Sleep (status condition): Difference between revisions

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==Effect==
==Effect==
Sleep prevents Pokémon from making a move for a random number of turns. The specifics vary between generations.
Sleep prevents Pokémon from making a move for a random number of its turns. The specifics vary between [[generation]]s.


===Generation I===
===Generation I===
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===Generation II===
===Generation II===
A Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to {{m|Nightmare}}. [[Roaming Pokémon]] do not [[Escape#Wild Pokémon|flee]] while asleep.
Sleep now lasts 2-7 turns (2-4 in the {{OBP|Battle Tower|Generation II}}), and a Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to {{m|Nightmare}}. [[Roaming Pokémon]] do not [[Escape#Wild Pokémon|flee]] while asleep.


===Generation III===
===Generation III===
Sleep lasts 1-4 turns, not counting the turn the Pokémon wakes up. [[Roaming Pokémon]] may now flee while asleep.
Sleep now lasts 2-5 turns. [[Roaming Pokémon]] may now flee while asleep.


===Generation IV===
===Generation IV===
Sleep lasts 1-4 turns. Sleeping Pokémon are also vulnerable to {{p|Darkrai}}'s Ability, {{a|Bad Dreams}}. In the Japanese version of {{2v2|Diamond|Pearl}}, the duration is 2-5 turns.<ref>[http://www.smogon.com/forums/threads/dp-battle-tower-records.29425/#post-648215 DP Battle Tower Records]</ref>
Sleeping Pokémon are also vulnerable to {{a|Bad Dreams}}.  


===Generation V===
===Generation V===
Sleep lasts 1-3 turns. In addition, a Pokémon's sleep counter is reset to its original amount when switched out, even if {{m|Rest|self-induced}}. Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.
Sleep now lasts 1-3 turns. A Pokémon's sleep counter is now reset to its original amount when switched out (even if self-induced by {{m|Rest}}). Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.


===Generation VI===
===Generation VI onward===
A Pokémon's sleep counter no longer resets to its original amount when switched out.
A Pokémon's sleep counter no longer resets to its original amount when switched out.


===Appearance===
===Appearance===
{{Bad Picture|section| Missing Gen.VI picture and }}
{{Bad Picture|section|Missing Gen VI and Gen VII}}
{{movegen
{{movegen
|type=status
|type=status
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|genV=Sleep V
|genV=Sleep V
}}
}}
{{movegen
|type=status
|PMDRB=Sleep PMD RB
}}
{{movegen
{{movegen
|type=status
|type=status
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|Colo=Sleep Colo}}
|Colo=Sleep Colo}}
{{movegen
{{movegen
|type=status
|XD=Sleep XD
|XD=Sleep XD
|PBR=Sleep PBR
|PBR=Sleep PBR
|PMDRB=Sleep PMD RB
}}
}}


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| 100%
| 100%
| —
| —
| 80%
| {{tt|50%|80% in Generations IV-VI}}
| class="l" | Causes sleep on all adjacent opponents.
| class="l" | Targets all adjacent opponents. In [[Generation VII]], fails if the user is not {{p|Darkrai}}.
|-
|-
| class="l" | {{m|Grass Whistle}}
| class="l" | {{m|Grass Whistle}}
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| 75%
| 75%
|
|
|-
| class="l" | {{m|Psycho Shift}}
{{typetable|Psychic}}
{{statustable|Status}}
| 100%
| —
| {{tt|100%|90% in Generations IV-V}}
| class="l" | If the user is asleep and uses the move via {{m|Sleep Talk}}
|-
|-
| class="l" | {{m|Relic Song}}
| class="l" | {{m|Relic Song}}
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| 70
| 70
| 100%
| 100%
| class="l" | May cause sleep only when used in {{DL|tall grass|long grass}} ([[Generation III]]), [[tall grass]] (Generation {{gen|IV}} and {{gen|V}}), or when {{m|Grassy Terrain}} is in effect.
| class="l" | May cause sleep only when used in {{DL|tall grass|long grass}} ([[Generation III]]), [[tall grass]] ([[Generation IV]] onward), or when {{m|Grassy Terrain}} is in effect ([[Generation VI]] onward).
|-
|-
| class="l" | {{m|Sing}}
| class="l" | {{m|Sing}}
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The [[Ability]] {{a|Effect Spore}} can cause sleep, {{status|poison}}, or {{status|paralysis}}. A [[Obedience|disobedient]] [[outsider Pokémon]] may take a nap (putting itself to sleep) instead of obeying a command.
The [[Ability]] {{a|Effect Spore}} can cause sleep, {{status|poison}}, or {{status|paralysis}}. A [[Obedience|disobedient]] [[outsider Pokémon]] may take a nap (putting itself to sleep) instead of obeying a command.


==Prevention and curing==
==Curing==
===Items===
Other than waking up, sleeping can be cured with the use of an {{DL|Status condition healing item|Awakening}} or a [[Chesto Berry]] ({{DL|Berry (Generation II)|Mint Berry}} in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Rage Candy Bar}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Status condition healing item|Casteliacone}}, {{DL|Status condition healing item|Lumiose Galette}}, {{DL|Status condition healing item|Shalour Sable}}, {{DL|Status condition healing item|Big Malasada}}, {{DL|Status condition healing item|Full Restore}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]] ({{DL|Berry (Generation II)|Miracle Berry}} in Generation II), and [[Sacred Ash]]. In [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, the [[Poké Flute]] can be obtained, which can be used to wake up a sleeping Pokémon (without being consumed). In the [[Generation III]] and {{gen|IV}} games and {{g|Omega Ruby and Alpha Sapphire}}, the {{DL|Flute|Blue Flute}} can be used to wake up a sleeping Pokémon (without being consumed).
Being put to sleep can be cured with the use of an {{DL|Status condition healing item|Awakening}} or a [[Chesto Berry]] ({{DL|Berry (Generation II)|Mint Berry}} in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Potion|Full Restore}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]], {{DL|Status condition healing item|Casteliacone}}, and [[Sacred Ash]]. In [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, the [[Poké Flute]] can be obtained, which can be used to wake up a sleeping Pokémon (without being consumed). In the [[Generation III]] and {{gen|IV}} games and {{g|Omega Ruby and Alpha Sapphire}}, the {{DL|Flute|Blue Flute}} can be used to wake up a sleeping Pokémon (without being consumed).
 
The moves {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove the sleep condition from all Pokémon in the user's party. If its target is sleeping, {{m|Wake-Up Slap}} will wake it up in addition to becoming more powerful. Pokémon hit with {{m|Worry Seed}} have their Ability temporarily changed to {{a|Insomnia}}, waking them up if they were asleep. In Generation I only, using {{m|Haze}} cures the opponent from the sleep condition.


===Moves===
Pokémon with {{a|Natural Cure}} will be cured upon switching out, those with the {{a|Hydration}} Ability will be cured while it is {{weather|rain}}ing. Pokémon with {{a|Shed Skin}} have a 30% chance of being cured every turn, and Pokémon with {{a|Healer}} have a 30% chance of curing their allies.
{{m|Heal Bell}} and {{m|Aromatherapy}} also removes it from all Pokémon in the party. {{m|Safeguard}} will prevent the user's team from being afflicted by any status condition for five turns (except self-inflicted status conditions). While {{m|Electric Terrain}} or {{m|Misty Terrain}} is present, grounded Pokémon Pokémon cannot fall asleep (including self-inflicted sleep from {{m|Rest}}). A Pokémon behind a {{m|substitute}} cannot be put to sleep (except self-inflicted sleep due to Rest).


{{m|Wake-Up Slap}}'s [[base power]] increases when used on sleeping targets, but wakes them up. Pokémon hit with {{m|Worry Seed}} have their Ability temporarily changed to {{a|Insomnia}}, effectively preventing them from sleeping, and waking already sleeping targets.
In [[Pokémon Colosseum]] and {{XD}}, the [[Call]] option (which replaces the usual [[escape|Run]] option) can be used to awaken sleeping Pokémon.


