Steel (type): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(→‎In other languages: translation notice thai)
(Undo revision 2598023 by RubyLeafGreenCrystal (talk) Not unique = not notable.)
(40 intermediate revisions by 28 users not shown)
Line 1: Line 1:
{{search|in-game type|the TCG type|Metal (TCG)}}
{{search|in-game type|the TCG type|Metal (TCG)}} ''For the mountain in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], see [[Mt. Steel]].''
----
----
{{types}}
{{types}}
The '''Steel type''' (Japanese: '''はがねタイプ''' ''Steel type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Steel-type Pokémon are [[Jasmine]] of [[Olivine City]]; [[Steven Stone]], {{pkmn|Champion}} of [[Hoenn]]; [[Byron]] of [[Canalave City]]; and [[Wikstrom]] of the [[Kalos]] [[Elite Four]]. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Steel-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack.
The '''Steel type''' (Japanese: '''はがねタイプ''' ''Steel type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Steel-type Pokémon are [[Jasmine]] of [[Olivine City]]; [[Steven Stone]], {{pkmn|Champion}} of [[Hoenn]]; [[Byron]] of [[Canalave City]]; [[Wikstrom]] of the [[Kalos]] [[Elite Four]]; and former [[Trial Captain]] [[Molayne]]. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Steel-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack.


The Steel type was introduced in [[Generation II]]. As well as introducing new Pokémon with the Steel type, {{p|Magnemite}} and {{p|Magneton}} were changed to be dual-type {{t|Electric}}/Steel Pokémon.
The Steel type was introduced in [[Generation II]]. As well as introducing new Pokémon with the Steel type, {{p|Magnemite}} and {{p|Magneton}} were changed to be dual-type {{t|Electric}}/Steel Pokémon.


==Statistical averages==
==Statistical averages==
===Overall===<!--as of generation 6-->
===Overall===<!--as of generation 7-->
{{BaseStatNoCat|
{{BaseStatNoCat|
type=steel|
type=steel|
HP=64.96 |
HP=65.36 |
Attack=92.65 |
Attack=94.52 |
Defense=116.61 |
Defense=112.64 |
SpAtk=72.10 |
SpAtk=70.72 |
SpDef=83.16 |
SpDef=81.02 |
Speed=57.10 |
Speed=60.88 |
Total=486.59 }}
Total=485.14 }}


===Fully evolved===<!--as of generation 6-->
===Fully evolved===<!--as of generation 7-->
{{BaseStatNoCat|
{{BaseStatNoCat|
type=steel|
type=steel|
HP=71.94 |
HP=73.00 |
Attack=103.69 |
Attack=105.74 |
Defense=124.26 |
Defense=120.19 |
SpAtk=80.37 |
SpAtk=79.45 |
SpDef=91.11 |
SpDef=88.88 |
Speed=64.77 |
Speed=68.33 |
Total=536.14 }}
Total=535.59 }}
<!--out of 35; includes Mega Evolutions as separate Pokémon; does not include Arceus-->
<!--out of 42; includes Mega Evolutions as separate Pokémon; does not include Arceus-->


==Battle properties==
==Battle properties==
Line 64: Line 64:
Steel-type Pokémon are immune to damage from the {{weather|sandstorm}} weather condition.
Steel-type Pokémon are immune to damage from the {{weather|sandstorm}} weather condition.


Steel-type Pokémon cannot be {{status|poison}}ed.
Steel-type Pokémon cannot be {{status|poison}}ed, except by a Pokémon with {{a|Corrosion}}.


{{typebattle
{{typebattle
Line 97: Line 97:
In contrast to {{t|Rock}} types, Steel types can hold up to many attacks because of their typically high {{stat|Defense}}. Due to their high capability of defending, all three of the Steel type's weaknesses ({{t|Fighting}}, {{t|Ground}}, and {{t|Fire}}) are often used against this type. Fortunately, most Steel types are dual-typed, which defends usually against one or two of these types; however, it is possible for dual-type Steel Pokémon to develop double weaknesses to some of these moves.
In contrast to {{t|Rock}} types, Steel types can hold up to many attacks because of their typically high {{stat|Defense}}. Due to their high capability of defending, all three of the Steel type's weaknesses ({{t|Fighting}}, {{t|Ground}}, and {{t|Fire}}) are often used against this type. Fortunately, most Steel types are dual-typed, which defends usually against one or two of these types; however, it is possible for dual-type Steel Pokémon to develop double weaknesses to some of these moves.


Pure Steel-type Pokémon have the second greatest amount of resistances. {{t|Electric}}/Steel is the most resistant dual type, having 11 resistances plus an immunity to Poison.
Pure Steel-type Pokémon have the second greatest amount of resistances. {{t|Electric}}/Steel is the most resistant dual type, having 11 resistances plus an immunity to Poison. However, {{t|Ghost}}/Steel has only 9 resistances, but 3 immunities ({{t|Poison}}, {{t|Normal}}, and {{t|Fighting}}).


Steel-type Pokémon, on average, have the highest Defense among all Pokémon and among fully evolved Pokémon.
Steel-type Pokémon, on average, have the highest Defense among all Pokémon and among fully evolved Pokémon.
Line 110: Line 110:


==Pokémon==
==Pokémon==
As of Generation VI, there are 42 Steel-type Pokémon or 5.8% of all Pokémon (counting those that are Steel-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Mega Evolution]]s), making it the 5th rarest type, tied with {{t|Electric}}.
As of Generation VII, there are 51 Steel-type Pokémon or 6.4% of all Pokémon (counting those that are Steel-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Regional variant|Alola Form]]s), making it the 5th rarest type, tying with {{t|Electric}}.


===Pure Steel-type Pokémon===
===Pure Steel-type Pokémon===
Line 300: Line 300:
{{typetable|Fairy}}
{{typetable|Fairy}}
|-
|-
|???
|797
|{{MSP|???|Magearna}}
|{{MSP|797|Celesteela}}
|{{p|Celesteela}}
{{typetable|Steel}}
{{typetable|Flying}}
|-
|801
|{{MSP|801|Magearna}}
|{{p|Magearna}}
|{{p|Magearna}}
{{typetable|Steel}}
{{typetable|Steel}}
Line 321: Line 327:
|-
|-
|027
|027
|{{MSP|???|Sandshrew}}
|{{MSP|027A|Sandshrew}}
|{{p|Sandshrew}}<br><small>Alolan Sandshrew</small>
|{{p|Sandshrew}}<br><small>[[Regional variant|Alola Form]]</small>
{{typetable|Ice}}
{{typetable|Ice}}
{{typetable|Steel}}
{{typetable|Steel}}
|-
|-
|028
|028
|{{MSP|???|Sandslash}}
|{{MSP|028A|Sandslash}}
|{{p|Sandslash}}<br><small>Alolan Sandslash</small>
|{{p|Sandslash}}<br><small>[[Regional variant|Alola Form]]</small>
{{typetable|Ice}}
{{typetable|Ice}}
{{typetable|Steel}}
|-
|050
|{{MSP|050A|Diglett}}
|{{p|Diglett}}<br><small>[[Regional variant|Alola Form]]</small>
{{typetable|Ground}}
{{typetable|Steel}}
|-
|051
|{{MSP|051A|Dugtrio}}
|{{p|Dugtrio}}<br><small>[[Regional variant|Alola Form]]</small>
{{typetable|Ground}}
{{typetable|Steel}}
{{typetable|Steel}}
|-
|-
Line 462: Line 480:
{{typetable|Steel}}
{{typetable|Steel}}
|-
|-
|???
|777
|{{MSP|???|Solgaleo}}
|{{MSP|777|Togedemaru}}
|{{p|Togedemaru}}
{{typetable|Electric}}
{{typetable|Steel}}
|-
|791
|{{MSP|791|Solgaleo}}
|{{p|Solgaleo}}
|{{p|Solgaleo}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{typetable|Steel}}
{{typetable|Steel}}
|-
|-
|???
|798
|{{MSP|???|Togedemaru}}
|{{MSP|798|Kartana}}
|{{p|Togedemaru}}
|{{p|Kartana}}
{{typetable|Electric}}
{{typetable|Grass}}
{{typetable|Steel}}
{{typetable|Steel}}
|}
|}
Line 504: Line 528:
==Moves==
==Moves==
{{movelist/battle-head|Steel}}
{{movelist/battle-head|Steel}}
{{movelist/battle|7|Anchor Shot|Physical||80|100|20|anyadjacent|The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.}}
{{movelist/battle|5|Autotomize|Status|Beautiful|—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}}
{{movelist/battle|5|Autotomize|Status|Beautiful|—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}}
{{movelist/battle|4|Bullet Punch|Physical|Clever|40|100|30|anyadjacent|The user strikes the target with tough punches as fast as bullets. This move always goes first.}}
{{movelist/battle|4|Bullet Punch|Physical|Tough|40|100|30|anyadjacent|The user strikes the target with tough punches as fast as bullets. This move always goes first.}}
{{movelist/battle|3|Doom Desire|Special|Cool|140|100|5|anyadjacent|Two turns after this move is used, the user blasts the target with a concentrated bundle of light.}}
{{movelist/battle|7|Corkscrew Crash|Physical||—|—|1|anyadjacent|The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.}}
{{movelist/battle|4|Flash Cannon|Special|Clever|80|100|10|anyadjacent|The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.}}
{{movelist/battle|7|Corkscrew Crash|Special||—|—|1|anyadjacent|The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.}}
{{movelist/battle|5|Gear Grind|Physical|Clever|50|85|10|anyadjacent|The user attacks by throwing two steel gears at its target.}}
{{movelist/battle|3|Doom Desire|Special|Beautiful|140|100|5|anyadjacent|Two turns after this move is used, a concentrated bundle of light blasts the target. }}
{{movelist/battle|4|Gyro Ball|Physical|Beautiful|Varies|100|5|anyadjacent|The user tackles the target with a high-speed spin. The slower the user, the greater the damage.}}
{{movelist/battle|4|Flash Cannon|Special|Beautiful|80|100|10|anyadjacent|The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.}}
{{movelist/battle|5|Heavy Slam|Physical|Tough|Varies|100|10|anyadjacent|The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.}}
{{movelist/battle|5|Gear Grind|Physical|Clever|50|85|15|anyadjacent|The user attacks by throwing steel gears at its target twice.}}
{{movelist/battle|7|Gear Up|Status||—|—|20|team|The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.}}
{{movelist/battle|4|Gyro Ball|Physical|Cool|Varies|100|5|anyadjacent|The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.}}
{{movelist/battle|5|Heavy Slam|Physical|Tough|Varies|100|10|anyadjacent|The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.}}
{{movelist/battle|3|Iron Defense|Status|Tough|—|—|15|self|The user hardens its body's surface like iron, sharply raising its Defense stat.}}
{{movelist/battle|3|Iron Defense|Status|Tough|—|—|15|self|The user hardens its body's surface like iron, sharply raising its Defense stat.}}
{{movelist/battle|4|Iron Head|Physical|Tough|80|100|15|anyadjacent|The foe slams the target with its steel-hard head. It may also make the target flinch.}}
{{movelist/battle|4|Iron Head|Physical|Tough|80|100|15|anyadjacent|The user slams the target with its steel-hard head. This may also make the target flinch.}}
{{movelist/battle|2|Iron Tail|Physical|Cool|100|75|15|anyadjacent|The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.}}
{{movelist/battle|2|Iron Tail|Physical|Cool|100|75|15|anyadjacent|The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.}}
{{movelist/battle|6|King's Shield|Status|Cool|—|—|10|self|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.}}
{{movelist/battle|6|King's Shield|Status|Cool|—|—|10|self|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.}}
{{movelist/battle|4|Magnet Bomb|Physical|Cool|60|—|20|anyadjacent|The user launches steel bombs that stick to the target. This attack will not miss.}}
{{movelist/battle|4|Magnet Bomb|Physical|Cool|60|—|20|anyadjacent|The user launches steel bombs that stick to the target. This attack never misses.}}
{{movelist/battle|4|Metal Burst|Physical|Beautiful|Varies|100|10|self|The user retaliates with much greater power against the target that last inflicted damage on it.}}
{{movelist/battle|4|Metal Burst|Physical|Cool|Varies|100|10|self|The user retaliates with much greater force against the opponent that last inflicted damage on it.}}
{{movelist/battle|2|Metal Claw|Physical|Cool|50|95|35|anyadjacent|The target is raked with steel claws. It may also raise the user's Attack stat.}}
{{movelist/battle|2|Metal Claw|Physical|Cool|50|95|35|anyadjacent|The target is raked with steel claws. This may also raise the user's Attack stat.}}
{{movelist/battle|3|Metal Sound|Status|Clever|—|85|40|anyadjacent|A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.}}
{{movelist/battle|3|Metal Sound|Status|Clever|—|85|40|anyadjacent|A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.}}
{{movelist/battle|3|Meteor Mash|Physical|Cool|90|90|10|anyadjacent|The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.}}
{{movelist/battle|3|Meteor Mash|Physical|Cool|90|90|10|anyadjacent|The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.}}
{{movelist/battle|4|Mirror Shot|Special|Cute|65|85|10|anyadjacent|The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.}}
{{movelist/battle|4|Mirror Shot|Special|Beautiful|65|85|10|anyadjacent|The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.}}
{{movelist/battle|5|Shift Gear|Status|Clever|—|—|10|self|The user rotates its gears, raising its Attack and sharply raising its Speed.}}
{{movelist/battle|5|Shift Gear|Status|Clever|—|—|10|self|The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.}}
{{movelist/battle|2|Steel Wing|Physical|Cool|70|90|25|anyadjacent|The target is hit with wings of steel. It may also raise the user's Defense stat.}}
{{movelist/battle|7|Smart Strike|Physical||70|—|10|anyadjacent|The user stabs the target with a sharp horn. This attack never misses.}}
{{movelist/battle|2|Steel Wing|Physical|Cool|70|90|25|anyadjacent|The target is hit with wings of steel. This may also raise the user's Defense stat.}}
{{movelist/battle|7|Sunsteel Strike|Physical||100|100|5|anyadjacent|The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.}}
{{movelist/battle-foot|Steel}}
{{movelist/battle-foot|Steel}}


