Changes related to "V-create (move)"

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Show new changes starting from 04:41, 30 April 2016
   
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29 April 2016

     18:22  List of Japanese region serial code event Pokémon distributions in Generation VI‎ (diff | hist) . . (-103). . Lady Ariel (Talk | contribs) (Pokémon Scrap 2016 Pokémon)
     16:42  Contest condition‎ (diff | hist) . . (-326). . Mikuri (Talk | contribs)
     13:57  Psychic (type)‎ (diff | hist) . . (0). . AANickFan (Talk | contribs) (I'm pretty sure this is a typo.)

28 April 2016

     18:40  List of Japanese region serial code event Pokémon distributions in Generation VI‎ (diff | hist) . . (+1,660). . Lady Ariel (Talk | contribs) (Pokémon Scrap 2016 Pokémon: http://aokusukitoru3ytn.blog.fc2.com/)
     16:26  Pokémon Stadium (English)‎ (diff | hist) . . (+88). . FinnishPokéFan92 (Talk | contribs) (Battle Now!)
     15:48  Appeal‎ (diff | hist) . . (-434). . Mikuri (Talk | contribs) (Spectacular Talent)

26 April 2016

     17:16  Pokémon in Brazil‎ (diff | hist) . . (+222). . FalafelC (Talk | contribs) (Cast and crew)

25 April 2016

     19:36  Rayquaza (Pokémon)‎ (diff | hist) . . (+278). . Mikuri (Talk | contribs) (In the manga)
     17:02  Victini (Pokémon)‎ (diff | hist) . . (+275). . Mikuri (Talk | contribs) (In the manga)
     16:33  Pokémon battle‎ (diff | hist) . . (-372). . Mikuri (Talk | contribs) (Not needed here.)

24 April 2016

     13:20  Pokémon in Greater China‎ (diff | hist) . . (+19). . Tsiyunli (Talk | contribs)
     06:30  Flying (type)‎ (diff | hist) . . (-47). . SnorlaxMonster (Talk | contribs) (Generation II onwards: This is in the Gen II onwards section, so I don't see why that needs to be noted)
     06:21  Fire (type)‎ (diff | hist) . . (+207). . SnorlaxMonster (Talk | contribs) (Battle properties: Since there are redundancies in the type chart, I think it is important to list the other type effects in each section)

23 April 2016

     13:42  Priority‎‎ (3 changes | history) . . (-800). . [SnorlaxMonster‎ (3×)]
     13:42 (cur | prev) . . (+35). . SnorlaxMonster (Talk | contribs)
     04:00 (cur | prev) . . (-535). . SnorlaxMonster (Talk | contribs) (Generation II: Technically these are all shifted by -1 (so that "All other moves" is priority 0), since the game wasn't going to implement negative numbers when it didn't need to https://github.com/pret/pokecrystal/blob/master/battle/core.asm)
     03:40 (cur | prev) . . (-300). . SnorlaxMonster (Talk | contribs) (Generation I: Quick Attack and Counter are hardcoded into the battle engine in Gen I. They don't even really have numerical values. https://github.com/pret/pokered/blob/master/engine/battle/core.asm)
     01:49  Protect (move)‎ (diff | hist) . . (-6). . Missingnoh (Talk | contribs) (In the anime)