Secret Power (move): Difference between revisions
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{{bad picture|2=Should be replaced with Generation VI images}} | {{bad picture|2=Should be replaced with Generation VI images}} | ||
{{MoveResearch|Effects in the Orre games - the animation stays the same but not the effects}} | {{MoveResearch|Whether it is affected by {{a|Serene Grace}} in Gen III and IV<br>Effects in the Orre games - the animation stays the same but not the effects}} | ||
{{MoveInfobox| | {{MoveInfobox| | ||
n=290 | | n=290 | | ||
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tm4=yes | | tm4=yes | | ||
tm#4=43 | | tm#4=43 | | ||
tmoras=yes | | |||
tm# | tm#oras=94 | | ||
na=no | | na=no | | ||
touches=no | | touches=no | | ||
Line 48: | Line 48: | ||
==Effect== | ==Effect== | ||
{{incomplete|section| | {{incomplete|section|Confirm in which generations Serene Grace does not affect the move, confirm whether it is affected by Shield Dust and Sheer Force<!--these us different lists, so confirming one does not confirm another--><br />confirm effect in XD}} | ||
===In battle=== | ===In battle=== | ||
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by environment. The effect and animation caused by each environment changes between games, as does the environments recognized | Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by environment. The effect and animation caused by each environment changes between games, as does the environments recognized. | ||
====Generation III==== | ====Generation III==== | ||
In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects). | In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects). | ||
{| class="sortable" style="text-align:center; {{roundy}} border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | {| class="sortable" style="text-align:center; {{roundy}}; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | ||
! style="{{roundytl|5px}}; background: #{{normal color light}}" | Terrain | ! style="{{roundytl|5px}}; background: #{{normal color light}}" | Terrain | ||
! style="background: #{{normal color light}}" | Secondary effect | ! style="background: #{{normal color light}}" | Secondary effect | ||
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| style="background:#{{locationcolor/med|building}}" | Building and link battle | | style="background:#{{locationcolor/med|building}}" | Building and link battle | ||
| style="background:#{{electric color}}" rowspan="2" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background:#{{electric color}}" rowspan="2" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
| style="background:#FFF" | {{mcolor|Strength|000}} | | style="background:#FFF" | {{mcolor|Strength|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | Plain terrain | | style="background:#{{locationcolor/med|road}}" | Plain terrain | ||
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| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} | | style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} | ||
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | | style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | ||
| style="background:#FFF" | {{mcolor|Mud Shot|000}} | | style="background:#FFF" | {{mcolor|Mud Shot|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} | | style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} | ||
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| style="background:#FFF" | {{mcolor|Needle Arm|000}} | | style="background:#FFF" | {{mcolor|Needle Arm|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|forest}}" | {{color2|000|Tall grass#Long grass|Long grass}} | | style="background:#{{locationcolor/med|forest}}" | {{color2|000|Tall grass#Long grass|Long grass}} | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
| style="background:#FFF" | {{mcolor|Magical Leaf|000}} | | style="background:#FFF" | {{mcolor|Magical Leaf|000}} | ||
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| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile#Rivers and ponds|Pond water}} | | style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile#Rivers and ponds|Pond water}} | ||
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | | style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | ||
| style="background:#FFF" | {{mcolor|BubbleBeam|000}} | | style="background:#FFF" | {{mcolor|BubbleBeam|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|ocean}}" | {{color2|000|Water tile#Oceans|Sea water}} | | style="background:#{{locationcolor/med|ocean}}" | {{color2|000|Water tile#Oceans|Sea water}} | ||
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | ||
| style="background:#FFF" | {{mcolor|Surf|000}} | | style="background:#FFF" | {{mcolor|Surf|000}} | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|underwater}}" | {{color2|000|Tall grass#Seaweed|Underwater}} | | style="{{roundybl|5px}}; background:#{{locationcolor/med|underwater}}" | {{color2|000|Tall grass#Seaweed|Underwater}} | ||
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage | | style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage | ||
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Waterfall|000}} | | style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Waterfall|000}} | ||
|}{{left clear}} | |}{{left clear}} | ||
=====Pokémon Colosseum and XD===== | =====Pokémon Colosseum and XD===== | ||
Secret Power uses the same animation <!--- in Colo at least !--->, regardless of location. | |||
<!--Might be the same set as the one on Nature's Power page--> | |||
{| class="sortable" style="text-align:center; {{roundy}}; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | |||
! style="{{roundytl|5px}}; background: #{{normal color light}}" | Area | |||
! style="{{roundytr|5px}}; background: #{{normal color light}}" | Secondary effect | |||
|- | |||
| style="background:#{{locationcolor/med|building}}" | ??? <!--Phenac Pregym; Pyrite Bldg, Mt. Battle, The Under building where Venus is first battled in Colo--> | |||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | |||
|- | |||
| style="background:#{{locationcolor/med|building}}" | ??? <!--Outskirt Stand, Phenac City in Colo--> | |||
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | |||
|- | |||
| style="background:#{{locationcolor/med|building}}" | ??? <!--Pyrite Town, Pyrite Colosseum, The Under in Colo--> | |||
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}} | |||
|- | |||
| style="background:#{{locationcolor/med|building}}" | ??? <!--Phenac Stadium in Colo--> | |||
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage | |||
|- | |||
| style="background:#{{locationcolor/med|building}}" | ??? <!--Agate Village, outside Mt. Battle in Colo--> | |||
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}} | |||
|- | |||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|building}}" | ??? <!--Pyrite Cave, Miror's Hideout, cave between Agate Village and Relic Forest in Colo--> | |||
| style="{{roundybr|5px}}; background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | |||
|}{{left clear}} | |||
====Generation IV==== | ====Generation IV==== | ||
In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects). | In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects). | ||
{| class="sortable" style="text-align:center; {{roundy}} border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | {| class="sortable" style="text-align:center; {{roundy}}; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | ||
! style="{{roundytl|5px}}; background: #{{normal color light}}" | Terrain | ! style="{{roundytl|5px}}; background: #{{normal color light}}" | Terrain | ||
! style="background: #{{normal color light}}" | Secondary effect | ! style="background: #{{normal color light}}" | Secondary effect | ||
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In [[Pokémon Battle Revolution]], Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at: | In [[Pokémon Battle Revolution]], Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at: | ||
{| class="sortable" style="text-align:center; {{roundy}} border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | {| class="sortable" style="text-align:center; {{roundy}}; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | ||
! style="{{roundytl|5px}}; background: #{{normal color light}}" | Colosseum | ! style="{{roundytl|5px}}; background: #{{normal color light}}" | Colosseum | ||
! style="{{roundytr|5px}}; background: #{{normal color light}}" | Secondary effect | ! style="{{roundytr|5px}}; background: #{{normal color light}}" | Secondary effect | ||
|- | |- | ||
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}} | | style="background:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}} | ||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}} | | style="background:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}} | ||
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}} | | style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}} | ||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}} | | style="background:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}} | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}} | | style="background:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}} | ||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}} | | style="background:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}} | ||
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}} | | style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}} | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}} | | style="background:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}} | ||
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}} | | style="background:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}} | ||
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | | style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}} | | style="background:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}} | ||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}} | | style="{{roundybl|5px}}; background:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}} | ||
| style="{{roundybr|5px}}; background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="{{roundybr|5px}}; background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
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====Generation V==== | ====Generation V==== | ||
{| class="sortable" style="text-align:center; {{roundy}} border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | Secret Power's secondary effect chance is not doubled by {{a|Serene Grace}}. | ||
{| class="sortable" style="text-align:center; {{roundy}}; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | |||
! style="{{roundytl|5px}}; background: #{{normal color light}}" | Terrain | ! style="{{roundytl|5px}}; background: #{{normal color light}}" | Terrain | ||
! style="background: #{{normal color light}}" | Secondary effect | ! style="background: #{{normal color light}}" | Secondary effect | ||
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| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock | | style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock | ||
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
| style="background:#FFF" | {{mcolor|Rock Throw|000}} | | style="background:#FFF" | {{mcolor|Rock Throw|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}} | | style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}} | ||
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====Generation VI==== | ====Generation VI==== | ||
{| class="sortable" style="text-align:center; {{roundy}} border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}. | ||
In a [[Pokémon Contest Spectacular]], Secret Power uses {{m|Last Resort}}'s animation (but not the effects). | |||
{| class="sortable" style="text-align:center; {{roundy}}; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | |||
! style="{{roundytl|5px}}; background: #{{normal color light}}" | Terrain | ! style="{{roundytl|5px}}; background: #{{normal color light}}" | Terrain | ||
! style="background: #{{normal color light}}" | Secondary effect | ! style="background: #{{normal color light}}" | Secondary effect | ||
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====Generation VI==== | ====Generation VI==== | ||
In [[Pokémon Omega Ruby and Alpha Sapphire]], Secret Power can again be used to create Secret Bases at Secret Spots. Secret Power can only be used in the field once the player has obtained its TM ([[TM94]]). | In [[Pokémon Omega Ruby and Alpha Sapphire]], Secret Power can again be used to create Secret Bases at Secret Spots. Secret Power can only be used in the field once the player has obtained its TM ([[TM94]]). | ||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3|RSE}}|An attack with effects that vary by location.{{tt|*|Move}}<br/>Adds an effect to attack depending on the location.{{tt|*|TM}}}} | {{movedescentry|{{gameabbrev3|RSE}}|An attack with effects that vary by location.{{tt|*|Move}}<br/>Adds an effect to attack depending on the location.{{tt|*|TM}}}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that may have an additional effect that varies with the terrain.}} | {{movedescentry|{{gameabbrev3|FRLG}}|An attack that may have an additional effect that varies with the terrain.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An attack with effects that vary by location.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user attacks with a secret power. Its added effects vary depending on the user's environment.{{tt|*|Move}}<br/>An attack move with effects that vary depending on the user's environment.{{tt|*|TM}}}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks the target with a secret power. Its added effects vary depending on the user's environment.}} | |||
{{movedescentry|{{gameabbrev6|XY}}|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.}} | |||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|ORAS}}|An attack whose additional effects depend on where it was used. Can also be used to make a Secret Base.}} | ||
{{movedescentry|{{ | |||
{{movedescentry|{{ | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===Special move=== | ===Special move=== | ||
====[[Generation III]]==== | |||
{{Learnlistspecial|Normal}} | |||
{{Moveentryspecial|197|Umbreon|1|Dark||{{pkmn|Colosseum}} [[Starter Pokémon]]}} | |||
{{Learnlist/footer}} | |||
====[[Generation V]]==== | ====[[Generation V]]==== | ||
{{Learnlistspecial|Normal}} | {{Learnlistspecial|Normal}} | ||
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{{Moveentryspecial|431|Glameow|1|Normal|Normal|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}|'''}} | {{Moveentryspecial|431|Glameow|1|Normal|Normal|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}|'''}} | ||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
==In other games== | |||
{{incomplete|section|Add effects for Gates to Infinity, Super Mystery Dungeon, and Rumble games other than World}} | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
The effect depends on the dungeon's current terrain. The animation is always that of {{m|Needle Arm}}. | |||
====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]==== | |||
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}" | |||
! style="{{roundytl|5px}}; background: #{{normal color light}}" | Dungeons | |||
! style="{{roundytr|5px}}; background: #{{normal color light}}" | Secondary effect | |||
|- style="background:#FFF" | |||
| [[Tiny Woods]], [[Thunderwave Cave]], [[Sinister Woods]] (1-12F), [[Howling Forest]] (1-7F), [[Buried Relic]] (1-20F), [[Wyvern Hill]], [[Purity Forest]] (1-3F, 8-12F, 30-99F), and [[Oddity Cave]] (1-5F) | |||
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}} | |||
|- style="background:#FFF" | |||
| [[Mt. Steel]], [[Silent Chasm]], [[Mt. Thunder]], {{OBP|Rock Path|Red and Blue Rescue Team}}, [[Mt. Blaze]], [[Snow Path]], [[Mt. Freeze]], [[Magma Cavern]], [[Meteor Cave]], [[Fiery Field]], [[Northwind Field]] (20-30F), [[Mt. Faraway]] (1-19F), [[Western Cave]] (40-99F), [[Northern Range]] (8-25F), [[Pitfall Valley]], [[Wish Cave]] (60-69F), [[Southern Cavern]] (1-23F), [[Oddity Cave]] (11-15F), and [[Remains Island]] | |||
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}} | |||
|- style="background:#FFF" | |||
| [[Great Canyon]], [[Uproar Forest]], [[Desert Region]], and [[Purity Forest]] (4-7F, 21-29F) | |||
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} | |||
|- style="background:#FFF" | |||
| [[Lapis Cave]], [[Frosty Forest]], [[Sky Tower]], [[Northwind Field]] (1-19F), [[Mt. Faraway]] (21-29F, 40F), [[Western Cave]] (1-39F), [[Wish Cave]] (30-39F, 70-99F), [[Southern Cavern]] (24-50F), [[Darknight Relic]], [[Waterfall Pond]], [[Joyous Tower]], [[Far-off Sea]] (16-32F), and [[Oddity Cave]] (6-10F) | |||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | |||
|- | |||
| style="background:#FFF" | [[Howling Forest]] (8-15F) [[Silver Trench]] (70-99F), [[Mt. Faraway]] (10-20, 30-39F), [[Northern Range]] (1-7F), [[Buried Relic]] (21-99F), [[Wish Cave]] (1-29F, 40-59F), [[Murky Cave]], [[Solar Cave]], and [[Unown Relic]] | |||
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|cringing}} | |||
|- style="background:#FFF" | |||
| [[Stormy Sea]], [[Silver Trench]] (1-69F), [[Grand Sea]], [[Far-off Sea]] (1-15F, 33-50F), [[Marvelous Sea]], and [[Fantasy Strait]] | |||
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} | |||
|- style="background:#FFF" | |||
| [[Sinister Woods]] (13F), [[Lightning Field]] | |||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | |||
|- | |||
| style="{{roundybl|5px}}; background:#FFF" | [[Purity Forest]] (4-7F) | |||
| style="{{roundybr|5px}}; background:#{{speed color}}" | lowers {{color2|000|movement speed}} | |||
|} | |||
====[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]]==== | |||
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}" | |||
! style="{{roundytl|5px}} background: #{{normal color light}}" | Dungeons | |||
! style="background: #{{normal color light}}" | Effect | |||
|- style="background:#FFF" | |||
| [[Beach Cave]], [[Drenched Bluff]], [[Mt. Bristle]], [[Waterfall Cave]], [[Craggy Coast]], [[Side Path]], [[Mt. Horn]], {{OBP|Rock Path|Explorers of Time, Darkness, and Sky}}, [[Amp Plains]], [[Quicksand Cave]]{{tt|*|boss}}, [[Chasm Cave]], [[Dark Hill]], [[Sealed Ruin]], [[Brine Cave]]{{tt|*|boss}}, [[Aegis Cave]]{{tt|*|except Regigigas chamber}}, [[Mt. Travail]], [[Landslide Cave]], [[Labyrinth Cave]], [[Mt. Mistral]], [[Shimmer Hill]], [[Zero Isle North]] (35-75), [[Zero Isle East]] (1-7F), [[Zero Isle South]] (4-7F; 13-20F), [[Zero Isle West]] (20-29F), [[Sky Peak Mountain Path]] 3, 6 and 9, [[Zero Isle Center]] (28-30F), [[Destiny Tower]] (4-7F; 13-20F), and [[Inferno Cave]] | |||
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|cringing}} | |||
|- style="background:#FFF" | |||
| [[Apple Woods]], [[Forest Path]], [[Foggy Forest]], [[Dusk Forest]], [[Deep Dusk Forest]], [[Treeshroud Forest]], [[Hidden Land]]{{tt|*|except boss}}, [[Mystifying Forest]]{{tt|*|except boss}}, [[Marine Resort]], [[Mystery Jungle]]{{tt|*|except boss}}, [[Lush Prairie]], [[Tiny Meadow]], [[Oran Forest]], [[Midnight Forest]], [[Zero Isle North]] (1-34F), [[Zero Isle South]] (44-60F), [[Zero Isle West]] (10-19F), [[Sky Peak Mountain Path]] 1, 2, 4 and 5; [[Zero Isle Center]] (8-13F; 17-27F; 31-32F; 36-42F), [[Destiny Tower]] (44-60F), and [[Oblivion Forest]] | |||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | |||
|- style="background:#FFF" | |||
| [[Northern Desert]], [[Quicksand Cave]]{{tt|*|except boss}}, [[Brine Cave]]{{tt|*|except boss}}, [[Temporal Tower]]{{tt|*|boss}}, [[Mystifying Forest]]{{tt|*|boss}}, [[Dark Crater]], [[Shimmer Desert]], [[Giant Volcano]], [[World Abyss]]{{tt|*|except boss}}, [[Lost Wilderness]], [[Zero Isle Center]] (33-35F), and [[Southeastern Islands]] | |||
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} | |||
|-style="background:#FFF" | |||
| [[Spacial Rift]], [[World Abyss]]{{tt|*|boss}}, [[Mystery Jungle]]{{tt|*|boss}}, and [[Sky Peak Mountain Path]]{{tt|*|boss}} | |||
| style="background:#{{speed color}}" | lowers {{color2|000|movement speed}} | |||
|- style="background:#FFF" | |||
| [[Crystal Cave]], [[Crystal Crossing]], [[Blizzard Island]], [[Crevice Cave]], [[Mt. Avalanche]], [[Sky Stairway]], [[Zero Isle East]] (15-40F), [[Zero Isle South]] (1-3F), [[Zero Isle West]] (20-29F), [[Sky Peak Mountain Path]] 7 and 8, [[Star Cave]], [[Zero Isle Center]] (1-7F; 14-16F), [[Destiny Tower]] (1-3F), and [[Treacherous Waters]] (1-15F) | |||
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}} | |||
|- style="background:#FFF" | |||
| [[Hidden Land]]{{tt|*|boss}}, [[Temporal Tower]]{{tt|*|except boss}}, [[Aegis Cave]]{{tt|*|Regigigas chamber}}, [[Concealed Ruins]], [[Happy Outlook]], [[Zero Isle Center]] (43-45F), and [[Destiny Tower]] (96-99F) | |||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | |||
|- | |||
| style="{{roundybl|5px}}; background:#FFF" | [[Surrounded Sea]], [[Miracle Sea]], [[Bottomless Sea]], [[Serenity River]], [[Lake Afar]], and [[Treacherous Waters]] (16-30F) | |||
| style="{{roundybr|5px}}; background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} | |||
|} | |||
{{left clear}} | |||
===Description=== | |||
{{movedesc|normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It may also trigger other effects depending on the terrain.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.}} | |||
|} | |||
|}{{left clear}} | |||
===[[Pokémon Rumble series]]=== | |||
The secondary effect depends on the type of stage it is used in. All other properties are the same regardless of area. | |||
====[[Pokémon Rumble World]]==== | |||
{| class="sortable" style="text-align:center; {{roundy}}; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px" | |||
! style="{{roundytl|5px}}; background: #{{normal color light}}" | Stage type | |||
! style="background: #{{normal color light}}" | Status inflicted | |||
|- | |||
| style="background:#{{locationcolor/med|building}}" | {{color2|000|Battle Royale}}, Tower, Power Plant, and Graveyard | |||
| style="background:#{{electric color}}" | {{color2|000|Paralysis (status condition)|Paralyzed}} | |||
|- | |||
| style="background:#{{locationcolor/med|land}}" | Plains, Flowery Plains, Forest, Autumn Forest, and Giant Tree | |||
| style="background:#{{status color}}" | {{color2|000|Sleep (status condition)|Asleep}} | |||
|- | |||
| style="background:#{{locationcolor/med|cave}}" | Cave, Cliffs, and Volcano | |||
| style="background:#{{fighting color}}" | {{color2|000|Status condition#Flinch|Flinch}} | |||
|- | |||
| style="background:#{{locationcolor/med|sand}}" | Desert | |||
| style="background:#D099FF" | {{color2|000|Stats#Accuracy|Hit Ratio ↓}} | |||
|- | |||
| style="background:#{{locationcolor/med|marsh}}" | Swamp | |||
| style="background:#{{speed color}}" | {{color2|000|Stats#Speed|Speed ↓}} | |||
|- | |||
| style="background:#{{locationcolor/med|water}}" | Beach | |||
| style="background:#{{attack color}}" | {{color2|000|Stats#Attack|Attack ↓}} | |||
|- | |||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|snow}}" | Glacier | |||
| style="background:#{{ice color}}" | {{color2|000|Freeze (status condition)|Frozen}} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen=The user glows pink and attacks. It has an added effect that varies with environment.|image1=Reggie Bibarel Secret Power.png|image1p=Bibarel|image2=Brock Happiny Secret Power.png|image2p=Happiny|image3=Keanu Nincada Secret Power.png|image3p=Nincada|image4=Paul Ursaring Secret Power.png|image4p=Ursaring}} | {{moveanime|type=normal|exp=yes|gen=The user glows pink and attacks. It has an added effect that varies with environment.|image1=Reggie Bibarel Secret Power.png|image1p=Bibarel|image2=Brock Happiny Secret Power.png|image2p=Happiny|image3=Keanu Nincada Secret Power.png|image3p=Nincada|image4=Paul Ursaring Secret Power.png|image4p=Ursaring}} | ||
{{movep|type=normal|ms=290|pkmn=Nincada|method=Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent.}} | {{movep|type=normal|ms=290|pkmn=Nincada|method=Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent.}} | ||
{{movemid|type=normal|user=Keanu|user1=Keanu's Nincada|startcode=AG027|startname=A Three Team Scheme!|notes=Debut<br> | {{movemid|type=normal|user=Keanu|user1=Keanu's Nincada|startcode=AG027|startname=A Three Team Scheme!|notes=Debut<br>Incorrectly referred to as {{color2|{{normal color dark}}|Hidden Power (move)|Hidden Power}} in the dub<br>Used on water}} | ||
{{movep|type=normal|ms=431|pkmn=Glameow|method=Glameow's body glows pink and it releases a pink wave from its body all around it.}} | {{movep|type=normal|ms=431|pkmn=Glameow|method=Glameow's body glows pink and it releases a pink wave from its body all around it.}} | ||
{{movemid|type=normal|user=Zoey's Glameow|startcode=DP049|startname=Dawn's Early Night!!|notes=English dub debut}} | {{movemid|type=normal|user=Zoey's Glameow|startcode=DP049|startname=Dawn's Early Night!!|notes=English dub debut}} | ||
Line 385: | Line 486: | ||
==In the manga== | ==In the manga== | ||
===In the Pokémon Adventures manga=== | |||
{{movemanga|type=normal|exp=yes|gen=The user creates an empty space.|image1=Amber Carvanha Secret Power.png|image1p=Carvanha}} | |||
{{movep|type=normal|ms=318|pkmn=Carvanha|method=Carvanha creates an empty space in stones or trees.}} | |||
{{movebtmManga|type=normal|user=Aqua Admin Amber|user1=Amber's Carvanha|startcode=PS189|startname=Mowing Down Ludicolo|notes=Debut}} | |||
===In the Phantom Thief Pokémon 7 manga=== | ===In the Phantom Thief Pokémon 7 manga=== | ||
{{Movemanga|type=normal|exp=yes|gen=The user gives a different status infliction to the opponent that depends on the location.|image1=Rocco Gardevoir Secret Power.png|image1p=Gardevoir}} | {{Movemanga|type=normal|exp=yes|gen=The user gives a different status infliction to the opponent that depends on the location.|image1=Rocco Gardevoir Secret Power.png|image1p=Gardevoir}} | ||
Line 395: | Line 501: | ||
type=Normal| | type=Normal| | ||
PMDRB=Secret Power PMD RB| | PMDRB=Secret Power PMD RB| | ||
}} | |||
{{Movegen| | |||
type=Normal| | |||
Colo=Secret Power Colo| | |||
XD=Secret Power XD| | |||
}} | }} | ||
===In buildings=== | ===In buildings=== | ||
Line 412: | Line 524: | ||
}} | }} | ||
===On plain terrain=== | ===On plain terrain=== | ||
{{movegen| | {{movegen| | ||
type=normal| | type=normal| | ||
Line 522: | Line 634: | ||
==Trivia== | ==Trivia== | ||
* | * Secret Power is the only [[Freeze (status condition)#Moves|move that can have a chance of freezing]] higher than 10%, excluding {{m|Blizzard}} in the Japanese [[Generation I]] handheld games. | ||
* Secret Power is the only {{type|Normal}} move able to cause {{status|poison}}ing. | * Secret Power is the only {{type|Normal}} move able to cause {{status|poison}}ing, excluding moves that have been changed to Normal-type by {{a|Normalize}}. | ||
* Secret Power only uses the animations of damage-dealing moves. | |||
* In [[Generation IV]] and {{gen|V}} as well as {{g|X and Y}}, Secret Power only uses the animations of single-target moves. | |||
* In {{g|Omega Ruby and Alpha Sapphire}}, Secret Power uses the animation of {{m|Incinerate}} in a volcanic area and the animation of {{m|Swift}} in space, the only instances of it using the animation of a multi-target move in Generation VI. | |||
** As a result, it has a unique animation when used in [[Horde Encounter]]s in volcanic areas (there are no battles with multiple opponents in space). Incinerate shoots fireballs at all opponents, whereas Secret Power only shoots a fireball at the target. This is the only instance in the [[core series]] games that Secret Power has a unique animation. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color light}} | {{Langtable|color={{normal color}}|bordercolor={{normal color light}} | ||
|zh_cmn=神秘力量 ''{{tt|Shénmì Lìliàng|Mysterious Power}}'' | |zh_cmn=神秘力量 ''{{tt|Shénmì Lìliàng|Mysterious Power}}'' | ||
|nl=Geheime | |nl=Geheime kracht | ||
|fr=Force Cachée | |fr=Force Cachée | ||
|no=Hemmelig Kraft | |no=Hemmelig Kraft | ||
Line 565: | Line 681: | ||
[[de:Geheimpower]] | [[de:Geheimpower]] | ||
[[fr:Force Cachée]] | [[fr:Force Cachée]] | ||
[[it:Forzasegreta (mossa)]] | [[it:Forzasegreta (mossa)]] | ||
[[ja:ひみつのちから]] | [[ja:ひみつのちから]] | ||
[[pl:Secret Power]] | [[pl:Secret Power]] | ||
[[zh:神秘力量(招式)]] | |||
[[zh: |
Revision as of 20:35, 17 August 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
This move effect may be in need of research. Reason: Whether it is affected by Serene Grace in Gen III and IV Effects in the Orre games - the animation stays the same but not the effects You can discuss this on the talk page. |
Secret Power ひみつのちから Secret Power | ||||||||||||
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Target
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Availability
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Secret Power (Japanese: ひみつのちから Secret Power) is a damage-dealing Normal-type move introduced in Generation III. It was TM43 from Generation III to Generation IV, and TM94 in Omega Ruby and Alpha Sapphire.
Effect
In battle
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by environment. The effect and animation caused by each environment changes between games, as does the environments recognized.
Generation III
In a Pokémon Contest, Secret Power uses Needle Arm's animation (but not the effects).
Terrain | Secondary effect | Animation |
---|---|---|
Building and link battle | causes paralysis | Strength |
Plain terrain | Slam | |
Sand | lowers accuracy by one stage | Mud Shot |
Cave | causes flinching | Bite |
Rock | causes confusion | Rock Throw |
Tall grass | inflicts poison | Needle Arm |
Long grass | causes sleep | Magical Leaf |
Pond water | lowers Speed by one stage | BubbleBeam |
Sea water | lowers Attack by one stage | Surf |
Underwater | lowers Defense by one stage | Waterfall |
Pokémon Colosseum and XD
Secret Power uses the same animation , regardless of location.
Area | Secondary effect |
---|---|
??? | causes paralysis |
??? | lowers accuracy by one stage |
??? | causes confusion |
??? | lowers Defense by one stage |
??? | inflicts poison |
??? | causes flinching |
Generation IV
In a Pokémon Super Contest, Secret Power uses Body Slam's animation (but not the effects).
Terrain | Secondary effect | Animation |
---|---|---|
Building and link battle | causes paralysis | Body Slam |
Distortion World | Pound | |
Sand, plain terrain, and puddles | lowers accuracy by one stage | Mud-Slap |
Cave and rock | causes flinching | Rock Throw |
Tall grass | causes sleep | Needle Arm |
Water | lowers Attack by one stage | Water Pulse |
Snow and ice | causes freezing | Avalanche |
Pokémon Battle Revolution
In Pokémon Battle Revolution, Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:
Colosseum | Secondary effect |
---|---|
Lagoon | causes paralysis |
Gateway | lowers Attack by one stage |
Main Street | causes paralysis |
Waterfall | causes sleep |
Neon | causes paralysis |
Crystal | causes flinching |
Sunny Park | causes sleep |
Magma | causes flinching |
Sunset | lowers accuracy by one stage |
Courtyard | causes paralysis |
Stargazer | causes flinching |
Generation V
Secret Power's secondary effect chance is not doubled by Serene Grace.
Terrain | Secondary effect | Animation |
---|---|---|
Building, plain terrain, and link battle | causes paralysis | Body Slam |
Sand | lowers accuracy by one stage | Mud-Slap |
Cave and rock | causes flinching | Rock Throw |
Tall grass | causes sleep | Needle Arm |
Water | lowers Attack by one stage | Water Pulse |
Puddles | lowers Speed by one stage | Mud Shot |
Snow and ice | causes freezing | Avalanche |
Generation VI
Secret Power's secondary effect chance is doubled by Serene Grace.
In a Pokémon Contest Spectacular, Secret Power uses Last Resort's animation (but not the effects).
Terrain | Secondary effect | Animation |
---|---|---|
Building, plain terrain, Sky Battles, and link battles | causes paralysis | Body Slam |
Electric Terrain | Thunder Shock | |
Sand and rock | lowers accuracy by one stage | Mud-Slap |
Cave | causes flinching | Rock Throw |
Burial ground | Shadow Sneak | |
Space | Swift | |
Water and underwater | lowers Attack by one stage | Water Pulse |
Swamp water and marsh | lowers Speed by one stage | Mud Shot |
Soaring in the sky and Sky Pillar | Gust | |
Snow | causes freezing | Avalanche |
Ice | Ice Shard | |
Volcano | inflicts a burn | Incinerate |
Grass and Grassy Terrain | causes sleep | Vine Whip |
Misty Terrain | lowers Special Attack by one stage | Fairy Wind |
Out of battle
Generation III
Secret Power allows the user to create their own Secret Base. When used on certain trees, a vine drops down. When used on indented walls, a cave opens. When used on certain bushes, an entrance opens.
Generation IV and V
It no longer has the out-of-battle effect of creating a Secret Base.
Generation VI
In Pokémon Omega Ruby and Alpha Sapphire, Secret Power can again be used to create Secret Bases at Secret Spots. Secret Power can only be used in the field once the player has obtained its TM (TM94).
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
531 | Audino | Normal | 20 | 20 25 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
037 | Vulpix* | Fire | ||||||||||
043 | Oddish* | Grass | Poison | |||||||||
048 | Venonat* | Bug | Poison | |||||||||
054 | Psyduck* | Water | ||||||||||
096 | Drowzee* | Psychic | ||||||||||
175 | Togepi* | Fairy | ||||||||||
193 | Yanma* | Bug | Flying | |||||||||
203 | Girafarig* | Normal | Psychic | |||||||||
206 | Dunsparce* | Normal | ||||||||||
307 | Meditite* | Fighting | Psychic | |||||||||
517 | Munna* | Psychic | ||||||||||
577 | Solosis* | Psychic | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III TM43 |
IV TM43 |
V -- |
VI TM94 | |||||||||
All Pokémon who can learn TMs can learn Secret Power except Unown, Wobbuffet, Wynaut, Kricketot, Burmy, Tynamo, and Spewpa. | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation III
|
Generation V
|
In other games
Pokémon Mystery Dungeon series
The effect depends on the dungeon's current terrain. The animation is always that of Needle Arm.
Red Rescue Team and Blue Rescue Team
Explorers of Time, Darkness, and Sky
Description
|
Pokémon Rumble series
The secondary effect depends on the type of stage it is used in. All other properties are the same regardless of area.
Pokémon Rumble World
Stage type | Status inflicted |
---|---|
Battle Royale, Tower, Power Plant, and Graveyard | Paralyzed |
Plains, Flowery Plains, Forest, Autumn Forest, and Giant Tree | Asleep |
Cave, Cliffs, and Volcano | Flinch |
Desert | Hit Ratio ↓ |
Swamp | Speed ↓ |
Beach | Attack ↓ |
Glacier | Frozen |
In the anime
The user glows pink and attacks. It has an added effect that varies with environment. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent. | |||
Keanu's Nincada | A Three Team Scheme! | Debut Incorrectly referred to as Hidden Power in the dub Used on water | |
Glameow's body glows pink and it releases a pink wave from its body all around it. | |||
Zoey's Glameow | Dawn's Early Night!! | English dub debut | |
Happiny waves its arms and it releases a pink wave from its body all around it. When the wave hits the opponent, it becomes dazed. | |||
Brock's Happiny | Tanks for the Memories! | Used on rocky terrain | |
Bibarel's body glow pink and multiple green tentacle-like energy appears around it. Then, similar green tentacle-like energy surrounds the opponent's body and wrap around it, causing it to fall asleep. | |||
Reggie's Bibarel | Lost Leader Strategy! | Used on grass | |
Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink. | |||
May's Glaceon | Strategy With a Smile! | None | |
Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it. | |||
Paul's Ursaring | Chim - Charred! | Used on rocky terrain |
In the manga
In the Pokémon Adventures manga
The user creates an empty space. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Carvanha creates an empty space in stones or trees. | |||
Amber's Carvanha | Mowing Down Ludicolo | Debut |
In the Phantom Thief Pokémon 7 manga
The user gives a different status infliction to the opponent that depends on the location. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Gardevoir's body glows brightly and the opponent is stricken with a status infliction. | |||
Rocco's Gardevoir | Stolen Memories | Debut |
In other generations
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: link battle images |
In buildings
In link battles
On plain terrain
In sand
In caves
On rocks
In tall grass
In long grass
In pond water
In sea water
Underwater
In snow or ice
In puddles
In the Distortion World
Outside of battle
Tree
Indent
Shrub
Trivia
- Secret Power is the only move that can have a chance of freezing higher than 10%, excluding Blizzard in the Japanese Generation I handheld games.
- Secret Power is the only Normal-type move able to cause poisoning, excluding moves that have been changed to Normal-type by Normalize.
- Secret Power only uses the animations of damage-dealing moves.
- In Generation IV and V as well as Pokémon X and Y, Secret Power only uses the animations of single-target moves.
- In Pokémon Omega Ruby and Alpha Sapphire, Secret Power uses the animation of Incinerate in a volcanic area and the animation of Swift in space, the only instances of it using the animation of a multi-target move in Generation VI.
- As a result, it has a unique animation when used in Horde Encounters in volcanic areas (there are no battles with multiple opponents in space). Incinerate shoots fireballs at all opponents, whereas Secret Power only shoots a fireball at the target. This is the only instance in the core series games that Secret Power has a unique animation.
In other languages
|
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Articles needing better pictures
- Moves in need of research
- Moves usable outside of battle
- Generation III TM moves
- Generation IV TM moves
- Generation VI TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Smart moves
- Physical moves
- Generation III moves
- Articles needing more information
- Machine moves
- Moves that can cause flinching
- Moves that can confuse
- Moves that can inflict paralysis
- Moves that can inflict poison
- Moves that can inflict freeze
- Moves that can inflict sleep
- Moves that can inflict a burn
- Moves that can lower the target's Attack
- Moves that can lower the target's Defense
- Moves that can lower the target's Special Attack
- Moves that can lower the target's Speed
- Moves that can lower the target's accuracy
- Moves that vary with environment