Strength (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox
{{MoveInfobox
|n=70
|n=70
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|jtranslit=Kairiki
|jtranslit=Kairiki
|jtrans=Super Strength
|jtrans=Super Strength
|gameimage=Strength.png
|gameimage=Strength IX.png
|gameimage2=Strength OW.png
|gameimage2=Strength IX 2.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
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|hm6=yes
|hm6=yes
|hm#6=04
|hm#6=04
|tmbdsp=yes
|tm#bdsp=96
|na=no
|na=no
|category=Tough
|category=Tough
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|target=anyadjacent
|target=anyadjacent
}}
}}
'''Strength''' (Japanese: '''かいりき''' ''Super Strength'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[HM04]] in [[Generation]]s {{gen|I}} through {{gen|VI}}. In [[Generation VII]], it is the [[signature move]] of {{p|Machamp}}.
'''Strength''' (Japanese: '''かいりき''' ''Super Strength'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It is [[HM04]] in [[Generation]]s {{gen|I}} through {{gen|VI}}, and [[TM96]] in {{g|Brilliant Diamond and Shining Pearl}}. In [[Generation VII]], it was the [[signature move]] of {{p|Machamp}}.


==Effect==
==Effect==
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===Outside of battle===
===Outside of battle===
====Generations I to III====
Strength can be [[field move|used outside of battle]] to move [[movable boulder|boulder]]s around. In certain games, this requires a specific [[badge]]: the Rainbow Badge{{sup/1|RBY}}{{sup/3|FRLG}}, Plain Badge{{sup/2|GSC}}{{sup/4|HGSS}}, Heat Badge{{sup/3|RSE}}{{sup/6|ORAS}}, Mine Badge{{sup/4|DPPt}}{{sup/8|BDSP}}, or Cliff Badge{{sup/6|XY}}.
Players can move round boulders around the field by walking into them whilst Strength is active. Many puzzles in the games require boulders to be moved around in a certain way with Strength. If the area is left, the boulders will resume their original positions and the puzzle needs to be solved again if the player wishes to go back through the area. However, the boulders will not reset after being dropped from one floor to the floor below, such as in the [[Ice Path]] and [[Blackthorn Gym]].


Strength can be activated at any time.
Once this move is activated, players can move boulders around the field by walking into their tile, which places the boulder into the next tile (unless that tile is currently blocked by an obstacle, such as a wall or another boulder).
 
In several games, there are puzzles that require boulders to be moved around in a certain way with Strength. Some boulders may be blocking the player's path through the current area, or at least be preventing the player from obtaining an [[item]]. In some cases, a boulder can be placed on a button found on the floor, which causes an obstacle to be removed somewhere. In some places (such as the [[Seafoam Islands]], [[Ice Path]] and [[Blackthorn Gym]]), a boulder can be pushed onto a hole so it is dropped to the floor below.
 
If the player leaves the current area, including by simply moving away from a boulder until it is out of view, boulders in the area will resume their original positions and the puzzle will need to be solved again if the player wishes to go back through the area. However, the boulders dropped from holes into the floors below will not return to their previous floors.
 
If the player moves a boulder the wrong way, their progress can be prevented until the puzzle is reset. For instance, if the player moves the boulder to a corner where it cannot be moved anymore, the player will need to reset the puzzle if they want to try moving the boulder somewhere else.
 
Strength will be automatically deactivated if the player leaves the current area (such as by going through a door). If the player is in a cave, going through stairs counts as leaving the current area, so the player may be required to use Strength several times in the same cave in order to move boulders in different floors.
 
If the game is saved and restarted, Strength is deactivated, but any moved boulders in the current area will still be where the player left them.
 
====Generation I====
Strength can be activated at any time (even if there are no boulders in the current area) from the [[party]] screen.
 
====Generations II and III====
Strength can now be activated by interacting with a boulder and pressing A.


====Generation IV====
====Generation IV====
{{MoveResearch|From Generation IV onwards, Strength remains activated if the player goes to different floors in a cave?}}
Strength can now only be activated when there is a boulder in the vicinity.
Strength can now only be activated when there is a boulder in the vicinity.


====Generation V====
====Generations V and VI====
Boulders are now significantly bigger in size and are required to be pushed into holes and walked across, as opposed to pushed into corners and walked around. Once pushed into a hole, the boulders typically do not reset upon subsequent visits, and they do not need to be pushed again.
Boulders are now significantly bigger in size and are required to be pushed into holes and walked across, as opposed to pushed into corners and walked around. Once pushed into a hole, the boulders typically do not reset upon subsequent visits, and they do not need to be pushed again.
====Generation VII====
Strength is no longer usable outside of battle. In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], its functions are given to the [[Poké Ride|Ride Pokémon]] {{p|Machamp}}. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player can use [[Secret Technique]] Strong Push instead.
====Generation VIII====
In {{g|Sword and Shield}}, Strength cannot be used outside of battle. In {{g|Brilliant Diamond and Shining Pearl}}, the move functions as it did in Generations IV to VI, aside from being accessed through the [[Pokétch]] rather than being taught to a Pokémon.
====Generation IX====
Strength is no longer usable outside of battle.


==Description==
==Description==
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{{movedescentry|{{gameabbrev5|BWB2W2}}|The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.}}
{{movedescentry|{{gameabbrev7|SM}}|The target is slugged with a punch thrown at maximum power.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|The target is slugged with a punch thrown at maximum power.}}
{{movedescentry|{{gameabbrev8|BDSP}}|The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|1}}
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=2|g8=2}}
{{Moveentry/7|068|Machamp|type=Fighting|1|Human-Like|Human-Like|||||||1, {{tt|Evo.|Learned upon evolving}}}}
{{Moveentry/5|0066|Machop|type=Fighting|1|Human-Like|Human-Like|−|−|29|29}}
{{Movefoot|Normal|7}}
{{Moveentry/5|0067|Machoke|type=Fighting|1|Human-Like|Human-Like|−|−|31|31}}
{{Moveentry/5|0068|Machamp|type=Fighting|1|Human-Like|Human-Like|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|31|31}}
{{Moveentry/5|0127|Pinsir|type=Bug|1|Bug|Bug|−|−|36|36}}
{{Moveentry/5|0749|Mudbray|type=Ground|1|Field|Field|−||20||20}}
{{Moveentry/5|0750|Mudsdale|type=Ground|1|Field|Field|−||20||20}}
{{Moveentry/5|0759|Stufful|type=Normal|type2=Fighting|1|Field|Field|−||20|STAB='''}}
{{Moveentry/5|0760|Bewear|type=Normal|type2=Fighting|1|Field|Field|−||20|STAB='''}}
{{Moveentry/5|0878|Cufant|type=Steel|2|Field|Mineral|||35||35}}
{{Moveentry/5|0879|Copperajah|type=Steel|2|Field|Mineral|||37||37}}
{{Movefoot|Normal|5}}
 
===By {{pkmn|breeding}}===
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8g={{gameabbrev8|SwSh}}}}
{{Moveentry/2|0810|Grookey|type=Grass|2|Field|Grass|✔|✔}}
{{Movefoot|Normal|2}}


===By [[HM]]===
===By [[TM]]/[[HM]]===
{{Movehead/TM|Normal|1|HM04|HM04|HM04|HM04|HM04|HM04|no}}
{{Movehead/TMGames|Normal|g1tm=04|tmhm1=HM
{{Moveentry/7|001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|||✔|✔|✔|✔|}}
|g2tm=04|tmhm2=HM
{{Moveentry/7|002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass|||✔|✔|✔|✔|}}
|g3tm=04|tmhm3=HM
{{Moveentry/7|003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass|||✔|✔|✔|✔|}}
|g4tm=04|tmhm4=HM
{{Moveentry/7|004|Charmander|type=Fire|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|}}
|g5tm=04|tmhm5=HM
{{Moveentry/7|005|Charmeleon|type=Fire|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|}}
|g6tm=04|tmhm6=HM
{{Moveentry/7|006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|}}
|g7=none
{{Moveentry/7|007|Squirtle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|}}
|g8=1|g8tm=96|g8g={{gameabbrev8|BDSP}}
{{Moveentry/7|008|Wartortle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|}}
|g9=none}}
{{Moveentry/7|009|Blastoise|type=Water|
{{Moveentry/7|0001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|−|−|✔|✔|✔|✔|✔}}
{{Moveentry/7|0002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass|−|−|✔|✔|✔|✔|✔}}
{{Moveentry/7|0003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass|−|−|✔|✔|✔|✔|✔}}
{{Moveentry/7|0004|Charmander|type=Fire|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0005|Charmeleon|type=Fire|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0007|
{{Movefoot|Normal|7}}
{{Movefoot|Normal|7}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
Strength sends the target flying to another tile in the room. The thrown Pokémon will bounce off of a single hostile Pokémon before landing as long as at least one is in range, causing both of them take 10 damage. <!--If no additional hostile Pokémon is in range, the thrown Pokémon will land on a tile adjacent to one of the user's teammates.-->
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], Strength is a status move which sends the enemy in front flying across the room. If there is another hostile Pokémon in the range, the target will bounce off of it before landing, causing both of them to take 10 HP damage. Being a non-damaging move, it is affected by {{m|Taunt}}.
 
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onward, Strength is a normal damaging move.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pow=15|powmax=99|pp=15|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=15|powmax=99|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Strength|type=Normal
|stars=4
|pow=41.58869
|charge=0.6
|range=Arc (melee)
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}


===Description===
===Description===
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Hurls the target at another hostile Pokémon to inflict damage.}}
{{movedescentry|{{gameabbrevmd|RB}}|Hurls the target at another hostile Pokémon to inflict damage.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Hurls the target at another enemy to inflict damage.}}
{{movedescentry|{{gameabbrevmd|BSL}}|ポケモンを なげとばして てきポケモンに ぶつけて ダメージをあたえる}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user tosses its opponent(s) into the air.|image1=Kenny Machoke Strength.png|image1p=Machoke|image2=Khoury Gible Strength.png|image2p=Gible|image3=Trip Timburr Strength.png|image3p=Timburr|image4=Halsey Watchog Strength.png|image4p=Watchog}}
{{moveanime|type=normal|exp=yes|gen=The user strikes the target at maximum power. This can also be used to move heavy objects.|image1=Khoury Gible Strength.png|image1p=Gible|image2=Trip Timburr Strength.png|image2p=Timburr|image3=Bea Machamp Strength.png|image3p=Machamp|image4=Halsey Watchog Strength.png|image4p=Watchog}}
{{movep|type=normal|ms=031|pkmn=Nidoqueen|method=Nidoqueen uses the horn on its head to toss the opponent.}}
{{movep|type=normal|ms=031|pkmn=Nidoqueen|method=Nidoqueen uses the horn on her head to toss the opponent.}}
{{movemid|type=normal|user=Gary Oak|user1=Gary's Nidoqueen|startcode=EP115|startname=A Tent Situation|notes=Debut}}
{{movemid|type=normal|user=Gary Oak|user1=Gary's Nidoqueen|startcode=EP115|startname=A Tent Situation|notes=Debut}}
{{movep|type=normal|ms=067|pkmn=Machoke|method=Machoke's body becomes surrounded by a white aura, and it becomes strong enough to lift three times its own body weight.}}
{{movep|type=normal|ms=067|pkmn=Machoke|method=Machoke's body becomes surrounded by a white aura and it becomes strong enough to lift three times its own body weight.}}
{{movemid|type=normal|user=Kenny (Sinnoh)|user1=Kenny's Machoke|startcode=DP123|startname=Old Rivals, New Tricks!}}
{{movemid|type=normal|user=Kenny (Sinnoh)|user1=Kenny's Machoke|startcode=DP123|startname=Old Rivals, New Tricks!}}
{{movep|type=normal|ms=443|pkmn=Gible|method=Gible's body becomes surrounded by a white aura. It then picks up a large rock with one arm and throws it at the opponent.}}
{{movep|type=normal|ms=443|pkmn=Gible|method=Gible's body becomes surrounded by a white aura and picks up a large rock with one arm and throws it at the opponent.}}
{{movemid|type=normal|user=Khoury|user1=Khoury's Gible|startcode=DP145|startname=A Rivalry to Gible On!}}
{{movemid|type=normal|user=Khoury|user1=Khoury's Gible|startcode=DP145|startname=A Rivalry to Gible On!}}
{{movep|type=normal|ms=532|pkmn=Timburr|method=Timburr's body becomes surrounded by a red aura, and it hits the opponent with its wooden beam.}}
{{movep|type=normal|ms=532|pkmn=Timburr|method=Timburr's body becomes surrounded by a red aura and it hits the opponent with its wooden beam.}}
{{movemid|type=normal|user=Trip's Timburr|startcode=BW031|startname=Ash and Trip's Third Battle!}}
{{movemid|type=normal|user=Trip|user1=Trip's Timburr|startcode=BW031|startname=Ash and Trip's Third Battle!}}
{{movep|type=normal|ms=534|pkmn=Conkeldurr|method=Conkeldurr swings its concrete pillars over its head, then slams them into the opponent.}}
{{movep|type=normal|ms=534|pkmn=Conkeldurr|method=Conkeldurr swings its concrete pillars over its head, then slams them into the opponent.}}
{{movemid|type=normal|user=Trip's Conkeldurr|startcode=BW071|startname=Search for the Clubultimate!}}
{{movemid|type=normal|user=Trip|user1=Trip's Conkeldurr|startcode=BW071|startname=Search for the Clubultimate!}}
{{movep|type=normal|ms=623|pkmn=Golurk|method=Golurk's body becomes surrounded by a red aura, then grabs the opponent.}}
{{movep|type=normal|ms=623|pkmn=Golurk|method=Golurk's body becomes surrounded by a red aura, then grabs the opponent.}}
{{movemid|type=normal|user=Ridley|user1=Ridley's Golurk|startcode=BW096|startname=Meloetta and the Undersea Temple!}}
{{movemid|type=normal|user=Ridley|user1=Ridley's Golurk|startcode=BW096|startname=Meloetta and the Undersea Temple!}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog's body becomes surrounded by a red aura, and its muscles grow larger. It then becomes strong enough to lift heavy weights.}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog's body becomes surrounded by a red aura and its muscles grow larger where it becomes strong enough to lift heavy weights.}}
{{movemid|type=normal|user=Halsey|user1=Halsey's Watchog|startcode=BW115|startname=The Pokémon Harbor Patrol!}}
{{movemid|type=normal|user=Halsey|user1=Halsey's Watchog|startcode=BW115|startname=The Pokémon Harbor Patrol!}}
{{movep|type=normal|ms=460|pkmn=Abomasnow|method=Abomasnow's body becomes surrounded by a red aura. It then slams itself into the opponent.}}
{{movep|type=normal|ms=460|pkmn=Abomasnow|method=Abomasnow's body becomes surrounded by a red aura and slams itself into the opponent.}}
{{movebtm|type=normal|user=Morana|user1=Morana's Abomasnow|startcode=BW140|startname=Survival of the Striaton Gym!}}
{{movemid|type=normal|user=Morana|user1=Morana's Abomasnow|startcode=BW140|startname=Survival of the Striaton Gym!}}
{{movep|type=normal|ms=068|pkmn=Machamp|method=Machamp's body becomes surrounded by a light blue aura, making it strong enough to lift and move heavy objects; or, Machamp grabs the opponent and pushes them back with great force.}}
{{movemid|type=normal|user=Harriet|user1=Harriet's Machamp|startcode=M21|startname=The Power of Us}}
{{movemid|type=normal|user=Bea|user1=Bea's Machamp|startcode=JN086|startname=A Battle of Mega Versus Max!|notes=First mentioned in ''{{color2|000|JN085|Battle Three With Bea!}}''}}
{{movep|type=normal|ms=185|pkmn=Sudowoodo|method=Sudowoodo's body becomes surrounded by a light blue aura and its muscles grow larger where it becomes strong enough to lift and move heavy objects.}}
{{movebtm|type=normal|user=Callahan|user1=Callahan's Sudowoodo|startcode=M21|startname=The Power of Us|notes=Used via {{mcolor|Copycat|000}}}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{Movemanga|type=normal|exp=yes|gen=The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.|image1=Snor Strength.png|image1p=Snorlax (outside of battle)|image2=Gyara Body Slam.png|image2p=Snorlax (in battle)|image3=Chuck Poliwrath Strength Adventures.png|image3p=Poliwrath|image4=Lance Dragonite Strength Adventures.png|image4p=Dragonite}}
{{Movemanga|type=normal|exp=yes|gen=The user strikes the target at maximum power. This can also be used to move heavy boulders.|image1=Snor Strength.png|image1p=Snorlax (outside of battle)|image2=Gyara Body Slam.png|image2p=Snorlax (in battle)|image3=Chuck Poliwrath Strength Adventures.png|image3p=Poliwrath|image4=Lance Dragonite Strength Adventures.png|image4p=Dragonite}}
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax moves large boulders out of the way. In battle, Snorlax slugs the opponent with a powerful punch.}}
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax moves large boulders out of the way. In battle, Snorlax slugs the opponent with a powerful punch.}}
{{Movemid|type=normal|user=Snor|user1=Red's Snor|startcode=PS024|startname=What a Dragonite|notes=Debut}}
{{Movemid|type=normal|user=Snor|user1=Red's Snor|startcode=PS024|startname=What a Dragonite|notes=Debut}}
Line 489: Line 566:
|type=Normal
|type=Normal
|genV=Strength V
|genV=Strength V
|genVI=Strength VI
|genVII=Strength VII
|genVII2=Strength VII 2
|genVIII=Strength VIII
|genVIII2=Strength VIII 2
}}
}}
====Spin-off series games====
 
====Side series games====
{{Movegen
{{Movegen
|type=Normal
|type=Normal
Line 503: Line 586:
|PBR=Strength PBR
|PBR=Strength PBR
}}
}}
 
====Spin-off series games====
{{Movegen
{{Movegen
|type=Normal
|type=Normal
|PMDRB=Strength PMD RB
|PMDRB=Strength PMD RB
|PMDGTI=Strength PMD GTI 2
|PSMD=Strength PSMD 2
}}
}}


===Outside of battle===
===Outside of battle===
{{incomplete|section|Hole image for Gen. VI}}
{{main|Movable boulder#Gallery|Movable boulder → Gallery}}
{{Movegen
|type=normal
|genI=Strength I OW
|genII=Strength II OW
|genIII=Strength III OW
}}
{{Movegen
|type=normal
|genIV=Strength DPPt OW
|HGSS=Strength HGSS OW
|genV=Strength V OW
}}
{{-}}
{| class="roundy" style="margin: auto; text-align: center; background: #{{rock color dark}}"
|
{| class="roundy" style="background: #{{rock color}}"
|-
|
{| class="roundy" style="background: #{{kanto color light}}"
|-
|{{gameabbrev1|RGBY}}
|-
| [[File:RGBY Strength.png]][[File:RGBY Strength hole.png]]
|}
|
{| class="roundy" style="background: #{{johto color light}}"
|-
|{{gameabbrev2|GSC}}
|-
| [[File:GSC Strength.png]][[File:GSC Strength hole.png]]
|-
|}
|
{| class="roundy" style="background: #{{hoenn color light}}"
|-
|{{gameabbrev3|RSE}}
|-
| [[File:RSE Strength.png]]
|}
|
{| class="roundy" style="background: #{{kanto color light}}"
|-
|{{gameabbrev3|FRLG}}
|-
| [[File:FRLG Strength.png]][[File:FRLG Strength hole.png]]
|}
|
{| class="roundy" style="background: #{{sinnoh color light}}"
|-
|{{gameabbrev4|DPPt}}
|-
| [[File:G4 Strength.png]][[File:Platinum Strength Hole.png|40px]]
|}
|
{| class="roundy" style="background: #{{johto color light}}"
|-
|{{gameabbrev4|HGSS}}
|-
| [[File:G4 Strength.png]][[File:HGSS Strength hole.png]]
|}
|
{| class="roundy" style="background: #{{unova color light}}"
|-
|{{gameabbrev5|BWB2W2}}
|-
| [[File:Gen5 Strength.png]][[File:BWB2W2 Strength hole.png|40px]]
|}
|
{| class="roundy" style="background: #{{kalos color light}}"
|-
|{{gameabbrev6|XY}}{{gameabbrev6|ORAS}}
|-
| [[File:Gen VI Strength.png|40px]]<!--[[File:Gen VI Strength hole.png|40px]]-->
|}
|}
|}


==Trivia==
==Trivia==
* If {{m|Secret Power}} is used in a building in Generation III, it will display the animation of Strength.
* If {{m|Secret Power}} is used in a building in [[Generation III]], it will display the animation of Strength.
* Although HM moves cannot be used outside of battle in [[Orre]], [[Pokémon XD: Gale of Darkness]] has three locations housing puzzles similar to Strength puzzles in other regions:
* Although HM moves cannot be used outside of battle in [[Orre]], [[Pokémon XD: Gale of Darkness]] has three locations housing puzzles similar to Strength puzzles in other [[region]]s:
** The first two puzzle are located at the [[S.S. Libra]] and [[Cipher Key Lair]], where several areas are blocked off by big wooden crates, which the [[Michael|player]] must push to either clear way, close a gap, or press a big switch in order to proceed or access an item. Similar to Strength boulders before Generation V, these crates will reset if the player leaves and re-enters the area.
** The first two puzzle are located at the [[S.S. Libra]] and [[Cipher Key Lair]], where several areas are blocked off by big wooden crates, which the [[Michael|player]] must push to either clear way, close a gap, or press a big switch in order to proceed or access an item. Similar to Strength boulders before [[Generation V]], these crates will reset if the player leaves and reenters the area.
** The third puzzle can be found at [[Citadark Isle]], where the player must push big metal blocks down small cliffs to stop flows of lava in order to progress and access certain items. These blocks will not reset once pushed down to their proper spots.
** The third puzzle can be found at [[Citadark Isle]], where the {{player}} must push big metal blocks down small cliffs to stop flows of lava in order to progress and access certain items. These blocks will not reset once pushed down to their proper spots.
* In the [[Generation IV]] [[core series]] games, each time a Pokémon performs the animation for Strength its sprite will be translated right one pixel.
* In the [[Generation IV]] [[core series]] {{pkmn|games}}, due to a [[glitch]], each time a Pokémon performs the animation for Strength in battle, its sprite will be translated right two pixels.
* In [[Generation VII]], {{p|Machamp}} becoming the signature user of Strength coincides with its new role as a [[Poké Ride|Ride Pokémon]], which replaces Strength's out-of-battle function that existed in previous generations.
* In Japanese, Strength's name is also used for the {{pkmn|category}} name of Machamp and its pre-evolutions, being {{tt|かいりきポケモン ''Kairiki Pokémon''|Super Strength Pokémon}}.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_yue=怪力 ''{{tt|Gwaailihk|Monstrous Strength}}'' {{tt|*|Games}}<br>勁力 ''{{tt|Gihnglihk|Strength}}'' {{tt|*|Pre-Gen VII Media}}
|zh_yue=怪力 ''{{tt|Gwaailihk|Monstrous Strength}}'' {{tt|*|Games}}<br>勁力 ''{{tt|Gihnglihk|Strength}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=怪力 ''{{tt|Guàilì|Monstrous Strength}}'' {{tt|*|Games}}<br>勁力 / 劲力 ''{{tt|Jìn​lì|Strength}}'' {{tt|*|Later anime, Adventures}}<br>拳力 ''{{tt|Quánlì|Boxing Strength}}'' {{tt|*|Early anime}}
|zh_cmn=怪力 ''{{tt|Guàilì|Monstrous Strength}}'' {{tt|*|Games}}<br>勁力 / 劲力 ''{{tt|Jìnlì|Strength}}'' {{tt|*|Later anime, Adventures}}<br>拳力 ''{{tt|Quánlì|Boxing Strength}}'' {{tt|*|Early anime}}
|cs=Síla
|da=Styrke{{tt|*|Pokémon Ruby and Sapphire, and Emerald manuals}}
|nl=Kracht
|nl=Kracht
|fr=Force
|fr=Force
Line 605: Line 618:
|id=Kekuatan
|id=Kekuatan
|it=Forza
|it=Forza
|ko=괴력 ''Goeryeok''
|ko=괴력 ''{{tt|Goeryeok|Immense strength}}''
|pl=Siła
|pl=Siła
|pt_br=Super Força<br>Força (TCG and manga)
|pt_br=Força ([[BW115]]-present, TCG and manga)<br>Ataque de Força ([[EP115]]-[[BW096]])
|pt_eu=Pujança
|pt_eu=Pujança<br>Força{{tt|*|Platinum manual}}
|ro=Forța
|ro=Forța
|ru=Сила ''Sila''
|sr=Snaga
|sr=Snaga
|es=Fuerza
|es=Fuerza
|sv=Styrka{{tt|*|Pokémon Emerald manual}}
|tr=Güç
|tr=Güç
|vi=Siêu Sức Mạnh
|vi=Siêu Sức Mạnh
}}
}}
{{-}}
{{-}}
{{Strength}}
{{Drill Peck|normal}}
{{-}}
{{-}}
{{Generation I TMs}}
{{Generation I TMs}}
Line 624: Line 639:
{{Generation V TMs}}
{{Generation V TMs}}
{{Generation VI TMs}}
{{Generation VI TMs}}
{{Generation VIII TMs}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
Line 629: Line 645:
[[Category:HM moves appearing in all generations]]
[[Category:HM moves appearing in all generations]]
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Stärke]]
[[de:Stärke]]
[[es:Fuerza]]
[[fr:Force]]
[[fr:Force]]
[[it:Forza (mossa)]]
[[it:Forza]]
[[ja:かいりき]]
[[ja:かいりき]]
[[pl:Strength]]
[[zh:怪力(招式)]]
[[zh:怪力(招式)]]

Latest revision as of 21:24, 10 March 2024

Strength
かいりき Super Strength
Strength IX.png
Strength IX 2.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles Pokémon that made a same-type appeal.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  4 ♥♥♥♥
Jamming  0  
Quite an appealing move.

Strength (Japanese: かいりき Super Strength) is a damage-dealing Normal-type move introduced in Generation I. It is HM04 in Generations I through VI, and TM96 in Pokémon Brilliant Diamond and Shining Pearl. In Generation VII, it was the signature move of Machamp.

Effect

In battle

Strength inflicts damage and has no secondary effect.

Outside of battle

Strength can be used outside of battle to move boulders around. In certain games, this requires a specific badge: the Rainbow BadgeRBYFRLG, Plain BadgeGSCHGSS, Heat BadgeRSEORAS, Mine BadgeDPPtBDSP, or Cliff BadgeXY.

Once this move is activated, players can move boulders around the field by walking into their tile, which places the boulder into the next tile (unless that tile is currently blocked by an obstacle, such as a wall or another boulder).

In several games, there are puzzles that require boulders to be moved around in a certain way with Strength. Some boulders may be blocking the player's path through the current area, or at least be preventing the player from obtaining an item. In some cases, a boulder can be placed on a button found on the floor, which causes an obstacle to be removed somewhere. In some places (such as the Seafoam Islands, Ice Path and Blackthorn Gym), a boulder can be pushed onto a hole so it is dropped to the floor below.

If the player leaves the current area, including by simply moving away from a boulder until it is out of view, boulders in the area will resume their original positions and the puzzle will need to be solved again if the player wishes to go back through the area. However, the boulders dropped from holes into the floors below will not return to their previous floors.

If the player moves a boulder the wrong way, their progress can be prevented until the puzzle is reset. For instance, if the player moves the boulder to a corner where it cannot be moved anymore, the player will need to reset the puzzle if they want to try moving the boulder somewhere else.

Strength will be automatically deactivated if the player leaves the current area (such as by going through a door). If the player is in a cave, going through stairs counts as leaving the current area, so the player may be required to use Strength several times in the same cave in order to move boulders in different floors.

If the game is saved and restarted, Strength is deactivated, but any moved boulders in the current area will still be where the player left them.

Generation I

Strength can be activated at any time (even if there are no boulders in the current area) from the party screen.

Generations II and III

Strength can now be activated by interacting with a boulder and pressing A.

Generation IV

151Mew.png This move effect may be in need of research.
Reason: From Generation IV onwards, Strength remains activated if the player goes to different floors in a cave?
You can discuss this on the talk page.

Strength can now only be activated when there is a boulder in the vicinity.

Generations V and VI

Boulders are now significantly bigger in size and are required to be pushed into holes and walked across, as opposed to pushed into corners and walked around. Once pushed into a hole, the boulders typically do not reset upon subsequent visits, and they do not need to be pushed again.

Generation VII

Strength is no longer usable outside of battle. In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, its functions are given to the Ride Pokémon Machamp. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player can use Secret Technique Strong Push instead.

Generation VIII

In Pokémon Sword and Shield, Strength cannot be used outside of battle. In Pokémon Brilliant Diamond and Shining Pearl, the move functions as it did in Generations IV to VI, aside from being accessed through the Pokétch rather than being taught to a Pokémon.

Generation IX

Strength is no longer usable outside of battle.

Description

Games Description
StadStad2 A very powerful Normal-type attack. Also used for moving obstacles like boulders.
GSC A powerful physical attack.
RSE Builds enormous power, then slams the foe.
FRLG The foe is slugged at maximum power. Can also be used to move boulders.
Colo.XD Builds enormous power, then slams the target.
DPPtHGSS The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
PBR The foe is hit with a punch thrown at maximum power.
BWB2W2 The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
XYORAS The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
SMUSUMPE
SwShLA
SV
The target is slugged with a punch thrown at maximum power.
BDSP The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0066 Machop FightingIC Big.png Human-Like Human-Like 29 29
0067 Machoke FightingIC Big.png Human-Like Human-Like 31 31
0068 Machamp FightingIC Big.png Human-Like Human-Like 1, Evo. 1, Evo. 31 31
0127 Pinsir BugIC Big.png Bug Bug 36 36
0749 Mudbray GroundIC Big.png Field Field 20 20
0750 Mudsdale GroundIC Big.png Field Field 20 20
0759 Stufful NormalIC Big.png
FightingIC Big.png
Field Field 20
0760 Bewear NormalIC Big.png
FightingIC Big.png
Field Field 20
0878 Cufant SteelIC Big.png Field Mineral 35 35
0879 Copperajah SteelIC Big.png Field Mineral 37 37
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0810 Grookey GrassIC Big.png Field Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/HM

