +
{{movedescentry|{{gameabbrev3|Stad2}}|Used only if the user is totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} the damage it inflicts.}}
  +
{{movedescentry|{{gameabbrev3|GSC}}|Used only if all PP are exhausted.}}
  +
{{movedescentry|{{gameabbrev3|RSE}}|Used only if all PP are gone. Also hurts the user a little.}}
  +
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that is used only if there is no PP. It also hurts the user.}}
  +
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Used when all PP are gone. Also hurts the user a bit.}}
  +
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}
  +
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|An attack that is used in desperation only if the user has no PP. This also damages the user a little.}}
  +
|}
  +
|}{{left clear}}
   
 
==Learnset==
 
==Learnset==
''All'' Pokémon can use Struggle, provided the PP for the moves learnt by the Pokémon are all at 0.
+
All Pokémon can use Struggle when they cannot use any other moves, such as by them all having 0 PP, or if they are all incapacitated through any of {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}}, {{m|Heal Block}}, {{a|Cursed Body}}, {{DL|In-battle effect item|Assault Vest}}, or {{DL|In-battle effect item|Choice items}}. Also, some moves, such as {{m|Belch}}, cannot be selected unless specific conditions are met, so can also cause the Pokémon to Struggle if they are the only moves with PP.
  +
  +
In the Mystery Dungeon series, the only way to use Struggle is to use a set move when none of the Pokémon's moves are usable for one or another reason (like running out of PP).
  +
  +
==In other generations==
  +
{{Movegen|
  +
type=normal|
  +
genI=Struggle I|
  +
genII=Struggle II|
  +
genIII=Struggle III|
  +
genIV=Struggle IV|
  +
}}
  +
  +
{{Movegen|
  +
type=Normal|
  +
PMDRB=Struggle PMD RB|
  +
}}
  +
  +
{{Movegen|
  +
type=Normal|
  +
Stad=Struggle Stad|
  +
Stad2=Struggle Stad2|
  +
}}
   
 
==Trivia==
 
==Trivia==
*Even though Struggle can only be accessed by the loss of all PP, it is somehow able to have contest stats. This is most likely to prevent the game from crashing if it is hacked in since, through normal gameplay, it would be impossible to use Struggle within normal contest rounds. The contest stats seem to be the defaults.
+
* Even though Struggle can only be accessed by the loss of all PP, it was given {{pkmn|Contest}}, {{pkmn|Super Contest}}, and {{pkmn|Contest|Contest Spectacular}} stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults. In {{pkmn|Omega Ruby and Alpha Sapphire}}, it has the same contest stats as {{m|Pound}}.
*Struggle is one of two moves that cannot be {{m|sketch}}ed by {{p|Smeargle}}. The other is {{m|Chatter}}.
+
* Struggle is the last non-glitch move in [[index number]] order in [[Generation I]], and the last Generation I move in index number lists since then.
*Struggle takes "typeless damage" - no Pokémon can gain [[Same-type attack bonus|STAB]] from it and it is unaffected by type matchups.
+
* Struggle is one of two moves that cannot be {{m|Sketch}}ed. The other is {{m|Chatter}}.
**This also makes Struggle the only Normal-type move which can hit a Ghost-type opponent without the aid of {{m|Odor Sleuth}}, {{m|Foresight}}, or {{a|Scrappy}}.
+
* In Generation I, Struggle was the only move that couldn't be used via {{m|Metronome}}, besides Metronome itself.
  +
* Struggle has the lowest base power of all [[recoil]]-causing moves.
  +
* Because it deals typeless damage, Struggle is the only damaging Normal-type move which can hit a {{type|Ghost}} opponent without the aid of {{m|Odor Sleuth}}, {{m|Foresight}}, or {{a|Scrappy}}.
  +
* Along with {{m|Barrage}}, {{m|Kinesis}}, and {{m|Leech Life}}, Struggle is one of four moves originating from Generation I that has not been featured in the {{pkmn|anime}}.
  +
* Certain glitch Pokémon, including [[Generation IV hybrid]]s, [['Ng'Mp]], [['ゥ.]], and [[4, ゥァ (DD)]], can learn Struggle by level up.
  +
* Should a player hack Struggle onto a Pokémon, it will not be displayed correctly in [[Pokémon Stadium 2]]'s lab (not the case for [[Pokémon Stadium (English)|original Pokémon Stadium]]) and will be highlighted, as if it was a {{cat|Generation II moves|Generation II move}}. This does not happen when selecting a team for battle.
  +
* In {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]], the move description erroneously states that Struggle inflicts recoil to the user equal to ¼ of the damage inflicted; the correct number prior to Generation IV is ½.
   
 
==In other languages==
 
==In other languages==
* Dutch: '''Worstel'''
+
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
* Spanish: '''Combate'''
+
|zh_cmn=掙扎 ''{{tt|Zhēngzhá|Struggle}}''
* German: '''Verzweifler'''
+
|nl=Spartel
* French: '''Lutte'''
+
|fr_eu=Lutte
* Italian: '''Scontro'''
+
|de=Verzweifler
  +
|el=Αγώνας
  +
|it=Scontro
  +
|ko=발버둥 ''Balbeodung''
  +
|pt_br=Combate
  +
|sr=Opstanak
  +
|es_eu=Combate}}
  +
{{-}}
  +
  +
{{Project Moves and Abilities notice}}
   
{{Project MoveDex notice}}
+
[[Category:Moves that have recoil]]
   
 
[[de:Verzweifler]]
 
[[de:Verzweifler]]
  +
[[es:Combate]]
 
[[fr:Lutte]]
 
[[fr:Lutte]]
  +
[[it:Scontro (mossa)]]
 
[[ja:わるあがき]]
 
[[ja:わるあがき]]
  +
[[pl:Struggle]]
 
[[pt:Struggle]]
 
[[pt:Struggle]]
  +
[[zh:挣扎(技能)]]

Latest revision as of 19:57, 22 May 2015

Spr 1g 006.png The picture used in this article is unsatisfactory.
Reason: Should be replaced with Generation VI images
Please feel free to replace it so it conforms to Bulbapedia conventions.

Struggle
わるあがき Vain Struggle
Struggle V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  1 (max. 1)
Power  50
Accuracy  %
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect any adjacent foe, but not allies
Availability
Introduced  Generation I
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  4 ♥♥♥♥
Jamming  0  
Quite an appealing move.

Struggle (Japanese: わるあがき Vain Struggle) is a damage-dealing move introduced in Generation I. It is a move that no Pokémon naturally learns but every Pokémon can use if none of their other moves are usable, usually due to a lack of PP. Prior to Generation II, it was a Normal-type move.

Effect

Generation I

Struggle deals damage to the opponent and the user receives recoil damage equal to ½ of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and is not affected by any PP limitations. Struggle is capable of striking a critical hit.

If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a substitute, the user will take no recoil damage.

Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.

Struggle deals Normal-type damage in this Generation, meaning Rock-type Pokémon take half damage, and Ghost-type Pokémon are unaffected. If the only usable move is disabled by Disable, the affected Pokémon will use Struggle.

In Stadium, no recoil damage is taken if Struggle knocks out an opponent.

Generation II

Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups). Struggle now does typeless damage, inflicting normal damage to Steel-, Rock-, and Ghost-type Pokémon and being unaffected by STAB. It still displays as Normal-type if hacked onto a Pokémon's moveset.

The user will take recoil damage even if a substitute breaks.

Generation III

A Pokémon will still take recoil damage even if it has an Ability that would prevent it, such as Rock Head. Like all typeless damage moves, Struggle can hit through Wonder Guard.

If a Pokémon is holding a Choice Band and is affected by Disable, Taunt, Imprison, or Cursed Body such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by Torment, the Pokémon will use Struggle every second turn.

Generation IV

The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent.

All effects that apply with the Choice Band now also apply with all Choice items.

Struggle is now unaffected by modifications to the accuracy stat and evasion stat.

Description

Games Description
Stad Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.
Stad2 Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.
GSC Used only if all PP are exhausted.
RSE Used only if all PP are gone. Also hurts the user a little.
FRLG An attack that is used only if there is no PP. It also hurts the user.
Colo.XD Used when all PP are gone. Also hurts the user a bit.
DPPtHGSS
BWB2W2
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
XYORAS An attack that is used in desperation only if the user has no PP. This also damages the user a little.

Learnset

All Pokémon can use Struggle when they cannot use any other moves, such as by them all having 0 PP, or if they are all incapacitated through any of Disable, Taunt, Torment, Imprison, Heal Block, Cursed Body, Assault Vest, or Choice items. Also, some moves, such as Belch, cannot be selected unless specific conditions are met, so can also cause the Pokémon to Struggle if they are the only moves with PP.

In the Mystery Dungeon series, the only way to use Struggle is to use a set move when none of the Pokémon's moves are usable for one or another reason (like running out of PP).

In other generations

Struggle I.png Struggle II.png Struggle III.png Struggle IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Struggle PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Struggle Stad.png Struggle Stad2.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Even though Struggle can only be accessed by the loss of all PP, it was given Contest, Super Contest, and Contest Spectacular stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults. In Omega Ruby and Alpha Sapphire, it has the same contest stats as Pound.
  • Struggle is the last non-glitch move in index number order in Generation I, and the last Generation I move in index number lists since then.
  • Struggle is one of two moves that cannot be Sketched. The other is Chatter.
  • In Generation I, Struggle was the only move that couldn't be used via Metronome, besides Metronome itself.
  • Struggle has the lowest base power of all recoil-causing moves.
  • Because it deals typeless damage, Struggle is the only damaging Normal-type move which can hit a Ghost-type opponent without the aid of Odor Sleuth, Foresight, or Scrappy.
  • Along with Barrage, Kinesis, and Leech Life, Struggle is one of four moves originating from Generation I that has not been featured in the anime.
  • Certain glitch Pokémon, including Generation IV hybrids, 'Ng'Mp, 'ゥ., and 4, ゥァ (DD), can learn Struggle by level up.
  • Should a player hack Struggle onto a Pokémon, it will not be displayed correctly in Pokémon Stadium 2's lab (not the case for original Pokémon Stadium) and will be highlighted, as if it was a Generation II move. This does not happen when selecting a team for battle.
  • In Pokémon Stadium and Pokémon Stadium 2, the move description erroneously states that Struggle inflicts recoil to the user equal to ¼ of the damage inflicted; the correct number prior to Generation IV is ½.

In other languages

Language Title
Mandarin Chinese 掙扎 Zhēngzhá
The Netherlands Flag.png Dutch Spartel
France Flag.png European French Lutte
Germany Flag.png German Verzweifler
Greece Flag.png Greek Αγώνας
Italy Flag.png Italian Scontro
South Korea Flag.png Korean 발버둥 Balbeodung
Brazil Flag.png Brazilian Portuguese Combate
Serbia Flag.png Serbian Opstanak
Spain Flag.png European Spanish Combate


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.