==Abilities==
==Abilities==
===Interacting with the Steel type===
===Interacting with the Steel type===
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, or {{a|Multitype}} will become a Steel-type Pokémon if (respectively) it is hit with a Steel-type move, uses a Steel-type move, is sent out against a Steel-type opponent, or is holding an {{DL|Plate|Iron Plate}}.
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, {{a|RKS System}}, or {{a|Multitype}} will become a Steel-type Pokémon if (respectively) it is hit with a Steel-type move, uses a Steel-type move, is sent out against a Steel-type opponent, is holding a {{DL|Memory|Steel Memory}}, or is holding an {{DL|Plate|Iron Plate}} or {{DL|Z-Crystal|Steelium Z}}.


Steel-type Pokémon are also immune to becoming poisoned from the Abilities {{a|Poison Point}}, {{a|Poison Touch}}, {{a|Synchronize}}, or {{a|Effect Spore}}.
Steel-type Pokémon are also immune to becoming poisoned from the Abilities {{a|Poison Point}}, {{a|Poison Touch}}, {{a|Synchronize}}, or {{a|Effect Spore}}.
Line 536: Line 566:
! style="background:#{{Steel color light}}" | Ability
! style="background:#{{Steel color light}}" | Ability
! style="background:#{{Steel color light}}; {{roundytr|8px}}" class="unsortable" | Description
! style="background:#{{Steel color light}}; {{roundytr|8px}}" class="unsortable" | Description
|-
! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Corrosion|000}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Allows Poison-type and Steel-type Pokémon to be poisoned.
|-  
|-  
! width="30px" style="background:#{{hoenn color}}; border:1px solid #{{hoenn color dark}}" | III
! width="30px" style="background:#{{hoenn color}}; border:1px solid #{{hoenn color dark}}" | III
Line 545: Line 579:
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
|-
|-
! colspan="3" style="background:#{{steel color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small>
! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Steelworker|000}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Strengthens Steel moves to 1.5× their power.
|-
! colspan="3" style="background:#{{steel color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.</small>
|}
|}