# Pokémon Types Egg Groups Compatibility
HM04
0001 Bulbasaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0002 Ivysaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0003 Venusaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0004 Charmander FireIC Big.png Monster Dragon
0005 Charmeleon FireIC Big.png Monster Dragon
0006 Charizard FireIC Big.png
FlyingIC Big.png
Monster Dragon
0007 Squirtle WaterIC Big.png Monster Water 1
0008 Wartortle WaterIC Big.png Monster Water 1
0009 Blastoise WaterIC Big.png Monster Water 1
0020 Raticate NormalIC Big.png Field Field
0023 Ekans PoisonIC Big.png Field Dragon
0024 Arbok PoisonIC Big.png Field Dragon
0025 Pikachu ElectricIC Big.png Field Fairy
0026 Raichu ElectricIC Big.png Field Fairy
0027 Sandshrew GroundIC Big.png Field Field
0028 Sandslash GroundIC Big.png Field Field
0029 Nidoran♀ PoisonIC Big.png Monster Field
0030 Nidorina PoisonIC Big.png No Eggs Discovered No Eggs Discovered
0031 Nidoqueen PoisonIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered
0032 Nidoran♂ PoisonIC Big.png Monster Field
0033 Nidorino PoisonIC Big.png Monster Field
0034 Nidoking PoisonIC Big.png
GroundIC Big.png
Monster Field
0035 Clefairy FairyIC Big.png Fairy Fairy
0036 Clefable FairyIC Big.png Fairy Fairy
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy
0054 Psyduck WaterIC Big.png Water 1 Field
0055 Golduck WaterIC Big.png Water 1 Field
0056 Mankey FightingIC Big.png Field Field
0057 Primeape FightingIC Big.png Field Field
0058 Growlithe FireIC Big.png Field Field
0059 Arcanine FireIC Big.png Field Field
0061 Poliwhirl WaterIC Big.png Water 1 Water 1
0062 Poliwrath WaterIC Big.png
FightingIC Big.png
Water 1 Water 1
0066 Machop FightingIC Big.png Human-Like Human-Like
0067 Machoke FightingIC Big.png Human-Like Human-Like
0068 Machamp FightingIC Big.png Human-Like Human-Like
0074 Geodude RockIC Big.png
GroundIC Big.png
Mineral Mineral
0075 Graveler RockIC Big.png
GroundIC Big.png
Mineral Mineral
0076 Golem RockIC Big.png
GroundIC Big.png
Mineral Mineral
0077 Ponyta FireIC Big.png Field Field
0078 Rapidash FireIC Big.png Field Field
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0086 Seel WaterIC Big.png Water 1 Field
0087 Dewgong WaterIC Big.png
IceIC Big.png
Water 1 Field
0088 Grimer PoisonIC Big.png Amorphous Amorphous
0089 Muk PoisonIC Big.png Amorphous Amorphous
0094 Gengar GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous
0095 Onix RockIC Big.png
GroundIC Big.png
Mineral Mineral
0098 Krabby WaterIC Big.png Water 3 Water 3
0099 Kingler WaterIC Big.png Water 3 Water 3
0102 Exeggcute GrassIC Big.png
PsychicIC Big.png
Grass Grass
0103 Exeggutor GrassIC Big.png
PsychicIC Big.png
Grass Grass
0104 Cubone GroundIC Big.png Monster Monster
0105 Marowak GroundIC Big.png Monster Monster
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like
0107 Hitmonchan FightingIC Big.png Human-Like Human-Like
0108 Lickitung NormalIC Big.png Monster Monster
0111 Rhyhorn GroundIC Big.png
RockIC Big.png
Monster Field
0112 Rhydon GroundIC Big.png
RockIC Big.png
Monster Field
0113 Chansey NormalIC Big.png Fairy Fairy
0115 Kangaskhan NormalIC Big.png Monster Monster
0125 Electabuzz ElectricIC Big.png Human-Like Human-Like
0126 Magmar FireIC Big.png Human-Like Human-Like
0127 Pinsir BugIC Big.png Bug Bug
0128 Tauros NormalIC Big.png Field Field
0130 Gyarados WaterIC Big.png
FlyingIC Big.png
Water 2 Dragon
0131 Lapras WaterIC Big.png
IceIC Big.png
Monster Water 1
0134 Vaporeon WaterIC Big.png Field Field
0135 Jolteon ElectricIC Big.png Field Field
0136 Flareon FireIC Big.png Field Field
0142 Aerodactyl RockIC Big.png
FlyingIC Big.png
Flying Flying
0143 Snorlax NormalIC Big.png Monster Monster
0149 Dragonite DragonIC Big.png
FlyingIC Big.png
Water 1 Dragon
0150 Mewtwo PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0153 Bayleef GrassIC Big.png Monster Grass
0154 Meganium GrassIC Big.png Monster Grass
0156 Quilava FireIC Big.png Field Field
0157 Typhlosion FireIC Big.png Field Field
0159 Croconaw WaterIC Big.png Monster Water 1
0160 Feraligatr WaterIC Big.png Monster Water 1
0162 Furret NormalIC Big.png Field Field
0166 Ledian BugIC Big.png
FlyingIC Big.png
Bug Bug
0180 Flaaffy ElectricIC Big.png Monster Field
0181 Ampharos ElectricIC Big.png Monster Field
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0184 Azumarill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0185 Sudowoodo RockIC Big.png Mineral Mineral
0186 Politoed WaterIC Big.png Water 1 Water 1
0190 Aipom NormalIC Big.png Field Field
0195 Quagsire WaterIC Big.png
GroundIC Big.png
Water 1 Field
0199 Slowking WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0203 Girafarig NormalIC Big.png
PsychicIC Big.png
Field Field
0204 Pineco BugIC Big.png Bug Bug
0205 Forretress BugIC Big.png
SteelIC Big.png
Bug Bug
0206 Dunsparce NormalIC Big.png Field Field
0207 Gligar GroundIC Big.png
FlyingIC Big.png
Bug Bug
0208 Steelix SteelIC Big.png
GroundIC Big.png
Mineral Mineral
0209 Snubbull FairyIC Big.png Field Fairy
0210 Granbull FairyIC Big.png Field Fairy
0212 Scizor BugIC Big.png
SteelIC Big.png
Bug Bug
0213 Shuckle BugIC Big.png
RockIC Big.png
Bug Bug
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug
0215 Sneasel DarkIC Big.png
IceIC Big.png
Field Field
0216 Teddiursa NormalIC Big.png Field Field
0217 Ursaring NormalIC Big.png Field Field
0219 Magcargo FireIC Big.png
RockIC Big.png
Amorphous Amorphous
0220 Swinub IceIC Big.png
GroundIC Big.png
Field Field
0221 Piloswine IceIC Big.png
GroundIC Big.png
Field Field
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0229 Houndoom DarkIC Big.png
FireIC Big.png
Field Field
0231 Phanpy GroundIC Big.png Field Field
0232 Donphan GroundIC Big.png Field Field
0236 Tyrogue FightingIC Big.png No Eggs Discovered No Eggs Discovered
0237 Hitmontop FightingIC Big.png Human-Like Human-Like
0241 Miltank NormalIC Big.png Field Field
0242 Blissey NormalIC Big.png Fairy Fairy
0243 Raikou ElectricIC Big.png No Eggs Discovered No Eggs Discovered
0244 Entei FireIC Big.png No Eggs Discovered No Eggs Discovered
0248 Tyranitar RockIC Big.png
DarkIC Big.png
Monster Monster
0249 Lugia PsychicIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0250 Ho-Oh FireIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0252 Treecko GrassIC Big.png Monster Dragon
0253 Grovyle GrassIC Big.png Monster Dragon
0254 Sceptile GrassIC Big.png Monster Dragon
0255 Torchic FireIC Big.png Field Field
0256 Combusken FireIC Big.png
FightingIC Big.png
Field Field
0257 Blaziken FireIC Big.png
FightingIC Big.png
Field Field
0258 Mudkip WaterIC Big.png Monster Water 1
0259 Marshtomp WaterIC Big.png
GroundIC Big.png
Monster Water 1
0260 Swampert WaterIC Big.png
GroundIC Big.png
Monster Water 1
0262 Mightyena DarkIC Big.png Field Field
0264 Linoone NormalIC Big.png Field Field
0271 Lombre WaterIC Big.png
GrassIC Big.png
Water 1 Grass
0272 Ludicolo WaterIC Big.png
GrassIC Big.png
Water 1 Grass
0274 Nuzleaf GrassIC Big.png
DarkIC Big.png
Field Grass
0275 Shiftry GrassIC Big.png
DarkIC Big.png
Field Grass
0286 Breloom GrassIC Big.png
FightingIC Big.png
Fairy Grass
0287 Slakoth NormalIC Big.png Field Field
0288 Vigoroth NormalIC Big.png Field Field
0289 Slaking NormalIC Big.png Field Field
0294 Loudred NormalIC Big.png Monster Field
0295 Exploud NormalIC Big.png Monster Field
0296 Makuhita FightingIC Big.png Human-Like Human-Like
0297 Hariyama FightingIC Big.png Human-Like Human-Like
0299 Nosepass RockIC Big.png Mineral Mineral
0301 Delcatty NormalIC Big.png Field Fairy
0303 Mawile SteelIC Big.png
FairyIC Big.png
Field Fairy
0304 Aron SteelIC Big.png
RockIC Big.png
Monster Monster
0305 Lairon SteelIC Big.png
RockIC Big.png
Monster Monster
0306 Aggron SteelIC Big.png
RockIC Big.png
Monster Monster
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0308 Medicham FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0309 Electrike ElectricIC Big.png Field Field
0310 Manectric ElectricIC Big.png Field Field
0316 Gulpin PoisonIC Big.png Amorphous Amorphous
0317 Swalot PoisonIC Big.png Amorphous Amorphous
0319 Sharpedo WaterIC Big.png
DarkIC Big.png
Water 2 Water 2
0320 Wailmer WaterIC Big.png Field Water 2
0321 Wailord WaterIC Big.png Field Water 2
0322 Numel FireIC Big.png
GroundIC Big.png
Field Field
0323 Camerupt FireIC Big.png
GroundIC Big.png
Field Field
0324 Torkoal FireIC Big.png Field Field
0327 Spinda NormalIC Big.png Field Human-Like
0328 Trapinch GroundIC Big.png Bug Dragon
0329 Vibrava GroundIC Big.png
DragonIC Big.png
Bug Dragon
0330 Flygon GroundIC Big.png
DragonIC Big.png
Bug Dragon
0332 Cacturne GrassIC Big.png
DarkIC Big.png
Grass Human-Like
0335 Zangoose NormalIC Big.png Field Field
0336 Seviper PoisonIC Big.png Field Dragon
0340 Whiscash WaterIC Big.png
GroundIC Big.png
Water 2 Water 2
0341 Corphish WaterIC Big.png Water 1 Water 3
0342 Crawdaunt WaterIC Big.png
DarkIC Big.png
Water 1 Water 3
0344 Claydol GroundIC Big.png
PsychicIC Big.png
Mineral Mineral
0346 Cradily RockIC Big.png
GrassIC Big.png
Water 3 Water 3
0348 Armaldo RockIC Big.png
BugIC Big.png
Water 3 Water 3
0352 Kecleon NormalIC Big.png Field Field
0356 Dusclops GhostIC Big.png Amorphous Amorphous
0357 Tropius GrassIC Big.png
FlyingIC Big.png
Monster Grass
0359 Absol DarkIC Big.png Field Field
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0364 Sealeo IceIC Big.png
WaterIC Big.png
Water 1 Field
0365 Walrein IceIC Big.png
WaterIC Big.png
Water 1 Field
0371 Bagon DragonIC Big.png Dragon Dragon
0372 Shelgon DragonIC Big.png Dragon Dragon
