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:'''''HP''' and '''Hit Points''' redirect here. For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set commonly abbreviated as "HP," see {{TCG|EX Holon Phantoms}}. For HP in the Trading Card Game, see [[Appendix:Glossary (TCG)#Hit Points|Glossary of terms]].''
{{samename|Pokémon information screen formerly known as "stats"|Summary}}
:'''''Special Attack''' redirects here. For the class of [[move]] in [[Pokémon GO]], see [[Move#In Pokémon GO|Move → In Pokémon GO]].''
----
----
A '''statistic''' (Japanese: '''{{j|{{tt|能力|のうりょく}}}}''' ''ability''), or '''stat''' for short, is an element which determines certain aspects of {{pkmn|battle}}s in the {{pkmn|games}}. Stats may also refer to the numerical values of each field in regards to individual Pokémon.


In English, stats have been also referred to as '''abilities'''{{sup/1|RBY}} (as seen via NPCs on the fifth floor of the [[Celadon Dept. Store]]) and '''ratings'''{{sup/2|GSC}} (as seen in {{m|Growth}}'s move description).
A '''stat''' (Japanese: '''{{j|{{tt|能力|のうりょく}}}}''' ''ability'') refers to any of several parameters pertaining to {{OBP|Pokémon|species}} that can affect [[speed|turn order]], [[accuracy|move success]], and [[damage|damage output]] during a [[Pokémon battle|battle]]. With exception to the [[HP|HP stat]], a Pokémon's stat can also be temporarily raised or lowered in stages during battle through various [[stat modifier|effects]]. In a large subset of these parameters, '''stats''' also refer to their measured values attributed to individual Pokémon, and they are generally raised by increasing their [[level]] or by [[evolution|evolving]]. While each species of Pokémon share the same set of [[base stats]] that determine the actual stats of a Pokémon at a given level, other properties add to the variation of stats within the species, most notably being [[individual values]], [[effort values]], and [[Nature]]. <!--


==List of stats==
COMMENT:
===Permanent stats===
The Pokémon website differentiates stats as parameters ("stats") and stats as the parameters' values ("base stats"; what fans call "base stats" are called "species strengths" per the website and the Base stats article notes this) https://www.pokemon.com/us/play-pokemon/about/video-game-glossary. This may be something to consider as inclusion in the article or as discussion in the talk page. So far, this official usage of "base stats" might not very convincing unless it's seen in more places than that one webpage.
===={{anchor|HP|Hit Points}}====
 
The '''Hit Points''' (Japanese: '''{{j|{{jwp|ヒットポイント}}}}''' ''hit points''), or '''HP''' for short in both Japanese and English, determine how much damage a Pokémon can receive before [[fainting]]. It is the most visible of the stats in battle, appearing both graphically (as a bar with a fill colored green, yellow, or red depending on how much HP in percentage is left) and as a current/max amount below the bar. The average base HP stat is 68 for all Pokémon, and the average for all fully evolved Pokémon is 80.
-->
 
The name is short for '''statistic'''; in some cases, it has also been named '''ability''', '''rating''', '''effect''', or '''parameter'''.
 
==Terminology==
===Stat===
:''Not to be confused with the Pokémon's [[summary]], called "stats" in Generations I and II.''
 
The word "stat" (or "stats") is not used in [[Generation I]] with this meaning. The word "statistic" (or "statistics") is not used in any [[core series]] game with this meaning.
 
The word "stat" is used in several places from [[Generation II]] onwards. Some examples:
 
* The move descriptions of {{m|Haze}}, {{m|Psych Up}}, and {{m|Mist}} use "stat" or "stats" from [[Generation II]] onwards, except in some [[Generation III]] games.
* In the text displayed when {{m|Haze}} is used in Generation II: "All stat changes were eliminated!"
* In the text displayed when {{m|Psych Up}} is used in Generation II: "<user> copied the stat changes of <target>!"
* The [[Trainer Tips]] from {{rt|36|Johto}} in [[Generation II]]: "<sc>Pokémon</sc> stats vary--even within the same [[Pokémon (species)|species]]. Their stats may be similar at first. However, differences will become pronounced as the <sc>Pokémon</sc> grow."
* According to [[Pryce]] in Generation II, the Glacier Badge raises the "<sc>Special</sc> stats of <sc>Pokémon</sc>".
* Some dialogue in {{game|FireRed and LeafGreen|s}} uses "stat", replacing "ability" from the Generation I dialogue. For instance, an NPC in [[Lavender Town]]'s [[Poké Mart]] and two NPCs at the fifth floor of the [[Celadon Department Store]] talk about items that raise the Pokémon's stats (as opposed to "abilities" in Generation I).
 
===Rating===
:''Not to be confused with the [[Pokédex]] rating.''
 
Sometimes, the word "rating" was used up to [[Generation II]].
 
* In {{m|Growth}}'s description from {{game2|Gold|Silver|Crystal}}.
* In {{m|Psychic}}'s description from {{eng|Pokémon Stadium}} and {{pkmn|Stadium 2}}.
 
===Effect===
In {{game2|Ruby|Sapphire|Emerald}}, as well as [[Pokémon Colosseum]] and {{XD}}, the move {{m|Psych Up}} simply copies the target's stat changes. However, the move description states that it copies the foe's "effect(s)".
 
===Ability===
:''Not to be confused with the Pokémon's [[Ability]], which provides a passive effect in battle or in the overworld.''
 
Sometimes, the word "ability" was used up to [[Generation III]].


If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV), a change of battle music with the beep as a metronome (Generation V), or a series of 4 beeping sounds before fading away (Generation VI) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.
* In the [[Generation I]] games:
** Mr. Psychic says when delivering [[TM29]] ({{m|Psychic}}): "It may lower the target's <sc>Special</sc> abilities."
** An NPC in [[Lavender Town]]'s [[Poké Mart]] mentions "items that raise the abilities of <sc>Pokémon</sc> during a battle", referring to items such as [[X Attack]] and [[X Defense]].
** Two NPCs at the fifth floor of the [[Celadon Department Store]] mention "<sc>Pokémon</sc> ability enhancers", referring to items such as [[Carbos]] and [[Calcium]].
** [[Blaine]], as well as the man who explains badges in [[Cerulean City]], mention that the Volcano Badge increases a Pokémon's "<sc>Special</sc> abilities".
* In the {{eng|Pokémon Stadium}} manual, it is said "Compare the Abilities of Captured Pokémon!", referring to their stats.
* In [[Generation II]], the string for multiple stats being at +6 already uses the word <sc>Ability</sc>.
* The [[Generation III]] descriptions of {{a|Clear Body}}, {{m|Mist}}, and {{m|Memento}} mention "ability" or "abilities", referring to stats.
* In {{game|Emerald}}, this term is used by the [[Pokémon Breeder]] at the {{OBP|Battle Frontier|Generation III}}. For instance: "If you ever become as seasoned as me, you'll see the abilities of <sc>Pokémon</sc> at a glance."


In Generation I, the coloring of the HP bar was determined slightly differently. If the bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.
===Parameter===
* The list of stats is named "Parameters" (Japanese: パラメータ) at the Pokémon's [[summary]] in [[Pokémon Gold and Silver Spaceworld '97 demo]].


The HP bar also affects the Pokémon's [[cry]]. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.
==List of stats==
===Permanent stats===
====HP====
{{main|HP}}


=====In-battle appearance=====
The '''[[HP]]''' stat (Japanese: '''HP''', symbol '''H'''), short for '''Hit Points''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), determines how much [[damage]] a Pokémon can receive before [[fainting]]. In [[Pokémon GO]], it is also called '''Stamina'''.
{{incomplete|section|ORAS, SM HP bar}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{HP color dark}}; border: 5px solid #{{HP color}}"
|-
| width="128px" style="background: #{{red color}}; {{roundytop|5px}}" | [[File:RGBY HP Bar.png]]
| width="128px" style="background: #{{gold color}}; {{roundytop|5px}}" | [[File:GSC HP Bar.png]]
| width="128px" style="background: #{{ruby color}}; {{roundytop|5px}}" | [[File:RS HP Bar.png]]
| width="128px" style="background: #{{firered color}}; {{roundytop|5px}}" | [[File:FRLG HP Bar.png]]
| width="128px" style="background: #{{emerald color}}; {{roundytop|5px}}" | [[File:E HP Bar.png]]
| width="128px" style="background: #{{diamond color}}; {{roundytop|5px}}" | [[File:DP HP Bar.png]]
|-
| style="background: #{{blue color light}}; {{roundybottom|5px}}" | {{gameabbrev1|RGBY}}
| style="background: #{{silver color dark}}; {{roundybottom|5px}}" | {{gameabbrev2|GSC}}
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | {{gameabbrev3|RS}}
| style="background: #{{leafgreen color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|FRLG}}
| style="background: #{{emerald color light}}; {{roundybottom|5px}}" | {{gameabbrev3|E}}
| style="background: #{{pearl color dark}}; {{roundybottom|5px}}" | {{gameabbrev4|DP}}
|-
| width="128px" style="background: #{{platinum color}}; {{roundytop|5px}}" | [[File:Pt hp bar.png]]
| width="128px" style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:HGSS HP Bar.png]]
| width="128px" style="background: #{{black color}}; {{roundytop|5px}}" | [[File:BW HP bar.png]]
| width="128px" style="background: #{{black 2 color}}; {{roundytop|5px}}" | [[File:B2 HP bar.png]]
| width="128px" style="background: #{{white 2 color}}; {{roundytop|5px}}" | [[File:W2 HP bar.png]]
| width="128px" style="background: #{{x color}}; {{roundytop|5px}}" | [[File:XY HP bar.png]]
<!--| width="128px" style="background: #{{omega ruby color}}; {{roundytop|5px}}" | [[File:ORAS HP bar.png]]-->
<!--| width="128px" style="background: #{{sun color}}; {{roundytop|5px}}" | [[File:SM HP bar.png]]-->
|-
| style="background: #{{platinum color dark}}; {{roundybottom|5px}}" | {{gameabbrev4|Pt}}
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{gameabbrev4|HGSS}}
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{gameabbrev5|BW}}
| style="background: #{{black 2 color light}}; {{roundybottom|5px}}" | {{gameabbrev5|B2}}
| style="background: #{{white 2 color dark}}; {{roundybottom|5px}}" | {{gameabbrev5|W2}}
| style="background: #{{Y color light}}; {{roundybottom|5px}}" | {{gameabbrev6|XY}}
<!--|style="background: #{{alpha sapphire color}}; {{roundybottom|5px}}" | {{gameabbrev6|ORAS}}-->
<!--| style="background: #{{moon color light}}; {{roundybottom|5px}}" | {{gameabbrev7|SM}}-->
|}


====Attack====
====Attack====
The '''Attack stat''' (Japanese: '''{{j|{{tt|攻撃能力|こうげきのうりょく}}}}''' ''attack ability'') partly determines how much damage a Pokémon deals when using a [[physical move]]. For more information on how Attack affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Attack stat is 75 for all Pokémon, and the average for all fully evolved Pokémon is 90.
The '''Attack stat''' (Japanese: '''{{j|{{tt|攻撃能力|こうげきのうりょく}}}}''' ''attack ability'', symbol '''A'''), or informally '''Physical Attack''', partly determines how much damage a Pokémon deals when using a [[physical move]]. For more information on how Attack affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Defense====
====Defense====
The '''Defense stat''' (Japanese: '''{{j|{{tt|防御能力|ぼうぎょのうりょく}}}}''' ''defense ability'') partly determines how much damage a Pokémon receives when it is hit with a [[physical move]]. For more information on how Defense affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Defense stat is 70 for all Pokémon, and the average for all fully evolved Pokémon is 83.
The '''Defense stat''' (Japanese: '''{{j|{{tt|防御能力|ぼうぎょのうりょく}}}}''' ''defense ability'', symbol '''B'''), or informally '''Physical Defense''', partly determines how much damage a Pokémon receives when it is hit with a [[physical move]]. For more information on how Defense affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Special====
====Special====
The '''Special stat''' (Japanese: '''{{j|とくしゅのうりょく}}''' ''special ability'') is an obsolete stat that existed only in [[Generation I]] and partially in [[Generation II]].
The '''Special stat''' (Japanese: '''{{j|とくしゅのうりょく}}''' ''special ability'') is a stat that exists only in [[Generation I]].


The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used. This created some balance issues, since a Pokémon could not be made strong with Special attacks but weak against them, or vice versa, the same way a Pokémon might have strong Attack but weak Defense. With Generation II, the Special stat was outwardly split into Special Attack and Special Defense, meaning Pokémon could have different [[Base stats|base stat values]] for both, and those stats were both displayed on a Pokémon's stat screen; however, [[individual value]]s and [[effort value]]s remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well.
The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used. As a result, a Pokémon could not be both strong with and weak against a Special attack, or vice versa, in the same way a Pokémon might have high Attack but low Defense. With [[Generation II]], the Special stat was split into Special Attack and Special Defense, meaning Pokémon could have different [[Base stats|base stat values]] for both, and those stats were both displayed on a Pokémon's stat screen; however, [[individual values]] and [[effort values]] remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. Furthermore, [[Calcium]] increased both stats. In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well, and the Calcium now worked on only Special Attack while the Zinc was introduced for the Special Defense.


=====Special Attack=====
=====Special Attack=====
The '''Special Attack stat''' (Japanese: '''{{j|{{tt|特攻能力|とくこうのうりょく}}}}''' ''special attack ability''), or '''Sp. Atk''' and '''Spcl. Atk'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon deals when using a [[special move]]. For more information on how Special Attack affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Special Attack Stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.
The '''Special Attack stat''' (Japanese: '''{{j|{{tt|特攻能力|とくこうのうりょく}}}}''' ''special attack ability'', symbol '''C'''), or '''Sp. Atk''' and '''Spcl. Atk'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon deals when using a [[special move]]. For more information on how Special Attack affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


=====Special Defense=====
=====Special Defense=====
The '''Special Defense stat''' (Japanese: '''{{j|{{tt|特防能力|とくぼうのうりょく}}}}''' ''special defense ability''), or '''Sp. Def''' and '''Spcl. Def'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon receives when it is hit with a [[special move]]. For more information on how Special Defense affects damage, see [[Damage modification#Damage formula|Damage formula]]. The average Special Defense stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.
The '''Special Defense stat''' (Japanese: '''{{j|{{tt|特防能力|とくぼうのうりょく}}}}''' ''special defense ability'', symbol '''D'''), or '''Sp. Def''' and '''Spcl. Def'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon receives when it is hit with a [[special move]]. For more information on how Special Defense affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Speed====
====Speed====
The '''Speed stat''' (Japanese: '''{{j|{{tt|素早さ能力|すばやさのうりょく}}}}''' ''speed ability'') determines how quickly a Pokémon can act in battle. Pokémon with higher Speed will make a [[move]] before ones with lower Speed under normal conditions; in the case that two Pokémon have the same Speed, one of them will randomly go first. The average Speed stat is 66 for all Pokémon, and the average for all fully evolved Pokémon is 78.
The '''Speed stat''' (Japanese: '''{{j|{{tt|素早さ能力|すばやさのうりょく}}}}''' ''speed ability'', symbol '''S''') determines the order of Pokémon that can act in battle. If Pokémon are moving with the same [[priority]], Pokémon with higher Speed at the start of any turn will generally make a [[move]] before ones with lower Speed; in the case that two Pokémon have the same Speed, one of them will randomly go first. Prior to [[Generation VIII]], in-battle changes to a Pokémon's Speed stat did not start affecting turn order until the following turn; however, in [[Generation VII]], if [[Mega Evolution]] or [[Ultra Burst]] caused changes to the base Speed stat or to an [[Ability]] that affected Speed or priority, those changes took effect immediately for the upcoming turn. In Generation VIII, all speed changes take effect immediately; after every individual move, the next Pokémon to move is the fastest Pokémon that hasn't yet made its move that turn.


===In-battle stats===
===In-battle stats===
====Evasion====
====Evasion====
The '''evasion rate''' (Japanese: '''{{j|{{tt|回避率|かいひりつ}}}}''' ''evasion rate''), or '''evasiveness''', of a Pokémon's move determines its probability of missing the target. The initial value at the start of any battle is 100%. If the evasiveness is decreased below 100% with a move such as {{m|Sweet Scent}}, then the opposing Pokémon has a better chance of its move hitting the opponent. If the evasiveness is increased above 100% with a move such as {{m|Double Team}}, the opposing Pokémon will have a harder time connecting its moves.
The '''evasion rate''' (Japanese: '''{{j|{{tt|回避率|かいひりつ}}}}''' ''evasion rate''), or '''evasiveness''', of a Pokémon determines its probability of avoiding other Pokémon's moves. The initial value at the start of any battle is 100%. If a Pokémon's evasiveness is reduced below 100% with a move such as {{m|Sweet Scent}} or {{m|Defog}}, other Pokémon will have a better chance of their moves hitting. If evasiveness is increased above 100% with a move such as {{m|Double Team}}, other Pokémon will have a harder time connecting their moves.


====Accuracy====
====Accuracy====
The '''accuracy rate''' (Japanese: '''{{j|{{tt|命中率|めいちゅうりつ}}}}''' ''accuracy rate'') of a Pokémon's move determines its probability of hitting the opponent. The initial value at the start of any battle is 100%. Along with accuracy-raising moves, in {{Pokémon XD}} the player can also raise a Pokémon's accuracy by using the call action.
The '''accuracy rate''' (Japanese: '''{{j|{{tt|命中率|めいちゅうりつ}}}}''' ''accuracy rate'') or '''accuracy''' of a Pokémon determines its probability of hitting another Pokémon. The initial value at the start of any battle is 100%. Along with accuracy-raising moves and items, in {{Pokémon XD}}, the player can also raise a Pokémon's accuracy by one stage by using the call action, as long as the Pokémon is not [[asleep]] or in [[Reverse Mode]] (in which case removing the condition takes precedence over raising accuracy).
 
====Formula for accuracy and evasion====
The probability that a move will hit is calculated as follows:
 
[[File:Accuracy calc.png]]
 
Where:
*''A<sub>base</sub>'' is the base accuracy of the move (in percent - e.g. a base accuracy of 95 is counted as 0.95),
*''Accuracy'' is the current accuracy stat of the user (in percent - e.g. raising accuracy by three stages raises this number to 2), and
*''Evasion'' is the current evasion stat of the target (in percent - e.g. lowering evasion by two stages lowers this number to 0.6).
 
If P is greater than 1, the move will surely hit. In a [[Double Battle|Double]] or [[Triple Battle]], it is possible for a move that hits two or three targets to miss some of the targets and hit others - the probabilities are calculated individually for each target.


==Determination of stats==
==Determination of stats==
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===Nature===
===Nature===
{{main|Nature}}
{{main|Nature}}
Most Natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the Nature enhances will be 110% of what it would be without the Nature, and the stat hindered will be 90% of its normal value.
Most Natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the Nature enhances will be 110% of what it would be without the Nature, and the stat hindered will be 90% of its normal value. The Nature boost or reduction is internally calculated by multiplying the stat after 5 is added to it by 110 if the Nature boosts the stat, 100 if the Nature doesn't affect the stat, or 90 if the Nature lowers the stat, then dividing the result by 100 and truncating the decimal.


===Individual values===
===Individual values===
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===Effort values===
===Effort values===
{{main|Effort values}}
{{main|Effort values}}
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 255 EVs in a single stat.
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 252 EVs in a single stat.
 
===Go Power===
{{main|Go Power}}
Go Power are a mechanic introduced in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], replacing {{EV}}s as the means of further raising a Pokémon's stats. A Pokémon's stat will have 1 extra point for every value of Go Power gained regardless of level, and each stat is capped at 200 values of Go Power.


===Formula===
===Formula===
:''See also: [[Damage modification#Damage formula|Damage calculation]]''
:''See also: {{DL|Damage|Damage calculation|Damage → Damage calculation}}''
====In Generations I and II====
====Generations I and II====
The stat is rounded down if the result is a decimal. Note that the numerator is multiplied by two compared to this formula before rounding. For example, the quantity (base + IV + sqrt(EV)/8) for stats other than HP is rounded down to the nearest integer before multiplying by level and dividing by 50.


<!-- These really should be DV and STATEXP instead of IV and EV, which were introduced in Gen III. -->
<math>\mathrm{HP} = \Biggl\lfloor {\Biggl( (\mathrm{Base} + \mathrm{DV}) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{\mathrm{STATEXP}} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times \mathrm{Level} \over 100} \Biggr\rfloor + \mathrm{Level} + 10</math>
[[File:HP calc.png]]
 
<math>\mathrm{OtherStat} = \Biggl\lfloor {\Biggl( (\mathrm{Base} + \mathrm{DV}) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{\mathrm{STATEXP}} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times \mathrm{Level} \over 100} \Biggr\rfloor + 5</math>


[[File:Statcalc gen12.png]]


=====Example=====
=====Example=====
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Its HP can be calculated as follows:
Its HP can be calculated as follows:


[[File:StatExampleHPGen2.png]]
<math>
[[File:StatExampleHPGen2 2.png]]
\begin{align}
\mathrm{HP} & = \Biggl\lfloor {\Biggl( (35 + 7) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{22850} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times 81 \over 100} \Biggr\rfloor + 81 + 10 \\
& = \left\lfloor {( 42 \times 2 + 38) \times 81 \over 100} \right\rfloor + 91 \\
& = \left\lfloor {122 \times 81 \over 100} \right\rfloor + 91 \\
& = \lfloor {98.82} \rfloor + 91 \\
& = 98 + 91 \\
& = 189
\end{align}
</math>


Its Special Attack and Special Defense stats simply rely on the Special EV and IV.
Its Special Attack and Special Defense stats simply rely on the Special EV and IV.


[[File:StatExampleSpAtkGen2 1.png]]
<math>
[[File:StatExampleSpAtkGen2 2.png]]
\begin{align}
\mathrm{Sp. Atk} & = \Biggl\lfloor {\Biggl( (50 + 9) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{19625} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times 81 \over 100} \Biggr\rfloor + 5 \\
& = \left\lfloor {( 59 \times 2 + 35) \times 81 \over 100} \right\rfloor + 5 \\
& = \left\lfloor {153 \times 81 \over 100} \right\rfloor + 5 \\
& = \lfloor 123.93 \rfloor + 5 \\
& = 123 + 5 \\
& = 128
\end{align}
</math>


[[File:StatExampleSpDefGen2 1.png]]
<math>
[[File:StatExampleSpDefGen2 2.png]]
\begin{align}
\mathrm{Sp. Def} & = \Biggl\lfloor {\Biggl( (40 + 9) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{19625} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times 81 \over 100} \Biggr\rfloor + 5 \\
& = \left\lfloor {( 49 \times 2 + 35) \times 81 \over 100} \right\rfloor + 5 \\
& = \left\lfloor {133 \times 81 \over 100} \right\rfloor + 5 \\
& = \lfloor 107.73 \rfloor + 5 \\
& = 107 + 5 \\
& = 112
\end{align}
</math>


Its Speed can be calculated as follows:
Its Speed can be calculated as follows:


[[File:StatExampleSpeedGen2 1.png]]
<math>
[[File:StatExampleSpeedGen2 2.png]]
\begin{align}
\mathrm{Speed} & = \Biggl\lfloor {\Biggl( (90 + 5) \times 2 + \biggl\lfloor \tfrac{\bigl\lceil \sqrt{24795} \bigr\rceil}{4} \biggr\rfloor \Biggr) \times 81 \over 100} \Biggr\rfloor + 5 \\
& = \left\lfloor {( 95 \times 2 + 39) \times 81 \over 100} \right\rfloor + 5 \\
& = \left\lfloor {229 \times 81 \over 100} \right\rfloor + 5 \\
& = \lfloor 185.49 \rfloor + 5 \\
& = 185 + 5 \\
& = 190
\end{align}
</math>


In the end, this Pikachu's stats are:
In the end, this Pikachu's stats are:
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|}
|}


Note that some numbers may be off by one due to rounding.
====Generation III onward====
 
<math>\mathrm{HP} = \left\lfloor {(2 \times \mathrm{Base} + \mathrm{IV} + \lfloor \tfrac{\mathrm{EV}}{4} \rfloor) \times \mathrm{Level} \over 100} \right\rfloor + \mathrm{Level} + 10</math>
====In Generation III onward====
The stat is rounded down if the result is a decimal. The stat is also rounded down before the Nature multiplier, if any, is applied.
 
[[File:HPStatCalcGen34.png]]


[[File:OtherStatCalcGen34.png]]
<math>\mathrm{OtherStat} = \Biggl\lfloor \biggl( \Bigl\lfloor {(2 \times \mathrm{Base} + \mathrm{IV} + \lfloor \tfrac{\mathrm{EV}}{4} \rfloor) \times \mathrm{Level} \over 100} \Bigr\rfloor + 5 \biggr) \times \mathrm{Nature} \Biggr\rfloor</math>


These formulas mean that, aside from {{p|Shedinja}}'s HP (which is always 1) the lowest a stat can ever possibly be is 4 (or, for the HP stat, 11).
These formulas mean that, aside from {{p|Shedinja}}'s HP (which is always 1), the lowest a stat can ever possibly be is 4 (or, for the HP stat, 11).


=====Example=====
=====Example=====
Consider a Level 78 {{p|Garchomp}} with the following IVs and EVs and an '''Adamant''' nature:
Consider a Level 78 {{p|Garchomp}} with the following IVs and EVs and an '''Adamant''' [[nature]]:


{| class="roundy" style="margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}}"
Line 271: Line 298:
! style="background:#{{ground color light}}; {{roundybl|5px}}" |EV
! style="background:#{{ground color light}}; {{roundybl|5px}}" |EV
| style="background:#fff" |74
| style="background:#fff" |74
| style="background:#fff" |195
| style="background:#fff" |190
| style="background:#fff" |86
| style="background:#fff" |91
| style="background:#fff" |48
| style="background:#fff" |48
| style="background:#fff" |84
| style="background:#fff" |84
Line 280: Line 307:
Its HP can be calculated as follows:
Its HP can be calculated as follows:


[[File:StatExampleHPGen4.png]]
<math>
[[File:StatExampleHPGen4 2.png]]
\begin{align}
\mathrm{HP} &  = \left\lfloor {(2 \times 108 + 24 + \left\lfloor \tfrac{74}{4} \right\rfloor) \times 78 \over 100} \right\rfloor + 78 + 10 \\
& = \left\lfloor {(216 + 24 + 18) \times 78 \over 100} \right\rfloor + 88 \\
& = \left\lfloor {258 \times 78 \over 100} \right\rfloor + 88 \\
& = \lfloor 201.24 \rfloor + 88 \\
& = 201 + 88 \\
& = 289
\end{align}
</math>


The Adamant nature raises Attack and lowers Special Attack. This means that when calculating the Attack stat, ''Nature'' = 1.1, and when calculating the Special Attack stat, ''Nature'' = 0.9. So this Garchomp's Attack stat will be:
The Adamant nature raises Attack and lowers Special Attack. This means that when calculating the Attack stat, ''Nature'' = 1.1, and when calculating the Special Attack stat, ''Nature'' = 0.9. So this Garchomp's Attack stat will be:
 
<math>
[[File:StatExampleAttackGen4 1.png]]
\begin{align}
[[File:StatExampleAttackGen4 2.png]]
\mathrm{Attack} & = \left\lfloor \left( \left\lfloor {\left(2 \times 130 + 12 + \left\lfloor \tfrac{190}{4} \right\rfloor\right) \times 78 \over 100} \right\rfloor + 5 \right) \times 1.1 \right\rfloor \\
& = \left\lfloor \left( \left\lfloor {(260 + 12 + 47) \times 78 \over 100} \right\rfloor + 5 \right) \times 1.1 \right\rfloor \\
& = \left\lfloor \left( \left\lfloor {319 \times 78 \over 100} \right\rfloor + 5 \right) \times 1.1 \right\rfloor \\
& = \left\lfloor \left(248 + 5 \right) \times 1.1 \right\rfloor & \left\lfloor {319 \times 78 \over 100} \right\rfloor &= 248 \\
& = \lfloor 278.3 \rfloor & \left(248 + 5 \right) \times 1.1 &= 278.3 \\
& = 278
\end{align}
</math>


And its Special Attack stat will be:
And its Special Attack stat will be:


[[File:StatExampleSpAtkGen4 1.png]]
<math>
[[File:StatExampleSpAtkGen4 2.png]]
\begin{align}
\mathrm{Sp. Atk} & = \left\lfloor \left( \left\lfloor {\left( 2 \times 80 + 16 + \left\lfloor \tfrac{48}{4} \right\rfloor \right) \times 78 \over 100} \right\rfloor + 5 \right) \times 0.9 \right\rfloor \\
& = \left\lfloor \left( \left\lfloor {(160 + 16 + 12) \times 78 \over 100} \right\rfloor + 5 \right) \times 0.9 \right\rfloor \\
& = \left\lfloor \left( \left\lfloor {188 \times 78 \over 100} \right\rfloor + 5 \right) \times 0.9 \right\rfloor \\
& = \left\lfloor (146 + 5) \times 0.9 \right\rfloor & \left\lfloor {188 \times 78 \over 100} \right\rfloor &= 146 \\
& = \lfloor 135.9 \rfloor & (146 + 5) \times 0.9 &= 135.9 \\
& = 135
\end{align}
</math>


Its Speed stat, on the other hand, has no ''Nature'' multiplier, so it is calculated as:
Its Speed stat, on the other hand, has no ''Nature'' multiplier, so it is calculated as:


[[File:StatExampleSpeedGen4 1.png]]
<math>
[[File:StatExampleSpeedGen4 2.png]]
\begin{align}
\mathrm{Speed} & = \left\lfloor \left( \left\lfloor {\left(2 \times 102 + 5 + \left\lfloor \tfrac{23}{4} \right\rfloor \right) \times 78 \over 100} \right\rfloor + 5 \right) \times 1 \right\rfloor \\
& = \left\lfloor {(204 + 5 + 5) \times 78 \over 100} \right\rfloor + 5\\
& = \left\lfloor {214 \times 78 \over 100} \right\rfloor + 5 \\
& = \lfloor 166.92 \rfloor + 5 \\
& = 166+5 \\
& = 171
\end{align}
</math>


In the end, this Garchomp's stats are as follows:
In the end, this Garchomp's stats are as follows:
Line 328: Line 386:
! style="background:#{{ground color light}}"|EV
! style="background:#{{ground color light}}"|EV
|74
|74
|195
|190
|86
|91
|48
|48
|84
|84
Line 336: Line 394:
! style="background:#{{ground color light}}; {{roundybl|5px}}"|Total
! style="background:#{{ground color light}}; {{roundybl|5px}}"|Total
|style="background:#fff"|'''289'''
|style="background:#fff"|'''289'''
|style="background:#fff; color: #006000" |'''280'''
|style="background:#fff; color: #006000" |'''278'''
|style="background:#fff"|'''193'''
|style="background:#fff"|'''193'''
|style="background:#fff; color: #600000" |'''136'''
|style="background:#fff; color: #600000" |'''135'''
|style="background:#fff"|'''171'''
|style="background:#fff"|'''171'''
|style="background:#fff; {{roundybr|5px}}" |'''172'''
|style="background:#fff; {{roundybr|5px}}" |'''171'''
|}
|}
Note that some numbers may be off by one due to rounding.


==Stat modifiers==
====[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]====
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.
In Let's Go, Pikachu! and Let's Go, Eevee!, effort values have been replaced with [[Go Power]], which are flat stat boosts added to the total after all other calculations have been made. Additionally, all non-HP stats can receive a slight boost that scales with [[friendship]]. Stats are now updated simultaneously with any changes to the variables, rather than after a Pokémon has leveled up.
 
The Go Power bonus can range anywhere between 0 and 200 for all stats, and a Pokémon can have all six stats maxed out to 200 values of Go Power each. The friendship multiplier can range between 1 and 1.1, scaling directly with the Pokémon's level of friendship <math display="inline">\Bigg(1 + {\left\lfloor \frac{10 \times \mathrm{friendship}}{255} \right\rfloor \over 100} \Bigg)</math>.


The modifiers conferred by moves operate on a sliding scale of ''stages''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will fail regardless of whether the stat is at -6 or +6 or not.
<math>
\begin{align}
\mathrm{HP} &= \left\lfloor {(2 \times \mathrm{Base} + \mathrm{IV}) \times \mathrm{Level} \over 100} \right\rfloor + \mathrm{Level} + 10 + \mathrm{AV} \\
\mathrm{OtherStat} &= \left\lfloor \left( {(2 \times \mathrm{Base} + \mathrm{IV}) \times \mathrm{Level} \over 100} + 5 \right) \times \mathrm{Nature} \times \mathrm{Friendship} \right\rfloor + \mathrm{AV}
\end{align}
</math>


While some Abilities and held items may also modify the stages of a Pokémon's stats, others may apply unique multipliers that are separate from&mdash;and thus can stack with&mdash;stages. Examples include the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item {{DL|In-battle effect item|Choice Band}}, which boosts Attack by 50%.
====[[Pokémon Legends: Arceus]]====
In Pokémon Legends: Arceus, a Pokémon's stats are calculated using [[effort level]]s, replacing the mechanics around {{EV}}s and {{IV}}s. IVs are still present, but that is only used to determine a Pokémon's starting effort level in each stat, up to three effort levels; beyond this, IVs have no effect on stats.  


A few items may also modify a Pokémon's stats outside of battle by increasing or decreasing the [[effort values]] (EVs) for that stat. [[Vitamin]]s and [[wing]]s increase EVs, while "EV [[Berry|Berries]]" (No. 21, {{b|Pomeg}}, to No. 26, {{b|Tamato}}) reduce EVs.
<math>
\begin{align}
\mathrm{HP} &= \left\lfloor \left({\mathrm{Level} \over 100} + 1 \right) \times \mathrm{Base} + \mathrm{Level} \right\rfloor + \mathrm{ELB}\\
\mathrm{OtherStat} &= \left\lfloor \Bigl\lfloor \frac{\left(\frac{\mathrm{Level}}{50}+1\right) \times \mathrm{Base}}{1.5} \Bigr\rfloor \times \mathrm{Nature} \right\rfloor + \mathrm{ELB}
\\\\
\mathrm{ELB} &= \operatorname{round} \left(\frac{ \sqrt{\mathrm{Base}} \times \mathrm{Multiplier} + \mathrm{Level}}{2.5}\right)
\end{align}
</math>


===In-battle modification===
where:
In the table below, anything in italics is capable of modifying one stat out of two or more and may not always affect the same one.
* <math>\mathrm{Base}</math> is the Pokémon species' base value for that stat
{| class="roundy" style="margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd"
* <math>\mathrm{Level}</math> is the Pokémon's level
|-
* <math>\mathrm{Nature}</math> is 0.9 if the Pokémon has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.
! rowspan="2" style="background:#ccc; {{roundytl|5px}}" | Stat
* <math>\mathrm{ELB}</math> is the effort level bonus, directly added to the Pokémon's stat. The result is rounded to the nearest integer.
! colspan="3" style="background:#ccc" | Raisers
** <math>\mathrm{Multiplier}</math> is the effort level multiplier, which is determined from the effort level as follows:
! colspan="2" style="background:#ccc; {{roundytr|5px}}" | Reducers
::{| style="{{roundy|10px}}; border: 3px solid #{{legends arceus color dark}}; background: #{{legends arceus color}}; text-align: center"
|- style="background: #ccc"
|- style="background: #{{legends arceus color light}}"
! style="background:#ccc"| {{color2|000|Move|Moves}}
! style="{{roundytl|5px}}" | Effort Level
! style="background:#ccc"| {{color2|000|Ability|Abilities}}
! style="{{roundytr|5px}}" | Multiplier
! style="background:#ccc"| {{color2|000|Item|Items}}
|- style="background: #fff"
! style="background:#ccc"| {{color2|000|Move|Moves}}
| 0 || 0
! style="background:#ccc"| {{color2|000|Ability|Abilities}}
|- style="background: #fff"
|-
| 1 || 2
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}}
|- style="background: #fff"
| style="background:#{{attack color light}}" <!--ATTACK RAISING MOVES-->|
| 2 || 3
{| style="margin:auto"
|- style="background: #fff"
| <ab>'''1 stage'''
| 3 || 4
{{mcolor|Ancient Power|{{attack color dark}}}}
|- style="background: #fff"
{{mcolor|Bulk Up|{{attack color dark}}}}
| 4 || 7
{{mcolor|Coil|{{attack color dark}}}}
|- style="background: #fff"
{{mcolor|Curse|{{attack color dark}}}}
| 5 || 8
{{mcolor|Dragon Dance|{{attack color dark}}}}
|- style="background: #fff"
{{mcolor|Gear Up|{{attack color dark}}}}
| 6 || 9
{{mcolor|Growth|{{attack color dark}}}}{{tt2|*|Two stages in intense sunlight|{{attack color dark}}}}
|- style="background: #fff"
{{mcolor|Hone Claws|{{attack color dark}}}}
| 7 || 14
{{mcolor|Howl|{{attack color dark}}}}
|- style="background: #fff"
{{mcolor|Meditate|{{attack color dark}}}}
| 8 || 15
{{mcolor|Metal Claw|{{attack color dark}}}}
|- style="background: #fff"
{{mcolor|Meteor Mash|{{attack color dark}}}}
| 9 || 16
{{mcolor|Ominous Wind|{{attack color dark}}}}
|- style="background: #fff"
{{mcolor|Power-Up Punch|{{attack color dark}}}}
| style="{{roundybl|5px}}" | 10
{{mcolor|Rage|{{attack color dark}}}}{{tt2|*|Generations I and Generation V onward|{{attack color dark}}}}
| style="{{roundybr|5px}}" | 25
{{mcolor|Rototiller|{{attack color dark}}}}</ab>
| <ab>'''1 stage'''
{{mcolor|Sharpen|{{attack color dark}}}}
{{mcolor|Shift Gear|{{attack color dark}}}}
{{mcolor|Silver Wind|{{attack color dark}}}}
{{mcolor|Work Up|{{attack color dark}}}}
'''2 stages'''
''{{mcolor|Acupressure|{{attack color dark}}}}''
{{mcolor|Extreme Evoboost|{{attack color dark}}}}
{{mcolor|Fell Stinger|{{attack color dark}}}}
{{mcolor|Shell Smash|{{attack color dark}}}}
{{mcolor|Swagger|{{attack color dark}}}}
{{mcolor|Swords Dance|{{attack color dark}}}}
'''≥3 stages'''
{{mcolor|Belly Drum|{{attack color dark}}}}
'''Other'''
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target's and the user's stats|{{attack color dark}}}}
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user's stats|{{attack color dark}}}}</ab>
|}
| style="background:#{{attack color light}}" <!--ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Download|{{attack color dark}}}}''
{{acolor|Justified|{{attack color dark}}}}
{{acolor|Moxie|{{attack color dark}}}}
{{acolor|Sap Sipper|{{attack color dark}}}}
'''2 stages'''
{{acolor|Defiant|{{attack color dark}}}}
''{{acolor|Moody|{{attack color dark}}}}''
'''≥3 stages'''
{{acolor|Anger Point|{{attack color dark}}}}
'''Other'''
{{acolor|Flower Gift|{{attack color dark}}}}
{{acolor|Guts|{{attack color dark}}}}
{{acolor|Huge Power|{{attack color dark}}}}
{{acolor|Hustle|{{attack color dark}}}}
{{acolor|Pure Power|{{attack color dark}}}}</ab>
| style="background:#{{attack color light}}" <!--ATTACK RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{attack color dark}}|In-battle effect item#Cell Battery|Cell Battery}}
{{color2|{{attack color dark}}|Liechi Berry}}
{{color2|{{attack color dark}}|In-battle effect item#Snowball|Snowball}}
{{color2|{{attack color dark}}|Battle item#X Attack|X Attack}}
'''2 stages'''
''{{color2|{{attack color dark}}|Starf Berry}}''
{{color2|{{attack color dark}}|In-battle effect item#Weakness Policy|Weakness Policy}}
'''Other'''
{{color2|{{attack color dark}}|In-battle effect item#Choice Band|Choice Band}}
{{color2|{{attack color dark}}|Stat-enhancing item#Light Ball|Light Ball}}{{tt2|*|Generation IV onwards|{{attack color dark}}}}
{{color2|{{attack color dark}}|Stat-enhancing item#Thick Club|Thick Club}}</ab>
| style="background:#{{attack color light}}" <!--ATTACK LOWERING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Aurora Beam|{{attack color dark}}}}
{{mcolor|Baby-Doll Eyes|{{attack color dark}}}}
{{mcolor|Growl|{{attack color dark}}}}
{{mcolor|Lunge|{{attack color dark}}}}
{{mcolor|Noble Roar|{{attack color dark}}}}
{{mcolor|Parting Shot|{{attack color dark}}}}
{{mcolor|Play Nice|{{attack color dark}}}}
{{mcolor|Play Rough|{{attack color dark}}}}
''{{mcolor|Secret Power|{{attack color dark}}}}''
{{mcolor|Strength Sap|{{attack color dark}}}}
{{mcolor|Superpower|{{attack color dark}}}}
{{mcolor|Tearful Look|{{attack color dark}}}}
{{mcolor|Tickle|{{attack color dark}}}}
{{mcolor|Trop Kick|{{attack color dark}}}}
{{mcolor|Venom Drench|{{attack color dark}}}}</ab>
| <ab>'''2 stages'''
{{mcolor|Charm|{{attack color dark}}}}
{{mcolor|Feather Dance|{{attack color dark}}}}
{{mcolor|King's Shield|{{attack color dark}}}}
{{mcolor|Memento|{{attack color dark}}}}
'''Other'''
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target's and the user's stats|{{attack color dark}}}}
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user's stats|{{attack color dark}}}}</ab>
|}
| style="background:#{{attack color light}}" <!--ATTACK LOWERING ABILITIES-->| <ab>'''1 stage'''
{{acolor|Intimidate|{{attack color dark}}}}
''{{acolor|Moody|{{attack color dark}}}}''
'''Other'''
{{acolor|Defeatist|{{attack color dark}}}}
{{acolor|Slow Start|{{attack color dark}}}}</ab>
|-
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}}
| style="background:#{{defense color light}}" <!--DEFENSE RAISING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Ancient Power|{{defense color dark}}}}
{{mcolor|Bulk Up|{{defense color dark}}}}
{{mcolor|Coil|{{defense color dark}}}}
{{mcolor|Cosmic Power|{{defense color dark}}}}
{{mcolor|Curse|{{defense color dark}}}}
{{mcolor|Defend Order|{{defense color dark}}}}
{{mcolor|Defense Curl|{{defense color dark}}}}
{{mcolor|Flower Shield|{{defense color dark}}}}
{{mcolor|Harden|{{defense color dark}}}}
{{mcolor|Magnetic Flux|{{defense color dark}}}}
{{mcolor|Ominous Wind|{{defense color dark}}}}
{{mcolor|Silver Wind|{{defense color dark}}}}
{{mcolor|Skull Bash|{{defense color dark}}}}{{tt2|*|Generation II onwards|{{defense color dark}}}}</ab>
| <ab>'''1 stage'''
{{mcolor|Steel Wing|{{defense color dark}}}}
{{mcolor|Stockpile|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}
{{mcolor|Withdraw|{{defense color dark}}}}
'''2 stages'''
{{mcolor|Acid Armor|{{defense color dark}}}}
''{{mcolor|Acupressure|{{defense color dark}}}}''
{{mcolor|Barrier|{{defense color dark}}}}
{{mcolor|Diamond Storm|{{defense color dark}}}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}
{{mcolor|Extreme Evoboost|{{defense color dark}}}}
{{mcolor|Iron Defense|{{defense color dark}}}}
'''≥3 stages'''
{{mcolor|Cotton Guard|{{defense color dark}}}}
'''Other'''
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}}
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user's stats|{{defense color dark}}}}</ab>
|}
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ABILITIES-->|<ab>'''1 stage'''
{{acolor|Stamina|{{defense color dark}}}}
'''2 stages'''
''{{acolor|Moody|{{defense color dark}}}}''
{{acolor|Water Compaction|{{defense color dark}}}}
'''Other'''
{{acolor|Grass Pelt|{{defense color dark}}}}
{{acolor|Marvel Scale|{{defense color dark}}}}</ab>
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{defense color dark}}|Ganlon Berry}}
{{color2|{{defense color dark}}|Kee Berry}}
{{color2|{{defense color dark}}|Battle item#X Defense|X Defense}}
'''2 stages'''
''{{color2|{{defense color dark}}|Starf Berry}}''
'''Other'''
{{color2|{{defense color dark}}|Stat-enhancing item#Eviolite|Eviolite}}
{{color2|{{defense color dark}}|Stat-enhancing item#Metal Powder|Metal Powder}}</ab>
| style="background:#{{defense color light}}" <!--DEFENSE LOWERING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Acid|{{defense color dark}}}}{{tt2|*|Prior to Generation IV|{{defense color dark}}}}
{{mcolor|Clanging Scales|{{defense color dark}}}}
{{mcolor|Close Combat|{{defense color dark}}}}
{{mcolor|Crunch|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}
{{mcolor|Crush Claw|{{defense color dark}}}}
{{mcolor|Fire Lash|{{defense color dark}}}}
{{mcolor|Dragon Ascent|{{defense color dark}}}}
{{mcolor|Iron Tail|{{defense color dark}}}}
{{mcolor|Leer|{{defense color dark}}}}
{{mcolor|Liquidation|{{defense color dark}}}}
{{mcolor|Razor Shell|{{defense color dark}}}}
{{mcolor|Rock Smash|{{defense color dark}}}}
''{{mcolor|Secret Power|{{defense color dark}}}}''{{tt2|*|Can only decrease Defense in Generation III|{{defense color dark}}}}
{{mcolor|Shadow Bone|{{defense color dark}}}}
{{mcolor|Shell Smash|{{defense color dark}}}}</ab>
| <ab>'''1 stage'''
{{mcolor|Superpower|{{defense color dark}}}}
{{mcolor|Tail Whip|{{defense color dark}}}}
{{mcolor|Tickle|{{defense color dark}}}}
{{mcolor|V-create|{{defense color dark}}}}
'''2 stages'''
{{mcolor|Screech|{{defense color dark}}}}
'''Other'''
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}}
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user's stats|{{defense color dark}}}}</ab>
|}
| style="background:#{{defense color light}}" <!--DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Moody|{{defense color dark}}}}''
{{acolor|Weak Armor|{{defense color dark}}}}</ab>
|-
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Ancient Power|{{special attack color dark}}}}
{{mcolor|Calm Mind|{{special attack color dark}}}}
{{mcolor|Charge Beam|{{special attack color dark}}}}
{{mcolor|Fiery Dance|{{special attack color dark}}}}
{{mcolor|Flatter|{{special attack color dark}}}}
{{mcolor|Gear Up|{{special attack color dark}}}}
{{mcolor|Growth|{{special attack color dark}}}}{{tt2|*|Two stages in intense sunlight|{{special attack color dark}}}}
{{mcolor|Ominous Wind|{{special attack color dark}}}}
{{mcolor|Rototiller|{{special attack color dark}}}}
{{mcolor|Silver Wind|{{special attack color dark}}}}
{{mcolor|Quiver Dance|{{special attack color dark}}}}
{{mcolor|Work Up|{{special attack color dark}}}}</ab>
| <ab>'''2 stages'''
''{{mcolor|Acupressure|{{special attack color dark}}}}''
{{mcolor|Extreme Evoboost|{{special attack color dark}}}}
{{mcolor|Geomancy|{{special attack color dark}}}}
{{mcolor|Nasty Plot|{{special attack color dark}}}}
{{mcolor|Shell Smash|{{special attack color dark}}}}
'''≥3 stages'''
{{mcolor|Tail Glow|{{special attack color dark}}}}{{tt2|*|Two stages prior to Generation V|{{special attack color dark}}}}
'''Other'''
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target's and the user's stats|{{special attack color dark}}}}</ab>
|}
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Download|{{special attack color dark}}}}''
{{acolor|Lightning Rod|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}
{{acolor|Storm Drain|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}
{{acolor|Berserk|{{special attack color dark}}}}
{{acolor|Soul-Heart|{{special attack color dark}}}}
'''2 stages'''
{{acolor|Competitive|{{special attack color dark}}}}
''{{acolor|Moody|{{special attack color dark}}}}''
'''Other'''
{{acolor|Minus|{{special attack color dark}}}}
{{acolor|Plus|{{special attack color dark}}}}
{{acolor|Solar Power|{{special attack color dark}}}}
{{acolor|Battery|{{special attack color dark}}}}</ab>
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{special attack color dark}}|In-battle effect item#Absorb Bulb|Absorb Bulb}}
{{color2|{{special attack color dark}}|Petaya Berry}}
{{color2|{{special attack color dark}}|Battle item#X Sp. Atk|X Sp. Atk}}
'''2 stages'''
''{{color2|{{special attack color dark}}|Starf Berry}}''
{{color2|{{special attack color dark}}|In-battle effect item#Weakness Policy|Weakness Policy}}
'''Other'''
{{color2|{{special attack color dark}}|In-battle effect item#Choice Specs|Choice Specs}}
{{color2|{{special attack color dark}}|Stat-enhancing item#Deep Sea Tooth|Deep Sea Tooth}}
{{color2|{{special attack color dark}}|Stat-enhancing item#Light Ball|Light Ball}}
{{color2|{{special attack color dark}}|Stat-enhancing item#Soul Dew|Soul Dew}}</ab>
| style="background:#{{special attack color light}}" <!--SP. ATTACK LOWERING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Confide|{{special attack color dark}}}}
{{mcolor|Mist Ball|{{special attack color dark}}}}
{{mcolor|Moonblast|{{special attack color dark}}}}
{{mcolor|Mystical Fire|{{special attack color dark}}}}
{{mcolor|Noble Roar|{{special attack color dark}}}}
{{mcolor|Parting Shot|{{special attack color dark}}}}
''{{mcolor|Secret Power|{{special attack color dark}}}}''{{tt2|*|Can only decrease Special Attack in Generation VI|{{special attack color dark}}}}
{{mcolor|Snarl|{{special attack color dark}}}}
{{mcolor|Struggle Bug|{{special attack color dark}}}}
{{mcolor|Tearful Look|{{special attack color dark}}}}
{{mcolor|Venom Drench|{{special attack color dark}}}}</ab>
| <ab>'''2 stages'''
{{mcolor|Captivate|{{special attack color dark}}}}
{{mcolor|Draco Meteor|{{special attack color dark}}}}
{{mcolor|Eerie Impulse|{{special attack color dark}}}}
{{mcolor|Fleur Cannon|{{special attack color dark}}}}
{{mcolor|Leaf Storm|{{special attack color dark}}}}
{{mcolor|Memento|{{special attack color dark}}}}
{{mcolor|Overheat|{{special attack color dark}}}}
{{mcolor|Psycho Boost|{{special attack color dark}}}}
'''Other'''
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target's and the user's stats|{{special attack color dark}}}}</ab>
|}
| style="background:#{{special attack color light}}" <!--SP. ATTACK LOWERING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Moody|{{special attack color dark}}}}''
'''Other'''
{{acolor|Defeatist|{{special attack color dark}}}}</ab>
|-
! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Ancient Power|{{special defense color dark}}}}
{{mcolor|Aromatic Mist|{{special defense color dark}}}}
{{mcolor|Calm Mind|{{special defense color dark}}}}
{{mcolor|Charge|{{special defense color dark}}}}{{tt2|*|Generation IV onwards; effect only lasts one turn in Generation IV|{{special defense color dark}}}}
{{mcolor|Cosmic Power|{{special defense color dark}}}}
{{mcolor|Defend Order|{{special defense color dark}}}}
{{mcolor|Magnetic Flux|{{special defense color dark}}}}
{{mcolor|Ominous Wind|{{special defense color dark}}}}
{{mcolor|Quiver Dance|{{special defense color dark}}}}</ab>
| <ab>'''1 stage'''
{{mcolor|Silver Wind|{{special defense color dark}}}}
{{mcolor|Stockpile|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}
'''2 stages'''
''{{mcolor|Acupressure|{{special defense color dark}}}}''
{{mcolor|Amnesia|{{special defense color dark}}}}
{{mcolor|Extreme Evoboost|{{special defense color dark}}}}
{{mcolor|Geomancy|{{special defense color dark}}}}
'''Other'''
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target's and the user's stats|{{special defense color dark}}}}</ab>
|}
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ABILITIES-->| <ab>'''2 stages'''
''{{acolor|Moody|{{special defense color dark}}}}''
'''Other'''
{{acolor|Flower Gift|{{special defense color dark}}}}</ab>
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{special defense color dark}}|Apicot Berry}}
{{color2|{{special defense color dark}}|In-battle effect item#Luminous Moss|Luminous Moss}}
{{color2|{{special defense color dark}}|Maranga Berry}}
{{color2|{{special defense color dark}}|Battle item#X Sp. Def|X Sp. Def}}
'''2 stages'''
''{{color2|{{special defense color dark}}|Starf Berry}}''
'''Other'''
{{color2|{{special defense color dark}}|In-battle effect item#Assault Vest|Assault Vest}}
{{color2|{{special defense color dark}}|Stat-enhancing item#Deep Sea Scale|Deep Sea Scale}}
{{color2|{{special defense color dark}}|Stat-enhancing item#Eviolite|Eviolite}}
{{color2|{{special defense color dark}}|Stat-enhancing item#Metal Powder|Metal Powder}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}
{{color2|{{special defense color dark}}|Stat-enhancing item#Soul Dew|Soul Dew}}</ab>
| style="background:#{{special defense color light}}" <!--SP. DEFENSE LOWERING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Acid|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}
{{mcolor|Bug Buzz|{{special defense color dark}}}}
{{mcolor|Close Combat|{{special defense color dark}}}}
{{mcolor|Crunch|{{special defense color dark}}}}{{tt2|*|Prior to Generation IV|{{special defense color dark}}}}
{{mcolor|Dragon Ascent|{{special defense color dark}}}}
{{mcolor|Earth Power|{{special defense color dark}}}}
{{mcolor|Energy Ball|{{special defense color dark}}}}
{{mcolor|Flash Cannon|{{special defense color dark}}}}
{{mcolor|Focus Blast|{{special defense color dark}}}}
{{mcolor|Luster Purge|{{special defense color dark}}}}
{{mcolor|Psychic|{{special defense color dark}}}}</ab>
| <ab>'''1 stage'''
{{mcolor|Shadow Ball|{{special defense color dark}}}}
{{mcolor|Shell Smash|{{special defense color dark}}}}
{{mcolor|V-create|{{special defense color dark}}}}
'''2 stages'''
{{mcolor|Acid Spray|{{special defense color dark}}}}
{{mcolor|Fake Tears|{{special defense color dark}}}}
{{mcolor|Metal Sound|{{special defense color dark}}}}
{{mcolor|Seed Flare|{{special defense color dark}}}}
'''Other'''
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target's and the user's stats|{{special defense color dark}}}}</ab>
|}
| style="background:#{{special defense color light}}" <!-- SP. DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Moody|{{special defense color dark}}}}''</ab>
|-
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}}
| style="background:#{{speed color light}}" <!--SPEED RAISING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Ancient Power|{{speed color dark}}}}
{{mcolor|Dragon Dance|{{speed color dark}}}}
{{mcolor|Flame Charge|{{speed color dark}}}}
{{mcolor|Ominous Wind|{{speed color dark}}}}
{{mcolor|Quiver Dance|{{speed color dark}}}}
{{mcolor|Silver Wind|{{speed color dark}}}}</ab>
| <ab>'''2 stages'''
''{{mcolor|Acupressure|{{speed color dark}}}}''
{{mcolor|Agility|{{speed color dark}}}}
{{mcolor|Autotomize|{{speed color dark}}}}
{{mcolor|Extreme Evoboost|{{speed color dark}}}}
{{mcolor|Geomancy|{{speed color dark}}}}
{{mcolor|Rock Polish|{{speed color dark}}}}
{{mcolor|Shell Smash|{{speed color dark}}}}
{{mcolor|Shift Gear|{{speed color dark}}}}
'''Other'''
{{mcolor|Tailwind|{{speed color dark}}}}</ab>
|}
| style="background:#{{speed color light}}" <!--SPEED RAISING ABILITIES-->| <ab>'''1 stage'''
{{acolor|Motor Drive|{{speed color dark}}}}
{{acolor|Rattled|{{speed color dark}}}}
{{acolor|Speed Boost|{{speed color dark}}}}
{{acolor|Steadfast|{{speed color dark}}}}
{{acolor|Weak Armor|{{speed color dark}}}}
'''2 stages'''
''{{acolor|Moody|{{speed color dark}}}}''
'''Other'''
{{acolor|Chlorophyll|{{speed color dark}}}}
{{acolor|Quick Feet|{{speed color dark}}}}
{{acolor|Sand Rush|{{speed color dark}}}}
{{acolor|Swift Swim|{{speed color dark}}}}
{{acolor|Unburden|{{speed color dark}}}}
{{acolor|Surge Surfer|{{speed color dark}}}}</ab>
| style="background:#{{speed color light}}" <!-- SPEED RAISING ITEMS -->| <ab>'''1 stage'''
{{color2|{{speed color dark}}|Salac Berry}}
{{color2|{{speed color dark}}|Battle item#X Speed|X Speed}}
'''2 stages'''
''{{color2|{{speed color dark}}|Starf Berry}}''
'''Other'''
{{color2|{{speed color dark}}|In-battle effect item#Choice Scarf|Choice Scarf}}
{{color2|{{speed color dark}}|Stat-enhancing item#Quick Powder|Quick Powder}}</ab>
| style="background:#{{speed color light}}" <!-- SPEED LOWERING MOVES -->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Bubble|{{speed color dark}}}}
{{mcolor|Bubble Beam|{{speed color dark}}}}
{{mcolor|Bulldoze|{{speed color dark}}}}
{{mcolor|Constrict|{{speed color dark}}}}
{{mcolor|Curse|{{speed color dark}}}}
{{mcolor|Electroweb|{{speed color dark}}}}
{{mcolor|Glaciate|{{speed color dark}}}}
{{mcolor|Hammer Arm|{{speed color dark}}}}
{{mcolor|Ice Hammer|{{speed color dark}}}}
{{mcolor|Icy Wind|{{speed color dark}}}}
{{mcolor|Low Sweep|{{speed color dark}}}}</ab>
| <ab>'''1 stage'''
{{mcolor|Mud Shot|{{speed color dark}}}}
{{mcolor|Rock Tomb|{{speed color dark}}}}
''{{mcolor|Secret Power|{{speed color dark}}}}''{{tt2|*|Can only decrease Defense in Generation III and Generation V onward|{{speed color dark}}}}
{{mcolor|Sticky Web|{{speed color dark}}}}{{tt2|*|Sticky Web creates an entry hazard that lowers Pokémon's Speed when they switch in|{{speed color dark}}}}
{{mcolor|Toxic Thread|{{speed color dark}}}}
{{mcolor|V-create|{{speed color dark}}}}
{{mcolor|Venom Drench|{{speed color dark}}}}
'''2 stages'''
{{mcolor|Cotton Spore|{{speed color dark}}}}
{{mcolor|Scary Face|{{speed color dark}}}}
{{mcolor|String Shot|{{speed color dark}}}}{{tt2|*|One stage prior to Generation VI|{{speed color dark}}}}</ab>
|}
| style="background:#{{speed color light}}" <!-- SPEED LOWERING ABILITIES -->| <ab>'''1 stage'''
{{acolor|Gooey|{{speed color dark}}}}
''{{acolor|Moody|{{speed color dark}}}}''
'''Other'''
{{acolor|Slow Start|{{speed color dark}}}}</ab>
|-
! style="background:#ae58f8" | {{color2|542b77|Stats#Evasion|Evasion}}
| style="background:#d099ff" <!--EVASION RAISING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Double Team|542b77}}
'''2 stages'''
{{mcolor|Minimize|542b77}}{{tt2|*|One stage prior to Generation V|542b77}}
''{{mcolor|Acupressure|542b77}}''</ab>
| <ab>'''Other'''
{{mcolor|Foresight|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}
{{mcolor|Miracle Eye|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}</ab>
|}
| style="background:#d099ff" <!--EVASION RAISING ABILITIES-->| <ab>'''2 stages'''
''{{acolor|Moody|542b77}}''
'''Other'''
{{acolor|Sand Veil|542b77}}
{{acolor|Snow Cloak|542b77}}
{{acolor|Tangled Feet|542b77}}</ab>
| style="background:#d099ff" <!-- EVASION RAISING ITEMS -->| <ab>'''Other'''
{{color2|542b77|In-battle effect item#Bright Powder|Bright Powder}}
{{color2|542b77|Incense#Lax Incense|Lax Incense}}</ab>
| style="background:#d099ff" <!--EVASION LOWERING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Defog|542b77}}
'''2 stages'''
{{mcolor|Gravity|542b77}}
{{mcolor|Sweet Scent|542b77}}{{tt2|*|One stage prior to Generation VI|542b77}}</ab>
| <ab>'''Other'''
{{mcolor|Foresight|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}
{{mcolor|Miracle Eye|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}</ab>
|}
| style="background:#d099ff" <!--EVASION LOWERING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Moody|542b77}}''</ab>
|-
! style="background:#58f8f6; {{roundybl|5px}}" | {{color2|2a6f6e|Stats#Accuracy|Accuracy}}
| style="background:#aefffe" <!--ACCURACY RAISING MOVES-->| <ab>'''1 stage'''
{{mcolor|Hone Claws|2a6f6e}}
{{mcolor|Coil|2a6f6e}}
'''2 stages'''
''{{mcolor|Acupressure|2a6f6e}}''</ab>
| style="background:#aefffe" <!--ACCURACY RAISING ABILITIES-->| <ab>'''2 stages'''
''{{acolor|Moody|2a6f6e}}''
'''Other'''
{{acolor|Compound Eyes|2a6f6e}}
{{acolor|Victory Star|2a6f6e}}</ab>
| style="background:#aefffe" <!--ACCURACY RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|2a6f6e|Battle item#X Accuracy|X Accuracy}}{{tt2|*|Generation III onwards; in the first two Generations it simply makes Pokémon's moves ignore accuracy check|2a6f6e}}
'''Other'''
{{color2|2a6f6e|In-battle effect item#Wide Lens|Wide Lens}}
{{color2|2a6f6e|In-battle effect item#Zoom Lens|Zoom Lens}}</ab>
|style="background:#aefffe" <!--ACCURACY LOWERING MOVES-->| <ab>'''1 stage'''
{{mcolor|Flash|2a6f6e}}
{{mcolor|Kinesis|2a6f6e}}
{{mcolor|Leaf Tornado|2a6f6e}}
{{mcolor|Mirror Shot|2a6f6e}}
{{mcolor|Mud Bomb|2a6f6e}}
{{mcolor|Mud-Slap|2a6f6e}}
{{mcolor|Muddy Water|2a6f6e}}
{{mcolor|Night Daze|2a6f6e}}
{{mcolor|Octazooka|2a6f6e}}
{{mcolor|Sand Attack|2a6f6e}}
''{{mcolor|Secret Power|2a6f6e}}''
{{mcolor|Smokescreen|2a6f6e}}</ab>
| style="background:#aefffe" <!--ACCURACY LOWERING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Moody|2a6f6e}}''
'''Other'''
{{acolor|Hustle|2a6f6e}}
{{acolor|Wonder Skin|2a6f6e}}</ab>
|}
|}


===Out-of-battle modification===
===In battle===
{| class="roundy" style="margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd"
In battle, additional [[#Stat modifiers|modifiers]] can further alter the effective value of a stat. This is not reflected in visible stats, but instead is only accounted for when [[damage]] is done.
|-
! style="background:#ccc; {{roundytl|5px}}" | Stat
! colspan="2" style="background:#ccc" | Raisers
! style="background:#ccc; {{roundytr|5px}}" | Reducers
|-
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}}
| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Vitamin#Protein|Protein}}
| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Wing#Muscle Wing|Muscle Wing}}
| style="background:#{{attack color light}}" <!-- ATTACK LOWERING ITEMS -->| {{color2|{{attack color dark}}|Kelpsy Berry}}
|-
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}}
| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Vitamin#Iron|Iron}}
| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Wing#Resist Wing|Resist Wing}}
| style="background:#{{defense color light}}" <!-- DEFENSE LOWERING ITEMS -->| {{color2|{{defense color dark}}|Qualot Berry}}
|-
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Vitamin#Calcium|Calcium}}
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Wing#Genius Wing|Genius Wing}}
| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK LOWERING ITEMS -->| {{color2|{{special attack color dark}}|Hondew Berry}}
|-
! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}
| style="background:#{{special defense color light}}" | {{color2|{{special defense color dark}}|Vitamin#Zinc|Zinc}}
| style="background:#{{special defense color light}}" | {{color2|{{special defense color dark}}|Wing#Clever Wing|Clever Wing}}
| style="background:#{{special defense color light}}" <!-- SPECIAL DEFENSE LOWERING ITEMS -->| {{color2|{{special defense color dark}}|Grepa Berry}}
|-
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}}
| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Vitamin#Carbos|Carbos}}
| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Wing#Swift Wing|Swift Wing}}
| style="background:#{{speed color light}}" <!-- SPEED LOWERING ITEMS -->| {{color2|{{speed color dark}}|Tamato Berry}}
|}


===Stage modification quotes===
====Accuracy and evasion====
<!---It is impossible to have +3 or -3 before G5, since Simple didn't change the flavor text, Spit Up and Swallow didn't state stat drops, and there were no other moves which could change stat by 3 stages !--->
Accuracy and evasion are not visible anywhere as explicit stats, but they influence the probability of a move hitting. The nuances of this calculation differ between games. [[:Category:Moves that cannot miss|Some moves]] ignore accuracy checks.
The "Pokémon" identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all<!---probably all before Generation V!--->) and opposing Pokémon have one.
{| class="roundy" cellpadding=3 style="margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870"
! style="{{roundytl|5px}} background: #83899a" | Change
! style="background: #83899a" | Generation&nbsp;I
! style="background: #83899a" | Generation&nbsp;II
! style="background: #83899a" | Generation&nbsp;III
! style="background: #83899a" | Generation&nbsp;IV
! style="background: #83899a" | Generation&nbsp;V
! style="{{roundytr|5px}} background: #83899a" | Generation&nbsp;VI
|- style="background: #FFF"
! style="background: #83899a" | too high
| Nothing happened!
| <Pokémon>'s <stat> won't rise anymore!
| colspan="3" |<Pokémon>'s <stat> won't go higher!
| <Pokémon>'s <stat> won't go any higher!
|- style="background: #FFF"
! style="background: #83899a" | +1
| <Pokémon>'s <stat> rose!
| <Pokémon>'s <stat> went up!
| colspan="4" |<Pokémon>'s <stat> rose!
|- style="background: #FFF"
! style="background: #83899a" | +2
| <Pokémon>'s <stat> greatly rose!
| <Pokémon>'s <stat> went way up!
| colspan="2" |<Pokémon>'s <stat> sharply rose!
| colspan="2" |<Pokémon>'s <stat> rose sharply!
|-
! style="background: #83899a" | +3 or higher
| colspan="4"|
| colspan="2" style="background: #FFF" | <Pokémon>'s <stat> rose drastically!
|- style="background: #FFF"
! style="background: #83899a" | too low
| Nothing happened!
| <Pokémon>'s <stat> won't drop anymore!
| colspan="3" |<Pokémon>'s <stat> won't go lower!
| <Pokémon>'s <stat> won't go any lower!
|- style="background: #FFF"
! style="background: #83899a" | -1
| colspan="6" |<Pokémon>'s <stat> fell!
|- style="background: #FFF"
! style="background: #83899a" | -2
| <Pokémon>'s <stat> greatly fell!
| <Pokémon>'s <stat> sharply fell!
| colspan="4" |<Pokémon>'s <stat> harshly fell!
|-
! style="background: #83899a" | -3 or lower
| colspan="4" |
| colspan="2" style="background: #FFF" | <Pokémon>'s <stat> severely fell!
|}


===Stage multipliers===
=====Generations I and II=====
When a move is used that increases or decreases a stat of a Pokémon in battle, it will be multiplied according to the following fractions, depending on the generation:
Whether a move hits depends on the formula:


<math>T = \mathrm{Accuracy_{move}} \times \mathrm{Accuracy_{user}} \times \mathrm{Evasion_{target}} - \mathrm{BrightPowder}</math>, where:
* <math>T</math> is the computed threshold value that will determine whether the move will hit, always at least 1 and at most 255,
* <math>\mathrm{Accuracy_{move}}</math> is the move's [[accuracy]], a value from 0 to 255,
* <math>\mathrm{Accuracy_{user}}</math> is the accuracy [[Stat modifier#Stage multipliers|stage multiplier]] of the user,
* <math>\mathrm{Evasion_{target}}</math> is the evasion stage multiplier of the target, and
* <math>\mathrm{BrightPowder}</math> is 20 if the user is [[held item|holding]] [[Bright Powder|BrightPowder]] (in Generation II) or 0 otherwise.


;For Attack, Defense, Sp. Attack, Sp. Defense, and Speed
The game then selects a random number ''r'' from 0 to 255 and compares it to ''T'' to determine whether the move hits.
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage multipliers'''
|-
! Stage
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6
|-
! Gen I-II
| <sup>25</sup>/<sub>100</sub> || <sup>28</sup>/<sub>100</sub> || <sup>33</sup>/<sub>100</sub> || <sup>40</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>150</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub> || <sup>350</sup>/<sub>100</sub> || <sup>400</sup>/<sub>100</sub>
|-
! Gen III+
| <sup>2</sup>/<sub>8</sub> || <sup>2</sup>/<sub>7</sub> || <sup>2</sup>/<sub>6</sub> || <sup>2</sup>/<sub>5</sub> || <sup>2</sup>/<sub>4</sub> || <sup>2</sup>/<sub>3</sub> || <sup>2</sup>/<sub>2</sub> || <sup>3</sup>/<sub>2</sub> || <sup>4</sup>/<sub>2</sub> || <sup>5</sup>/<sub>2</sub> || <sup>6</sup>/<sub>2</sub> || <sup>7</sup>/<sub>2</sub> || <sup>8</sup>/<sub>2</sub>
|}


In Generation I, if ''r'' is less than ''T'', the move hits. This results in a bug where no move can be guaranteed to hit (excluding {{m|Bide}} and {{m|Swift}}) since even if ''T'' is 255, if ''r'' is also 255, the move will miss.


;For accuracy and evasion
In Generation II, if ''T'' is 255 or if ''r'' is less than ''T'', the move hits. This eliminates the bug from Generation I.
{| class="roundy" style="margin:auto; margin-bottom: 15px; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage multipliers'''
|-
! Stage (accuracy)
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6
|-
! Stage (evasion)
| +6 || +5 || +4 || +3 || +2 || +1 || 0 || -1 || -2 || -3 || -4 || -5 || -6
|-
! Gen I
| <sup>25</sup>/<sub>100</sub> || <sup>28</sup>/<sub>100</sub> || <sup>33</sup>/<sub>100</sub> || <sup>40</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>150</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub> || <sup>350</sup>/<sub>100</sub> || <sup>400</sup>/<sub>100</sub>
|-
! Gen II
| <sup>33</sup>/<sub>100</sub> || <sup>36</sup>/<sub>100</sub> || <sup>43</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>60</sup>/<sub>100</sub> || <sup>75</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>133</sup>/<sub>100</sub> || <sup>166</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>233</sup>/<sub>100</sub> || <sup>266</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub>
|-
! Gen III-IV
| <sup>33</sup>/<sub>100</sub> || <sup>36</sup>/<sub>100</sub> || <sup>43</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>60</sup>/<sub>100</sub> || <sup>75</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>133</sup>/<sub>100</sub> || <sup>166</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>266</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub>
|-
! Gen V+
| <sup>3</sup>/<sub>9</sub> || <sup>3</sup>/<sub>8</sub> || <sup>3</sup>/<sub>7</sub> || <sup>3</sup>/<sub>6</sub> || <sup>3</sup>/<sub>5</sub> || <sup>3</sup>/<sub>4</sub> || <sup>3</sup>/<sub>3</sub> || <sup>4</sup>/<sub>3</sub> || <sup>5</sup>/<sub>3</sub> || <sup>6</sup>/<sub>3</sub> || <sup>7</sup>/<sub>3</sub> || <sup>8</sup>/<sub>3</sub> || <sup>9</sup>/<sub>3</sub>
|}
In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers applied to the move's accuracy to determine the final chance of a move hitting or missing. For example, a Pokémon with -1 accuracy using a move that has 100% accuracy on a target with +1 evasion would have a <sup>66</sup>/<sub>100</sub> * <sup>66</sup>/<sub>100</sub> ~= 43.56% chance of hitting in Generation I, or a <sup>75</sup>/<sub>100</sub> * <sup>75</sup>/<sub>100</sub> ~= 56.25% chance of hitting in Generation II. In Generation III, this was changed so that the stages of the two stats are now combined before determining the multiplier, with the evasion stage subtracted from the accuracy stage. Therefore, in the above situation, the attacking Pokémon would have a <sup>60</sup>/<sub>100</sub> = 60% chance of hitting.<ref>[http://www.dragonflycave.com/statstages.aspx Dragonfly Cave on stat stages mechanics]</ref>


Additionally, the combined stages are capped at -6 and +6 from Generation III onward, meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a <sup>33</sup>/<sub>100</sub> or 33% chance to hit. (For comparison, in Generation II, the attacker would only have a <sup>33</sup>/<sub>100</sub> * <sup>33</sup>/<sub>100</sub> ~= 10.89% chance of hitting.)
=====Generations III onward=====
Whether a move hits depends on the formula:


==In other games==
<math>T= \mathrm{Accuracy_{move}} \times \mathrm{StageMultiplier} \times \mathrm{Other}</math>, where:
===In the Mystery Dungeon series===
* ''T'' is the computed threshold value that will determine whether the move will hit,
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, and Special Defense and Speed{{sup/md|SMD}}, stats just like in the core games. However, these games also have a few stats not seen in the core games.
* ''Accuracy<sub>move</sub>'' is the move's [[accuracy]], a value from 1 to 100,
* ''StageMultiplier'' is the equivalent accuracy [[Stat modifier#Stage multipliers|stage multiplier]] of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than 6 after the subtraction), and
* ''Other'' encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects (as can be seen in the table in the following section), serially applied.


====Movement speed====
The game then selects a random number ''r'' from 1 to 100 and compares it to ''T'' to determine whether the move hits. If ''r'' is less than or equal to ''T'', the move hits.
{{main|Movement speed}}
Movement speed is roughly considered the Mystery Dungeon series' analogue to Speed in the core games. Movement speed governs the number of actions (such as moving, attacking, or using an item) a Pokémon may take in a given turn.


====Speed====
===Combat Power===
The Speed stat was not used in the Pokémon Mystery Dungeon series until {{pkmn|Super Mystery Dungeon}} where it is used as an accuracy modifier; the higher speed a Pokémon has, the more likely it is for its moves to hit and the more likely it is to evade attacks.
'''Combat Power''' (Japanese: '''{{tt|総合的|そうごうてき}}な{{tt|強|つよ}}さ''' ''Total Power''), or '''CP''' (Japanese: '''{{j|CP}}'''), is a value first introduced in [[Pokémon GO]] and carried over to [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], used to roughly summarize a Pokémon's overall potential in battle. In Let's Go, Pikachu! and Let's Go, Eevee!, it's based on the total of all a Pokémon's stats and {{AV}}s. Note that CP is not an actual statistic but rather a visual indicator of a Pokémon's overall strength, so it does not have any direct effect in battles.


====Belly====
<math>\mathrm{CP} = \min \left(\left\lfloor \left( \sum \mathrm{Stats} - \sum \mathrm{values of Go Power} \right)\ \times { \mathrm{Level} \times 6 \over 100} + \sum \mathrm{values of Go Power} \times \left( \frac{\mathrm{Level} \times 4}{100} + 2 \right) \right\rfloor , 10000 \right)</math>
The '''Belly''' (Japanese: '''{{j|おなか}}''' ''stomach'') is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a [[Mystery Dungeon|dungeon]], its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain {{OBP|Scarf|Mystery Dungeon|scarves}} will cause the Belly to decrease more quickly. Walking one step takes 1/10{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}1/7{{sup/md|SMD}} belly point, pushing other Pokémon takes a half belly point and performing aliances three. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run or perform aliances and its HP will decrease by 1{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}/3{{sup/md|SMD}} with every step it takes until it either [[Fainting|faints]] or eats something.


In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], this feature was removed for most dungeons, but the mechanic returned in all dungeons in {{pkmn|Super Mystery Dungeon}}.
The CP of any Pokémon in Let's Go, Pikachu! and Let's Go, Eevee! is always capped at 10,000; even if a Pokémon's stat continues to grow after that, the CP will still show as 10,000.


Belly can be replenished by eating most consumable items. When something is eaten at maximum Belly, the Pokémon's maximum Belly will increase temporarily until the dungeon is exited.
The lowest possible CP is 2. This is possible if a level 1 {{p|Caterpie}} transferred from Pokémon GO has minimum [[friendship]], 0 IVs and 0 values of Go Power in every stat.


====Stat modifiers====
==Stat modifiers==
Stat modification works basically the same in the Pokémon Mystery Dungeon series as in the core series, but stat stages can range from -10 to +10. Whenever a Pokémon leaves a dungeon, advances a floor, or steps on a Wonder Tile, its stat stages reset to 0.<ref>[http://web.archive.org/web/20140918063904/http://www.upokecenter.com/content/pokemon-mystery-dungeon-2-stats-and-values The Ultimate Pokémon Center on stats changes from first two Pokémon Mystery Dungeon games]</ref>
{{main|Stat modifier}}
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.


=====Stage multipliers=====
==Icons==
The Pokémon Mystery Dungeon series uses different multipliers for its stat stages than the core series games do.
The following icons are used in {{g|HOME}}.  


;For Attack and Sp. Attack
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage power'''
|-
|-
|
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:HP icon HOME.png|64px]]
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Attack icon HOME.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Defense icon HOME.png|64px]]
|-
|-
! Stage
| style="background: #{{HP color light}}; {{roundybottom|5px}}" | {{color2|{{HP color dark}}|HP}}
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
| style="background: #{{Attack color light}}; {{roundybottom|5px}}" | {{color2|{{Attack color dark}}|Attack}}
| style="background: #{{Defense color light}}; {{roundybottom|5px}}" | {{color2|{{Defense color dark}}|Defense}}
|-
|-
! Multiplier
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Speed icon HOME.png|64px]]
| <sup>128</sup>/<sub>256</sub> || <sup>133</sup>/<sub>256</sub> || <sup>138</sup>/<sub>256</sub> || <sup>143</sup>/<sub>256</sub> || <sup>148</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>161</sup>/<sub>256</sub> || <sup>171</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>204</sup>/<sub>256</sub> || 1 ||<sup>307</sup>/<sub>256</sub> || <sup>332</sup>/<sub>256</sub> || <sup>358</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> ||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Special Attack icon HOME.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Special Defense icon HOME.png|64px]]
|-
|-
! Percentage
| style="background: #{{Speed color light}}; {{roundybottom|5px}}" | {{color2|{{Speed color dark}}|Speed}}
| 50% || 52% || 54% || 56% || 58% || 60% || 63% || 67% || 70% || 80% || 100% || 120% || 130% || 140% || 150% || 160% || 165% || 170% || 175% || 180% || 185%
| style="background: #{{Special Attack color light}}; {{roundybottom|5px}}" | {{color2|{{Special Attack color dark}}|Special Attack}}
|}
| style="background: #{{Special Defense color light}}; {{roundybottom|5px}}" | {{color2|{{Special Defense color dark}}|Special Defense}}
|}{{-}}
 
==In other games==
===Mystery Dungeon series===
{{main|Stat (Mystery Dungeon)}}
 
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and [[#Speed 2|Speed]]{{sup/md|SMD}}{{sup/md|DX}} stats, just like in the core games. However, these games also have a few stats not seen in the core games.


===Pokémon Conquest===
{{main|Stat (Conquest)}}


;For Defense and Sp. Defense
In [[Pokémon Conquest]], Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage power'''
|-
|
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves
|-
! Stage
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
|-
! Multiplier
| <sup>7</sup>/<sub>256</sub> || <sup>12</sup>/<sub>256</sub> || <sup>25</sup>/<sub>256</sub> || <sup>38</sup>/<sub>256</sub> || <sup>51</sup>/<sub>256</sub> || <sup>64</sup>/<sub>256</sub> || <sup>76</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>128</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || 1 ||<sup>332</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>486</sup>/<sub>256</sub> || <sup>537</sup>/<sub>256</sub> || <sup>588</sup>/<sub>256</sub> || <sup>640</sup>/<sub>256</sub> || <sup>691</sup>/<sub>256</sub> || <sup>742</sup>/<sub>256</sub> || <sup>793</sup>/<sub>256</sub> || <sup>844</sup>/<sub>256</sub> ||
|-
! Percentage
| 3% || 5% || 10% || 15% || 20% || 25% || 30% || 40% || 50% || 70% || 100% || 130% || 160% || 190% || 210% || 230% || 250% || 270% || 290% || 310% || 330%
|}


===Pokémon GO===
{{main|Stat (GO)}} {{anchor|CP}}
Pokémon in [[Pokémon GO]] have '''HP''', '''Attack''', and '''Defense''' stats, as well as a derived stat, '''CP'''. Pokémon GO makes no distinction between physical or special damage like the core games do; instead, all [[List of moves (GO)|attacks]] simply use Attack and Defense to calculate damage. Of the four stats in Pokémon GO, however, only HP and CP are directly visible.


;For accuracy
===Pokémon: Magikarp Jump===
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
===={{anchor|JP|Jump Power}}====
|+ '''Stage power'''
{{incomplete|section|needs=JP required per level, image}}
|-
'''Jump Power''' (Japanese: '''はねる{{tt||ちから}}''' ''Jump Power''), or '''JP''' (Japanese: '''{{j|CP}}'''), is a stat that indicates a {{p|Magikarp}}'s ability to jump in [[Pokémon: Magikarp Jump]]. Jump Power is also used in place of [[experience]] to determine when a Magikarp levels up. JP can still be earned even after reaching the maximum level of 100, with the absolute maximum JP capped at 12,900,605,640,709<ref>[https://automaton-media.com/en/news/20210513-765/ Pokémon: Magikarp Jump player reaches maximum Jump Power at 12,900,605,640,709 - Automaton Media]</ref> (shortened to 12.9T).
|
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves
|-
! Stage
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
|-
! Multiplier
| <sup>84</sup>/<sub>256</sub> || <sup>89</sup>/<sub>256</sub> || <sup>94</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>110</sup>/<sub>256</sub> || <sup>115</sup>/<sub>256</sub> || <sup>140</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>204</sup>/<sub>256</sub> || 1 ||<sup>320</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> || <sup>486</sup>/<sub>256</sub> || 2 ||
|-
! Percentage
| 33% || 35% || 37% || 40% || 43% || 45% || 55% || 60% || 70% || 80% || 100% || 125% || 150% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
|}


As the Jump Power becomes larger and larger, it will be measured with the help of {{wp|SI prefix}}es.


;For evasion
{| class="roundtable" style="background:#{{firered color}}; border:3px solid #{{firered color light}}"
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
! style="background:#{{firered color light}}" | prefix
|+ '''Stage power'''
! style="background:#{{firered color light}}" | JP represented
|-
|-
|
| T (tera) || 1,000,000,000,000
! colspan="10" | Subtractive moves || Base || colspan="10" | Supplemental moves
|-
|-
! Stage
| G (giga) || 1,000,000,000
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
|-
|-
! Multiplier
| M (mega) || 1,000,000
| 2 || <sup>486</sup>/<sub>256</sub> || <sup>473</sup>/<sub>256</sub> || <sup>460</sup>/<sub>256</sub> || <sup>448</sup>/<sub>256</sub> || <sup>435</sup>/<sub>256</sub> || <sup>422</sup>/<sub>256</sub> || <sup>409</sup>/<sub>256</sub> || <sup>384</sup>/<sub>256</sub> || <sup>345</sup>/<sub>256</sub> || <sup>263</sup>/<sub>256</sub> ||<sup>204</sup>/<sub>256</sub> || <sup>179</sup>/<sub>256</sub> || <sup>153</sup>/<sub>256</sub> || <sup>128</sup>/<sub>256</sub> || <sup>102</sup>/<sub>256</sub> || <sup>89</sup>/<sub>256</sub> || <sup>76</sup>/<sub>256</sub> || <sup>64</sup>/<sub>256</sub> || <sup>51</sup>/<sub>256</sub> || <sup>38</sup>/<sub>256</sub> ||
|-
|-
! Percentage
| k (kilo) || 1,000
| 200% || 190% || 185% || 180% || 175% || 170% || 165% || 160% || 150% || 135% || 103% || 80% || 70% || 60% || 50% || 40% || 35% || 30% || 25% || 20% || 15%
|}
|}


===In Pokémon Conquest===
==In the anime==
{{incomplete|section|Formulas for determining stats}}
[[File:Ash Dragonite Dragon Dance.png|thumb|250px|[[Ash's Dragonite]] raising its attack power and speed with {{m|Dragon Dance}}]]
In [[Pokémon Conquest]], Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.
Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of [[damage]] inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense.  
 
While Range remains a fixed value, HP, Attack, Defense, and Speed are influenced by the Pokémon's Energy, and will also increase when the [[link]] with their Warrior increases. Also, since a Warrior's {{DL|Warrior|Stats|stat}}s influence the Pokémon's Attack, Defense, and Speed, ranking up a [[Warlord]] will raise their Warrior stats along with their Pokémon's stats.
 
====Range====
'''Range''' (Japanese: '''いどう''' ''movement'') determines the amount of tiles a Pokémon is able to move across the game's grid-based battlefields. This stat is a species-specific value; each of the 200 Pokémon species found in the game has a natural Range of 2, 3, or 4, with 3 being the most common. This means that any two Pokémon of the same species will always have the same Range unless something has modified their Ranges (signified by the value's text color changing from black to blue).


Range can be temporarily modified during battle by various [[Warrior Skill]]s, [[List of Abilities in Pokémon Conquest|Abilities]], and [[move]]s. The Ability {{DL|List of Abilities in Pokémon Conquest|Sprint}} permanently modifies Range, keeping it 1 above its natural value even outside of battle. Range has a maximum value of 6 and a minimum of 1. Snowy terrain will also hinder a Pokémon's movement.<!--Note: the movement-reducing effect of snow tile terrain is not displayed as a modification of the Range stat. Nor is the movement-restraining effect of Outrage-->
===[[Original series]]===
In the [[dub]] of ''[[EP076|Fire and Ice]]'', {{an|Misty}} mentioned that [[Pete Pebbleman]]'s {{p|Cloyster}} is losing HP as [[Ash's Kingler]] kept hitting it with {{m|Crabhammer}}. In the original Japanese version, Misty talked about Cloyster taking damage instead.


====Speed====
In ''[[EP140|Wired For Battle!]]'', HP was shown on [[Shingo]]'s laptop where Blade's {{m|Quick Attack}} lowered {{AP|Heracross}}'s HP by half.
In Pokémon Conquest, Speed does not determine movement or who gets to move first. Rather, Speed acts as a combination of Accuracy and Evasion. One Pokémon attacking another Pokémon that is significantly faster than it will have a lesser chance to hit its opponent, while a Pokémon that is faster than its opponent will have a better chance to hit it.


====Energy====
===''[[Pokémon the Series: Ruby and Sapphire]]''===
'''Energy''' (Japanese: '''テンション''' ''Tension'') affects a Pokémon's performance in battle and their [[link]] with their Warrior. A Pokémon's Energy can fluctuate between 5 levels, indicated by an arrow icon next to the Pokémon. A neutral state is indicated by a yellow arrow pointing straight right, while a higher state is indicated by the arrow angling upwards and turning more orange and a lower state is indicated by the arrow angling downwards and turning blue.
In ''[[AG111|Eight Ain't Enough]]'', [[Juan]]'s {{p|Whiscash}} used {{m|Tickle}} on [[Ash's Swellow]] which lowered Swellow's defensive strength.


A Pokémon with maximum Energy will have slightly higher stats (except Range) and will gain slightly more link percentage after a battle; a Pokémon with minimum Energy will have slightly lower stats (except Range) and will gain less link percentage. Regardless of its Energy level or how often it is used in battle, a Pokémon's Energy will drop by one level after three months.
In ''[[AG128|Shocks and Bonds]]'', [[Johnny]]'s {{p|Aggron}} used {{m|Harden}}, a Defense-boosting move, which defended itself against {{ho|Tyson}}'s {{p|Sceptile}}'s {{m|Solar Beam}}, a special move.


The main way to recover Energy is by visiting {{DL|Kingdom location|Ponigiri Shop}}s, where buying [[Ponigiri]] will recover Energy for all Pokémon visiting the shop. Upgrading a Ponigiri shop allows for more expensive Ponigiri to be purchased which recover more Energy at once. Sometimes, the shop owner will offer a free second helping; accepting will either raise the Pokémon's Energy to a maximum, or cause it to drop. Energy can also be increased with certain {{DL|Pokémon Conquest|kingdom events}}. Energy can also be recovered during battle by using [[List of Pokémon Conquest items|items]], or by using certain [[Warrior Skill]]s. However, Energy boosts granted by a Warrior Skill only last the duration of the current battle, and the Pokémon's Energy will return to its pre-battle value afterward.
===''[[Pokémon the Series: Diamond and Pearl]]''===
In ''[[DP131|Pedal to the Mettle!]]'', [[Paul]]'s {{p|Weavile}} used {{m|Swords Dance}}, an Attack-boosting move, which boosted {{m|Blizzard}}, a special move, as well as {{m|Ice Shard}} and {{m|Metal Claw}}.


====Strength====
===''[[Pokémon the Series: Black & White]]''===
'''Strength''' (Japanese: '''せんりょく''' ''battle ability'') is a derived value of the overall power of the Pokémon written as a number displayed next to the Pokémon. It increases when a Pokémon's link with its Warrior increases. It is also influenced by the Pokémon's Energy. A Warrior's army has a Strength equal to the combined Strength of their Pokémon. The strength of a Warrior's army may influence the behavior of other Warriors and the Strength of their armies.
In ''[[BW023|Battling For The Love of Bug-Types!]]'', [[Burgh]]'s {{p|Whirlipede}} used {{m|Iron Defense}} to defend itself against [[Ash's Sewaddle]]'s {{m|Bug Bite}}.


====Warrior stats====
In ''[[BW104|Mission: Defeat Your Rival!]]'', {{an|Bianca}}'s {{p|Escavalier}} used Iron Defense several times to maximize its Defense.
{{main|Warrior#Stats|Warrior &rarr; Stats}}
A [[Warrior]] in Pokémon Conquest has four stats of their own as well: Power, Wisdom, Charisma, and Capacity. Power, Wisdom, and Charisma influence how well the Pokémon a Warrior is [[link]]ed with perform in battle, as well as the outcomes when the Warrior visits various [[kingdom location]]s. Capacity limits the number of Pokémon a Warrior can link with.


===In Pokémon GO===
===''[[Pokémon the Series: XY]]''===
{{incomplete|section|Stat calculation example}}
Pokémon will occasionally glow red after their attack strength has changed, as exhibited by [[Korrina's Lucario]] in ''[[XY030|Mega Revelations!]]'', or blue after their defensive strength has been changed, as shown by [[Alain]]'s [[Mega Evolution|Mega]] {{TP|Alain|Charizard}} X in ''[[XYS02|Mega Evolution Special II]]'', [[Ramos]]'s {{p|Jumpluff}} in ''[[XY058|The Green, Green Grass Types of Home!]]'', and [[Ash's Pikachu]] in ''[[XY128|A Riveting Rivalry!]]''.
Pokémon in Pokémon GO have '''HP''', '''Attack''', and '''Defense''' stats, similarly to the core games, as well as a derived stat, '''CP'''. Pokémon GO makes no distinction between physical or special damage like the core games do, so instead, all [[List of moves in Pokémon GO|attacks]] simply use Attack and Defense to calculate damage. Of the four stats in Pokémon GO, however, only HP and CP are directly visible.


====CP====
===''[[Pokémon the Series: Sun & Moon]]''===
'''CP'''<!--Japanese is still just CP-->, or '''Combat Power''' (Japanese: '''{{tt|総合的|そうごうてき}}な{{tt|強|つよ}}さ''' ''Total Power'') is a stat that roughly indicates a Pokémon's capability in combat. CP's value is derived from all three of the other stats, with Attack most heavily influencing its value. This means that two Pokémon of the same species with the same CP may still have slightly different underlying stats.
This series generally retains the added visual aids from ''Pokémon the Series: XY'', as seen as when [[Kiawe's Turtonator]] used {{m|Shell Smash}} in ''[[SM034|A Crowning Moment of Truth!]]'' and when [[Gladion's Lycanroc]] used {{m|Swords Dance}} in ''[[SM105|Showdown on Poni Island!]]''. However, in ''[[SM104|That's Some Spicy Island Research!]]'', [[Hapu's Mudsdale]] glowed red while increasing its defense with {{a|Stamina}}.


====Determination of stats====
===''[[Pokémon Journeys: The Series]]''===
Calculating stats in Pokémon GO depends fairly simply on a Pokémon's [[base stats]], [[individual values|IVs]], and [[Power Up]] level. Whereas the core games have many ways in which one Pokémon's stats can become different from another's, in Pokémon GO, ultimately only a Pokémon's IVs will distinguish its stats from another of the same species.
In ''[[JN060|Beyond Chivalry… Aiming to be a Leek Master!]]'', [[Rinto]]'s {{p|Gallade}} activated {{a|Justified}}, boosting his Attack.


The formulas for the three basic stats are...
In ''[[JN115|Curtain Up! Fight the Fights!]]'', {{an|Leon}}'s {{p|Rillaboom}} had its Speed boosted by its use of {{m|Max Airstream}}. In ''[[JN125|Whittle While You Work!]]'', {{an|Cynthia}}'s {{p|Togekiss}} also boosted its Speed via Max Airstream. In ''[[JN131|Paring Pokémon While Parrying!]]'', Leon's Rillaboom lowered the Speed of {{AP|Dragonite}} by using {{m|Drum Beating}}.
 
[[File:Stat calc GO.png]]
 
...where <code>base</code> and <code>IV</code> refer to the relevant base stat (HP is calculated using the base Stamina) and IV for the stat in question, and <code>lvMult</code> is a multiplier determined by the Pokémon's current Power Up level. However, the minimum value for HP is 10. Pokémon defending a {{OBP|Gym|GO}} have twice their regular HP during battles.
 
The formula for CP uses the values of the stats resulting from the formula above (without rounding their results and before accounting for HP's minimum of 10):
 
[[File:CP calc GO.png]]
 
However, like HP, the minimum value for CP is also 10. Since Attack is factored directly into the formula for CP while HP and Defense are only factored in after taking their square root, this gives Attack a greater influence on the final value of CP than the other two stats.
 
==In the anime==
[[File:Korrina Lucario Swords Dance.png|thumb|250px|[[Korrina's Lucario]]'s raising its attack power with {{m|Swords Dance}}]]
Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of damage inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense. One example was seen in ''[[DP131|Pedal to the Mettle!]]'' when [[Paul]]'s {{p|Weavile}} used {{m|Swords Dance}}, an Attack-boosting move, which boosted {{m|Blizzard}}, a special move, as well as {{m|Ice Shard}} and {{m|Metal Claw}}. Another instance was in ''[[AG128|Shocks and Bonds]]'', where [[Johnny]]'s {{p|Aggron}}'s {{m|Harden}}, a Defense-boosting move, appeared to defend against {{ho|Tyson}}'s {{p|Sceptile}}'s {{m|Solar Beam}}, a special move.
 
As of the {{series|XY}}, Pokémon will occasionally glow red after their attack strength has changed, as exhibited by [[Korrina's Lucario]] in ''[[XY030|Mega Revelations!]]'', or blue after their defensive strength has been changed, as shown by [[Alain]]'s [[Mega Evolution|Mega]] {{TP|Alain|Charizard}} X in ''[[SS031|Mega Evolution Special II]]'', [[Ramos]]'s {{p|Jumpluff}} in ''[[XY058|The Green, Green Grass Types of Home!]]'', and {{Ash}}'s {{AP|Pikachu}} in ''[[XY128|A Riveting Rivalry!]]''.
{{-}}


==Gallery==
==Gallery==
{{incomplete|section|needs=Generation VI, XD, Colo}}
{{incomplete|section|needs=Missing Violet and Kitakami (different colors of the top and bottom bars), Bank, and spin-offs}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{Black color light}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
{| class="roundy" style="margin:auto; text-align:center; background:#{{Black color light}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
|-
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen I status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Gen I status screen.png]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Japanese Gen II status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Stadium status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Korean Gen II status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Japanese Gen II status screen.png]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen II status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Korean Gen II status screen.png]]
|-
|-
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Japanese)
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Stadium|Stadium}}
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Korean)
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Japanese)
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (International)
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Korean)
|-
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:RSE status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Gen II status screen.png]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:FRLG status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Stadium 2 status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:DP status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:RS status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Colo status screen.png|160px]]
|-
|-
! style="background: #{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}{{color2|FFF|Pokémon Emerald Version|E}}
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (International)
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Pokémon Stadium 2|Stadium 2}}
! style="background: #{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}
! style="background:#{{Colo color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Colosseum|Colo}}
|-
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:HGSS status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:FRLG status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:BW status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:XD status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:E status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:DP status screen.png|160px]]
|-
|-
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
! style="background: #{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation V}}
! style="background:#{{XD color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon XD: Gale of Darkness|XD}}
! style="background:#{{Emerald color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Emerald Version|E}}
! style="background:#{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}
|-
| style="background:#FFF; {{roundytop|10px}}" | [[File:HGSS status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:BW status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:B2 status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:W2 status screen.png|x250px]]
|-
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
! style="background:#{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Black and White Versions|BW}}
! style="background:#{{Black 2 color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Black and White Versions 2|B2}}
! style="background:#{{White 2 color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Black and White Versions 2|W2}}
|-
| style="background:#FFF; {{roundytop|10px}}" | [[File:XY status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:ORAS status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:SM status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:USUM status screen.png|x250px]]
|-
! style="background:#{{Kalos color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon X and Y|XY}}
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}
! style="background:#{{Alola color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Sun and Moon|SM}}
! style="background:#{{Alola color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}
|-
| style="background:#FFF; {{roundytop|10px}}" | [[File:LGPE status screen.png|200px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:SwSh status screen.png|200px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:BDSP status screen.png|200px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:LA summary 3.png|200px]]
|-
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|LGPE}}
! style="background:#{{Galar color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Sword and Shield|SwSh}}
! style="background:#{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Brilliant Diamond and Shining Pearl|BDSP}}
! style="background:#{{Hisui color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Legends: Arceus|LA}}
|-
| style="background:#FFF; {{roundytop|10px}}" | [[File:SV status screen.png|200px]]
| style="background:#FFF; {{roundytop|10px}}" |
| style="background:#FFF; {{roundytop|10px}}" |
| style="background:#FFF; {{roundytop|10px}}" | [[File:Pokémon Box summary 1.png|200px]]
|-
! style="background:#{{Scarlet color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Scarlet and Violet|S}}
! style="background:#{{Violet color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Scarlet and Violet|V}}
! style="background:#{{Kitakami color}}; {{roundybottom|10px}}" | {{color2|FFF|The Teal Mask}}
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Box Ruby & Sapphire|Box RS}}
|-
| style="background:#FFF; {{roundytop|10px}}" | [[File:Pokémon HOME Switch status screen.png|200px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Pokemon HOME mobile status screen.png|200px]]
|-
! style="background:#{{Green color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HOME|HOME}} (Switch)
! style="background:#{{Green color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HOME|HOME}} (Mobile)
|}
|}


Line 1,175: Line 685:
|fr=Stat
|fr=Stat
|de=Statuswert
|de=Statuswert
|id=Statistik
|it=Statistica
|it=Statistica
|ko=능력 ''Neungnyeok''
|ko=능력 ''Neungnyeok''
|ms=Stat<br>Keupayaan
|pt_br=Atributo
|pt_eu=Estatística
|pt_eu=Estatística
|es=Característica
|es=Característica
|th=ค่าพลัง ''Khaplang''
|vi=Khả năng
|vi=Khả năng
}}
}}
Line 1,189: Line 703:
|zh_cmn=HP {{tt|*|Games}}<br>體力 / 体力 ''{{tt|Tǐlì|Physical strength}}'' {{tt|*|Manga (Taiwan)}}
|zh_cmn=HP {{tt|*|Games}}<br>體力 / 体力 ''{{tt|Tǐlì|Physical strength}}'' {{tt|*|Manga (Taiwan)}}
|cs=HP
|cs=HP
|da=(HP)
|da=(HP)<br>Livspoint{{tt|*|Explorers manual}}
|nl=Hit Points (HP)
|nl=Hit Points (HP)<br>Energiepunten{{tt|*|Emerald, Platinum, HeartGold & SoulSilver, Black & White, White 2 manual}}<br>IP{{tt|*|TCG}}
|fi=Kestopisteet (KP)
|fi=Kestopisteet (KP)
|fr_ca=HP{{sup/md|B}}
|fr_ca=HP{{tt|*|Diamond and Blue Rescue Team manuals}}
|fr_eu=Points de Vie (PV)
|fr_eu=Points de Vie (PV)
|de=Kraftpunkte (KP)
|de=Kraftpunkte (KP)
|hu=Életerejének mértéke<br>Életerő
|hu=Életerejének mértéke<br>Életerő
|id=(HP)
|it=Punti Salute (PS)
|it=Punti Salute (PS)
|ko=히트포인트 ''Hit Points'' (HP)
|ko=히트포인트 ''Hit Points'' (HP)
|ms=(HP)
|no=(LP)
|no=(LP)
|pl=(HP)
|pl=(HP)
|pt_br=Pontos de Saúde (PS){{tt|*|Official website, TCG}}<br>Hit Points (HP){{tt|*|manga}}
|pt_br=Pontos de Saúde (PS){{tt|*|games, Official website, TCG, manga (PS115-present)}}<br>Hit Points (HP){{tt|*|manga (PS060-PS094)}}
|pt_eu=Hit Points (HP)
|pt_eu=Hit Points (HP)<br>Pontos de Saúde{{tt|*|Explorers manual}}
|ru=Очки Жизнь ''Ochki Zhizn''' (ОЖ) (''OZH'')
|ru=Очки Здоровья ''Ochki Zdorov'ya'' (ОЗ) (''OZ'')
|es=Puntos de Salud (PS)
|es_eu=Puntos de Salud (PS)
|sv=(HP)
|es_la=Resistencia
|vi=Sinh lực
|sv=(HP)<br>Träffpoäng{{tt|*|Explorers manual}}
|th=พลังชีวิต ''Phalang Chiwit'' (HP)
|vi=(HP)<br>Sinh lực
}}
}}
|
|
Line 1,219: Line 737:
|de=Angriff
|de=Angriff
|hu=Támadás
|hu=Támadás
|id=Serangan
|it=Attacco
|it=Attacco
|ko=공격 ''Gonggyeok''
|ko=공격 ''Gonggyeok''
|ms=Serangan
|no=Angrep
|no=Angrep
|pl=Atak
|pl=Atak
Line 1,226: Line 746:
|ru=Атака ''Ataka''
|ru=Атака ''Ataka''
|es=Ataque
|es=Ataque
|sv=Anfall
|sv=Anfall{{tt|*|Pokémon.com Pokédex}}<br>Attack{{tt|*|Anime}}
|th=โจมตี ''Chomti''
|vi=Sức tấn công
|vi=Sức tấn công
}}
}}
Line 1,241: Line 762:
|de=Verteidigung
|de=Verteidigung
|hu=Védelem<br>Védekezés
|hu=Védelem<br>Védekezés
|id=Pertahanan
|it=Difesa
|it=Difesa
|ko=방어 ''Bang-eo''
|ms=Pertahanan
|no=Forsvar
|no=Forsvar
|ko=방어 ''Bang-eo''
|pl=Obrona
|pl=Obrona
|pt=Defesa
|pt=Defesa
Line 1,249: Line 772:
|es=Defensa
|es=Defensa
|sv=Försvar
|sv=Försvar
|vi=Sức phòng bị
|th=ป้องกัน ''Pongkan''
|vi=Sức phòng bị<br>Sức phòng thủ
}}
}}
|- style="vertical-align:top"
|- style="vertical-align:top"
Line 1,264: Line 788:
|de=Spezial-Angriff
|de=Spezial-Angriff
|hu=Speciális támadás
|hu=Speciális támadás
|id=Serangan Khusus
|it=Attacco Speciale
|it=Attacco Speciale
|ko=특수공격 ''Teuksu Gonggyeok''
|ms=Serangan Istimewa
|no=Spesial-angrep
|no=Spesial-angrep
|ko=특수공격 ''Teuksu Gonggyeok''
|pl=Specjalny Atak
|pl=Specjalny Atak
|pt=Ataque Especial
|pt=Ataque Especial
Line 1,272: Line 798:
|es=Ataque Especial
|es=Ataque Especial
|sv=Special-anfall
|sv=Special-anfall
|vi=Tấn công
|th=โจมตีพิเศษ ''Chomti Phiset''
|vi=Tấn công<br>Tấn công Đặc biệt
}}
}}
|
|
Line 1,286: Line 813:
|de=Spezial-Verteidigung
|de=Spezial-Verteidigung
|hu=Speciális védekezés
|hu=Speciális védekezés
|id=Pertahanan Khusus
|it=Difesa Speciale
|it=Difesa Speciale
|ms=Pertahanan Istimewa
|ko=특수방어 ''Teuksu Bang-eo''
|ko=특수방어 ''Teuksu Bang-eo''
|no=Spesial-forsvar
|no=Spesial-forsvar
Line 1,294: Line 823:
|es=Defensa Especial
|es=Defensa Especial
|sv=Special-försvar
|sv=Special-försvar
|vi=Phòng thủ
|th=ป้องกันพิเศษ ''Pongkan Phiset''
|vi=Phòng thủ<br>Phòng thủ Đặc biệt
}}
}}
|
|
Line 1,302: Line 832:
|zh_cmn=速度 ''{{tt|Sùdù|Speed}}''<br>敏捷度 ''{{tt|Mǐnjiédù|Agility}}'' {{tt|*|Manga (Taiwan)}}
|zh_cmn=速度 ''{{tt|Sùdù|Speed}}''<br>敏捷度 ''{{tt|Mǐnjiédù|Agility}}'' {{tt|*|Manga (Taiwan)}}
|cs=Rychlost
|cs=Rychlost
|da=Hastighed
|da=Fart{{tt|*|anime}}<br>Hastighed{{tt|*|Pokémon.com Pokédex}}
|nl=Snelheid
|nl=Snelheid
|fi=Nopeus
|fi=Nopeus
|fr=Vitesse
|fr=Vitesse
|de=Initiative
|de=Initiative
|el=Ταχύτητα
|hu=Gyorsaság<br>Sebesség
|hu=Gyorsaság<br>Sebesség
|id=Kecepatan
|it=Velocità
|it=Velocità
|no=Hastighet
|ms=Kelajuan
|no=Fart{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|ko=스피드 ''Speed''
|ko=스피드 ''Speed''
|pl=Szybkość
|pl=Szybkość
|pt=Velocidade
|pt_br=Velocidade{{tt|*|Pokémon.com, PS067}}<br>Agilidade{{tt|*|PS071}}
|pt_eu=Velocidade
|ru=Скорость ''Skorost'''
|ru=Скорость ''Skorost'''
|es=Velocidad
|es=Velocidad
|sv=Hastighet
|sv=Snabbhet{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|vi=Sự nhanh nhẹn
|th=ความเร็ว ''Khwamreo''
|vi=Sự nhanh nhẹn<br>Tốc độ
}}
}}
|- style="vertical-align:top"
|- style="vertical-align:top"
Line 1,329: Line 864:
|es=Especial
|es=Especial
|vi=Khả năng đặc biệt
|vi=Khả năng đặc biệt
|pt=Especial
}}
}}
|
|
Line 1,337: Line 873:
|fr=Précision
|fr=Précision
|de=Genauigkeit
|de=Genauigkeit
|id=Akurasi
|it=Precisione
|it=Precisione
|ko=명중률 ''Myeongjungnyul''
|ko=명중률 ''Myeongjungnyul''
|es=Precisión}}
|ms=Kadar ketepatan
|es=Precisión
|th=อัตราความแม่น ''Atrakwammaen''
|vi=Chính xác
|pt=Precisão
}}
|
|
''Evasiveness''
''Evasiveness''
{{langtable|color=aefffe|bordercolor=2a6f6e
{{langtable|color=aefffe|bordercolor=2a6f6e
|zh_yue=閃避 / 闪避 ''{{tt|Símbeih|Evasiveness}}''
|zh_yue=閃避 ''{{tt|Símbeih|Evasiveness}}''
|zh_cmn=閃避 ''{{tt|Shǎnbì|Evasiveness}}''
|zh_cmn=閃避 / 闪避 ''{{tt|Shǎnbì|Evasiveness}}''
|fr=Esquive
|fr=Esquive
|de=Fluchtwert
|de=Fluchtwert{{tt|*|In Generation 7 and earlier}}<br>Ausweichwert{{tt|*|From Generation 8 onwards}}
|id=Menghindar
|it=Elusione
|it=Elusione
|ko=회피율 ''Hoepiyul''
|ko=회피율 ''Hoepiyul''
|es=Evasión}}
|ms=Pengelakan
|es=Evasión
|th=อัตราหลบหลีก ''Atraloplik''
|vi=Tránh né
|pt=Evasão
}}
|- style="vertical-align:top"
|- style="vertical-align:top"
|
''Belly''
{{langtable|color={{MD color}}|bordercolor={{MD color dark}}
|fr=Estomac
|de=Magen
|it=Pancia
|ko=배 ''Bae''
|es=Tripa
}}
|
|
''Combat Power''
''Combat Power''
{{langtable|color={{night color}}|bordercolor={{blue color light}}|textcolor=fff
{{langtable|color={{night color}}|bordercolor={{blue color light}}|textcolor=fff
|zh_yue=攻擊力 ''{{tt|Gūnggīklihk|Attack Power}}'' (CP)
|zh_cmn=攻擊力 ''{{tt|Gōngjílì|Attack Power}}'' (CP)
|nl=Combat Power (CP)
|nl=Combat Power (CP)
|fr=Points de combat (PC)
|fr=Points de combat (PC)
|de=Wettkampfpunkte (WP)
|de=Wettkampfpunkte (WP)
|it=Punti lotta (PL)
|it=Punti lotta (PL)
|ko=강함을 나타내는 수치 ''Gangham-eul Natanaeneun Suchi'' (CP)
|pt_br=Poder de Combate (PC)
|pt_eu=Combat Power (CP)
|pt_eu=Combat Power (CP)
|ru=Боевые Очки ''Boyevyye Ochki'' (CP)
|ru=Боевые Очки ''Boyevyye Ochki'' (CP)
|es=Puntos de Combate (PC)
|es=Puntos de Combate (PC)
|th=พลังการต่อสู้ ''Phalang Kantosu'' (CP)
}}
|
''Jump Power''
{{langtable|color={{firered color}}|bordercolor={{firered color light}}
|zh_yue=跳躍力 ''{{tt|Tiuyeuhk Lihk|Jump Power}}'' (CP)
|zh_cmn=跳躍力 ''{{tt|Tiàoyuè Lì|Jump Power}}'' (CP) {{tt|*|Traditional}}<br>跳跃力 ''{{tt|Tiàoyuè Lì|Jump Power}}'' (鲤鱼力 ''{{tt|Lǐyú Lì|Carp Power}}'') {{tt|*|Simplified}}
|fr=Puissance (PS)
|de=Sprungkraft (KP)
|it=Potenza di salto (PM)
|ko=튀는 힘 ''{{tt|Twineun Him|Jump Power}}'' (CP)
|es=Impulso (PS)
}}
}}
|}
|}
Line 1,378: Line 933:
* [[List of Pokémon by base stats (Generation II-V)]]
* [[List of Pokémon by base stats (Generation II-V)]]
* [[List of Pokémon by base stats (Generation VI)]]
* [[List of Pokémon by base stats (Generation VI)]]
* [[List of Pokémon by base stats (Generation VII-present)]]
* [[List of Pokémon by base stats (Generation VII)]]
* [[List of Pokémon by base stats (Generation VIII)]]
* [[List of Pokémon by base stats (Generation IX)]]
* [[List of fully evolved Pokémon by base stats]]
* [[List of fully evolved Pokémon by base stats]]
* [[List of Pokémon with unique base stat totals]]
* [[List of Pokémon with unique base stat totals]]


==Notes==
<!--==References==
<references />
<references/>-->
 
{{-}}
{{Pokémon individuality}}
{{Pokémon individuality}}


{{-}}
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Latest revision as of 08:30, 4 January 2024

If you were looking for the Pokémon information screen formerly known as "stats", see Summary.

A stat (Japanese: 能力 ability) refers to any of several parameters pertaining to Pokémon that can affect turn order, move success, and damage output during a battle. With exception to the HP stat, a Pokémon's stat can also be temporarily raised or lowered in stages during battle through various effects. In a large subset of these parameters, stats also refer to their measured values attributed to individual Pokémon, and they are generally raised by increasing their level or by evolving. While each species of Pokémon share the same set of base stats that determine the actual stats of a Pokémon at a given level, other properties add to the variation of stats within the species, most notably being individual values, effort values, and Nature.

The name is short for statistic; in some cases, it has also been named ability, rating, effect, or parameter.

Terminology

Stat

Not to be confused with the Pokémon's summary, called "stats" in Generations I and II.

The word "stat" (or "stats") is not used in Generation I with this meaning. The word "statistic" (or "statistics") is not used in any core series game with this meaning.

The word "stat" is used in several places from Generation II onwards. Some examples:

  • The move descriptions of Haze, Psych Up, and Mist use "stat" or "stats" from Generation II onwards, except in some Generation III games.
  • In the text displayed when Haze is used in Generation II: "All stat changes were eliminated!"
  • In the text displayed when Psych Up is used in Generation II: "<user> copied the stat changes of <target>!"
  • The Trainer Tips from Route 36 in Generation II: "Pokémon stats vary--even within the same species. Their stats may be similar at first. However, differences will become pronounced as the Pokémon grow."
  • According to Pryce in Generation II, the Glacier Badge raises the "Special stats of Pokémon".
  • Some dialogue in Pokémon FireRed and LeafGreen uses "stat", replacing "ability" from the Generation I dialogue. For instance, an NPC in Lavender Town's Poké Mart and two NPCs at the fifth floor of the Celadon Department Store talk about items that raise the Pokémon's stats (as opposed to "abilities" in Generation I).

Rating

Not to be confused with the Pokédex rating.

Sometimes, the word "rating" was used up to Generation II.

Effect

In Pokémon Ruby, Sapphire, and Emerald, as well as Pokémon Colosseum and XD, the move Psych Up simply copies the target's stat changes. However, the move description states that it copies the foe's "effect(s)".

Ability

Not to be confused with the Pokémon's Ability, which provides a passive effect in battle or in the overworld.

Sometimes, the word "ability" was used up to Generation III.

Parameter

List of stats

Permanent stats

HP

Main article: HP

The HP stat (Japanese: HP, symbol H), short for Hit Points (Japanese: ヒットポイント Hit Point), determines how much damage a Pokémon can receive before fainting. In Pokémon GO, it is also called Stamina.

Attack

The Attack stat (Japanese: 攻撃能力 attack ability, symbol A), or informally Physical Attack, partly determines how much damage a Pokémon deals when using a physical move. For more information on how Attack affects damage, see Damage → Damage calculation.

Defense

The Defense stat (Japanese: 防御能力 defense ability, symbol B), or informally Physical Defense, partly determines how much damage a Pokémon receives when it is hit with a physical move. For more information on how Defense affects damage, see Damage → Damage calculation.

Special

The Special stat (Japanese: とくしゅのうりょく special ability) is a stat that exists only in Generation I.

The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when special moves are used. As a result, a Pokémon could not be both strong with and weak against a Special attack, or vice versa, in the same way a Pokémon might have high Attack but low Defense. With Generation II, the Special stat was split into Special Attack and Special Defense, meaning Pokémon could have different base stat values for both, and those stats were both displayed on a Pokémon's stat screen; however, individual values and effort values remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. Furthermore, Calcium increased both stats. In Generation III, IVs and EVs were finally given both Special Attack and Special Defense values as well, and the Calcium now worked on only Special Attack while the Zinc was introduced for the Special Defense.

Special Attack

The Special Attack stat (Japanese: 特攻能力 special attack ability, symbol C), or Sp. Atk and Spcl. AtkGSCStad2 for short, partly determines how much damage a Pokémon deals when using a special move. For more information on how Special Attack affects damage, see Damage → Damage calculation.

Special Defense

The Special Defense stat (Japanese: 特防能力 special defense ability, symbol D), or Sp. Def and Spcl. DefGSCStad2 for short, partly determines how much damage a Pokémon receives when it is hit with a special move. For more information on how Special Defense affects damage, see Damage → Damage calculation.

Speed

The Speed stat (Japanese: 素早さ能力 speed ability, symbol S) determines the order of Pokémon that can act in battle. If Pokémon are moving with the same priority, Pokémon with higher Speed at the start of any turn will generally make a move before ones with lower Speed; in the case that two Pokémon have the same Speed, one of them will randomly go first. Prior to Generation VIII, in-battle changes to a Pokémon's Speed stat did not start affecting turn order until the following turn; however, in Generation VII, if Mega Evolution or Ultra Burst caused changes to the base Speed stat or to an Ability that affected Speed or priority, those changes took effect immediately for the upcoming turn. In Generation VIII, all speed changes take effect immediately; after every individual move, the next Pokémon to move is the fastest Pokémon that hasn't yet made its move that turn.

In-battle stats

Evasion

The evasion rate (Japanese: 回避率 evasion rate), or evasiveness, of a Pokémon determines its probability of avoiding other Pokémon's moves. The initial value at the start of any battle is 100%. If a Pokémon's evasiveness is reduced below 100% with a move such as Sweet Scent or Defog, other Pokémon will have a better chance of their moves hitting. If evasiveness is increased above 100% with a move such as Double Team, other Pokémon will have a harder time connecting their moves.

Accuracy

The accuracy rate (Japanese: 命中率 accuracy rate) or accuracy of a Pokémon determines its probability of hitting another Pokémon. The initial value at the start of any battle is 100%. Along with accuracy-raising moves and items, in Pokémon XD, the player can also raise a Pokémon's accuracy by one stage by using the call action, as long as the Pokémon is not asleep or in Reverse Mode (in which case removing the condition takes precedence over raising accuracy).

Determination of stats

Base stat values

A Pokémon's base stat values will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and Nature, a level 100 Pokémon's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than double its base stat values in each, while the HP stat will be 110 plus double the base stat value (except in the case of Shedinja, whose HP is always 1).

For a list of Pokémon by their base stat values, see the list of Pokémon by base stats.

Level

Main article: Level

When a Pokémon grows a level, its stats will increase. For each level gained (ignoring Nature), stats will increase by 1/50 the base stat value, and 1/100 the combined individual value and effort value. This means that it is impossible, through leveling up, for a Pokémon to ever lose points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat or an EV-reducing Berry is used. It is also impossible for any Pokémon other than Shedinja not to gain HP upon leveling up without using a Pomeg Berry (Pokémon Emerald onward) as no evolutionary line has members with a lower base HP than the pre-evolved forms.

Nature

Main article: Nature

Most Natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the Nature enhances will be 110% of what it would be without the Nature, and the stat hindered will be 90% of its normal value. The Nature boost or reduction is internally calculated by multiplying the stat after 5 is added to it by 110 if the Nature boosts the stat, 100 if the Nature doesn't affect the stat, or 90 if the Nature lowers the stat, then dividing the result by 100 and truncating the decimal.

Individual values

Main article: Individual values

Individual values cause two Pokémon of the same species to have different stats. Between generations there are different manners of determining them.

Effort values

Main article: Effort values

Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 252 EVs in a single stat.

Go Power

Main article: Go Power

Go Power are a mechanic introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, replacing EVs as the means of further raising a Pokémon's stats. A Pokémon's stat will have 1 extra point for every value of Go Power gained regardless of level, and each stat is capped at 200 values of Go Power.

Formula

See also: Damage → Damage calculation

Generations I and II


Example

Consider a Level 81 Pikachu with the following IVs and EVs:

HP Attack Defense Sp.Atk Sp.Def Speed Total
Base stat 35 55 30 50 40[1] 90 300
IV 7[2] 8 13 9[3] 5 42
EV 22850 23140 17280 19625 24795 107690
  1. In Generation I, this stat did not exist. The Pikachu's Special stat would simply be 50.
  2. This is calculated as shown in the IV article.
  3. In the first two generations, the Special IV was unified.

Its HP can be calculated as follows:

Its Special Attack and Special Defense stats simply rely on the Special EV and IV.

Its Speed can be calculated as follows:

In the end, this Pikachu's stats are:

HP Attack Defense Sp.Atk Sp.Def Speed
Base stat 35 55 30 50 40 90
IV 7 8 13 9 5
EV 22850 23140 17280 19625 24795
Total 189 137 101 128 112 190

Generation III onward

These formulas mean that, aside from Shedinja's HP (which is always 1), the lowest a stat can ever possibly be is 4 (or, for the HP stat, 11).

Example

Consider a Level 78 Garchomp with the following IVs and EVs and an Adamant nature:

HP Attack Defense Sp.Atk Sp.Def Speed Total
Base stat 108 130 95 80 85 102 600
IV 24 12 30 16 23 5 110
EV 74 190 91 48 84 23 510

Its HP can be calculated as follows:

The Adamant nature raises Attack and lowers Special Attack. This means that when calculating the Attack stat, Nature = 1.1, and when calculating the Special Attack stat, Nature = 0.9. So this Garchomp's Attack stat will be:

And its Special Attack stat will be:

Its Speed stat, on the other hand, has no Nature multiplier, so it is calculated as:

In the end, this Garchomp's stats are as follows:

HP Attack Defense Sp.Atk Sp.Def Speed
Base stat 108 130 95 80 85 102
IV 24 12 30 16 23 5
EV 74 190 91 48 84 23
Total 289 278 193 135 171 171

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

In Let's Go, Pikachu! and Let's Go, Eevee!, effort values have been replaced with Go Power, which are flat stat boosts added to the total after all other calculations have been made. Additionally, all non-HP stats can receive a slight boost that scales with friendship. Stats are now updated simultaneously with any changes to the variables, rather than after a Pokémon has leveled up.

The Go Power bonus can range anywhere between 0 and 200 for all stats, and a Pokémon can have all six stats maxed out to 200 values of Go Power each. The friendship multiplier can range between 1 and 1.1, scaling directly with the Pokémon's level of friendship .

Pokémon Legends: Arceus

In Pokémon Legends: Arceus, a Pokémon's stats are calculated using effort levels, replacing the mechanics around EVs and IVs. IVs are still present, but that is only used to determine a Pokémon's starting effort level in each stat, up to three effort levels; beyond this, IVs have no effect on stats.

where:

  • is the Pokémon species' base value for that stat
  • is the Pokémon's level
  • is 0.9 if the Pokémon has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.
  • is the effort level bonus, directly added to the Pokémon's stat. The result is rounded to the nearest integer.
    • is the effort level multiplier, which is determined from the effort level as follows:
Effort Level Multiplier
0 0
1 2
2 3
3 4
4 7
5 8
6 9
7 14
8 15
9 16
10 25

In battle

In battle, additional modifiers can further alter the effective value of a stat. This is not reflected in visible stats, but instead is only accounted for when damage is done.

Accuracy and evasion

Accuracy and evasion are not visible anywhere as explicit stats, but they influence the probability of a move hitting. The nuances of this calculation differ between games. Some moves ignore accuracy checks.

Generations I and II

Whether a move hits depends on the formula:

, where:

  • is the computed threshold value that will determine whether the move will hit, always at least 1 and at most 255,
  • is the move's accuracy, a value from 0 to 255,
  • is the accuracy stage multiplier of the user,
  • is the evasion stage multiplier of the target, and
  • is 20 if the user is holding BrightPowder (in Generation II) or 0 otherwise.

The game then selects a random number r from 0 to 255 and compares it to T to determine whether the move hits.

In Generation I, if r is less than T, the move hits. This results in a bug where no move can be guaranteed to hit (excluding Bide and Swift) since even if T is 255, if r is also 255, the move will miss.

In Generation II, if T is 255 or if r is less than T, the move hits. This eliminates the bug from Generation I.

Generations III onward

Whether a move hits depends on the formula:

, where:

  • T is the computed threshold value that will determine whether the move will hit,
  • Accuracymove is the move's accuracy, a value from 1 to 100,
  • StageMultiplier is the equivalent accuracy stage multiplier of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as Simple or Foresight (to no less than -6 and no more than 6 after the subtraction), and
  • Other encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, fog, move effects, and item effects (as can be seen in the table in the following section), serially applied.

The game then selects a random number r from 1 to 100 and compares it to T to determine whether the move hits. If r is less than or equal to T, the move hits.

Combat Power

Combat Power (Japanese: 総合的 Total Power), or CP (Japanese: CP), is a value first introduced in Pokémon GO and carried over to Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, used to roughly summarize a Pokémon's overall potential in battle. In Let's Go, Pikachu! and Let's Go, Eevee!, it's based on the total of all a Pokémon's stats and AVs. Note that CP is not an actual statistic but rather a visual indicator of a Pokémon's overall strength, so it does not have any direct effect in battles.

The CP of any Pokémon in Let's Go, Pikachu! and Let's Go, Eevee! is always capped at 10,000; even if a Pokémon's stat continues to grow after that, the CP will still show as 10,000.

The lowest possible CP is 2. This is possible if a level 1 Caterpie transferred from Pokémon GO has minimum friendship, 0 IVs and 0 values of Go Power in every stat.

Stat modifiers

Main article: Stat modifier

When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain moves, Abilities, and held items. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.

Icons

The following icons are used in Pokémon HOME.

HP icon HOME.png Attack icon HOME.png Defense icon HOME.png
HP Attack Defense
Speed icon HOME.png Special Attack icon HOME.png Special Defense icon HOME.png
Speed Special Attack Special Defense


In other games

Mystery Dungeon series

Main article: Stat (Mystery Dungeon)

In the Pokémon Mystery Dungeon series, Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and SpeedSMDRTDX stats, just like in the core games. However, these games also have a few stats not seen in the core games.

Pokémon Conquest

Main article: Stat (Conquest)

In Pokémon Conquest, Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.

Pokémon GO

Main article: Stat (GO)

Pokémon in Pokémon GO have HP, Attack, and Defense stats, as well as a derived stat, CP. Pokémon GO makes no distinction between physical or special damage like the core games do; instead, all attacks simply use Attack and Defense to calculate damage. Of the four stats in Pokémon GO, however, only HP and CP are directly visible.

Pokémon: Magikarp Jump

Jump Power

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: JP required per level, image

Jump Power (Japanese: はねる Jump Power), or JP (Japanese: CP), is a stat that indicates a Magikarp's ability to jump in Pokémon: Magikarp Jump. Jump Power is also used in place of experience to determine when a Magikarp levels up. JP can still be earned even after reaching the maximum level of 100, with the absolute maximum JP capped at 12,900,605,640,709[1] (shortened to 12.9T).

As the Jump Power becomes larger and larger, it will be measured with the help of SI prefixes.

prefix JP represented
T (tera) 1,000,000,000,000
G (giga) 1,000,000,000
M (mega) 1,000,000
k (kilo) 1,000

In the anime

Ash's Dragonite raising its attack power and speed with Dragon Dance

Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of damage inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense.

Original series

In the dub of Fire and Ice, Misty mentioned that Pete Pebbleman's Cloyster is losing HP as Ash's Kingler kept hitting it with Crabhammer. In the original Japanese version, Misty talked about Cloyster taking damage instead.

In Wired For Battle!, HP was shown on Shingo's laptop where Blade's Quick Attack lowered Heracross's HP by half.

Pokémon the Series: Ruby and Sapphire

In Eight Ain't Enough, Juan's Whiscash used Tickle on Ash's Swellow which lowered Swellow's defensive strength.

In Shocks and Bonds, Johnny's Aggron used Harden, a Defense-boosting move, which defended itself against Tyson's Sceptile's Solar Beam, a special move.

Pokémon the Series: Diamond and Pearl

In Pedal to the Mettle!, Paul's Weavile used Swords Dance, an Attack-boosting move, which boosted Blizzard, a special move, as well as Ice Shard and Metal Claw.

Pokémon the Series: Black & White

In Battling For The Love of Bug-Types!, Burgh's Whirlipede used Iron Defense to defend itself against Ash's Sewaddle's Bug Bite.

In Mission: Defeat Your Rival!, Bianca's Escavalier used Iron Defense several times to maximize its Defense.

Pokémon the Series: XY

Pokémon will occasionally glow red after their attack strength has changed, as exhibited by Korrina's Lucario in Mega Revelations!, or blue after their defensive strength has been changed, as shown by Alain's Mega Charizard X in Mega Evolution Special II, Ramos's Jumpluff in The Green, Green Grass Types of Home!, and Ash's Pikachu in A Riveting Rivalry!.

Pokémon the Series: Sun & Moon

This series generally retains the added visual aids from Pokémon the Series: XY, as seen as when Kiawe's Turtonator used Shell Smash in A Crowning Moment of Truth! and when Gladion's Lycanroc used Swords Dance in Showdown on Poni Island!. However, in That's Some Spicy Island Research!, Hapu's Mudsdale glowed red while increasing its defense with Stamina.

Pokémon Journeys: The Series

In Beyond Chivalry… Aiming to be a Leek Master!, Rinto's Gallade activated Justified, boosting his Attack.

In Curtain Up! Fight the Fights!, Leon's Rillaboom had its Speed boosted by its use of Max Airstream. In Whittle While You Work!, Cynthia's Togekiss also boosted its Speed via Max Airstream. In Paring Pokémon While Parrying!, Leon's Rillaboom lowered the Speed of Dragonite by using Drum Beating.

Gallery

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing Violet and Kitakami (different colors of the top and bottom bars), Bank, and spin-offs
Gen I status screen.png Stadium status screen.png Japanese Gen II status screen.png Korean Gen II status screen.png
Generation I Stadium Generation II (Japanese) Generation II (Korean)
Gen II status screen.png Stadium 2 status screen.png RS status screen.png Colo status screen.png
Generation II (International) Stadium 2 RS Colo
FRLG status screen.png XD status screen.png E status screen.png DP status screen.png
FRLG XD E DPPt
HGSS status screen.png BW status screen.png B2 status screen.png W2 status screen.png
HGSS BW B2 W2
XY status screen.png ORAS status screen.png SM status screen.png USUM status screen.png
XY ORAS SM USUM
LGPE status screen.png SwSh status screen.png BDSP status screen.png LA summary 3.png
LGPE SwSh BDSP LA
SV status screen.png Pokémon Box summary 1.png
S V The Teal Mask Box RS
Pokémon HOME Switch status screen.png Pokemon HOME mobile status screen.png
HOME (Switch) HOME (Mobile)

In other languages

Stat

Language Title
Chinese Cantonese 能力 Nàhnglihk
Mandarin 能力 Nénglì
The Netherlands Flag.png Dutch Statistiek
France Flag.png French Stat
Germany Flag.png German Statuswert
Indonesia Flag.png Indonesian Statistik
Italy Flag.png Italian Statistica
South Korea Flag.png Korean 능력 Neungnyeok
Malaysia Flag.png Malaysian Stat
Keupayaan
Portuguese Brazil Flag.png Brazil Atributo
Portugal Flag.png Portugal Estatística
Spain Flag.png Spanish Característica
Thailand Flag.png Thai ค่าพลัง Khaplang
Vietnam Flag.png Vietnamese Khả năng

Hit Points

Language Title
Chinese Cantonese HP *
體力 Táilihk *
Mandarin HP *
體力 / 体力 Tǐlì *
The Czech Republic Flag.png Czech HP
Denmark Flag.png Danish (HP)
Livspoint*
The Netherlands Flag.png Dutch Hit Points (HP)
Energiepunten*
IP*
Finland Flag.png Finnish Kestopisteet (KP)
French Canada Flag.png Canada HP*
France Flag.png Europe Points de Vie (PV)
Germany Flag.png German Kraftpunkte (KP)
Hungary Flag.png Hungarian Életerejének mértéke
Életerő
Indonesia Flag.png Indonesian (HP)
Italy Flag.png Italian Punti Salute (PS)
South Korea Flag.png Korean 히트포인트 Hit Points (HP)
Malaysia Flag.png Malaysian (HP)
Norway Flag.png Norwegian (LP)
Poland Flag.png Polish (HP)
Portuguese Brazil Flag.png Brazil Pontos de Saúde (PS)*
Hit Points (HP)*
Portugal Flag.png Portugal Hit Points (HP)
Pontos de Saúde*
Russia Flag.png Russian Очки Здоровья Ochki Zdorov'ya (ОЗ) (OZ)
Spanish CELAC Flag.png Latin America Resistencia
Spain Flag.png Spain Puntos de Salud (PS)
Sweden Flag.png Swedish (HP)
Träffpoäng*
Thailand Flag.png Thai พลังชีวิต Phalang Chiwit (HP)
Vietnam Flag.png Vietnamese (HP)
Sinh lực

Attack

Language Title
Chinese Cantonese 攻擊 Gūnggīk *
攻擊力 Gūnggīklihk
Mandarin 攻擊 / 攻击 Gōngjí / Gōngjī *
攻擊力 / 攻击力 Gōngjílì / Gōngjīlì
The Czech Republic Flag.png Czech Útok
Denmark Flag.png Danish Angreb
The Netherlands Flag.png Dutch Aanval
Finland Flag.png Finnish Hyökkäys
France Flag.png French Attaque
Germany Flag.png German Angriff
Hungary Flag.png Hungarian Támadás
Indonesia Flag.png Indonesian Serangan
Italy Flag.png Italian Attacco
South Korea Flag.png Korean 공격 Gonggyeok
Malaysia Flag.png Malaysian Serangan
Norway Flag.png Norwegian Angrep
Poland Flag.png Polish Atak
Portugal Flag.png Portuguese Ataque
Russia Flag.png Russian Атака Ataka
Spain Flag.png Spanish Ataque
Sweden Flag.png Swedish Anfall*
Attack*
Thailand Flag.png Thai โจมตี Chomti
Vietnam Flag.png Vietnamese Sức tấn công

Defense

Language Title
Chinese Cantonese 防禦 Fòhngyuh
防禦力 Fòhngyuhlihk
Mandarin 防禦 / 防御 Fángyù
防禦力 / 防御力 Fángyùlì
The Czech Republic Flag.png Czech Obrana
Denmark Flag.png Danish Defense
The Netherlands Flag.png Dutch Verdediging
Finland Flag.png Finnish Puolustus
France Flag.png French Défense
Germany Flag.png German Verteidigung
Hungary Flag.png Hungarian Védelem
Védekezés
Indonesia Flag.png Indonesian Pertahanan
Italy Flag.png Italian Difesa
South Korea Flag.png Korean 방어 Bang-eo
Malaysia Flag.png Malaysian Pertahanan
Norway Flag.png Norwegian Forsvar
Poland Flag.png Polish Obrona
Portugal Flag.png Portuguese Defesa
Russia Flag.png Russian Защита Zashchita
Spain Flag.png Spanish Defensa
Sweden Flag.png Swedish Försvar
Thailand Flag.png Thai ป้องกัน Pongkan
Vietnam Flag.png Vietnamese Sức phòng bị
Sức phòng thủ

Special Attack

Language Title
Chinese Cantonese 特攻 Dahkgūng
Mandarin 特攻 Tègōng
The Czech Republic Flag.png Czech Speciální útok
Denmark Flag.png Danish Specialangreb
The Netherlands Flag.png Dutch Speciale aanval
Finland Flag.png Finnish Erikoishyökkäys
France Flag.png French Attaque Spéciale
Germany Flag.png German Spezial-Angriff
Hungary Flag.png Hungarian Speciális támadás
Indonesia Flag.png Indonesian Serangan Khusus
Italy Flag.png Italian Attacco Speciale
South Korea Flag.png Korean 특수공격 Teuksu Gonggyeok
Malaysia Flag.png Malaysian Serangan Istimewa
Norway Flag.png Norwegian Spesial-angrep
Poland Flag.png Polish Specjalny Atak
Portugal Flag.png Portuguese Ataque Especial
Russia Flag.png Russian Особая Атака Osobaya Ataka
Spain Flag.png Spanish Ataque Especial
Sweden Flag.png Swedish Special-anfall
Thailand Flag.png Thai โจมตีพิเศษ Chomti Phiset
Vietnam Flag.png Vietnamese Tấn công
Tấn công Đặc biệt

Special Defense

Language Title
Chinese Cantonese 特防 Dahkfòhng
Mandarin 特防 Tèfáng
The Czech Republic Flag.png Czech Speciální obranu
Denmark Flag.png Danish Special Defense
The Netherlands Flag.png Dutch Speciale verdediging
Finland Flag.png Finnish Erikoispuolustus
France Flag.png French Défense Spéciale
Germany Flag.png German Spezial-Verteidigung
Hungary Flag.png Hungarian Speciális védekezés
Indonesia Flag.png Indonesian Pertahanan Khusus
Italy Flag.png Italian Difesa Speciale
South Korea Flag.png Korean 특수방어 Teuksu Bang-eo
Malaysia Flag.png Malaysian Pertahanan Istimewa
Norway Flag.png Norwegian Spesial-forsvar
Poland Flag.png Polish Specjalna Obrona
Portugal Flag.png Portuguese Defesa Especial
Russia Flag.png Russian Особая Защита Osobaya Zashchita
Spain Flag.png Spanish Defensa Especial
Sweden Flag.png Swedish Special-försvar
Thailand Flag.png Thai ป้องกันพิเศษ Pongkan Phiset
Vietnam Flag.png Vietnamese Phòng thủ
Phòng thủ Đặc biệt

Speed

Language Title
Chinese Cantonese 速度 Chūkdouh
敏捷度 Máhnjihtdouh *
Mandarin 速度 Sùdù
敏捷度 Mǐnjiédù *
The Czech Republic Flag.png Czech Rychlost
Denmark Flag.png Danish Fart*
Hastighed*
The Netherlands Flag.png Dutch Snelheid
Finland Flag.png Finnish Nopeus
France Flag.png French Vitesse
Germany Flag.png German Initiative
Greece Flag.png Greek Ταχύτητα
Hungary Flag.png Hungarian Gyorsaság
Sebesség
Indonesia Flag.png Indonesian Kecepatan
Italy Flag.png Italian Velocità
South Korea Flag.png Korean 스피드 Speed
Malaysia Flag.png Malaysian Kelajuan
Norway Flag.png Norwegian Fart*
Hastighet*
Poland Flag.png Polish Szybkość
Portuguese Brazil Flag.png Brazil Velocidade*
Agilidade*
Portugal Flag.png Portugal Velocidade
Russia Flag.png Russian Скорость Skorost'
Spain Flag.png Spanish Velocidad
Sweden Flag.png Swedish Snabbhet*
Hastighet*
Thailand Flag.png Thai ความเร็ว Khwamreo
Vietnam Flag.png Vietnamese Sự nhanh nhẹn
Tốc độ

Special

Language Title
Chinese Cantonese 特殊 Dahksyùh
Mandarin 特殊 Tèshū
France Flag.png French Spécial
Germany Flag.png German Spezial
Italy Flag.png Italian Speciale
Portugal Flag.png Portuguese Especial
Spain Flag.png Spanish Especial
Vietnam Flag.png Vietnamese Khả năng đặc biệt

Accuracy

Language Title
Chinese Cantonese 命中 Mihngjung
Mandarin 命中 Mìngzhòng
France Flag.png French Précision
Germany Flag.png German Genauigkeit
Indonesia Flag.png Indonesian Akurasi
Italy Flag.png Italian Precisione
South Korea Flag.png Korean 명중률 Myeongjungnyul
Malaysia Flag.png Malaysian Kadar ketepatan
Portugal Flag.png Portuguese Precisão
Spain Flag.png Spanish Precisión
Thailand Flag.png Thai อัตราความแม่น Atrakwammaen
Vietnam Flag.png Vietnamese Chính xác

Evasiveness

Language Title
Chinese Cantonese 閃避 Símbeih
Mandarin 閃避 / 闪避 Shǎnbì
France Flag.png French Esquive
Germany Flag.png German Fluchtwert*
Ausweichwert*
Indonesia Flag.png Indonesian Menghindar
Italy Flag.png Italian Elusione
South Korea Flag.png Korean 회피율 Hoepiyul
Malaysia Flag.png Malaysian Pengelakan
Portugal Flag.png Portuguese Evasão
Spain Flag.png Spanish Evasión
Thailand Flag.png Thai อัตราหลบหลีก Atraloplik
Vietnam Flag.png Vietnamese Tránh né

Combat Power

Language Title
Chinese Cantonese 攻擊力 Gūnggīklihk (CP)
Mandarin 攻擊力 Gōngjílì (CP)
The Netherlands Flag.png Dutch Combat Power (CP)
France Flag.png French Points de combat (PC)
Germany Flag.png German Wettkampfpunkte (WP)
Italy Flag.png Italian Punti lotta (PL)
South Korea Flag.png Korean 강함을 나타내는 수치 Gangham-eul Natanaeneun Suchi (CP)
Portuguese Brazil Flag.png Brazil Poder de Combate (PC)
Portugal Flag.png Portugal Combat Power (CP)
Russia Flag.png Russian Боевые Очки Boyevyye Ochki (CP)
Spain Flag.png Spanish Puntos de Combate (PC)
Thailand Flag.png Thai พลังการต่อสู้ Phalang Kantosu (CP)

Jump Power

Language Title
Chinese Cantonese 跳躍力 Tiuyeuhk Lihk (CP)
Mandarin 跳躍力 Tiàoyuè Lì (CP) *
跳跃力 Tiàoyuè Lì (鲤鱼力 Lǐyú Lì) *
France Flag.png French Puissance (PS)
Germany Flag.png German Sprungkraft (KP)
Italy Flag.png Italian Potenza di salto (PM)
South Korea Flag.png Korean 튀는 힘 Twineun Him (CP)
Spain Flag.png Spanish Impulso (PS)

See also



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.