Line 569: Line 607:
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Halves the Pokémon's weight.
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Halves the Pokémon's weight.
|-  
|-  
! colspan="3" style="background:#{{steel color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small>
! colspan="3" style="background:#{{steel color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.</small>
|}
|}


==Trivia==
==Trivia==
* [[Generation V]] introduced the most Steel-type Pokémon of any generation (excluding [[Generation I]]), with 12, and [[Generation VI]] introduced the fewest Steel-type Pokémon, with four.  
* [[Generation V]] introduced the most Steel-type Pokémon of any generation, with 12, and [[Generation VI]] introduced the fewest Steel-type Pokémon (not counting [[Generation I]]), with four.  
* [[Generation IV]] introduced the most Steel-type moves of any generation (excluding Generation I), with seven, and Generation VI introduced the fewest Steel-type moves, with only {{m|King's Shield|one}}.
* [[Generation IV]] introduced the most Steel-type moves of any generation (excluding Generation I), with seven, and Generation VI introduced the fewest Steel-type moves, with only {{m|King's Shield|one}}.
* In [[Generation II]], the Steel type saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one type change in a move ({{m|Bite}}), but no change in a Pokémon.
* In [[Generation II]], the Steel type saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one type change in a move ({{m|Bite}}), but no change in a Pokémon.
* All Steel-type moves affect only one Pokémon at a time. Similarly, it is the only type to lack a move that functions differently in [[Double Battle]]s.
* Prior to Generation VI, Steel was the only type that had a non-neutral type match-up with all of the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves.
* Prior to Generation VI, Steel was the only type that had a non-neutral type match-up with all of the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves.
* Each of the three {{pkmn2|starter}} types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
* Each of the three {{pkmn2|starter}} types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
* More Pokémon gain the Steel type upon evolving than any other type, with a total of 9.
* More Pokémon gain the Steel type upon evolving than any other type, with a total of 10.


==In other languages==
==In other languages==
{{translation notice|thai}}
{{langtable|color={{steel color}}|bordercolor={{steel color light}}
{{langtable|color={{steel color}}|bordercolor={{steel color light}}
|ja=はがね (鋼) ''Hagane''
|ja=はがね (鋼) ''Hagane''
|zh_cmn=鋼 / 钢 ''Gāng''
|zh_yue=鋼 ''{{tt|Gong|Steel}}''
|zh_cmn=鋼 / 钢 ''{{tt|Gāng|Steel}}''
|cs=Ocelový
|da=Stål
|da=Stål
|nl=Staal
|nl=Staal
Line 604: Line 642:
|es=Acero
|es=Acero
|sv=Stål
|sv=Stål
|th=เหล็ก
|th=เหล็ก ''H̄el̆k''
|vi=Thép
}}
}}



Revision as of 17:40, 10 February 2017

This article is about the in-game type. For the TCG type, see Metal (TCG). For the mountain in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, see Mt. Steel.

The Steel type (Japanese: はがねタイプ Steel type) is one of the eighteen types. Notable Trainers who specialize in Steel-type Pokémon are Jasmine of Olivine City; Steven Stone, Champion of Hoenn; Byron of Canalave City; Wikstrom of the Kalos Elite Four; and former Trial Captain Molayne. Prior to changes in Generation IV, all damaging Steel-type moves were physical, but they may now also be special depending on the attack.

