Shedinja (Pokémon): Difference between revisions
(→Trivia) |
m (Robot: Automated text replacement (-^\[\[es:[^]]*\]\]\n +, -^\[\[pt:[^]]*\]\]\n +)) |
||
(15 intermediate revisions by 12 users not shown) | |||
Line 36: | Line 36: | ||
friendship=70 | | friendship=70 | | ||
}} | }} | ||
'''Shedinja''' ([[List of Japanese Pokémon names|Japanese]]: '''ヌケニン''' ''Nukenin'') is a dual-type {{2t|Bug|Ghost}} Pokémon. | '''Shedinja''' ([[List of Japanese Pokémon names|Japanese]]: '''ヌケニン''' ''Nukenin'') is a dual-type {{2t|Bug|Ghost}} Pokémon. | ||
It is considered a "special" evolution of {{p|Nincada}}, appearing only when Nincada [[Evolution|evolves]] into {{p|Ninjask}}, starting at [[level]] 20, and there is an extra space in the player's [[party]] and the player has an extra {{DL|Poké Ball|Poké Ball}}. An extra Poké Ball is not necessary to obtain Shedinja in Generation III. | It is considered a "special" evolution of {{p|Nincada}}, appearing only when Nincada [[Evolution|evolves]] into {{p|Ninjask}}, starting at [[level]] 20, and there is an extra space in the player's [[party]] and the player has an extra {{DL|Poké Ball|Poké Ball}}. An extra Poké Ball is not necessary to obtain Shedinja in Generation III. | ||
Line 49: | Line 49: | ||
===Minor appearances=== | ===Minor appearances=== | ||
A Shedinja belonging to a {{pkmn|Coordinator}} competing in the [[Hoenn Grand Festival]] made a cameo in ''[[AG121|Hi Ho Silver Wind!]]'' and made its appearance in ''[[AG122|Deceit and Assist]]''. | A Shedinja belonging to a {{pkmn|Coordinator}} competing in the [[Hoenn Grand Festival]] made a cameo in ''[[AG121|Hi Ho Silver Wind!]]'' and made its appearance in ''[[AG122|Deceit and Assist]]''. | ||
A {{pkmn|Coordinator}}'s Shedinja also appeared in ''[[AG143|The Saffron Con]]''. | A {{pkmn|Coordinator}}'s Shedinja also appeared in ''[[AG143|The Saffron Con]]''. | ||
A {{pkmn|Trainer}}'s Shedinja appeared in [[XY077]]. | A {{pkmn|Trainer}}'s Shedinja appeared in ''[[XY077|A Relay in the Sky!]]''. | ||
===Pokédex entries=== | ===Pokédex entries=== | ||
Line 131: | Line 131: | ||
====In side games==== | ====In side games==== | ||
{{ | {{Availability/Header|type=Bug|type2=Ghost}} | ||
| | {{Availability/NA|gen=III}} | ||
| | {{Availability/Gen|gen=III}} | ||
| | {{Availability/Entry1|v=Pinball: R&S|link=Pokémon Pinball: Ruby & Sapphire|color={{ruby color}}|t=FFF|area=Automatic on obtaining {{p|Ninjask}}}} | ||
| | {{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Secret Storage 19]], Endless Level 33, Forever Level 33, [[Mr. Who's Den]]}} | ||
| | {{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Evolution|Evolve]] {{p|Nincada}}}} | ||
| | {{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Lyra Forest]]}} | ||
| | |} | ||
| | |} | ||
}} | {{Availability/Gen|gen=IV}} | ||
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Mt. Travail]] (1F-19F)}} | |||
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Mt. Travail]] (1F-19F)}} | |||
<!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--> | |||
|} | |||
|} | |||
{{Availability/Gen|gen=V}} | |||
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Forest: [[Misty Edgewater]] (post-ending)}} | |||
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Flower Garden#Guardians of the Flower Patch|Flower Garden: Guardians of the Flower Patch]], [[Challenge Battle#Lord of the Bugs|Challenge Battle: Lord of the Bugs]]}} | |||
|} | |||
|} | |||
{{Availability/Gen|gen=VI}} | |||
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Sky-High Ruins#Stage 5|Sky-High Ruins: Stage 5]]}} | |||
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[White Ruins (Rumble World)#Everspring Valley|White Ruins: Everspring Valley]] <small>(All Areas)</small>}} | |||
|} | |||
|} | |||
{{Availability/Footer}} | |||
====In events==== | ====In events==== | ||
Line 207: | Line 223: | ||
Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow move]]s from [[Pokémon Colosseum]] and {{Pokémon XD}}. The moves {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} can hit Shedinja prior to [[Generation V]]. | Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow move]]s from [[Pokémon Colosseum]] and {{Pokémon XD}}. The moves {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} can hit Shedinja prior to [[Generation V]]. | ||
In the [[Pokémon Mystery Dungeon]] | In the [[Pokémon Mystery Dungeon series]], the standard A-button tackle will do one HP damage. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], foe Shedinja always has a maximum of 5 HP, whereas in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped. | ||
===Learnset=== | ===Learnset=== | ||
====By [[Level|leveling up]]==== | ====By [[Level|leveling up]]==== | ||
{{learnlist/levelh/6|Shedinja|Bug|Ghost|3|XY|ORAS|xy=n}} | {{learnlist/levelh/6|Shedinja|Bug|Ghost|3|XY|ORAS|xy=n}} | ||
{{learnlist/levelVI| | {{learnlist/levelVI|1|1|Scratch|Normal|Physical|40|100|35|||Tough|4|0}} | ||
{{learnlist/levelVI| | {{learnlist/levelVI|1|1|Harden|Normal|Status|—|—|30|||Tough|2|0}} | ||
{{learnlist/levelVI|5|5|Leech Life|Bug|Physical|20|100|15||'''|Clever|1|0}} | {{learnlist/levelVI|5|5|Leech Life|Bug|Physical|20|100|15||'''|Clever|1|0}} | ||
{{learnlist/levelVI|9|9|Sand Attack|Ground|Status|—|100|15|||Cute|3|0}} | {{learnlist/levelVI|9|9|Sand Attack|Ground|Status|—|100|15|||Cute|3|0}} | ||
Line 349: | Line 365: | ||
** It is the only Ghost-type Pokémon to have a unique base stat total. | ** It is the only Ghost-type Pokémon to have a unique base stat total. | ||
* Shedinja is one of only three Pokémon (other than [[baby Pokémon]]) to have a different [[Egg Group]] than its evolutionary relatives, being in the {{egg3|Mineral}} while {{p|Nincada}} and {{p|Ninjask}} are in the {{egg3|Bug}}. It cannot breed normally with Mineral group Pokémon either way, however, as it {{egg|Gender unknown|has no gender}}. The other two Pokémon that share this trait are {{p|Nidorina}} and {{p|Nidoqueen}}, which are both in the {{egg|Undiscovered}} group. | * Shedinja is one of only three Pokémon (other than [[baby Pokémon]]) to have a different [[Egg Group]] than its evolutionary relatives, being in the {{egg3|Mineral}} while {{p|Nincada}} and {{p|Ninjask}} are in the {{egg3|Bug}}. It cannot breed normally with Mineral group Pokémon either way, however, as it {{egg|Gender unknown|has no gender}}. The other two Pokémon that share this trait are {{p|Nidorina}} and {{p|Nidoqueen}}, which are both in the {{egg|Undiscovered}} group. | ||
* Shedinja inherits the same [[personality value]], {{IV}}s, {{EV}}s, [[original Trainer|OT]] and [[Trainer ID number|ID number]] as the Nincada that shed it. Among other things, due to | * Shedinja inherits the same [[personality value]], {{IV}}s, {{EV}}s, [[original Trainer|OT]] and [[Trainer ID number|ID number]] as the Nincada that shed it. Among other things, due to keeping the same personality value, if the Nincada was {{Shiny}}, Shedinja will be Shiny as well. | ||
* The Shedinja shed from a Nincada has no [[nickname]], and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is for the Nincada's original Trainer to take it to a [[Name Rater]]. | * The Shedinja shed from a Nincada has no [[nickname]], and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is for the Nincada's original Trainer to take it to a [[Name Rater]]. | ||
* Shedinja's Ability ({{a|Wonder Guard}}) renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to {{t|Ice}}, {{t|Bug}}, {{t|Steel}}, and {{t|Fairy}}) are entirely unique to Shedinja. | * Shedinja's Ability ({{a|Wonder Guard}}) renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to {{t|Ice}}, {{t|Bug}}, {{t|Steel}}, and {{t|Fairy}}) are entirely unique to Shedinja. This also gives it a few further distinctions: | ||
** Even if it is affected by {{m|Foresight}} or {{m|Odor Sleuth}}, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} attacks. | ** Even if it is affected by {{m|Foresight}} or {{m|Odor Sleuth}}, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} attacks. | ||
** Shedinja is immune to all [[one-hit knockout move]]s, unless a Pokémon with {{a|Aerilate}} uses {{m|Guillotine}} or {{m|Horn Drill}}. | ** Shedinja is immune to all [[one-hit knockout move]]s, unless a Pokémon with {{a|Aerilate}} uses {{m|Guillotine}} or {{m|Horn Drill}}. | ||
Line 366: | Line 382: | ||
* Shedinja is the only Pokémon who cannot gain any additional HP {{EV}}s. Ironically, Shedinja gives 2 HP EVs when defeated in battle. | * Shedinja is the only Pokémon who cannot gain any additional HP {{EV}}s. Ironically, Shedinja gives 2 HP EVs when defeated in battle. | ||
** In [[Generation VI]], {{EV}}s in HP can be earned from [[Super Training]], although having no effect towards the final HP. | ** In [[Generation VI]], {{EV}}s in HP can be earned from [[Super Training]], although having no effect towards the final HP. | ||
* Shedinja will immediately faint if it receives any form of indirect damage, such as from [[status condition]]s, [[weather | * Shedinja will immediately faint if it receives any form of indirect damage, such as from [[status condition]]s, [[weather]] or [[List of moves that cause entry hazards|entry hazard]]s. This is demonstrated in ''[[Pokémon XD: Gale of Darkness]]'' with [[Battle CDs 11-20|Battle CD 11]], which requires the user to defeat six Shedinja in only one turn of combat by using a combination of {{m|Spikes}} and {{m|Rock Slide}} or {{m|Sandstorm}}. | ||
** Outside of battle, Shedinja immediately recovers from {{status|Poison}} after four steps in [[Generation IV]] onwards, whereas in [[Generation III]] it will immediately faint after four steps. | ** Outside of battle, Shedinja immediately recovers from {{status|Poison}} after four steps in [[Generation IV]] onwards, whereas in [[Generation III]] it will immediately faint after four steps. | ||
* Despite it being able to learn {{m|Substitute}} and {{m|Rest}}, they will always fail; however, Shedinja can receive another Pokémon's substitute through {{m|Baton Pass}}. | * Despite it being able to learn {{m|Substitute}} and {{m|Rest}}, they will always fail; however, Shedinja can receive another Pokémon's substitute through {{m|Baton Pass}}. | ||
Line 373: | Line 389: | ||
* Shedinja's {{m|Final Gambit}} will always do 1 HP of damage to an opponent. | * Shedinja's {{m|Final Gambit}} will always do 1 HP of damage to an opponent. | ||
* If Shedinja holds a [[Focus Sash]] and it is triggered, the item will be consumed and leave Shedinja at full HP. Similarly, if Shedinja uses {{m|Endure}}, it will receive no damage from the attack whatsoever. | * If Shedinja holds a [[Focus Sash]] and it is triggered, the item will be consumed and leave Shedinja at full HP. Similarly, if Shedinja uses {{m|Endure}}, it will receive no damage from the attack whatsoever. | ||
* In [[Generation V]] onward, if a Shedinja has {{a|Sturdy}} (for example, being hit by {{m|Worry Seed}} followed by {{m|Skill Swap}} with something with Sturdy) it can survive any direct attack. However, indirect damage, such as {{weather|sandstorm}}, will bypass Sturdy and KO Shedinja. | * In [[Generation V]] onward, if a Shedinja has {{a|Sturdy}} (for example, being hit by {{m|Worry Seed}} followed by {{m|Skill Swap}} with something with Sturdy) it can survive any direct attack. However, indirect damage, such as from {{weather|sandstorm}}s, will bypass Sturdy and KO Shedinja. | ||
* If Shedinja were to use {{m|Endeavor}}, it would always reduce the opponent's HP to 1. | * If Shedinja were to use {{m|Endeavor}}, it would always reduce the opponent's HP to 1. | ||
* If Shedinja were to use {{m|Pain Split}}, it would cut the target's HP in half, similarly to {{m|Super Fang}}. | * If Shedinja were to use {{m|Pain Split}}, it would cut the target's HP in half, similarly to {{m|Super Fang}}. | ||
* If Shedinja were to use {{m|Curse}}, it would faint as a result (because Curse always takes at least 1 HP from the user). | |||
===Origin=== | ===Origin=== | ||
{{Bulbanews|On the Origin of Species: Nincada, Ninjask and Shedinja}} | {{Bulbanews|On the Origin of Species: Nincada, Ninjask and Shedinja}} | ||
It is based on the {{wp|Exuvia|shed husk}} that {{wp|cicada}}s leave behind when they finish their {{wp|metamorphosis}} into adults. Concerning its species' ninja theme, it also appears to be a reference to the fabled ninjutsu technique 空蝉 ''utsusemi'', where a ninja uses a dummy or replica of itself to evade and escape from threats, and where its namesake also alludes to the cast off shed husk of a cicada. It may also be based on a guardian angel, due to the halo-like object floating above its head. Its Ability {{a|Wonder Guard}} probably alludes to this. | It is based on the {{wp|Exuvia|shed husk}} that {{wp|cicada}}s leave behind when they finish their {{wp|metamorphosis}} into adults. Concerning its species' ninja theme, it also appears to be a reference to the fabled ninjutsu technique 空蝉 ''utsusemi'', where a ninja uses a dummy or replica of itself to evade and escape from threats, and where its namesake also alludes to the cast off shed husk of a cicada. It may also be based on a guardian angel, due to the halo-like object floating above its head. Its Ability {{a|Wonder Guard}} probably alludes to this. | ||
====Name origin==== | ====Name origin==== | ||
Line 393: | Line 410: | ||
|de=Ninjatom|demeaning=From ''Ninja'' and ''Phantom'' | |de=Ninjatom|demeaning=From ''Ninja'' and ''Phantom'' | ||
|it=Shedinja|itmeaning=Same as English name | |it=Shedinja|itmeaning=Same as English name | ||
|ko=껍질몬 '' | |ko=껍질몬 ''Kkubjilmon''|komeaning=From {{tt|껍질 ''kkeop'jil''|shell, husk}} and ''monster'' | ||
|zh_cmn=脫殼忍者 / 脱壳忍者 ''Tuōkérěnzhě''''|zh_cmnmeaning=Literally "Shedding ninja". May also be from {{tt|金蟬脫殼 ''Jīnchán tuōké''|"to slip away like a cicada shedding its skin"}} | |zh_cmn=脫殼忍者 / 脱壳忍者 ''Tuōkérěnzhě''''|zh_cmnmeaning=Literally "Shedding ninja". May also be from {{tt|金蟬脫殼 ''Jīnchán tuōké''|"to slip away like a cicada shedding its skin"}} | ||
|hi=शेडिंजा ''Shedinja''|himeaning=Transliteration of English name | |hi=शेडिंजा ''Shedinja''|himeaning=Transliteration of English name | ||
Line 407: | Line 424: | ||
[[it:Shedinja]] | [[it:Shedinja]] | ||
[[de:Ninjatom]] | [[de:Ninjatom]] | ||
[[fr:Munja]] | [[fr:Munja]] | ||
[[ja:ヌケニン]] | [[ja:ヌケニン]] | ||
[[pl:Shedinja]] | [[pl:Shedinja]] | ||
[[zh:脱壳忍者]] | [[zh:脱壳忍者]] |
Revision as of 13:40, 10 January 2016
|
|
|
| |||||||||||||||
Type
| |||||||||||||||
Abilities
| |||||||||||||||
Gender ratio
|
Catch rate
| ||||||||||||||
Breeding
| |||||||||||||||
Height
|
Weight
| ||||||||||||||
Base experience yield
|
Leveling rate
| ||||||||||||||
EV yield
| |||||||||||||||
Shape
|
Footprint
| ||||||||||||||
Pokédex color
|
Base friendship
| ||||||||||||||
External Links
|
Shedinja (Japanese: ヌケニン Nukenin) is a dual-type Bug/Ghost Pokémon.
It is considered a "special" evolution of Nincada, appearing only when Nincada evolves into Ninjask, starting at level 20, and there is an extra space in the player's party and the player has an extra Poké Ball. An extra Poké Ball is not necessary to obtain Shedinja in Generation III.
Biology
Shedinja is a Pokémon based on a cicada's shed exoskeleton. Its body is completely hollow and dark, as it possesses no internal organs. Its shell consists of chitin and is completely incapable of movement. Most of its body is light brown, and the abdomen is gray. This body is hard and powerful, which gives it strong defenses. It has four protrusions on its underside instead of legs, and its eyes are narrow slits. It has a pair of tattered wings on its back that divide into three wingtips, and between them is a hole. Two lines encircle its abdomen and a white halo floats above its head. It does not breathe and floats without moving its wings. It lives in forests.
In the anime
Major appearances
Shedinja made its debut appearance in The Princess and the Togepi under the ownership of Colonel Hansen. It also appeared in A Togepi Mirage!.
Minor appearances
A Shedinja belonging to a Coordinator competing in the Hoenn Grand Festival made a cameo in Hi Ho Silver Wind! and made its appearance in Deceit and Assist.
A Coordinator's Shedinja also appeared in The Saffron Con.
A Trainer's Shedinja appeared in A Relay in the Sky!.
Pokédex entries
|
In the manga
In the Pokémon Adventures manga
Shedinja first appeared when Aqua Admin Amber, having been deprived of his Pokémon after being abandoned by Archie, borrows a Nincada from his comrade Shelly, which then immediately evolves into a Ninjask, putting Wattson in quite a pinch with the incredible speed it gained by the minute. Although the old Gym Leader eventually managed to defeat it, a Shedinja formed from the shell Ninjask shed and attacked him from behind, sending him sinking into the ocean.
Several more volumes down the line, both Emerald and Greta used Shedinja to exploit its Wonder Guard Ability, as well as the fact that it has one base HP, requiring no items to resuscitate itself.
In the TCG
- Main article: Shedinja (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation III. | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||
| |||||||||||||
| |||||||||||||
|
Game locations
This Pokémon was unavailable prior to Generation III. | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
|
In side games
This Pokémon was unavailable prior to Generation III. | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
|
In events
Games | Event | Language | Location | Level | Distribution period |
---|---|---|---|---|---|
RS | Monster Week 1 Shedinja | English | United States | 50 | October 18 to 24, 2003 |
Stats
Base stats
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 1
|
1 - 1 | 1 - 1 | |
90
|
85 - 156 | 166 - 306 | |
45
|
45 - 106 | 85 - 207 | |
30
|
31 - 90 | 58 - 174 | |
30
|
31 - 90 | 58 - 174 | |
40
|
40 - 101 | 76 - 196 | |
Total: 236
|
Other Pokémon with this total | ||
Pokéathlon stats
|
| ||||||||||
|
| ||||||||||
|
|
Type effectiveness
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
|
Shedinja can also be damaged by Struggle and any of the Shadow moves from Pokémon Colosseum and Pokémon XD. The moves Beat Up, Future Sight, and Doom Desire can hit Shedinja prior to Generation V.
In the Pokémon Mystery Dungeon series, the standard A-button tackle will do one HP damage. In Red Rescue Team and Blue Rescue Team, foe Shedinja always has a maximum of 5 HP, whereas in Explorers of Time, Explorers of Darkness and Explorers of Sky, foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.
Learnset
By leveling up
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
By TM/HM
By breeding
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
By tutoring
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
By a prior evolution
| ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
|
Side game data
Pokémon Pinball
|
Pokémon Pinball RS
|
Pokémon Trozei!
| |||||||||||||||||||||||||
Pokémon Mystery Dungeon Red Rescue Team and Blue Rescue Team
| |||||||||||||||||||||||||||
Pokémon Mystery Dungeon Explorers of Time, Explorers of Darkness, and Explorers of Sky
| |||||||||||||||||||||||||||
Pokémon Ranger
| |||||||||||||||||||||||||||
|
|
Evolution
|
Level 20 → |
| ||||||
If... Poké Ball in bag* |
Space in party → |
|
Note: The Poké Ball has to be a regular Poké Ball.
Note: In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in Chimecho's Assembly.
Sprites
This Pokémon was unavailable prior to Generation III. | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
|
Trivia
- From Generation IV onwards, a basic Poké Ball (a requirement for evolution) is removed from the bag upon evolution to produce a Shedinja. In Generation III, Shedinja instead copied the ball Nincada was in; this is the only legitimate way to get a Shedinja in a non-standard Poké Ball.
- No other Pokémon has the same type combination as Shedinja.
- Shedinja has the lowest base stat total of all fully evolved Pokémon and all Ghost-type Pokémon.
- Shedinja is also the only fully evolved Pokémon that has a lower base stat total than its pre-evolved form.
- It has the lowest average stat of any evolved Pokémon as well.
- It is the only Ghost-type Pokémon to have a unique base stat total.
- Shedinja is one of only three Pokémon (other than baby Pokémon) to have a different Egg Group than its evolutionary relatives, being in the Mineral Egg Group while Nincada and Ninjask are in the Bug Egg Group. It cannot breed normally with Mineral group Pokémon either way, however, as it has no gender. The other two Pokémon that share this trait are Nidorina and Nidoqueen, which are both in the Undiscovered group.
- Shedinja inherits the same personality value, IVs, EVs, OT and ID number as the Nincada that shed it. Among other things, due to keeping the same personality value, if the Nincada was Shiny, Shedinja will be Shiny as well.
- The Shedinja shed from a Nincada has no nickname, and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is for the Nincada's original Trainer to take it to a Name Rater.
- Shedinja's Ability (Wonder Guard) renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to Ice, Bug, Steel, and Fairy) are entirely unique to Shedinja. This also gives it a few further distinctions:
- Even if it is affected by Foresight or Odor Sleuth, Shedinja is still immune to Normal and Fighting-type attacks.
- Shedinja is immune to all one-hit knockout moves, unless a Pokémon with Aerilate uses Guillotine or Horn Drill.
- If Soak is used to make Shedinja a Water type, it will have immunities to 16 of 18 attack types.
- Prior to Generation V, if Nincada learns a move upon evolving into Ninjask, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but only the ones learned at the same level. In Generation V, Shedinja starts with the moves Nincada knew prior to evolution.
- Shedinja is the only genderless Pokémon that can learn Egg moves (as a Nincada). However, Staryu and Starmie could also learn moves via breeding in Gold and Silver.
- If the Nincada that the Shedinja evolved from has Pokérus, the Shedinja will have it as well.
- Even though looking into the crack on Shedinja's back is said to steal one's spirit, all of Shedinja's back sprites display it perfectly, yet no negative effects happen to the player in-game.
1 HP trivia
Shedinja has many unique characteristics derived from the fact that it has only 1 HP:
- Shedinja is the only Pokémon to have a stat not calculated by the standard formula; if it were, Shedinja would have at least 11 HP, even at level 1 with an HP IV of 0 and no HP EVs.
- Shedinja's HP IV and base stat cannot be determined experimentally; one must find out the HP IV of the Nincada that shed it, as Shedinja shares those IVs.
- Shedinja is the only Pokémon who cannot gain any additional HP EVs. Ironically, Shedinja gives 2 HP EVs when defeated in battle.
- In Generation VI, EVs in HP can be earned from Super Training, although having no effect towards the final HP.
- Shedinja will immediately faint if it receives any form of indirect damage, such as from status conditions, weather or entry hazards. This is demonstrated in Pokémon XD: Gale of Darkness with Battle CD 11, which requires the user to defeat six Shedinja in only one turn of combat by using a combination of Spikes and Rock Slide or Sandstorm.
- Outside of battle, Shedinja immediately recovers from Poison after four steps in Generation IV onwards, whereas in Generation III it will immediately faint after four steps.
- Despite it being able to learn Substitute and Rest, they will always fail; however, Shedinja can receive another Pokémon's substitute through Baton Pass.
- Shedinja's Defense and Special Defense stats normally have no purpose in battle, as any damage will invariably cause Shedinja to faint. However, if Shedinja receives a substitute through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats are also used when a Pokémon uses Transform on a Shedinja, and when Shedinja uses Power Trick (via Mimic).
- Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a Rare Candy or revived with a Revive.
- Shedinja's Final Gambit will always do 1 HP of damage to an opponent.
- If Shedinja holds a Focus Sash and it is triggered, the item will be consumed and leave Shedinja at full HP. Similarly, if Shedinja uses Endure, it will receive no damage from the attack whatsoever.
- In Generation V onward, if a Shedinja has Sturdy (for example, being hit by Worry Seed followed by Skill Swap with something with Sturdy) it can survive any direct attack. However, indirect damage, such as from sandstorms, will bypass Sturdy and KO Shedinja.
- If Shedinja were to use Endeavor, it would always reduce the opponent's HP to 1.
- If Shedinja were to use Pain Split, it would cut the target's HP in half, similarly to Super Fang.
- If Shedinja were to use Curse, it would faint as a result (because Curse always takes at least 1 HP from the user).
Origin
It is based on the shed husk that cicadas leave behind when they finish their metamorphosis into adults. Concerning its species' ninja theme, it also appears to be a reference to the fabled ninjutsu technique 空蝉 utsusemi, where a ninja uses a dummy or replica of itself to evade and escape from threats, and where its namesake also alludes to the cast off shed husk of a cicada. It may also be based on a guardian angel, due to the halo-like object floating above its head. Its Ability Wonder Guard probably alludes to this.
Name origin
Shedinja is a combination of shed (to cast off skin or exoskeleton) and ninja.
Nukenin is a pun on 抜け忍 nukenin, a term for ninja who have abandoned their clan and lord. It also combines 抜け殻 nukegara (casting off skin) and ninja.
In other languages
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
External links
|
|
|
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |
- Pokémon pages lacking disambiguation notices
- Pokémon
- Generation III Pokémon
- Bug-type Pokémon
- Ghost-type Pokémon
- Dual-type Pokémon
- Gender-unknown Pokémon
- Pokémon without Hidden Abilities
- Pokémon in the Erratic experience group
- Brown-colored Pokémon
- Body style 05 Pokémon
- Mineral group Pokémon
- Pokémon with a base stat total of 236
- Pokémon with a unique base stat total
- Pokémon with 18 max performance stars
- Pages with broken file links
- Body size 1 Pokémon
- Pokémon that are part of a two-stage evolutionary line