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Difference between revisions of "Scizor/Cherrim (TCG)"

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'''Scizor/Cherrim''' is a {{TCG|deck archetype}} that uses {{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}} to do a fairly large amount of damage for few energy. The deck is widely regarded as one of the best moderately competitive decks for newer [[Pokémon Trading Card Game]] players because of the simplicity of its strategy and the ease with which it can be played. Although it has won few tournaments, Scizor/Cherrim is one of the longest surviving recognized archetypes of its era, with variants springing up all the way from the {{TCG|Stormfront}} expansion's release to the present day. The list shown in this article is an aggressive one that would have been used in early 2010. Most builds run a small Pokémon line to allow more room for {{TCG|Trainer card|Trainer}} and {{TCG|Supporter card}}s. Because of this, it is easily countered by decks such as {{TCG|DialgaChomp}} and {{TCG|VileGar}} which can impose a Trainer lock. The popularity of these archetypes means that Scizor/Cherrim is infrequently played.
+
'''Scizor/Cherrim''' was a {{TCG|deck archetype}} in the [[Pokémon Trading Card Game]] that centered around {{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}}, both from the {{TCG|Stormfront}} expansion. The deck was regarded as one of the best decks of the era for newer [[Pokémon Trading Card Game]] players because of its simple strategy and inexpensiveness. Although it won only a handful of tournaments, Scizor/Cherrim variants were a part of organized play all the way from Stormfront's release until its eventual rotation in 2010. Most builds ran a small Pokémon line to allow more room for {{TCG|Trainer card|Trainer}} and {{TCG|Supporter card}}s. Because of this, it was easily countered by decks such as {{TCG|DialgaChomp}} and {{TCG|VileGar}} which could impose a Trainer lock.
   
 
==Strategy==
 
==Strategy==
 
[[File:RoseanneResearchSecretWonders125.jpg|thumb|left|{{TCG|Roseanne's Research}}]]
 
[[File:RoseanneResearchSecretWonders125.jpg|thumb|left|{{TCG|Roseanne's Research}}]]
As mentioned above, Scizor/Cherrim employs an extremely simplistic strategy. The deck attempts to get many {{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}} as quickly as possible, with {{e|Grass}}{{e|Grass}} and potentially {{TCG|Expert Belt}} attached to the former. Scizor/Cherrim suffers from a major restriction on its ability to set up quickly, though, because the deck should not use {{TCG|Poké-Power}}s. Scizor's ''Pound Down'' attack does only 40 damage instead of 70 if the player has any Pokémon with Poké-Powers in play. This means the deck cannot abuse {{TCG ID|Legends Awakened|Uxie|43}}'s ''Set Up'', {{TCG ID|HeartGold & SoulSilver|Sunflora|31}}'s ''Sunshine Grace'', or any other Poké-Powers that could be very beneficial to the deck if included. {{TCG ID|Legends Awakened|Unown R|77}} is an exception, since its ''Retire'' Poké-Power allows the player to draw a card and discard Unown R, meaning it will not affect Scizor's damage output.
+
As mentioned above, Scizor/Cherrim employed an extremely basic strategy. The deck attempted to get many {{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}} as quickly as possible, with {{e|Grass}}{{e|Grass}} and potentially {{TCG|Expert Belt}} attached to the former. One of Scizor/Cherrim's downsides was that, unlike many decks of the day, it could not rely on {{TCG|Poké-Power}}s such as {{TCG ID|Legends Awakened|Uxie|43}}'s ''Set Up''. As such, its speed was dependent completely on Trainer and Supporter cards. {{TCG ID|Legends Awakened|Unown R|77}} was an exception, since its ''Retire'' Poké-Power forced the player to discard Unown R after use, meaning it did not affect Scizor's damage output.
   
Scizor/Cherrim compensates for this handicap by utilizing a strong {{TCG|Trainer card|Trainer}} and {{TCG|Supporter card|Supporter}} {{TCG|engine}}. Cards such as {{TCG|Quick Ball}}, {{TCG|Luxury Ball}}, {{TCG|Poké Drawer +}}, and {{TCG|Pokémon Collector}} help the deck set up quickly. As the deck cannot hit for as much damage as many other modern archetypes, such as {{TCG|Mother Flygon}}, and does not have ways to disrupt the opponent's strategy as decks like {{TCG|LuxChomp}} do, speed is its most essential aspect. The deck should ideally have a Scizor ready to attack by turn two, at which point it attempts to take six prizes as quickly as possible so as not to prolong the game. Rather than keeping its main attacker alive, as {{TCG|Regigigas archetype|Regigigas}} and certain other decks do, an aggressive Scizor/Cherrim build sacrifices sturdiness for speed and power. When a Scizor is knocked out, {{TCG|Night Maintenance}} or {{TCG|Palmer's Contribution}} is used to shuffle it back into the deck, at which point the player can easily return it to the field using Trainer cards.
+
Scizor/Cherrim compensated for this handicap by utilizing a strong Trainer and Supporter {{TCG|engine}}. Cards such as {{TCG|Quick Ball}}, {{TCG|Luxury Ball}}, {{TCG|Poké Drawer +}}, and {{TCG|Pokémon Collector}} helped the deck set up quickly. As the deck could not do as much damage as many other archetypes of the day, and did not have the disruption of a deck such as {{TCG|LuxChomp}}, speed was its most essential aspect. The deck aimed to have a Scizor ready to attack by turn two, at which point it attempted to take six prizes as quickly as possible so as not to prolong the game. Rather than keeping its main attacker alive, as {{TCG|Regigigas archetype|Regigigas}} and certain other decks did, an aggressive Scizor/Cherrim build sacrificed sturdiness for speed and power. {{TCG|Night Maintenance}} and {{TCG|Palmer's Contribution}} provided a means of recovery.
   
 
==Key Cards==
 
==Key Cards==
 
[[File:BrokenTimeSpacePlatinum104.jpg|thumb|right|{{TCG|Broken Time-Space}}]]
 
[[File:BrokenTimeSpacePlatinum104.jpg|thumb|right|{{TCG|Broken Time-Space}}]]
* '''{{TCG ID|Stormfront|Scizor|25}}''' - Scizor is the deck's main attacker. For {{e|Grass}}{{e|Grass}}, Scizor's ''Pound Down'' attack does 70 damage if the player has no Pokémon with {{TCG|Poké-Power}}s in play. Factoring in the effects of Cherrim's ''Sunny Day'' Poké-Body and {{TCG|Expert Belt}}, ''Pound Down'' can hit for significant damage. Scizor's ''Accelerate'' attack, which costs {{e}}{{e}}, does a mediocre 30 damage. However, it is useful in that, if it knocks out the Defending Pokémon, it prevents all damage done to Scizor during the opponent's next turn. Not to be overlooked is Scizor's ''Honeycomb Defender'' Poké-Body, which effectively increases Scizor's HP by decreasing damage done to it by 40 when Scizor has six or more damage counters on it. Combined with Scizor's 100 HP, which is considered good for a Stage 1 evolved Pokémon, and Expert Belt, which increases Scizor's HP to 120, ''Honeycomb Defender'' can make it difficult to knock Scizor out in two hits.
+
* '''{{TCG ID|Stormfront|Scizor|25}}''' - Scizor was the deck's main attacker. For {{e|Grass}}{{e|Grass}}, Scizor's ''Pound Down'' attack did 70 damage if the player had no Pokémon with {{TCG|Poké-Power}}s in play. Factoring in the effects of Cherrim's ''Sunny Day'' {{TCG|Poké-Body}} and {{TCG|Expert Belt}}, ''Pound Down'' could hit for significant damage. Scizor's ''Accelerate'' attack, which cost {{e|Colorless}}{{e|Colorless}}, did a mediocre 30 damage. However, it was useful in that, if it knocked out the Defending Pokémon, it prevented all damage done to Scizor during the opponent's next turn. Scizor also had a Poké-Body called ''Honeycomb Defender'', which decreased damage done to it by 40 when Scizor already had six or more damage counters on it. Combined with Scizor's already decent 100 HP and Expert Belt, which increased Scizor's HP to 120, ''Honeycomb Defender'' made it difficult to knock Scizor out.
* '''{{TCG ID|Stormfront|Cherrim|14}}''' - Cherrim is the deck's main support Pokémon. Its ''Sunny Day'' Poké-Body allows each of the player's {{TCG|Grass|Grass-type}} Pokémon's attacks to do 10 more damage. ''Sunny Day'' Bodies can be stacked, meaning a ''Pound Down'' with four Cherrim in play can do 110 damage without Expert Belt. Cherrim also makes a decent attacker in a pinch, with ''Salty-Sweet Pollen'' doing 20 damage, not factoring in ''Sunny Day'', for no energy cost. ''Salty-Sweet Pollen'' also removes two damage counters from one of the Scizor/Cherrim player's Pokémon.
+
* '''{{TCG ID|Stormfront|Cherrim|14}}''' - Cherrim was the deck's primary support Pokémon. Its ''Sunny Day'' Poké-Body increased the damage dealt by the player's {{TCG|Grass|Grass-type}} Pokémon by 10. ''Sunny Day'' Bodies could be stacked, meaning a ''Pound Down'' with four Cherrim in play did 110 damage without Expert Belt. Cherrim also made a decent attacker in a pinch, with ''Salty-Sweet Pollen'' doing at least 20 damage for no energy cost. The attack also removed two damage counters from one of the Scizor/Cherrim player's Pokémon.
* '''{{TCG|Bebe's Search}}''' - Bebe's Search is simply a card that allows Scizor/Cherrim to set up faster by allowing the player to search out any Pokémon out of the deck.
+
* '''{{TCG|Bebe's Search}}''' - Bebe's Search allowed Scizor/Cherrim to set up faster by searching out a Pokémon from the deck.
* '''{{TCG|Roseanne's Research}}''' - Since Scizor/Cherrim relies on {{TCG|Grass|Grass-type}} energies to attack, Roseanne's Research is a versatile card that can be used to either grab the necessary energies to attack or search out necessary Basic Pokémon from the deck.
+
* '''{{TCG|Roseanne's Research}}''' - Scizor/Cherrim relied on {{TCG|Grass|Grass-type}} energies to attack. As such, Roseanne's Research was a versatile card that could be used to either grab the necessary energies to attack or search out Basic Pokémon from the deck.
* '''{{TCG|Broken Time-Space}}''' - Scizor/Cherrim relies completely on Stage 1 evolution cards. Broken Time-Space decreases the time needed for the deck to set up by allowing the player to evolve {{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}} one turn faster than normal.
+
* '''{{TCG|Broken Time-Space}}''' - Scizor/Cherrim relied completely on Stage 1 evolution cards, and Broken Time-Space provided a means to get them out quickly. Instead of waiting a turn to evolve, this {{TCG|Stadium card}} permitted players to evolve their Pokémon immediately.
   
 
==Typical Decklist==
 
==Typical Decklist==
Line 35: Line 35:
 
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
 
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
 
{{decklist/entry|4|{{TCG|Bebe's Search}}|Supporter||Uncommon}}
 
{{decklist/entry|4|{{TCG|Bebe's Search}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG|Pokémon Collector}}|Supporter||Uncommon}}
 
 
{{decklist/entry|3|{{TCG|Roseanne's Research}}|Supporter||Uncommon}}
 
{{decklist/entry|3|{{TCG|Roseanne's Research}}|Supporter||Uncommon}}
  +
{{decklist/entry|2|{{TCG|Pokémon Collector}}|Supporter||Uncommon}}
 
{{decklist/entry|2|{{TCG|Cynthia's Feelings}}|Supporter||Uncommon}}
 
{{decklist/entry|2|{{TCG|Cynthia's Feelings}}|Supporter||Uncommon}}
 
{{decklist/entry|1|{{TCG|Professor Oak's New Theory}}|Supporter||Uncommon}}
 
{{decklist/entry|1|{{TCG|Professor Oak's New Theory}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG|Expert Belt}}|Trainer||Uncommon}}
+
{{decklist/entry|4|{{TCG|Poké Drawer +}}|Trainer||Uncommon}}
 
{{decklist/entry|2|{{TCG|Pokémon Communication}}|Trainer||Uncommon}}
 
{{decklist/entry|2|{{TCG|Pokémon Communication}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Luxury Ball}}|Trainer||Uncommon}}
 
 
{{decklist/entry|2|{{TCG|Quick Ball}}|Trainer||Uncommon}}
 
{{decklist/entry|2|{{TCG|Quick Ball}}|Trainer||Uncommon}}
 
{{decklist/entry|2|{{TCG|Night Maintenance}}|Trainer||Uncommon}}
 
{{decklist/entry|2|{{TCG|Night Maintenance}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG|Poké Drawer +}}|Trainer||Uncommon}}
+
{{decklist/entry|2|{{TCG|Expert Belt}}|Trainer||Uncommon}}
  +
{{decklist/entry|1|{{TCG|Luxury Ball}}|Trainer||Uncommon}}
 
{{decklist/entry|3|{{TCG|Broken Time-Space}}|Stadium||Uncommon}}
 
{{decklist/entry|3|{{TCG|Broken Time-Space}}|Stadium||Uncommon}}
 
{{decklist/entry|12|{{TCG|Grass Energy}}|Energy|Grass|None}}
 
{{decklist/entry|12|{{TCG|Grass Energy}}|Energy|Grass|None}}
Line 50: Line 49:
   
 
==Possible Tech Cards==
 
==Possible Tech Cards==
[[File:ProfessorOakNewTheoryHeartGoldSoulSilver101.jpg|thumb|left|{{TCG|Professor Oak's New Theory}}]]
+
[[File:UnownGGreatEncounters57.jpg|thumb|left|{{TCG ID|Great Encounters|Unown G|57}}]]
*{{TCG ID|Great Encounters|Unown G|57}} - Unown G prevents Scizor/Cherrim's Pokémon from being affected by the attacks of certain main archetypes of the day, such as {{TCG ID|Stormfront|Gengar|18}}'s ''Shadow Room'' attack and {{TCG ID|Stormfront|Machamp|20}}'s ''Take Out'' attack, from the {{TCG|Mother Gengar}} and {{TCG|Machamp archetype|Machamp}} archetypes, respectively.
+
* '''{{TCG ID|Great Encounters|Unown G|57}}''' - Unown G prevents Scizor/Cherrim's Pokémon from being affected by the attacks of certain main archetypes of the day, such as {{TCG ID|Stormfront|Gengar|18}}'s ''Shadow Room'' attack and {{TCG ID|Stormfront|Machamp|20}}'s ''Take Out'' attack, from the {{TCG|Mother Gengar}} and {{TCG|Machamp archetype|Machamp}} archetypes, respectively.
*{{TCG|Professor Oak's Visit}} or {{TCG|Professor Oak's New Theory}} - These cards simply allow for extra drawing and a potentially faster setup. They are more luck-reliant than searching cards such as {{TCG|Bebe's Search}}, but can have a better payoff.
+
* '''{{TCG|Pokédex HANDY910is}}''' - This card was a plausible alternative to Poké Drawer +. Although Poké Drawer + provided a stronger effect when two were played together, Pokédex could be played immediately and without reservation. Players who played Pokédex over Poké Drawer + essentially sacrificed power for consistency.
  +
* '''{{TCG|Victory Medal}}''' - Although Victory Medal was relatively difficult to obtain (it was available only to winners of [[Play! Pokémon#Battle Road Tournaments|Battle Road]] tournaments), it was another alternative to Poké Drawer +.
 
<br>
 
<br>
 
[[Category:Deck archetypes]]
 
[[Category:Deck archetypes]]

Latest revision as of 04:49, 29 August 2012

Scizor/Cherrim
ScizorStormfront25.jpg
CherrimStormfront14.jpg
Scizor and Cherrim
Types used Grass
Major cards Scizor and Cherrim
Era 2008-2010

Scizor/Cherrim was a deck archetype in the Pokémon Trading Card Game that centered around Scizor and Cherrim, both from the Stormfront expansion. The deck was regarded as one of the best decks of the era for newer Pokémon Trading Card Game players because of its simple strategy and inexpensiveness. Although it won only a handful of tournaments, Scizor/Cherrim variants were a part of organized play all the way from Stormfront's release until its eventual rotation in 2010. Most builds ran a small Pokémon line to allow more room for Trainer and Supporter cards. Because of this, it was easily countered by decks such as DialgaChomp and VileGar which could impose a Trainer lock.

Strategy

As mentioned above, Scizor/Cherrim employed an extremely basic strategy. The deck attempted to get many Scizor and Cherrim as quickly as possible, with GrassGrass and potentially Expert Belt attached to the former. One of Scizor/Cherrim's downsides was that, unlike many decks of the day, it could not rely on Poké-Powers such as Uxie's Set Up. As such, its speed was dependent completely on Trainer and Supporter cards. Unown R was an exception, since its Retire Poké-Power forced the player to discard Unown R after use, meaning it did not affect Scizor's damage output.

Scizor/Cherrim compensated for this handicap by utilizing a strong Trainer and Supporter engine. Cards such as Quick Ball, Luxury Ball, Poké Drawer +, and Pokémon Collector helped the deck set up quickly. As the deck could not do as much damage as many other archetypes of the day, and did not have the disruption of a deck such as LuxChomp, speed was its most essential aspect. The deck aimed to have a Scizor ready to attack by turn two, at which point it attempted to take six prizes as quickly as possible so as not to prolong the game. Rather than keeping its main attacker alive, as Regigigas and certain other decks did, an aggressive Scizor/Cherrim build sacrificed sturdiness for speed and power. Night Maintenance and Palmer's Contribution provided a means of recovery.

Key Cards

  • Scizor - Scizor was the deck's main attacker. For GrassGrass, Scizor's Pound Down attack did 70 damage if the player had no Pokémon with Poké-Powers in play. Factoring in the effects of Cherrim's Sunny Day Poké-Body and Expert Belt, Pound Down could hit for significant damage. Scizor's Accelerate attack, which cost ColorlessColorless, did a mediocre 30 damage. However, it was useful in that, if it knocked out the Defending Pokémon, it prevented all damage done to Scizor during the opponent's next turn. Scizor also had a Poké-Body called Honeycomb Defender, which decreased damage done to it by 40 when Scizor already had six or more damage counters on it. Combined with Scizor's already decent 100 HP and Expert Belt, which increased Scizor's HP to 120, Honeycomb Defender made it difficult to knock Scizor out.
  • Cherrim - Cherrim was the deck's primary support Pokémon. Its Sunny Day Poké-Body increased the damage dealt by the player's Grass-type Pokémon by 10. Sunny Day Bodies could be stacked, meaning a Pound Down with four Cherrim in play did 110 damage without Expert Belt. Cherrim also made a decent attacker in a pinch, with Salty-Sweet Pollen doing at least 20 damage for no energy cost. The attack also removed two damage counters from one of the Scizor/Cherrim player's Pokémon.
  • Bebe's Search - Bebe's Search allowed Scizor/Cherrim to set up faster by searching out a Pokémon from the deck.
  • Roseanne's Research - Scizor/Cherrim relied on Grass-type energies to attack. As such, Roseanne's Research was a versatile card that could be used to either grab the necessary energies to attack or search out Basic Pokémon from the deck.
  • Broken Time-Space - Scizor/Cherrim relied completely on Stage 1 evolution cards, and Broken Time-Space provided a means to get them out quickly. Instead of waiting a turn to evolve, this Stadium card permitted players to evolve their Pokémon immediately.

Typical Decklist

The deck list appearing below is not official, and being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Scizor Grass Rare
Scyther Grass Uncommon
Cherrim Grass Rare
Cherubi Grass Common
Unown R Psychic Uncommon
Chatot Colorless Common
Unown Q Psychic Uncommon
Bebe's Search Su Uncommon
Roseanne's Research Su Uncommon
Pokémon Collector Su Uncommon
Cynthia's Feelings Su Uncommon
Professor Oak's New Theory Su Uncommon
Poké Drawer + T Uncommon
Pokémon Communication T Uncommon
Quick Ball T Uncommon
Night Maintenance T Uncommon
Expert Belt T Uncommon
Luxury Ball T Uncommon
Broken Time-Space St Uncommon
12× Grass Energy Grass E

Possible Tech Cards

  • Unown G - Unown G prevents Scizor/Cherrim's Pokémon from being affected by the attacks of certain main archetypes of the day, such as Gengar's Shadow Room attack and Machamp's Take Out attack, from the Mother Gengar and Machamp archetypes, respectively.
  • Pokédex HANDY910is - This card was a plausible alternative to Poké Drawer +. Although Poké Drawer + provided a stronger effect when two were played together, Pokédex could be played immediately and without reservation. Players who played Pokédex over Poké Drawer + essentially sacrificed power for consistency.
  • Victory Medal - Although Victory Medal was relatively difficult to obtain (it was available only to winners of Battle Road tournaments), it was another alternative to Poké Drawer +.



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