The Steel type was introduced in Generation II. As well as introducing new Pokémon with the Steel type, Magnemite and Magneton were changed to be dual-type Electric/Steel Pokémon.

Statistical averages

Overall

Stat
HP: 65.36
Attack: 94.52
Defense: 112.64
Sp.Atk: 70.72
Sp.Def: 81.02
Speed: 60.88
Total: 485.14


Fully evolved

Stat
HP: 73.00
Attack: 105.74
Defense: 120.19
Sp.Atk: 79.45
Sp.Def: 88.88
Speed: 68.33
Total: 535.59


Battle properties

Generations II to V

Steel-type Pokémon are immune to damage from the sandstorm weather condition.

In Generation II, Steel-type Pokémon cannot be poisoned by Poison-type moves. Starting in Generation III, Steel-type Pokémon cannot be poisoned.

Offensive Steel Defensive
Power Types   Power Types
Ice
Rock
½× Bug
Dark
Dragon
Flying
Ghost
Grass
Ice
Normal
Psychic
Rock
Steel
½× Electric
Fire
Steel
Water
Fighting
Fire
Ground
None Poison


Generation VI onwards

Steel-type Pokémon are immune to damage from the sandstorm weather condition.

Steel-type Pokémon cannot be poisoned, except by a Pokémon with Corrosion.

Offensive Steel Defensive
Power Types   Power Types
Fairy
Ice
Rock
½× Bug
Dragon
Fairy
Flying
Grass
Ice
Normal
Psychic
Rock
Steel
½× Electric
Fire
Steel
Water
Fighting
Fire
Ground
None Poison


Characteristics

Defense

Defensively, Steel types are considered to be one of the best types of Pokémon to use. In Generation II, the Steel type was created to balance out the previously overpowered Normal and Psychic types, as both types are resisted by Steel. Prior to Generation V, a pure Steel-type Pokémon had resistances to 11 of the 17 types, making it the most resistant type. Since Generation VI, that number has decreased to 10 out of the now 18 types as they no longer resist Ghost and Dark but now also resist Fairy. Steel types also have an immunity to Poison-type attacks and cannot be poisoned (except by Twineedle in Generation II or if poisoned by a Pokémon with Corrosion).

In contrast to Rock types, Steel types can hold up to many attacks because of their typically high Defense. Due to their high capability of defending, all three of the Steel type's weaknesses (Fighting, Ground, and Fire) are often used against this type. Fortunately, most Steel types are dual-typed, which defends usually against one or two of these types; however, it is possible for dual-type Steel Pokémon to develop double weaknesses to some of these moves.

Pure Steel-type Pokémon have the second greatest amount of resistances. Electric/Steel is the most resistant dual type, having 11 resistances plus an immunity to Poison. However, Ghost/Steel has only 9 resistances, but 3 immunities (Poison, Normal, and Fighting).

Steel-type Pokémon, on average, have the highest Defense among all Pokémon and among fully evolved Pokémon.

Offense

Offensively, it is only recommended that Steel-type moves be used against Fairy-type Pokémon or when benefited by same-type attack bonus. There are only three types weak to Steel: Ice, Rock, and Fairy, the prior two of which are rarely used defensively. Furthermore, the types that do resist Steel other than itself (Fire, Electric, and Water) are common. Most Steel-type Pokémon have a second type able to provide more effective moves that could offset this disadvantage.

Steel-type Pokémon typically have good Attack and below-average Special Attack, though there are some powerful moves in both the physical or special fields.

Contest properties

In Contests, Steel-type moves are typically Cool moves.

Pokémon

As of Generation VII, there are 51 Steel-type Pokémon or 6.4% of all Pokémon (counting those that are Steel-type in at least one of their forms, including Alola Forms), making it the 5th rarest type, tying with Electric.

Pure Steel-type Pokémon

# Name
306 Aggron Mega Aggron
379 Registeel Registeel
599 Klink Klink
600 Klang Klang
601 Klinklang Klinklang

Pokéstar Studios opponents

# Name
N/A MT MT
N/A Transport Transport

Half Steel-type Pokémon

Primary Steel-type Pokémon

# Name Type 1 Type 2
208 Steelix Steelix Steel Ground
Steelix Mega Steelix Steel Ground
227 Skarmory Skarmory Steel Flying
303 Mawile Mawile* Steel Fairy
Mawile Mega Mawile Steel Fairy
304 Aron Aron Steel Rock
305 Lairon Lairon Steel Rock
306 Aggron Aggron Steel Rock
374 Beldum Beldum Steel Psychic
375 Metang Metang Steel Psychic
376 Metagross Metagross Steel Psychic
Metagross Mega Metagross Steel Psychic
385 Jirachi Jirachi Steel Psychic
436 Bronzor Bronzor Steel Psychic
437 Bronzong Bronzong Steel Psychic
483 Dialga Dialga Steel Dragon
638 Cobalion Cobalion Steel Fighting
679 Honedge Honedge Steel Ghost
680 Doublade Doublade Steel Ghost
681 Aegislash Aegislash Steel Ghost
707 Klefki Klefki Steel Fairy
797 Celesteela Celesteela Steel Flying
801 Magearna Magearna Steel Fairy

Secondary Steel-type Pokémon

# Name Type 1 Type 2
027 Sandshrew Sandshrew
Alola Form
Ice Steel
028 Sandslash Sandslash
Alola Form
Ice Steel
050 Diglett Diglett
Alola Form
Ground Steel
051 Dugtrio Dugtrio
Alola Form
Ground Steel
081 Magnemite Magnemite* Electric Steel
082 Magneton Magneton* Electric Steel
205 Forretress Forretress Bug Steel
212 Scizor Scizor Bug Steel
Scizor Mega Scizor Bug Steel
395 Empoleon Empoleon Water Steel
410 Shieldon Shieldon Rock Steel
411 Bastiodon Bastiodon Rock Steel
413 Wormadam Wormadam
Trash Cloak
Bug Steel
448 Lucario Lucario Fighting Steel
Lucario Mega Lucario Fighting Steel
462 Magnezone Magnezone Electric Steel
476 Probopass Probopass Rock Steel
485 Heatran Heatran Fire Steel
530 Excadrill Excadrill Ground Steel
589 Escavalier Escavalier Bug Steel
597 Ferroseed Ferroseed Grass Steel
598 Ferrothorn Ferrothorn Grass Steel
624 Pawniard Pawniard Dark Steel
625 Bisharp Bisharp Dark Steel
632 Durant Durant Bug Steel
649 Genesect Genesect Bug Steel
777 Togedemaru Togedemaru Electric Steel
791 Solgaleo Solgaleo Psychic Steel
798 Kartana Kartana Grass Steel

Pokéstar Studios opponents

# Name Type 1 Type 2
N/A F-00 F-00 Steel Normal
N/A MT2 MT2 Steel Electric

Moves

Gen Move Category Contest Power Accuracy PP Target Description
VII Anchor Shot Physical 80 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
V Autotomize Status Beautiful % 15 (max 24)
     
     
Self
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
IV Bullet Punch Physical Tough 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user strikes the target with tough punches as fast as bullets. This move always goes first.
VII Corkscrew Crash Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VII Corkscrew Crash Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
III Doom Desire Special Beautiful 140 100% 5 (max 8)
     
     
Any adjacent Pokémon
Two turns after this move is used, a concentrated bundle of light blasts the target.
IV Flash Cannon Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
V Gear Grind Physical Clever 50 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by throwing steel gears at its target twice.
VII Gear Up Status % 20 (max 32)
     
     
All allies
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
IV Gyro Ball Physical Cool Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
V Heavy Slam Physical Tough Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
III Iron Defense Status Tough % 15 (max 24)
     
     
Self
The user hardens its body's surface like iron, sharply raising its Defense stat.
IV Iron Head Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams the target with its steel-hard head. This may also make the target flinch.
II Iron Tail Physical Cool 100 75% 15 (max 24)
     
     
Any adjacent Pokémon
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
VI King's Shield Status Cool % 10 (max 16)
     
     
Self
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
IV Magnet Bomb Physical Cool 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user launches steel bombs that stick to the target. This attack never misses.
IV Metal Burst Physical Cool Varies 100% 10 (max 16)
     
     
Self
The user retaliates with much greater force against the opponent that last inflicted damage on it.
II Metal Claw Physical Cool 50 95% 35 (max 56)
     
     
Any adjacent Pokémon
The target is raked with steel claws. This may also raise the user's Attack stat.
III Metal Sound Status Clever 85% 40 (max 64)
     
     
Any adjacent Pokémon
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
III Meteor Mash Physical Cool 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
IV Mirror Shot Special Beautiful 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
V Shift Gear Status Clever % 10 (max 16)
     
     
Self
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
VII Smart Strike Physical 70 % 10 (max 16)
     
     
Any adjacent Pokémon
The user stabs the target with a sharp horn. This attack never misses.
II Steel Wing Physical Cool 70 90% 25 (max 40)
     
     
Any adjacent Pokémon
The target is hit with wings of steel. This may also raise the user's Defense stat.
VII Sunsteel Strike Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Steel type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Steel-type Pokémon if (respectively) it is hit with a Steel-type move, uses a Steel-type move, is sent out against a Steel-type opponent, is holding a Steel Memory, or is holding an Iron Plate or Steelium Z.

Steel-type Pokémon are also immune to becoming poisoned from the Abilities Poison Point, Poison Touch, Synchronize, or Effect Spore.

Gen Ability Description
VII Corrosion Allows Poison-type and Steel-type Pokémon to be poisoned.
III Magnet Pull Prevents Steel-type Pokémon from escaping.
V Sand Force Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
VII Steelworker Strengthens Steel moves to 1.5× their power.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Steel-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Heavy Metal Doubles the Pokémon's weight.
V Iron Barbs Inflicts damage to the attacker on contact.
V Light Metal Halves the Pokémon's weight.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Trivia

  • Generation V introduced the most Steel-type Pokémon of any generation, with 12, and Generation VI introduced the fewest Steel-type Pokémon (not counting Generation I), with four.
  • Generation IV introduced the most Steel-type moves of any generation (excluding Generation I), with seven, and Generation VI introduced the fewest Steel-type moves, with only one.
  • In Generation II, the Steel type saw one type change in a Pokémon family (Magnemite and Magneton), but no change in moves. The opposite is true for the Dark type, which saw one type change in a move (Bite), but no change in a Pokémon.
  • Prior to Generation VI, Steel was the only type that had a non-neutral type match-up with all of the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or Ghost-type moves.
  • Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
  • More Pokémon gain the Steel type upon evolving than any other type, with a total of 10.

In other languages

Language Title
Japan Flag.png Japanese はがね (鋼) Hagane
Chinese Cantonese Gong
Mandarin 鋼 / 钢 Gāng
The Czech Republic Flag.png Czech Ocelový
Denmark Flag.png Danish Stål
The Netherlands Flag.png Dutch Staal
Finland Flag.png Finnish Teräs
France Flag.png French Acier
Germany Flag.png German Stahl
Greece Flag.png Greek Μετάλλου Metallou
Israel Flag.png Hebrew פלדה Plada
Hungary Flag.png Hungarian Acél
Indonesia Flag.png Indonesian Baja
Italy Flag.png Italian Acciaio
South Korea Flag.png Korean 강철 Gangcheol
Norway Flag.png Norwegian Stål
Poland Flag.png Polish Stalowy
Portugal Flag.png Portuguese Aço
Romania Flag.png Romanian Oțel
Russia Flag.png Russian Сталь Stal'
Spain Flag.png Spanish Acero
Sweden Flag.png Swedish Stål
Thailand Flag.png Thai เหล็ก H̄el̆k
Vietnam Flag.png Vietnamese Thép