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Difference between revisions of "Saving"

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[[File:Save Pokémon Black.png|thumb|200px|Saving in {{game|Black and White|s}}]]
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[[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black and White|s}}]]
'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in [[Pokémon games]] which allows the [[Player character|player]] to start from where they saved the next time they turn on their game. Saving is required when using certain features of the game such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. After defeating the [[Elite Four]], the game automatically saves. If there is already a saved game file, the player must first overwrite the existing save file with the new data. A new game can be started if there is a saved game file; however, the new file cannot be saved unless it overwrites the existing file. From [[Generation IV]] onward, any existing data must be manually deleted by pressing ↑ + B + Select on the title screen before a new game can be saved. Saving also plays a role in several [[glitch]]es and in obtaining [[glitch Pokémon]].
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'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in the {{pkmn|games}} which allows the {{player}} to resume his/her adventure from where s/he left off the last time the game was booted. {{wp|Saved game}} {{wp|Data (computing)|data}} is stored in {{wp|Random-access memory|RAM}}. It is required when using certain in-game features, such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. Since [[Generation II]], an automatic saving process is performed after defeating the [[Elite Four]].
   
In the event that the saving process is interrupted, the save data risks corruption, effectively removing the player's chance of resuming from where they left off, thus forcing the player to start the game from the beginning again. The game will prompt the player when this happens the next time they access the game menu. On the GBA and DS games, there is a back-up save, meaning if the saving process is interrupted, and the save file is corrupted, then the previous save file will be loaded. Interrupting saving in GBC games may result in data loss or the save file becoming completely corrupted.
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If there is already saved game data stored in RAM, the player must first overwrite the existing data with the new data. A new saved game can be started if saved game data is present; however, the new data cannot be saved unless it overwrites the existing data. From [[Generation IV]] onwards, as a precaution against unintentional loss of data, any existing saved game data must be manually deleted by pressing Up + B + <sc>Select</sc> on the title screen before new data can be written. Saving also plays a role in several [[glitch]]es and in obtaining [[glitch Pokémon]].
  +
  +
In the event that the saving process is interrupted, the saved game data risks corruption, effectively removing the player's chance of resuming from where s/he left off, thus forcing the player to start their adventure from the beginning again. The game will prompt the player when this happens the next time s/he access the title screen menu. Starting in [[Generation III]], there is {{wp|backup}} saved game data. This means that if the saving process is interrupted and the saved game data becomes corrupted, then the previous data will be loaded from the backup. Interrupting the saving process in the [[Generation I]] and II games may result in saved game data loss or corruption.
  +
  +
Saved game data of paired versions is compatible with either [[version]].
   
 
==The process of saving==
 
==The process of saving==
 
===Generation I===
 
===Generation I===
[[Generation I]] Pokémon games save with a one-step confirmation—"Would you like to save the game?". If the game being saved is different from the game currently saved, an additional confirmation message displays—"The older file will be erased to save. Okay?". Choosing "Yes" overwrites the previous save data in both cases. During the save, the message "Now saving..." and, upon completion, "<player> saved the game!".
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The saving process in the Generation I games is very basic in that it only has a single confirmation prior to saving:
  +
  +
{{Sign|RBY|header}}
  +
{{Sign|RBY|Would you like to}}
  +
{{Sign|RBY|SAVE the game?}}
  +
{{Sign|RBY|footer}}
  +
  +
If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Random-access memory|RAM}}, an additional prompt displays:
  +
  +
{{Sign|RBY|header}}
  +
{{Sign|RBY|The older file}}
  +
{{Sign|RBY|will be erased to}}
  +
{{Sign|RBY|save. Okay?}}
  +
{{Sign|RBY|footer}}
  +
  +
Choosing <code>YES</code> overwrites the previous saved game data in both cases. During the saving process, the messages <code>Now saving...</code>{{sup/1|RB}} or <code>Saving...</code>{{sup/1|Y}} and, upon completion, <code>{Player} saved the game!</code> are printed on-screen.
   
 
===Generation II===
 
===Generation II===
In [[Generation II]], saving the game is always a two-step process except for the player's very first save. The same prompt from Generation I first displays—"Would you like to save the game?"—followed by a secondary prompt, "There is already a save file. Is it OK to overwrite?". An additional message displays while the game is saving, advising the player not to turn off the power. If the game being saved is different from the game currently saved, the secondary confirmation reads "There is another save file. Is it OK to overwrite?". This is very similar in wording to the usual second prompt.
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In [[Generation II]], the saving process is always executed in two steps, with the exception of the {{player}}'s very first save.
  +
  +
The first step is to confirm the same prompt from [[Generation I]]:
  +
  +
{{Sign|RBY|header}}
  +
{{Sign|RBY|Would you like to}}
  +
{{Sign|RBY|save the game?}}
  +
{{Sign|RBY|footer}}
  +
  +
The second step is to confirm the overwriting of the current saved game data:
  +
  +
{{Sign|RBY|header}}
  +
{{Sign|RBY|There is already a}}
  +
{{Sign|RBY|save file. Is it}}
  +
{{Sign|RBY|OK to overwrite?}}
  +
{{Sign|RBY|footer}}
  +
  +
An additional message also displays during the saving process, advising the player not to turn off the power.
  +
  +
{{Sign|RBY|header}}
  +
{{Sign|RBY|SAVING... DON'T}}
  +
{{Sign|RBY|TURN OFF THE POWER.}}
  +
{{Sign|RBY|footer}}
  +
  +
If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Random-access memory|RAM}}, the prompt in the second step instead displays:
  +
  +
{{Sign|RBY|header}}
  +
{{Sign|RBY|There is another}}
  +
{{Sign|RBY|save file. Is it}}
  +
{{Sign|RBY|OK to overwrite?}}
  +
{{Sign|RBY|footer}}
  +
  +
It is important to note that it uses very similar wording to the regular prompt from the second step.
   
 
===Generation III===
 
===Generation III===
[[Generation III]] attempted to better secure the saving process with the addition of a backup save file, which is loaded if the primary save file becomes corrupted. The regular saving prompts are the same as in Generation II; however, if the game being saved is different from the game currently saved, a more detailed warning appears—"There is a different save file that is already saved. Is it okay to overwrite it?". {{game2|FireRed|LeafGreen|Emerald}} display a more severe warning message:
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[[Generation III]] attempted to better secure the saving process with the addition of {{wp|backup}} saved game data, which is loaded if the primary data becomes corrupted. The regular saving prompts are the same as in [[Generation II]]; however, in {{game|Ruby and Sapphire|s}}, if the saved game data about to be written is different from the saved game data already stored in {{wp|Random-access memory|RAM}}, a more detailed prompt is displayed:
  +
  +
{{Sign|RS|header}}
  +
{{Sign|RS|There is a different game file that is}}
  +
{{Sign|RS|already saved.}}
  +
{{Sign|RS|}}
  +
{{Sign|RS|Is it okay to overwrite it?}}
  +
{{Sign|RS|footer}}
  +
  +
{{game2|FireRed|LeafGreen|Emerald}} display a more severe prompt:
  +
  +
{{Sign|FRLGspeech|header}}
  +
{{Sign|FRLGspeech|WARNING!}}
  +
{{Sign|FRLGspeech|}}
  +
{{Sign|FRLGspeech|There is a different game file that}}
  +
{{Sign|FRLGspeech|is already saved.}}
  +
{{Sign|FRLGspeech|}}
  +
{{Sign|FRLGspeech|If you save now, the other file’s}}
  +
{{Sign|FRLGspeech|adventure, including items and}}
  +
{{Sign|FRLGspeech|POKéMON, will be entirely lost.}}
  +
{{Sign|FRLGspeech|}}
  +
{{Sign|FRLGspeech|Are you sure you want to save now}}
  +
{{Sign|FRLGspeech|and overwrite the other save file?}}
  +
{{Sign|FRLGspeech|footer}}
   
<blockquote>"WARNING!<br>
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{{Sign|E|header}}
There is a different game file that is already saved.<br>
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{{Sign|E|WARNING!}}
If you save now, the other file's data, including items and POKéMON, will be entirely lost.<br>
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{{Sign|E|}}
Are you sure you want to save now and overwrite the other save file?"</blockquote>
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{{Sign|E|There is a different game file that}}
  +
{{Sign|E|is already saved.}}
  +
{{Sign|E|}}
  +
{{Sign|E|If you save now, the other file’s}}
  +
{{Sign|E|adventure, including items and}}
  +
{{Sign|E|POKéMON, will be entirely lost.}}
  +
{{Sign|E|}}
  +
{{Sign|E|Are you sure you want to save now}}
  +
{{Sign|E|and overwrite the other save file?}}
  +
{{Sign|E|footer}}
   
 
====In Pokémon Colosseum and Pokémon XD: Gale of Darkness====
 
====In Pokémon Colosseum and Pokémon XD: Gale of Darkness====
[[Pokémon Colosseum]] requires the player to use the [[PC]] for saving, as opposed to the handheld main series games, which allow the player to save anywhere. The "save anywhere" feature was restored in [[Pokémon XD: Gale of Darkness]].
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[[Pokémon Colosseum]] requires the {{player}} to use the [[PC]] for saving, as opposed to the handheld [[Version|main series]] games, which allow the player to save anywhere. The "save anywhere" feature was restored in [[Pokémon XD: Gale of Darkness]].
   
 
===Generation IV===
 
===Generation IV===
[[File:Save Pokémon Platinum.png|thumb|200px|Saving in {{game|Platinum}}]]
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{{Incomplete|section|When does "Saving a lot of data..." appear in HeartGold/SoulSilver?}}
In [[Generation IV]], the two-step save process and prompts from Generation III remain, as does the backup save file feature. In {{game|Diamond and Pearl|s}} and {{v2|Platinum}}, the usual "Saving..." prompt will read "Saving a lot of data..." if the player has used the [[Pokémon Storage System]] at all during their session; this includes capturing a Pokémon and sending it automatically to a PC box as well as using a PC directly. When "Saving a lot of data", the process will take significantly longer.
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In [[Generation IV]], the two-step saving process and prompts from [[Generation III]] remain, as does the {{wp|backup}} saved game data feature. In {{game|Diamond and Pearl|s}} and {{game|Platinum}}, the usual <code>Saving...</code> prompt will read <code>Saving a lot of data...</code> if the {{player}} has used the [[Pokémon Storage System]] at all during their session; this includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a PC box as well as using a PC directly. When this happens, the process will take significantly longer. While no longer the case in {{game|HeartGold and SoulSilver|s}}, the message may still appear in certain occasions.
   
In this generation, the player is prevented from saving the game if it is different from the game currently saved. If the player selects "New Game" from the title screen while save data remains, the player is cautioned: "WARNING! There is already a saved game file. If you start an adventure now, you will not be able to save it." If the player starts a new game anyway, and tries to save, they will be told "There is already a saved game file. It is impossible to save. Please refer to the Instruction Booklet for details." The instructions for how to delete a saved game—"Press Up + SELECT + B Button on the title screen if you want to erase the current saved game file." follow after both messages in {{game|Diamond and Pearl|s}}, but not in {{game|HeartGold and SoulSilver|s}}.
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In this [[generation]], the player is prevented from saving the game if there is already saved game data present. If the player selects <code>NEW GAME</code> from the title screen while saved game data remains, the player is cautioned: <code>WARNING! There is already another saved game file. If you start an adventure now, you will not be able to save it.</code>{{sup/4|DPPt}} or <code>WARNING! There's already another saved game file. If you start an adventure now, you won't be able to save it.</code>{{sup/4|HGSS}} If the player starts a new game anyway, and tries to save, the game will prevent the process, displaying the message <code>There is already a saved game file. It is impossible to save. Please refer to the Instruction Booklet for details.</code> The instructions for how to delete saved game data are <code>Press Up + SELECT + B Button on the title screen if you want to erase the current saved game file.</code> and appear both on the first warning message and when the player forces a saving process with saved game data currently stored in {{wp|Random-access memory|RAM}}; however, they are absent from the first warning message in Pokémon HeartGold and SoulSilver, probably due to space constraints as the {{wp|Graphical user interface|GUI}} is presented on the touch screen, option buttons included.
   
If the player decides to delete the previous data by pressing Up, Select and B on the title screen, they will first be asked to confirm the deletion, and are warned of the consequences: "Once data has been deleted, there is no way to recover it." {{game|HeartGold and SoulSilver|s}} display an additional message: "Furthermore, [[Pokéwalker]] registered data will also be erased." They are then asked to confirm the deletion once more before the save file is finally deleted.
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If the player decides to delete the previous data by pressing Up + <sc>Select</sc> + B on the title screen, s/he will first be asked to confirm the deletion, and is warned of the consequences: <code>Once data has been deleted, there is no way to recover it.</code> Pokémon HeartGold and SoulSilver display an additional message: <code>Furthermore, Pokéwalker registered data will also be erased.</code> The player is then asked to confirm the deletion once more before the saved game data is finally deleted.
   
 
===Generation V===
 
===Generation V===
In [[Generation V]], the saving process is similar to that of Generation IV, but with two differences. First, the "There is already a save file. Is it OK to overwrite?" prompt that was utilized since Generation II was removed, making the save process only one step instead of two. Second, while saving, there is now a progress bar at the bottom of the screen to indicate the current progress of data saving. The long save times of Generation IV have been rectified by giving the player only 8 boxes in the [[Pokémon Storage System]] until each one of the 8 has at least one Pokémon in it, avoiding the need to encrypt empty box data.
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In [[Generation V]], the saving process is similar to that of [[Generation IV]], but with two differences. First, there is now only one step again, like in [[Generation I]]. Second, while saving, there is now a {{wp|progress bar}} at the bottom of the screen to indicate the current progress of the data being written. The long saving periods of Generation IV have been rectified by giving the {{player}} only 8 boxes in the [[Pokémon Storage System]] until each one of the 8 has at least one {{OBP|Pokémon|species}} in it, avoiding the need to encrypt empty box data.
 
===Corrupted save file===
 
A save file can become corrupted due to interrupting saving (only in Generations {{gen|I}} and {{gen|II}}), [[cheating]], or abusing certain [[glitch]]es, such as the [[ZZAZZ glitch]]. Physical damage to the game cartridge, such as from dropping it, may result in corruption in the first three Generations. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt, in such instances turning the system off and reinserting the cartridge properly will cause the data to be read correctly.
 
   
 
==List of activities==
 
==List of activities==
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===Generation I===
 
===Generation I===
* When using the [[Pokémon Storage System]] to move Pokémon into other boxes
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* When using the [[Pokémon Storage System]] to move {{OBP|Pokémon|species}} into other boxes
* When entering the [[Pokémon Center|Cable Club]]
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* When entering the [[Pokémon Center#Generation I|Cable Club]]
* Entering the Hall of Fame (automatic)
 
   
 
===Generation II===
 
===Generation II===
* When using the [[Pokémon Storage System]] to move Pokémon into other boxes
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====In all games====
* When entering the [[Pokémon Center|Cable Club]]
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* When using the [[Pokémon Storage System]] to move {{OBP|Pokémon|species}} into other boxes
* When challenging the {{Jo|Battle Tower}}
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* When entering the [[Pokémon Center#Generation II|Cable Club]]
* Entering the Hall of Fame or defeating {{ga|Red}} (automatic)
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* Entering the [[Hall of Fame]] or defeating {{ga|Red}} (automatic)
  +
  +
====Crystal only====
  +
* Entering the {{Jo|Battle Tower}} to participate in {{pkmn|battle}}s
   
 
===Generation III===
 
===Generation III===
* Entering a [[Battle Tower]] or, in {{game|Emerald}}, another location in the [[Battle Frontier]] to participate in battles
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====In all games====
* When entering the [[Pokémon Center|Cable Club]] or [[Pokémon Center#Generation III#Wireless Club|Wireless Club]]
+
* When entering the [[Pokémon Center#Generation III|Cable Club]] or [[Pokémon Center#Generation III|Wireless Club]]
* Trading a Pokémon
+
* [[Trade|Trading]] a {{OBP|Pokémon|species}}
* Entering the Hall of Fame (automatic)
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* Entering the [[Hall of Fame]] (automatic)
  +
  +
====Ruby and Sapphire only====
  +
* Entering the {{Ho|Battle Tower}} to participate in {{pkmn|battle}}s
  +
  +
====Emerald only====
  +
* Entering the {{Ho|Battle Tower}} or another location in the {{Gdis|Battle Frontier|III}} to participate in {{pkmn|battle}}s
   
 
===Generation IV===
 
===Generation IV===
* Entering a [[Battle Tower]] or, in {{game|Platinum}} as well as {{2v2|HeartGold|SoulSilver}}, another location in the [[Battle Frontier]] to participate in battles
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====In all games====
* Using {{wp|Nintendo Wi-Fi Connection}}
+
* Entering the Colosseum or the [[Union Room]]
  +
* [[Trade|Trading]] a {{OBP|Pokémon|species}}
  +
* Using [[Nintendo Wi-Fi Connection]]
 
** Entering the [[Global Terminal|Global Trade Station]]
 
** Entering the [[Global Terminal|Global Trade Station]]
* Trading a Pokémon
+
* Entering the [[Hall of Fame]] (automatic)
  +
  +
====Diamond, Pearl and Platinum only====
 
* Using the [[Explorer Kit]]
 
* Using the [[Explorer Kit]]
* Entering the Colosseum or the [[Union Room]]
+
* Entering the {{Si|Battle Tower}} to participate in {{pkmn|battle}}s
* Entering the Hall of Fame or defeating {{ga|Red}} (automatic)
+
* Entering the [[Trainer House]]
+
====Platinum only====
  +
* Entering the {{Si|Battle Tower}} or another location in the {{Gdis|Battle Frontier|IV}} to participate in {{pkmn|battle}}s
  +
  +
====HeartGold and SoulSilver only====
  +
* Entering the {{Si|Battle Tower}} or another location in the {{Gdis|Battle Frontier|IV}} to participate in {{pkmn|battle}}s
  +
* Entering the [[Trainer House]] to participate in {{pkmn|battle}}s
  +
* Defeating {{ga|Red}} (automatic)
   
 
===Generation V===
 
===Generation V===
* Entering the [[Battle Subway]]
 
* Using {{wp|Nintendo Wi-Fi Connection}}
 
** Using the [[Global Terminal]]
 
** Using {{DL|C-Gear|Game Sync}}
 
* Trading a Pokémon
 
 
* Entering the Colosseum or the [[Union Room]]
 
* Entering the Colosseum or the [[Union Room]]
* Changing the DS's Wi-Fi settings through the [[C-Gear]]
+
* [[Trade|Trading]] a {{OBP|Pokémon|species}}
  +
* Using [[Nintendo Wi-Fi Connection]]
  +
** Entering the [[Global Terminal]]
  +
** Using {{DL|C-Gear|Game Sync}}
  +
* Changing the Wi-Fi settings through the [[C-Gear]]
  +
* Entering the [[Battle Subway]] to participate in {{pkmn|battle}}s
 
* Using [[Poké Transfer]]
 
* Using [[Poké Transfer]]
* Entering the Hall of Fame (automatic)
+
* Entering the [[Hall of Fame]] (automatic)
  +
  +
==Corruption==
  +
Saved game data can become corrupted due to various factors:
  +
* Interruption of the saving process in [[Generation I]] and {{Gen|II}} games;
  +
* Cheating;
  +
* Abusing certain [[glitch]]es.
  +
  +
Physical damage to the game cartridge, such as from dropping it, may result in corruption of the saved game data in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt; in such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.
   
 
==In side games==
 
==In side games==
 
===In the Pokémon Ranger series===
 
===In the Pokémon Ranger series===
In the games {{ga|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]] and [[Pokémon Ranger: Guardian Signs]], the game may be saved with terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] regions, both indoors and outdoors.
+
In {{ga|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]] and [[Pokémon Ranger: Guardian Signs]], saved game data may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors.
   
When no save machine is available, players may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machine will remain in the file permanently.
+
When no save machine is available, {{player}}s may use a "quick save" feature, which temporarily saves his/her progress if s/he is unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machines will remain stored in {{wp|Random-access memory|RAM}} permanently.
   
 
In the many [[Ranger Net]] missions, if the player attempts to use a save machine, it will be out of service.
 
In the many [[Ranger Net]] missions, if the player attempts to use a save machine, it will be out of service.
   
 
===In the Pokémon Mystery Dungeon series===
 
===In the Pokémon Mystery Dungeon series===
Saving typically happens in the player's bed or at [[Kangaskhan Rock]]s. However, if the player wishes to save (and immediately return to the main menu), they may use a "quick save" option found in the in-dungeon menu's Options section, and then selecting "Quicksave or Give Up".
+
Saving typically happens in the player's bed or at [[Kangaskhan Rock]]s. However, if the player wishes to save (and immediately return to the main menu), s/he may use a "quick save" option found in the in-dungeon menu's <code>Options</code> section, and then selecting <code>Quicksave or Give Up</code>.
   
In Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky, the menu is expanded, and the button is relocated to a new section known as the "Rest" section.
+
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the menu is expanded, and the button is relocated to a new section known as the <code>Rest</code> section.
   
 
===In Pokémon Conquest===
 
===In Pokémon Conquest===
To delete a save file in [[Pokémon Conquest]], press and hold A, B, X, and Y simultaneously on the company logo screen (before the title screen).
+
To delete saved game data in [[Pokémon Conquest]], press and hold A, B, X, and Y simultaneously on the company logo screen (before the title screen).
   
 
==Trivia==
 
==Trivia==
* In Generations I, II, and {{game|Emerald}}, there are cloning glitches which exploit the use of saving.
+
* In the [[Generation I]] and {{Gen|II}} games as well as in {{game|Emerald}}, there are cloning [[glitch]]es which exploit the use of saving.
* The question for double-checking a save, i.e., the information given to the player that saving will cause the previous save to be overwritten (considering that there is already a save file created), was officialized internationally in Generation II. However, the question was present in {{game|Red and Green|s}} as a one-time reconfirmation and it was implemented in a very unusual manner, since it was only made when the player tried to perform their first save. This was changed in {{game|Blue| (Japanese)}}, where the save process will only involve a confirmation request and a message of a successful save. The Japanese version of {{game|Yellow}} performs exactly like the international versions of all Generation I games.
+
* The question for double-checking a save, i.e., the information given to the {{player}} that saving will cause the previous saved game data to be overwritten (considering that there is already saved game data present), was made official internationally in Generation II. However, the question is present in {{game|Red and Green|s}} as a one-time reconfirmation and it is implemented in a very unusual manner, since it is only made when the player performs their first save. This was changed in {{game|Blue| (Japanese)}}, where the saving process will only involve a confirmation request and a message of a successful save. The Japanese version of {{game|Yellow}} performs exactly like the international releases of all Generation I games.
* From all the Generation I games, the only one to have the Japanese equivalent of the {{tt|"Now saving..."/"Saving..."|ポモンレポートに かきこんでいます}} message (from the international Red and Blue, and Yellow, respectively) is Pokémon Yellow.
+
* From all the Generation I games, the only one to have the Japanese equivalent of the <code>Now saving...</code>{{sup/1|RB}} or <code>Saving...</code>{{sup/1|Y}} message is Pokémon Yellow, with it being:<br>モンレポートに かきこんでいます ''Writing Pokémon report...''
   
 
==Related articles==
 
==Related articles==

Revision as of 21:55, 9 March 2013

Saving (Japanese: レポート Report) is a function used in the games which allows the player to resume his/her adventure from where s/he left off the last time the game was booted. Saved game data is stored in RAM. It is required when using certain in-game features, such as going to the Global Terminal and entering a Battle Tower. Since Generation II, an automatic saving process is performed after defeating the Elite Four.

If there is already saved game data stored in RAM, the player must first overwrite the existing data with the new data. A new saved game can be started if saved game data is present; however, the new data cannot be saved unless it overwrites the existing data. From Generation IV onwards, as a precaution against unintentional loss of data, any existing saved game data must be manually deleted by pressing Up + B + Select on the title screen before new data can be written. Saving also plays a role in several glitches and in obtaining glitch Pokémon.

In the event that the saving process is interrupted, the saved game data risks corruption, effectively removing the player's chance of resuming from where s/he left off, thus forcing the player to start their adventure from the beginning again. The game will prompt the player when this happens the next time s/he access the title screen menu. Starting in Generation III, there is backup saved game data. This means that if the saving process is interrupted and the saved game data becomes corrupted, then the previous data will be loaded from the backup. Interrupting the saving process in the Generation I and II games may result in saved game data loss or corruption.

Saved game data of paired versions is compatible with either version.

The process of saving

Generation I

The saving process in the Generation I games is very basic in that it only has a single confirmation prior to saving:

Would you like to
SAVE the game?

If the saved game data that is about to be written differs from the saved game data already stored in RAM, an additional prompt displays:

The older file
will be erased to
save. Okay?

Choosing YES overwrites the previous saved game data in both cases. During the saving process, the messages Now saving...RB or Saving...Y and, upon completion, {Player} saved the game! are printed on-screen.

Generation II

In Generation II, the saving process is always executed in two steps, with the exception of the player's very first save.

The first step is to confirm the same prompt from Generation I:

Would you like to
save the game?

The second step is to confirm the overwriting of the current saved game data:

There is already a
save file. Is it
OK to overwrite?

An additional message also displays during the saving process, advising the player not to turn off the power.

SAVING... DON'T
TURN OFF THE POWER.

If the saved game data that is about to be written differs from the saved game data already stored in RAM, the prompt in the second step instead displays:

There is another
save file. Is it
OK to overwrite?

It is important to note that it uses very similar wording to the regular prompt from the second step.

Generation III

Generation III attempted to better secure the saving process with the addition of backup saved game data, which is loaded if the primary data becomes corrupted. The regular saving prompts are the same as in Generation II; however, in Pokémon Ruby and Sapphire, if the saved game data about to be written is different from the saved game data already stored in RAM, a more detailed prompt is displayed:

There is a different game file that is
already saved.

Is it okay to overwrite it?

Pokémon FireRed, LeafGreen, and Emerald display a more severe prompt:

WARNING!

There is a different game file that
is already saved.

If you save now, the other file’s
adventure, including items and
POKéMON, will be entirely lost.

Are you sure you want to save now
and overwrite the other save file?

WARNING!

There is a different game file that
is already saved.

If you save now, the other file’s
adventure, including items and
POKéMON, will be entirely lost.

Are you sure you want to save now
and overwrite the other save file?

In Pokémon Colosseum and Pokémon XD: Gale of Darkness

Pokémon Colosseum requires the player to use the PC for saving, as opposed to the handheld main series games, which allow the player to save anywhere. The "save anywhere" feature was restored in Pokémon XD: Gale of Darkness.

Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: When does "Saving a lot of data..." appear in HeartGold/SoulSilver?.

In Generation IV, the two-step saving process and prompts from Generation III remain, as does the backup saved game data feature. In Pokémon Diamond and Pearl and Pokémon Platinum, the usual Saving... prompt will read Saving a lot of data... if the player has used the Pokémon Storage System at all during their session; this includes capturing a Pokémon and sending it automatically to a PC box as well as using a PC directly. When this happens, the process will take significantly longer. While no longer the case in Pokémon HeartGold and SoulSilver, the message may still appear in certain occasions.

In this generation, the player is prevented from saving the game if there is already saved game data present. If the player selects NEW GAME from the title screen while saved game data remains, the player is cautioned: WARNING! There is already another saved game file. If you start an adventure now, you will not be able to save it.DPPt or WARNING! There's already another saved game file. If you start an adventure now, you won't be able to save it.HGSS If the player starts a new game anyway, and tries to save, the game will prevent the process, displaying the message There is already a saved game file. It is impossible to save. Please refer to the Instruction Booklet for details. The instructions for how to delete saved game data are Press Up + SELECT + B Button on the title screen if you want to erase the current saved game file. and appear both on the first warning message and when the player forces a saving process with saved game data currently stored in RAM; however, they are absent from the first warning message in Pokémon HeartGold and SoulSilver, probably due to space constraints as the GUI is presented on the touch screen, option buttons included.

If the player decides to delete the previous data by pressing Up + Select + B on the title screen, s/he will first be asked to confirm the deletion, and is warned of the consequences: Once data has been deleted, there is no way to recover it. Pokémon HeartGold and SoulSilver display an additional message: Furthermore, Pokéwalker registered data will also be erased. The player is then asked to confirm the deletion once more before the saved game data is finally deleted.

Generation V

In Generation V, the saving process is similar to that of Generation IV, but with two differences. First, there is now only one step again, like in Generation I. Second, while saving, there is now a progress bar at the bottom of the screen to indicate the current progress of the data being written. The long saving periods of Generation IV have been rectified by giving the player only 8 boxes in the Pokémon Storage System until each one of the 8 has at least one Pokémon in it, avoiding the need to encrypt empty box data.

List of activities

This is a list of activities which require saving before they can be used.

Generation I

Generation II

In all games

Crystal only

Generation III

In all games

Ruby and Sapphire only

Emerald only

Generation IV

In all games

Diamond, Pearl and Platinum only

Platinum only

HeartGold and SoulSilver only

Generation V

Corruption

Saved game data can become corrupted due to various factors:

Physical damage to the game cartridge, such as from dropping it, may result in corruption of the saved game data in games of the first three generations. Improperly set cartridges (and memory cards in the case of games for the Nintendo GameCube) may cause data to be read as corrupt; in such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.

In side games

In the Pokémon Ranger series

In Pokémon Ranger, Pokémon Ranger: Shadows of Almia and Pokémon Ranger: Guardian Signs, saved game data may be written using terminals known as save machines. Save machines are typically located in Ranger Bases and Ranger Depots, although there are many located in areas all over the Fiore, Almia and Oblivia regions, both indoors and outdoors.

When no save machine is available, players may use a "quick save" feature, which temporarily saves his/her progress if s/he is unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machines will remain stored in RAM permanently.

In the many Ranger Net missions, if the player attempts to use a save machine, it will be out of service.

In the Pokémon Mystery Dungeon series

Saving typically happens in the player's bed or at Kangaskhan Rocks. However, if the player wishes to save (and immediately return to the main menu), s/he may use a "quick save" option found in the in-dungeon menu's Options section, and then selecting Quicksave or Give Up.

In Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky, the menu is expanded, and the button is relocated to a new section known as the Rest section.

In Pokémon Conquest

To delete saved game data in Pokémon Conquest, press and hold A, B, X, and Y simultaneously on the company logo screen (before the title screen).

Trivia

  • In the Generation I and II games as well as in Pokémon Emerald, there are cloning glitches which exploit the use of saving.
  • The question for double-checking a save, i.e., the information given to the player that saving will cause the previous saved game data to be overwritten (considering that there is already saved game data present), was made official internationally in Generation II. However, the question is present in Pokémon Red and Green as a one-time reconfirmation and it is implemented in a very unusual manner, since it is only made when the player performs their first save. This was changed in Pokémon Blue, where the saving process will only involve a confirmation request and a message of a successful save. The Japanese version of Pokémon Yellow performs exactly like the international releases of all Generation I games.
  • From all the Generation I games, the only one to have the Japanese equivalent of the Now saving...RB or Saving...Y message is Pokémon Yellow, with it being:
    ポケモンレポートに かきこんでいます Writing Pokémon report...

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Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.