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Sonic Boom (move)

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Revision as of 02:06, 16 July 2010 by 0 Degrees (Talk | contribs) (Last time I checked, Scyther and Scizor are in the same egg group as Spinarak. Unless the NYPC Scyther is magically different...)

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SonicBoom
ソニックブーム Sonic Boom
[[File:|center]]
Type  Normal
Category  Special
PP  20 (max. 32)
Power  –
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

SonicBoom (Japanese: ソニックブーム Sonic Boom) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I

SonicBoom deals 20 damage, regardless of the user's type, the opponent's type, and any other effects. Template:Type2s are able to be hit by this move despite their usual immunity to Normal-type moves.

Generation II and on

Template:Type2 Pokémon are immune to SonicBoom.

In Pokémon Mystery Dungeon, this move does 55 damage instead of 20 damage.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
081 081 Magnemite Electric 21
082 082 Magneton Electric --
21
100 100 Voltorb Electric 17
101 101 Electrode Electric --
17
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
081 081 Magnemite Electric Steel 16
082 082 Magneton Electric Steel --
16
100 100 Voltorb Electric 17
101 101 Electrode Electric --
17
193 193 Yanma Bug Flying 19
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

Template:Breedlist

|- | style="background: #FFF" | 167 | style="background: #FFF" | 167 | style="background: #FFF" | Spinarak | colspan="1" style="background:#A8B820; text-align:center" | Bug || style="background:#A040A0" align="center" colspan="1" rowspan="1" | Poison | style="background: #FFF" | Scyther, Scizor
Yanma

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

By event

#   Pokémon Type Obtained with
021 021 Spearow Normal Flying New York City Pokémon Center
123 123 Scyther Bug Flying New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
081 081 Magnemite Electric Steel 16
082 082 Magneton Electric Steel 16
100 100 Voltorb Electric 15
101 101 Electrode Electric --
15
193 193 Yanma Bug Flying 17FRLG
193 193 Yanma Bug Flying 19RSE
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

Template:Breedlist

|- | style="background: #FFF" | 167 | style="background: #FFF" | 167 | style="background: #FFF" | Spinarak | colspan="1" style="background:#A8B820; text-align:center" | Bug || style="background:#A040A0" align="center" colspan="1" rowspan="1" | Poison | style="background: #FFF" | Yanma

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

Generation IV

By leveling up

#   Pokémon Type Level
081 081 Magnemite Electric Steel 14
082 082 Magneton Electric Steel 14
100 100 Voltorb Electric 8
101 101 Electrode Electric --,8
193 193 Yanma Bug Flying 14
329 329 Vibrava Ground Dragon --
330 330 Flygon Ground Dragon --
418 418 Buizel Water --
419 419 Floatzel Water --
462 462 Magnezone Electric Steel 14
469 469 Yanmega Bug Flying 14
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

Template:Breedlist

|- | style="background: #FFF" | 167 | style="background: #FFF" | 167 | style="background: #FFF" | Spinarak | colspan="1" style="background:#A8B820; text-align:center" | Bug || style="background:#A040A0" align="center" colspan="1" rowspan="1" | Poison | style="background: #FFF" | Yanma, Yanmega
Vibrava, Flygon

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

In the anime

150px 150px 150px None.png
Magnezone Buizel Yanmega
The foe is hit with a destructive shock wave.
Pokémon Method
User First Used In Notes
193 Yanma Yanma flaps its wings at a fast speed and one or multiple shockwaves heads towards the opponent, or Yanma's wings glow white and it waves them, releasing a shockwave from its wings at the opponent.
Zachary Evans's Yanma Wings 'N' Things Debut
Forrester Franklin's Yanma All in a Day's Wurmple None
Jessie's Yanma The Thief that Keeps on Thieving! None
Tyler's Yanma The Thief the Keeps on Thieving! None
169 Crobat Crobat flaps its wings so fast that they become a blur, and a cyclone of wind and white circles come out of them and hit the opponent.
Brock's Crobat Lapras of Luxury Crobat cannot legally learn SonicBoom.
418 Buizel Buizel's two tails glow white and it flips around, sending a large white shockwave at the opponent.
Ash's Buizel Buizel Your Way Out of This! None
469 Yanmega Yanmega's wings glow white and it waves its wings, releaseing a large white shockwave at the opponent.
Jessie's Yanmega The Thief That Keeps on Thieving! None
462 Magnezone Magnezone's magnets glow white, and it sends a massive shockwave towards the opponent.
A wild Magnezone Regaining the Home Advantage! None

Trivia

  • Smeargle (through Sketch) is the only Pokémon that could possibly receive a STAB from SonicBoom; however, this is impossible due to the move having a fixed amount of damage.
  • The move appears to be much more powerful in the Anime then it is in the games. This also happens with Water Gun.

In other languages

  • Dutch: Supersonische Knal
  • French: Sonicboom
  • German: Ultraschall
  • Italian: Sonicboom
  • Portugese: Detonação Sônica
  • Spanish: Bomba Sónica

Template:Project MoveDex notice