Status move: Difference between revisions
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
==== Water Moves ==== | ==== Water Moves ==== | ||
{{movelist/battle-head|Water}} | {{movelist/battle-head|Water}} | ||
{{movelist/battle|4|Aqua Ring| | {{movelist/battle|4|Aqua Ring|Status|Beauty|—|—|20|self|The user envelops itself in a veil made of water. It regains some HP on every turn.}} | ||
{{movelist/battle|2|Rain Dance| | {{movelist/battle|2|Rain Dance|Status|Tough|—|—|5|all|The user summons a heavy rain that falls for five turns, powering up Water-type moves.}} | ||
{{movelist/battle|5|Soak| | {{movelist/battle|5|Soak|Status||—|100|20|anyadjacent|The user shoots a torrent of water at the target and changes the target's type to Water.}} | ||
{{movelist/battle|3|Water Sport| | {{movelist/battle|3|Water Sport|Status|Cute|—|—|15|all|The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.}} | ||
{{movelist/battle|1|Withdraw| | {{movelist/battle|1|Withdraw|Status|Cute|—|—|40|self|The user withdraws its body into its hard shell, raising its Defense stat.}} | ||
{{movelist/battle-foot|Status}} | {{movelist/battle-foot|Status}} | ||
Revision as of 20:50, 3 November 2013
Damage categories | |||
---|---|---|---|
Physical | |||
Special | |||
Status |
A status move is a move that, in the Pokémon games, does no direct damage, but instead causes a weather condition, status ailment, or changes the stats of a Pokémon during battle. This includes also other attacks which cannot be categorized under physical moves and special moves because of their unique or nearly-unique effects, such as Destiny Bond, Splash, Charge, and Recover. Status moves fall under the Other category in Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky.
The majority of Normal- and Psychic-type moves, as well as the only ???-type* move, Curse, are in this category. Very few moves of the other 15 types are status moves; for example, the Dragon type only features one status move, while Fire only features two.
Moves
Generation I-III
These were moves that were special in Generations 1-3, before they switching to nature-based categories.
Generation IV-VI
Water Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Target | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Aqua Ring | Status | Beauty | — | —% | 20 (max 32) |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
II | Rain Dance | Status | Tough | — | —% | 5 (max 8) |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
V | Soak | Status | — | 100% | 20 (max 32) |
|
The user shoots a torrent of water at the target and changes the target's type to Water. | ||||||||||
III | Water Sport | Status | Cute | — | —% | 15 (max 24) |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
I | Withdraw | Status | Cute | — | —% | 40 (max 64) |
|
The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
See also
This article is a stub. You can help Bulbapedia by expanding it. |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |