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Difference between revisions of "Spike Cannon (move)"

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==Description==
 
==Description==
{{incomplete|section|XD description}}
 
 
{{movedesc|Normal}}
 
{{movedesc|Normal}}
 
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A physical attack consisting of two to five consecutive hits. Highly accurate.}}
 
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A physical attack consisting of two to five consecutive hits. Highly accurate.}}
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{{movedescentry|{{gameabbrev3|RSE}}|Launches sharp spikes that strike 2 to 5 times.}}
 
{{movedescentry|{{gameabbrev3|RSE}}|Launches sharp spikes that strike 2 to 5 times.}}
 
{{movedescentry|{{gameabbrev3|FRLG}}|Sharp spikes are fired at the foe to strike two to five times.}}
 
{{movedescentry|{{gameabbrev3|FRLG}}|Sharp spikes are fired at the foe to strike two to five times.}}
{{movedescentry|{{gameabbrev3|Colo}}|Sharp pins are fired to strike 2 to 5 times.}}
+
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Sharp pins are fired to strike 2 to 5 times.}}
 
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Sharp spikes are fired at the foe to strike two to five times in rapid succession.}}
 
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Sharp spikes are fired at the foe to strike two to five times in rapid succession.}}
 
{{movedescentry|{{gameabbrev3|BWB2W2}}|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}
 
{{movedescentry|{{gameabbrev3|BWB2W2}}|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}

Revision as of 21:53, 28 September 2013

Spike Cannon
とげキャノン Spike Cannon
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  0  
Jamming  0  

Spike Cannon (Japanese: とげキャノン Spike Cannon) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Spike Cannon inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 60. Although only the first hit can be a critical hit, each successive hit will deal the same amount of damage.

Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last hit of this move.

Generation II and III

Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.

Generation IV

Same as previous generations, except it will continue attacking after a substitute is broken.

Due to the introduction of the Ability Skill Link, a Pokémon with said Ability will always hit five times when using Spike Cannon, if it does not miss.

Generation V

Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.

Description

Games Description
StadStad2 A physical attack consisting of two to five consecutive hits. Highly accurate.
GSC Fires spikes to hit 2-5 times.
RSE Launches sharp spikes that strike 2 to 5 times.
FRLG Sharp spikes are fired at the foe to strike two to five times.
Colo.XD Sharp pins are fired to strike 2 to 5 times.
DPPtHGSS Sharp spikes are fired at the foe to strike two to five times in rapid succession.
BWB2W2 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
091 Cloyster Cloyster Water Ice 50 41 41 43 40 13 '
138 Omanyte Omanyte Rock Water 46         '
139 Omastar Omastar Rock Water 44 40 40 40 40 '
222 Corsola Corsola Water Rock   31 28 40 40 27 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime

None.png Misty Corsola Spike Cannon.png Kyle Cloyster Spike Cannon.png None.png
Corsola Cloyster
Sharp spikes are fired at the foe in rapid succession.
Pokémon Method
User First Used In Notes
222 Corsola Corsola's whole body glows white and its points all the horns on its body toward the opponent. It then fires multiple white spikes from its horns at the opponent. Sometimes, its body just becomes outlined in white before attacking.
Professor Elm's Corsola Around the Whirlpool Debut
Misty's Corsola A Corsola Caper! None
Multiple Corsola trained by Andrea A Corsola Caper! None
A Coordinator's Corsola Yes in Dee Dee, It's Dawn! None
091 Cloyster Cloyster closes its shell and the shell glows white. Cloyster then fires multiple white spikes from the shell at the opponent.
Kyle's Cloyster Staging a Heroes' Welcome! None

In the manga

In the Pokémon Adventures manga


In other generations

Spike Cannon I.png Spike Cannon II.png Spike Cannon III.png Spike Cannon IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Spike Cannon Stadium.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • In Generation I, Omanyte is able to learn Spike Cannon, despite lacking any visible spikes to use the move.

In other languages

Language Title
Mandarin Chinese 尖刺加農炮 Jiāncì Jiānóngpào
Denmark Flag.png Danish Piggekanon
The Netherlands Flag.png Dutch Spijkerkanon
Finland Flag.png Finnish Piikkitykki
France Flag.png French Picanon
Germany Flag.png German Dornkanone
Greece Flag.png Greek Κανόνι Ακίδων
Italy Flag.png Italian Sparalance
South Korea Flag.png Korean 가시대포 Gasi Daepo
Brazil Flag.png Brazilian Portuguese Canhão de Espinhos
Serbia Flag.png Serbian Bacač Šiljaka
Spanish CELAC Flag.png Latin America Cañon de Picos(Anime)
Spain Flag.png Spain Clavo Cañón



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