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{{incomplete|2=Missing Japanese name and other languages section}}
:'''''Slot''' and '''Slots''' redirect here.  These terms can also refer to positions in a player's [[party]].''
:'''''Slot''' and '''Slots''' redirect here.  These terms can also refer to positions in a player's [[party]].''
----
----
{{incomplete|needs=a full list of slot symbols and their payouts for each generation; images of slot symbols; anime image}}
A '''slot machine''' is a standard game at [[Game Corner]]s in the Pokémon games, having appeared in every generation up until [[Generation IV]].
A '''slot machine''' is a standard game at Game Corners in the Pokémon games, having appeared in every generation up until [[Generation IV]].


Slot symbols and their payouts tend to vary between generations, but the highest single payout is for three same-color sevens. In the first three generations, the maximum payout is 300 coins; in [[Generation IV]], the payout is a progressive jackpot starting at 100 coins.
Slot symbols and their payouts tend to vary between generations, but the highest single payout is for three same-color sevens. In the first three generations, the maximum payout is 300 coins; in [[Generation IV]], the payout is a progressive jackpot starting at 100 coins.


==In the games==
==In the games==
===[[Generation I]] and {{2v2|FireRed|LeafGreen}}===
===Generation I and Pokémon FireRed and LeafGreen===
Slot machines in the first generation and their [[Generation III|third generation]] remakes consist simply of inserting coins and stopping the reels with the A button.
Slot machines in the [[Generation I]] games and {{game|FireRed and LeafGreen|s}} consist simply of inserting coins and stopping the reels with the A button.


Slot machines can be played for 1, 2, or 3 [[coin]]s.  Playing slot machines for 1 coin allows payouts only on the center line.  Playing for 2 coins allows payouts on all three horizontal lines.  Playing for 3 coins allows payouts on all three horizontal lines as well as two diagonal lines.
Slot machines can be played for 1, 2, or 3 [[coin]]s.  Playing slot machines for 1 coin allows payouts only on the center line.  Playing for 2 coins allows payouts on all three horizontal lines.  Playing for 3 coins allows payouts on all three horizontal lines as well as two diagonal lines.


====Payout====
====Payouts====
Generation I payouts
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}}" colspan=4 | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" rowspan=2 | Payout
|-
! style="background: #{{gold color light}}" | {{GameIcon|Gr}}
! style="background: #{{gold color light}}" | {{GameIcon|R}}
! style="background: #{{gold color light}}" | {{GameIcon|B}}
! style="background: #{{gold color light}}" | {{GameIcon|Y}}
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Seven Green.png]][[File:Celadon Game Corner Seven Green.png]][[File:Celadon Game Corner Seven Green.png]] || [[File:Celadon Game Corner 7 RGB.png]][[File:Celadon Game Corner 7 RGB.png]][[File:Celadon Game Corner 7 RGB.png]] || [[File:Celadon Game Corner Seven Blue.png]][[File:Celadon Game Corner Seven Blue.png]][[File:Celadon Game Corner Seven Blue.png]]|| [[File:Celadon Game Corner 7 Y.png]][[File:Celadon Game Corner 7 Y.png]][[File:Celadon Game Corner 7 Y.png]] || 300
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Bar Green.png]][[File:Celadon Game Corner Bar Green.png]][[File:Celadon Game Corner Bar Green.png]]|| [[File:Celadon Game Corner Bar RGB.png]][[File:Celadon Game Corner Bar RGB.png]][[File:Celadon Game Corner Bar RGB.png]] || [[File:Celadon Game Corner Bar Blue.png]][[File:Celadon Game Corner Bar Blue.png]][[File:Celadon Game Corner Bar Blue.png]]|| [[File:Celadon Game Corner Bar Y.png]][[File:Celadon Game Corner Bar Y.png]][[File:Celadon Game Corner Bar Y.png]] || 100
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Clefairy Green.png]][[File:Celadon Game Corner Clefairy Green.png]][[File:Celadon Game Corner Clefairy Green.png]] || [[File:Celadon Game Corner Rat RGB.png]][[File:Celadon Game Corner Rat RGB.png]][[File:Celadon Game Corner Rat RGB.png]] || [[File:Celadon Game Corner Jigglypuff Blue.png]][[File:Celadon Game Corner Jigglypuff Blue.png]][[File:Celadon Game Corner Jigglypuff Blue.png]] || [[File:Celadon Game Corner Meowth Y.png|link=Meowth (Pokémon)]][[File:Celadon Game Corner Meowth Y.png|link=Meowth (Pokémon)]][[File:Celadon Game Corner Meowth Y.png|link=Meowth (Pokémon)]] || 15
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Ghost Green.png]][[File:Celadon Game Corner Ghost Green.png]][[File:Celadon Game Corner Ghost Green.png]] || [[File:Celadon Game Corner Bird RGB.png]][[File:Celadon Game Corner Bird RGB.png]][[File:Celadon Game Corner Bird RGB.png]] || [[File:Celadon Game Corner Diglett Blue.png]][[File:Celadon Game Corner Diglett Blue.png]][[File:Celadon Game Corner Diglett Blue.png]] || [[File:Celadon Game Corner Arbok Y.png|link=Arbok (Pokémon)]][[File:Celadon Game Corner Arbok Y.png|link=Arbok (Pokémon)]][[File:Celadon Game Corner Arbok Y.png|link=Arbok (Pokémon)]] || 15
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Voltorb Green.png]][[File:Celadon Game Corner Voltorb Green.png]][[File:Celadon Game Corner Voltorb Green.png]] || [[File:Celadon Game Corner Fish RGB.png]][[File:Celadon Game Corner Fish RGB.png]][[File:Celadon Game Corner Fish RGB.png]] || [[File:Celadon Game Corner Poliwag Blue.png]][[File:Celadon Game Corner Poliwag Blue.png]][[File:Celadon Game Corner Poliwag Blue.png]] || [[File:Celadon Game Corner Koffing Y.png|link=Koffing (Pokémon)]][[File:Celadon Game Corner Koffing Y.png|link=Koffing (Pokémon)]][[File:Celadon Game Corner Koffing Y.png|link=Koffing (Pokémon)]] || 15
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Cherries Green.png]][[File:Celadon Game Corner Cherries Green.png]][[File:Celadon Game Corner Cherries Green.png]] ||[[File:Celadon Game Corner Cherry RGB.png]][[File:Celadon Game Corner Cherry RGB.png]][[File:Celadon Game Corner Cherry RGB.png]] || [[File:Celadon Game Corner Cherries Blue.png]][[File:Celadon Game Corner Cherries Blue.png]][[File:Celadon Game Corner Cherries Blue.png]] || [[File:Celadon Game Corner Cherry Y.png]][[File:Celadon Game Corner Cherry Y.png]][[File:Celadon Game Corner Cherry Y.png]] || 8
|}{{-}}
 
