Soak (move): Difference between revisions

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{{Moveentry/Breed5|278|Wingull|2|Water|Flying|no|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}{{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Moveentry/Breed5|278|Wingull|2|Water|Flying|no|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}{{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Moveentry/Breed5|298|Azurill|2|Normal|Fairy|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Moveentry/Breed5|298|Azurill|2|Normal|Fairy|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Moveentry/Breed5|320|Wailmer|1|Water|Water|{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|456|Finneon}}{{MSP|457|Lumineon}}{{MSP|550|Basculin}}{{MSP|594|Alomomola}}}}
{{Moveentry/Breed5|320|Wailmer|1|Water|Water|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|456|Finneon}}{{MSP|457|Lumineon}}{{MSP|550|Basculin}}{{MSP|594|Alomomola}}}}
{{Moveentry/Breed5|418|Buizel|1|Water|Water|no|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Moveentry/Breed5|418|Buizel|1|Water|Water|no|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}} {{MSP|279|Pelipper}}{{MSP|594|Alomomola}}}}
{{Movefooter|Water|5}}
{{Movefooter|Water|5}}

Revision as of 20:01, 13 November 2013

This article is about the move Soak. For the Field Move in Pokémon Ranger games, see Field Move.

Soak
みずびたし Waterlog
Soak V.png
[[File:|center]]
Type  Water
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Soak (Japanese: みずびたし Waterlog) is a non-damaging Water-type move introduced in Generation V.

Effect

Soak changes the target's type to Water; the effect lasts until the target switches out. Soak does not affect Pokémon with the Ability Multitype. Soak fails if used on a substitute.

Description

Games Description
The user shoots a torrent of water at the target and changes the target's type to Water.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
054 Psyduck Psyduck Water Water 35 36 '
055 Golduck Golduck Water Water 37 38 38
118 Goldeen Goldeen Water Water 51 '
119 Seaking Seaking Water Water 63 '
223 Remoraid Remoraid Water Water 49 50 '
224 Octillery Octillery Water Water 61 64 '
279 Pelipper Pelipper Water Flying -- '
456 Finneon Finneon Water Water 54 '
457 Lumineon Lumineon Water Water 66 '
550 Basculin Basculin Water Water 32 '
594 Alomomola Alomomola Water Water 33 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
170 Chinchou Chinchou Water Electric   GoldeenSeakingRemoraidOctillery FinneonLumineonBasculinAlomomola
278 Wingull Wingull Water Flying   PsyduckGolduckRemoraidOctilleryPelipperAlomomola
298 Azurill Azurill Normal Fairy PsyduckGolduckRemoraidOctillery PelipperAlomomola
320 Wailmer Wailmer Water Water PsyduckGolduckGoldeenSeakingRemoraidOctillery FinneonLumineonBasculinAlomomola
418 Buizel Buizel Water Water   PsyduckGolduckRemoraidOctillery PelipperAlomomola
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

Trivia

  • Azurill is the only non-Water-type Pokémon able to learn Soak, although the type of its evolutions are Water.

In other languages

Language Title
France Flag.png French Détrempage
Germany Flag.png German Überflutung
Italy Flag.png Italian Inondazione
South Korea Flag.png Korean 물붓기 Moolbootgi
Brazil Flag.png Brazilian Portuguese Encharcar
Spain Flag.png Spanish Anegar


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.