Special stage: Difference between revisions

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(As of 3DS 1.2.20 (I can't confirm the Shuffle Mobile information just yet.)
 
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{{incomplete|2=Image, Shuffle Mobile information, Lugia initial reward, Dialga's 3DS data}}
[[File:Shuffle special stages.png|thumb|right|The special stages area.]]
'''Special Stages''' (Japanese: '''イベントステージ''' ''Event Stages'') are stages in [[Pokémon Shuffle]] that are released periodically, giving access to Pokémon who cannot normally be found in the course of the game. There are a variety of Special Stages including Competitive Stages, where players can compete to win special items, in addition to many other types of stages making new Pokémon available for capture.
{{incomplete|2=In other languages, image}}
A '''special stage''' (Japanese: '''イベントステージ''' ''event stage'') is a type of [[Stage (Shuffle)|stage]] in [[Pokémon Shuffle]] that is made available for a limited time, usually giving access to Pokémon that cannot otherwise be found in the {{DL|Stage (Shuffle)|Main stage}}s or [[Expert Stages]]. There are many different kinds of special stages, some of which have formats that are significantly different from standard stages.  


Special Stages are available for those who complete the first 11 stages of the game, and are downloaded during the check in process, and can only be played during the event period. All Special Stages use "SP" as their stage number. They have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage. Stages are available to be played from 06:00 UTC of the first day of the event period until 06:00 UTC of the last day of the event period.
Special stages are downloaded when the player uses the {{DL|Pokémon Shuffle|Check in}} function, which appears after clearing the first 11 stages of the game, and chooses to update to the latest version. Each stage can only be played during its limited event period, after which it will disappear from the special stage screen. Each period begins at 6:00 {{wp|UTC}} on the first day of the event and ends at 6:00 UTC on the last day (excluding {{DL||Competitive Stage}}s, which end at 5:00 UTC). All special stages use "SP" as their stage number. Most have a first clear payout of [[File:Coin Shuffle.png|20px|link=]] Coins ×200. Additionally, some stages will grant the player prizes if certain conditions are met.


Pokémon Shuffle and Pokémon Shuffle Mobile run events on different schedules. Unless explicitly noted below, all events are only for the 3DS version.
{{DL|Pokémon Shuffle|Pokémon Shuffle Mobile}} was released on August 25, 2015. Early in its life-cycle, it ran events on a different schedule from the 3DS version of Pokémon Shuffle. Unless explicitly noted, events released after this date can be assumed to be run on both platforms. Events preceding this date were only available on the [[Nintendo 3DS]] version.


==Commemorative Events==
==End of service==
===Launch Special: Meet Mew===
In February 2018, both the 3DS and Mobile versions of the game received their final content [[Pokémon Shuffle/Version history|update]]: special stages now automatically repeat on a [[Pokémon Shuffle event cycle|24-week schedule]] until 2037, with holiday-related events set to occur at the corresponding times every year. Genius Sonority has no plans to add more content to the game.
'''Launch Special: Meet Mew''' (Japanese: '''発売記念イベント ミュウ''' ''Launch Event: Mew'') was the first Special Stage, extending the list of Pokémon from 158 to 159 entries. Mew's stage format on the second release would later be followed for the "Great Challenge" series as well as for the various releases celebrating game download milestones.


Mew's original event ran from February 18 to March 8, 2015 and gave 1,000 Coins upon defeat, once per day. The event was extended as ''"Mew Strikes Again"'' and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name. To this point, Mew's original event and Shaymin's stage are the only ones outside of weekly events to offer multiple first-time rewards for stage completion; since both stages were either patched to change this or run again later without it, this was presumably a bug.
On March 31, 2023, at 6:00 AM UTC, the 3DS version's servers were shut down, disabling check in rewards and competitive stages. Since special stages automatically cycle after just a single download, non-competitive stages can still be played after the shutdown if they are already downloaded. However, if the system's date and time settings are changed, then these stages are blocked off: checking in would normally restore them, but that will no longer be an option<ref>https://www.pokemon.co.jp/info/2022/08/220819_at01.html</ref>.


To celebrate 5 million downloads, Mew was once again made available alongside Diancie; the event was called "''Mew Manifests''". There were no differences in the stage itself, with the launch wording still used, but the stage name was changed to "Commemorative Event".
==Current stages==
These types of stages appear in Shuffle's end of service gameplay. They also appeared during its live-service period.


On {{DL|Pokémon Shuffle|Pokémon Shuffle Mobile}}, '''Launch Special Stage''' (Japanese: '''配信記念ステージ''' ''Distribution Commemorative Stage'') was a Special Stage initially playable from August 24 to September 28, 2015 to commemorate the game's mobile release. In it, {{p|Mew}} was made available to Shuffle Mobile players with an initial reward of one Jewel. Similar to Pokémon Shuffle, it was extended under the name "''Mew Strikes Again''" and allowed players who completed the original Mew event to receive an additional Jewel.
===Competitive Stage===
{{main|Competitive Stage}}
In a Competitive Stage, the player battles an opponent with infinite HP to earn as high a score as possible, which is ranked against other players' scores. Once the event period ends, the player will receive prizes based on their rank. These stages usually feature [[Mega Evolution|Mega-Evolved]] Pokémon and prizes may include the Pokémon's [[Mega Stone]]. The cost per play is usually [[File:Heart Shuffle.png|20px|link=]] Heart ×1.


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
===Daily Pokémon===
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
{{main|Daily Pokémon}}
! style="background:#{{beauty color light}}" rowspan="2" | Type
The Daily Pokémon features 5 different Pokémon that can each be battled on different days of the week (Monday to Friday). The cost per play is [[File:Heart Shuffle.png|20px|link=]] Heart ×1.
! style="background:#{{beauty color light}}" rowspan="2" | HP
 
! style="background:#{{beauty color light}}" rowspan="2" | Moves
There were also two variants during the game's live service period: {{DL|Daily Pokémon/Live service period|Special Daily Pokémon}} featured special forms of Pokémon (usually "winking"). {{DL|Daily Pokémon/Live service period|Great Daily}} featured 7 Pokémon instead of 5 (covering every day of the week).
! style="background:#{{beauty color light}}" colspan="2" | Catchability
 
! style="background:#{{beauty color light}}" rowspan="2" | EXP
===Escalation battle===
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availability
{{main|Escalation battle}}
|-
An escalation battle changes as it is played: each time it is cleared, the puzzle becomes harder, but the Pokémon will also be easier to catch. They also grant rewards after certain "levels". They often feature {{pkmn2|Legendary}} and [[Mythical Pokémon]].
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||151|Mew|Psychic|4,896|20|10%|4%|5|February 18 to March 22, 2015 <small>(3DS)</small>}}
{{ShufflePoké||151|Mew|Psychic|4,896|20|3%|3%|5|August 24 to October 12, 2015 <small>(Mobile)</small><br>September 18 to 28, 2015 <small>(3DS)</small><!--I have reason to believe the later 3DS event followed the catchability rates of the mobile event, but have no way of absolutely confirming this.-->}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="9" |
|}


===3.5 Million Celebration===
===Great Challenge===
'''3.5 Million Celebration''' (Japanese: '''350万DL記念イベント''' ''3.5 Million DL Commemorative Event'') was a Special Stage released to celebrate 3.5 million downloads. Celebi was made available from April 27 to May 18, 2015 with an event called "''Celebi Enters!''". Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.
{{main|Great Challenge}}
A Great Challenge has a move-limited format and features a wide variety of powerful Pokémon, including many {{pkmn2|Legendary}} and [[Mythical Pokémon]].


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
===High-Speed Challenge===
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
{{main|High-Speed Challenge}}
! style="background:#{{beauty color light}}" rowspan="2" | Type
A High-Speed Challenge has a time-limited format and features powerful Pokémon. Otherwise, they are similar to Great Challenges.
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availability
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||251|Celebi|Psychic|9,616|20|10%|3%|5|April 27 to May 18, 2015 <small>(3DS)</small>}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="9" |
|}


===4 Million Celebration===
===One Chance a Day!===
'''4 Million Celebration''' (Japanese: '''400万DL記念イベント''' ''4 Million DL Commemorative Event'') was a Special Stage released to celebrate 4 million downloads. Shaymin was made available from May 25 to June 15, 2015 with an event called ''"Shaymin Enters!"'' Players received 1,000 Coins upon their first successful completion of the stage.
{{main|One Chance a Day}}
One Chance a Day! or A Great Chance a Day! stages can only be played once per day. Otherwise, they are similar to [[Great Challenge]]s.


While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.
Originally, this format was called "One Chance a Day!" and would usually last for a period of 4 days. A variant of this stage, A Great Chance a Day!, generally increased the catch rate for the featured Pokémon each day. In both types, [[File:Skill Booster personalized.png|20px|link=]] {{DL|List of items (Shuffle)|Personalized Skill Booster}}s can be dropped if the Pokémon was already caught; A Great Chance a Day! stages may drop {{DL|List of items (Shuffle)|Enhancements}} or other items as well.


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
In the game's end of service period, only A Great Chance a Day still appears, with each lasting 7 days. Catch rate no longer increases each day, although the base catch rates are much higher than during the live service period to compensate.
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}" rowspan="2" | Availability
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||492|Shaymin|Grass|12,237|22|20%|3%|5|May 25 to June 15, 2015 <small>(3DS)</small>|Land Forme|cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}


===4.5 Million Celebration===
===Pokémon Safari===
'''4.5 Million Celebration''' (Japanese: '''450万DL記念イベント''' ''4.5 Million DL Commemorative Event'') was a Special Stage released to celebrate 4.5 million downloads. Manaphy was made available from June 22 to July 6, 2015 with an event called ''"Manaphy Manifests!"'' Players received 1,000 Coins upon their first successful completion of the stage.
{{main|Pokémon Safari}}
In a Pokémon Safari, several Pokémon can appear, as denoted by a question mark. Whenever a Safari stage is accessed, the player will battle one of the Pokémon that can appear in it, chosen at random. Different Pokémon have different rates of appearance, and there is no way to know which Pokémon will appear before playing - however, the pool of Pokémon that can appear will usually share one [[type]] weakness. The cost per play is [[File:Heart Shuffle.png|20px|link=]] Heart ×1.


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
===Resource events===
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
{{main|Resource event}}
! style="background:#{{beauty color light}}" rowspan="2" | Type
Resource events allow the player to reliably obtain certain items or resources ([[File:Heart Shuffle.png|20px|link=]] {{DL|Currency (Shuffle)|Hearts}}, [[File:Coin Shuffle.png|20px|link=]] {{DL|Currency (Shuffle)|Coins}}, or [[experience]]). These events fall broadly into two types: weekly and monthly/yearly. The weekly ones cost [[File:Heart Shuffle.png|20px|link=]] Heart ×1 to play the first time, while the monthly and yearly ones are free; but after the first play, these stages become locked and can only be played further by spending [[File:Jewel Shuffle.png|20px|link=]] {{DL|Currency (Shuffle)|Jewels}} to unlock them. After a certain number of plays, these stages disappear.
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availability
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||490|Manaphy|Water|6,345|12|12%|4%|5|June 22 to July 6, 2015 <small>(3DS)</small>}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="9" |
|}


===Commemorative Event===
In the game's end of service period, resource events occur weekly and monthly, but no longer yearly. All resource events no longer cost any [[File:Heart Shuffle.png|20px|link=]] Hearts to play.
'''Commemorative Event''' (Japanese: '''記念イベント''' ''Commemorative Event'') was a Special Stage first released to celebrate 5 million downloads. While the milestone was reached on the 3DS version, the stage was also available on the Mobile version. Diancie was made available from September 14 to 28, 2015 with an event called ''"Diancie Is Set to Dazzle!"'' Players received 1 Jewel upon their first successful completion of this stage.


Mew's launch stage was also released alongside Diancie's stage under the "Commemorative Event" name. The stage data matches that from the launch special stage in February, 2015.
===Special Challenge===
{{main|Special Challenge}}
A Special Challenge features Pokémon that were already available in {{DL|Stage (Shuffle)|main stage}}s or [[Expert Stages]], though with a small chance to drop items such as [[File:Raise Max Level.png|20px|link=]] Raise Max Level {{DL|List of items (Shuffle)|Enhancements}}. These stages can be move-limited or time-limited.


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
===UB Challenge===
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event
{{main|UB Challenge}}
! style="background:#{{beauty color light}}" rowspan="2" colspan="2" | Pokémon
A UB Challenge features [[Ultra Beast]]s. These stages only appear if the player has completed [[Roseus Center|Stage 300]], and they do not permit the use of items. Additionally, the player must pay [[File:Coin Shuffle.png|20px|link=]] Coins ×20,000 to unlock the stage for up to 10 plays. These stages are move-limited.
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availability
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké|''Diancie Is Set to Dazzle!''|719|Diancie|Fairy|9,680|20|3%|4%|5|September 14 to 28, 2015 <small>(3DS and Mobile)</small>}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}


==Great Challenge==
===Ultra Challenge===
'''Great Challenge''' (Japanese: '''スーパーチャレンジ''' ''Super Challenge'') is the stage name of numerous [[Legendary Pokémon|Legendary and Mythical Pokémon]] event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.
{{main|Ultra Challenge}}
An Ultra Challenge is generally a harder version of [[Great Challenge]]s. Like Great Challenges, the format is move-limited and they feature powerful Pokémon; but the Pokémon usually have higher {{DL|List of Pokémon by Pokémon Shuffle list number|Attack power table|Attack Power}}.


The '''Hoenn Legends Stages''' (Japanese: '''映画公開記念ステージ''' ''Movie Public Commemorative Stage'') were a series of stages where the Pokémon of the [[weather trio]] were made available again from July 24 to September 3, 2015 for the Japanese release of ''[[M18|Hoopa and the Clash of Ages]]'', with the available Pokémon rotating weekly. Rankings from each stage's first week are not carried over to the second week, and all first clear bonuses can be obtained once in both the first and second weeks of each stage.
==Live service-only stages==
These types of stages only appeared before Shuffle entered its end of service period.


In Pokémon Shuffle Mobile, all Great Challenge stages so far require 2 Hearts to be played.
===An Evolving Challenge!===
'''An Evolving Challenge!''' (Japanese: '''進化チャレンジ''' ''Evolving Challenge'') was limited to the {{p|Tepig}} evolution family. The event stages themselves have all been move-limited, though {{p|Emboar}} is unique in that, similar to {{DL||Escalation Battle}}s, its base catch rate slightly increases every time its stage is cleared.


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundtable" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event
! style="background:#{{beauty color light}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" colspan="2" | Pokémon
Line 130: Line 81:
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}" rowspan="2" | Initial reward
! style="background:#{{beauty color light}}" rowspan="2" | Cost
! style="background:#{{beauty color light}}" rowspan="2" | Availability
! style="background:#{{beauty color light}}" rowspan="2" | Availability
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|-
|- style="background:#{{beauty color light}}"
! style="background:#{{beauty color light}}" | Base
! Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
! {{tt|Bonus|per move remaining}}
{{ShufflePoké|''Kyogre Makes a Splash''|382|Kyogre|Water|9,214|30|5%|3%|5|1 Jewel|March 9 to 22, 2015 <small>(3DS)</small>|N/A|cols=8}}
{{ShufflePoké|''Tepig Trots onto Stage!''|498|Tepig|Fire|3,982|18|5%|3%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|July 6 to 20, 2015 <small>(3DS)</small><br>March 29 to April 19, 2016 <small>(3DS and Mobile)</small>|Reward: [[File:Coin Shuffle.png|20px|link=]] Coins ×500 <small>(3DS 2015 only)</small><br>Reappeared in [[Daily Pokémon/Live service period#Great Daily (third release)|Great Daily #3]]|cols=8}}
{{ShufflePoké|''Kyogre Makes a Splash''|382|Kyogre|Water|8,468|18|10%|3%|5|500 Coins <small>(3DS)</small>|July 24 to 30, 2015 <small>(3DS)</small><br>August 14 to 20, 2015 <small>(3DS)</small><br>September 4 to 18, 2015 <small>(Mobile)</small>|Hoenn Legends Stage ① <small>(3DS)</small><br>Costs 2 Hearts to play <small>(Mobile)</small>|cols=8}}
{{ShufflePoké|''Pignite Blazes onto Stage!''|499|Pignite|Fire|5,880|20|3%|3%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|August 3 to 17, 2015 <small>(3DS)</small><br>April 1 to 19, 2016 <small>(3DS and Mobile)</small>|Reward: [[File:Coin Shuffle.png|20px|link=]] Coins ×500 <small>(3DS 2015 only)</small><br>Reappeared in [[Daily Pokémon/Live service period#Great Daily (fourth release)|Great Daily #4]]|cols=8}}
{{ShufflePoké|''Keldeo Rears Its Head''|647|Keldeo|Water|13,051|20|15% <small>(3DS)</small><br>12% <small>(Mobile)</small>|4% <small>(3DS)</small><br>3% <small>(Mobile)</small>|5|5,000 Coins <small>(3DS)</small>|March 23 to April 5, 2015 <small>(3DS)</small><br>September 28 to October 12, 2015 <small>(Mobile)</small>|Ordinary Form<br>Costs 2 Hearts to play <small>(Mobile)</small>|cols=8}}
{{ShufflePoké|''Emboar Roars onto Stage!''|500|Emboar|Fire|7,593|22|Equal to the number of<br>victories against Emboar|3%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|September 4 to 18, 2015 <small>(3DS)</small><br>April 5 to 19, 2016 <small>(3DS and Mobile)</small>|Reward: [[File:Coin Shuffle.png|20px|link=]] Coins ×500 <small>(3DS 2015 only)</small><br>Reappeared in [[Daily Pokémon/Live service period#Great Daily (fourth release)|Great Daily #4]]|cols=8}}
{{ShufflePoké|''Keldeo Rears Its Head''|647|Keldeo|Water|15,190|20|15%|4%|5|N/A|September 28 to October 5, 2015 <small>(3DS)</small>|Ordinary Form|cols=8}}
{{ShufflePoké|''Rayquaza's Ascension''|384|Rayquaza|Dragon|11,847|30|7%|2%|5|1 Jewel|March 30 to April 19, 2015 <small>(3DS)</small>|N/A|cols=8}}
{{ShufflePoké|''Rayquaza's Ascension''|384|Rayquaza|Dragon|10,627|20|9%|3%|5|500 Coins <small>(3DS)</small>|August 7 to 13, 2015 <small>(3DS)</small><br>August 28 to September 3, 2015 <small>(3DS)</small><br>September 18 to October 2, 2015 <small>(Mobile)</small>|Hoenn Legends Stage ③ <small>(3DS)</small><br>Costs 2 Hearts to play <small>(Mobile)</small>|cols=8}}
{{ShufflePoké|''Groudon Lands at Last''|383|Groudon|Ground|7,011|20|10%|4%|5|3,000 Coins|April 13 to 26, 2015 <small>(3DS)</small>|N/A|cols=8}}
{{ShufflePoké|''Groudon Lands at Last''|383|Groudon|Ground|11,352|20|5%|4%|5|500 Coins <small>(3DS)</small>|July 31 to August 6, 2015 <small>(3DS)</small><br>August 21 to 27 <small>(3DS)</small><br>September 11 to 25, 2015 <small>(Mobile)</small>|Hoenn Legends Stage ② <small>(3DS)</small><br>Costs 2 Hearts to play <small>(Mobile)</small>|cols=8}}
{{ShufflePoké|''Regirock Rocks the Scene''|377|Regirock|Rock|22,572|30|3%|2%|5|1,000 Coins|May 11 to 25, 2015 <small>(3DS)</small>|N/A|cols=8}}
{{ShufflePoké|''Regirock Rolls in!''|377|Regirock|Rock|19,800|30|3%|2%|5|N/A|September 14 to 18, 2015 <small>(3DS)</small>|N/A|cols=8}}
<!-- Dialga was added back into the 3DS version, but I can't find any data on its return. Until I can find that, I'm not adding in the new data.-->
{{ShufflePoké|''Dialga Descends''|483|Dialga|Steel|17,820|25|8%|2%|5|1,000 Coins <small>(3DS)</small>|June 15 to 29, 2015 <small>(3DS)</small><br>October 5 to 19, 2015 <small>(Mobile)</small>|N/A|cols=8}}
{{ShufflePoké|''Registeel Steals the Show!''|379|Registeel|Steel|19,125|25|1%|3%|10|N/A|September 18 to 23, 2015 <small>(3DS)</small>|N/A|cols=8}}
{{ShufflePoké|''Regice Freezes All Foes!''|378|Regice|Ice|24,648|30|10%|2%|10|N/A|September 23 to 28, 2015 <small>(3DS)</small>|N/A|cols=8}}
{{ShufflePoké|''Palkia Appears''|484|Palkia|Water|28,188|25|8%|2%|5|N/A|October 5 to 19, 2015|N/A|Costs 2 Hearts to play <small>(Mobile)</small>|cols=8}}
{{ShufflePoké|''Dusknoir Descends!''|477|Dusknoir|Ghost|11,680|20|5%|3%|5|N/A|October 12 to 26, 2015|N/A|cols=8}}
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
|}
|}


Other events released follow the format of "Great Challenge", but they do not use that stage name. These generally are released as celebration milestones or otherwise have unique stage names themselves.
===Commemorative Event===
 
{{main|Commemorative Event}}
===Ultra Challenge===
Commemorative Event stages were released to celebrate various events and milestones. An event was often released to celebrate every million downloads of the game.
'''Ultra Challenge''' (Japanese: '''ハイパーチャレンジ''' ''Hyper Challenge'') was a Special Stage where Arceus was made available from July 10 to 24, 2015 with an event called ''"Arceus Arrives!"'' Players received 1,000 Coins upon their first successful completion of the stage.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availability
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||493|Arceus|Normal|24,360|28|3%|2%|5|July 10 to July 24, 2015 <small>(3DS)</small>}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="9" |
|}
 
===High-Speed Challenge===
'''High-Speed Challenge''' (Japanese: '''ハイスピードチャレンジ''' ''High-Speed Challenge'') was a Special Stage where Lugia was made available from August 31 to September 24, 2015 with an event called ''"Lugia Swoops In!"''. Unlike most previous Special Stages involving a single stage with the capture of a Legendary Pokémon, this stage is timed.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" width="150px" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Time
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availability
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per 3 seconds remaining}}
{{ShufflePoké||249|Lugia|Psychic|10,887|00:30|8%|5%|10|August 31 to September 24, 2015 <small>(3DS)</small>}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="9" |
|}
 
==The Daily Pokémon==
'''The Daily Pokémon''' (Japanese: '''日替わりポケモン''' ''Daily Pokémon'') is a special event that sometimes takes place during the week, beginning on Monday and ending on Friday. Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, which is usually used for other events that only occur on weekends. Clearing each stage for the first time in a release period rewards 200 Coins, with subsequent clears obtaining 30 Coins each.
 
Thus far, there have been four Daily Pokémon events for a total of 20 unique Pokémon (including all five Rotom variants).  All events have run in a range from two to four weeks, with two having been re-released for additional runs.
 
===The Daily Pokémon (#1)===
The Daily Pokémon (#1) was initially available for download from February 18 to March 20, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.
 
The event returned for additional runs from May 4 to 16, 2015 and from August 17 to 29, 2015. As stage clear data resets with new event releases, players could obtain the first time reward again on each stage. With the re-releases, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.
 
The event was made available for Pokémon Shuffle Mobile from August 24 to September 11, 2015.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}" rowspan="2" | Availability
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||479R|Rotom|Ice|2,063|15|5% <small>(3DS)</small><br>3% <small>(Mobile)</small>|6% <small>(3DS)</small><br>4% <small>(Mobile)</small>|5|February 18 to March 20, 2015 <small>(3DS)</small><br>May 4 to 16, 2015 <small>(3DS)</small><br>August 17 to 29, 2015 <small>(3DS)</small><br>August 24 to September 11, 2015 <small>(Mobile)</small>|Monday only<br>Frost Rotom|cols=7}}
{{ShufflePoké||479O|Rotom|Fire|2,321|15|5% <small>(3DS)</small><br>3% <small>(Mobile)</small>|6% <small>(3DS)</small><br>4% <small>(Mobile)</small>|5|February 18 to March 20, 2015 <small>(3DS)</small><br>May 4 to 16, 2015 <small>(3DS)</small><br>August 17 to 29, 2015 <small>(3DS)</small><br>August 24 to September 11, 2015 <small>(Mobile)</small>|Tuesday only<br>Heat Rotom|cols=7}}
{{ShufflePoké||479W|Rotom|Water|2,599|15|5% <small>(3DS)</small><br>3% <small>(Mobile)</small>|6% <small>(3DS)</small><br>4% <small>(Mobile)</small>|5|February 18 to March 20, 2015 <small>(3DS)</small><br>May 4 to 16, 2015 <small>(3DS)</small><br>August 17 to 29, 2015 <small>(3DS)</small><br>August 24 to September 11, 2015 <small>(Mobile)</small>|Wednesday only<br>Wash Rotom|cols=7}}
{{ShufflePoké||479L|Rotom|Grass|2,599|15|5% <small>(3DS)</small><br>3% <small>(Mobile)</small>|6% <small>(3DS)</small><br>4% <small>(Mobile)</small>|5|February 18 to March 20, 2015 <small>(3DS)</small><br>May 4 to 16, 2015 <small>(3DS)</small><br>August 17 to 29, 2015 <small>(3DS)</small><br>August 24 to September 11, 2015 <small>(Mobile)</small>|Thursday only<br>Mow Rotom|cols=7}}
{{ShufflePoké||479F|Rotom|Flying|2,156|15|5% <small>(3DS)</small><br>3% <small>(Mobile)</small>|6% <small>(3DS)</small><br>4% <small>(Mobile)</small>|5|February 18 to March 20, 2015 <small>(3DS)</small><br>May 4 to 16, 2015 <small>(3DS)</small><br>August 17 to 29, 2015 <small>(3DS)</small><br>August 24 to September 11, 2015 <small>(Mobile)</small>|Friday only<br>Fan Rotom|cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}
 
===The Daily Pokémon (#2)===
The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015. Unlike the first event, this time five unique Pokémon were made available daily with the catch rate and stage move limit also varying with each Pokémon available; this continued with future events. The Tropius stage also included Coins in the layout of the stage; if matched, the player could acquire a Coin bonus.
 
This release was available for a second run from June 8 to 20, 2015. The event was made available on Pokémon Shuffle Mobile from September 14 to 26, 2015.<!--I can't find data on any of the stats for the Mobile version, so I just marked what we had as (3DS) to show the table is incomplete.-->
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}" rowspan="2" | Availability
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||417|Pachirisu|Electric|1,339 <small>(3DS)</small>|7 <small>(3DS)</small>|15% <small>(3DS)</small>|12% <small>(3DS)</small>|5|March 23 to April 17, 2015 <small>(3DS)</small><br>June 8 to 20, 2015 <small>(3DS)</small><br>September 14 to 26 <small>(Mobile)</small>|Monday only|cols=7}}
{{ShufflePoké||561|Sigilyph|Psychic|1,654 <small>(3DS)</small>|15 <small>(3DS)</small>|8% <small>(3DS)</small>|4% <small>(3DS)</small>|5|March 23 to April 17, 2015 <small>(3DS)</small><br>June 8 to 20, 2015 <small>(3DS)</small><br>September 14 to 26 <small>(Mobile)</small>|Tuesday only|cols=7}}
{{ShufflePoké||357|Tropius|Grass|2,363 <small>(3DS)</small>|20 <small>(3DS)</small>|7% <small>(3DS)</small>|6% <small>(3DS)</small>|5|March 23 to April 17, 2015 <small>(3DS)</small><br>June 8 to 20, 2015 <small>(3DS)</small><br>September 14 to 26 <small>(Mobile)</small>|Wednesday only|cols=7}}
{{ShufflePoké||083|Farfetch'd|Flying|3,930 <small>(3DS)</small>|10 <small>(3DS)</small>|3% <small>(3DS)</small>|9% <small>(3DS)</small>|5|March 23 to April 17, 2015 <small>(3DS)</small><br>June 8 to 20, 2015 <small>(3DS)</small><br>September 14 to 26 <small>(Mobile)</small>|Thursday only|cols=7}}
{{ShufflePoké||621|Druddigon|Dragon|3,723 <small>(3DS)</small>|20 <small>(3DS)</small>|9% <small>(3DS)</small>|4% <small>(3DS)</small>|5|March 23 to April 17, 2015 <small>(3DS)</small><br>June 8 to 20, 2015 <small>(3DS)</small><br>September 14 to 26 <small>(Mobile)</small>|Friday only|cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}


===The Daily Pokémon (#3)===
The first Commemorative Event was called Launch Special: Meet Mew (3DS) or Launch Special Stage (Mobile) and featured {{p|Mew}}.
The Daily Pokémon (#3) was available for download from May 18 to June 6, 2015. It returned from July 20 to August 1, 2015.


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
===Score Challenge===
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
A '''Score Challenge''' (Japanese: '''スコアチャレンジ''' ''Score Challenge'') challenges players to score as high as possible against an uncatchable opponent with infinite HP. Each stage has a number of target score thresholds, with rewards associated with each corresponding reward rank. Once the event period ends, the player is awarded all of the rewards for the thresholds that their high score exceeded. The stages cost [[File:Heart Shuffle.png|20px|link=]] Heart ×1 per play, with no limit to the maximum number of attempts within the event period. It was introduced for the first time in July 2017 for Mobile version only.
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}" rowspan="2" | Availability
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||203|Girafarig|Psychic|2,654|7|8%|4%|5|May 18 to June 6, 2015 <small>(3DS)</small><br>July 20 to August 1, 2015 <small>(3DS)</small>|Monday only|cols=7}}
{{ShufflePoké||352|Kecleon|Normal|3,675|20|7%|2%|5|May 18 to June 6, 2015 <small>(3DS)</small><br>July 20 to August 1, 2015 <small>(3DS)</small>|Tuesday only|cols=7}}
{{ShufflePoké||213|Shuckle|Bug|5,899|5|10%|3%|5|May 18 to June 6, 2015 <small>(3DS)</small><br>July 20 to August 1, 2015 <small>(3DS)</small>|Wednesday only<br>3-Pokémon stage|cols=7}}
{{ShufflePoké||369|Relicanth|Rock|4,752|15|8%|3%|5|May 18 to June 6, 2015 <small>(3DS)</small><br>July 20 to August 1, 2015 <small>(3DS)</small>|Thursday only|cols=7}}
{{ShufflePoké||442|Spiritomb|Ghost|3,100|17|5%|3%|5|May 18 to June 6, 2015 <small>(3DS)</small><br>July 20 to August 1, 2015 <small>(3DS)</small>|Friday only|cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="9" |
|}


===The Daily Pokémon (#4)===
{| class="roundtable" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
The Daily Pokémon (#4) was available for download from July 6 to 18, 2015.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}" rowspan="2" | Availability
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||360|Wynaut|Psychic|3,000|13|40%|5%|5|July 6 to 18, 2015 <small>(3DS)</small>|Monday only<br>3-Pokémon stage|cols=7}}
{{ShufflePoké||324|Torkoal|Fire|5,565|20|20%|3%|5|July 6 to 18, 2015 <small>(3DS)</small>|Tuesday only|cols=7}}
{{ShufflePoké||335|Zangoose|Normal|4,158|18|8%|5%|5|July 6 to 18, 2015 <small>(3DS)</small>|Wednesday only|cols=7}}
{{ShufflePoké||370|Luvdisc|Water|2,760|12|20%|5%|5|July 6 to 18, 2015 <small>(3DS)</small>|Thursday only<br>3-Pokémon stage|cols=7}}
{{ShufflePoké||336|Seviper|Poison|4,739|18|15%|4%|5|July 6 to 18, 2015 <small>(3DS)</small>|Friday only|cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="9" |
|}
 
==Meowth's Coin Mania==
'''Meowth's Coin Mania''' (Japanese: '''ニャース{{tt|で|の is also seen}}コインゲット''' ''{{tt|Nyarth|Meowth}}'s Coin GET'') is a Special Stage that allows a player to obtain a large number of coins in a single playing. The stage is only available once per 24 hour period for which it becomes available. This Meowth cannot be caught.
 
Large numbers of coins coins appear in the stage at the beginning, with more dropping into the stage during gameplay. If the player gets a combo of 3 or more, Meowth will use its "disruption" to replace tiles currently in the stage with Coins; this in turn can trigger an immediate Coin match and possibly another combo, meaning multiple "disruptions" can occur without the player using any moves due to a chain reaction.
 
The stage disappears upon completion until it can be played again. Pokémon brought into the stage capable of removing distractions will also remove coins from play. Meowth can also still be paralyzed or put to sleep.
 
While a ranking for the stage is displayed upon completion, it is not displayed again afterwards.
 
The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with "Tons of Exp. Points" available on Saturdays.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" | Type
! style="background:#{{beauty color light}}" | Moves
! style="background:#{{beauty color light}}" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Availability
{{ShufflePoké||052|Meowth|Normal|10|0|Currently every Sunday 6 AM to Monday 6 AM UTC (once per period)|cols=3}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="6" |
|}
 
In Pokémon Shuffle Mobile, the stage is available on both Saturdays and Sundays. The stage can be played once per day. Two additional attempts can be made per day in exchange for a Jewel for each attempt.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" | Type
! style="background:#{{beauty color light}}" | Moves
! style="background:#{{beauty color light}}" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Availability
{{ShufflePoké||052|Meowth|Normal|10|0|Every Saturday 6 AM to Sunday 6 AM UTC, every Sunday 6 AM to Monday 6 AM UTC (once per period)|cols=3}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="6" |
|}
 
==Competitive Stage==
'''Competitive Stage''' (Japanese: '''ランキングステージ''' ''Ranking Stage'') is the stage name of a series of stages involving [[Mega Evolution|Mega-Evolved]] Pokémon. The player battles a Trainer who uses a Mega-Evolved Pokémon and must obtain as high a score as possible. By doing this, players can win a Mega Stone. There are two types of competitive stages: timed stages and fixed-move stages.
 
Players choosing to play a competitive stage select the stage like any other stage, and must agree to connect to the Internet before playing. Once a connection is confirmed, the player may select Pokémon and items as usual. During the stage, the Pokémon has no HP bar and therefore cannot faint. At the stage's conclusion, the player's is given a "CLEAR" indication and an "S" letter ranking, like in other stages; this happens even if the player makes no moves for a score of 0 in a timed stage. At this point, the score is uploaded to a leaderboard; on successive attempts, this is only done if the player scores a higher score than previous attempts. No experience is rewarded upon stage completion. The S ranking is not displayed again afterwards on the stage select screen.
 
On the stage select screen, after selecting the competitive stage, players may choose to view the Ranking screen, which is unique to this type of stage. Here, players can view the information of the five players currently on top of the leaderboard in their region, as well as the personal high score, placement, and Pokémon used to acquire that score.
 
When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel, or a Disruption Delay instead in the case of Venusaur's re-release. Starting with Manectric's event, other prizes are given out.
 
====Timed events====
=====3DS=====
There have so far been nine unique timed competitive stages. Timed stages appear for first-time releases and mark the first opportunity for a player to win the associated Mega Stone. No competitive stage has been re-released with a timer. The player has a set time in which to achieve the highest score possible. Timed stages usually have the Complexity -1 and Disruption Delay items as the only ones available, with the Attack Power ↑ item also being available for Manectric's and Garchomp's stages. <!--This can be worked into the table notes and this line modified.-->
 
In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! rowspan=2 style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Pokémon
! rowspan=2 style="background:#{{beauty color light}}" | Type
! rowspan=2 style="background:#{{beauty color light}}" | Prize
! rowspan=2 style="background:#{{beauty color light}}" | Time
! colspan=3 style="background:#{{beauty color light}}" | Winning threshold
! rowspan=2 style="background:#{{beauty color light}}" | Availability
! rowspan=2 style="background:#{{beauty color light}}; {{roundytr|5px}}" | Bonus prizes
|- style="background:#fff"
! style="background:#{{beauty color light}}" | North America
! style="background:#{{beauty color light}}" | PAL region
! style="background:#{{beauty color light}}" | Japan
{{ShufflePoké||448M|Lucario|display={{me|Lucario}}|Fighting|Lucarionite|1:00|20,000|20,000|50,000|March 15 to 22, 2015|None|cols=7}}
{{ShufflePoké||009M|Blastoise|display={{me|Blastoise}}|Water|Blastoisinite|1:00|20,000|10,000|50,000|April 6 to 12, 2015|None|cols=7}}
{{ShufflePoké||354M|Banette|display={{me|Banette}}|Ghost|Banettite|1:00|20,000|10,000|50,000|April 30 to May 6, 2015|None|cols=7}}
{{ShufflePoké||003M|Venusaur|display={{me|Venusaur}}|Grass|Venusaurite|1:00|20,000|10,000|50,000|May 29 to June 8, 2015|None|cols=7}}
{{ShufflePoké||310M|Manectric|display={{me|Manectric}}|Electric|Manectite|1:00|40,000|20,000|100,000|June 29 to July 6, 2015|Per table below|cols=7}}
{{ShufflePoké||257M|Blaziken|display={{me|Blaziken}}|Fire|Blazikenite|1:00|20,000|12,000|50,000|July 20 to 27, 2015|Per table below|cols=7}}
{{ShufflePoké||445M|Garchomp|display={{me|Garchomp}}|Ground|Garchompite|1:20|18,000|12,000|50,000|August 7 to 17, 2015|Per table below|cols=7}}
{{ShufflePoké||319M|Sharpedo|display={{me|Sharpedo}}|Dark|Sharpedonite|1:00|18,000|11,000|50,000|September 7 to 14, 2015|Per table below|cols=7}}
{{ShufflePoké||006MY|Charizard|display={{me|Charizard}} Y|Fire|Charizardite Y|1:00|18,000|11,000|50,000|September 18 to 28, 2015|Per table below|cols=7}}
{{ShufflePoké||359M|Absol|display={{me|Absol}}|Dark|Absolite|1:00|20,000|12,000|50,000|October 5 to 12, 2015|Per table below|cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}
 
Every timed event starting with Manectric's has also given additional prizes, attempting to give an incentive for players to try to get a higher score instead of taking a high first score and automatically getting the prize. Scoring within a certain threshold granted an item in addition to the main prize. The rewards were as follows:
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
|+ Manectric
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Region
! style="background:#{{beauty color light}}; {{roundytr|5px}}" colspan="3" | Prizes
|-
! style="background:#{{beauty color light}}" | Manectite +<br>Mega Speedup
! style="background:#{{beauty color light}}" | Manectite +<br>Mega Start
! style="background:#{{beauty color light}}" | Manectite
|- style="background:#fff"
|North America
|1 - 6,000||6,001 - 20,000||20,001 - 40,000
|- style="background:#fff"
|PAL region
|1 - 3,000||3,001 - 10,000||10,001 - 20,000
|- style="background:#fff"
|Japan
|1 - 15,000||15,001 - 50,000||50,001 - 100,000
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="4" |
|}
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
|+ Blaziken
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Region
! style="background:#{{beauty color light}}; {{roundytr|5px}}" colspan="3" | Prizes
|-
! style="background:#{{beauty color light}}" | Blazikenite +<br>Mega Speedup
! style="background:#{{beauty color light}}" | Blazikenite
! style="background:#{{beauty color light}}" | Complexity -1
|- style="background:#fff"
|North America
|1 - 6,000||6,001 - 20,000||20,001 - 25,000
|- style="background:#fff"
|PAL region
|1 - 4,000||4,001 - 12,000||12,001 - 16,000
|- style="background:#fff"
|Japan
|1 - 15,000||15,001 - 50,000||50,001 - 65,000
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="4" |
|}
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
|+ Garchomp
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Region
! style="background:#{{beauty color light}}; {{roundytr|5px}}" colspan="3" | Prizes
|-
! style="background:#{{beauty color light}}" | Garchompite +<br>Mega Speedup
! style="background:#{{beauty color light}}" | Garchompite
! style="background:#{{beauty color light}}" | 2 Attack Power ↑'s
|- style="background:#fff"
|North America
|1 - 5,000||5,001 - 18,000||18,001 - 26,000
|- style="background:#fff"
|PAL region
|1 - 3,000||3,001 - 12,000||12,001 - 16,000
|- style="background:#fff"
|Japan
|1 - 15,000||15,001 - 50,000||50,001 - 70,000
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="4" |
|}
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
|+ Sharpedo
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Region
! style="background:#{{beauty color light}}; {{roundytr|5px}}" colspan="3" | Prizes
|-
! style="background:#{{beauty color light}}" | Sharpedonite +<br>Mega Speedup
! style="background:#{{beauty color light}}" | Sharpedonite
! style="background:#{{beauty color light}}" | 2 Attack Power ↑'s
|- style="background:#fff"
|North America
|1 - 3,500||3,501 - 18,000||18,001 - 25,000
|- style="background:#fff"
|PAL region
|1 - 2,500||2,501 - 11,000||11,001 - 16,000
|- style="background:#fff"
|Japan
|1 - 15,000||15,001 - 50,000||50,001 - 70,000
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="4" |
|}
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
|+ Charizard Y
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Region
! style="background:#{{beauty color light}}; {{roundytr|5px}}" colspan="3" | Prizes
|-
! style="background:#{{beauty color light}}" | Charizardite Y +<br>Mega Speedup
! style="background:#{{beauty color light}}" | Charizardite Y
! style="background:#{{beauty color light}}" | 2 Attack Power ↑'s
|- style="background:#fff"
|North America
|1 - 3,500||3,501 - 18,000||18,001 - 25,000
|- style="background:#fff"
|PAL region
|1 - 2,500||2,501 - 11,000||11,001 - 16,000
|- style="background:#fff"
|Japan
|1 - 10,000||10,001 - 50,000||50,001 - 70,000
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="4" |
|}
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
|+ Absol
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Region
! style="background:#{{beauty color light}}; {{roundytr|5px}}" colspan="3" | Prizes
|-
! style="background:#{{beauty color light}}" | Absolite +<br>Mega Speedup
! style="background:#{{beauty color light}}" | Absolite
! style="background:#{{beauty color light}}" | 2 Attack Power ↑'s
|- style="background:#fff"
|North America
|1 - 3,800||3,801 - 20,000||20,001 - 27,000
|- style="background:#fff"
|PAL region
|1 - 2,400||2,401 - 12,000||12,001 - 17,000
|- style="background:#fff"
|Japan
|1 - 10,000||10,001 - 50,000||50,001 - 70,000
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="4" |
|}
 
=====Mobile=====
In Pokémon Shuffle Mobile, the first Competitive Stage was Mega Charizard Y, which ran at the same time as the 3DS version. Rankings were determined separately from the 3DS version, but were not divided by region.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" | Type
! style="background:#{{beauty color light}}" | Prize
! style="background:#{{beauty color light}}" | Time
! style="background:#{{beauty color light}}" | Winning threshold
! style="background:#{{beauty color light}}" | Availability
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Bonus prizes
{{ShufflePoké||006MY|Charizard|display={{me|Charizard}} Y|Fire|Charizardite Y|1:00|250,000|September 18 to 28, 2015|Per table below|cols=5}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="8" |
|}
 
In the Mobile version, a consolation prize was offered in addition to the Jewel received for players who were close enough to the initial ranking.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
|+ Charizard Y
! style="background:#{{beauty color light}}; {{roundytop|5px}}" colspan="2" | Prizes
|-
! style="background:#{{beauty color light}}" | Charizardite Y
! style="background:#{{beauty color light}}" | Attack Power ↑ + 1 Jewel
|- style="background:#fff"
|1 - 250,000||250,001 - 500,000
|- style="background:#fff"
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
|}
 
====Move-limited events====
=====3DS=====
So far, three Mega Stones have received repeat contests for participants who may not have acquired them before. These repeat contests did not use a time limit, instead using a move-limited setup. Therefore, players could take their time and plan their strategy without being rushed, which in turn could provide for higher scoring with a good strategy. The ranking range also is generally increased for these runs, allowing more players the opportunity to place and obtain the prize. Ranking would obtain the player the Mega Stone, with past winners in the ranking acquiring two Jewels. A one Jewel participation prize is still given to non-placing players. It should be noted that, during the Venusaur re-release, players only received the Jewel if they placed and already had the stone, and a Disruption Delay if you didn't place at all.
 
The first Mega Stone event to be redistributed was the Lucarionite, on May 18, 2015. The Mega Start item became available for this event in addition to the Complexity-1 and Disruption Delay. The competition received a third run on July 13, 2015, but with a different stage setup to begin; the only items available this time were the Disruption Delay and the Attack Power ↑ items.
 
The second Mega Stone to be redistributed was the Blastoisinite, starting on June 15, 2015. The Complexity-1 item was not available for this stage; however, the Mega Start, Disruption Delay and Attack Power ↑ items were available.
 
The third Mega Stone to be redistributed was the Vensauriste, with the stage available August 24, 2015. The Mega Start, Distruption Delay, and Attack Power ↑ were the only items available.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! rowspan=2 style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Pokémon
! rowspan=2 style="background:#{{beauty color light}}" | Type
! rowspan=2 style="background:#{{beauty color light}}" | Prizes
! rowspan=2 style="background:#{{beauty color light}}" | Moves
! colspan=3 style="background:#{{beauty color light}}" | Winning threshold
! rowspan=2 style="background:#{{beauty color light}}" | Availability
! rowspan=2 style="background:#{{beauty color light}}; {{roundytr|5px}}" | Bonus prizes
|- style="background:#fff"
! style="background:#{{beauty color light}}" | North America
! style="background:#{{beauty color light}}" | PAL region
! style="background:#{{beauty color light}}" | Japan
{{ShufflePoké||448M|Lucario|display={{me|Lucario}}|Fighting|Lucarionite|20 moves|30,000|15,000|65,000|May 18 to 25, 2015<br>July 13 to 20, 2015|None|cols=7}}
{{ShufflePoké||009M|Blastoise|display={{me|Blastoise}}|Water|Blastoisinite|17 moves|30,000|15,000|65,000|June 15 to 22, 2015|None|cols=7}}
{{ShufflePoké||003M|Venusaur|display={{me|Venusaur}}|Grass|Venusaurite|15 moves|25,000|16,000|65,000|August 24 to 31, 2015|Per table below|cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}
 
Starting with Venusaur's re-release, bonus items have been available like with timed events. The rewards were as follows:
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
|+ Venusaur
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Region
! style="background:#{{beauty color light}}; {{roundytr|5px}}" colspan="3" | Prizes
|-
! style="background:#{{beauty color light}}" | Venusaurite +<br>Mega Speedup
! style="background:#{{beauty color light}}" | Venusaurite
! style="background:#{{beauty color light}}" | Attack Power ↑
|- style="background:#fff"
|North America
|1 - 2,000||2,001 - 25,000||25,001 - 30,000
|- style="background:#fff"
|PAL region
|1 - 1,200||1,201 - 16,000||16,001 - 20,000
|- style="background:#fff"
|Japan
|1 - 5,000||5,001 - 65,000||65,001 - 80,000
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="4" |
|}
 
==Pokémon Safari==
'''Pokémon Safari''' (Japanese: '''ポケモンサファリ''' ''Pokémon Safari'') is a special series of five or seven 3-Pokémon stages that have the player randomly battle one of the different opponents when accessed, not telling the player who will be battled until it appears. There is no way to know which Pokémon will appear, leaving players to pick the best possible team to better their chances against any of the opponents. Due to the nature of the stage, the Optimize button is unavailable; players are required to select a team manually before accessing a stage.
 
Thus far, there have been four groups of available Pokémon in the Pokémon Safari making for 24 unique Pokémon found via this method.
 
Complexity -1 is not available on any of the stages due to being 3-Pokémon stages; all other items (including Attack Power ↑) are available for use.
 
===Pokémon Safari (#1)===
The Pokémon Safari debuted in the 3DS version from April 20 to May 2, 2015. It returned from August 31 to September 14, 2015.
 
During the repeat of this event, the [[Sharpedonite]] became available through a simultaneous competitive stage that ran from September 7 to 14, 2015.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | Encounter rate
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||318|Carvanha|Dark|30%|3,710|4|5%|11%|5||cols=7}}
{{ShufflePoké||319|Sharpedo|Dark|3.3%|12,928|20|7%|2%|5||cols=7}}
{{ShufflePoké||327|Spinda|Normal|30%|5,899|12|3%|3%|5||cols=7}}
{{ShufflePoké||420|Cherubi|Grass|30%|1,675|5|11%|7%|5||cols=7}}
{{ShufflePoké||421S|Cherrim|Grass|6.7%|8,549|10|5%|4%|5|Sunshine Form|cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}
 
===Pokémon Safari (#2)===
This second release of the Pokémon Safari was available in the 3DS version from June 22 to July 7, 2015.
 
During this event, the [[Manectite]] became available through a simultaneous competitive stage that ran from June 29 to July 6, 2015.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | Encounter rate
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||309|Electrike|Electric|28.3%|5,512|12|8%|3%|5||cols=7}}
{{ShufflePoké||310|Manectric|Electric|5%|7,072|12|5%|3%|5||cols=7}}
{{ShufflePoké||234|Stantler|Normal|28.3%|1,972|7|25%|12%|5||cols=7}}
{{ShufflePoké||554|Darumaka|Fire|28.3%|2,859|7|10%|7%|5||cols=7}}
{{ShufflePoké||555|Darmanitan|Fire|10%|5,960|10|5%|6%|5|Standard Mode|cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}
 
===Pokémon Safari (#3)===
This third release of the Pokémon Safari was available from August 3 to 17, 2015.
 
During this event, the [[Garchompite]] became available through a simultaneous competitive stage that ran from August 7 to 17, 2015.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | Encounter rate
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||120|Staryu|Water|16%|1,888|8|8%|2%|5|Eight coins are present in this stage's layout.|cols=7}}
{{ShufflePoké||121|Starmie|Water|15%|5,704|13|6%|2%|100||cols=7}}
{{ShufflePoké||443|Gible|Ground|26%|4,388|10|5%|2%|5||cols=7}}
{{ShufflePoké||444|Gabite|Ground|10%|2,226|6|10%|5%|5||cols=7}}
{{ShufflePoké||445|Garchomp|Ground|6%|7,725|15|15%|3%|5||cols=7}}
{{ShufflePoké||489|Phione|Water|1%|3,375|10|40%|3%|5||cols=7}}
{{ShufflePoké||676|Furfrou|Normal|26%|3,120|13|10%|3%|5||cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}
 
===Pokémon Safari (#4)===
This fourth release of the Pokémon Safari was available from October 12 to 26, 2015.
 
Unlike previous releases of the Pokémon Safari, this version was made available in both the 3DS and Mobile versions.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | Encounter rate
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||041|Zubat|Poison|20%|3,520|8|15%|2%|5||cols=7}}
{{ShufflePoké||042|Golbat|Poison|13.3%|5,850|10|8%|3%|5||cols=7}}
{{ShufflePoké||169|Crobat|Poison|3.3%|4,388|10|5%|2%|5||cols=7}}
{{ShufflePoké||355|Duskull|Ghost|20%|4,656|8|15%|2%|5||cols=7}}
{{ShufflePoké||356|Dusclops|Ghost|3.3%|5,712|8|25%|3%|5||cols=7}}
{{ShufflePoké||710|Pumpkaboo|Ghost|26.7%|2,425|5|10%|2%|5|Coins appear in the stage layout and as a disruption.|cols=7}}
{{ShufflePoké||711|Gourgeist|Ghost|13.3%|9,180|12|8%|2%|5||cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}
 
==One chance a day!==
'''One chance a day!''' (Japanese: '''1日ワンチャン!''' ''One day, one chance!'') is a stage that is only available once per 24-hour period, usually for a period of four days. Otherwise, the stage functions like any main stage other than the Attack Up item being available like for other Special Stages.
 
Due to the nature of the stage, if a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability.
 
The event debuted on May 7, 2015 under the event "''Seize Hold of {{p|Pinsir}}''" in the 1.1.11 update. On July 6, 2015, "''Jump on a Chance for {{p|Jirachi}}''" became the second such stage. When the Pinsir stage returned on September 29, 2015, a Jewel was made available for clearing it on the 3DS version<!--I have been unable to confirm the Jewel's availability in either or both versions. This note was in the 3DS section before merging, so I'm leaving it in and clarifying it as 3DS, but would appreciate clarification on whether it was actually ever available.-->.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availability
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||127|Pinsir|Bug|6,788|16|3%|2%|5|May 7 to May 11, 2015 <small>(3DS)</small>}}
{{ShufflePoké||385|Jirachi|Steel|4,326|14|7%|3%|5|July 10 to July 24, 2015 <small>(3DS)</small>}}
{{ShufflePoké||127|Pinsir|Bug|8,232 <small>(3DS)</small><br>6,788 <small>(Mobile)</small>|16|25%|2%|5|September 29 to October 2, 2015 <small>(3DS and Mobile)</small>}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="9" |
|}
 
==Tons of Exp. Points==
'''Tons of Exp. Points''' (Japanese: '''ビクティニで経験値ゲット''' ''Victini's Experience Points GET'') is a Special Stage that allows a player to obtain a large number of experience points in a single playing. The event ''"Exp. Points from {{p|Victini}}!"'' became available on May 30, 2015. The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as "Meowth's Coin Mania" and "One chance a day!" in that the stage disappears after being played at any time during the 24-hour period of its availability.
 
The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time).
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | EXP
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké||494|Victini|Psychic|2,016|7|2%|3%|400|cols=5}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="8" |
|}
 
==Escalation Battle==
'''Escalation Battle''' (Japanese: '''レベルアップバトル''' ''Level-Up Battle'') is a stage that has many levels and special rewards to it. It always stars a single Pokémon. As a player continues through the stage levels, the Pokémon becomes easier to catch over time while the stage gets progressively harder.
 
There is no capture bonus for any remaining moves in these stages. All items are available with the exception of the very first levels in each group, where Disruption Delay cannot typically be used as there are no disruptions.
 
Four Pokémon have been released under the Escalation Battle stage. {{p|Giratina}} was available from June 8 to 22, 2015, and {{p|Cresselia}} was available from July 20 to August 3, 2015. {{p|Darkrai}} became available from August 17 to 31, 2015.
 
At some stage levels, a unique musical track named "BGM_STAGE_BOSS2" is played instead of the regular "BGM_STAGE_LEGEND" theme. This new track is unique to boss mode. During coin level stages, "BGM_STAGE_FUN" is often played instead.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Pokémon
! style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" | Type
! style="background:#{{beauty color light}}" | Type
Line 764: Line 109:
! style="background:#{{beauty color light}}" | EXP
! style="background:#{{beauty color light}}" | EXP
! style="background:#{{beauty color light}}" | Availability
! style="background:#{{beauty color light}}" | Availability
! style="background:#{{beauty color light}}" | Rewards
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Notes
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Notes
{{ShufflePoké||487|Giratina|Ghost|18|5|June 8 to 22, 2015 <small>(3DS)</small><br>September 28 to October 12 <small>(Mobile)</small>|cols=4}}
{{ShufflePoké||150|Mewtwo|Psychic|16|0|July 21 to 24, 2017 <small>(Mobile)</small>|[[#Mewtwo|Per table below]]|N/A|cols=5}}
{{ShufflePoké||488|Cresselia|Psychic|18|5|July 20 to August 3, 2015 <small>(3DS)</small>|There were several coin stage variants with a 10 move limit.|cols=4}}
{{ShufflePoké||241|Miltank|Normal|17|0|September 22 to 25, 2017 <small>(Mobile)</small>|[[#Miltank|Per table below]]|N/A|cols=5}}
{{ShufflePoké||491|Darkrai|Dark|18|5|August 17 to 31, 2015 <small>(3DS)</small>|There were several coin stage variants with an 8 move limit.|cols=4}}
{{ShufflePoké||778|Mimikyu|Ghost|12|0|October 31 to November 7, 2017 <small>(Mobile)</small>|[[#Mimikyu|Per table below]]|N/A|cols=5}}
{{ShufflePoké||380|Latias|Dragon|18|5|September 28 to October 12, 2015 <small>(3DS)</small>|Latiasite was made available at Stage Level 50.|cols=4}}
{{ShufflePoké||646|Kyurem|Ice|15|0|December 26, 2017 to January 2, 2018 <small>(Mobile)</small>|[[#Kyurem|Per table below]]|N/A|cols=5}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="7" |
|}
|}


===Giratina===
<div style="margin-top: 5px; display: flex; flex-wrap: wrap; gap: 10px;"><!--flex OPEN-->
There were seven types of stages confirmed in the Giratina event.
<div>
 
{| class="roundtable" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
|+ {{ShImg|150|Mewtwo}} <span id="Mewtwo">'''Mewtwo'''</span>
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>type
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Rank
! style="background:#{{beauty color light}}" | Stage<br>levels
! style="background:#{{beauty color light}}" | Target Score
! style="background:#{{beauty color light}}" | Hit points
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Rewards
! style="background:#{{beauty color light}}" | Additional hit points<br>per level up
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Stage differences
|- style="background:#fff"
|- style="background:#fff"
|1
|S
|1-4
|250,000
|2,165
|[[File:Raise Max Level.png|20px|link=]] Raise Max Level ×3
|180
|No disruptions.
|- style="background:#fff"
|- style="background:#fff"
|2
|A
|5-9
|200,000
|2,886
|[[File:Mega Speedup.png|20px|link=]] Mega Speedup ×3
|180
|Breakable-rocks. Four per 3 turns.
|- style="background:#fff"
|- style="background:#fff"
|3
|B
|10-29
|150,000
|5,692
|[[File:Skill Swapper.png|20px|link=]] Skill Swapper
|60
|Breakable-rocks. Four per 2 turns.
|- style="background:#fff"
|- style="background:#fff"
|4
|C
|30-39
|120,000
|6,950
|[[File:Skill Booster SML.png|20px|link=]] Skill Booster M ×2
|145
|4 barriers at start, after 3 turns.<br>Every turn starting after 6 turns.
|- style="background:#fff"
|- style="background:#fff"
|5
|D
|40-49
|100,000
|9,198
|[[File:Skill Booster SML.png|20px|link=]] Skill Booster M
|80
|Barriers on four outside columns, fixed layout.<br>Unbreakable blocks drop in left columns.<br>Single matches trigger 2 barriers; later, column of barriers per 2 turns
|- style="background:#fff"
|- style="background:#fff"
|6
|E
|50-99
|80,000
|10,425
|[[File:Skill Booster SML.png|20px|link=]] Skill Booster S
|70
|{{tt|{{p|Shaymin}}, {{p|Spinda}}, {{p|Munchlax}}, {{p|Kecleon}}, or {{p|Smeargle}} appears as a disruption.|The Pokémon appeared in this order based on a player's chosen supports; if Shaymin was in the supports and Spinda was not, Spinda would appear}}<br>3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.<br>Uses different music to previous stage levels.
|- style="background:#fff"
|- style="background:#fff"
|7
|F
|100
|60,000
|26,065
|[[File:Skill Swapper.png|20px|link=]] Skill Swapper
|50
|Barriers (two times), then breakable-rocks every two turns.
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" |
|}
 
The rewards available for defeating certain landmark stage levels was as follows:
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
|- style="background:#fff"
|- style="background:#fff"
|5
|G
|1,000 Coins
|40,000
|[[File:Mega Speedup.png|20px|link=]] Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|10
|H
|Disruption Delay
|20,000
|[[File:Exp Booster M.png|20px|link=]] Exp. Booster M ×2
|- style="background:#fff"
|- style="background:#fff"
|30
|I
|Mega Start
|10,000
|[[File:Exp Booster M.png|20px|link=]] Exp. Booster M ×2
|- style="background:#fff"
|- style="background:#fff"
|50
|J
|Mega Speedup
|5,000
|- style="background:#fff"
|[[File:Coin Shuffle.png|20px|link=]] Coins ×1,000
|100
|Mega Speedup
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
|}
|}
</div>


===Cresselia===
<div>
There were thirteen types of stages confirmed in the Cresselia event.
{| class="roundtable" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
 
|+ {{ShImg|241|Miltank}} <span id="Miltank">'''Miltank'''</span>
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Rank
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>type
! style="background:#{{beauty color light}}" | Target Score
! style="background:#{{beauty color light}}" | Stage<br>levels
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Rewards
! style="background:#{{beauty color light}}" | Hit points
! style="background:#{{beauty color light}}" | Additional hit points<br>per level up
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Stage differences
|- style="background:#fff"
|- style="background:#fff"
|1
|S
|1-4
|150,000
|2,410
|[[File:Level Up.png|20px|link=]] Level Up ×2
|210
|No disruptions.
|- style="background:#fff"
|- style="background:#fff"
|2
|A
|5-9
|120,000
|3,213
|[[File:Raise Max Level.png|20px|link=]] Raise Max Level ×3
|210
|
|- style="background:#fff"
|- style="background:#fff"
|3
|B
|10-29
|100,000
|6,250
|[[File:Level Up.png|20px|link=]] Level Up
|60
|
|- style="background:#fff"
|- style="background:#fff"
|4
|C
|30-34<br/>36-39
|80,000
|8,435
|[[File:Skill Booster SML.png|20px|link=]] Skill Booster M ×2
|60
|
|- style="background:#fff"
|- style="background:#fff"
|5
|D
|40-49
|60,000
|10,143
|[[File:Skill Booster SML.png|20px|link=]] Skill Booster M
|90
|
|- style="background:#fff"
|- style="background:#fff"
|6
|E
|50
|50,000
|11,190
|[[File:Skill Booster SML.png|20px|link=]] Skill Booster S
| -
|
|- style="background:#fff"
|- style="background:#fff"
|7
|F
|51-54<br/>56-74<br/>76-94<br/>96-99
|40,000
|11,851
|[[File:Skill Swapper.png|20px|link=]] Skill Swapper
|60
|
|- style="background:#fff"
|- style="background:#fff"
|8
|G
|100
|30,000
|21,499
|[[File:Exp Booster L.png|20px|link=]] Exp. Booster L
| -
|{{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appears as a disruption.|The Pokémon appeared in this order based on a player's chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear.}}
|- style="background:#fff"
|- style="background:#fff"
|9
|H
|101-119<br/>121-139<br/>141-159
|25,000
|14,969
|[[File:Mega Speedup.png|20px|link=]] Mega Speedup
|40
|
|- style="background:#fff"
|- style="background:#fff"
|10
|I
|161-179<br/>181-199
|20,000
|17,369
|[[File:Exp Booster M.png|20px|link=]] Exp. Booster M ×2
|40
|{{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appears as a disruption.|The Pokémon appeared in this order based on a player's chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear}}
|- style="background:#fff"
|- style="background:#fff"
|11
|J
|200
|15,000
|26,867
|[[File:Exp Booster M.png|20px|link=]] Exp. Booster M
| -
|{{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appears as a disruption.|The Pokémon appeared in this order based on a player's chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear.}}
|- style="background:#fff"
|- style="background:#fff"
|12
|K
|201 onwards
|10,000
|26,867
|[[File:Exp Booster S.png|20px|link=]] Exp. Booster S ×2
|30
|
|- style="background:#fff"
|- style="background:#fff"
|13
|L
|35, 55, 75<br/>95, 120, 140<br/>160 and 180
|5,000
|2,574
|[[File:Coin Shuffle.png|20px|link=]] Coins ×1,000
| -
|Coins stage
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
|}
|}
</div>


The reward list for Cresselia provided one additional reward level at stage level 200. The available rewards were:
<div>
 
{| class="roundtable" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
|+ {{ShImg|778|Mimikyu}} <span id="Mimikyu">'''Mimikyu'''</span>
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Rank
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
! style="background:#{{beauty color light}}" | Target Score
|- style="background:#fff"
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Rewards
|5
|Moves +5
|- style="background:#fff"
|10
|Disruption Delay
|- style="background:#fff"
|30
|Mega Start
|- style="background:#fff"
|- style="background:#fff"
|50
|S
|Mega Speedup
|120,000
|[[File:Mega Speedup.png|20px|link=]] Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|100
|A
|Mega Speedup
|100,000
|[[File:Skill Booster SML.png|20px|link=]] Skill Booster M
|- style="background:#fff"
|- style="background:#fff"
|200
|B
|Mega Speedup
|80,000
|-
|[[File:Skill Booster SML.png|20px|link=]] Skill Booster S
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
|}
 
===Darkrai===
There were thirteen types of stages for Darkrai.
 
The rewards for the Darkrai event were expanded significantly, with stage level 30's reward moved to stage level 25 and more rewards generally every 25 stage levels. The reward schedule was as follows:
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
|- style="background:#fff"
|- style="background:#fff"
|5
|C
|Exp. Points x 1.5
|60,000
|[[File:Skill Booster SML.png|20px|link=]] Skill Booster S
|- style="background:#fff"
|- style="background:#fff"
|10
|D
|Disruption Delay
|50,000
|[[File:Exp Booster L.png|20px|link=]] Exp. Booster L
|- style="background:#fff"
|- style="background:#fff"
|25
|E
|Mega Start
|40,000
|[[File:Mega Speedup.png|20px|link=]] Mega Speedup
|- style="background:#fff"
|- style="background:#fff"
|50
|F
|Mega Speedup
|30,000
|[[File:Exp Booster M.png|20px|link=]] Exp. Booster M ×2
|- style="background:#fff"
|- style="background:#fff"
|75
|G
|5 bonus Hearts
|25,000
|[[File:Exp Booster M.png|20px|link=]] Exp. Booster M
|- style="background:#fff"
|- style="background:#fff"
|100
|H
|Mega Speedup
|20,000
|[[File:Exp Booster S.png|20px|link=]] Exp. Booster S ×3
|- style="background:#fff"
|- style="background:#fff"
|125
|I
|5 bonus Hearts
|15,000
|[[File:Exp Booster S.png|20px|link=]] Exp. Booster S ×2
|- style="background:#fff"
|- style="background:#fff"
|150
|J
|Mega Speedup
|10,000
|[[File:Exp Booster S.png|20px|link=]] Exp. Booster S
|- style="background:#fff"
|- style="background:#fff"
|200
|K
|Mega Speedup
|5,000
|[[File:Coin Shuffle.png|20px|link=]] Coins ×1,000
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
|}
|}
</div>


===Latias===
<div>
The stage schedule again provided different stages over 200 stage levels, with one-time stages at stage levels 50, 70, 100, 150, and 200 being out of the numerical stage order. The data for each stage and the associated disruptions themselves, like with past events, varied by level. What makes this interesting is the HP at the varying levels; Latias has less HP at Stage Level 161 (10,752), for instance, than she does at Stage Level 61 (12,936).
{| class="roundtable" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
 
|+ {{ShImg|646|Kyurem}} <span id="Kyurem">'''Kyurem'''</span>
The stage data is as follows:
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Rank
 
! style="background:#{{beauty color light}}" | Target Score
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Rewards
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>ID
! style="background:#{{beauty color light}}" | Stage<br>level(s)
! style="background:#{{beauty color light}}" | Initial<br>HP
! style="background:#{{beauty color light}}" | HP per<br>level-up
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Disruptions
|- style="background:#fff"
|134
|1-10
|4,368
|121
|Fill 3 random blocks with breakable rocks every 3 moves.
|- style="background:#fff"
|135
|11-20
|5,014
|186
|Fill 2 blocks in row 4 or 5 with ice every 3 moves.
|- style="background:#fff"
|136
|21-35
|8,640
|154
|Fill a random 2x2 block with breakable rocks every 3 moves.
|- style="background:#fff"
|137
|36-49
|7,613
|156
|Fill 3 random blocks with ice every 3 moves.
|- style="background:#fff"
|138
|51-60
|9,856
|342
|Create a square of breakable rocks in one of the four corners of the grid every 3 moves.
|- style="background:#fff"
|139
|61-70
|12,936
|578
|Disruption 1: Fill 1-5 random blocks with breakable rocks.<br>Dirruption 2: Same setup, but with ice instead.<br>Disruption 2 begins with damage at 6,000 or less remaining (or damage at least 8,784).<br>Disruptions only trigger if no 4+ combo with any move.
|- style="background:#fff"
|140
|71-80
|14,784
|411
|Disruption schedule is the same as Stage ID #139.
|- style="background:#fff"
|141
|81-90
|9,240
|274
|Starting from this stage level, stages have a pre-defined layout.<br>Fill 3 random squares with breakable rocks every 2 moves.<br>This begins with 12 moves remaining.
|- style="background:#fff"
|142
|91-99
|9,856
|308
|Disruption schedule is the same as Stage ID #141.
|- style="background:#fff"
|143
|101-110
|10,080
|448
|Fill 3-5 random squares with breakable rocks every 3 moves.
|- style="background:#fff"
|144
|111-125
|10,752
|384
|Disruption schedule is the same as Stage ID #143.
|- style="background:#fff"
|- style="background:#fff"
|145
|S
|126-135
|250,000
|10,752
|[[File:Raise Max Level.png|20px|link=]] Raise Max Level ×8
|373
|Fill 3 random blocks with ice every 3 moves.
|- style="background:#fff"
|- style="background:#fff"
|146
|A
|136-149
|200,000
|11,424
|[[File:Raise Max Level.png|20px|link=]] Raise Max Level ×4
|465
|Disruption schedule is the same as Stage ID #145.
|- style="background:#fff"
|- style="background:#fff"
|147
|B
|151-160
|160,000
|10,080
|[[File:Raise Max Level.png|20px|link=]] Raise Max Level ×2
|373
|Stages no longer have a pre-defined layout beginning at this stage level.<br>Disruption 1: Fill 3 random squares with breakable rocks.<br>Disruption 2: Fill 2 random squares with ice.<br>Disruptions alternate every 2 moves.
|- style="background:#fff"
|- style="background:#fff"
|148
|C
|161-175
|120,000
|10,752
|[[File:Raise Max Level.png|20px|link=]] Raise Max Level
|480
|Disruption schedule is the same as Stage ID #147.
|- style="background:#fff"
|- style="background:#fff"
|149
|D
|176-185
|90,000
|18,816
|[[File:Skill Swapper.png|20px|link=]] Skill Swapper
|653
|Disruption schedule is the same as Stage ID #139.
|- style="background:#fff"
|- style="background:#fff"
|150
|E
|186-199
|70,000
|19,992
|[[File:Mega Speedup.png|20px|link=]] Mega Speedup
|995
|Disruption schedule is the same as Stage ID #139.
|- style="background:#fff"
|- style="background:#fff"
|151
|F
|50
|50,000
|17,400
|[[File:Exp Booster L.png|20px|link=]] Exp. Booster L ×2
|N/A
|This stage has a pre-defined layout.<br>Places breakable rocks in columns 1 and 2 every 3 moves.<br>At the same time, may repeat with columns 5 and 6 or fill 5 random blocks with ice, or both.
|- style="background:#fff"
|- style="background:#fff"
|152
|G
|70
|30,000
|20,752
|[[File:Exp Booster L.png|20px|link=]] Exp. Booster L
|N/A
|This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|- style="background:#fff"
|- style="background:#fff"
|153
|H
|100
|20,000
|44,044
|[[File:Exp Booster M.png|20px|link=]] Exp. Booster M ×2
|N/A
|This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|- style="background:#fff"
|- style="background:#fff"
|154
|I
|150
|10,000
|49,896
|[[File:Exp Booster M.png|20px|link=]] Exp. Booster M
|N/A
|This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|- style="background:#fff"
|- style="background:#fff"
|155
|J
|200+
|5,000
|51,744
|[[File:Coin Shuffle.png|20px|link=]] Coins ×3,000
|N/A
|From here on, the stage stays exactly like this.<br>This stage has a pre-defined layout.<br>Disruption schedule is the same as Stage ID #151.
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="3" |
|}
|}
</div>
</div><!--flex CLOSE-->


The rewards for the Latias event expanded further, and even included Latiasite.
===Try 'Em Items Stage===
{{main|Try 'Em Items Stage}}
In a Try 'Em Items Stage, players are allowed to use items for free to capture a Pokémon.


{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
==In other languages==
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage<br>level
''Special stages''
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
{{langtable|color={{beauty color}}|bordercolor={{cute color light}}
|- style="background:#fff"
|ja=イベントステージ
|5
|fr=Niveaux Spéciaux
|Exp. Points x 1.5
|de=
|- style="background:#fff"
|it=Livelli speciali
|10
|ko=
|Disruption Delay
|es=Fases especiales
|- style="background:#fff"
}}
|25
''Specific stages''
|Mega Start
{| class="roundy sortable" style="width: 100%; text-align: center; border: 2px solid #{{cute color}}; background: #{{cute color}}"
|- style="background:#fff"
|-
|35
! class="roundytop" style="background-color: #{{beauty color light}}" | {{flag|England|English|20}} English
|1,000 Coins
! class="roundytop" style="background-color: #{{beauty color light}}" | {{flag|Japan|Japanese|20}} Japanese
|- style="background:#fff"
! class="roundytop" style="background-color: #{{beauty color light}}" | {{flag|France|French|20}} French
|50
! class="roundytop" style="background-color: #{{beauty color light}}" | {{flag|Germany|German|20}} German
|Latiasite
! class="roundytop" style="background-color: #{{beauty color light}}" | {{flag|Italy|Italian|20}} Italian
|- style="background:#fff"
! class="roundytop" style="background-color: #{{beauty color light}}" | {{flag|Spain|Spanish|20}} Spanish
|60
! class="roundytop" style="background-color: #{{beauty color light}}" | {{flag|South Korea|Korean|20}} Korean
|1,000 Coins
|- style="background: #fff"
|- style="background:#fff"
| An Evolving Challenge! || 進化チャレンジ || || || Una sfida in evoluzione! || ||  
|70
|- style="background: #fff"
|Mega Speedup
| Score Challenge || スコアチャレンジ || Niveau Score Record || || || Reto de puntuación ||  
|- style="background:#fff"
|80
|2,000 Coins
|- style="background:#fff"
|90
|2,000 Coins
|- style="background:#fff"
|100
|Mega Speedup
|- style="background:#fff"
|110
|2,000 Coins
|- style="background:#fff"
|125
|2,000 Coins
|- style="background:#fff"
|135
|2,000 Coins
|- style="background:#fff"
|150
|Mega Speedup
|- style="background:#fff"
|200
|Mega Speedup
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="2" |
|}
 
==An Evolving Challenge!==
'''An Evolving Challenge!''' (Japanese: '''進化チャレンジ''' ''Evolving Challenge''), so far, appears to be an event focused on the starting Pokémon from the [[Unova]] region. The event debuted with Tepig on July 6, 2015; this was accompanied by an announcement that Pignite would be available sometime in August 2015. With the release of this event, all nine Unova starters (through evolutions) have been added to the in-game Pokémon list, though the Tepig family is the only one catchable at this time.
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event
! style="background:#{{beauty color light}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}" rowspan="2" | Initial reward
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availability
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké|''Tepig Trots onto Stage!''|498|Tepig|Fire|3,982|18|5%|3%|5|500 Coins|July 6 to 20, 2015 <small>(3DS)</small>|cols=7}}
{{ShufflePoké|''Pignite Blazes onto Stage!''|499|Pignite|Fire|5,880|20|3%|3%|5|500 Coins|August 3 to 17, 2015 <small>(3DS)</small>|cols=7}}
{{ShufflePoké|''Emboar Roars onto Stage!''|500|Emboar|Fire|7,593|22|Equal to the number of<br>victories against Emboar|3%|5|500 Coins|September 4 to 18, 2015 <small>(3DS)</small>|cols=7}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="11" |
|}
 
==Try 'em Items Stage==
'''Try 'em Items Stage''' (Japanese: '''アイテムフリーステージ''' ''Free Items Stage'') is an event that provides a special opportunity for players to use items for free in attempts to capture a Pokémon. The stage was not available on weekends.
 
===Wobbuffet===
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event
! style="background:#{{beauty color light}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Moves
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availability
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per move remaining}}
{{ShufflePoké|''Wobbuffet Wobbles In!''|202|Wobbuffet|Psychic|8,888|10|1%|1%|3|July 20 to 25, 2015 <small>(3DS)</small>}}
{{ShufflePoké|''Wobbuffet Wobbles In!''|202|Wobbuffet|Psychic|8,888|10|1%|2%|3|July 27 to August 1, 2015 <small>(3DS)</small>}}
{{ShufflePoké|''Wobbuffet Wobbles In!''|202|Wobbuffet|Psychic|15,555|10|1%|2%|3|August 3 to 8, 2015 <small>(3DS)</small>}}
{{ShufflePoké|''Wobbuffet Wobbles In!''|202|Wobbuffet|Psychic|42,222|8|1%|2%|3|August 10 to 15, 2015 <small>(3DS)</small>}}
{{ShufflePoké|''Wobbuffet Wobbles In!''|202|Wobbuffet|Psychic|7,000|16|1%|3%|3|August 31 to September 5, 2015 <small>(Mobile)</small>}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}
 
During the four weeks of Wobbuffet's availability on the 3DS version, the variety of items available increased every Monday; for instance, at initial release, the only item available was a Mega Start. Wobbuffet's HP and difficulty increased with the addition of new items. The schedule for item availability in the stage was as follows:
 
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan=2 width="100px" | Start date<br>(2015)
! style="background:#{{beauty color light}}; {{roundytr|5px}}" colspan=4 | Items
|-
! style="background:#{{beauty color light}}" | Mega Start
! style="background:#{{beauty color light}}" | Disruption Delay
! style="background:#{{beauty color light}}" | Attack Power ↑
! style="background:#{{beauty color light}}" | Complexity-1
|- style="background:#fff"
| July 20
| ✔
|
|
|
|- style="background:#fff"
| July 27
| ✔
|
|
|
|- style="background:#fff"
| August 3
|
|
|
|
|- style="background:#fff"
| style="background:#fff; {{roundybl|5px}}" | August 10
| ✔
| ✔
| ✔
| style="background:#fff; {{roundybr|5px}}" | ✔
|}
 
In Pokémon Shuffle Mobile, the stage was made available with all four items on weekdays from August 31 to September 5, 2015.
 
===Carnivine===
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event
! style="background:#{{beauty color light}}" rowspan="2" colspan="2" | Pokémon
! style="background:#{{beauty color light}}" rowspan="2" | Type
! style="background:#{{beauty color light}}" rowspan="2" | HP
! style="background:#{{beauty color light}}" rowspan="2" | Time
! style="background:#{{beauty color light}}" colspan="2" | Catchability
! style="background:#{{beauty color light}}" rowspan="2" | EXP
! style="background:#{{beauty color light}}; {{roundytr|5px}}" rowspan="2" | Availabilty
|-
! style="background:#{{beauty color light}}" | Base
! style="background:#{{beauty color light}}" | {{tt|Bonus|per 3 seconds remaining}}
{{ShufflePoké|''Carnivine Crops Up!''|455|Carnivine|Grass|6,468|01:00|5%|3%|3|August 31 to September 12, 2015 <small>(3DS)</small>}}
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="10" |
|}
|}


All four items above were immediately available for both weeks of Carnivine's event with no stage differences. The coin reward was 100 Coins for the first completion of this stage with no reward at all on later attempts. It was possible to earn the 100 Coins a second time after the 1.2.15 update was applied from September 4.
==References==
{{reflist}}


{{Shuffle locations}}
{{Shuffle locations}}
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{{DoubleProjectTag|Locations|Sidegames}}
{{DoubleProjectTag|Locations|Sidegames}}


[[Category:Pokémon Shuffle locations]]
[[Category:Pokémon Shuffle locations|*]]


[[de:Eventstufen]]
[[de:Eventstufen]]
[[es:Lista de eventos de Pokémon Shuffle]]
[[zh:事件舞台]]
[[zh:事件舞台]]

Latest revision as of 01:25, 14 November 2023

The special stages area.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: In other languages, image

A special stage (Japanese: イベントステージ event stage) is a type of stage in Pokémon Shuffle that is made available for a limited time, usually giving access to Pokémon that cannot otherwise be found in the Main stages or Expert Stages. There are many different kinds of special stages, some of which have formats that are significantly different from standard stages.

Special stages are downloaded when the player uses the Check in function, which appears after clearing the first 11 stages of the game, and chooses to update to the latest version. Each stage can only be played during its limited event period, after which it will disappear from the special stage screen. Each period begins at 6:00 UTC on the first day of the event and ends at 6:00 UTC on the last day (excluding Competitive Stages, which end at 5:00 UTC). All special stages use "SP" as their stage number. Most have a first clear payout of Coin Shuffle.png Coins ×200. Additionally, some stages will grant the player prizes if certain conditions are met.

Pokémon Shuffle Mobile was released on August 25, 2015. Early in its life-cycle, it ran events on a different schedule from the 3DS version of Pokémon Shuffle. Unless explicitly noted, events released after this date can be assumed to be run on both platforms. Events preceding this date were only available on the Nintendo 3DS version.

End of service

In February 2018, both the 3DS and Mobile versions of the game received their final content update: special stages now automatically repeat on a 24-week schedule until 2037, with holiday-related events set to occur at the corresponding times every year. Genius Sonority has no plans to add more content to the game.

On March 31, 2023, at 6:00 AM UTC, the 3DS version's servers were shut down, disabling check in rewards and competitive stages. Since special stages automatically cycle after just a single download, non-competitive stages can still be played after the shutdown if they are already downloaded. However, if the system's date and time settings are changed, then these stages are blocked off: checking in would normally restore them, but that will no longer be an option[1].

Current stages

These types of stages appear in Shuffle's end of service gameplay. They also appeared during its live-service period.

Competitive Stage

Main article: Competitive Stage

In a Competitive Stage, the player battles an opponent with infinite HP to earn as high a score as possible, which is ranked against other players' scores. Once the event period ends, the player will receive prizes based on their rank. These stages usually feature Mega-Evolved Pokémon and prizes may include the Pokémon's Mega Stone. The cost per play is usually Heart Shuffle.png Heart ×1.

Daily Pokémon

Main article: Daily Pokémon

The Daily Pokémon features 5 different Pokémon that can each be battled on different days of the week (Monday to Friday). The cost per play is Heart Shuffle.png Heart ×1.

There were also two variants during the game's live service period: Special Daily Pokémon featured special forms of Pokémon (usually "winking"). Great Daily featured 7 Pokémon instead of 5 (covering every day of the week).

Escalation battle

Main article: Escalation battle

An escalation battle changes as it is played: each time it is cleared, the puzzle becomes harder, but the Pokémon will also be easier to catch. They also grant rewards after certain "levels". They often feature Legendary and Mythical Pokémon.

Great Challenge

Main article: Great Challenge

A Great Challenge has a move-limited format and features a wide variety of powerful Pokémon, including many Legendary and Mythical Pokémon.

High-Speed Challenge

Main article: High-Speed Challenge

A High-Speed Challenge has a time-limited format and features powerful Pokémon. Otherwise, they are similar to Great Challenges.

One Chance a Day!

Main article: One Chance a Day

One Chance a Day! or A Great Chance a Day! stages can only be played once per day. Otherwise, they are similar to Great Challenges.

Originally, this format was called "One Chance a Day!" and would usually last for a period of 4 days. A variant of this stage, A Great Chance a Day!, generally increased the catch rate for the featured Pokémon each day. In both types, Skill Booster personalized.png Personalized Skill Boosters can be dropped if the Pokémon was already caught; A Great Chance a Day! stages may drop Enhancements or other items as well.

In the game's end of service period, only A Great Chance a Day still appears, with each lasting 7 days. Catch rate no longer increases each day, although the base catch rates are much higher than during the live service period to compensate.

Pokémon Safari

Main article: Pokémon Safari

In a Pokémon Safari, several Pokémon can appear, as denoted by a question mark. Whenever a Safari stage is accessed, the player will battle one of the Pokémon that can appear in it, chosen at random. Different Pokémon have different rates of appearance, and there is no way to know which Pokémon will appear before playing - however, the pool of Pokémon that can appear will usually share one type weakness. The cost per play is Heart Shuffle.png Heart ×1.

Resource events

Main article: Resource event

Resource events allow the player to reliably obtain certain items or resources (Heart Shuffle.png Hearts, Coin Shuffle.png Coins, or experience). These events fall broadly into two types: weekly and monthly/yearly. The weekly ones cost Heart Shuffle.png Heart ×1 to play the first time, while the monthly and yearly ones are free; but after the first play, these stages become locked and can only be played further by spending Jewel Shuffle.png Jewels to unlock them. After a certain number of plays, these stages disappear.

In the game's end of service period, resource events occur weekly and monthly, but no longer yearly. All resource events no longer cost any Heart Shuffle.png Hearts to play.

Special Challenge

Main article: Special Challenge

A Special Challenge features Pokémon that were already available in main stages or Expert Stages, though with a small chance to drop items such as Raise Max Level.png Raise Max Level Enhancements. These stages can be move-limited or time-limited.

UB Challenge

Main article: UB Challenge

A UB Challenge features Ultra Beasts. These stages only appear if the player has completed Stage 300, and they do not permit the use of items. Additionally, the player must pay Coin Shuffle.png Coins ×20,000 to unlock the stage for up to 10 plays. These stages are move-limited.

Ultra Challenge

Main article: Ultra Challenge

An Ultra Challenge is generally a harder version of Great Challenges. Like Great Challenges, the format is move-limited and they feature powerful Pokémon; but the Pokémon usually have higher Attack Power.

Live service-only stages

These types of stages only appeared before Shuffle entered its end of service period.

An Evolving Challenge!

An Evolving Challenge! (Japanese: 進化チャレンジ Evolving Challenge) was limited to the Tepig evolution family. The event stages themselves have all been move-limited, though Emboar is unique in that, similar to Escalation Battles, its base catch rate slightly increases every time its stage is cleared.

Event Pokémon Type HP Moves Catchability EXP Cost Availability Notes
Base Bonus
Tepig Trots onto Stage! Tepig Tepig Fire 3,982 18 5% 3% 5 Heart Shuffle.png Heart ×1 July 6 to 20, 2015 (3DS)
March 29 to April 19, 2016 (3DS and Mobile)
Reward: Coin Shuffle.png Coins ×500 (3DS 2015 only)
Reappeared in Great Daily #3
Pignite Blazes onto Stage! Pignite Pignite Fire 5,880 20 3% 3% 5 Heart Shuffle.png Heart ×1 August 3 to 17, 2015 (3DS)
April 1 to 19, 2016 (3DS and Mobile)
Reward: Coin Shuffle.png Coins ×500 (3DS 2015 only)
Reappeared in Great Daily #4
Emboar Roars onto Stage! Emboar Emboar Fire 7,593 22 Equal to the number of
victories against Emboar
3% 5 Heart Shuffle.png Heart ×1 September 4 to 18, 2015 (3DS)
April 5 to 19, 2016 (3DS and Mobile)
Reward: Coin Shuffle.png Coins ×500 (3DS 2015 only)
Reappeared in Great Daily #4

Commemorative Event

Main article: Commemorative Event

Commemorative Event stages were released to celebrate various events and milestones. An event was often released to celebrate every million downloads of the game.

The first Commemorative Event was called Launch Special: Meet Mew (3DS) or Launch Special Stage (Mobile) and featured Mew.

Score Challenge

A Score Challenge (Japanese: スコアチャレンジ Score Challenge) challenges players to score as high as possible against an uncatchable opponent with infinite HP. Each stage has a number of target score thresholds, with rewards associated with each corresponding reward rank. Once the event period ends, the player is awarded all of the rewards for the thresholds that their high score exceeded. The stages cost Heart Shuffle.png Heart ×1 per play, with no limit to the maximum number of attempts within the event period. It was introduced for the first time in July 2017 for Mobile version only.

Pokémon Type Moves EXP Availability Rewards Notes
Mewtwo Mewtwo Psychic 16 0 July 21 to 24, 2017 (Mobile) Per table below N/A
Miltank Miltank Normal 17 0 September 22 to 25, 2017 (Mobile) Per table below N/A
Mimikyu Mimikyu Ghost 12 0 October 31 to November 7, 2017 (Mobile) Per table below N/A
Kyurem Kyurem Ice 15 0 December 26, 2017 to January 2, 2018 (Mobile) Per table below N/A
Mewtwo Mewtwo
Rank Target Score Rewards
S 250,000 Raise Max Level.png Raise Max Level ×3
A 200,000 Mega Speedup.png Mega Speedup ×3
B 150,000 Skill Swapper.png Skill Swapper
C 120,000 Skill Booster SML.png Skill Booster M ×2
D 100,000 Skill Booster SML.png Skill Booster M
E 80,000 Skill Booster SML.png Skill Booster S
F 60,000 Skill Swapper.png Skill Swapper
G 40,000 Mega Speedup.png Mega Speedup
H 20,000 Exp Booster M.png Exp. Booster M ×2
I 10,000 Exp Booster M.png Exp. Booster M ×2
J 5,000 Coin Shuffle.png Coins ×1,000
Miltank Miltank
Rank Target Score Rewards
S 150,000 Level Up.png Level Up ×2
A 120,000 Raise Max Level.png Raise Max Level ×3
B 100,000 Level Up.png Level Up
C 80,000 Skill Booster SML.png Skill Booster M ×2
D 60,000 Skill Booster SML.png Skill Booster M
E 50,000 Skill Booster SML.png Skill Booster S
F 40,000 Skill Swapper.png Skill Swapper
G 30,000 Exp Booster L.png Exp. Booster L
H 25,000 Mega Speedup.png Mega Speedup
I 20,000 Exp Booster M.png Exp. Booster M ×2
J 15,000 Exp Booster M.png Exp. Booster M
K 10,000 Exp Booster S.png Exp. Booster S ×2
L 5,000 Coin Shuffle.png Coins ×1,000
Mimikyu Mimikyu
Rank Target Score Rewards
S 120,000 Mega Speedup.png Mega Speedup
A 100,000 Skill Booster SML.png Skill Booster M
B 80,000 Skill Booster SML.png Skill Booster S
C 60,000 Skill Booster SML.png Skill Booster S
D 50,000 Exp Booster L.png Exp. Booster L
E 40,000 Mega Speedup.png Mega Speedup
F 30,000 Exp Booster M.png Exp. Booster M ×2
G 25,000 Exp Booster M.png Exp. Booster M
H 20,000 Exp Booster S.png Exp. Booster S ×3
I 15,000 Exp Booster S.png Exp. Booster S ×2
J 10,000 Exp Booster S.png Exp. Booster S
K 5,000 Coin Shuffle.png Coins ×1,000
Kyurem Kyurem
Rank Target Score Rewards
S 250,000 Raise Max Level.png Raise Max Level ×8
A 200,000 Raise Max Level.png Raise Max Level ×4
B 160,000 Raise Max Level.png Raise Max Level ×2
C 120,000 Raise Max Level.png Raise Max Level
D 90,000 Skill Swapper.png Skill Swapper
E 70,000 Mega Speedup.png Mega Speedup
F 50,000 Exp Booster L.png Exp. Booster L ×2
G 30,000 Exp Booster L.png Exp. Booster L
H 20,000 Exp Booster M.png Exp. Booster M ×2
I 10,000 Exp Booster M.png Exp. Booster M
J 5,000 Coin Shuffle.png Coins ×3,000

Try 'Em Items Stage

Main article: Try 'Em Items Stage

In a Try 'Em Items Stage, players are allowed to use items for free to capture a Pokémon.

In other languages

Special stages

Language Title
Japan Flag.png Japanese イベントステージ
France Flag.png French Niveaux Spéciaux
Italy Flag.png Italian Livelli speciali
Spain Flag.png Spanish Fases especiales

Specific stages

English English Japanese Japanese French French German German Italian Italian Spanish Spanish Korean Korean
An Evolving Challenge! 進化チャレンジ Una sfida in evoluzione!
Score Challenge スコアチャレンジ Niveau Score Record Reto de puntuación

References


Main stages Puerto BlancoSandy BazaarNight FestivalIsla AsulRainbow Park
Galerie RougeSweet StrasseSilbern MuseumMt. VinterCastle Noapte
Jungle VerdeWacky WorkshopPedra ValleyAlbens TownRoseus Center
Desert UmbraVioleta PalaceBlau SalonGraucus HallNacht Carnival
Prasino WoodsZaffiro CoastMarron Trail
Expert Stages Expert Stages
Special stages Daily (Daily PokémonOne Chance a Day!)
Challenge (Great ChallengeUltra ChallengeUB ChallengeHigh-Speed ChallengeSpecial Challenge)
Resource event (Meowth's Coin ManiaSkill Booster M Stage!Tons of Exp. Points)
Competitive StageEscalation battlePokémon Safari
Retired special stages An Evolving Challenge!Commemorative EventScore ChallengeTry 'Em Items Stage
Survival Mode Survival Mode
24-week event cycle 123456789101112
131415161718192021222324


Project Locations logo.png This article is part of both Project Locations and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Sidegames, respectively. Project Sidegames logo.png