0373 Salamence DragonIC Big.png
FlyingIC Big.png
Dragon Dragon
0375 Metang SteelIC Big.png
PsychicIC Big.png
Mineral Mineral
0376 Metagross SteelIC Big.png
PsychicIC Big.png
Mineral Mineral
0377 Regirock RockIC Big.png No Eggs Discovered No Eggs Discovered
0378 Regice IceIC Big.png No Eggs Discovered No Eggs Discovered
0379 Registeel SteelIC Big.png No Eggs Discovered No Eggs Discovered
0382 Kyogre WaterIC Big.png No Eggs Discovered No Eggs Discovered
0383 Groudon GroundIC Big.png No Eggs Discovered No Eggs Discovered
0384 Rayquaza DragonIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0386 Deoxys
Deoxys
All forms
PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0387 Turtwig GrassIC Big.png Monster Grass
0388 Grotle GrassIC Big.png Monster Grass
0389 Torterra GrassIC Big.png
GroundIC Big.png
Monster Grass
0390 Chimchar FireIC Big.png Field Human-Like
0391 Monferno FireIC Big.png
FightingIC Big.png
Field Human-Like
0392 Infernape FireIC Big.png
FightingIC Big.png
Field Human-Like
0394 Prinplup WaterIC Big.png Water 1 Field
0395 Empoleon WaterIC Big.png
SteelIC Big.png
Water 1 Field
0400 Bibarel NormalIC Big.png
WaterIC Big.png
Water 1 Field
0402 Kricketune BugIC Big.png Bug Bug
0403 Shinx ElectricIC Big.png Field Field
0404 Luxio ElectricIC Big.png Field Field
0405 Luxray ElectricIC Big.png Field Field
0408 Cranidos RockIC Big.png Monster Monster
0409 Rampardos RockIC Big.png Monster Monster
0410 Shieldon RockIC Big.png
SteelIC Big.png
Monster Monster
0411 Bastiodon RockIC Big.png
SteelIC Big.png
Monster Monster
0418 Buizel WaterIC Big.png Water 1 Field
0419 Floatzel WaterIC Big.png Water 1 Field
0423 Gastrodon
Gastrodon
All forms
WaterIC Big.png
GroundIC Big.png
Water 1 Amorphous
0424 Ambipom NormalIC Big.png Field Field
0428 Lopunny NormalIC Big.png Field Human-Like
0435 Skuntank PoisonIC Big.png
DarkIC Big.png
Field Field
0437 Bronzong SteelIC Big.png
PsychicIC Big.png
Mineral Mineral
0443 Gible DragonIC Big.png
GroundIC Big.png
Monster Dragon
0444 Gabite DragonIC Big.png
GroundIC Big.png
Monster Dragon
0445 Garchomp DragonIC Big.png
GroundIC Big.png
Monster Dragon
0446 Munchlax NormalIC Big.png No Eggs Discovered No Eggs Discovered
0447 Riolu FightingIC Big.png No Eggs Discovered No Eggs Discovered
0448 Lucario FightingIC Big.png
SteelIC Big.png
Field Human-Like
0449 Hippopotas GroundIC Big.png Field Field
0450 Hippowdon GroundIC Big.png Field Field
0451 Skorupi PoisonIC Big.png
BugIC Big.png
Bug Water 3
0452 Drapion PoisonIC Big.png
DarkIC Big.png
Bug Water 3
0453 Croagunk PoisonIC Big.png
FightingIC Big.png
Human-Like Human-Like
0454 Toxicroak PoisonIC Big.png
FightingIC Big.png
Human-Like Human-Like
0460 Abomasnow GrassIC Big.png
IceIC Big.png
Monster Grass
0461 Weavile DarkIC Big.png
IceIC Big.png
Field Field
0463 Lickilicky NormalIC Big.png Monster Monster
0464 Rhyperior GroundIC Big.png
RockIC Big.png
Monster Field
0465 Tangrowth GrassIC Big.png Grass Grass
0466 Electivire ElectricIC Big.png Human-Like Human-Like
0467 Magmortar FireIC Big.png Human-Like Human-Like
0470 Leafeon GrassIC Big.png Field Field
0471 Glaceon IceIC Big.png Field Field
0472 Gliscor GroundIC Big.png
FlyingIC Big.png
Bug Bug
0473 Mamoswine IceIC Big.png
GroundIC Big.png
Field Field
0475 Gallade PsychicIC Big.png
FightingIC Big.png
Human-Like Amorphous
0476 Probopass RockIC Big.png
SteelIC Big.png
Mineral Mineral
0477 Dusknoir GhostIC Big.png Amorphous Amorphous
0483 Dialga
Dialga
All available forms
SteelIC Big.png
DragonIC Big.png
No Eggs Discovered No Eggs Discovered
0484 Palkia
Palkia
All available forms
WaterIC Big.png
DragonIC Big.png
No Eggs Discovered No Eggs Discovered
0485 Heatran FireIC Big.png
SteelIC Big.png
No Eggs Discovered No Eggs Discovered
0486 Regigigas NormalIC Big.png No Eggs Discovered No Eggs Discovered
0487 Giratina
Giratina
All available forms
GhostIC Big.png
DragonIC Big.png
No Eggs Discovered No Eggs Discovered
0491 Darkrai DarkIC Big.png No Eggs Discovered No Eggs Discovered
0493 Arceus
Arceus
All available forms
NormalIC Big.png No Eggs Discovered No Eggs Discovered
0497 Serperior GrassIC Big.png Field Grass
0498 Tepig FireIC Big.png Field Field
0499 Pignite FireIC Big.png
FightingIC Big.png
Field Field
0500 Emboar FireIC Big.png
FightingIC Big.png
Field Field
0503 Samurott WaterIC Big.png Field Field
0505 Watchog NormalIC Big.png Field Field
0507 Herdier NormalIC Big.png Field Field
0508 Stoutland NormalIC Big.png Field Field
0524 Roggenrola RockIC Big.png Mineral Mineral
0525 Boldore RockIC Big.png Mineral Mineral
0526 Gigalith RockIC Big.png Mineral Mineral
0529 Drilbur GroundIC Big.png Field Field
0530 Excadrill GroundIC Big.png
SteelIC Big.png
Field Field
0532 Timburr FightingIC Big.png Human-Like Human-Like
0533 Gurdurr FightingIC Big.png Human-Like Human-Like
0534 Conkeldurr FightingIC Big.png Human-Like Human-Like
0537 Seismitoad WaterIC Big.png
GroundIC Big.png
Water 1 Water 1
0538 Throh FightingIC Big.png Human-Like Human-Like
0539 Sawk FightingIC Big.png Human-Like Human-Like
0545 Scolipede BugIC Big.png
PoisonIC Big.png
Bug Bug
0552 Krokorok GroundIC Big.png
DarkIC Big.png
Field Field
0553 Krookodile GroundIC Big.png
DarkIC Big.png
Field Field
0554 Darumaka FireIC Big.png Field Field
0555 Darmanitan FireIC Big.png Field Field
0557 Dwebble BugIC Big.png
RockIC Big.png
Bug Mineral
0558 Crustle BugIC Big.png
RockIC Big.png
Bug Mineral
0559 Scraggy DarkIC Big.png
FightingIC Big.png
Field Dragon
0560 Scrafty DarkIC Big.png
FightingIC Big.png
Field Dragon
0564 Tirtouga WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0565 Carracosta WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0579 Reuniclus PsychicIC Big.png Amorphous Amorphous
0598 Ferrothorn GrassIC Big.png
SteelIC Big.png
Grass Mineral
0604 Eelektross ElectricIC Big.png Amorphous Amorphous
0610 Axew DragonIC Big.png Monster Dragon
0611 Fraxure DragonIC Big.png Monster Dragon
0612 Haxorus DragonIC Big.png Monster Dragon
0613 Cubchoo IceIC Big.png Field Field
0614 Beartic IceIC Big.png Field Field
0619 Mienfoo FightingIC Big.png Field Human-Like
0620 Mienshao FightingIC Big.png Field Human-Like
0621 Druddigon DragonIC Big.png Dragon Monster
0622 Golett GroundIC Big.png
GhostIC Big.png
Mineral Mineral
0623 Golurk GroundIC Big.png
GhostIC Big.png
Mineral Mineral
0626 Bouffalant NormalIC Big.png Field Field
0627 Rufflet NormalIC Big.png
FlyingIC Big.png
Flying Flying
0628 Braviary NormalIC Big.png
FlyingIC Big.png
Flying Flying
0632 Durant BugIC Big.png
SteelIC Big.png
Bug Bug
0633 Deino DarkIC Big.png
DragonIC Big.png
Dragon Dragon
0634 Zweilous DarkIC Big.png
DragonIC Big.png
Dragon Dragon
0635 Hydreigon DarkIC Big.png
DragonIC Big.png
Dragon Dragon
0638 Cobalion SteelIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered
0639 Terrakion RockIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered
0640 Virizion GrassIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered
0641 Tornadus
Tornadus
All available forms
FlyingIC Big.png No Eggs Discovered No Eggs Discovered
0642 Thundurus
Thundurus
All available forms
ElectricIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0643 Reshiram DragonIC Big.png
FireIC Big.png
No Eggs Discovered No Eggs Discovered
0644 Zekrom DragonIC Big.png
ElectricIC Big.png
No Eggs Discovered No Eggs Discovered
0645 Landorus
Landorus
All available forms
GroundIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0646 Kyurem
Kyurem
All available forms
DragonIC Big.png
IceIC Big.png
No Eggs Discovered No Eggs Discovered
0647 Keldeo
Keldeo
All available forms
WaterIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered
0648 Meloetta NormalIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered
0650 Chespin GrassIC Big.png Field Field
0651 Quilladin GrassIC Big.png Field Field
0652 Chesnaught GrassIC Big.png
FightingIC Big.png
Field Field
0656 Froakie WaterIC Big.png Water 1 Water 1
0657 Frogadier WaterIC Big.png Water 1 Water 1
0658 Greninja
Greninja
All available forms
WaterIC Big.png
DarkIC Big.png
Water 1 Water 1
0659 Bunnelby NormalIC Big.png Field Field
0660 Diggersby NormalIC Big.png
GroundIC Big.png
Field Field
0667 Litleo FireIC Big.png
NormalIC Big.png
Field Field
0668 Pyroar
Pyroar
All forms
FireIC Big.png
NormalIC Big.png
Field Field
0672 Skiddo GrassIC Big.png Field Field
0673 Gogoat GrassIC Big.png Field Field
0674 Pancham FightingIC Big.png Field Human-Like
0675 Pangoro FightingIC Big.png
DarkIC Big.png
Field Human-Like
0688 Binacle RockIC Big.png
WaterIC Big.png
Water 3 Water 3
0689 Barbaracle RockIC Big.png
WaterIC Big.png
Water 3 Water 3
0696 Tyrunt RockIC Big.png
DragonIC Big.png
Monster Dragon
0697 Tyrantrum RockIC Big.png
DragonIC Big.png
Monster Dragon
0701 Hawlucha FightingIC Big.png
FlyingIC Big.png
Flying Human-Like
0706 Goodra DragonIC Big.png Dragon Dragon
0708 Phantump GhostIC Big.png
GrassIC Big.png
Grass Amorphous
0709 Trevenant GhostIC Big.png
GrassIC Big.png
Grass Amorphous
0712 Bergmite IceIC Big.png Monster Mineral
0713 Avalugg IceIC Big.png Monster Mineral
0718 Zygarde
Zygarde
All available forms
DragonIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered
0721 Volcanion FireIC Big.png
WaterIC Big.png
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team and Explorers, Strength is a status move which sends the enemy in front flying across the room. If there is another hostile Pokémon in the range, the target will bounce off of it before landing, causing both of them to take 10 HP damage. Being a non-damaging move, it is affected by Taunt.

From Gates to Infinity onward, Strength is a normal damaging move.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 12 - 100% - Front Enemy No
MDTDS - - 12 - 100% - Front Enemy No
BSL - - 12 - 100% - Front Enemy No
MDGtI 15 99 15 50 95% 98% Front Enemy No
SMD 15 99 15 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

NormalIC RR.png Strength
★★★★
Attack power 41.58869
Charge time 0.6 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Strength Rumble Rush.png

Description

Games Description
MDRB Hurls the target at another hostile Pokémon to inflict damage.
MDTDS Hurls the target at another enemy to inflict damage.
BSL ポケモンを なげとばして てきポケモンに ぶつけて ダメージをあたえる
MDGtI
SMD
MDRTDX
It damages an enemy.


In the anime

Bea Machamp Strength.png
Machamp
Khoury Gible Strength.png
Gible
Trip Timburr Strength.png
Timburr
Halsey Watchog Strength.png
Watchog
The user strikes the target at maximum power. This can also be used to move heavy objects.
Pokémon Method
User First Used In Notes
Nidoqueen Nidoqueen uses the horn on her head to toss the opponent.
Gary's Nidoqueen A Tent Situation Debut
Machoke Machoke's body becomes surrounded by a white aura and it becomes strong enough to lift three times its own body weight.
Kenny's Machoke Old Rivals, New Tricks! None
Gible Gible's body becomes surrounded by a white aura and picks up a large rock with one arm and throws it at the opponent.
Khoury's Gible A Rivalry to Gible On! None
Timburr Timburr's body becomes surrounded by a red aura and it hits the opponent with its wooden beam.
Trip's Timburr Ash and Trip's Third Battle! None
Conkeldurr Conkeldurr swings its concrete pillars over its head, then slams them into the opponent.
Trip's Conkeldurr Search for the Clubultimate! None
Golurk Golurk's body becomes surrounded by a red aura, then grabs the opponent.
Ridley's Golurk Meloetta and the Undersea Temple! None
Watchog Watchog's body becomes surrounded by a red aura and its muscles grow larger where it becomes strong enough to lift heavy weights.
Halsey's Watchog The Pokémon Harbor Patrol! None
Abomasnow Abomasnow's body becomes surrounded by a red aura and slams itself into the opponent.
Morana's Abomasnow Survival of the Striaton Gym! None
Machamp Machamp's body becomes surrounded by a light blue aura, making it strong enough to lift and move heavy objects; or, Machamp grabs the opponent and pushes them back with great force.
Harriet's Machamp The Power of Us None
Bea's Machamp A Battle of Mega Versus Max! First mentioned in Battle Three With Bea!
Sudowoodo Sudowoodo's body becomes surrounded by a light blue aura and its muscles grow larger where it becomes strong enough to lift and move heavy objects.
Callahan's Sudowoodo The Power of Us Used via Copycat


In the manga

Pokémon Adventures


In other generations

In battle

Core series games

Side series games

Spin-off series games

Outside of battle

Main article: Movable boulder → Gallery

Trivia

  • If Secret Power is used in a building in Generation III, it will display the animation of Strength.
  • Although HM moves cannot be used outside of battle in Orre, Pokémon XD: Gale of Darkness has three locations housing puzzles similar to Strength puzzles in other regions:
    • The first two puzzle are located at the S.S. Libra and Cipher Key Lair, where several areas are blocked off by big wooden crates, which the player must push to either clear way, close a gap, or press a big switch in order to proceed or access an item. Similar to Strength boulders before Generation V, these crates will reset if the player leaves and reenters the area.
    • The third puzzle can be found at Citadark Isle, where the player must push big metal blocks down small cliffs to stop flows of lava in order to progress and access certain items. These blocks will not reset once pushed down to their proper spots.
  • In the Generation IV core series games, due to a glitch, each time a Pokémon performs the animation for Strength in battle, its sprite will be translated right two pixels.
  • In Generation VII, Machamp becoming the signature user of Strength coincides with its new role as a Ride Pokémon, which replaces Strength's out-of-battle function that existed in previous generations.
  • In Japanese, Strength's name is also used for the category name of Machamp and its pre-evolutions, being かいりきポケモン Kairiki Pokémon.

In other languages

Language Title
Chinese Cantonese 怪力 Gwaailihk *
勁力 Gihnglihk *
Mandarin 怪力 Guàilì *
勁力 / 劲力 Jìnlì *
拳力 Quánlì *
The Czech Republic Flag.png Czech Síla
Denmark Flag.png Danish Styrke*
The Netherlands Flag.png Dutch Kracht
France Flag.png French Force
Germany Flag.png German Stärke
Greece Flag.png Greek Δύναμη Dýnamē
Indonesia Flag.png Indonesian Kekuatan
Italy Flag.png Italian Forza
South Korea Flag.png Korean 괴력 Goeryeok
Poland Flag.png Polish Siła
Portuguese Brazil Flag.png Brazil Força (BW115-present, TCG and manga)
Ataque de Força (EP115-BW096)
Portugal Flag.png Portugal Pujança
Força*
Romania Flag.png Romanian Forța
Russia Flag.png Russian Сила Sila
Serbia Flag.png Serbian Snaga
Spain Flag.png Spanish Fuerza
Sweden Flag.png Swedish Styrka*
Turkey Flag.png Turkish Güç
Vietnam Flag.png Vietnamese Siêu Sức Mạnh


Variations of the move Drill Peck
PhysicalIC HOME.png Drill PeckStrengthDragon ClawSeed BombX-Scissor
SpecialIC HOME.png Power Gem


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


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