Steel (type): Difference between revisions
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{{search|in-game type|the TCG type|Metal (TCG)}} | {{search|in-game type|the TCG type|Metal (TCG)}} ''For the mountain in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], see [[Mt. Steel]].'' | ||
---- | ---- | ||
{{types}} | {{types}} | ||
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==Battle properties== | ==Battle properties== | ||
===Generations II to V=== | ===Generations II to V=== | ||
Steel-type Pokémon are immune to damage from the {{weather|sandstorm}} weather condition. | |||
Starting in [[Generation III]], Steel-type Pokémon cannot be {{status|poison}}ed. | In Generation II, Steel-type Pokémon cannot be {{status|poisoned}} by Poison-type moves. Starting in [[Generation III]], Steel-type Pokémon cannot be {{status|poison}}ed. | ||
{{typebattle | {{typebattle | ||
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===Generation VI onwards=== | ===Generation VI onwards=== | ||
Steel-type Pokémon are immune to damage from the {{weather|sandstorm}} weather condition. | |||
Steel-type Pokémon cannot be {{status|poison}}ed. | |||
{{typebattle | {{typebattle | ||
|type=Steel | |type=Steel | ||
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==Characteristics== | ==Characteristics== | ||
===Defense=== | ===Defense=== | ||
Defensively, Steel types are considered to be one of the best types of Pokémon to use. In [[Generation II]], the Steel type was created to balance out the previously overpowered {{t|Normal}} and {{t|Psychic}} types, as both types are resisted by Steel. Prior to [[Generation V]], a pure Steel-type Pokémon had resistances to 11 of the 17 types, making it the most resistant type. Since [[Generation VI]], that number has decreased to 10 out of the now 18 types as they no longer resist {{t|Ghost}} and {{t|Dark}} but now also resist {{t|Fairy}}. Steel types also have an immunity to {{type|Poison}} attacks and cannot be {{status|poison}}ed (except | Defensively, Steel types are considered to be one of the best types of Pokémon to use. In [[Generation II]], the Steel type was created to balance out the previously overpowered {{t|Normal}} and {{t|Psychic}} types, as both types are resisted by Steel. Prior to [[Generation V]], a pure Steel-type Pokémon had resistances to 11 of the 17 types, making it the most resistant type. Since [[Generation VI]], that number has decreased to 10 out of the now 18 types as they no longer resist {{t|Ghost}} and {{t|Dark}} but now also resist {{t|Fairy}}. Steel types also have an immunity to {{type|Poison}} attacks and cannot be {{status|poison}}ed (except by {{m|Twineedle}} in Generation II or if poisoned by a Pokémon with {{a|Corrosion}}). | ||
In contrast to {{t|Rock}} types, Steel types can hold up to many attacks because of their typically high {{stat|Defense}}. Due to their high capability of defending, all three of the Steel type's weaknesses ({{t|Fighting}}, {{t|Ground}}, and {{t|Fire}}) are often used against this type. Fortunately, most Steel types are dual-typed, which defends usually against one or two of these types; however, it is possible for dual-type Steel Pokémon to develop double weaknesses to some of these moves. | In contrast to {{t|Rock}} types, Steel types can hold up to many attacks because of their typically high {{stat|Defense}}. Due to their high capability of defending, all three of the Steel type's weaknesses ({{t|Fighting}}, {{t|Ground}}, and {{t|Fire}}) are often used against this type. Fortunately, most Steel types are dual-typed, which defends usually against one or two of these types; however, it is possible for dual-type Steel Pokémon to develop double weaknesses to some of these moves. | ||
Pure Steel-type Pokémon have the second greatest amount of resistances. {{t|Electric}}/Steel is the most resistant dual type, having 11 resistances plus an immunity to Poison. | Pure Steel-type Pokémon have the second greatest amount of resistances. {{t|Electric}}/Steel is the most resistant dual type, having 11 resistances plus an immunity to Poison. | ||
Steel-type Pokémon, on average, have the highest Defense among all Pokémon and among fully evolved Pokémon. | |||
===Offense=== | ===Offense=== | ||
Offensively, it is only recommended that Steel-type moves be used against Fairy-type Pokémon or when benefited by [[same-type attack bonus]]. There are only three types weak to Steel: {{t|Ice}}, {{t|Rock}}, and {{t|Fairy}}, the prior two of which are rarely used defensively. Furthermore, the types that do resist Steel | Offensively, it is only recommended that Steel-type moves be used against Fairy-type Pokémon or when benefited by [[same-type attack bonus]]. There are only three types weak to Steel: {{t|Ice}}, {{t|Rock}}, and {{t|Fairy}}, the prior two of which are rarely used defensively. Furthermore, the types that do resist Steel other than itself ({{t|Fire}}, {{t|Electric}}, and {{t|Water}}) are common. Most Steel-type Pokémon have a second type able to provide more effective moves that could offset this disadvantage. | ||
Steel-type Pokémon typically have good {{stat|Attack}} and below-average {{stat|Special Attack}}, though there are some powerful moves in both the [[physical move|physical]] or [[special move|special]] fields. | Steel-type Pokémon typically have good {{stat|Attack}} and below-average {{stat|Special Attack}}, though there are some powerful moves in both the [[physical move|physical]] or [[special move|special]] fields. | ||
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==Pokémon== | ==Pokémon== | ||
As of Generation VI, there are | As of Generation VI, there are 42 Steel-type Pokémon or 5.8% of all Pokémon (counting those that are Steel-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Mega Evolution]]s), making it the 5th rarest type, tied with {{t|Electric}}. | ||
===Pure Steel-type Pokémon=== | ===Pure Steel-type Pokémon=== | ||
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! Type 2 | ! Type 2 | ||
|- | |- | ||
|208 | | rowspan="2" |208 | ||
|{{MSP|208|Steelix}} | |{{MSP|208|Steelix}} | ||
|{{p|Steelix}} | |{{p|Steelix}} | ||
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{{typetable|Ground}} | {{typetable|Ground}} | ||
|- | |- | ||
|{{MSP|208M|Steelix}} | |{{MSP|208M|Steelix}} | ||
|{{p|Steelix|Mega Steelix}} | |{{p|Steelix|Mega Steelix}} | ||
Line 189: | Line 194: | ||
{{typetable|Flying}} | {{typetable|Flying}} | ||
|- | |- | ||
|303 | | rowspan="2" |303 | ||
|{{MSP|303|Mawile}} | |{{MSP|303|Mawile}} | ||
|{{p|Mawile}}{{tt|*|Pure Steel-type prior to Generation VI}} | |{{p|Mawile}}{{tt|*|Pure Steel-type prior to Generation VI}} | ||
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{{typetable|Fairy}} | {{typetable|Fairy}} | ||
|- | |- | ||
|{{MSP|303M|Mawile}} | |{{MSP|303M|Mawile}} | ||
|{{p|Mawile|Mega Mawile}} | |{{p|Mawile|Mega Mawile}} | ||
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{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|376 | | rowspan="2" |376 | ||
|{{MSP|376|Metagross}} | |{{MSP|376|Metagross}} | ||
|{{p|Metagross}} | |{{p|Metagross}} | ||
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{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|{{MSP|376M|Metagross}} | |{{MSP|376M|Metagross}} | ||
|{{p|Metagross|Mega Metagross}} | |{{p|Metagross|Mega Metagross}} | ||
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|{{MSP|707|Klefki}} | |{{MSP|707|Klefki}} | ||
|{{p|Klefki}} | |{{p|Klefki}} | ||
{{typetable|Steel}} | |||
{{typetable|Fairy}} | |||
|- | |||
|797 | |||
|{{MSP|797|Celesteela}} | |||
|{{p|Celesteela}} | |||
{{typetable|Steel}} | |||
{{typetable|Flying}} | |||
|- | |||
|801 | |||
|{{MSP|801|Magearna}} | |||
|{{p|Magearna}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{typetable|Fairy}} | {{typetable|Fairy}} | ||
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! Type 1 | ! Type 1 | ||
! Type 2 | ! Type 2 | ||
|- | |||
|027 | |||
|{{MSP|027A|Sandshrew}} | |||
|{{p|Sandshrew}}<br><small>[[Regional variant|Alola Form]]</small> | |||
{{typetable|Ice}} | |||
{{typetable|Steel}} | |||
|- | |||