No Pokémon can sleep while a Pokémon is using the move {{m|Uproar}}.
==Prevention==
Pokémon with the {{a|Insomnia}} or {{a|Vital Spirit}} Abilities cannot be put to sleep. Pokémon with {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. Pokémon with {{a|Sweet Veil}} and their allies cannot be put to sleep. Pokémon with the {{a|Comatose}} Ability will act like they are asleep, without actually being asleep, and the Ability prevents them from being put to sleep.


===Abilities===
Pokémon with {{a|Early Bird}} will be asleep half the usual amount of turns, possibly causing them to immediately wake up.
Pokémon with the Abilities {{a|Vital Spirit}} and {{a|Insomnia}} or active allies of Pokémon with the Ability {{a|Sweet Veil}} cannot be put to sleep. In a similar vein, Pokémon with the Ability {{a|Leaf Guard}} cannot be put to sleep during [[harsh sunlight]]. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured while it is [[rain]]ing (even if {{m|Rest|self-afflicted}}), one with {{a|Early Bird}} halves the amount of turns it is asleep, one with {{a|Shed Skin}} has a 1/3 chance of being cured every turn. An ally with {{a|Healer}} has a 1/3 chance of curing an ally's condition every turn during [[Double Battle|Double]] and [[Triple Battle]]s, while an ally with {{a|Sweet Veil}} prevents allies from sleeping altogether.


===Miscellaneous===
While {{m|Electric Terrain}} or {{m|Misty Terrain}} is present, [[grounded]] Pokémon cannot fall asleep (including self-inflicted sleep from {{m|Rest}}). No Pokémon can sleep while a Pokémon is using the move {{m|Uproar}}.
In [[Pokémon Colosseum]] and {{XD}}, the Call option replaces the usual [[escape|Run]] option, as most battles in Orre are {{pkmn|battle|Trainer battles}}. The Call option is mainly used to snap [[Shadow Pokémon]] out of [[Hyper Mode]] or [[Reverse Mode]], but it can also awaken sleeping Pokémon.


==Benefits==
==Advantages==
The moves {{m|Snore}} and {{m|Sleep Talk}} can only be used while asleep. Pokémon with {{a|Guts}} and {{a|Quick Feet}} will have their {{stat|Attack}} or {{stat|Speed}} boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits. On the other hand, Pokémon with the Ability {{a|Marvel Scale}} will have their {{stat|Defense}} boosted, and do not need to use these moves.
The moves {{m|Snore}} and {{m|Sleep Talk}} can only be used while asleep. Pokémon with {{a|Guts}} and {{a|Quick Feet}} will have their {{stat|Attack}} or {{stat|Speed}} boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits; Pokémon with the Ability {{a|Marvel Scale}} will have their {{stat|Defense}} boosted while asleep.


==In the spin-off games==
==In the spin-off games==
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* In ''[[AG149|Wheel of Frontier]]'', [[Ash's Snorlax]] used Rest and went to sleep while being {{status|freeze|frozen}} by {{FB|Arena Tycoon|Greta}}'s {{p|Medicham}}'s {{m|Ice Punch}}.
* In ''[[AG149|Wheel of Frontier]]'', [[Ash's Snorlax]] used Rest and went to sleep while being {{status|freeze|frozen}} by {{FB|Arena Tycoon|Greta}}'s {{p|Medicham}}'s {{m|Ice Punch}}.
* In ''[[AG160|Harley Rides Again]]'', {{an|May}}'s {{TP|May|Munchlax}}'s {{m|Metronome}} landed on Rest during the [[Appeal|Appeals Round]] of the {{to|Wisteria}} {{pkmn|Contest}}. She was able to wake Munchlax up by throwing it a [[Pokéblock]].
* In ''[[AG160|Harley Rides Again]]'', {{an|May}}'s {{TP|May|Munchlax}}'s {{m|Metronome}} landed on Rest during the [[Appeal|Appeals Round]] of the {{to|Wisteria}} {{pkmn|Contest}}. She was able to wake Munchlax up by throwing it a [[Pokéblock]].
* In ''[[AG182|Channeling the Battle Zone!]]'', [[Solidad]] used her {{p|Slowbro}}'s Yawn to put [[May's Combusken]] asleep.
* In ''[[AG182|Channeling the Battle Zone!]]'', [[Solidad]] used her {{p|Slowbro}}'s Yawn to put [[May's Combusken]] asleep during their match in the [[Kanto Grand Festival]].
* In ''[[AG190|Pace - The Final Frontier!]]'', {{FB|Pyramid King|Brandon}}'s {{TP|Brandon|Regice|legendary titans}} went to sleep twice by using Rest in order to recover from the damage taken while battling with Ash's Pikachu.
* In ''[[AG190|Pace - The Final Frontier!]]'', {{FB|Pyramid King|Brandon}}'s {{TP|Brandon|Regice|legendary titans}} went to sleep twice by using Rest in order to recover from the damage taken while battling with Ash's Pikachu.
* A wild {{DL|Recurring wild Pokémon in the anime|Hippopotas}}, which appeared in ''[[DP044|Mass Hip-Po-Sis!]]'' and ''[[DP065|Sleight of Sand!]]'', used Yawn several times, putting several characters, including Ash and Jessie, asleep a couple of times.
* A wild {{DL|Recurring wild Pokémon in the anime|Hippopotas}}, which appeared in ''[[DP044|Mass Hip-Po-Sis!]]'' and ''[[DP065|Sleight of Sand!]]'', used Yawn several times, putting several characters, including Ash and Jessie, asleep a couple of times.
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* In ''[[DP095|Battling The Generation Gap!]]'', [[Lila]]'s {{p|Delcatty}} put {{an|Dawn}}'s {{TP|Dawn|Ambipom}} to sleep using Sing during the [[Contest Battle|Battle Stage]] of the {{to|Celestic}} {{pkmn|Contest}}.
* In ''[[DP095|Battling The Generation Gap!]]'', [[Lila]]'s {{p|Delcatty}} put {{an|Dawn}}'s {{TP|Dawn|Ambipom}} to sleep using Sing during the [[Contest Battle|Battle Stage]] of the {{to|Celestic}} {{pkmn|Contest}}.
* In ''[[DP121|The Lonely Snover!]]'', a wild {{p|Snover}} put Ash, Dawn, Brock, and their Pokémon asleep with {{m|Grass Whistle}}.
* In ''[[DP121|The Lonely Snover!]]'', a wild {{p|Snover}} put Ash, Dawn, Brock, and their Pokémon asleep with {{m|Grass Whistle}}.
* In ''[[DP183|League Unleashed!]]'', [[Nando]]'s {{TP|Nando|Kricketune}} used {{m|Sing}} to put [[Ash's Heracross]] to sleep. However, Heracross was able to counter it with {{m|Sleep Talk}}.
* In ''[[DP183|League Unleashed!]]'', [[Nando]]'s {{TP|Nando|Kricketune}} used {{m|Sing}} to put [[Ash's Heracross]] to sleep during their match in the [[Lily of the Valley Conference]]. However, Heracross was able to counter it with {{m|Sleep Talk}}.
* In ''[[M13|Zoroark: Master of Illusions]]'', {{mov|Tammy|3=13}}'s {{p|Tangrowth}} used Sleep Powder to put {{OBP|Zorua|M13}} asleep.
* In ''[[M13|Zoroark: Master of Illusions]]'', {{mov|Tammy|3=13}}'s {{p|Tangrowth}} used Sleep Powder to put {{OBP|Zorua|M13}} asleep.
* In ''[[DP189|The Semi-Final Frontier!]]'', {{si|Tobias}}'s {{p|Darkrai}} used a combination of Dark Void and {{m|Dream Eater}} against Ash's Heracross, quickly knocking it out. Darkrai also put {{AP|Sceptile}} to sleep, but it managed to wake up just in time to take it out with {{m|Leaf Blade}}.
* In ''[[DP189|The Semi-Final Frontier!]]'', {{si|Tobias}}'s {{p|Darkrai}} used a combination of Dark Void and {{m|Dream Eater}} against Ash's Heracross, quickly knocking it out. Darkrai also put {{AP|Sceptile}} to sleep, but it managed to wake up just in time to take it out with {{m|Leaf Blade}}.
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==Trivia==
==Trivia==
* Before [[Generation III]], sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be.
* Prior to [[Generation III]], sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be.
* Prior to [[Generation IV]], sleep was the only non-volatile status condition a Pokémon could inflict on itself (through {{m|Rest}} or [[obedience|disobedience]]). From Generation IV onward, a Pokémon can burn or poison itself by holding a [[Flame Orb]] or [[Toxic Orb]], respectively.
* Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if {{m|Rest}} is included).
* Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if {{m|Rest}} is included).
* Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.
* Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.
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|it=Addormentato
|it=Addormentato
|ko=잠듦 ''Jamdeum''
|ko=잠듦 ''Jamdeum''
|pt_br=Dormindo
|es=Dormido
|es=Dormido
|vi=Ngủ
|vi=Ngủ
}}
}}
==References==
<references/>


{{-}}
{{-}}
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[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Schlaf]]
[[ja:ねむり]]
[[ja:ねむり]]
[[zh:睡眠(状态)]]

Revision as of 13:31, 18 March 2017

Heracross sleeping

The sleep condition (SLP) (Japanese: Sleeping) causes a Pokémon to be unable to make a move. In Generation V and Generation VI, Pokémon close their eyes when they are asleep, and their movement slows down.

Effect

Sleep prevents Pokémon from making a move for a random number of its turns. The specifics vary between generations.

Generation I

Sleep lasts 1-7 turns (1-3 in the Stadium series); this counter is not reset upon switching out. A Pokémon cannot move on the turn it wakes up. A Pokémon can inflict self-induced sleep using the move Rest, which will restore all of the Pokémon's health and remove any other non-volatile status condition. A disobedient Pokémon may also nap during battle. Sleeping Pokémon are vulnerable to Dream Eater.

Generation II

Sleep now lasts 2-7 turns (2-4 in the Battle Tower), and a Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to Nightmare. Roaming Pokémon do not flee while asleep.

Generation III

Sleep now lasts 2-5 turns. Roaming Pokémon may now flee while asleep.

Generation IV

Sleeping Pokémon are also vulnerable to Bad Dreams.

Generation V

Sleep now lasts 1-3 turns. A Pokémon's sleep counter is now reset to its original amount when switched out (even if self-induced by Rest). Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.

Generation VI onward

A Pokémon's sleep counter no longer resets to its original amount when switched out.

Appearance

Spr 1g 006.png The picture used in this section is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Missing Gen VI and Gen VII

Causes

Moves

Move Type Category Probability Power Accuracy Notes
Dark Void Dark Status 100% 50% Targets all adjacent opponents. In Generation VII, fails if the user is not Darkrai.
Grass Whistle Grass Status 100% 55% Will not affect Pokémon with Soundproof.
Hypnosis Psychic Status 100% 60%
Lovely Kiss Normal Status 100% 75%
Psycho Shift Psychic Status 100% 100% If the user is asleep and uses the move via Sleep Talk
Relic Song Normal Special 10% 75 100% Hits all adjacent opponents. Causes Meloetta to change Forme. Will not affect Pokémon with Soundproof.
Rest Psychic Status 100% Puts user to sleep, restoring HP to 100% and removing any other non-volatile status condition. Sleep will only last 2 turns.
Secret Power Normal Physical 30% 70 100% May cause sleep only when used in long grass (Generation III), tall grass (Generation IV onward), or when Grassy Terrain is in effect (Generation VI onward).
Sing Normal Status 100% 55% Will not affect Pokémon with Soundproof.
Sleep Powder Grass Status 100% 75% Grass types, as well as Pokémon with Overcoat and Safety Goggles, are immune to Sleep Powder (Generation VI).
Spore Grass Status 100% 100% Grass types, as well as Pokémon with Overcoat and Safety Goggles, are immune to Spore (Generation VI).
Yawn Normal Status 100% 100% Takes effect at end of the next turn after use. If the afflicted switches, the move does not take effect.

Other causes

The Ability Effect Spore can cause sleep, poison, or paralysis. A disobedient outsider Pokémon may take a nap (putting itself to sleep) instead of obeying a command.

Curing

Other than waking up, sleeping can be cured with the use of an Awakening or a Chesto Berry (Mint Berry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (Miracle Berry in Generation II), and Sacred Ash. In Generation I games and Pokémon FireRed and LeafGreen, the Poké Flute can be obtained, which can be used to wake up a sleeping Pokémon (without being consumed). In the Generation III and IV games and Pokémon Omega Ruby and Alpha Sapphire, the Blue Flute can be used to wake up a sleeping Pokémon (without being consumed).

The moves Heal Bell (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and Aromatherapy remove the sleep condition from all Pokémon in the user's party. If its target is sleeping, Wake-Up Slap will wake it up in addition to becoming more powerful. Pokémon hit with Worry Seed have their Ability temporarily changed to Insomnia, waking them up if they were asleep. In Generation I only, using Haze cures the opponent from the sleep condition.

Pokémon with Natural Cure will be cured upon switching out, those with the Hydration Ability will be cured while it is raining. Pokémon with Shed Skin have a 30% chance of being cured every turn, and Pokémon with Healer have a 30% chance of curing their allies.

In Pokémon Colosseum and XD, the Call option (which replaces the usual Run option) can be used to awaken sleeping Pokémon.

Prevention

Pokémon with the Insomnia or Vital Spirit Abilities cannot be put to sleep. Pokémon with Leaf Guard will be protected from status conditions in harsh sunlight. Pokémon with Sweet Veil and their allies cannot be put to sleep. Pokémon with the Comatose Ability will act like they are asleep, without actually being asleep, and the Ability prevents them from being put to sleep.

Pokémon with Early Bird will be asleep half the usual amount of turns, possibly causing them to immediately wake up.

While Electric Terrain or Misty Terrain is present, grounded Pokémon cannot fall asleep (including self-inflicted sleep from Rest). No Pokémon can sleep while a Pokémon is using the move Uproar.

Advantages

The moves Snore and Sleep Talk can only be used while asleep. Pokémon with Guts and Quick Feet will have their Attack or Speed boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits; Pokémon with the Ability Marvel Scale will have their Defense boosted while asleep.

In the spin-off games

Mystery Dungeon series

Main article: Sleep-related conditions in Mystery Dungeon

In the Pokémon Mystery Dungeon series, there are several different varieties on the sleeping condition. The standard, Asleep, functions similarly to how Sleep does in the main games. When a Pokémon is asleep, he or she cannot act for 3 to 6 turns. The sleeping Pokémon can use Snore and Sleep Talk, and is vulnerable to Dream Eater and Bad Dreams.

Rest in Mystery Dungeon is turned into a move that causes a variety of Asleep on the user, named Napping. Napping is similar to Asleep, but when the user wakes, all their negative status conditions will be gone.

Nightmare in Mystery Dungeon is turned into a move that causes a variation of Asleep, named after itself, although it can override a Pokémon that's already Asleep or Napping. When a Pokémon is inflicted with Nightmare, he or she cannot act for 4 to 7 turns, and takes 8 HP of damage when he or she awakens.

Other sleep aliments include Yawning, which causes Asleep after 3 turns, and Sleepless, which prevent the previous four conditions from occurring for 11 to 12 turns. Like in the main games, Sleeping can be cured early using a Chesto Berry.

Rumble series

Sleep (Asleep when inflicted in-game) is a negative status in the Rumble series. A Pokémon affected by sleep is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Sleeping Pokémon rock back and forth slowly while light blue 'Z's periodically rise from its head.

No types are immune to sleep, but Pokémon with the Adept or Steady Special Traits cannot be paralyzed, and those with the Reflector Trait will cause the user of the sleep-inflicting move to fall asleep instead if hit by one.

Rest in the Rumble series causes a different positive status called Mend. It shares similar properties with Asleep, but a Pokémon under this status gradually restores HP while it remains asleep. Additionally, a green healing aura surrounds the Pokémon. Though Pokémon can usually have one positive status and one negative status at the same time, Pokémon under the effects of Mend cannot be inflicted with Asleep.

Pokémon Conquest

In Pokémon Conquest, Sleep prevents a Pokémon from taking any action during their turn, but their Warrior may still use their Warrior Skill or item. Sleep can be cured through certain Warrior Skills, items, or by ending a Pokémon's turn in a hot spring or a water bucket. There is also a chance for sleeping Pokémon to wake up at the start of their turn.

Sleep can be inflicted by abilities and attacks, but compared to other status conditions, attacks and abilities that inflict sleep are rare: there is only one attack to inflict Sleep, Munna's Hypnosis, and only three abilities to inflict sleep, one of which is exclusive to Musharna. Sleep can be inflicted on the player's team by Yoshimoto's exclusive Warrior Skill Grace, which fully heals the player's army then puts them to sleep.

Pokémon Shuffle

In Pokémon Shuffle, a sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.

Sleep can be inflicted by Pokémon with the Sleep Charm Skill. The Sleep Combo Skill also boosts damage against sleeping foes.

Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.

In the anime

Ambipom is asleep

Sleeping is a status condition that has been present since the early days of the anime. When used in battle, it often forces the afflicted Pokémon to be recalled. Uses of sleep in major episodes and movies include:

In the manga

Treecko sleeping in Pokémon Adventures

In the Pokémon Adventures manga

In Pokémon Adventures, every move that can induce Pokémon to sleep have caused this status condition.

In The Electric Tale of Pikachu manga

In The Electric Tale of Pikachu, in Play Misty for Me, Ash's Metapod evolves into Butterfree during his Gym battle with Misty. Butterfree uses Sleep Powder to stop Misty's vicious Gyarados, which is the decisive move Ash needs to take back his stolen hat and win the Cascade Badge.

In the Phantom Thief Pokémon 7 manga

In Phantom Thief Pokémon 7, the titular Phantom Thief, Hiori, uses his Tangrowth's Sleep Powder to sneak past the Galactic Grunts that guard Team Galactic's base.

In the TCG

In the Trading Card Game, Sleep, called Asleep, is one of the five Special Conditions along with Poisoned, Burned, Confused, and Paralyzed. If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned to the left. After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep. Unlike the Pokémon games, a Pokémon can be afflicted with more than one Special Condition at once; however, some special conditions will erase ones already present.

Trivia

  • Prior to Generation III, sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be.
  • Prior to Generation IV, sleep was the only non-volatile status condition a Pokémon could inflict on itself (through Rest or disobedience). From Generation IV onward, a Pokémon can burn or poison itself by holding a Flame Orb or Toxic Orb, respectively.
  • Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if Rest is included).
  • Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.

In other languages

Language Title
Mandarin Chinese 睡眠
France Flag.png French Sommeil
Germany Flag.png German Schläft
Italy Flag.png Italian Addormentato
South Korea Flag.png Korean 잠듦 Jamdeum
Brazil Flag.png Brazilian Portuguese Dormindo
Spain Flag.png Spanish Dormido
Vietnam Flag.png Vietnamese Ngủ


Status conditions
BURNED FROZEN PARALYSIS POISONED
ASLEEP CONFUSION FLINCHING FAINTED


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.