Status move: Difference between revisions
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A '''status move''' | A '''status move''' (Japanese: '''{{tt|変化技|へんかわざ}}''' ''status move'') is one of the three categories of [[move]]s and the only one that does not inflict damage. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], status moves are referred to as '''Other'''. | ||
Status moves include moves that change the [[weather]], inflict [[status condition]]s, or raise or lower the [[stats]] of a Pokémon. | |||
The majority of {{t|Normal}}- and {{type|Psychic}} [[move]]s, as well as the only {{type|???}} move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, there is only one {{type|Dragon}} status move, and there are only two {{type|Fire}} status moves. | |||
== | ==List of moves== | ||
{{movelist/category-head|Status}} | |||
{{movelist/category|1|Acid Armor|Poison|Tough|—|—|40|self|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.}} | |||
{{movelist/category|4|Acupressure|Normal|Tough|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its stats.}} | |||
{{movelist/category|5|After You|Normal|Cute|—|—|15|anyadjacent|The user helps the target and makes it use its move right after the user.}} | |||
{{movelist/category|1|Agility|Psychic|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.}} | |||
{{movelist/category|5|Ally Switch|Psychic|Clever|—|—|10|self|The user teleports using a strange power and switches its place with one of its allies.}} | |||
{{movelist/category|1|Amnesia|Psychic|Cute|—|—|20|self|The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.}} | |||
{{movelist/category|4|Aqua Ring|Water|Beautiful|—|—|20|self|The user envelops itself in a veil made of water. It regains some HP on every turn.}} | |||
{{movelist/category|3|Aromatherapy|Grass|Clever|—|—|5|team|The user releases a soothing scent that heals all status problems affecting the user's party.}} | |||
{{movelist/category|6|Aromatic Mist|Fairy|Beautiful|—|—|20|adjacentally|The user raises the Sp. Def stat of an ally Pokémon with a mysterious aroma.}} | |||
{{movelist/category|3|Assist|Normal|Cute|—|—|20|self|The user hurriedly and randomly uses a move among those known by other Pokémon in the party.}} | |||
{{movelist/category|2|Attract|Normal|Cute|—|100|15|anyadjacent|If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.}} | |||
{{movelist/category|5|Autotomize|Steel|Beautiful|—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}} | |||
{{movelist/category|6|Baby-Doll Eyes|Fairy|Cute|—|100|30|anyadjacent|The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.}} | |||
{{movelist/category|1|Barrier|Psychic|Cool|—|—|30|self|The user throws up a sturdy wall that sharply raises its Defense stat.}} | |||
{{movelist/category|2|Baton Pass|Normal|Cute|—|—|40|self|The user switches places with a party Pokémon in waiting, passing along any stat changes.}} | |||
{{movelist/category|2|Belly Drum|Normal|Cute|—|—|10|self|The user maximizes its Attack stat in exchange for HP equal to half its max HP.}} | |||
{{movelist/category|5|Bestow|Normal|Cute|—|—|15|anyadjacent|The user passes its held item to the target when the target isn't holding an item.}} | |||
{{movelist/category|3|Block|Normal|Cute|—|—|5|anyadjacent|The user blocks the target's way with arms spread wide to prevent escape.}} | |||
{{movelist/category|3|Bulk Up|Fighting|Cool|—|—|20|self|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.}} | |||
{{movelist/category|3|Calm Mind|Psychic|Clever|—|—|20|self|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.}} | |||
{{movelist/category|3|Camouflage|Normal|Clever|—|—|20|self|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.}} | |||
{{movelist/category|4|Captivate|Normal|Cute|—|100|20|anyadjacent|If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.}} | |||
{{movelist/category|6|Celebrate|Normal|Cute|—|—|40|self|The Pokémon congratulates you on your special day!}} | |||
{{movelist/category|3|Charge|Electric|Clever|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.}} | |||
{{movelist/category|2|Charm|Fairy|Cute|—|100|20|anyadjacent|The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.}} | |||
{{movelist/category|5|Coil|Poison|Tough|—|—|20|self|The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.}} | |||
{{movelist/category|6|Confide|Normal|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.}} | |||
{{movelist/category|1|Confuse Ray|Ghost|Clever|—|100|10|anyadjacent|The target is exposed to a sinister ray that triggers confusion.}} | |||
{{movelist/category|1|Conversion|Normal|Beautiful|—|—|30|self|The user changes its type to become the same type as one of its moves.}} | |||
{{movelist/category|2|Conversion 2|Normal|Beautiful|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the attack the opponent used last.}} | |||
{{movelist/category|4|Copycat|Normal|Cute|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}} | |||
{{movelist/category|3|Cosmic Power|Psychic|Beautiful|—|—|20|self|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.}} | |||
{{movelist/category|5|Cotton Guard|Grass|Cute|—|—|10|self|The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.}} | |||
{{movelist/category|2|Cotton Spore|Grass|Beautiful|—|100|40|adjacentfoes|The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.}} | |||
{{movelist/category|6|Crafty Shield|Fairy|Clever|—|—|10|team|The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.}} | |||
{{movelist/category|2|Curse|Ghost|Tough|—|—|10|self|A move that works differently for the Ghost type than for all the other types.}} | |||
{{movelist/category|4|Dark Void|Dark|Clever|—|80|10|adjacentfoes|Opposing Pokémon are dragged into a world of total darkness that makes them sleep.}} | |||
{{movelist/category|4|Defend Order|Bug|Clever|—|—|10|self|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.}} | |||
{{movelist/category|1|Defense Curl|Normal|Cute|—|—|40|self|The user curls up to conceal weak spots and raise its Defense stat.}} | |||
{{movelist/category|4|Defog|Flying|Cool|—|—|15|anyadjacent|A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.}} | |||
{{movelist/category|2|Destiny Bond|Ghost|Clever|—|—|5|self|When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.}} | |||
{{movelist/category|2|Detect|Fighting|Cool|—|—|5|self|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | |||
{{movelist/category|1|Disable|Normal|Clever|—|100|20|anyadjacent|For four turns, this move prevents the target from using the move it last used.}} | |||
{{movelist/category|1|Double Team|Normal|Cool|—|—|15|self|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.}} | |||
{{movelist/category|3|Dragon Dance|Dragon|Cool|—|—|20|self|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.}} | |||
{{movelist/category|6|Eerie Impulse|Electric|Clever|—|100|15|anyadjacent|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.}} | |||
{{movelist/category|6|Electric Terrain|Electric|Clever|—|—|10|all|The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.}} | |||
{{movelist/category|6|Electrify|Electric|Clever|—|—|15|anyadjacent|If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.}} | |||
{{movelist/category|4|Embargo|Dark|Clever|—|100|15|anyadjacent|It prevents the target from using its held item. Its Trainer is also prevented from using items on it.}} | |||
{{movelist/category|2|Encore|Normal|Cute|—|100|5|anyadjacent|The user compels the target to keep using only the move it last used for three turns.}} | |||
{{movelist/category|2|Endure|Normal|Tough|—|—|10|self|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}} | |||
{{movelist/category|5|Entrainment|Normal|Cute|—|100|15|anyadjacent|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}} | |||
{{movelist/category|6|Fairy Lock|Fairy|Clever|—|—|10|all|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.}} | |||
{{movelist/category|3|Fake Tears|Dark|Cute|—|100|20|anyadjacent|The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.}} | |||
{{movelist/category|3|Feather Dance|Flying|Beautiful|—|100|15|anyadjacent|The user covers the target's body with a mass of down that harshly lowers its Attack stat.}} | |||
{{movelist/category|1|Flash|Normal|Beautiful|—|100|20|anyadjacent|The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.}} | |||
{{movelist/category|3|Flatter|Dark|Clever|—|100|15|anyadjacent|Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.}} | |||
{{movelist/category|6|Flower Shield|Fairy|Beautiful|—|—|10|all|The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.}} | |||
{{movelist/category|1|Focus Energy|Normal|Cool|—|—|30|self|The user takes a deep breath and focuses so that critical hits land more easily.}} | |||
{{movelist/category|3|Follow Me|Normal|Cute|—|—|20|self|The user draws attention to itself, making all targets take aim only at the user.}} | |||
{{movelist/category|2|Foresight|Normal|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.}} | |||
{{movelist/category|6|Forest's Curse|Grass|Clever|—|—|20|anyadjacent|The user puts a forest curse on the target. Afflicted targets are now {{t|Grass}} type as well.}} | |||
{{movelist/category|4|Gastro Acid|Poison|Tough|—|100|10|anyadjacent|The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.}} | |||
{{movelist/category|6|Geomancy|Fairy|Beautiful|—|—|10|self|The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.}} | |||
{{movelist/category|1|Glare|Normal|Tough|—|90|30|anyadjacent|The user intimidates the target with the pattern on its belly to cause paralysis.}} | |||
{{movelist/category|3|Grass Whistle|Grass|Clever|—|55|15|anyadjacent|The user plays a pleasant melody that lulls the target into a deep sleep.}} | |||
{{movelist/category|6|Grassy Terrain|Grass|Beautiful|—|—|10|all|The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.}} | |||
{{movelist/category|4|Gravity|Psychic|Clever|—|—|5|all|Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.}} | |||
{{movelist/category|1|Growl|Normal|Cute|—|100|40|adjacentfoes|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.}} | |||
{{movelist/category|1|Growth|Normal|Beautiful|—|—|40|self|The user's body grows all at once, raising the Atk and Sp. Atk stats.}} | |||
{{movelist/category|3|Grudge|Ghost|Tough|—|—|5|self|If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.}} | |||
{{movelist/category|5|Guard Split|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.}} | |||
{{movelist/category|4|Guard Swap|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.}} | |||
{{movelist/category|3|Hail|Ice|Beautiful|—|100|10|all|The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.}} | |||
{{movelist/category|6|Happy Hour|Normal|Cute|—|—|30|team|Using Happy Hour doubles the amount of prize money received after battle.}} | |||
{{movelist/category|1|Harden|Normal|Tough|—|—|30|self|The user stiffens all the muscles in its body to raise its Defense stat.}} | |||
{{movelist/category|1|Haze|Ice|Beautiful|—|100|30|all|The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.}} | |||
{{movelist/category|2|Heal Bell|Normal|Beautiful|—|—|5|team|The user makes a soothing bell chime to heal the status problems of all the party Pokémon.}} | |||
{{movelist/category|4|Heal Block|Psychic|Clever|—|100|15|foes|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.}} | |||
{{movelist/category|4|Heal Order|Bug|Clever|—|—|10|self|The user calls out its underlings to heal it. The user regains up to half of its max HP.}} | |||
{{movelist/category|5|Heal Pulse|Psychic|Beautiful|—|—|10|any|The user emits a healing pulse which restores the target's HP by up to half of its max HP.}} | |||
{{movelist/category|4|Healing Wish|Psychic|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.}} | |||
{{movelist/category|4|Heart Swap|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch stat changes with the target.}} | |||
{{movelist/category|3|Helping Hand|Normal|Clever|—|—|20|adjacentally|The user assists an ally by boosting the power of its attack.}} | |||
{{movelist/category|6|Hold Hands|Normal|Cute|—|—|40|adjacentally|The user and an ally hold hands. This makes them very happy.}} | |||
{{movelist/category|5|Hone Claws|Dark|Cute|—|—|15|self|The user sharpens its claws to boost its Attack stat and accuracy.}} | |||
{{movelist/category|3|Howl|Normal|Cool|—|—|40|self|The user howls loudly to raise its spirit, boosting its Attack stat.}} | |||
{{movelist/category|1|Hypnosis|Psychic|Clever|—|60|20|anyadjacent|The user employs hypnotic suggestion to make the target fall into a deep sleep.}} | |||
{{movelist/category|3|Imprison|Psychic|Clever|—|—|10|foes|If the opponents know any move also known by the user, the opponents are prevented from using it.}} | |||
{{movelist/category|3|Ingrain|Grass|Clever|—|—|20|self|The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.}} | |||
{{movelist/category|6|Ion Deluge|Electric|Beautiful|—|—|25|all|The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.}} | |||
{{movelist/category|3|Iron Defense|Steel|Tough|—|—|15|self|The user hardens its body's surface like iron, sharply raising its Defense stat.}} | |||
{{movelist/category|1|Kinesis|Psychic|Clever|—|80|15|anyadjacent|The user distracts the target by bending a spoon. It lowers the target's accuracy.}} | |||
{{movelist/category|6|King's Shield|Steel|Cool|—|—|10|self|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.}} | |||
{{movelist/category|1|Leech Seed|Grass|Clever|—|90|10|anyadjacent|A seed is planted on the target. It steals some HP from the target every turn.}} | |||
{{movelist/category|1|Leer|Normal|Cool|—|100|30|adjacentfoes|The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.}} | |||
{{movelist/category|1|Light Screen|Psychic|Beautiful|—|—|30|team|A wondrous wall of light is put up to suppress damage from special attacks for five turns.}} | |||
{{movelist/category|2|Lock-On|Normal|Clever|—|—|5|anyadjacent|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | |||
{{movelist/category|1|Lovely Kiss|Normal|Beautiful|—|75|10|anyadjacent|With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.}} | |||
{{movelist/category|4|Lucky Chant|Normal|Cute|—|—|30|team|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.}} | |||
{{movelist/category|4|Lunar Dance|Psychic|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.}} | |||
{{movelist/category|3|Magic Coat|Psychic|Beautiful|—|—|15|self|A barrier reflects back to the target moves like Leech Seed and moves that damage status.}} | |||
{{movelist/category|5|Magic Room|Psychic|Clever|—|—|10|all|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.}} | |||
{{movelist/category|4|Magnet Rise|Electric|Clever|—|—|10|self|The user levitates using electrically generated magnetism for five turns.}} | |||
{{movelist/category|6|Magnetic Flux|Electric|Clever|—|—|20|team|The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.}} | |||
{{movelist/category|6|Mat Block|Fighting|Cool|—|—|15|team|Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.}} | |||
{{movelist/category|4|Me First|Normal|Clever|—|—|20|adjacentfoe|The user tries to cut ahead of the target to steal and use the target's intended move with greater power.}} | |||
{{movelist/category|2|Mean Look|Normal|Beautiful|—|—|5|anyadjacent|The user pins the target with a dark, arresting look. The target becomes unable to flee.}} | |||
{{movelist/category|1|Meditate|Psychic|Beautiful|—|—|40|self|The user meditates to awaken the power deep within its body and raise its Attack stat.}} | |||
{{movelist/category|3|Memento|Dark|Tough|—|—|10|anyadjacent|The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.}} | |||
{{movelist/category|3|Metal Sound|Steel|Clever|—|85|40|anyadjacent|A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.}} | |||
{{movelist/category|1|Metronome|Normal|Cute|—|—|10|self|The user waggles a finger and stimulates its brain into randomly using nearly any move.}} | |||