In {{2v2|FireRed|LeafGreen}}, players can achieve the following payouts, which are calculated starting from the left reel:
In {{2v2|FireRed|LeafGreen}}, players can achieve the following payouts, which are calculated starting from the left reel:
 
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
{| class="roundy" align="left" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-  
|-  
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Series of icons
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| '''{{color|F00|7 7 7}}''' || 300
| [[File:Celadon Game Corner 7 FRLG.png]][[File:Celadon Game Corner 7 FRLG.png]][[File:Celadon Game Corner 7 FRLG.png]] || 300
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| '''{{color|00F|R R R}}''' || 100
| [[File:Celadon Game Corner R FRLG.png]][[File:Celadon Game Corner R FRLG.png]][[File:Celadon Game Corner R FRLG.png]] || 100
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| Three {{p|Pikachu}} or {{p|Psyduck}} || 15
| [[File:Celadon Game Corner Pikachu FRLG.png|link=Pikachu (Pokémon)]][[File:Celadon Game Corner Pikachu FRLG.png|link=Pikachu (Pokémon)]][[File:Celadon Game Corner Pikachu FRLG.png|link=Pikachu (Pokémon)]] || 15
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| Three {{p|Magnemite}} or {{p|Shellder}} || 8
| [[File:Celadon Game Corner Psyduck FRLG.png|link=Psyduck (Pokémon)]][[File:Celadon Game Corner Psyduck FRLG.png|link=Psyduck (Pokémon)]][[File:Celadon Game Corner Psyduck FRLG.png|link=Psyduck (Pokémon)]]{{sup/3|FR}} or [[File:Celadon Game Corner Slowpoke FRLG.png|link=Slowpoke (Pokémon)]][[File:Celadon Game Corner Slowpoke FRLG.png|link=Slowpoke (Pokémon)]][[File:Celadon Game Corner Slowpoke FRLG.png|link=Slowpoke (Pokémon)]]{{sup/3|LG}} || 15
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| Berry in left and center slots || 6
| [[File:Celadon Game Corner Magnemite FRLG.png|link=Magnemite (Pokémon)]][[File:Celadon Game Corner Magnemite FRLG.png|link=Magnemite (Pokémon)]][[File:Celadon Game Corner Magnemite FRLG.png|link=Magnemite (Pokémon)]]{{sup/3|FR}} or [[File:Celadon Game Corner Voltorb FRLG.png|link=Voltorb (Pokémon)]][[File:Celadon Game Corner Voltorb FRLG.png|link=Voltorb (Pokémon)]][[File:Celadon Game Corner Voltorb FRLG.png|link=Voltorb (Pokémon)]]{{sup/3|LG}} || 8
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| Berry in the left slot only || 2
| [[File:Celadon Game Corner Shellder FRLG.png|link=Shellder (Pokémon)]][[File:Celadon Game Corner Shellder FRLG.png|link=Shellder (Pokémon)]][[File:Celadon Game Corner Shellder FRLG.png|link=Shellder (Pokémon)]]{{sup/3|FR}} or [[File:Celadon Game Corner Staryu FRLG.png|link=Staryu (Pokémon)]][[File:Celadon Game Corner Staryu FRLG.png|link=Staryu (Pokémon)]][[File:Celadon Game Corner Staryu FRLG.png|link=Staryu (Pokémon)]]{{sup/3|LG}} || 8
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Cherry FRLG.png]][[File:Celadon Game Corner Cherry FRLG.png]] || 6
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Cherry FRLG.png]] || 2
|}{{-}}
|}{{-}}


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===[[Generation II]]===
===[[Generation II]]===
[[File:Slot machine II.png|frame|Slot machine]]
[[File:Slot machine II.png|frame|Slot machine]]
Slot machines in the second generation are similar to the ones from the first, except that having two 7's line up on the first two reels of two symbols may cause something special to happen when stopping the third reel, which will either cause a third 7 to line up and pay out the jackpot, or end up one space away from lining up to tease the player. Very rarely, a Chansey may appear in this situation; it will use Egg Bomb on the third reel repeatedly until the last 7 falls in place for a jackpot.
Slot machines in Generation II are similar to the ones from Generation I. One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.
 
In the Generation II games, several things can happen when 7's appear on a reel:
* When one 7 displays on the reels, sometimes the second one will spin down to a 7 as well.
* Several {{p|Golem}} will drop when two 7's are lined up.
* The third reel will move by itself when two 7's are lined up. It will either line up and pay out the jackpot, or end up one space away from lining up to tease the player.
* Very rarely, a {{p|Chansey}} will appear and use {{m|Egg Bomb}} to spin the reels.
 
====Payouts====
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}}" | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner 7 GSC.png]][[File:Celadon Game Corner 7 GSC.png]][[File:Celadon Game Corner 7 GSC.png]] || 300
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Poké Ball GSC.png|link=Poké Ball]][[File:Celadon Game Corner Poké Ball GSC.png|link=Poké Ball]][[File:Celadon Game Corner Poké Ball GSC.png|link=Poké Ball]] || 50
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Squirtle GSC.png|link=Squirtle (Pokémon)]][[File:Celadon Game Corner Squirtle GSC.png|link=Squirtle (Pokémon)]][[File:Celadon Game Corner Squirtle GSC.png|link=Squirtle (Pokémon)]] || 10
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Pikachu GSC.png|link=Pikachu (Pokémon)]][[File:Celadon Game Corner Pikachu GSC.png|link=Pikachu (Pokémon)]][[File:Celadon Game Corner Pikachu GSC.png|link=Pikachu (Pokémon)]] || 8
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Cherry GSC.png]][[File:Celadon Game Corner Cherry GSC.png]][[File:Celadon Game Corner Cherry GSC.png]] || 6
|}{{-}}


==={{3v2|Ruby|Sapphire|Emerald}}===
==={{3v2|Ruby|Sapphire|Emerald}}===
Line 46: Line 96:
As the player gets more triple lightning bolts, he/she gets more opportunities to try the Reel Time. The player can earn four regular bonuses with the Reel Time, as well as a large bonus, totaling 660 coins.
As the player gets more triple lightning bolts, he/she gets more opportunities to try the Reel Time. The player can earn four regular bonuses with the Reel Time, as well as a large bonus, totaling 660 coins.


Payouts:
====Payouts====
{| class="roundy" align="left" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
{| class="roundy" align="left" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-  
|-  
Line 52: Line 102:
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
|- align="left" style="background:#FFFFFF"
|- align="left" style="background:#FFFFFF"
| '''{{color|F00|7 7 7}}''' || 300
| [[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]] || 300
|- align="left" style="background:#FFFFFF"
|- align="left" style="background:#FFFFFF"
| '''{{color|00F|7 7 7}}''' || 300
| [[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]] || 300
|- align="left" style="background:#FFFFFF"
|- align="left" style="background:#FFFFFF"
| '''{{color|F00|7 7}} {{color|00F|7}}''' || 90
| [[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]][[File:Mauville Corner Blue 7.png]] || 90
|- align="left" style="background:#FFFFFF"
|- align="left" style="background:#FFFFFF"
| '''{{color|00F|7 7}} {{color|F00|7}}''' || 90
| [[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Red 7.png]] || 90
|- align="left" style="background:#FFFFFF"
|- align="left" style="background:#FFFFFF"
| Three {{p|Azurill}} || 12
| [[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]][[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]][[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]] || 12
|- align="left" style="background:#FFFFFF"
|- align="left" style="background:#FFFFFF"
| Berry in the left slot only || 6
| [[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]][[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]][[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]] || 6
|- align="left" style="background:#FFFFFF"
|- align="left" style="background:#FFFFFF"
| Three [[Poké Ball]] "cherries" || 4
| [[File:Mauville Corner Cherry.png]][[File:Mauville Corner Cherry.png]] || 4
|- align="left" style="background:#FFFFFF"
|- align="left" style="background:#FFFFFF"
| Two [[Poké Ball]] "cherries" || 2
| [[File:Mauville Corner Cherry.png]] || 2
|- align="left" style="background:#FFFFFF"
|- align="left" style="background:#FFFFFF"
| Three Replays || Replay
| [[File:Mauville Corner Replay.png]][[File:Mauville Corner Replay.png]][[File:Mauville Corner Replay.png]] || Replay
|- align="left" style="background:#FFFFFF"
|- align="left" style="background:#FFFFFF"
| Three Lighting Bolts || 3 coins, power
| [[File:Mauville Corner Lightning Bolt.png]][[File:Mauville Corner Lightning Bolt.png]][[File:Mauville Corner Lightning Bolt.png]] || 3 coins, power
|}{{-}}
|}{{-}}


Line 76: Line 126:
Starting in the fourth generation, slot machines can only be played for 3 coins at a time. However, bonus round spins only cost 1 coin.
Starting in the fourth generation, slot machines can only be played for 3 coins at a time. However, bonus round spins only cost 1 coin.


[[File:Ditto Clefairy.png|thumb|150px|A Ditto Clefairy]]
Slot machines in the fourth generation control slightly differently than in the past three generations.  Instead of simply stopping the reels from left to right with one button, reels are now stopped with their own buttons:  the left reel uses the Y button, the center reel uses the B button, and the right reel uses the A button.  The jackpot has been reduced from 300 coins to only 100, but winning a jackpot also triggers a bonus game.  The bonus game in this generation involves trying to keep a Pokémon happy.  The Pokémon can be a normal-colored {{p|Clefairy}}, an {{shiny|alternate-colored}} Clefairy, or a {{p|Ditto}} pretending to be a Clefairy.  In the bonus game, each time the slots begin to spin, the Pokémon will point at a wheel.  If the player stop the wheels in the order Clefairy points out, the player will land on three Replay symbols and automatically win fifteen coins. Keeping the bonus game going as long as possible involves strategy, and it ends when the Pokémon leaves the scene.
Slot machines in the fourth generation control slightly differently than in the past three generations.  Instead of simply stopping the reels from left to right with one button, reels are now stopped with their own buttons:  the left reel uses the Y button, the center reel uses the B button, and the right reel uses the A button.  The jackpot has been reduced from 300 coins to only 100, but winning a jackpot also triggers a bonus game.  The bonus game in this generation involves trying to keep a Pokémon happy.  The Pokémon can be a normal-colored {{p|Clefairy}}, an {{shiny|alternate-colored}} Clefairy, or a {{p|Ditto}} pretending to be a Clefairy.  In the bonus game, each time the slots begin to spin, the Pokémon will point at a wheel.  If the player stop the wheels in the order Clefairy points out, the player will land on three Replay symbols and automatically win fifteen coins. Keeping the bonus game going as long as possible involves strategy, and it ends when the Pokémon leaves the scene.


Slot machines are not playable in the European versions of {{v2|Platinum}}, apparently due to {{wp|European Union}} anti-gambling laws. Instead, they have been replaced by [[game machine]]s.
====Payouts====
{| class="roundy" align="left" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner 7.png]][[File:Veilstone Corner 7.png]][[File:Veilstone Corner 7.png]] || 100
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner Galactic Symbol.png]][[File:Veilstone Corner Galactic Symbol.png]][[File:Veilstone Corner Galactic Symbol.png]] || 100
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner Moon Stone.png]][[File:Veilstone Corner Moon Stone.png]][[File:Veilstone Corner Moon Stone.png]] || 15
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner Lightning Bolt.png]][[File:Veilstone Corner Lightning Bolt.png]][[File:Veilstone Corner Lightning Bolt.png]] || 10
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner Berries.png]][[File:Veilstone Corner Berries.png]][[File:Veilstone Corner Berries.png]] || 2
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]] || Replay or 15
|}{{-}}
====Korean Diamond, Pearl, and Platinum / European Platinum====
[[File:Game Machine 20 coins.png|thumb|right|200px|Receiving 20 coins from a Game Machine]]
Game machines replace the slot machines in the Korean versions of {{game2|Diamond|Pearl|Platinum}}, due to the illegality of gambling in {{pmin|South Korea}} and the classifications standards of the {{wp|Game Rating Board}}, removing all references to slot machine gameplay. Since the slot machines are integral to obtaining [[TM64]] in all other versions, Korean versions of these games will occasionally reward the player with the TM while talking to the Game Corner's receptionist.


==={{2v2|HeartGold|SoulSilver}}===
These changes were copied to European versions of Pokémon Platinum, including the UK release, as a result of changes in the classification standards at {{wp|Pan European Game Information|PEGI}}<ref>[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum's missing Game Corner explained | GamesRadar]</ref><ref>[https://web.archive.org/web/20090528100341/http://members.optusnet.com.au/itoshiki/gamecorner-textchanges.html Hiroshi Sotomura - Game Corner text changes]</ref>.
Only Japanese copies of HeartGold and SoulSilver have slot machines; in international releases, the Game Corner hosts a game called [[Voltorb Flip]] instead.


Slot machines in the remakes of the second generation games play differently than in their originals. Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting.  Additionally, slot machine payouts can actually vary per machine, and are typically more in line with the [[Sinnoh]] games as opposed to the original Generation II games.
Game machines allow players to interact with the machine and find anywhere from 5 to 20 [[coin]]s in a machine each day. This is the only extent of the interactivity with game machines; there is no real game to be played. However, NPCs seem to be able to play the game, as [[Looker]] protests when the machine he is at displays "Game over".


As players use the slot machine, a {{p|Smeargle}} depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or [[Poké Ball]], and a blue background signals that it's easier to obtain a {{p|Pikachu}} or {{p|Marill}}.
According to a notice on the wall in the Game Corner, Game Machines can be damaged by {{DL|Drink|Lemonade}} and {{DL|Drink|Soda Pop}}.
 
===HeartGold and SoulSilver===
{{bad picture|section|Low quality}}
[[File:Slot Machine HGSS.png|thumb|150px|A slot machine in Japanese HeartGold and SoulSilver]]
Only the Japanese version of {{game|HeartGold and SoulSilver|s}} has slot machines; in the Korean and Western releases, the Game Corner hosts a game called [[Voltorb Flip]] instead.
 
These slot machines play differently than in the Generation II games. Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting. Additionally, slot machine payouts can actually vary per machine, and are typically more in line with the [[Sinnoh]] games as opposed to the original Generation II games.
 
As players use the slot machine, a {{p|Smeargle}} depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or [[Poké Ball]], and a blue background signals that it's easier to obtain a {{p|Pikachu}} or {{p|Marill}}.


Smeargle has an 8-bit signed integer mood value, which starts at 0. When at 0 or lower, the mood value increases by 1 with each spin unless a winning combination occurs. When the mood value is positive, it will increase by a varying amount whenever two Poké Balls or two 7's line up on the first two reels, but the third reel stops in a way that results in a loss. <!--Needs more investigation as to the magnitude of the increase.-->  Its mood value must be positive for a background change to occur; the higher its mood value, the more likely a background change will occur. <!-- Minimum value for a background change might be greater than 1, needs more investigation. --> After a background change, its mood value will reset to a random negative value, usually between -1 and -15. Smeargle will pop up thought balloons depending on its mood value after each spin, unless its mood value is 0.
Smeargle has an 8-bit signed integer mood value, which starts at 0. When at 0 or lower, the mood value increases by 1 with each spin unless a winning combination occurs. When the mood value is positive, it will increase by a varying amount whenever two Poké Balls or two 7's line up on the first two reels, but the third reel stops in a way that results in a loss. <!--Needs more investigation as to the magnitude of the increase.-->  Its mood value must be positive for a background change to occur; the higher its mood value, the more likely a background change will occur. <!-- Minimum value for a background change might be greater than 1, needs more investigation. --> After a background change, its mood value will reset to a random negative value, usually between -1 and -15. Smeargle will pop up thought balloons depending on its mood value after each spin, unless its mood value is 0.


{| class="roundy" align="left" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-  
|-  
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Mood value
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Mood value
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Thought balloons
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Thought balloons
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| -13 or lower || 5 yellow smiles
| -13 or lower || [[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]]
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| -12 to -10 || 4 yellow smiles
| -12 to -10 || [[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]]
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| -9 to -7 || 3 yellow smiles
| -9 to -7 || [[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]]
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| -6 to -4 || 2 yellow smiles
| -6 to -4 || [[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]]
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| -3 to -1 || 1 yellow smile
| -3 to -1 || [[File:Goldenrod Corner Smile.png]]
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| 0 || N/A
| 0 || N/A
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| 1 to 3 || 1 red X
| 1 to 3 || [[File:Goldenrod Corner Frown.png]]
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| 4 to 6 || 2 red X's
| 4 to 6 || [[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]]
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| 7 to 9 || 3 red X's
| 7 to 9 || [[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]]
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| 10 to 12 || 4 red X's
| 10 to 12 || [[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]]
|- align="left" style="background:#FFFFFF"
|- style="background:#FFFFFF"
| 13 or higher || 5 red X's
| 13 or higher || [[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]]
|}{{-}}
|}{{-}}
<!-- Memory addresses of note:
<!-- Memory addresses of note:
Line 131: Line 210:


The payout for each success in a bonus game is <code>20 + d * Floor(n / 2)</code> coins, where n is the number of previous successes in the current game and d is 1, 2, or 3, based on the difficulty setting for the current bonus game (the harder, the higher the value). The maximum possible bonus win (not counting the 15 or 8 coins spent) is 447 coins for a 15-round bonus, or 196 for an 8-round bonus. At the end of the bonus game, Smeargle's mood value is set to -n.
The payout for each success in a bonus game is <code>20 + d * Floor(n / 2)</code> coins, where n is the number of previous successes in the current game and d is 1, 2, or 3, based on the difficulty setting for the current bonus game (the harder, the higher the value). The maximum possible bonus win (not counting the 15 or 8 coins spent) is 447 coins for a 15-round bonus, or 196 for an 8-round bonus. At the end of the bonus game, Smeargle's mood value is set to -n.
====Payouts====
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner 7.png]][[File:Goldenrod Corner 7.png]][[File:Goldenrod Corner 7.png]] || 100
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Poke Ball.png]][[File:Goldenrod Corner Poke Ball.png]][[File:Goldenrod Corner Poke Ball.png]] || 100
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Pikachu.png]][[File:Goldenrod Corner Pikachu.png]][[File:Goldenrod Corner Pikachu.png]] || 15
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Marill.png]][[File:Goldenrod Corner Marill.png]][[File:Goldenrod Corner Marill.png]] || 10
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Apricorn.png]] || 2
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Replay.png]][[File:Goldenrod Corner Replay.png]][[File:Goldenrod Corner Replay.png]] || Replay
|}{{-}}


===In [[Pokémon Colosseum]] and {{Pokémon XD}}===
===In [[Pokémon Colosseum]] and {{Pokémon XD}}===
Line 136: Line 234:


==In the anime==
==In the anime==
===In the main series===
[[File:Slot Machines anime.png|thumb|left|200px|Slot machines in the anime]]
Typical slot machines have only appeared in the backdrop of [[Neon Town]] in ''[[EP045|The Song of Jigglypuff]]''. There, one slot machine was shown to stop on two {{p|Vulpix}} symbols and then a {{p|Psyduck}} symbol.   
Typical slot machines have only appeared in the backdrop of [[Neon Town]] in ''[[EP045|The Song of Jigglypuff]]''. There, one slot machine was shown to stop on two {{p|Vulpix}} symbols and then a {{p|Psyduck}} symbol.   
[[File:Celadon Game Corner Inside PG.png|thumb|200px|Slot machines in Pokémon Generations]]
However, a slot machine of a different variety is an integral part of a standard [[Professor Oak's Pokémon Lecture]], displaying Pokémon silhouettes prior to the featured Pokémon being revealed.


However, a slot machine of a different variety is an integral part of a standard [[Professor Oak's lecture]], displaying Pokémon silhouettes prior to the featured Pokémon being revealed.
===In Pokémon Generations===
Several slot machines were seen at the [[Celadon Game Corner]] in ''[[PG02|The Chase]]'' while the [[International Police]] raided the building and arrested the [[Team Rocket]] members running the place.
{{-}}
 
==In the manga==
[[File:PS356.png|thumb|200px|{{adv|Platinum}} playing a slot machine in Pokémon Adventures]]
===In the Pokémon Adventures manga===
Slot machines were first seen in the [[Celadon Game Corner|Rocket Game Corner]] in the {{chap|Red, Green & Blue}}. In ''[[PS018|A Tale of Ninetales]]'', {{adv|Blue}} was seen exchanging a huge pile of Coins he had won at the slot machines for a {{TP|Blue|Porygon}}.
 
A slot machine was seen in the [[Goldenrod Game Corner]] in ''[[PS107|Gligar Glide]]'', where a man with a {{p|Wooper}} was seen getting a row three 7 symbols.
 
More slot machines were seen at the [[Veilstone Game Corner]] in the {{chap|Diamond & Pearl}}. {{adv|Platinum}}, having accidentally mistaken the Game Corner for a hotel, had been introduced to the slot machines, and quickly became addicted to them, having to be dragged away by {{adv|Diamond}} and {{adv|Pearl}} when they found her. Diamond later exchanged the Coins Platinum had won for a {{DL|In-battle effect item|Zoom Lens}}.
 
During her [[Veilstone Gym]] battle against [[Maylene]] in ''[[PS357|Magnificent Meditite & Really Riolu II]]'', Platinum was having trouble striking Maylene's {{p|Riolu}} through the floating pieces of rubble it had broken off the floor with {{m|Rock Smash}}. She eventually managed to find a perfect opportunity for [[Chimler]] to strike through the rubble and take Riolu down, comparing finding the exactly right moment for her move to getting a row of three 7 symbols at the Game Corner.
 
A slot machine appeared in ''[[PS526|Mr. Perfect]]'', covering the secret entrance to the {{adv|Magician}}'s hideout. {{adv|Blake}} was able to make the slot machine move aside and reveal the entrance by inserting a [[Medal]] into a nearby jukebox.
{{-}}


==In the TCG==
==In the TCG==
The following is a list of cards named '''Arcade Game'''.
The following is a list of cards named '''Arcade Game'''.
{| {{bluetable}}  
 
|- style="background: #{{tcg Trainer color}};"
{{cardlist/header|Related cards|Trainer|char=yes}}
!Name
{{cardlist/entry|cardname={{TCG ID|Neo Genesis|Arcade Game|83}}|type=Trainer|enset=Neo Genesis|enrarity=Rare|ennum=83/111|jpset=Gold, Silver, to a New World...|jprarity=Rare}}
!Type
{{cardlist/footer|Trainer}}
!Rarity
!Set
!Set no.
|-
| {{TCG ID|Neo Genesis|Arcade Game|83}} || T || {{rar|Rare}} || {{TCG|Neo Genesis}} || 83/111 
|}


==Trivia==
==Trivia==
* The reels do not always stop exactly when the player presses "A". Sometimes they will slip one or two symbols to get another symbol aligned with the first and second reels (and therefore pay out a prize), but following Japanese slot machine regulations, they will never slip for more than 0.19 seconds (four symbols).<ref name="pachislo">[http://en.wikipedia.org/wiki/Slot_machine#Japan Wikipedia's page on slot machines]</ref> They will also slip to avoid paying the Jackpot (and any other prizes) too often, but will also slip in favor of the Jackpot on certain spins. They appear to slip far less often in {{2v2|FireRed|LeafGreen}}.
* The reels do not always stop exactly when the player presses "A". Sometimes they will slip one or two symbols to either get another symbol to align with the first and second reels (therefore paying out a prize) or force the player to miss a prize, but following Japanese slot machine regulations, they will never slip for more than 0.19 seconds (four symbols).<ref name="pachislo">{{wp|Slot machine#Japan|Wikipedia's page on slot machines}}</ref> They will also slip to avoid paying the Jackpot (and any other prizes) too often, but will also slip in favor of the Jackpot on certain spins. They appear to slip far less often in {{2v2|FireRed|LeafGreen}}.
* In Generation IV, the bonus round of the slot machines come more into alignment with the actual Japanese slot machine laws<ref name="pachislo" />. No payout lower than the big bonus is higher than 15 coins in these games, and for the big bonus, there is a bonus round where the coins come out 15 at a time.
* In Generation IV, the large bonus for the slot machines is lowered from 300 to 100, in favor of instead activating a bonus round afterward where the reward is 15 coins per spin. This brings the machines more into alignment with actual Japanese slot machine laws<ref name="pachislo"/>, where the maximum payout for a single spin is 15. Many real-life slot machines in Japan incorporate the laws in the same way, using bonus rounds after the large bonus has been activated to reward 15 coins at a time. The slot machines also follow with the custom of playing energizing music and special scenes on the LCD, payout after payout.
** Also, the reels in these games will slip for longer than 0.19 seconds in certain scenarios, such as the bonus round.
** Also, the reels in these games will slip for longer than 0.19 seconds in certain scenarios, such as the bonus round.
* The reel time featured in Generation III slot machines is also a real feature on Japanese slot machines. The maximum bonus is 660 coins, which falls in between the 400 to 711 coins mentioned in the Wikipedia article. However, unlike real Japanese slot machines, these payouts come all at once, instead of 15 coins at a time.<ref name="pachislo" />
* The reel time featured in Generation III slot machines is also a real feature on Japanese slot machines. The maximum bonus is 660 coins, which falls in between the 400 to 711 coins mentioned in the Wikipedia article. However, unlike real Japanese slot machines, these payouts come all at once, instead of 15 coins at a time.<ref name="pachislo"/>
* Like in real Japanese game parlours, some machines have much better odds than others.
* Like in real Japanese game parlours, some machines have much better odds than others.
* In {{game|Yellow}}, the three Pokémon which appear on the reels ({{p|Arbok}}, {{p|Meowth}}, and {{p|Koffing}}) are used by [[Team Rocket trio#Pokémon|Jessie and James]] and cannot be caught in the game.


==References==
==References==

Revision as of 13:03, 15 March 2017

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Missing Japanese name and other languages section

Slot and Slots redirect here. These terms can also refer to positions in a player's party.

A slot machine is a standard game at Game Corners in the Pokémon games, having appeared in every generation up until Generation IV.

Slot symbols and their payouts tend to vary between generations, but the highest single payout is for three same-color sevens. In the first three generations, the maximum payout is 300 coins; in Generation IV, the payout is a progressive jackpot starting at 100 coins.

In the games

Generation I and Pokémon FireRed and LeafGreen

Slot machines in the Generation I games and Pokémon FireRed and LeafGreen consist simply of inserting coins and stopping the reels with the A button.

Slot machines can be played for 1, 2, or 3 coins. Playing slot machines for 1 coin allows payouts only on the center line. Playing for 2 coins allows payouts on all three horizontal lines. Playing for 3 coins allows payouts on all three horizontal lines as well as two diagonal lines.

Payouts

Generation I payouts

Series of icons Payout
 G   R   B   Y 
Celadon Game Corner Seven Green.pngCeladon Game Corner Seven Green.pngCeladon Game Corner Seven Green.png File:Celadon Game Corner 7 RGB.pngFile:Celadon Game Corner 7 RGB.pngFile:Celadon Game Corner 7 RGB.png Celadon Game Corner Seven Blue.pngCeladon Game Corner Seven Blue.pngCeladon Game Corner Seven Blue.png Celadon Game Corner 7 Y.pngCeladon Game Corner 7 Y.pngCeladon Game Corner 7 Y.png 300
Celadon Game Corner Bar Green.pngCeladon Game Corner Bar Green.pngCeladon Game Corner Bar Green.png File:Celadon Game Corner Bar RGB.pngFile:Celadon Game Corner Bar RGB.pngFile:Celadon Game Corner Bar RGB.png Celadon Game Corner Bar Blue.pngCeladon Game Corner Bar Blue.pngCeladon Game Corner Bar Blue.png Celadon Game Corner Bar Y.pngCeladon Game Corner Bar Y.pngCeladon Game Corner Bar Y.png 100
Celadon Game Corner Clefairy Green.pngCeladon Game Corner Clefairy Green.pngCeladon Game Corner Clefairy Green.png File:Celadon Game Corner Rat RGB.pngFile:Celadon Game Corner Rat RGB.pngFile:Celadon Game Corner Rat RGB.png Celadon Game Corner Jigglypuff Blue.pngCeladon Game Corner Jigglypuff Blue.pngCeladon Game Corner Jigglypuff Blue.png Celadon Game Corner Meowth Y.pngCeladon Game Corner Meowth Y.pngCeladon Game Corner Meowth Y.png 15
Celadon Game Corner Ghost Green.pngCeladon Game Corner Ghost Green.pngCeladon Game Corner Ghost Green.png File:Celadon Game Corner Bird RGB.pngFile:Celadon Game Corner Bird RGB.pngFile:Celadon Game Corner Bird RGB.png Celadon Game Corner Diglett Blue.pngCeladon Game Corner Diglett Blue.pngCeladon Game Corner Diglett Blue.png Celadon Game Corner Arbok Y.pngCeladon Game Corner Arbok Y.pngCeladon Game Corner Arbok Y.png 15
Celadon Game Corner Voltorb Green.pngCeladon Game Corner Voltorb Green.pngCeladon Game Corner Voltorb Green.png File:Celadon Game Corner Fish RGB.pngFile:Celadon Game Corner Fish RGB.pngFile:Celadon Game Corner Fish RGB.png Celadon Game Corner Poliwag Blue.pngCeladon Game Corner Poliwag Blue.pngCeladon Game Corner Poliwag Blue.png Celadon Game Corner Koffing Y.pngCeladon Game Corner Koffing Y.pngCeladon Game Corner Koffing Y.png 15
Celadon Game Corner Cherries Green.pngCeladon Game Corner Cherries Green.pngCeladon Game Corner Cherries Green.png File:Celadon Game Corner Cherry RGB.pngFile:Celadon Game Corner Cherry RGB.pngFile:Celadon Game Corner Cherry RGB.png Celadon Game Corner Cherries Blue.pngCeladon Game Corner Cherries Blue.pngCeladon Game Corner Cherries Blue.png Celadon Game Corner Cherry Y.pngCeladon Game Corner Cherry Y.pngCeladon Game Corner Cherry Y.png 8


In FireRed and LeafGreen, players can achieve the following payouts, which are calculated starting from the left reel:

Series of icons Payout
Celadon Game Corner 7 FRLG.pngCeladon Game Corner 7 FRLG.pngCeladon Game Corner 7 FRLG.png 300
Celadon Game Corner R FRLG.pngCeladon Game Corner R FRLG.pngCeladon Game Corner R FRLG.png 100
Celadon Game Corner Pikachu FRLG.pngCeladon Game Corner Pikachu FRLG.pngCeladon Game Corner Pikachu FRLG.png 15
Celadon Game Corner Psyduck FRLG.pngCeladon Game Corner Psyduck FRLG.pngCeladon Game Corner Psyduck FRLG.pngFR or Celadon Game Corner Slowpoke FRLG.pngCeladon Game Corner Slowpoke FRLG.pngCeladon Game Corner Slowpoke FRLG.pngLG 15
Celadon Game Corner Magnemite FRLG.pngCeladon Game Corner Magnemite FRLG.pngCeladon Game Corner Magnemite FRLG.pngFR or Celadon Game Corner Voltorb FRLG.pngCeladon Game Corner Voltorb FRLG.pngCeladon Game Corner Voltorb FRLG.pngLG 8
Celadon Game Corner Shellder FRLG.pngCeladon Game Corner Shellder FRLG.pngCeladon Game Corner Shellder FRLG.pngFR or Celadon Game Corner Staryu FRLG.pngCeladon Game Corner Staryu FRLG.pngCeladon Game Corner Staryu FRLG.pngLG 8
Celadon Game Corner Cherry FRLG.pngCeladon Game Corner Cherry FRLG.png 6
Celadon Game Corner Cherry FRLG.png 2


Payouts are cumulative, so if a player lined up three Psyduck in one row and one Berry in a different row, they would receive 17 coins. If a player had a Berry in the top left spot and a Berry right next to it, and they had paid three coins, they would get 8 coins (one Berry going diagonal and two Berries going horizontal).

In FireRed and LeafGreen payouts appear to be decided in a seemingly misleading order: by the time the slots start spinning, the game has already decided the percentage chance of the player winning, but it is only after the third slot is stopped that the game decides if the player is going to win and how much. If the player lines up two 7s but the game decided that the player would not win when the slots began spinning, no amount of replaying the situation out from a save state would have the player get a third 7. Conversely if the game had decided that the player would win with a high probability, returning to the original spinning-slot state would very frequently result in the player winning in most repeated trials, though the actual prize amount will differ.

Generation II

Slot machine

Slot machines in Generation II are similar to the ones from Generation I. One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.

In the Generation II games, several things can happen when 7's appear on a reel:

  • When one 7 displays on the reels, sometimes the second one will spin down to a 7 as well.
  • Several Golem will drop when two 7's are lined up.
  • The third reel will move by itself when two 7's are lined up. It will either line up and pay out the jackpot, or end up one space away from lining up to tease the player.
  • Very rarely, a Chansey will appear and use Egg Bomb to spin the reels.

Payouts

Series of icons Payout
Celadon Game Corner 7 GSC.pngCeladon Game Corner 7 GSC.pngCeladon Game Corner 7 GSC.png 300
Celadon Game Corner Poké Ball GSC.pngCeladon Game Corner Poké Ball GSC.pngCeladon Game Corner Poké Ball GSC.png 50
Celadon Game Corner Squirtle GSC.pngCeladon Game Corner Squirtle GSC.pngCeladon Game Corner Squirtle GSC.png 10
Celadon Game Corner Pikachu GSC.pngCeladon Game Corner Pikachu GSC.pngCeladon Game Corner Pikachu GSC.png 8
Celadon Game Corner Cherry GSC.pngCeladon Game Corner Cherry GSC.pngCeladon Game Corner Cherry GSC.png 6


Ruby, Sapphire, and Emerald

The third generation is where slot machines began to become more complex. While fundamentally the same as in the first two generations, the third generation introduced bonus games to the slot machine experience. Bonus games in the third generation allow for better odds of landing big payouts during the duration of the bonus game. Getting the biggest payout in a bonus game in this generation immediately ends the bonus game. The speed of the machine is noticeably slower in Pokémon Emerald compared to Pokémon Ruby and Sapphire.

As the player gets more triple lightning bolts, he/she gets more opportunities to try the Reel Time. The player can earn four regular bonuses with the Reel Time, as well as a large bonus, totaling 660 coins.

Payouts

Series of icons Payout
Mauville Corner Red 7.pngMauville Corner Red 7.pngMauville Corner Red 7.png 300
Mauville Corner Blue 7.pngMauville Corner Blue 7.pngMauville Corner Blue 7.png 300
Mauville Corner Red 7.pngMauville Corner Red 7.pngMauville Corner Blue 7.png 90
Mauville Corner Blue 7.pngMauville Corner Blue 7.pngMauville Corner Red 7.png 90
Mauville Corner Azurill.pngMauville Corner Azurill.pngMauville Corner Azurill.png 12
Mauville Corner Lotad.pngMauville Corner Lotad.pngMauville Corner Lotad.png 6
Mauville Corner Cherry.pngMauville Corner Cherry.png 4
Mauville Corner Cherry.png 2
Mauville Corner Replay.pngMauville Corner Replay.pngMauville Corner Replay.png Replay
Mauville Corner Lightning Bolt.pngMauville Corner Lightning Bolt.pngMauville Corner Lightning Bolt.png 3 coins, power


Diamond, Pearl, and Platinum

Starting in the fourth generation, slot machines can only be played for 3 coins at a time. However, bonus round spins only cost 1 coin.

A Ditto Clefairy

Slot machines in the fourth generation control slightly differently than in the past three generations. Instead of simply stopping the reels from left to right with one button, reels are now stopped with their own buttons: the left reel uses the Y button, the center reel uses the B button, and the right reel uses the A button. The jackpot has been reduced from 300 coins to only 100, but winning a jackpot also triggers a bonus game. The bonus game in this generation involves trying to keep a Pokémon happy. The Pokémon can be a normal-colored Clefairy, an alternate-colored Clefairy, or a Ditto pretending to be a Clefairy. In the bonus game, each time the slots begin to spin, the Pokémon will point at a wheel. If the player stop the wheels in the order Clefairy points out, the player will land on three Replay symbols and automatically win fifteen coins. Keeping the bonus game going as long as possible involves strategy, and it ends when the Pokémon leaves the scene.

Payouts

Series of icons Payout
Veilstone Corner 7.pngVeilstone Corner 7.pngVeilstone Corner 7.png 100
Veilstone Corner Galactic Symbol.pngVeilstone Corner Galactic Symbol.pngVeilstone Corner Galactic Symbol.png 100
Veilstone Corner Moon Stone.pngVeilstone Corner Moon Stone.pngVeilstone Corner Moon Stone.png 15
Veilstone Corner Lightning Bolt.pngVeilstone Corner Lightning Bolt.pngVeilstone Corner Lightning Bolt.png 10
Veilstone Corner Berries.pngVeilstone Corner Berries.pngVeilstone Corner Berries.png 2
Veilstone Corner Replay.pngVeilstone Corner Replay.pngVeilstone Corner Replay.png Replay or 15


Korean Diamond, Pearl, and Platinum / European Platinum

Receiving 20 coins from a Game Machine

Game machines replace the slot machines in the Korean versions of Pokémon Diamond, Pearl, and Platinum, due to the illegality of gambling in South Korea and the classifications standards of the Game Rating Board, removing all references to slot machine gameplay. Since the slot machines are integral to obtaining TM64 in all other versions, Korean versions of these games will occasionally reward the player with the TM while talking to the Game Corner's receptionist.

These changes were copied to European versions of Pokémon Platinum, including the UK release, as a result of changes in the classification standards at PEGI[1][2].

Game machines allow players to interact with the machine and find anywhere from 5 to 20 coins in a machine each day. This is the only extent of the interactivity with game machines; there is no real game to be played. However, NPCs seem to be able to play the game, as Looker protests when the machine he is at displays "Game over".

According to a notice on the wall in the Game Corner, Game Machines can be damaged by Lemonade and Soda Pop.

HeartGold and SoulSilver

Spr 1g 006.png The picture used in this section is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Low quality
A slot machine in Japanese HeartGold and SoulSilver

Only the Japanese version of Pokémon HeartGold and SoulSilver has slot machines; in the Korean and Western releases, the Game Corner hosts a game called Voltorb Flip instead.

These slot machines play differently than in the Generation II games. Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting. Additionally, slot machine payouts can actually vary per machine, and are typically more in line with the Sinnoh games as opposed to the original Generation II games.

As players use the slot machine, a Smeargle depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or Poké Ball, and a blue background signals that it's easier to obtain a Pikachu or Marill.

Smeargle has an 8-bit signed integer mood value, which starts at 0. When at 0 or lower, the mood value increases by 1 with each spin unless a winning combination occurs. When the mood value is positive, it will increase by a varying amount whenever two Poké Balls or two 7's line up on the first two reels, but the third reel stops in a way that results in a loss. Its mood value must be positive for a background change to occur; the higher its mood value, the more likely a background change will occur. After a background change, its mood value will reset to a random negative value, usually between -1 and -15. Smeargle will pop up thought balloons depending on its mood value after each spin, unless its mood value is 0.

Mood value Thought balloons
-13 or lower Goldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.png
-12 to -10 Goldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.png
-9 to -7 Goldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.png
-6 to -4 Goldenrod Corner Smile.pngGoldenrod Corner Smile.png
-3 to -1 Goldenrod Corner Smile.png
0 N/A
1 to 3 Goldenrod Corner Frown.png
4 to 6 Goldenrod Corner Frown.pngGoldenrod Corner Frown.png
7 to 9 Goldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.png
10 to 12 Goldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.png
13 or higher Goldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.png


The jackpot for three 7's is 100 + 2x, while the jackpot for three Poké Balls is 100 + x, where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and resets to 0 after every bonus game.

A bonus game is started by winning a jackpot. Lining up three 7's starts a 15-round bonus game, while three Poké Balls will trigger an 8-round bonus. In this bonus game, players attempt to perfectly line up a randomly chosen one of Johto's starter Pokémon, and the machine may provide some assistance. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games. At the end of a bonus game, the background automatically becomes red. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases (up to a maximum) with each chained jackpot.

The payout for each success in a bonus game is 20 + d * Floor(n / 2) coins, where n is the number of previous successes in the current game and d is 1, 2, or 3, based on the difficulty setting for the current bonus game (the harder, the higher the value). The maximum possible bonus win (not counting the 15 or 8 coins spent) is 447 coins for a 15-round bonus, or 196 for an 8-round bonus. At the end of the bonus game, Smeargle's mood value is set to -n.

Payouts

Series of icons Payout
Goldenrod Corner 7.pngGoldenrod Corner 7.pngGoldenrod Corner 7.png 100
Goldenrod Corner Poke Ball.pngGoldenrod Corner Poke Ball.pngGoldenrod Corner Poke Ball.png 100
Goldenrod Corner Pikachu.pngGoldenrod Corner Pikachu.pngGoldenrod Corner Pikachu.png 15
Goldenrod Corner Marill.pngGoldenrod Corner Marill.pngGoldenrod Corner Marill.png 10
Goldenrod Corner Apricorn.png 2
Goldenrod Corner Replay.pngGoldenrod Corner Replay.pngGoldenrod Corner Replay.png Replay


In Pokémon Colosseum and Pokémon XD

Slot machines also appear in Pokémon Colosseum and Pokémon XD: Gale of Darkness, in the room at Realgam Tower that would house Battle Bingo in the latter game; however, the slot machines in these games are not interactable, simply decorative, probably due to the fact that the Coin Case does not exist in those games.

In the anime

In the main series

Slot machines in the anime

Typical slot machines have only appeared in the backdrop of Neon Town in The Song of Jigglypuff. There, one slot machine was shown to stop on two Vulpix symbols and then a Psyduck symbol.

Slot machines in Pokémon Generations

However, a slot machine of a different variety is an integral part of a standard Professor Oak's Pokémon Lecture, displaying Pokémon silhouettes prior to the featured Pokémon being revealed.

In Pokémon Generations

Several slot machines were seen at the Celadon Game Corner in The Chase while the International Police raided the building and arrested the Team Rocket members running the place.

In the manga

Platinum playing a slot machine in Pokémon Adventures

In the Pokémon Adventures manga

Slot machines were first seen in the Rocket Game Corner in the Red, Green & Blue arc. In A Tale of Ninetales, Blue was seen exchanging a huge pile of Coins he had won at the slot machines for a Porygon.

A slot machine was seen in the Goldenrod Game Corner in Gligar Glide, where a man with a Wooper was seen getting a row three 7 symbols.

More slot machines were seen at the Veilstone Game Corner in the Diamond & Pearl arc. Platinum, having accidentally mistaken the Game Corner for a hotel, had been introduced to the slot machines, and quickly became addicted to them, having to be dragged away by Diamond and Pearl when they found her. Diamond later exchanged the Coins Platinum had won for a Zoom Lens.

During her Veilstone Gym battle against Maylene in Magnificent Meditite & Really Riolu II, Platinum was having trouble striking Maylene's Riolu through the floating pieces of rubble it had broken off the floor with Rock Smash. She eventually managed to find a perfect opportunity for Chimler to strike through the rubble and take Riolu down, comparing finding the exactly right moment for her move to getting a row of three 7 symbols at the Game Corner.

A slot machine appeared in Mr. Perfect, covering the secret entrance to the Magician's hideout. Blake was able to make the slot machine move aside and reveal the entrance by inserting a Medal into a nearby jukebox.

In the TCG

The following is a list of cards named Arcade Game.

Related cards
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Arcade Game T Neo Genesis Rare 83/111 Gold, Silver, to a New World... Rare  
 


Trivia

  • The reels do not always stop exactly when the player presses "A". Sometimes they will slip one or two symbols to either get another symbol to align with the first and second reels (therefore paying out a prize) or force the player to miss a prize, but following Japanese slot machine regulations, they will never slip for more than 0.19 seconds (four symbols).[3] They will also slip to avoid paying the Jackpot (and any other prizes) too often, but will also slip in favor of the Jackpot on certain spins. They appear to slip far less often in FireRed and LeafGreen.
  • In Generation IV, the large bonus for the slot machines is lowered from 300 to 100, in favor of instead activating a bonus round afterward where the reward is 15 coins per spin. This brings the machines more into alignment with actual Japanese slot machine laws[3], where the maximum payout for a single spin is 15. Many real-life slot machines in Japan incorporate the laws in the same way, using bonus rounds after the large bonus has been activated to reward 15 coins at a time. The slot machines also follow with the custom of playing energizing music and special scenes on the LCD, payout after payout.
    • Also, the reels in these games will slip for longer than 0.19 seconds in certain scenarios, such as the bonus round.
  • The reel time featured in Generation III slot machines is also a real feature on Japanese slot machines. The maximum bonus is 660 coins, which falls in between the 400 to 711 coins mentioned in the Wikipedia article. However, unlike real Japanese slot machines, these payouts come all at once, instead of 15 coins at a time.[3]
  • Like in real Japanese game parlours, some machines have much better odds than others.
  • In Pokémon Yellow, the three Pokémon which appear on the reels (Arbok, Meowth, and Koffing) are used by Jessie and James and cannot be caught in the game.

References