Splash (move)

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Splash
はねる Hop
[[File:|center]]
Type  Normal
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
The appeal works great if performed last.
Condition  Cute
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  0  
Jamming  0  

Splash (Japanese: はねる Hop) is a non-damaging Template:Type2 move introduced in Generation I. Prior to Generation II, it was the signature move of Magikarp. It has no effect whatsoever.

Effect

Main series

Generation I

Splash has no effect whatsoever. After selecting the move, it will simply show an animation, and then the message, "No effect!"

Generations II-III

Splash's message has changed to, "But nothing happened!"

Generation IV and on

In addition to its previous (lack of) effect, Splash now cannot be used while Gravity is in effect.

Pokémon Mystery Dungeon

The user will move to a different tile one ratio away. The user will inflict 5 damage to itself and the opponent if the move comes in contact with another Pokémon.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
Stad A move that involves only flopping and Splashing around in front of the opponent. It has no effect.
Stad2 A move that involves only flopping and Splashing around. It has no effect.
GSC Has no effect whatsoever.
RSE It's just a splash... Has no effect whatsoever.
FRLG The user just flops and splashes around without having any effect.
Colo It's just a splash... Has no effect whatsoever.
DPPtHGSSBW The user just flops and splashes around to no effect at all...


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
129 Magikarp Magikarp Water Water -- -- -- -- -- '
187 Hoppip Hoppip Grass Flying   -- -- -- -- '
188 Skiploom Skiploom Grass Flying   -- -- -- -- '
189 Jumpluff Jumpluff Grass Flying   -- -- -- -- '
298 Azurill Azurill Normal Normal     -- -- -- '
320 Wailmer Wailmer Water Water     -- -- -- '
321 Wailord Wailord Water Water     -- -- -- '
325 Spoink Spoink Psychic Psychic     -- -- -- '
326 Grumpig Grumpig Psychic Psychic     -- -- -- '
349 Feebas Feebas Water Water     -- -- -- '
360 Wynaut Wynaut Psychic Psychic     -- -- -- '
427 Buneary Buneary Normal Normal       -- -- '
428 Lopunny Lopunny Normal Normal       -- -- '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
060 Poliwag Poliwag Water Water Magikarp MagikarpMarill* Feebas MagikarpMarill* Feebas MagikarpMarill* Feebas
116 Horsea Horsea Water Water Magikarp MagikarpFeebas MagikarpFeebas MagikarpFeebas
173 Cleffa Cleffa Normal Normal HoppipSkiploomJumpluff Marill* HoppipSkiploomJumpluff Marill* HoppipSkiploomJumpluff Marill* HoppipSkiploomJumpluff
225 Delibird Delibird Ice Flying PoliwagHorsea WailmerWailordSpoinkGrumpigFeebas WailmerWailordSpoinkGrumpigFeebasBunearyLopunny WailmerWailordSpoinkGrumpigFeebasBunearyLopunny
226 Mantine Mantine Water Flying     MagikarpMarill* Feebas MagikarpMarill* Feebas
370 Luvdisc Luvdisc Water Water   MagikarpWailmerWailord MagikarpWailmerWailord MagikarpWailmerWailord
456 Finneon Finneon Water Water     MagikarpWailmerWailord MagikarpWailmerWailord
458 Mantyke Mantyke Water Water     MagikarpMarill* Feebas MagikarpMarill* Feebas
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0143 143 Snorlax Normal New York Pokémon Center
0191 191 Sunkern Grass New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Cleffa Splash.png
Cleffa
Magikarp Splash.png
Magikarp
Normajean Wynaut.png
Wynaut
Whitney Clefairy Splash.png
Clefairy
The user hops or splashes in place uselessly.
Pokémon Method
User First Used In Notes
Magikarp Magikarp uselessly splashes in place.
James's Magikarp Pokémon Shipwreck Debut
A wild Magikarp The Wacky Watcher! None
Unknown Trainer's Magikarp Octillery the Outcast None
Togepi Togepi uselessly bounces in place.
Misty's Togepi The Underground Round Up Used via Metronome
Clefairy Clefairy uselessly bounces in place.
Whitney's Clefairy A Goldenrod Opportunity Used via Metronome
Cleffa Cleffa jumps up and down in place. It also causes the opponent to jump up and down.
Multiple wild Cleffa A Real Cleffa-Hanger Used via Metronome
Munchlax Munchlax bounces up and down on its back.
May's Munchlax May's Egg-Cellent Adventure Used via Metronome
Wynaut Wynaut's feet glow light blue and it bounces around. Its feet can be used to block attacks as well.
A Wynaut under Normajean's care The Brockster Is In! None


In the manga

Pokémon Adventures


In other generations

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: missing Generation IV image(s)


Trivia

  • Splash is the only move that has been introduced that does nothing to either the opponent or the user. In Pokémon Mystery Dungeon, however, a Pokémon using Splash will deal 5 damage to itself and its opponent if it comes in contact with any other Pokémon.
  • Every Pokémon that can learn Splash by leveling up learns it as a starting move.
  • No Generation V Pokémon are able to learn Splash.
  • While the English name suggests an association with water, the Japanese name, はねる (haneru), can mean both "splash" and "hop" (although usually the latter). This explains why the move can be learned naturally by Pokémon such as Spoink and Hoppip — species who have no association with water but are known for hopping or jumping and why Gravity disables it. The translation as "Splash" was likely due to the fact that it was only available to Magikarp when it was introduced.
  • In the anime, Splash has been the result of Metronome more than any other attack.
  • Despite rumors that, in an extremely rare case, Splash can deal a lot of damage to the opponent, it always does 0 damage.

In other languages

Language Title
The Netherlands Flag.png Dutch Spetter
Finland Flag.png Finnish Loiskahdus
France Flag.png French Trempette
Germany Flag.png German Platscher
Greece Flag.png Greek Παφλασμός
Italy Flag.png Italian Splash
South Korea Flag.png Korean 튀어오르기 Twieo Oreugi
Poland Flag.png Polish Plusk
Serbia Flag.png Serbian Skakutanje
Spain Flag.png European Spanish Salpicadura


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.