Scyther (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Quick Attack Normal 04040 100}}100% 30
00Start Leer Normal 0000 100}}100% 30
066 Focus Energy Normal 0000 —}}—% 30
1212 Pursuit Dark 04040 100}}100% 20
1818 False Swipe Normal 04040 100}}100% 40
2424 Agility Psychic 0000 —}}—% 30
3030 Wing Attack Flying 06060 100}}100% 35
3636 Slash Normal 07070 100}}100% 20
4242 Swords Dance Normal 0000 —}}—% 30
4848 Double Team Normal 0000 —}}—% 15
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag TM Steel Sprite.png TM47 Steel Wing Steel 70 90% 25
Bag TM Bug Sprite.png TM49 Fury Cutter Bug 10 95% 20
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Ledyba Ledian
Baton Pass Normal —% 40
Heracross
Counter Fighting 100% 20
Ledyba Ledian
Light Screen Psychic —% 30
Butterfree
Venonat Venomoth
Razor Wind Normal 80 100% 10
Butterfree
Ledyba Ledian
Shuckle
Safeguard Normal —% 25
Heracross
Reversal Fighting 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Scyther in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Scyther in that game.
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Scyther can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Scyther cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center SonicBoom Normal 90% 20
  • A superscript level indicates that Scyther can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see event moves from other generations