Shadow move: Difference between revisions

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(I love cutting out complicated formatting for a simple series of table templates)
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{{movelist/shadow|XD|Shadow Panic|Status|—|90|foes|A shadowy aura emanates to cause a confuse condition.}}
{{movelist/shadow|XD|Shadow Panic|Status|—|90|foes|A shadowy aura emanates to cause a confuse condition.}}
{{movelist/shadow|XD|Shadow Rave|Special|70|100|foes|A shadowy aura in the ground is used to launch spikes.}}
{{movelist/shadow|XD|Shadow Rave|Special|70|100|foes|A shadowy aura in the ground is used to launch spikes.}}
{{movelist/shadow|Colosseum|Shadow Rush|Physical|55|100|foe|A reckless move that also hurts the user.}}
{{movelist/shadow|Colosseum|Shadow Rush|Physical|{{tt|55|90 in Colosseum}}|100|foe|A reckless move that also hurts the user.<br>'''Colosseum''': User takes recoil damage equal to 25% of the damage done. Higher critical hit ratio if user is in [[Hyper Mode]].}}
{{movelist/shadow|XD|Shadow Shed|Status|—|100|all|A shadowy aura eliminates Reflect and similar moves.}}
{{movelist/shadow|XD|Shadow Shed|Status|—|100|all|A shadowy aura eliminates Reflect and similar moves.}}
{{movelist/shadow|XD|Shadow Sky|Status|—|100|all|Darkness hurts all but Shadow Pokémon for 5 turns. }}
{{movelist/shadow|XD|Shadow Sky|Status|—|100|all|Darkness hurts all but Shadow Pokémon for 5 turns. }}

Revision as of 04:57, 30 June 2011

Shadow moves (Japanese: ダークわざ Dark moves) are special moves known only by Shadow Pokémon. They have no type and are noted in the games with a series of dashes in place of a type bar. In Colosseum, Shadow moves have regular effectiveness against any type. In Pokémon XD: Gale of Darkness, Shadow moves are super-effective against any non-Shadow Pokémon, and are not very effective against other Shadow Pokémon.

Since Shadow Pokémon cannot be traded, these moves are all exclusive to the two GameCube Pokémon RPG games. More accurately, all but Shadow Rush (as this is the only move available in Pokémon Colosseum) are exclusive to Pokémon XD: Gale of Darkness. This also excludes them from use in Contests as they do not exist in Orre.

Many of the Shadow moves are dark, corrupted counterparts of a move that the Shadow Pokémon would normally learn. A major example of this is Shadow Lugia's Shadow Blast, which, like the move Aeroblast, sends a high-powered stream of air at the foe, and can only be learned by Lugia. These moves often have lower power than their non-shadow counterparts, but still inflict more damage due to the aforementoned super-effectiveness. Their usefulness is also increased by their lack of PP, they can be used as often as needed within a single battle.

Although only available in Generation III, Shadow moves can be either Physical or Special moves. Other moves would not be changed until the following generation.

Moves

Game Move Category Power Accuracy Target Description
XD Shadow Blast Special 80 100%
   
   
Any foe
A wicked blade of air is formed using a shadowy aura.
XD Shadow Blitz Physical 40 100%
   
   
Any foe
A Pokémon throws this tackle while casting a shadowy aura.
XD Shadow Bolt Special 75 100%
   
   
Any foe
A shadowy thunder attack that may paralyze.
XD Shadow Break Physical 75 100%
   
   
Any foe
A shattering ram attack with a shadowy aura.
XD Shadow Chill Special 75 100%
   
   
Any foe
A shadowy ice attack that may freeze.
XD Shadow Down Status 100%
   
   
All foes
A shadowy aura sharply cuts the foe's Defense.
XD Shadow End Physical 120 75%
   
   
Any foe
A shadowy aura ram attack that also rebounds on the user.
XD Shadow End Special 75 100%
   
   
Any foe
A shadowy fireball attack that may inflict a burn.
XD Shadow Half Status 100%
   
   
All Pokémon
A shadowy aura's energy cuts everyone's HP by half.
XD Shadow Hold Status 100%
   
   
All foes
The opponent Pokémon cannot escape.
XD Shadow Mist Status 100%
   
   
All foes
A shadowy aura sharply cuts the foe's evasiveness.
XD Shadow Panic Status 90%
   
   
All foes
A shadowy aura emanates to cause a confuse condition.
XD Shadow Rave Special 70 100%
   
   
All foes
A shadowy aura in the ground is used to launch spikes.
C Shadow Rush Physical 55 100%
   
   
Any foe
A reckless move that also hurts the user.
Colosseum: User takes recoil damage equal to 25% of the damage done. Higher critical hit ratio if user is in Hyper Mode.
XD Shadow Shed Status 100%
   
   
All Pokémon
A shadowy aura eliminates Reflect and similar moves.
XD Shadow Sky Status 100%
   
   
All Pokémon
Darkness hurts all but Shadow Pokémon for 5 turns.
XD Shadow Storm Special 95 100%
   
   
All foes
A shadowy aura is used to whip up a vicious tornado.
XD Shadow Storm Special 50 100%
   
   
All foes
Shadowy aura waves are loosed to inflict damage.
All details are accurate to Pokémon XD. For details that have changed between games, please see an individual move's page. Target data assumes user is in the lower left.


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.