Spike Cannon (move): Difference between revisions

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{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=131 |
{{MoveInfobox
name=Spike Cannon |
|n=131
jname=とげキャノン |
|name=Spike Cannon
jtrans=Spike Cannon |
|jname=とげキャノン
jtranslit=Toge Kyanon |
|jtrans=Spike Cannon
gameimage=Spike Cannon.png |
|jtranslit=Toge Kyanon
type=Normal |
|gameimage=Spike Cannon V.png
damagecategory=Physical |
|type=Normal
basepp=15 |
|damagecategory=Physical
maxpp=24 |
|basepp=15
power=20 |
|maxpp=24
accuracy=100 |
|power=20
bdesc=??? |
|accuracy=100
gen=I |
|gen=I
category=Cool |
|category=Cool
appeal=2 |
|appeal=2
jam=1 |
|jam=1
cdesc=Startles the Pokémon that has the Judge's attention. |
|cdesc=Startles the Pokémon that has the Judge's attention.
appealsc=2 |
|appealsc=2
scdesc=Allows performance of the same move twice in a row. |
|scdesc=Allows performance of the same move twice in a row.
pokefordex=Spike%20Cannon |
|appeal6=1
touches=no |
|jam6=0
protect=yes |
|cdesc6=Effectiveness varies depending on when it is used.
magiccoat=no |
|touches=no
snatch=no |
|protect=yes
brightpowder=yes |
|magiccoat=no
kingsrock=yes |
|snatch=no
flag7=no |
|mirrormove=yes
flag8=no |
|kingsrock=yes
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
}}
'''Spike Cannon''' (Japanese: '''とげキャノン''' ''Spike Cannon'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].
'''Spike Cannon''' (Japanese: '''とげキャノン''' ''Spike Cannon'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].


==Effect==
==Effect==
===[[Generation I]]===
===Generation I===
Spike Cannon inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 60. Although only the first hit can be a [[critical hit]], each successive hit will deal the same amount of damage.
Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 60. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage.
 
Spike Cannon will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
 
===Generation II===
All strikes now do damage independently, consequently enabling any of them to be critical.


Spike Cannon will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
===Generation III===
Spike Cannon may now continue attacking after breaking a substitute.


===[[Generation II]] and {{gen|III}}===
===Generation IV===
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.
Pokémon with the [[Ability]] {{a|Skill Link}} will always hit five times when using Spike Cannon unless it misses.


===[[Generation IV]]===
===Generation V===
Same as previous generations, except it will continue attacking after a substitute is broken.
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~63.33.


Due to the introduction of the Ability {{a|Skill Link}}, a Pokémon with said Ability will always hit five times when using Spike Cannon, if it does not miss.
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.


===[[Generation V]]===
If the target has {{a|Weak Armor}}, each strike will activate it.
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate.


==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A physical attack consisting of two to five consecutive hits. Highly accurate.}}  
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A physical attack consisting of two to five consecutive hits. Highly accurate.}}
{{movedescentry|{{gameabbrev3|GSC}}|Fires spikes to hit 2-5 times.}}
{{movedescentry|{{gameabbrev2|GSC}}|Fires spikes to hit 2-5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}|Launches sharp spikes that strike 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}|Launches sharp spikes that strike 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Sharp spikes are fired at the foe to strike two to five times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Sharp spikes are fired at the foe to strike two to five times.}}
{{movedescentry|{{gameabbrev3|Colo}}|Sharp pins are fired to strike 2 to 5 times.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Sharp pins are fired to strike 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Sharp spikes are fired at the foe to strike two to five times in rapid succession.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|Sharp spikes are fired at the foe to strike two to five times in rapid succession.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


== Learnset ==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/Level1|091|Cloyster|2|Water|Ice|50|41|41|FRLG=43|40|13}}
{{Moveentry/7|091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|50|41|41{{sup/3|RSE}}<br>43{{sup/3|FRLG}}|40|13|13|13}}
{{Moveentry/Level1|138|Omanyte|2|Rock|Water|46|no|no|no|no}}
{{Moveentry/7|138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|46||||||}}
{{Moveentry/Level1|139|Omastar|2|Rock|Water|44|40|40|40|40}}
{{Moveentry/7|139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|44|40|40|40|40|40|1, {{tt|Evo.|Learned upon evolving}}}}
{{Moveentry/Level1|222|Corsola|2|Water|Rock|no|31|28|40|40|B2W2=27}}
{{Moveentry/7|222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3||31|28|40|40{{sup/5|BW}}<br>27{{sup/5|B2W2}}|27{{sup/6|XY}}<br>20{{sup/6|ORAS}}|20}}
{{Movefooter|Normal|1}}
{{Moveentry/7|747|Mareanie|type=Poison|type2=Water|1|Water 1|Water 1|||||||29}}
{{Moveentry/7|748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1|||||||29}}
{{Movefoot|Normal|7}}
 
==In other games==
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, even at a distance. It hits two to five times in succession.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=Sharp spikes are fired at the foe in rapid succession.|image1=Misty Corsola Spike Cannon.png|image1p=Corsola|image2=Kyle Cloyster Spike Cannon.png|image2p=Cloyster}}
{{moveanime|type=normal|exp=yes|gen=Sharp spikes are fired at the foe in rapid succession.|image1=Misty Corsola Spike Cannon.png|image1p=Corsola|image2=Kyle Cloyster Spike Cannon.png|image2p=Cloyster}}
{{movep|type=normal|ms=222|pkmn=Corsola|method=Corsola's whole body glows white and its points all the horns on its body toward the opponent. It then fires multiple white spikes from its horns at the opponent. Sometimes, its body just becomes outlined in white before attacking.}}
{{movep|type=normal|ms=222|pkmn=Corsola|method=Corsola glows white, points all its horns at the opponent, and fires multiple white spikes from them. Sometimes, the glow just outlines Corsola's body.}}
{{movemid|type=normal|user=Professor Elm|user1=Professor Elm's Corsola|startcode=EP210|startname=Around the Whirlpool|notes=Debut}}
{{movemid|type=normal|user=Professor Elm|user1=Professor Elm's Corsola|startcode=EP210|startname=Around the Whirlpool|notes=Debut}}
{{movemid|type=normal|user=Misty's Corsola|startcode=EP213|startname=A Corsola Caper!}}
{{movemid|type=normal|user=Misty's Corsola|startcode=EP213|startname=A Corsola Caper!}}
{{movemid|type=normal|user=Andrea|user1=Multiple Corsola trained by Andrea|startcode=EP213|startname=A Corsola Caper!}}
{{movemid|type=normal|user=Andrea|user1=Multiple Corsola trained by Andrea|startcode=EP213|startname=A Corsola Caper!}}
{{movemid|type=normal|user=Corsola (Pokémon)|user1=A Coordinator's Corsola|startcode=DP161|startname=Yes in Dee Dee, It's Dawn!}}
{{movemid|type=normal|user=Corsola (Pokémon)|user1=A Coordinator's Corsola|startcode=DP161|startname=Yes in Dee Dee, It's Dawn!}}
{{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster closes its shell and the shell glows white. Cloyster then fires multiple white spikes from the shell at the opponent.}}
{{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster closes its shell, glows white, and fires multiple white spikes from the shell at the opponent.}}
{{movebtm|type=normal|user=Kyle (Sinnoh)|user1=Kyle's Cloyster|startcode=DP077|startname=Staging a Heroes' Welcome!}}
{{movebtm|type=normal|user=Kyle (Sinnoh)|user1=Kyle's Cloyster|startcode=DP077|startname=Staging a Heroes' Welcome!}}


Line 90: Line 103:


==In other generations==
==In other generations==
{{movegen|
{{Movegen
type=Normal|
|type=Normal
genI=Spike Cannon I|
|genI=Spike Cannon I
genII=Spike Cannon II|
|genII=Spike Cannon II
genIII=Spike Cannon III|
|genIII=Spike Cannon III
genIV=Spike Cannon IV|
|genIV=Spike Cannon IV
}}
 
{{Movegen
|type=Normal
|PMDRB=Spike Cannon PMD RB
}}
}}
{{Movegen|
 
type=Normal|
{{Movegen
Stad=Spike Cannon Stadium|
|type=Normal
|Stad=Spike Cannon Stadium
|Stad2=Spike Cannon Stad2
|Colo=Spike Cannon Colo
|XD=Spike Cannon XD
}}
}}


== Trivia ==
==Trivia==
* Despite being a Normal-type move, no Normal-type Pokémon (besides {{p|Smeargle}}) can legally learn this move, meaning that Smeargle is the only Pokémon to get a [[Same-type attack bonus|STAB]] from it.
* In [[Generation I]], {{p|Omanyte}} is able to learn Spike Cannon despite lacking any visible spikes.
* All of the Pokémon capable of learning this move naturally are part {{type|Water}} and in the {{egg|Water 3}} [[Egg Group]].
* In [[Generation I]], {{p|Omanyte}} is able to learn Spike Cannon, despite lacking any visible horns to use the move.
* Due to Omanyte no longer being capable of learning Spike Cannon from [[Generation II]] onwards, while a new Pokémon which could learn it, {{p|Corsola}}, was revealed at the same time, the number of the Pokémon capable of learning Spike Cannon in the ongoing Generation (excluding Smeargle) has always been four.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=尖刺加農炮 ''{{tt|Jiāncì Jiānóngpào|Spike Cannon}}''
|zh_yue=尖刺加農炮 ''{{tt|Jīmchi Gānùhngpaau|Spike Cannon}}'' {{tt|*|Games}}<br>尖刺大炮 ''{{tt|Jīmchi Daaihpaau|Spike Cannon}}''
|zh_cmn=尖刺加農炮 / 尖刺加农炮 ''{{tt|Jiāncì Jiānóngpào|Spike Cannon}}''
|da=Piggekanon<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Spijkerkanon
|nl=Spijkerkanon
|fi=Piikkitykki
|fi=Piikkitykki
|fr=Picanon
|fr=Picanon
|de=Dornkanone
|de=Dornkanone
|el=Κανόνι Ακίδων
|el=Κανόνι Ακίδων ''Kanóni Akídun''
|it=Sparalance
|it=Sparalance
|pt_br=Canhão de Espinhos
|pt_br=Canhão de Espinhos (anime, TCG)<br>Canhão de Ferrões (The Official Pokémon Handbook)<br>Canhão de Cravos (The Official Pokémon Handbook)
|ko=가시대포 ''Gasi Daepo''
|ko=가시대포 ''Gasi Daepo''
|sr=Bacač Šiljaka
|sr=Bacač šiljaka
|es_la= Cañon de Picos(Anime)
|es_la= Cañón de Picos
|es_eu=Clavo Cañón}}
|es_eu=Clavo Cañón<br>Cañón Púas (anime)
|sv=Spikkanon
|vi=Đại Bác Gai
}}
{{-}}
{{-}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
Line 135: Line 158:
[[ja:とげキャノン]]
[[ja:とげキャノン]]
[[pl:Spike Cannon]]
[[pl:Spike Cannon]]
[[pt:Spike Cannon]]
[[zh:尖刺加农炮(招式)]]

Revision as of 14:10, 1 January 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Spike Cannon
とげキャノン Spike Cannon
Spike Cannon V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Spike Cannon (Japanese: とげキャノン Spike Cannon) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 60. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Generation II

All strikes now do damage independently, consequently enabling any of them to be critical.

Generation III

Spike Cannon may now continue attacking after breaking a substitute.

Generation IV

Pokémon with the Ability Skill Link will always hit five times when using Spike Cannon unless it misses.

Generation V

There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~63.33.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

Description

Games Description
StadStad2 A physical attack consisting of two to five consecutive hits. Highly accurate.
GSC Fires spikes to hit 2-5 times.
RSE Launches sharp spikes that strike 2 to 5 times.
FRLG Sharp spikes are fired at the foe to strike two to five times.
ColoXD Sharp pins are fired to strike 2 to 5 times.
DPPtHGSS Sharp spikes are fired at the foe to strike two to five times in rapid succession.
BWB2W2
XYORAS
SM
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0091 Cloyster WaterIC Big.png
IceIC Big.png
Water 3 Water 3 50 41 41RSE
43FRLG
40 13 13 13
0138 Omanyte RockIC Big.png
WaterIC Big.png
Water 1 Water 3 46
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3 44 40 40 40 40 40 1, Evo.
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3 31 28 40 40BW
27B2W2
27XY
20ORAS
20
0747 Mareanie PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1 29
0748 Toxapex PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It hits two to five times in succession.


In the anime

Misty Corsola Spike Cannon.png
Corsola
Kyle Cloyster Spike Cannon.png
Cloyster
Sharp spikes are fired at the foe in rapid succession.
Pokémon Method
User First Used In Notes
Corsola Corsola glows white, points all its horns at the opponent, and fires multiple white spikes from them. Sometimes, the glow just outlines Corsola's body.
Professor Elm's Corsola Around the Whirlpool Debut
Misty's Corsola A Corsola Caper! None
Multiple Corsola trained by Andrea A Corsola Caper! None
A Coordinator's Corsola Yes in Dee Dee, It's Dawn! None
Cloyster Cloyster closes its shell, glows white, and fires multiple white spikes from the shell at the opponent.
Kyle's Cloyster Staging a Heroes' Welcome! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Chinese Cantonese 尖刺加農炮 Jīmchi Gānùhngpaau *
尖刺大炮 Jīmchi Daaihpaau
Mandarin 尖刺加農炮 / 尖刺加农炮 Jiāncì Jiānóngpào
Denmark Flag.png Danish Piggekanon
The Netherlands Flag.png Dutch Spijkerkanon
Finland Flag.png Finnish Piikkitykki
France Flag.png French Picanon
Germany Flag.png German Dornkanone
Greece Flag.png Greek Κανόνι Ακίδων Kanóni Akídun
Italy Flag.png Italian Sparalance
South Korea Flag.png Korean 가시대포 Gasi Daepo
Brazil Flag.png Brazilian Portuguese Canhão de Espinhos (anime, TCG)
Canhão de Ferrões (The Official Pokémon Handbook)
Canhão de Cravos (The Official Pokémon Handbook)
Serbia Flag.png Serbian Bacač šiljaka
Spanish CELAC Flag.png Latin America Cañón de Picos
Spain Flag.png Spain Clavo Cañón
Cañón Púas (anime)
Sweden Flag.png Swedish Spikkanon
Vietnam Flag.png Vietnamese Đại Bác Gai


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.