Slowking (Pokémon)/Generation II learnset: Difference between revisions

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m (→‎By {{pkmn|breeding}}: future sight doesn't get stab)
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{{pokelinkback|199|Slowking}}
{{pokelinkback|199|Slowking|2}}
__NOTOC__
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|water|psychic|2|2|Slowking}}
{{learnlist/levelh|Slowking|water|psychic|2|2}}
{{mlentry2|Start|Curse|???|—|—|10}}
{{learnlist/level2|1|Curse|???|—|—|10}}
{{mlentry2|Start|Tackle|Normal|35|95|35}}
{{learnlist/level2|1|Tackle|Normal|35|95|35}}
{{mlentry2|Start|Growl|Normal|—|100|40}}
{{learnlist/level2|6|Growl|Normal|—|100|40}}
{{mlentry2|Start|Water Gun|Water|40|100|25||'''}}
{{learnlist/level2|15|Water Gun|Water|40|100|25||'''}}
{{mlentry2|6|Growl|Normal|—|100|40}}
{{learnlist/level2|20|Confusion|Psychic|50|100|25||'''}}
{{mlentry2|15|Water Gun|Water|40|100|25||'''}}
{{learnlist/level2|29|Disable|Normal|—|55|20}}
{{mlentry2|20|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level2|34|Headbutt|Normal|70|100|15}}
{{mlentry2|29|Disable|Normal|—|80|20}}
{{learnlist/level2|43|Swagger|Normal|—|90|15}}
{{mlentry2|34|Headbutt|Normal|70|100|15}}
{{learnlist/level2|48|Psychic|Psychic|90|100|10||'''}}
{{mlentry2|43|Swagger|Normal|—|90|15}}
{{learnlist/levelf|Slowking|water|psychic|2|2}}
{{mlentry2|48|Psychic|Psychic|90|100|10||'''}}
{{movelist/note|2|water|psychic}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|water|psychic|2|2|Slowking}}
{{learnlist/tmh|Slowking|water|psychic|2|2}}
{{mlentry2|[[TM01]]|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{mlentry2|[[TM02]]|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{mlentry2|[[TM03]]|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{mlentry2|[[TM06]]|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{mlentry2|[[TM07]]|Zap Cannon|Electric|100|50|5}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5}}
{{mlentry2|[[TM08]]|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{mlentry2|[[TM09]]|Psych Up|Normal|—|—|10}}
{{learnlist/tm2|TM09|Psych Up|Normal|—|—|10}}
{{mlentry2|[[TM10]]|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{mlentry2|[[TM11]]|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|—|—|5}}
{{mlentry2|[[TM13]]|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{mlentry2|[[TM14]]|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{mlentry2|[[TM15]]|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{mlentry2|[[TM16]]|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{mlentry2|[[TM17]]|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{mlentry2|[[TM18]]|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{mlentry2|[[TM20]]|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{mlentry2|[[TM21]]|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{mlentry2|[[TM23]]|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{mlentry2|[[TM26]]|Earthquake|Ground|100|100|10}}
{{learnlist/tm2|TM26|Earthquake|Ground|100|100|10}}
{{mlentry2|[[TM27]]|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{mlentry2|[[TM28]]|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{mlentry2|[[TM29]]|Psychic|Psychic|90|100|10||'''}}
{{learnlist/tm2|TM29|Psychic|Psychic|90|100|10||'''}}
{{mlentry2|[[TM30]]|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{mlentry2|[[TM31]]|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{mlentry1|[[TM32]]|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{mlentry2|[[TM33]]|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{mlentry2|[[TM34]]|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{mlentry2|[[TM35]]|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{mlentry2|[[TM38]]|Fire Blast|Fire|120|85|5}}
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
{{mlentry2|[[TM39]]|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{mlentry2|[[TM42]]|Dream Eater|Psychic|100|100|15||'''}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15||'''}}
{{mlentry1|[[TM43]]|Detect|Fighting|—|—|5}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{mlentry2|[[TM44]]|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{mlentry2|[[TM45]]|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
{{mlentry2|[[TM49]]|Fury Cutter|Bug|10|95|20}}
{{learnlist/tm2|TM50|Nightmare|Ghost|—|100|15}}
{{mlentry2|[[TM50]]|Nightmare|Ghost|—|100|15}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{mlentry2|[[HM03]]|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{mlentry2|[[HM04]]|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
{{mlentry2|[[HM05]]|Flash|Normal|—|100|20}}
{{learnlist/tmf|Slowking|water|psychic|2|2}}
{{movelist/note|2|water|psychic}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{eggmoves|water|psychic|2|2|Slowking}}
{{learnlist/breedh|Slowking|water|psychic|2|2}}
{{mlentry2|{{p|Snorlax}}<br>{{p|Poliwag}}, {{p|Poliwhirl}}, {{p|Poliwrath}}, {{p|Politoed}}|Belly Drum|Normal|&mdash;|&mdash;|10}}
{{learnlist/breed2|{{MSP|143|Snorlax}}{{MSP|060|Poliwag}}{{MSP|061|Poliwhirl}}{{MSP|062|Poliwrath}}{{MSP|186|Politoed}}|Belly Drum|Normal|&mdash;|&mdash;|10}}
{{mlentry2|{{p|Psyduck}}, {{p|Golduck}}<br>{{p|Marill}}, {{p|Azumarill}}<br>{{p|Delibird}}|Future Sight|Psychic|80|90|15|*}}
{{learnlist/breed2|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|225|Delibird}}|Future Sight|Psychic|80|90|15|*}}
{{mlentry2|{{p|Lapras}}<br>{{p|Seel}}, {{p|Dewgong}}<br>{{p|Dratini}}, {{p|Dragonair}}, {{p|Dragonite}}<br>{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}|Safeguard|Normal|&mdash;|&mdash;|25}}
{{learnlist/breed2|{{MSP|131|Lapras}}{{MSP|086|Seel}}{{MSP|087|Dewgong}}{{MSP|147|Dratini}}{{MSP|148|Dragonair}}{{MSP|149|Dragonite}}<br>{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}{{MSP|154|Meganium}}|Safeguard|Normal|&mdash;|&mdash;|25}}
{{mlentry2|{{p|Lickitung}}<br>{{p|Rhyhorn}}, {{p|Rhydon}}|Stomp|Normal|65|100|20}}
{{learnlist/breed2|{{MSP|108|Lickitung}}{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}|Stomp|Normal|65|100|20}}
{{eggmoves/note|2|water|psychic}}
{{learnlist/breedf|Slowking|water|psychic|2|2}}


====By [[move tutor|tutoring]]====
====By [[Move tutor|tutoring]]====
{{tutor|water|psychic|2|2|Slowking}}
{{learnlist/tutorh|Slowking|water|psychic|2|2}}
{{mtentry2|yes|Flamethrower|Fire|95|100|15}}
{{learnlist/tutor2|Flamethrower|Fire|95|100|15|||yes}}
{{mtentry2|yes|Ice Beam|Ice|95|100|10}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
{{tutor/note|2|water|psychic}}
{{learnlist/tutorf|Slowking|water|psychic|2|2}}
 
====By a prior [[evolution]]====
{{Learnlist/prevoh|Slowking|Water|Psychic|2|2}}
{{Learnlist/prevo2|079|Slowpoke|||||Amnesia|Psychic|&mdash;|&mdash;|20}}
{{Learnlist/prevof|Slowking|Water|Psychic|2|2}}
 
[[zh:河马王/第二世代技能表]]

Revision as of 16:37, 21 December 2015

← Slowking Slowking

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Curse ??? 0000 —}}—% 10
011 Tackle Normal 03535 095}}95% 35
066 Growl Normal 0000 100}}100% 40
1515 Water Gun Water 04040 100}}100% 25
2020 Confusion Psychic 05050 100}}100% 25
2929 Disable Normal 0000 055}}55% 20
3434 Headbutt Normal 07070 100}}100% 15
4343 Swagger Normal 0000 090}}90% 15
4848 Psychic Psychic 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM09 Psych Up Normal —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Ice Sprite.png TM33 Ice Punch Ice 75 100% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Bug Sprite.png TM49 Fury Cutter Bug 10 95% 20
Bag TM Ghost Sprite.png TM50 Nightmare Ghost 100% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
SnorlaxPoliwagPoliwhirlPoliwrathPolitoed
Belly Drum Normal —% 10
PsyduckGolduckMarillAzumarillDelibird
Future Sight* Psychic 80 90% 15
LaprasSeelDewgongDratiniDragonairDragonite
ChikoritaBayleefMeganium
Safeguard Normal —% 25
LickitungRhyhornRhydon
Stomp Normal 65 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Slowking in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Slowking in that game.
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Slowking can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Slowking cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Slowpoke (Pokémon)/Generation II learnset Amnesia Psychic —% 20
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see moves from other generations