|028 | |||
|{{MSP|028A|Sandslash}} | |||
|{{p|Sandslash}}<br><small>[[Regional variant|Alola Form]]</small> | |||
{{typetable|Ice}} | |||
{{typetable|Steel}} | |||
|- | |||
|050 | |||
|{{MSP|050A|Diglett}} | |||
|{{p|Diglett}}<br><small>[[Regional variant|Alola Form]]</small> | |||
{{typetable|Ground}} | |||
{{typetable|Steel}} | |||
|- | |||
|051 | |||
|{{MSP|051A|Dugtrio}} | |||
|{{p|Dugtrio}}<br><small>[[Regional variant|Alola Form]]</small> | |||
{{typetable|Ground}} | |||
{{typetable|Steel}} | |||
|- | |- | ||
|081 | |081 | ||
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{{typetable|Steel}} | {{typetable|Steel}} | ||
|- | |- | ||
|212 | | rowspan="2" |212 | ||
|{{MSP|212|Scizor}} | |{{MSP|212|Scizor}} | ||
|{{p|Scizor}} | |{{p|Scizor}} | ||
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{{typetable|Steel}} | {{typetable|Steel}} | ||
|- | |- | ||
|{{MSP|212M|Scizor}} | |{{MSP|212M|Scizor}} | ||
|{{p|Scizor|Mega Scizor}} | |{{p|Scizor|Mega Scizor}} | ||
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|413 | |413 | ||
|{{MSP|413S|Wormadam}} | |{{MSP|413S|Wormadam}} | ||
|{{p|Wormadam}} | |{{p|Wormadam}}<br><small>[[List of Pokémon with form differences#Burmy and Wormadam|Trash Cloak]]</small> | ||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{typetable|Steel}} | {{typetable|Steel}} | ||
|- | |- | ||
|448 | | rowspan="2" |448 | ||
|{{MSP|448|Lucario}} | |{{MSP|448|Lucario}} | ||
|{{p|Lucario}} | |{{p|Lucario}} | ||
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{{typetable|Steel}} | {{typetable|Steel}} | ||
|- | |- | ||
|{{MSP|448M|Lucario}} | |{{MSP|448M|Lucario}} | ||
|{{p|Lucario|Mega Lucario}} | |{{p|Lucario|Mega Lucario}} | ||
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|{{p|Genesect}} | |{{p|Genesect}} | ||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{typetable|Steel}} | |||
|- | |||
|777 | |||
|{{MSP|777|Togedemaru}} | |||
|{{p|Togedemaru}} | |||
{{typetable|Electric}} | |||
{{typetable|Steel}} | |||
|- | |||
|791 | |||
|{{MSP|791|Solgaleo}} | |||
|{{p|Solgaleo}} | |||
{{typetable|Psychic}} | |||
{{typetable|Steel}} | |||
|- | |||
|798 | |||
|{{MSP|798|Kartana}} | |||
|{{p|Kartana}} | |||
{{typetable|Grass}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
|} | |} | ||
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==Moves== | ==Moves== | ||
{{movelist/battle-head|Steel}} | {{movelist/battle-head|Steel}} | ||
{{movelist/battle|7|Anchor Shot|Physical||80|100|20|anyadjacent|The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.}} | |||
{{movelist/battle|5|Autotomize|Status|Beautiful|—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}} | {{movelist/battle|5|Autotomize|Status|Beautiful|—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}} | ||
{{movelist/battle|4|Bullet Punch|Physical| | {{movelist/battle|4|Bullet Punch|Physical|Tough|40|100|30|anyadjacent|The user strikes the target with tough punches as fast as bullets. This move always goes first.}} | ||
{{movelist/battle|3|Doom Desire|Special| | {{movelist/battle|7|Corkscrew Crash|Physical||—|—|1|anyadjacent|The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.}} | ||
{{movelist/battle|4|Flash Cannon|Special| | {{movelist/battle|7|Corkscrew Crash|Special||—|—|1|anyadjacent|The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.}} | ||
{{movelist/battle|5|Gear Grind|Physical|Clever|50|85| | {{movelist/battle|3|Doom Desire|Special|Beautiful|140|100|5|anyadjacent|Two turns after this move is used, a concentrated bundle of light blasts the target. }} | ||
{{movelist/battle|4|Gyro Ball|Physical| | {{movelist/battle|4|Flash Cannon|Special|Beautiful|80|100|10|anyadjacent|The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.}} | ||
{{movelist/battle|5|Heavy Slam|Physical|Tough|Varies|100|10|anyadjacent|The user slams into the target with its heavy body. The more the user outweighs the target, the greater | {{movelist/battle|5|Gear Grind|Physical|Clever|50|85|15|anyadjacent|The user attacks by throwing steel gears at its target twice.}} | ||
{{movelist/battle|7|Gear Up|Status||—|—|20|team|The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.}} | |||
{{movelist/battle|4|Gyro Ball|Physical|Cool|Varies|100|5|anyadjacent|The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.}} | |||
{{movelist/battle|5|Heavy Slam|Physical|Tough|Varies|100|10|anyadjacent|The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.}} | |||
{{movelist/battle|3|Iron Defense|Status|Tough|—|—|15|self|The user hardens its body's surface like iron, sharply raising its Defense stat.}} | {{movelist/battle|3|Iron Defense|Status|Tough|—|—|15|self|The user hardens its body's surface like iron, sharply raising its Defense stat.}} | ||
{{movelist/battle|4|Iron Head|Physical|Tough|80|100|15|anyadjacent|The | {{movelist/battle|4|Iron Head|Physical|Tough|80|100|15|anyadjacent|The user slams the target with its steel-hard head. This may also make the target flinch.}} | ||
{{movelist/battle|2|Iron Tail|Physical|Cool|100|75|15|anyadjacent|The target is slammed with a steel-hard tail. | {{movelist/battle|2|Iron Tail|Physical|Cool|100|75|15|anyadjacent|The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.}} | ||
{{movelist/battle|6|King's Shield|Status|Cool|—|—|10|self|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.}} | {{movelist/battle|6|King's Shield|Status|Cool|—|—|10|self|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.}} | ||
{{movelist/battle|4|Magnet Bomb|Physical|Cool|60|—|20|anyadjacent|The user launches steel bombs that stick to the target. This attack | {{movelist/battle|4|Magnet Bomb|Physical|Cool|60|—|20|anyadjacent|The user launches steel bombs that stick to the target. This attack never misses.}} | ||
{{movelist/battle|4|Metal Burst|Physical| | {{movelist/battle|4|Metal Burst|Physical|Cool|Varies|100|10|self|The user retaliates with much greater force against the opponent that last inflicted damage on it.}} | ||
{{movelist/battle|2|Metal Claw|Physical|Cool|50|95|35|anyadjacent|The target is raked with steel claws. | {{movelist/battle|2|Metal Claw|Physical|Cool|50|95|35|anyadjacent|The target is raked with steel claws. This may also raise the user's Attack stat.}} | ||
{{movelist/battle|3|Metal Sound|Status|Clever|—|85|40|anyadjacent|A horrible sound like scraping metal harshly | {{movelist/battle|3|Metal Sound|Status|Clever|—|85|40|anyadjacent|A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.}} | ||
{{movelist/battle|3|Meteor Mash|Physical|Cool|90|90|10|anyadjacent|The target is hit with a hard punch fired like a meteor. | {{movelist/battle|3|Meteor Mash|Physical|Cool|90|90|10|anyadjacent|The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.}} | ||
{{movelist/battle|4|Mirror Shot|Special| | {{movelist/battle|4|Mirror Shot|Special|Beautiful|65|85|10|anyadjacent|The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.}} | ||
{{movelist/battle|5|Shift Gear|Status|Clever|—|—|10|self|The user rotates its gears, raising its Attack and sharply raising its Speed.}} | {{movelist/battle|5|Shift Gear|Status|Clever|—|—|10|self|The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.}} | ||
{{movelist/battle|2|Steel Wing|Physical|Cool|70|90|25|anyadjacent|The target is hit with wings of steel. | {{movelist/battle|7|Smart Strike|Physical||70|—|10|anyadjacent|The user stabs the target with a sharp horn. This attack never misses.}} | ||
{{movelist/battle|2|Steel Wing|Physical|Cool|70|90|25|anyadjacent|The target is hit with wings of steel. This may also raise the user's Defense stat.}} | |||
{{movelist/battle|7|Sunsteel Strike|Physical||100|100|5|anyadjacent|The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.}} | |||
{{movelist/battle-foot|Steel}} | {{movelist/battle-foot|Steel}} | ||
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. | ||
|- | |- | ||
! colspan="3" style="background:#{{steel color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation | ! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII | ||
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Steelworker|000}} | |||
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Strengthens Steel moves to 1.5× their power. | |||
|- | |||
! colspan="3" style="background:#{{steel color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.</small> | |||
|} | |} | ||
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| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Heavy Metal|000}} | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Heavy Metal|000}} | ||
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Doubles the Pokémon's weight. | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Doubles the Pokémon's weight. | ||
|- | |||
! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V | |||
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Iron Barbs|000}} | |||
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Inflicts damage to the attacker on contact. | |||
|- | |- | ||
! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V | ! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V | ||
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==Trivia== | ==Trivia== | ||
* [[Generation V]] introduced the most Steel-type Pokémon of any generation | * [[Generation V]] introduced the most Steel-type Pokémon of any generation, with 12, and [[Generation VI]] introduced the fewest Steel-type Pokémon (not counting [[Generation I]]), with four. | ||
* [[Generation IV]] introduced the most Steel-type moves of any generation (excluding Generation I), with seven, and Generation VI introduced the fewest Steel-type moves, with only {{m|King's Shield|one}}. | * [[Generation IV]] introduced the most Steel-type moves of any generation (excluding Generation I), with seven, and Generation VI introduced the fewest Steel-type moves, with only {{m|King's Shield|one}}. | ||
* In [[Generation II]], the Steel type saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one type change in a move ({{m|Bite}}), but no change in a Pokémon. | * In [[Generation II]], the Steel type saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one type change in a move ({{m|Bite}}), but no change in a Pokémon. | ||
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* Prior to Generation VI, Steel was the only type that had a non-neutral type match-up with all of the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves. | * Prior to Generation VI, Steel was the only type that had a non-neutral type match-up with all of the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves. | ||
* Each of the three {{pkmn2|starter}} types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage). | * Each of the three {{pkmn2|starter}} types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage). | ||
* More Pokémon gain the Steel type upon evolving than any other type, with a total of | * More Pokémon gain the Steel type upon evolving than any other type, with a total of 10. | ||
==In other languages== | ==In other languages== | ||
{{langtable | {{langtable|color={{steel color}}|bordercolor={{steel color light}} | ||
|color={{steel color}}|bordercolor={{steel color light}} | |||
|ja=はがね (鋼) ''Hagane'' | |ja=はがね (鋼) ''Hagane'' | ||
|zh_cmn=鋼 / 钢 ''Gāng'' | |zh_yue=鋼 ''{{tt|Gong|Steel}}'' | ||
|zh_cmn=鋼 / 钢 ''{{tt|Gāng|Steel}}'' | |||
|cs=Ocelový | |||
|da=Stål | |||
|nl=Staal | |nl=Staal | ||
|fi=Teräs | |fi=Teräs | ||
|fr=Acier | |fr=Acier | ||
|de=Stahl | |de=Stahl | ||
|el=Μετάλλου ''Metallou'' | |el=Μετάλλου ''Metallou'' | ||
|he=פלדה ''Plada'' | |he=פלדה ''Plada'' | ||
|hu=Acél | |||
|id=Baja | |id=Baja | ||
|it=Acciaio | |it=Acciaio | ||
Line 563: | Line 634: | ||
|no=Stål | |no=Stål | ||
|pl=Stalowy | |pl=Stalowy | ||
| | |pt=Aço | ||
| | |ro=Oțel | ||
|ru= | |ru=Сталь ''Stal''' | ||
|es=Acero | |es=Acero | ||
|sv=Stål | |sv=Stål | ||
|th=เหล็ก | |th=เหล็ก ''H̄el̆k'' | ||
|vi=Thép | |||
}} | }} | ||
[[de:Stahl | [[de:Stahl]] | ||
[[fr:Acier]] | [[fr:Acier]] | ||
[[it:Acciaio (tipo)]] | [[it:Acciaio (tipo)]] |
Revision as of 04:42, 8 December 2016
- This article is about the in-game type. For the TCG type, see Metal (TCG). For the mountain in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, see Mt. Steel.
The Steel type (Japanese: はがねタイプ Steel type) is one of the eighteen types. Notable Trainers who specialize in Steel-type Pokémon are Jasmine of Olivine City; Steven Stone, Champion of Hoenn; Byron of Canalave City; and Wikstrom of the Kalos Elite Four. Prior to changes in Generation IV, all damaging Steel-type moves were physical, but they may now also be special depending on the attack.
The Steel type was introduced in Generation II. As well as introducing new Pokémon with the Steel type, Magnemite and Magneton were changed to be dual-type Electric/Steel Pokémon.
Statistical averages
Overall
Stat | |||
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Fully evolved
Stat | |||
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Battle properties
Generations II to V
Steel-type Pokémon are immune to damage from the sandstorm weather condition.
In Generation II, Steel-type Pokémon cannot be poisoned by Poison-type moves. Starting in Generation III, Steel-type Pokémon cannot be poisoned.
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× |
Generation VI onwards
Steel-type Pokémon are immune to damage from the sandstorm weather condition.
Steel-type Pokémon cannot be poisoned.
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× |
Characteristics
Defense
Defensively, Steel types are considered to be one of the best types of Pokémon to use. In Generation II, the Steel type was created to balance out the previously overpowered Normal and Psychic types, as both types are resisted by Steel. Prior to Generation V, a pure Steel-type Pokémon had resistances to 11 of the 17 types, making it the most resistant type. Since Generation VI, that number has decreased to 10 out of the now 18 types as they no longer resist Ghost and Dark but now also resist Fairy. Steel types also have an immunity to Poison-type attacks and cannot be poisoned (except by Twineedle in Generation II or if poisoned by a Pokémon with Corrosion).
In contrast to Rock types, Steel types can hold up to many attacks because of their typically high Defense. Due to their high capability of defending, all three of the Steel type's weaknesses (Fighting, Ground, and Fire) are often used against this type. Fortunately, most Steel types are dual-typed, which defends usually against one or two of these types; however, it is possible for dual-type Steel Pokémon to develop double weaknesses to some of these moves.
Pure Steel-type Pokémon have the second greatest amount of resistances. Electric/Steel is the most resistant dual type, having 11 resistances plus an immunity to Poison.
Steel-type Pokémon, on average, have the highest Defense among all Pokémon and among fully evolved Pokémon.
Offense
Offensively, it is only recommended that Steel-type moves be used against Fairy-type Pokémon or when benefited by same-type attack bonus. There are only three types weak to Steel: Ice, Rock, and Fairy, the prior two of which are rarely used defensively. Furthermore, the types that do resist Steel other than itself (Fire, Electric, and Water) are common. Most Steel-type Pokémon have a second type able to provide more effective moves that could offset this disadvantage.
Steel-type Pokémon typically have good Attack and below-average Special Attack, though there are some powerful moves in both the physical or special fields.
Contest properties
In Contests, Steel-type moves are typically Cool moves.
Pokémon
As of Generation VI, there are 42 Steel-type Pokémon or 5.8% of all Pokémon (counting those that are Steel-type in at least one of their forms, including Mega Evolutions), making it the 5th rarest type, tied with Electric.
Pure Steel-type Pokémon
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Pokéstar Studios opponents
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Half Steel-type Pokémon
Primary Steel-type Pokémon
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Secondary Steel-type Pokémon
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Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Target | Description | |||||||||
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VII | Anchor Shot | Physical | 80 | 100% | 20 (max 32) |
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The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | ||||||||||
V | Autotomize | Status | Beautiful | — | —% | 15 (max 24) |
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The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||
IV | Bullet Punch | Physical | Tough | 40 | 100% | 30 (max 48) |
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The user strikes the target with tough punches as fast as bullets. This move always goes first. | |||||||||
VII | Corkscrew Crash | Physical | — | —% | 1 (max 1) |
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The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||||||
VII | Corkscrew Crash | Special | — | —% | 1 (max 1) |
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The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||||||
III | Doom Desire | Special | Beautiful | 140 | 100% | 5 (max 8) |
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Two turns after this move is used, a concentrated bundle of light blasts the target. | |||||||||
IV | Flash Cannon | Special | Beautiful | 80 | 100% | 10 (max 16) |
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The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
V | Gear Grind | Physical | Clever | 50 | 85% | 15 (max 24) |
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The user attacks by throwing steel gears at its target twice. | |||||||||
VII | Gear Up | Status | — | —% | 20 (max 32) |
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The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | ||||||||||
IV | Gyro Ball | Physical | Cool | Varies | 100% | 5 (max 8) |
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The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
V | Heavy Slam | Physical | Tough | Varies | 100% | 10 (max 16) |
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The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||||||
III | Iron Defense | Status | Tough | — | —% | 15 (max 24) |
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The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
IV | Iron Head | Physical | Tough | 80 | 100% | 15 (max 24) |
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The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||||
II | Iron Tail | Physical | Cool | 100 | 75% | 15 (max 24) |
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The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
VI | King's Shield | Status | Cool | — | —% | 10 (max 16) |
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The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | |||||||||
IV | Magnet Bomb | Physical | Cool | 60 | —% | 20 (max 32) |
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The user launches steel bombs that stick to the target. This attack never misses. | |||||||||
IV | Metal Burst | Physical | Cool | Varies | 100% | 10 (max 16) |
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The user retaliates with much greater force against the opponent that last inflicted damage on it. | |||||||||
II | Metal Claw | Physical | Cool | 50 | 95% | 35 (max 56) |
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The target is raked with steel claws. This may also raise the user's Attack stat. | |||||||||
III | Metal Sound | Status | Clever | — | 85% | 40 (max 64) |
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A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||||||
III | Meteor Mash | Physical | Cool | 90 | 90% | 10 (max 16) |
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The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. | |||||||||
IV | Mirror Shot | Special | Beautiful | 65 | 85% | 10 (max 16) |
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The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | |||||||||
V | Shift Gear | Status | Clever | — | —% | 10 (max 16) |
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The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | |||||||||
VII | Smart Strike | Physical | 70 | —% | 10 (max 16) |
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The user stabs the target with a sharp horn. This attack never misses. | ||||||||||
II | Steel Wing | Physical | Cool | 70 | 90% | 25 (max 40) |
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The target is hit with wings of steel. This may also raise the user's Defense stat. | |||||||||
VII | Sunsteel Strike | Physical | 100 | 100% | 5 (max 8) |
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The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | ||||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Abilities
Interacting with the Steel type
A Pokémon with Color Change, Protean, Imposter, or Multitype will become a Steel-type Pokémon if (respectively) it is hit with a Steel-type move, uses a Steel-type move, is sent out against a Steel-type opponent, or is holding an Iron Plate.
Steel-type Pokémon are also immune to becoming poisoned from the Abilities Poison Point, Poison Touch, Synchronize, or Effect Spore.
Gen | Ability | Description |
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III | Magnet Pull | Prevents Steel-type Pokémon from escaping. |
V | Sand Force | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. |
VII | Steelworker | Strengthens Steel moves to 1.5× their power. |
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page. |
Exclusive Abilities
Only Steel-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen | Ability | Description |
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V | Heavy Metal | Doubles the Pokémon's weight. |
V | Iron Barbs | Inflicts damage to the attacker on contact. |
V | Light Metal | Halves the Pokémon's weight. |
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page. |
Trivia
- Generation V introduced the most Steel-type Pokémon of any generation, with 12, and Generation VI introduced the fewest Steel-type Pokémon (not counting Generation I), with four.
- Generation IV introduced the most Steel-type moves of any generation (excluding Generation I), with seven, and Generation VI introduced the fewest Steel-type moves, with only one.
- In Generation II, the Steel type saw one type change in a Pokémon family (Magnemite and Magneton), but no change in moves. The opposite is true for the Dark type, which saw one type change in a move (Bite), but no change in a Pokémon.
- All Steel-type moves affect only one Pokémon at a time. Similarly, it is the only type to lack a move that functions differently in Double Battles.
- Prior to Generation VI, Steel was the only type that had a non-neutral type match-up with all of the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or Ghost-type moves.
- Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
- More Pokémon gain the Steel type upon evolving than any other type, with a total of 10.
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