Splash (move)
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Splash はねる Hop | ||||||||||||
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Splash (Japanese: はねる Hop) is a non-damaging Template:Type2 move introduced in Generation I. Prior to Generation II, it was the signature move of Magikarp. It has no effect whatsoever.
Effect
Main series
Generation I
Splash has no effect whatsoever. After selecting the move, it will simply show an animation, and then the message, "No effect!"
Generations II-III
Splash's message has changed to, "But nothing happened!"
Generation IV and on
In addition to its previous (lack of) effect, Splash now cannot be used while Gravity is in effect.
Pokémon Mystery Dungeon
The user will move to a different tile one ratio away. The user will inflict 5 damage to itself and the opponent if the move comes in contact with another Pokémon.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: XD description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
129 | Magikarp | Water | -- | -- | -- | -- | -- | ' | ||||||||
187 | Hoppip | Grass | Flying | -- | -- | -- | -- | ' | ||||||||
188 | Skiploom | Grass | Flying | -- | -- | -- | -- | ' | ||||||||
189 | Jumpluff | Grass | Flying | -- | -- | -- | -- | ' | ||||||||
298 | Azurill | Normal | -- | -- | -- | ' | ||||||||||
320 | Wailmer | Water | -- | -- | -- | ' | ||||||||||
321 | Wailord | Water | -- | -- | -- | ' | ||||||||||
325 | Spoink | Psychic | -- | -- | -- | ' | ||||||||||
326 | Grumpig | Psychic | -- | -- | -- | ' | ||||||||||
349 | Feebas | Water | -- | -- | -- | ' | ||||||||||
360 | Wynaut | Psychic | -- | -- | -- | ' | ||||||||||
427 | Buneary | Normal | -- | -- | ' | |||||||||||
428 | Lopunny | Normal | -- | -- | ' | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
060 | Poliwag | Water | * | * | * | |||||||||
116 | Horsea | Water | ||||||||||||
173 | Cleffa | Normal | * | * | * | |||||||||
225 | Delibird | Ice | Flying | |||||||||||
226 | Mantine | Water | Flying | * | * | |||||||||
370 | Luvdisc | Water | ||||||||||||
456 | Finneon | Water | ||||||||||||
458 | Mantyke | Water | * | * | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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In the anime
The user hops or splashes in place uselessly. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Magikarp uselessly splashes in place. | |||
James's Magikarp | Pokémon Shipwreck | Debut | |
A wild Magikarp | The Wacky Watcher! | None | |
Unknown Trainer's Magikarp | Octillery the Outcast | None | |
Togepi uselessly bounces in place. | |||
Misty's Togepi | The Underground Round Up | Used via Metronome | |
Clefairy uselessly bounces in place. | |||
Whitney's Clefairy | A Goldenrod Opportunity | Used via Metronome | |
Cleffa jumps up and down in place. It also causes the opponent to jump up and down. | |||
Multiple wild Cleffa | A Real Cleffa-Hanger | Used via Metronome | |
Munchlax bounces up and down on its back. | |||
May's Munchlax | May's Egg-Cellent Adventure | Used via Metronome | |
Wynaut's feet glow light blue and it bounces around. Its feet can be used to block attacks as well. | |||
A Wynaut under Normajean's care | The Brockster Is In! | None |
In the manga
Pokémon Adventures
The user jumps high into the air. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Magikarp jumps high into the air. | |||
Bill's Magikarp | Make Way for Magikarp | Debut |
In other generations
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: missing Generation IV image(s) |
Trivia
- Splash is the only move that has been introduced that does nothing to either the opponent or the user. In Pokémon Mystery Dungeon, however, a Pokémon using Splash will deal 5 damage to itself and its opponent if it comes in contact with any other Pokémon.
- Every Pokémon that can learn Splash by leveling up learns it as a starting move.
- No Generation V Pokémon are able to learn Splash.
- While the English name suggests an association with water, the Japanese name, はねる (haneru), can mean both "splash" and "hop" (although usually the latter). This explains why the move can be learned naturally by Pokémon such as Spoink and Hoppip — species who have no association with water but are known for hopping or jumping and why Gravity disables it. The translation as "Splash" was likely due to the fact that it was only available to Magikarp when it was introduced.
- In the anime, Splash has been the result of Metronome more than any other attack.
- Despite rumors that, in an extremely rare case, Splash can deal a lot of damage to the opponent, it always does 0 damage.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |