Shadow Shed (move): Difference between revisions

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(→‎Effect: The infobox says it is affected by Protect, but it's unclear whether one Pokémon on a side of the battle using it would prevent their team's Reflect/etc. being removed.)
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==Effect==
==Effect==
{{MoveResearch|How does it interact with Protect/Detect?}}
Shadow Shed removes the effects of {{m|Safeguard}}, {{m|Reflect}}, and {{m|Light Screen}} from the battle. It affects both parties.
Shadow Shed removes the effects of {{m|Safeguard}}, {{m|Reflect}}, and {{m|Light Screen}} from the battle. It affects both parties.



Revision as of 06:28, 17 May 2017

Shadow Shed
ダークリムーブ Dark Remove
Shadow Shed.png
Shadow Shed 2.png
Type  Shadow
Category  Status
PP  N/A (max. N/A)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects all Pokémon on the field
Availability
Introduced  Generation III
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  


Shadow Shed (Japanese: ダークリムーブ Dark Remove) is one of several Shadow moves available only in Pokémon XD: Gale of Darkness. Like other Shadow moves, it is forgotten and replaced with another move once the Pokémon is purified.

Effect

151Mew.png This move effect may be in need of research.
Reason: How does it interact with Protect/Detect?
You can discuss this on the talk page.

Shadow Shed removes the effects of Safeguard, Reflect, and Light Screen from the battle. It affects both parties.

As Shadow Pokémon cannot be traded, and since Pokémon Contests do not exist in Pokémon XD: Gale of Darkness, Shadow Shed cannot be used in Contests.

Description

Games Description
XD A shadowy aura eliminates Reflect and similar moves.


Learnset

# Pokémon Type Game
C XD
046 Paras Paras Bug Grass
051 Dugtrio Dugtrio Ground Ground
085 Dodrio Dodrio Normal Flying
090 Shellder Shellder Water Water
103 Exeggutor Exeggutor Grass Psychic
122 Mr. Mime Mr. Mime Psychic Psychic
126 Magmar Magmar Fire Fire
127 Pinsir Pinsir Bug Bug
128 Tauros Tauros Normal Normal
131 Lapras Lapras Water Ice
143 Snorlax Snorlax Normal Normal
144 Articuno Articuno Ice Flying
145 Zapdos Zapdos Electric Flying
146 Moltres Moltres Fire Flying
149 Dragonite Dragonite Dragon Flying
165 Ledyba Ledyba Bug Flying
175 Togepi Togepi Normal Normal
177 Natu Natu Psychic Flying
179 Mareep Mareep Electric Electric
204 Pineco Pineco Bug Bug
219 Magcargo Magcargo Fire Rock
228 Houndour Houndour Dark Fire
249 Lugia Shadow
Lugia
Psychic Flying
296 Makuhita Makuhita Fighting Fighting
315 Roselia Roselia Grass Poison
322 Numel Numel Fire Ground
335 Zangoose Zangoose Normal Normal
337 Lunatone Lunatone Rock Psychic
361 Snorunt Snorunt Ice Ice
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
France Flag.png French Percée Noir
Germany Flag.png German Cryptobruch
Italy Flag.png Italian Ombrannulla
Spain Flag.png Spanish Muda Oscura


Shadow moves
PhysicalIC HOME.png Shadow BlastShadow BlitzShadow BreakShadow EndShadow Rush
SpecialIC HOME.png Shadow BoltShadow ChillShadow Fire
Shadow RaveShadow StormShadow Wave
StatusIC HOME.png Shadow DownShadow HalfShadow Hold
Shadow MistShadow PanicShadow ShedShadow Sky


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.