{{movelist/category|2|Milk Drink|Normal|Cute|—|—|10|self|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.}} | |||
{{movelist/category|1|Mimic|Normal|Cute|—|—|10|anyadjacent|The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.}} | |||
{{movelist/category|2|Mind Reader|Normal|Clever|—|—|5|anyadjacent|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}} | |||
{{movelist/category|1|Minimize|Normal|Cute|—|—|20|self|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}} | |||
{{movelist/category|4|Miracle Eye|Psychic|Clever|—|—|40|anyadjacent|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}} | |||
{{movelist/category|1|Mirror Move|Flying|Clever|—|100|20|anyadjacent|The user counters the target by mimicking the target's last move.}} | |||
{{movelist/category|1|Mist|Ice|Beautiful|—|100|30|team|The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.}} | |||
{{movelist/category|6|Misty Terrain|Fairy|Beautiful|—|—|10|all|The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.}} | |||
{{movelist/category|2|Moonlight|Fairy|Beautiful|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}} | |||
{{movelist/category|2|Morning Sun|Normal|Beautiful|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}} | |||
{{movelist/category|3|Mud Sport|Ground|Cute|—|—|15|all|The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.}} | |||
{{movelist/category|4|Nasty Plot|Dark|Clever|—|—|20|self|The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.}} | |||
{{movelist/category|3|Nature Power|Normal|Beautiful|—|—|20|self|An attack that makes use of nature's power. Its effects vary depending on the user's environment.}} | |||
{{movelist/category|2|Nightmare|Ghost|Clever|—|100|15|anyadjacent|A sleeping target sees a nightmare that inflicts some damage every turn.}} | |||
{{movelist/category|6|Noble Roar|Normal|Tough|—|—|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}} | |||
{{movelist/category|3|Odor Sleuth|Normal|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.}} | |||
{{movelist/category|2|Pain Split|Normal|Clever|—|—|20|anyadjacent|The user adds its HP to the target's HP, then equally shares the combined HP with the target.}} | |||
{{movelist/category|6|Parting Shot|Dark|Cool|—|—|20|anyadjacent|With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.}} | |||
{{movelist/category|2|Perish Song|Normal|Beautiful|—|—|5|all|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.}} | |||
{{movelist/category|6|Play Nice|Normal|Cute|—|—|20|anyadjacent|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.}} | |||
{{movelist/category|1|Poison Gas|Poison|Clever|—|80|40|adjacentfoes|A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.}} | |||
{{movelist/category|1|Poison Powder|Poison|Clever|—|75|35|anyadjacent|The user scatters a cloud of poisonous dust on the target. It may poison the target.}} | |||
{{movelist/category|6|Powder|Bug|Clever|—|—|20|anyadjacent|The user covers the target in a powder that explodes and damages the target if it uses a {{type|Fire}} move.}} | |||
{{movelist/category|5|Power Split|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.}} | |||
{{movelist/category|4|Power Swap|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.}} | |||
{{movelist/category|4|Power Trick|Psychic|Clever|—|—|10|self|The user employs its psychic power to switch its Attack with its Defense stat.}} | |||
{{movelist/category|2|Protect|Normal|Cute|—|—|10|self|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | |||
{{movelist/category|3|Psych Up|Normal|Clever|—|—|10|anyadjacent|The user hypnotizes itself into copying any stat change made by the target.}} | |||
{{movelist/category|4|Psycho Shift|Psychic|Clever|—|90|10|anyadjacent|Using its psychic power of suggestion, the user transfers its status problems to the target.}} | |||
{{movelist/category|5|Quash|Dark|Clever|—|100|15|anyadjacent|The user suppresses the target and makes its move go last.}} | |||
{{movelist/category|5|Quick Guard|Fighting|Cool|—|—|15|team|The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.}} | |||
{{movelist/category|5|Quiver Dance|Bug|Beautiful|—|—|20|self|The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.}} | |||
{{movelist/category|5|Rage Powder|Bug|Clever|—|—|20|self|The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.}} | |||
{{movelist/category|2|Rain Dance|Water|Beautiful|—|—|5|all|The user summons a heavy rain that falls for five turns, powering up Water-type moves.}} | |||
{{movelist/category|1|Recover|Normal|Clever|—|—|10|self|Restoring its own cells, the user restores its own HP by half of its max HP.}} | |||
{{movelist/category|3|Recycle|Normal|Clever|—|—|10|self|The user recycles a held item that has been used in battle so it can be used again.}} | |||
{{movelist/category|1|Reflect|Psychic|Clever|—|—|20|team|A wondrous wall of light is put up to suppress damage from physical attacks for five turns.}} | |||
{{movelist/category|5|Reflect Type|Normal|Clever|—|—|15|anyadjacent|The user reflects the target's type, making it the same type as the target.}} | |||
{{movelist/category|3|Refresh|Normal|Cute|—|—|20|self|The user rests to cure itself of a poisoning, burn, or paralysis.}} | |||
{{movelist/category|1|Rest|Psychic|Cute|—|—|10|self|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}} | |||
{{movelist/category|1|Roar|Normal|Cool|—|100|20|anyadjacent|The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.}} | |||
{{movelist/category|4|Rock Polish|Rock|Tough|—|—|20|self|The user polishes its body to reduce drag. It can sharply raise the Speed stat.}} | |||
{{movelist/category|3|Role Play|Psychic|Cute|—|—|10|anyadjacent|The user mimics the target completely, copying the target's natural Ability.}} | |||
{{movelist/category|4|Roost|Flying|Clever|—|—|10|self|The user lands and rests its body. It restores the user's HP by up to half of its max HP.}} | |||
{{movelist/category|6|Rototiller|Ground|Tough|—|—|10|all|Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of {{type|Grass}} Pokémon.}} | |||
{{movelist/category|2|Safeguard|Normal|Beautiful|—|—|25|team|The user creates a protective field that prevents status problems for five turns.}} | |||
{{movelist/category|1|Sand Attack|Ground|Cute|—|100|15|anyadjacent|Sand is hurled in the target's face, reducing its accuracy.}} | |||
{{movelist/category|2|Sandstorm|Rock|Tough|—|—|20|all|A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.}} | |||
{{movelist/category|2|Scary Face|Normal|Tough|—|100|10|anyadjacent|The user frightens the target with a scary face to harshly reduce its Speed stat.}} | |||
{{movelist/category|1|Screech|Normal|Clever|—|85|40|anyadjacent|An earsplitting screech harshly reduces the target's Defense stat.}} | |||
{{movelist/category|1|Sharpen|Normal|Cute|—|—|30|self|The user reduces its polygon count to make itself more jagged, raising the Attack stat.}} | |||
{{movelist/category|5|Shell Smash|Normal|Tough|—|—|15|self|The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.}} | |||
{{movelist/category|5|Shift Gear|Steel|Clever|—|—|10|self|The user rotates its gears, raising its Attack and sharply raising its Speed.}} | |||
{{movelist/category|5|Simple Beam|Normal|Cute|—|100|15|anyadjacent|The user's mysterious psychic wave changes the target's Ability to Simple.}} | |||
{{movelist/category|1|Sing|Normal|Cute|—|55|15|anyadjacent|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.}} | |||
{{movelist/category|2|Sketch|Normal|Clever|—|—|1|anyadjacent|It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.}} | |||
{{movelist/category|3|Skill Swap|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to exchange Abilities with the target.}} | |||
{{movelist/category|3|Slack Off|Normal|Cute|—|—|10|self|The user slacks off, restoring its own HP by up to half of its maximum HP.}} | |||
{{movelist/category|1|Sleep Powder|Grass|Clever|—|75|15|anyadjacent|The user scatters a big cloud of sleep-inducing dust around the target.}} | |||
{{movelist/category|2|Sleep Talk|Normal|Cute|—|—|10|self|While it is asleep, the user randomly uses one of the moves it knows.}} | |||
{{movelist/category|1|Smokescreen|Normal|Clever|—|100|20|anyadjacent|The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.}} | |||
{{movelist/category|3|Snatch|Dark|Clever|—|—|10|self|The user steals the effects of any healing or stat-changing move the opponent attempts to use.}} | |||
{{movelist/category|5|Soak|Water|Cute|—|100|20|anyadjacent|The user shoots a torrent of water at the target and changes the target's type to Water.}} | |||
{{movelist/category|1|Soft-Boiled|Normal|Cute|—|—|10|self|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.}} | |||
{{movelist/category|2|Spider Web|Bug|Clever|—|—|10|anyadjacent|The user ensnares the target with thin, gooey silk so it can't flee from battle.}} | |||
{{movelist/category|2|Spikes|Ground|Clever|—|—|20|foes|The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.}} | |||
{{movelist/category|6|Spiky Shield|Grass|Tough|—|100|15|self|In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.}} | |||
{{movelist/category|2|Spite|Ghost|Tough|—|100|10|anyadjacent|The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.}} | |||
{{movelist/category|1|Splash|Normal|Cute|—|—|40|self|The user just flops and splashes around to no effect at all...}} | |||
{{movelist/category|1|Spore|Grass|Beautiful|—|100|15|anyadjacent|The user scatters bursts of spores that induce sleep.}} | |||
{{movelist/category|4|Stealth Rock|Rock|Cool|—|—|20|foes|The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.}} | |||
{{movelist/category|6|Sticky Web|Bug|Tough|—|—|20|foes|The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.}} | |||
{{movelist/category|3|Stockpile|Normal|Tough|—|—|20|self|The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.}} | |||
{{movelist/category|1|String Shot|Bug|Clever|—|95|40|adjacentfoes|The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.}} | |||
{{movelist/category|1|Stun Spore|Grass|Clever|—|75|30|anyadjacent|The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.}} | |||
{{movelist/category|1|Substitute|Normal|Cute|—|—|10|self|The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.}} | |||
{{movelist/category|2|Sunny Day|Fire|Beautiful|—|—|5|all|The user intensifies the sun for five turns, powering up Fire-type moves.}} | |||
{{movelist/category|1|Supersonic|Normal|Clever|—|55|20|anyadjacent|The user generates odd sound waves from its body. It may confuse the target.}} | |||
{{movelist/category|2|Swagger|Normal|Cute|—|90|15|anyadjacent|The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.}} | |||
{{movelist/category|3|Swallow|Normal|Tough|—|—|10|self|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.}} | |||
{{movelist/category|2|Sweet Kiss|Fairy|Cute|—|75|10|anyadjacent|The user kisses the target with a sweet, angelic cuteness that causes confusion.}} | |||
{{movelist/category|2|Sweet Scent|Normal|Cute|—|100|20|adjacentfoes|A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.}} | |||
{{movelist/category|4|Switcheroo|Dark|Clever|—|100|10|anyadjacent|The user trades held items with the target faster than the eye can follow.}} | |||
{{movelist/category|1|Swords Dance|Normal|Beautiful|—|—|30|self|A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.}} | |||
{{movelist/category|2|Synthesis|Grass|Clever|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}} | |||
{{movelist/category|3|Tail Glow|Bug|Beautiful|—|—|20|self|The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.}} | |||
{{movelist/category|1|Tail Whip|Normal|Cute|—|100|30|adjacentfoes|The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.}} | |||
{{movelist/category|4|Tailwind|Flying|Cool|—|—|30|team|The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.}} | |||
{{movelist/category|3|Taunt|Dark|Clever|—|100|20|anyadjacent|The target is taunted into a rage that allows it to use only attack moves for three turns.}} | |||
{{movelist/category|3|Teeter Dance|Normal|Cute|—|100|20|alladjacent|The user performs a wobbly dance that confuses the Pokémon around it.}} | |||
{{movelist/category|5|Telekinesis|Psychic|Clever|—|—|15|anyadjacent|The user makes the target float with its psychic power. The target is easier to hit for three turns.}} | |||
{{movelist/category|1|Teleport|Psychic|Cool|—|—|20|self|Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.}} | |||
{{movelist/category|1|Thunder Wave|Electric|Cool|—|100|20|anyadjacent|A weak electric charge is launched at the target. It causes paralysis if it hits.}} | |||
{{movelist/category|3|Tickle|Normal|Cute|—|100|20|anyadjacent|The user tickles the target into laughing, reducing its Attack and Defense stats.}} | |||
{{movelist/category|6|Topsy-Turvy|Dark|Clever|—|—|20|anyadjacent|All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.}} | |||
{{movelist/category|3|Torment|Dark|Tough|—|100|15|anyadjacent|The user torments and enrages the target, making it incapable of using the same move twice in a row.}} | |||
{{movelist/category|1|Toxic|Poison|Clever|—|90|10|anyadjacent|A move that leaves the target badly poisoned. Its poison damage worsens every turn.}} | |||
{{movelist/category|4|Toxic Spikes|Poison|Clever|—|—|20|foes|The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.}} | |||
{{movelist/category|1|Transform|Normal|Clever|—|—|10|anyadjacent|The user transforms into a copy of the target right down to having the same move set.}} | |||
{{movelist/category|3|Trick|Psychic|Clever|—|100|10|anyadjacent|The user catches the target off guard and swaps its held item with its own.}} | |||
{{movelist/category|4|Trick Room|Psychic|Clever|—|—|5|all|The user creates a bizarre area in which slower Pokémon get to move first for five turns.}} | |||
{{movelist/category|6|Trick-or-Treat|Ghost|Cute|—|100|20|anyadjacent|The user takes the target trick-or-treating. This adds Ghost type to the target's type.}} | |||
{{movelist/category|6|Venom Drench|Poison|Clever|—|—|20|adjacentfoes|Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.}} | |||
{{movelist/category|3|Water Sport|Water|Cute|—|—|15|all|The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.}} | |||
{{movelist/category|1|Whirlwind|Normal|Clever|—|100|20|anyadjacent|The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.}} | |||
{{movelist/category|5|Wide Guard|Rock|Tough|—|—|10|team|The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises.}} | |||
{{movelist/category|3|Will-O-Wisp|Fire|Beautiful|—|75|15|anyadjacent|The user shoots a sinister, bluish-white flame at the target to inflict a burn.}} | |||
{{movelist/category|3|Wish|Normal|Cute|—|—|10|self|One turn after this move is used, the target's HP is restored by half the user's maximum HP.}} | |||
{{movelist/category|1|Withdraw|Water|Cute|—|—|40|self|The user withdraws its body into its hard shell, raising its Defense stat.}} | |||
{{movelist/category|5|Wonder Room|Psychic|Clever|—|—|10|all|The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.}} | |||
{{movelist/category|5|Work Up|Normal|Tough|—|—|30|self|The user is roused, and its Attack and Sp. Atk stats increase.}} | |||
{{movelist/category|4|Worry Seed|Grass|Clever|—|100|10|anyadjacent|A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.}} | |||
{{movelist/category|3|Yawn|Normal|Cute|—|—|10|anyadjacent|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}}{{movelist/category-foot|Status}} | |||
{{m|Explosion}} is a Status move in [[Pokémon Super Mystery Dungeon]]. | |||
=== | ===Shadow moves=== | ||
The following [[Shadow move]]s are status moves: | |||
{{movelist/category-head/shadow}} | |||
{{movelist/category/shadow|XD|Shadow Down|—|100|foes|A shadowy aura sharply cuts the foe's Defense.}} | |||
{{movelist/category/shadow|XD|Shadow Half|—|100|all|A shadowy aura's energy cuts everyone's HP by half.}} | |||
{{movelist/category/shadow|XD|Shadow Hold|—|80|foes|The opponent Pokémon cannot escape.}} | |||
{{movelist/category/shadow|XD|Shadow Mist|—|100|foes|A shadowy aura sharply cuts the foe's evasiveness.}} | |||
{{movelist/category/shadow|XD|Shadow Panic|—|60|foes|A shadowy aura emanates to cause a confuse condition.}} | |||
{{movelist/category/shadow|XD|Shadow Shed|—|100|all|A shadowy aura eliminates Reflect and similar moves.}} | |||
{{movelist/category/shadow|XD|Shadow Sky|—|100|all|Darkness hurts all but Shadow Pokémon for 5 turns.}} | |||
{{movelist/category-foot|XD}} | |||
==In other languages== | |||
{{langtable|color={{status color light}}|bordercolor={{status color dark}} | |||
|fr=Attaque de statut | |||
{{ | |de=Status-Attacke | ||
{{ | |it=Mossa di stato | ||
{{ | |es=Ataque de estado | ||
|ko=변화 기술 ''status move'' | |||
}} | |||
==See also== | ==See also== | ||
*[[:Category:Status moves]] | *[[:Category:Status moves]] | ||
{{ | {{-}} | ||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Revision as of 00:57, 30 November 2015
Damage categories | |||
---|---|---|---|
Physical | |||
Special | |||
Status |
A status move (Japanese: 変化技 status move) is one of the three categories of moves and the only one that does not inflict damage. In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, status moves are referred to as Other.
Status moves include moves that change the weather, inflict status conditions, or raise or lower the stats of a Pokémon.
The majority of Normal- and Psychic-type moves, as well as the only ???-type move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, there is only one Dragon-type status move, and there are only two Fire-type status moves.
List of moves
Gen | Move | Type | Contest | Power | Accuracy | PP | Target | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Acid Armor | Poison | Tough | — | —% | 40 (max 64) |
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||||
IV | Acupressure | Normal | Tough | — | —% | 30 (max 48) |
|
The user applies pressure to stress points, sharply boosting one of its stats. | |||||||||
V | After You | Normal | Cute | — | —% | 15 (max 24) |
|
The user helps the target and makes it use its move right after the user. | |||||||||
I | Agility | Psychic | Cool | — | —% | 30 (max 48) |
|
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
V | Ally Switch | Psychic | Clever | — | —% | 10 (max 16) |
|
The user teleports using a strange power and switches its place with one of its allies. | |||||||||
I | Amnesia | Psychic | Cute | — | —% | 20 (max 32) |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
IV | Aqua Ring | Water | Beautiful | — | —% | 20 (max 32) |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
III | Aromatherapy | Grass | Clever | — | —% | 5 (max 8) |
|
The user releases a soothing scent that heals all status problems affecting the user's party. | |||||||||
VI | Aromatic Mist | Fairy | Beautiful | — | —% | 20 (max 32) |
|
The user raises the Sp. Def stat of an ally Pokémon with a mysterious aroma. | |||||||||
III | Assist | Normal | Cute | — | —% | 20 (max 32) |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |||||||||
II | Attract | Normal | Cute | — | 100% | 15 (max 24) |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
V | Autotomize | Steel | Beautiful | — | —% | 15 (max 24) |
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||
VI | Baby-Doll Eyes | Fairy | Cute | — | 100% | 30 (max 48) |
|
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |||||||||
I | Barrier | Psychic | Cool | — | —% | 30 (max 48) |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
II | Baton Pass | Normal | Cute | — | —% | 40 (max 64) |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
II | Belly Drum | Normal | Cute | — | —% | 10 (max 16) |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||||
V | Bestow | Normal | Cute | — | —% | 15 (max 24) |
|
The user passes its held item to the target when the target isn't holding an item. | |||||||||
III | Block | Normal | Cute | — | —% | 5 (max 8) |
|
The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
III | Bulk Up | Fighting | Cool | — | —% | 20 (max 32) |
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||
III | Calm Mind | Psychic | Clever | — | —% | 20 (max 32) |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
III | Camouflage | Normal | Clever | — | —% | 20 (max 32) |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||||
IV | Captivate | Normal | Cute | — | 100% | 20 (max 32) |
|
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
VI | Celebrate | Normal | Cute | — | —% | 40 (max 64) |
|
The Pokémon congratulates you on your special day! | |||||||||
III | Charge | Electric | Clever | — | —% | 20 (max 32) |
|
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |||||||||
II | Charm | Fairy | Cute | — | 100% | 20 (max 32) |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||||
V | Coil | Poison | Tough | — | —% | 20 (max 32) |
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||||||||
VI | Confide | Normal | Cute | — | —% | 20 (max 32) |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. | |||||||||
I | Confuse Ray | Ghost | Clever | — | 100% | 10 (max 16) |
|
The target is exposed to a sinister ray that triggers confusion. | |||||||||
I | Conversion | Normal | Beautiful | — | —% | 30 (max 48) |
|
The user changes its type to become the same type as one of its moves. | |||||||||
II | Conversion 2 | Normal | Beautiful | — | —% | 30 (max 48) |
|
The user changes its type to make itself resistant to the type of the attack the opponent used last. | |||||||||
IV | Copycat | Normal | Cute | — | —% | 20 (max 32) |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
III | Cosmic Power | Psychic | Beautiful | — | —% | 20 (max 32) |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
V | Cotton Guard | Grass | Cute | — | —% | 10 (max 16) |
|
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | |||||||||
II | Cotton Spore | Grass | Beautiful | — | 100% | 40 (max 64) |
|
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | |||||||||
VI | Crafty Shield | Fairy | Clever | — | —% | 10 (max 16) |
|
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||||||||
II | Curse | Ghost | Tough | — | —% | 10 (max 16) |
|
A move that works differently for the Ghost type than for all the other types. | |||||||||
IV | Dark Void | Dark | Clever | — | 80% | 10 (max 16) |
|
Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | |||||||||
IV | Defend Order | Bug | Clever | — | —% | 10 (max 16) |
|
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | |||||||||
I | Defense Curl | Normal | Cute | — | —% | 40 (max 64) |
|
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
IV | Defog | Flying | Cool | — | —% | 15 (max 24) |
|
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. | |||||||||
II | Destiny Bond | Ghost | Clever | — | —% | 5 (max 8) |
|
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |||||||||
II | Detect | Fighting | Cool | — | —% | 5 (max 8) |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
I | Disable | Normal | Clever | — | 100% | 20 (max 32) |
|
For four turns, this move prevents the target from using the move it last used. | |||||||||
I | Double Team | Normal | Cool | — | —% | 15 (max 24) |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
III | Dragon Dance | Dragon | Cool | — | —% | 20 (max 32) |
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | |||||||||
VI | Eerie Impulse | Electric | Clever | — | 100% | 15 (max 24) |
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
VI | Electric Terrain | Electric | Clever | — | —% | 10 (max 16) |
|
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep. | |||||||||
VI | Electrify | Electric | Clever | — | —% | 15 (max 24) |
|
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | |||||||||
IV | Embargo | Dark | Clever | — | 100% | 15 (max 24) |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
II | Encore | Normal | Cute | — | 100% | 5 (max 8) |
|
The user compels the target to keep using only the move it last used for three turns. | |||||||||
II | Endure | Normal | Tough | — | —% | 10 (max 16) |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
V | Entrainment | Normal | Cute | — | 100% | 15 (max 24) |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||||||
VI | Fairy Lock | Fairy | Clever | — | —% | 10 (max 16) |
|
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | |||||||||
III | Fake Tears | Dark | Cute | — | 100% | 20 (max 32) |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
III | Feather Dance | Flying | Beautiful | — | 100% | 15 (max 24) |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |||||||||
I | Flash | Normal | Beautiful | — | 100% | 20 (max 32) |
|
The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
III | Flatter | Dark | Clever | — | 100% | 15 (max 24) |
|
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | |||||||||
VI | Flower Shield | Fairy | Beautiful | — | —% | 10 (max 16) |
|
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | |||||||||
I | Focus Energy | Normal | Cool | — | —% | 30 (max 48) |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
III | Follow Me | Normal | Cute | — | —% | 20 (max 32) |
|
The user draws attention to itself, making all targets take aim only at the user. | |||||||||
II | Foresight | Normal | Clever | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
VI | Forest's Curse | Grass | Clever | — | —% | 20 (max 32) |
|
The user puts a forest curse on the target. Afflicted targets are now Grass type as well. | |||||||||
IV | Gastro Acid | Poison | Tough | — | 100% | 10 (max 16) |
|
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |||||||||
VI | Geomancy | Fairy | Beautiful | — | —% | 10 (max 16) |
|
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | |||||||||
I | Glare | Normal | Tough | — | 90% | 30 (max 48) |
|
The user intimidates the target with the pattern on its belly to cause paralysis. | |||||||||
III | Grass Whistle | Grass | Clever | — | 55% | 15 (max 24) |
|
The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||||
VI | Grassy Terrain | Grass | Beautiful | — | —% | 10 (max 16) |
|
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | |||||||||
IV | Gravity | Psychic | Clever | — | —% | 5 (max 8) |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||||||
I | Growl | Normal | Cute | — | 100% | 40 (max 64) |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
I | Growth | Normal | Beautiful | — | —% | 40 (max 64) |
|
The user's body grows all at once, raising the Atk and Sp. Atk stats. | |||||||||
III | Grudge | Ghost | Tough | — | —% | 5 (max 8) |
|
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||
V | Guard Split | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | |||||||||
IV | Guard Swap | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | |||||||||
III | Hail | Ice | Beautiful | — | 100% | 10 (max 16) |
|
The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
VI | Happy Hour | Normal | Cute | — | —% | 30 (max 48) |
|
Using Happy Hour doubles the amount of prize money received after battle. | |||||||||
I | Harden | Normal | Tough | — | —% | 30 (max 48) |
|
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
I | Haze | Ice | Beautiful | — | 100% | 30 (max 48) |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
II | Heal Bell | Normal | Beautiful | — | —% | 5 (max 8) |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
IV | Heal Block | Psychic | Clever | — | 100% | 15 (max 24) |
|
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
IV | Heal Order | Bug | Clever | — | —% | 10 (max 16) |
|
The user calls out its underlings to heal it. The user regains up to half of its max HP. | |||||||||
V | Heal Pulse | Psychic | Beautiful | — | —% | 10 (max 16) |
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP. | |||||||||
IV | Healing Wish | Psychic | Beautiful | — | —% | 10 (max 16) |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |||||||||
IV | Heart Swap | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch stat changes with the target. | |||||||||
III | Helping Hand | Normal | Clever | — | —% | 20 (max 32) |
|
The user assists an ally by boosting the power of its attack. | |||||||||
VI | Hold Hands | Normal | Cute | — | —% | 40 (max 64) |
|
The user and an ally hold hands. This makes them very happy. | |||||||||
V | Hone Claws | Dark | Cute | — | —% | 15 (max 24) |
|
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
III | Howl | Normal | Cool | — | —% | 40 (max 64) |
|
The user howls loudly to raise its spirit, boosting its Attack stat. | |||||||||
I | Hypnosis | Psychic | Clever | — | 60% | 20 (max 32) |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
III | Imprison | Psychic | Clever | — | —% | 10 (max 16) |
|
If the opponents know any move also known by the user, the opponents are prevented from using it. | |||||||||
III | Ingrain | Grass | Clever | — | —% | 20 (max 32) |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |||||||||
VI | Ion Deluge | Electric | Beautiful | — | —% | 25 (max 40) |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |||||||||
III | Iron Defense | Steel | Tough | — | —% | 15 (max 24) |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
I | Kinesis | Psychic | Clever | — | 80% | 15 (max 24) |
|
The user distracts the target by bending a spoon. It lowers the target's accuracy. | |||||||||
VI | King's Shield | Steel | Cool | — | —% | 10 (max 16) |
|
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | |||||||||
I | Leech Seed | Grass | Clever | — | 90% | 10 (max 16) |
|
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
I | Leer | Normal | Cool | — | 100% | 30 (max 48) |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
I | Light Screen | Psychic | Beautiful | — | —% | 30 (max 48) |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
II | Lock-On | Normal | Clever | — | —% | 5 (max 8) |
|
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |||||||||
I | Lovely Kiss | Normal | Beautiful | — | 75% | 10 (max 16) |
|
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | |||||||||
IV | Lucky Chant | Normal | Cute | — | —% | 30 (max 48) |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |||||||||
IV | Lunar Dance | Psychic | Beautiful | — | —% | 10 (max 16) |
|
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | |||||||||
III | Magic Coat | Psychic | Beautiful | — | —% | 15 (max 24) |
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||||
V | Magic Room | Psychic | Clever | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||||
IV | Magnet Rise | Electric | Clever | — | —% | 10 (max 16) |
|
The user levitates using electrically generated magnetism for five turns. | |||||||||
VI | Magnetic Flux | Electric | Clever | — | —% | 20 (max 32) |
|
The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |||||||||
VI | Mat Block | Fighting | Cool | — | —% | 15 (max 24) |
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |||||||||
IV | Me First | Normal | Clever | — | —% | 20 (max 32) |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |||||||||
II | Mean Look | Normal | Beautiful | — | —% | 5 (max 8) |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
I | Meditate | Psychic | Beautiful | — | —% | 40 (max 64) |
|
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
III | Memento | Dark | Tough | — | —% | 10 (max 16) |
|
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | |||||||||
III | Metal Sound | Steel | Clever | — | 85% | 40 (max 64) |
|
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
I | Metronome | Normal | Cute | — | —% | 10 (max 16) |
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
II | Milk Drink | Normal | Cute | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | |||||||||
I | Mimic | Normal | Cute | — | —% | 10 (max 16) |
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
II | Mind Reader | Normal | Clever | — | —% | 5 (max 8) |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||||||
I | Minimize | Normal | Cute | — | —% | 20 (max 32) |
|
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
IV | Miracle Eye | Psychic | Clever | — | —% | 40 (max 64) |
|
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | |||||||||
I | Mirror Move | Flying | Clever | — | 100% | 20 (max 32) |
|
The user counters the target by mimicking the target's last move. | |||||||||
I | Mist | Ice | Beautiful | — | 100% | 30 (max 48) |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
VI | Misty Terrain | Fairy | Beautiful | — | —% | 10 (max 16) |
|
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. | |||||||||
II | Moonlight | Fairy | Beautiful | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
II | Morning Sun | Normal | Beautiful | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
III | Mud Sport | Ground | Cute | — | —% | 15 (max 24) |
|
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | |||||||||
IV | Nasty Plot | Dark | Clever | — | —% | 20 (max 32) |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |||||||||
III | Nature Power | Normal | Beautiful | — | —% | 20 (max 32) |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||
II | Nightmare | Ghost | Clever | — | 100% | 15 (max 24) |
|
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
VI | Noble Roar | Normal | Tough | — | —% | 30 (max 48) |
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |||||||||
III | Odor Sleuth | Normal | Clever | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
II | Pain Split | Normal | Clever | — | —% | 20 (max 32) |
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||||||
VI | Parting Shot | Dark | Cool | — | —% | 20 (max 32) |
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. | |||||||||
II | Perish Song | Normal | Beautiful | — | —% | 5 (max 8) |
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
VI | Play Nice | Normal | Cute | — | —% | 20 (max 32) |
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
I | Poison Gas | Poison | Clever | — | 80% | 40 (max 64) |
|
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | |||||||||
I | Poison Powder | Poison | Clever | — | 75% | 35 (max 56) |
|
The user scatters a cloud of poisonous dust on the target. It may poison the target. | |||||||||
VI | Powder | Bug | Clever | — | —% | 20 (max 32) |
|
The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. | |||||||||
V | Power Split | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | |||||||||
IV | Power Swap | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | |||||||||
IV | Power Trick | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch its Attack with its Defense stat. | |||||||||
II | Protect | Normal | Cute | — | —% | 10 (max 16) |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
III | Psych Up | Normal | Clever | — | —% | 10 (max 16) |
|
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
IV | Psycho Shift | Psychic | Clever | — | 90% | 10 (max 16) |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
V | Quash | Dark | Clever | — | 100% | 15 (max 24) |
|
The user suppresses the target and makes its move go last. | |||||||||
V | Quick Guard | Fighting | Cool | — | —% | 15 (max 24) |
|
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |||||||||
V | Quiver Dance | Bug | Beautiful | — | —% | 20 (max 32) |
|
The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. | |||||||||
V | Rage Powder | Bug | Clever | — | —% | 20 (max 32) |
|
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |||||||||
II | Rain Dance | Water | Beautiful | — | —% | 5 (max 8) |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
I | Recover | Normal | Clever | — | —% | 10 (max 16) |
|
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
III | Recycle | Normal | Clever | — | —% | 10 (max 16) |
|
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
I | Reflect | Psychic | Clever | — | —% | 20 (max 32) |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
V | Reflect Type | Normal | Clever | — | —% | 15 (max 24) |
|
The user reflects the target's type, making it the same type as the target. | |||||||||
III | Refresh | Normal | Cute | — | —% | 20 (max 32) |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||||
I | Rest | Psychic | Cute | — | —% | 10 (max 16) |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
I | Roar | Normal | Cool | — | 100% | 20 (max 32) |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
IV | Rock Polish | Rock | Tough | — | —% | 20 (max 32) |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |||||||||
III | Role Play | Psychic | Cute | — | —% | 10 (max 16) |
|
The user mimics the target completely, copying the target's natural Ability. | |||||||||
IV | Roost | Flying | Clever | — | —% | 10 (max 16) |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
VI | Rototiller | Ground | Tough | — | —% | 10 (max 16) |
|
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |||||||||
II | Safeguard | Normal | Beautiful | — | —% | 25 (max 40) |
|
The user creates a protective field that prevents status problems for five turns. | |||||||||
I | Sand Attack | Ground | Cute | — | 100% | 15 (max 24) |
|
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
II | Sandstorm | Rock | Tough | — | —% | 20 (max 32) |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
II | Scary Face | Normal | Tough | — | 100% | 10 (max 16) |
|
The user frightens the target with a scary face to harshly reduce its Speed stat. | |||||||||
I | Screech | Normal | Clever | — | 85% | 40 (max 64) |
|
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
I | Sharpen | Normal | Cute | — | —% | 30 (max 48) |
|
The user reduces its polygon count to make itself more jagged, raising the Attack stat. | |||||||||
V | Shell Smash | Normal | Tough | — | —% | 15 (max 24) |
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | |||||||||
V | Shift Gear | Steel | Clever | — | —% | 10 (max 16) |
|
The user rotates its gears, raising its Attack and sharply raising its Speed. | |||||||||
V | Simple Beam | Normal | Cute | — | 100% | 15 (max 24) |
|
The user's mysterious psychic wave changes the target's Ability to Simple. | |||||||||
I | Sing | Normal | Cute | — | 55% | 15 (max 24) |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
II | Sketch | Normal | Clever | — | —% | 1 (max 1) |
|
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | |||||||||
III | Skill Swap | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to exchange Abilities with the target. | |||||||||
III | Slack Off | Normal | Cute | — | —% | 10 (max 16) |
|
The user slacks off, restoring its own HP by up to half of its maximum HP. | |||||||||
I | Sleep Powder | Grass | Clever | — | 75% | 15 (max 24) |
|
The user scatters a big cloud of sleep-inducing dust around the target. | |||||||||
II | Sleep Talk | Normal | Cute | — | —% | 10 (max 16) |
|
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
I | Smokescreen | Normal | Clever | — | 100% | 20 (max 32) |
|
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | |||||||||
III | Snatch | Dark | Clever | — | —% | 10 (max 16) |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
V | Soak | Water | Cute | — | 100% | 20 (max 32) |
|
The user shoots a torrent of water at the target and changes the target's type to Water. | |||||||||
I | Soft-Boiled | Normal | Cute | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | |||||||||
II | Spider Web | Bug | Clever | — | —% | 10 (max 16) |
|
The user ensnares the target with thin, gooey silk so it can't flee from battle. | |||||||||
II | Spikes | Ground | Clever | — | —% | 20 (max 32) |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||||||
VI | Spiky Shield | Grass | Tough | — | 100% | 15 (max 24) |
|
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | |||||||||
II | Spite | Ghost | Tough | — | 100% | 10 (max 16) |
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
I | Splash | Normal | Cute | — | —% | 40 (max 64) |
|
The user just flops and splashes around to no effect at all... | |||||||||
I | Spore | Grass | Beautiful | — | 100% | 15 (max 24) |
|
The user scatters bursts of spores that induce sleep. | |||||||||
IV | Stealth Rock | Rock | Cool | — | —% | 20 (max 32) |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |||||||||
VI | Sticky Web | Bug | Tough | — | —% | 20 (max 32) |
|
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | |||||||||
III | Stockpile | Normal | Tough | — | —% | 20 (max 32) |
|
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
I | String Shot | Bug | Clever | — | 95% | 40 (max 64) |
|
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. | |||||||||
I | Stun Spore | Grass | Clever | — | 75% | 30 (max 48) |
|
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | |||||||||
I | Substitute | Normal | Cute | — | —% | 10 (max 16) |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
II | Sunny Day | Fire | Beautiful | — | —% | 5 (max 8) |
|
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
I | Supersonic | Normal | Clever | — | 55% | 20 (max 32) |
|
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
II | Swagger | Normal | Cute | — | 90% | 15 (max 24) |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
III | Swallow | Normal | Tough | — | —% | 10 (max 16) |
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
II | Sweet Kiss | Fairy | Cute | — | 75% | 10 (max 16) |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
II | Sweet Scent | Normal | Cute | — | 100% | 20 (max 32) |
|
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||
IV | Switcheroo | Dark | Clever | — | 100% | 10 (max 16) |
|
The user trades held items with the target faster than the eye can follow. | |||||||||
I | Swords Dance | Normal | Beautiful | — | —% | 30 (max 48) |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
II | Synthesis | Grass | Clever | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
III | Tail Glow | Bug | Beautiful | — | —% | 20 (max 32) |
|
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | |||||||||
I | Tail Whip | Normal | Cute | — | 100% | 30 (max 48) |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
IV | Tailwind | Flying | Cool | — | —% | 30 (max 48) |
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | |||||||||
III | Taunt | Dark | Clever | — | 100% | 20 (max 32) |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
III | Teeter Dance | Normal | Cute | — | 100% | 20 (max 32) |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |||||||||
V | Telekinesis | Psychic | Clever | — | —% | 15 (max 24) |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
I | Teleport | Psychic | Cool | — | —% | 20 (max 32) |
|
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
I | Thunder Wave | Electric | Cool | — | 100% | 20 (max 32) |
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A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
III | Tickle | Normal | Cute | — | 100% | 20 (max 32) |
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The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||||
VI | Topsy-Turvy | Dark | Clever | — | —% | 20 (max 32) |
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All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |||||||||
III | Torment | Dark | Tough | — | 100% | 15 (max 24) |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
I | Toxic | Poison | Clever | — | 90% | 10 (max 16) |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
IV | Toxic Spikes | Poison | Clever | — | —% | 20 (max 32) |
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The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | |||||||||
I | Transform | Normal | Clever | — | —% | 10 (max 16) |
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The user transforms into a copy of the target right down to having the same move set. | |||||||||
III | Trick | Psychic | Clever | — | 100% | 10 (max 16) |
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The user catches the target off guard and swaps its held item with its own. | |||||||||
IV | Trick Room | Psychic | Clever | — | —% | 5 (max 8) |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
VI | Trick-or-Treat | Ghost | Cute | — | 100% | 20 (max 32) |
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The user takes the target trick-or-treating. This adds Ghost type to the target's type. | |||||||||
VI | Venom Drench | Poison | Clever | — | —% | 20 (max 32) |
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Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |||||||||
III | Water Sport | Water | Cute | — | —% | 15 (max 24) |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
I | Whirlwind | Normal | Clever | — | 100% | 20 (max 32) |
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The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
V | Wide Guard | Rock | Tough | — | —% | 10 (max 16) |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises. | |||||||||
III | Will-O-Wisp | Fire | Beautiful | — | 75% | 15 (max 24) |
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The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
III | Wish | Normal | Cute | — | —% | 10 (max 16) |
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One turn after this move is used, the target's HP is restored by half the user's maximum HP. | |||||||||
I | Withdraw | Water | Cute | — | —% | 40 (max 64) |
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The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
V | Wonder Room | Psychic | Clever | — | —% | 10 (max 16) |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
V | Work Up | Normal | Tough | — | —% | 30 (max 48) |
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The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
IV | Worry Seed | Grass | Clever | — | 100% | 10 (max 16) |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | |||||||||
III | Yawn | Normal | Cute | — | —% | 10 (max 16) |
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The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Explosion is a Status move in Pokémon Super Mystery Dungeon.
Shadow moves
The following Shadow moves are status moves:
Game | Move | Power | Accuracy | Target | Description | |||||||
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XD | Shadow Down | — | 100% |
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A shadowy aura sharply cuts the foe's Defense. | |||||||
XD | Shadow Half | — | 100% |
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A shadowy aura's energy cuts everyone's HP by half. | |||||||
XD | Shadow Hold | — | 80% |
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The opponent Pokémon cannot escape. | |||||||
XD | Shadow Mist | — | 100% |
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A shadowy aura sharply cuts the foe's evasiveness. | |||||||
XD | Shadow Panic | — | 60% |
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A shadowy aura emanates to cause a confuse condition. | |||||||
XD | Shadow Shed | — | 100% |
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A shadowy aura eliminates Reflect and similar moves. | |||||||
XD | Shadow Sky | — | 100% |
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Darkness hurts all but Shadow Pokémon for 5 turns. | |||||||
All details are accurate to Pokémon XD. For details that have changed between games, please see an individual move's page. Target data assumes user is in the lower left. |
In other languages
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See also
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |