Special Conditions (TFG): Difference between revisions

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==Poisoned==
==Poisoned==


Poisoned was a special contion introduced with the first set, {{TFG|Next Quest}}. If a poisoned Pokemon figure gets into battle all white moves do 20 less damage. This effect is applied after other effects such as [[trainer card (TFG)|trainer cards]] and move effects.
Poisoned was a special contion introduced with the first set, {{TFG|Next Quest}}. If a poisoned Pokémon figure gets into battle all white moves do 20 less damage. This effect is applied after other effects such as [[trainer card (TFG)|trainer cards]] and move effects.


==Asleep==
==Asleep==

Revision as of 17:15, 24 November 2007

File:Special condition counters.JPG
Assorted special condition markers

Special conditions are a group of lasting effects that are sometimes applied to a Pokémon figure in the Pokémon Trading Figure Game. A Pokémon with a special condition is marked by a marker which is attached to the figure. Different status conditions have different markers. 2 are included with each figure that is capable of inficting a status condition. Special conditions are removed when the figure leaves the field. A Pokémon figure can only have 1 special condition at a time, when it receives a new condition the old one is removed.


Implemented conditions

Currently only 4 special conditions, asleep, confused, poisoned and parlyzed, have been fully implemented.


File:TFG ParalyzedMarker.JPG
A paralzed counter

Paralyzed

Paralyzed was a special contion introduced with the first set, Next Quest. If a paralyzed Pokémon figure gets into a battle, each time before it's spun, the user of that figure must choose one of its non-miss attacks. All attacks with that name are considered a miss instead of their normal effect.

File:TFG PoisonMarker.JPG
A poisoned counter

Poisoned

Poisoned was a special contion introduced with the first set, Next Quest. If a poisoned Pokémon figure gets into battle all white moves do 20 less damage. This effect is applied after other effects such as trainer cards and move effects.

Asleep

Asleep was introduced with the Groundbreakers expansion set. An asleep pokémon can't choose to move or attack. While asleep, the pokémon doesn't block other Pokémon from passing through it, and it cannot help to surround opposing pokémon.Asleep pokémon remain asleep until it is attacked by an opposing pokémon or is touched by an adjacent freindly pokémon instead of an attack.

Confused

Confused was introduced with the Groundbreakers expansion set. If a confused pokemon figure gets into battle, it is spun normally. Before applying the result, the figure is turned counter-clockwise to the next attack. that is the final spin result.


Future conditions

Several figures and cards reference to some special conditions that are yet to be fully introduced to the game. These conditions are expected to be introduced in later expansion sets.

Burned

Burned is a yet to be impemented special condition.

Frozen

Frozen is a yet to be impemented special condition.

Noxious

Noxious is a yet to be impemented special condition.