Spike Cannon (move): Difference between revisions

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==In other generations==
==In other generations==
{{incomplete|section|needs=missing 3rd generation image(s)}}
{{movegen|
{{movegen|
type=Normal|
type=Normal|
genI=Spike Cannon I|
genI=Spike Cannon I|
genII=Spike Cannon II|
genII=Spike Cannon II|
genIII=Spike Cannon III|
genIV=Spike Cannon IV|
genIV=Spike Cannon IV|
}}
}}

Revision as of 12:53, 17 August 2012

Spike Cannon
とげキャノン Spike Cannon
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  0  
Jamming  0  

Spike Cannon (Japanese: とげキャノン Spike Cannon) is a damage-dealing Normal-type multi-hit move introduced in Generation I.

Effect

Generation I

Spike Cannon inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 60. Although only the first hit can be a critical hit, each successive hit will deal the same amount of damage.

Spike Cannon will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge the last hit of this move.

Generation II and III

Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.

Generation IV

Same as previous generations, except it will continue attacking after a Substitute is broken.

Due to the introduction of the Ability Skill Link, a Pokémon with said Ability will always hit five times when using Spike Cannon, if it does not miss.

Generation V

Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
StadStad2 A physical attack consisting of two to five consecutive hits. Highly accurate.
GSC Fires spikes to hit 2-5 times.
RSE Launches sharp spikes that strike 2 to 5 times.
FRLG Sharp spikes are fired at the foe to strike two to five times.
Colo Sharp pins are fired to strike 2 to 5 times.
DPPtHGSS Sharp spikes are fired at the foe to strike two to five times in rapid succession.
BW Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
091 Cloyster Cloyster Water Ice 50 41 41 43 40 13 '
138 Omanyte Omanyte Rock Water 46         '
139 Omastar Omastar Rock Water 44 40 40 40 40 '
222 Corsola Corsola Water Rock   31 28 40 40 27 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Misty Corsola Spike Cannon.png
Corsola
Kyle Cloyster Spike Cannon.png
Cloyster
Sharp spikes are fired at the foe in rapid succession.
Pokémon Method
User First Used In Notes
Corsola Corsola's whole body glows white and its points all the horns on its body toward the opponent. It then fires multiple white spikes from its horns at the opponent. Sometimes, its body just becomes outlined in white before attacking.
Professor Elm's Corsola Around the Whirlpool Debut
Misty's Corsola A Corsola Caper! None
Multiple Corsola trained by Andrea A Corsola Caper! None
A Coordinator's Corsola Yes in Dee Dee, It's Dawn! None
Cloyster Cloyster closes its shell and the shell glows white. Cloyster then fires multiple white spikes from the shell at the opponent.
Kyle's Cloyster Staging a Heroes' Welcome! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Despite being a Normal-type move, no Normal-type Pokémon (besides Smeargle) can legally learn this move, meaning that Smeargle is the only Pokémon to get a STAB from it.
  • All of the Pokémon capable of learning this move naturally are part Water-type and in the Water 3 Egg group.

In other languages

Language Title
Mandarin Chinese 尖刺加農炮 Jiāncì Jiānóngpào
The Netherlands Flag.png Dutch Spijkerkanon
Finland Flag.png Finnish Piikkitykki
France Flag.png French Picanon
Germany Flag.png German Dornkanone
Greece Flag.png Greek Κανόνι Ακίδων
Italy Flag.png Italian Sparalance
South Korea Flag.png Korean 가시대포 Gasi Daepo
Brazil Flag.png Brazilian Portuguese Canhão de Espinhos
Serbia Flag.png Serbian Bacač Šiljaka
Spanish CELAC Flag.png Latin America Cañon de Picos(Anime)
Spain Flag.png Spain Clavo Cañón



Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.