Sonic Boom (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=49 | | |n=49 | ||
name=Sonic Boom | | |name=Sonic Boom | ||
jname=ソニックブーム | | |jname=ソニックブーム | ||
jtranslit=Sonikku Būmu | | |jtranslit=Sonikku Būmu | ||
jtrans=Sonic Boom | | |jtrans=Sonic Boom | ||
gameimage=Sonic Boom.png | | |gameimage=Sonic Boom.png | ||
gameimagewidth=300 | | |gameimagewidth=300 | ||
type=Normal | | |type=Normal | ||
damagecategory=Special | | |damagecategory=Special | ||
basepp=20 | | |basepp=20 | ||
maxpp=32 | | |maxpp=32 | ||
power= | |power=— | ||
accuracy=90 | |accuracy=90 | ||
|gen=I | |||
gen=I | | |category=Cool | ||
category=Cool | | |appeal=2 | ||
appeal=2 | | |jam=0 | ||
jam=0 | | |cdesc=Works well if it's the same type as the one before. | ||
cdesc=Works well if it's the same type as the one before. | | |appealsc=3 | ||
appealsc=3 | | |scdesc=A basic performance using a move known by the Pokémon. | ||
scdesc=A basic performance using a move known by the Pokémon. | | |appeal6=3 | ||
appeal6=3| | |jam6=0 | ||
jam6=0| | |cdesc6=An appealing move that can be used repeatedly without boring the audience. | ||
cdesc6=An appealing move that can be used repeatedly without boring the audience. | |touches=no | ||
|protect=yes | |||
|magiccoat=no | |||
|snatch=no | |||
|mirrormove=yes | |||
touches=no | | |kingsrock=yes | ||
protect=yes | | |sound=no | ||
magiccoat=no | | |target=anyadjacent | ||
snatch=no | | }} | ||
kingsrock=yes | |||
sound=no | | |||
target=anyadjacent | |||
'''Sonic Boom''' (Japanese: '''ソニックブーム''' ''Sonic Boom''), formatted as '''SonicBoom''' prior to [[Pokémon X and Y]], is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. | '''Sonic Boom''' (Japanese: '''ソニックブーム''' ''Sonic Boom''), formatted as '''SonicBoom''' prior to [[Pokémon X and Y]], is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. | ||
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{{movemid|type=normal|user=Magnezone (Pokémon)|user1=A wild Magnezone|startcode=DP158|startname=Regaining the Home Advantage!}} | {{movemid|type=normal|user=Magnezone (Pokémon)|user1=A wild Magnezone|startcode=DP158|startname=Regaining the Home Advantage!}} | ||
{{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite spins rapidly around, sending a large white shockwave at the opponent.}} | {{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite spins rapidly around, sending a large white shockwave at the opponent.}} | ||
{{ | {{movemid|type=normal|user=Team Plasma Grunt (Trainer class)|user1=A Team Plasma Grunt's Magnemite|startcode=BW112|startname=Team Plasma's Pokémon Power Plot!}} | ||
{{movep|type=normal|ms=082|pkmn=Magneton|method=Magneton sends a large white shockwave at the opponent.}} | |||
{{movebtm|type=normal|user=Clemont's Magneton|startcode=XY137|startname=XY137}} | |||
==In the manga== | ==In the manga== | ||
Line 140: | Line 135: | ||
'''NOTE:''' The move's animation in Korean [[Generation II]] is the same as the Japanese one. | '''NOTE:''' The move's animation in Korean [[Generation II]] is the same as the Japanese one. | ||
{{Movegen| | {{Movegen | ||
type=normal| | |type=normal | ||
genI=SonicBoom I| | |genI=SonicBoom I | ||
igenII=SonicBoom II| | |igenII=SonicBoom II | ||
jgenII=SonicBoom Japanese II| | |jgenII=SonicBoom Japanese II | ||
genIII=SonicBoom III | |genIII=SonicBoom III | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
genIV=SonicBoom IV| | |genIV=SonicBoom IV | ||
genV=SonicBoom V| | |genV=SonicBoom V | ||
PMDRB=SonicBoom PMD RB | |PMDRB=SonicBoom PMD RB | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
Stad=SonicBoom Stad| | |Stad=SonicBoom Stad | ||
Stad2=SonicBoom Stad2| | |Stad2=SonicBoom Stad2 | ||
Colo=SonicBoom Colo| | |Colo=SonicBoom Colo | ||
XD=SonicBoom XD | |XD=SonicBoom XD | ||
}} | }} | ||
Revision as of 22:24, 24 October 2016
Sonic Boom ソニックブーム Sonic Boom | ||||||||||||
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Target
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Availability
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Sonic Boom (Japanese: ソニックブーム Sonic Boom), formatted as SonicBoom prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I.
Effect
Generation I
Sonic Boom always inflicts exactly 20 damage if it hits. It has no secondary effects and does not take weaknesses or resistances into account. SonicBoom can hit Ghost-type Pokémon.
Generation II
Sonic Boom no longer hits Ghost-type Pokémon.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
081 | Magnemite | Electric | Steel | 21 | 16 | 16 | 14 | 14 | 11 | 11 | ||||||
082 | Magneton | Electric | Steel | 1, 21 | 1, 16 | 16 | 14 | 14 | 1, 11 | 1 1, 11 | ||||||
100 | Voltorb | Electric | 17 | 17 | 15 | 8 | 8 | 8 4 | ||||||||
101 | Electrode | Electric | 1, 17 | 1, 17 | 1, 15 | 1, 8 | 1, 8 | 1 1, 4 | ||||||||
193 | Yanma | Bug | Flying | 19 | 19 | 17 | 14 | 14 | 14 | |||||||
329 | Vibrava | Ground | Dragon | 1 | 1 | 1 | ||||||||||
330 | Flygon | Ground | Dragon | 1 | 1 | 1 | ||||||||||
418 | Buizel | Water | 1 | 1 | 1 | |||||||||||
419 | Floatzel | Water | 1 | 1 | 1 | |||||||||||
462 | Magnezone | Electric | Steel | 14 | 14 | 1, 11 | 1 1, 11 | |||||||||
469 | Yanmega | Bug | Flying | 14 | 14 | 14 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
167 | Spinarak | Bug | Poison | |||||||||||
517 | Munna | Psychic | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
|
In other games
Pokémon Mystery Dungeon series
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Gates to Infinity |
In Red and Blue Rescue Team, this move does 55 damage, while in Explorers of Time, Darkness, and Sky it does 20 damage.
Description
|
In the anime
The foe is hit with a destructive shock wave. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Yanma flaps its wings at a fast speed and one or multiple shockwaves heads towards the opponent, or Yanma's wings glow white and it waves them, releasing a shockwave from its wings at the opponent. | |||
Zachary Evans's Yanma | Wings 'N' Things | Debut | |
Forrester Franklin's Yanma | All in a Day's Wurmple | None | |
Jessie's Yanma | The Thief that Keeps on Thieving! | None | |
Tyler's Yanma | The Thief the Keeps on Thieving! | None | |
Crobat flaps its wings so fast that they become a blur, and a cyclone of wind and white circles come out of them and hit the opponent. | |||
Brock's Crobat | Lapras of Luxury | Crobat cannot legally learn Sonic Boom | |
Buizel's two tails glow white and it flips around, sending a large white shockwave at the opponent. | |||
Ash's Buizel | Buizel Your Way Out of This! | None | |
Yanmega's wings glow white and it waves its wings, releasing one large white shockwave or multiple smaller shockwaves from them at the opponent. | |||
Jessie's Yanmega | The Thief That Keeps on Thieving! | None | |
Multiple wild Yanmega | Defending the Homeland! | None | |
All three of Magnezone's magnets glow white and it spins around, sending a large white shockwave at the opponent. | |||
A wild Magnezone | Regaining the Home Advantage! | None | |
Magnemite spins rapidly around, sending a large white shockwave at the opponent. | |||
A Team Plasma Grunt's Magnemite | Team Plasma's Pokémon Power Plot! | None | |
Magneton sends a large white shockwave at the opponent. | |||
Clemont's Magneton | XY137 | None |
In the manga
In the Pokémon Adventures manga
The foe is hit with a destructive shock wave. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Magneton lets off multiple sound waves from its body. | |||
Lt. Surge's two Magneton | Go for the Golbat | Debut | |
A wild Magneton | Electro Magneton | None | |
Magnemite lets off multiple sound waves from its body. | |||
Two wild Magnemite | Electro Magneton | None | |
Electrode's body starts to glow and it lets off multiple sound waves from its body. | |||
Ken's Electrode | Ekans the Ecstasy | None | |
Voltorb's body starts to glow and it lets off multiple sound waves from its body. | |||
Ken's Voltorb | Ekans the Ecstasy | None | |
Buizel turns around and waves its tails horizontally. As it does, it releases a beam of energy from its tails at the opponent. When it waves its tails, they leave behind a trail of energy. | |||
Uji's Buizel | Stunning Staravia & Stinky Skuntank II | None | |
Vibrava releases multiple loud shockwaves at the opponent. | |||
Hugh's Vibrava | PS530 | None |
In other generations
NOTE: The move's animation in Korean Generation II is the same as the Japanese one.
Generation I | Generation II (Japanese) |
Generation II (international) |
Generation III |
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Trivia
- In Little Cup and Little Battle, Sonic Boom is banned due to low level Pokémon having low HP.
In other languages
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Set-damage moves | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |