Spike Cannon (move): Difference between revisions
m (r2.7.6) (Robot: Modifying zh:尖刺加农炮(技能) to zh:尖刺加农炮(招式)) |
m (→By leveling up) |
||
(9 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{bad picture|2=Should be replaced with Generation VI images}} | {{bad picture|2=Should be replaced with Generation VI images}} | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=131 | | |n=131 | ||
name=Spike Cannon | | |name=Spike Cannon | ||
jname=とげキャノン | | |jname=とげキャノン | ||
jtrans=Spike Cannon | | |jtrans=Spike Cannon | ||
jtranslit=Toge Kyanon | | |jtranslit=Toge Kyanon | ||
gameimage=Spike Cannon V.png | | |gameimage=Spike Cannon V.png | ||
type=Normal | | |type=Normal | ||
damagecategory=Physical | | |damagecategory=Physical | ||
basepp=15 | | |basepp=15 | ||
maxpp=24 | | |maxpp=24 | ||
power=20 | | |power=20 | ||
accuracy=100 | |accuracy=100 | ||
|gen=I | |||
gen=I | | |category=Cool | ||
category=Cool | | |appeal=2 | ||
appeal=2 | | |jam=1 | ||
jam=1 | | |cdesc=Startles the Pokémon that has the Judge's attention. | ||
cdesc=Startles the Pokémon that has the Judge's attention. | | |appealsc=2 | ||
appealsc=2 | | |scdesc=Allows performance of the same move twice in a row. | ||
scdesc=Allows performance of the same move twice in a row. | | |appeal6=1 | ||
appeal6=1 | | |jam6=0 | ||
jam6=0 | | |cdesc6=Effectiveness varies depending on when it is used. | ||
cdesc6=Effectiveness varies depending on when it is used. | |touches=no | ||
|protect=yes | |||
touches=no | | |magiccoat=no | ||
protect=yes | | |snatch=no | ||
magiccoat=no | | |mirrormove=yes | ||
snatch=no | | |kingsrock=yes | ||
|sound=no | |||
kingsrock=yes | |target=anyadjacent | ||
}} | |||
target=anyadjacent | |||
'''Spike Cannon''' (Japanese: '''とげキャノン''' ''Spike Cannon'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. | '''Spike Cannon''' (Japanese: '''とげキャノン''' ''Spike Cannon'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. | ||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. | Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 60. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. | ||
Spike Cannon will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | Spike Cannon will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | ||
Line 54: | Line 50: | ||
===Generation V=== | ===Generation V=== | ||
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. | There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~63.33. | ||
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | ||
Line 68: | Line 64: | ||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Sharp pins are fired to strike 2 to 5 times.}} | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Sharp pins are fired to strike 2 to 5 times.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|Sharp spikes are fired at the foe to strike two to five times in rapid succession.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|Sharp spikes are fired at the foe to strike two to five times in rapid succession.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 74: | Line 70: | ||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Normal|1}} | ||
{{Moveentry/ | {{Moveentry/7|091|Cloyster|1|Water 3|Water 3|50|41|41{{sup/3|RSE}}<br>43{{sup/3|FRLG}}|40|13|13|13}} | ||
{{Moveentry/ | {{Moveentry/7|138|Omanyte|2|Water 1|Water 3|46||||||}} | ||
{{Moveentry/ | {{Moveentry/7|139|Omastar|2|Water 1|Water 3|44|40|40|40|40|40|1}} | ||
{{Moveentry/ | {{Moveentry/7|222|Corsola|2|Water 1|Water 3||31|28|40|40{{sup/5|BW}}<br>27{{sup/5|B2W2}}|27{{sup/6|XY}}<br>20{{sup/6|ORAS}}|20}} | ||
{{ | {{Moveentry/7|747|Mareanie|1|Water 1|Water 1|||||||29}} | ||
{{Moveentry/7|748|Toxapex|1|Water 1|Water 1|||||||29}} | |||
{{Movefoot|Normal}} | |||
==In other games== | ==In other games== | ||
Line 105: | Line 103: | ||
==In other generations== | ==In other generations== | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
genI=Spike Cannon I| | |genI=Spike Cannon I | ||
genII=Spike Cannon II| | |genII=Spike Cannon II | ||
genIII=Spike Cannon III| | |genIII=Spike Cannon III | ||
genIV=Spike Cannon IV | |genIV=Spike Cannon IV | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
PMDRB=Spike Cannon PMD RB | |PMDRB=Spike Cannon PMD RB | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
Stad=Spike Cannon Stadium| | |Stad=Spike Cannon Stadium | ||
Stad2=Spike Cannon Stad2| | |Stad2=Spike Cannon Stad2 | ||
Colo=Spike Cannon Colo| | |Colo=Spike Cannon Colo | ||
|XD=Spike Cannon XD | |||
}} | }} | ||
Line 140: | Line 139: | ||
|pt_br=Canhão de Espinhos | |pt_br=Canhão de Espinhos | ||
|ko=가시대포 ''Gasi Daepo'' | |ko=가시대포 ''Gasi Daepo'' | ||
|sr=Bacač | |sr=Bacač šiljaka | ||
|es_la= Cañón de Picos | |es_la= Cañón de Picos | ||
|es_eu=Clavo Cañón<br>Cañón Púas (anime) | |es_eu=Clavo Cañón<br>Cañón Púas (anime) | ||
|sv=Spikkanon | |sv=Spikkanon | ||
|vi=Đại Bác Gai | |||
}} | }} | ||
{{-}} | {{-}} |
Revision as of 02:50, 4 December 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Spike Cannon とげキャノン Spike Cannon | ||||||||||||
| ||||||||||||
Target
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Spike Cannon (Japanese: とげキャノン Spike Cannon) is a damage-dealing Normal-type multi-strike move introduced in Generation I.
Effect
Generation I
Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 60. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generation II
All strikes now do damage independently, consequently enabling any of them to be critical.
Generation III
Spike Cannon may now continue attacking after breaking a substitute.
Generation IV
Pokémon with the Ability Skill Link will always hit five times when using Spike Cannon unless it misses.
Generation V
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~63.33.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0091 | Water 3 | 50 | 41 | 41RSE 43FRLG |
40 | 13 | 13 | 13 | ||||||
0138 | Water 1 | Water 3 | 46 | |||||||||||
0139 | Water 1 | Water 3 | 44 | 40 | 40 | 40 | 40 | 40 | 1 | |||||
0222 | Water 1 | Water 3 | 31 | 28 | 40 | 40BW 27B2W2 |
27XY 20ORAS |
20 | ||||||
0747 | Water 1 | 29 | ||||||||||||
0748 | Water 1 | 29 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
Sharp spikes are fired at the foe in rapid succession. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Corsola glows white, points all its horns at the opponent, and fires multiple white spikes from them. Sometimes, the glow just outlines Corsola's body. | |||
Professor Elm's Corsola | Around the Whirlpool | Debut | |
Misty's Corsola | A Corsola Caper! | None | |
Multiple Corsola trained by Andrea | A Corsola Caper! | None | |
A Coordinator's Corsola | Yes in Dee Dee, It's Dawn! | None | |
Cloyster closes its shell, glows white, and fires multiple white spikes from the shell at the opponent. | |||
Kyle's Cloyster | Staging a Heroes' Welcome! | None |
In the manga
In the Pokémon Adventures manga
The user fires a spike or horn at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Cloyster fires the horn on its head at the opponent. A new horn then appears and takes its place. | |||
Lorelei's Cloyster | Cloystered | Debut |
In other generations
Trivia
- In Generation I, Omanyte is able to learn Spike Cannon despite lacking any visible spikes.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |