Status move: Difference between revisions

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==== Water Moves ====
==== Water Moves ====
{{movelist/battle-head|Water}}
{{movelist/battle-head|Water}}
{{movelist/battle|4|Aqua Ring|Special|Beauty|—|—|20|self|The user envelops itself in a veil made of water. It regains some HP on every turn.}}
{{movelist/battle|4|Aqua Ring|Status|Beauty|—|—|20|self|The user envelops itself in a veil made of water. It regains some HP on every turn.}}
{{movelist/battle|2|Rain Dance|Special|Tough|—|—|5|all|The user summons a heavy rain that falls for five turns, powering up Water-type moves.}}
{{movelist/battle|2|Rain Dance|Status|Tough|—|—|5|all|The user summons a heavy rain that falls for five turns, powering up Water-type moves.}}
{{movelist/battle|5|Soak|Special||—|100|20|anyadjacent|The user shoots a torrent of water at the target and changes the target's type to Water.}}
{{movelist/battle|5|Soak|Status||—|100|20|anyadjacent|The user shoots a torrent of water at the target and changes the target's type to Water.}}
{{movelist/battle|3|Water Sport|Special|Cute|—|—|15|all|The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.}}
{{movelist/battle|3|Water Sport|Status|Cute|—|—|15|all|The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.}}
{{movelist/battle|1|Withdraw|Special|Cute|—|—|40|self|The user withdraws its body into its hard shell, raising its Defense stat.}}
{{movelist/battle|1|Withdraw|Status|Cute|—|—|40|self|The user withdraws its body into its hard shell, raising its Defense stat.}}
{{movelist/battle-foot|Status}}
{{movelist/battle-foot|Status}}



Revision as of 20:50, 3 November 2013

Damage categories
Physical
Special
Status

A status move is a move that, in the Pokémon games, does no direct damage, but instead causes a weather condition, status ailment, or changes the stats of a Pokémon during battle. This includes also other attacks which cannot be categorized under physical moves and special moves because of their unique or nearly-unique effects, such as Destiny Bond, Splash, Charge, and Recover. Status moves fall under the Other category in Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky.

The majority of Normal- and Psychic-type moves, as well as the only ???-type* move, Curse, are in this category. Very few moves of the other 15 types are status moves; for example, the Dragon type only features one status move, while Fire only features two.


Moves

Generation I-III

These were moves that were special in Generations 1-3, before they switching to nature-based categories.


Generation IV-VI

Water Moves

Gen Move Category Contest Power Accuracy PP Target Description
IV Aqua Ring Status Beauty % 20 (max 32)
     
     
Self
The user envelops itself in a veil made of water. It regains some HP on every turn.
II Rain Dance Status Tough % 5 (max 8)
     
     
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
V Soak Status 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user shoots a torrent of water at the target and changes the target's type to Water.
III Water Sport Status Cute % 15 (max 24)
     
     
All Pokémon
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
I Withdraw Status Cute % 40 (max 64)
     
     
Self
The user withdraws its body into its hard shell, raising its Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.



See also

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