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[[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black and White|s}}]]
{{incomplete|2=needs names for Quicksaving, Gen VII, VIII, and IX information}}
'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in the {{pkmn|games}} which allows the {{player}} to resume their adventure from where they left off the last time the game was booted. {{wp|Saved game}} {{wp|Data (computing)|data}} is stored in {{wp|Random-access memory|RAM}}. It is required when using certain in-game features, such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. Since [[Generation II]], an automatic saving process is performed after defeating the [[Elite Four]].
[[File:Save Pokémon Sword.png|thumb|250px|right|Saving in [[Pokémon Sword and Shield|Pokémon Sword]]]]
A '''save file''' or '''save''' (Japanese: '''レポート''' ''report'') is an important feature in the [[Pokémon games]], which allows the player to resume their game from where they left off the last time it was played.


If there is already saved game data stored in RAM, the player must first overwrite the existing data with the new data. A new saved game can be started if saved game data is present; however, the new data cannot be saved unless it overwrites the existing data. From [[Generation IV]] onwards, as a precaution against unintentional loss of data, any existing saved game data must be manually deleted by pressing Up + B + <sc>Select</sc> on the title screen before new data can be written. Saving also plays a role in several [[glitch]]es and in obtaining [[glitch Pokémon]].
In the [[core series]] games, players create or overwrite the save file by accessing the '''Save''' option in the [[menu]].  


In the event that the saving process is interrupted, the saved game data risks corruption, effectively removing the player's chance of resuming from where s/he left off, thus forcing the player to start their adventure from the beginning again. The game will prompt the player when this happens the next time s/he access the title screen menu. Starting in [[Generation III]], there is {{wp|backup}} saved game data. This means that if the saving process is interrupted and the saved game data becomes corrupted, then the previous data will be loaded from the backup. Interrupting the saving process in the [[Generation I]] and II games may result in saved game data loss or corruption.
Starting in [[Generation VIII]], an auto-save function is introduced. If enabled from the [[options]] menu, the game is automatically saved whenever the player enters a different area.


Saved game data of paired versions is compatible with either [[version]].
==Pokémon Report==
In the Japanese [[core series]] games, saving from the [[menu]] is presented as writing down the player's recent actions in a Pokémon Report (Japanese: ポケモンレポート), although it is referred to as saving when saving due to changing [[Pokémon Storage System|Boxes]] in the Generation I and II games. As a result, the save function is represented by a book icon in the core series Pokémon games.


==The process of saving==
In the video game {{vg|Pokémon Trading Card Game}} and [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], saving is presented as writing in the player's Diary. Unlike the core series games, this is carried over to the localized versions as well.
===Generation I===
The saving process in the Generation I games is very basic in that it only has a single confirmation prior to saving:


{{Sign|RBY|header}}
==In the core series games==
{{Sign|RBY|Would you like to}}
===Mechanics===
{{Sign|RBY|SAVE the game?}}
The save file is stored in battery-powered {{wp|Static random-access memory|SRAM}} in [[Generation]]s {{gen|I}} and {{gen|II}}, and in {{wp|flash memory}} from [[Generation III]] onward. Beginning with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] save files are stored in the console's internal memory and not in the cartridge. Saving the game is required when using certain in-game features (see [[:#Mandated saving|List of activities]] for more information).
{{Sign|RBY|footer}}


If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Random-access memory|RAM}}, an additional prompt displays:
Prior to [[Generation VI]], a new game can be started even if there is already a save file stored on the game's cartridge. However, the new game cannot be saved without overwriting the existing file, which results in all prior progress to be lost. From [[Generation IV]] up to [[Generation VI]], as a precaution against unwanted loss of data, any existing save file must be manually deleted by pressing the '''↑ + SELECT + B''' button combination on the title screen before a new game's save data can be written. The game will show a warning message notifying the player of this, and an error message will appear if the player attempts to save anyways. The combination was changed to '''↑ + X + B''' in [[Generation VI]], and the option to start a new game is not available in the [[main menu]] starting in Generation VI.


{{Sign|RBY|header}}
In [[Generation VIII]] and [[Generation IX]] by pressing the button '''↑ + X + B''' combination in the title screen players can choose to load a backup save file. There's also no way to delete the saves in-game (but can be deleted in the console's settings).  
{{Sign|RBY|The older file}}
{{Sign|RBY|will be erased to}}
{{Sign|RBY|save. Okay?}}
{{Sign|RBY|footer}}


Choosing <code>YES</code> overwrites the previous saved game data in both cases. During the saving process, the messages <code>Now saving...</code>{{sup/1|RB}} or <code>Saving...</code>{{sup/1|Y}} and, upon completion, <code>{Player} saved the game!</code> are printed on-screen.
In the event that the saving process is interrupted, the save file risks corruption, effectively causing its data to be lost, thus forcing the player to start a new game. The game will show an error message reporting the corrupted save data the next time they access the main menu. Starting in [[Generation III]], save file backups are stored, meaning that if the saving process is interrupted and the save file becomes corrupted, then the previous file will be loaded from the backup. Interrupting the saving process in the Generation I and II games may result in permanent loss or corruption of data.


===Generation II===
Save files of paired versions are compatible with either [[Core series|version]]. In Generations I and II, save files of English and European versions are also compatible with each other. Starting in Generation III, save files are compatible with all languages.
In [[Generation II]], the saving process is always executed in two steps, with the exception of the {{player}}'s very first save.


The first step is to confirm the same prompt from [[Generation I]]:
===Process===
====Generation I====
The saving process in the [[Generation I]] games is performed in a single step.


{{Sign|RBY|header}}
During the saving process, the message "''Now saving...''"{{sup/1|RB}} or "''Saving...''"{{sup/1|Y}} is shown. In the Japanese versions, the message of progress only appears in {{game|Yellow}}, and it reads ポケモンレポートに かきこんでいます (translation: ''The Pokémon Report is being written...''). In the Japanese {{game2|Red|Green|Blue}}, the process is instantaneous.
{{Sign|RBY|Would you like to}}
{{Sign|RBY|save the game?}}
{{Sign|RBY|footer}}


The second step is to confirm the overwriting of the current saved game data:
If the player attempts to save after starting a new game with a save file already present, a prompt with the text "''The older file will be erased to save. Okay?''" (Japanese: まえに かかれた レポートが きえて しまいますが うえから かいても いいですか? ''The previous report will be erased. Is it OK to overwrite it?'') will be displayed. Awkwardly, this message also appears in the Japanese Red and Green even if no save file is available.


{{Sign|RBY|header}}
The sound effect played after saving is successful differs between Japanese versions of the [[Generation I]] games.<ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/staff-secrets/ GlitterBerri's Game Translations » Staff Secrets] (translated from the [http://www.nintendo.co.jp/nom/0007/gfreak/page06.html original] by TCRF admin GlitterBerri)</ref>
{{Sign|RBY|There is already a}}
{{Sign|RBY|save file. Is it}}
{{Sign|RBY|OK to overwrite?}}
{{Sign|RBY|footer}}


An additional message also displays during the saving process, advising the player not to turn off the power.
Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.


{{Sign|RBY|header}}
====Generation II====
{{Sign|RBY|SAVING... DON'T}}
In the [[Generation II]] games, the saving process is always executed in two steps, with the exception of the player's very first save.
{{Sign|RBY|TURN OFF THE POWER.}}
{{Sign|RBY|footer}}


If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Random-access memory|RAM}}, the prompt in the second step instead displays:
The first step is to confirm the save and the second step is to confirm the overwriting of the current save file, if one is already present. Additionally, during the process, the game warns the player to not turn off the power.


{{Sign|RBY|header}}
Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.
{{Sign|RBY|There is another}}
{{Sign|RBY|save file. Is it}}
{{Sign|RBY|OK to overwrite?}}
{{Sign|RBY|footer}}


It is important to note that it uses very similar wording to the regular prompt from the second step.
====Generation III====
In the [[Generation III]] games, the saving process is similar to that of [[Generation II]] but attempts to better secure the process with the addition of backups, which are loaded if the primary save file becomes corrupted.


===Generation III===
Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but saved data does not actually rely on the battery at all.
[[Generation III]] attempted to better secure the saving process with the addition of {{wp|backup}} saved game data, which is loaded if the primary data becomes corrupted. The regular saving prompts are the same as in [[Generation II]]; however, in {{game|Ruby and Sapphire|s}}, if the saved game data about to be written is different from the saved game data already stored in {{wp|Random-access memory|RAM}}, a more detailed prompt is displayed:


{{Sign|RS|header}}
;Japanese Ruby/Sapphire text
{{Sign|RS|There is a different game file that is}}
<blockquote>{{j|「バックアップきのうの こしょう または じゅみょうが きました。セーブすることは できませんが このまま ゲームを あそぶことはできます」}}<br>(''The backup function has failed or reached the end of its lifespan. Saving is not possible but the game can be played.'')</blockquote>
{{Sign|RS|already saved.}}
{{Sign|RS|}}
{{Sign|RS|Is it okay to overwrite it?}}
{{Sign|RS|footer}}


{{game2|FireRed|LeafGreen|Emerald}} display a more severe prompt:
;English Ruby/Sapphire text
<blockquote>The backup memory is damaged or the internal battery has run dry. The game can be played. However, progress cannot be saved.</blockquote>


{{Sign|FRLGspeech|header}}
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, a bug causes the text box for the messages of the backup function to be displayed with a corrupted background and appear too low on the screen, causing the last row of text to be cut off. It was partially fixed in release 1.1 and fixed by release 1.2.<ref>[https://www.youtube.com/watch?v=K9NUMK6N4F0 Various revision differences (Pokémon Ruby and Sapphire v1.0, v1.1) by ChickasaurusGL]</ref>
{{Sign|FRLGspeech|WARNING!}}
{{Sign|FRLGspeech|}}
{{Sign|FRLGspeech|There is a different game file that}}
{{Sign|FRLGspeech|is already saved.}}
{{Sign|FRLGspeech|}}
{{Sign|FRLGspeech|If you save now, the other file’s}}
{{Sign|FRLGspeech|adventure, including items and}}
{{Sign|FRLGspeech|POKéMON, will be entirely lost.}}
{{Sign|FRLGspeech|}}
{{Sign|FRLGspeech|Are you sure you want to save now}}
{{Sign|FRLGspeech|and overwrite the other save file?}}
{{Sign|FRLGspeech|footer}}


{{Sign|E|header}}
<gallery>
{{Sign|E|WARNING!}}
PKMN_RS-ENG_save-backup_text_bug_v1.0.png|English Ruby and Sapphire v1.0 text bug
{{Sign|E|}}
PKMN_RS-ENG_save-backup_text_v1.1-1.2.png|English Ruby and Sapphire v1.1/1.2
{{Sign|E|There is a different game file that}}
</gallery>
{{Sign|E|is already saved.}}
{{Sign|E|}}
{{Sign|E|If you save now, the other file’s}}
{{Sign|E|adventure, including items and}}
{{Sign|E|POKéMON, will be entirely lost.}}
{{Sign|E|}}
{{Sign|E|Are you sure you want to save now}}
{{Sign|E|and overwrite the other save file?}}
{{Sign|E|footer}}


====In Pokémon Colosseum and Pokémon XD: Gale of Darkness====
====Generation IV====
[[Pokémon Colosseum]] requires the {{player}} to use the [[PC]] for saving, as opposed to the handheld [[Version|main series]] games, which allow the player to save anywhere. The "save anywhere" feature was restored in [[Pokémon XD: Gale of Darkness]].
In the [[Generation IV]] games, the saving process is similar to that of [[Generation III]].


===Generation IV===
In {{game2|Diamond|Pearl|Platinum}}, the usual "''Saving...''" message is replaced with "''Saving a lot of data...''" if the player has used the [[Pokémon Storage System]] at all during their session. This includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a Box and using the Pokémon Storage System directly. It also occurs when saving and there is no save file already present. When this happens, the process will take significantly longer. In {{game|HeartGold and SoulSilver|s}}, the message only appears after a [[Global Trade System]] trade, if the player is saving with no save file already present, if the save file is corrupted and the player is saving with a backup save file, or major changes are made to the Pokémon Storage System.
{{Incomplete|section|When does "Saving a lot of data..." appear in HeartGold/SoulSilver?}}
In [[Generation IV]], the two-step saving process and prompts from [[Generation III]] remain, as does the {{wp|backup}} saved game data feature. In {{game|Diamond and Pearl|s}} and {{game|Platinum}}, the usual <code>Saving...</code> prompt will read <code>Saving a lot of data...</code> if the {{player}} has used the [[Pokémon Storage System]] at all during their session; this includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a PC box as well as using a PC directly. When this happens, the process will take significantly longer. While no longer the case in {{game|HeartGold and SoulSilver|s}}, the message may still appear in certain occasions.


In this [[generation]], the player is prevented from saving the game if there is already saved game data present. If the player selects <code>NEW GAME</code> from the title screen while saved game data remains, the player is cautioned: <code>WARNING! There is already another saved game file. If you start an adventure now, you will not be able to save it.</code>{{sup/4|DPPt}} or <code>WARNING! There's already another saved game file. If you start an adventure now, you won't be able to save it.</code>{{sup/4|HGSS}} If the player starts a new game anyway, and tries to save, the game will prevent the process, displaying the message <code>There is already a saved game file. It is impossible to save. Please refer to the Instruction Booklet for details.</code> The instructions for how to delete saved game data are <code>Press Up + SELECT + B Button on the title screen if you want to erase the current saved game file.</code> and appear both on the first warning message and when the player forces a saving process with saved game data currently stored in {{wp|Random-access memory|RAM}}; however, they are absent from the first warning message in Pokémon HeartGold and SoulSilver, probably due to space constraints as the {{wp|Graphical user interface|GUI}} is presented on the touch screen, option buttons included.
Starting in this [[generation]], players are prevented from saving the game if there is already a save file present and they are attempting to save a game started from the New Game option, but they can delete the save file by holding up, select, and B while viewing the title screen. If the player starts a new game when an old file is saved, they will be notified to delete the old save file first before a new game and while attempting to save one.


If the player decides to delete the previous data by pressing Up + <sc>Select</sc> + B on the title screen, s/he will first be asked to confirm the deletion, and is warned of the consequences, which will print at the lowest speed and cannot be skipped: <code>Once data has been deleted, there is no way to recover it.</code> Pokémon HeartGold and SoulSilver display an additional message: <code>Furthermore, Pokéwalker registered data will also be erased.</code> The player is then asked to confirm the deletion once more before the saved game data is finally deleted.
In Pokémon HeartGold and SoulSilver, the [[Pokéwalker]] data associated to the game is also stored in the save file, therefore deleting the save file will also delete the Pokéwalker data.


===Generation V===
====Generation V====
In [[Generation V]], the saving process is similar to that of [[Generation IV]], but with two differences. First, there is now only one step again, like in [[Generation I]]. Second, while saving, there is now a {{wp|progress bar}} at the bottom of the screen to indicate the current progress of the data being written. The long saving periods of Generation IV have been rectified by giving the {{player}} only 8 boxes in the [[Pokémon Storage System]] until each one of the 8 has at least one {{OBP|Pokémon|species}} in it, avoiding the need to encrypt empty box data. If major changes are made to the box system after all the boxes are available, the <code>Saving a lot of data...</code> message appears.
In the [[Generation V]] games, the saving process is similar to that of [[Generation IV]], but with two differences. First, there is now only one step again, like in [[Generation I]]. Second, while saving, there is a progress bar at the bottom of the screen.


==List of activities==
The long saving periods of Generation IV have been rectified by giving the player only eight Boxes in the [[Pokémon Storage System]] until each one of the eight has at least one {{OBP|Pokémon|species}} in it, avoiding the need to encrypt empty Box data. If major changes are made to the Pokémon Storage System after all the Boxes are available, the "''Saving a lot of data...''" message appears, and saving will take longer than normal like in Generation IV when this message is shown.
This is a list of activities which require saving before they can be used.


===Generation I===
====Generation VI====
* When using the [[Pokémon Storage System]] to move {{OBP|Pokémon|species}} into other boxes
In the [[Generation VI]] games, the saving process is similar to that of [[Generation V]] but the progress bar is removed. Saving takes a significantly shorter amount of time (especially when saving via the save option, and/or when using a digital version of the game) compared to earlier [[generation]]s. If the player is online and has Auto Sync enabled with a Pokémon Trainer Club account, saving will take significantly longer while the data syncs.
* When entering the [[Pokémon Center#Generation I|Cable Club]]


===Generation II===
The [[main menu]] no longer provides the player with the option of starting a new game when a save file is present. If the player wishes to start a new game, they must first delete their save file.
====In all games====
* When using the [[Pokémon Storage System]] to move {{OBP|Pokémon|species}} into other boxes
* When entering the [[Pokémon Center#Generation II|Cable Club]]
* Entering the [[Hall of Fame]] or defeating {{ga|Red}} (automatic)


====Crystal only====
In version 1.0 of {{g|X and Y}}, there is a [[Lumiose City save glitch|glitch]] in areas of [[Lumiose City]] that will cause the game to not respond to user input when the save is loaded. [[Nintendo]] acknowledged the existence of this [[glitch]] and subsequently released a patch to fix it.
* Entering the {{Jo|Battle Tower}} to participate in {{pkmn|battle}}s


===Generation III===
Battle Videos and the player's uncollected StreetPass tags are saved to the SD Card (separately from the save file of downloaded copies of the core series games), even when playing using a game card, and are not deleted when the save file is. This data is shared between X and Y and between Omega Ruby and Alpha Sapphire, but is separate for each pair of games.
====In all games====
* When entering the [[Pokémon Center#Generation III|Cable Club]] or [[Pokémon Center#Generation III|Wireless Club]]
* [[Trade|Trading]] a {{OBP|Pokémon|species}}
* Entering the [[Hall of Fame]] (automatic)


====Ruby and Sapphire only====
Unlike the three generations before, this generation of games appears to have no backup memory.
* Entering the {{Ho|Battle Tower}} to participate in {{pkmn|battle}}s


====Emerald only====
====Generation VII====
* Entering the {{Ho|Battle Tower}} or another location in the {{Gdis|Battle Frontier|III}} to participate in {{pkmn|battle}}s


===Generation IV===
====={{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}=====
====In all games====
* Entering the Colosseum or the [[Union Room]]
* [[Trade|Trading]] a {{OBP|Pokémon|species}}
* Using [[Nintendo Wi-Fi Connection]]
** Entering the [[Global Terminal|Global Trade Station]]
* Entering the [[Hall of Fame]] (automatic)


====Diamond, Pearl and Platinum only====
In the 3DS [[Generation VII]] games, the saving process is similar to that of [[Generation VI]], though saving takes somewhat longer than in Generation VI. In {{g|Ultra Sun and Ultra Moon}}, the save option in the [[main menu]] is separated from the other options on the main menu and can be activated by pressing the Y button.
* Using the [[Explorer Kit]]
* Entering the {{Si|Battle Tower}} to participate in {{pkmn|battle}}s


====Platinum only====
=====[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]=====
* Entering the {{Si|Battle Tower}} or another location in the {{Gdis|Battle Frontier|IV}} to participate in {{pkmn|battle}}s


====HeartGold and SoulSilver only====
The saving process remains similar to the other Generation VII games.
* Entering the {{Si|Battle Tower}} or another location in the {{Gdis|Battle Frontier|IV}} to participate in {{pkmn|battle}}s
* Entering the [[Trainer House]] to participate in {{pkmn|battle}}s
* Defeating {{ga|Red}} (automatic)


===Generation V===
Due to the Nintendo Switch handling save data differently from previous systems, the following changes are in place:
* Entering the Colosseum or the [[Union Room]]
* Save files are now stored on consoles, rather than cartridges.
* [[Trade|Trading]] a {{OBP|Pokémon|species}}
* There is no longer a limit of one save game per cartridge/game, though each user profile is still limited to only one save game per console.
* Using [[Nintendo Wi-Fi Connection]]
* Using the Switch's features, save files can be transferred, but not copied, from one console to another. The Save Data Cloud is disabled for Pokémon games.
** Entering the [[Global Terminal]]
* Save files can be deleted from the console's System Settings menu. The games no longer have in-game screens allowing to do so.
** Using {{DL|C-Gear|Game Sync}}
 
* Changing the Wi-Fi settings through the [[C-Gear]]
====Generation VIII====
* Entering the [[Battle Subway]] to participate in {{pkmn|battle}}s
In the [[Generation VIII]] games, the saving process is similar to that of {{pkmn|Let's Go, Pikachu! and Let's Go, Eevee!}}. An optional autosave feature has been introduced in {{g|Sword and Shield}}.
 
===Mandated saving===
{{incomplete|section|needs=Scarlet & Violet.}}
This is a list of activities which require saving in order to use them in the [[core series]] games. In some games, it is possible to disable to requirement to save in the [[options]] menu, such as [[Player Search System]] {{pkmn|battle}}s. Activities that trigger saving automatically will not prompt the player to overwrite the old save file.
 
====Generation I====
* Changing Boxes in the [[Pokémon Storage System]]
* Using the [[Pokémon Center#Generation I|Pokémon Cable Club]]
 
====Generation II====
* Changing Boxes and moving {{OBP|Pokémon|species}} between Boxes in the [[Pokémon Storage System]]
* Using the [[Pokémon Center#Generation II|Pokémon Cable Club]], or [[PokéCom Club]]
* Entering the [[Hall of Fame]] or defeating {{ga|Red}}&mdash;this is done automatically
* Participating in {{pkmn|battle}}s in the {{Gdis|Battle Tower|II}}{{sup/2|C}}
 
====Generation III====
* Using the [[Pokémon Center#Generation III|Pokémon Cable Club]] or [[Pokémon Center#Generation III|Wireless Club]]{{sup/3|FRLG}}{{sup/3|E}}
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Entering the [[Hall of Fame]]&mdash;this is done automatically
* Participating in {{pkmn|battle}}s in the {{Gdis|Battle Tower|III}}{{sup/3|RSE}} or another location in the {{Gdis|Battle Frontier|III}}{{sup/3|E}}
* Participating in {{pkmn|battle}}s on one of the [[Battle Tent]]s{{sup/3|E}}
* Participating in {{pkmn|battle}}s in [[Trainer Hill]] for the first time{{sup/3|E}}
 
====Generation IV====
* Using the [[Pokémon Center]]'s Colosseum or [[Union Room]]
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Accessing [[Nintendo Wi-Fi Connection]]
* Using the [[Global Terminal]] or {{DL|Global Terminal|Global Trade Station}}{{sup/4|DP}}
* Entering the [[Hall of Fame]]&mdash;this is done automatically
* Using the [[Explorer Kit]]{{sup/4|DPPt}}
* Participating in {{pkmn|battle}}s in the {{si|Battle Tower}} or another location in the {{Gdis|Battle Frontier|IV}}{{sup/4|Pt}}{{sup/4|HGSS}}
* Participating in {{pkmn|battle}}s at the [[Trainer House]]{{sup/4|HGSS}}
* Defeating {{ga|Red}}{{sup/4|HGSS}}&mdash;this is done automatically
 
====Generation V====
* Using the [[Pokémon Center]]'s Colosseum or [[Union Room]]
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Accessing [[Nintendo Wi-Fi Connection]]
* Using the [[Global Terminal]]
* Using {{DL|C-Gear|Game Sync}}, [[infrared]] (optionally), or changing the Wi-Fi settings in the [[C-Gear]]
* Participating in {{pkmn|battle}}s in the [[Battle Subway]]
* Using [[Poké Transfer]]
* Using [[Poké Transfer]]
* Entering the [[Hall of Fame]] (automatic)
* Entering the [[Hall of Fame]]&mdash;this is done automatically
* Releasing a movie in [[Pokéstar Studios]]{{sup/5|B2W2}}
 
====Generation VI====
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Enabling Internet access
* Using the [[Global Trade System]]
* Using [[Wonder Trade]]
* Participating in {{pkmn|battle}}s and using "other communication features" of the [[Player Search System]]&mdash;the requirement to save is optional
* Participating in {{pkmn|battle}}s in the [[Battle Maison]]
* Entering the [[Hall of Fame]]&mdash;this is done automatically
 
====Generation VII====
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Enabling Internet access
* Using the [[Global Trade System]]
* Using [[Wonder Trade]]
* Participating in {{pkmn|battle}}s in the [[Battle Tree]]
* Entering the [[Hall of Fame]] (first time only)&mdash;this is done automatically
* Participating at the [[Pokémon Lottery Corner|Loto-ID]]
 
====Generation VIII====
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Entering the [[Hall of Fame]] (first time only)&mdash;this is done automatically
* Using [[Surprise Trade]]
* Depositing a [[Wishing Piece]] into a Pokémon Den
* Speaking with the [[Digging Duo]], [[Digging Pa]], or [[Digging Ma]] to get treasure
* Using the [[Cram-o-matic]]
* Participating at the [[Pokémon Lottery Corner|Loto-ID]]
* Starting and finishing a [[Dynamax Adventure]]
 
===Cloning glitches===
{{main|Cloning glitches}}
In the [[Generation I]] and {{gen|II}} games, as well as in {{game|Emerald}}, there are cloning [[glitch]]es that exploit saving.
 
==In spin-off games==
===Pokémon Colosseum and Pokémon XD: Gale of Darkness===
{{Spading|This section|Verify if the invalidation check known to occur in Pokémon XD: Gale of Darkness occurs in Pokémon Colosseum.}}
[[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]] store save data on a [[Nintendo GameCube]] Memory Card. Players are prevented from saving the game if a save file on the Memory Card was not loaded or created when starting the game. To prevent cloning Pokémon, the player can only save to the Memory Card which was inserted when entering the mode selection screen. Attempting to save to a different Memory Card than was first inserted will result in an error message appearing and the game refusing to save the game. Additionally, the functionality to copy or move the game save data is disabled for both games.
 
Pokémon Colosseum requires the player to use the [[PC]] for saving. In Pokémon XD: Gale of Darkness, the player can save anywhere from the menu (there is no save option in PCs).
 
Pokémon Colosseum requires 48 blocks to save the game, while Pokémon XD: Gale of Darkness requires only 43 blocks to save.
 
Pokémon XD: Gale of Darkness will register a save as corrupted if the previous saved game has greater play time than the one it is being overwritten with.
 
===Pokémon Ranger series===
In {{vg|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]], and [[Pokémon Ranger: Guardian Signs]], the save file may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors.
 
When no save machine is available, players may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. Quick save data is deleted when loaded, whereas progress saved via save machines is stored permanently.
 
In many [[Ranger Net]] missions, attempts to using a save machine will yield the notice that it is out of service.
 
===Pokémon Mystery Dungeon series===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the player can only save in their bed, at [[Kangaskhan Rock]]s, and at the [[Treasure Town#Crossroads|well at the crossroads]]{{sup/md|S}}, and will be asked if they want to save each time they come back from an adventure after waking up.
 
Starting in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the player can save anywhere outside a dungeon from the menu. Quicksaving within dungeons is not possible in Companion Mode.
 
Prior to [[Pokémon Super Mystery Dungeon]], it is not possible to save inside dungeons, but it is possible to quicksave. Quicksaving creates a temporary save file and  immediately returns the player to the [[main menu]]. Resuming the adventure deletes the temporary save file. If the player turns off the game in a dungeon without creating a quicksave, when reloading the save they will be ejected from the dungeon as if they had given up on the adventure, and will lose all items in their [[Bag]] and all [[Poké]] that they had on-hand.
 
In Pokémon Super Mystery Dungeon, quicksaving no longer exists; instead, the [[Progress Device]] can be used to create a Progress Point, which allows the player to save in a dungeon.
 
In [[Pokémon Mystery Dungeon: Rescue Team DX]], the game autosaves.
 
===Pokémon Conquest===
Saving the game in [[Pokémon Conquest]] can be done at any point in gameplay in which the player can open the menu. This allows the player to permanently save their game in the middle of battle, unlike most other games in the series.
 
To delete the save file in Pokémon Conquest, the '''A''', '''B''', '''X''', and '''Y''' buttons have to be pressed and held simultaneously on the company logo screen (before the title screen).
 
===Pokémon Trading Card Game series===
In {{vg|Pokémon Trading Card Game}} and [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], the player saves using the '''Diary''' (Japanese: '''にっき''' ''Diary'') command from the menu. Saving takes a significantly short amount of time, compared to the [[core series]] games of the first few generations.
 
When the player chooses "Diary", both games ask for confirmation before saving:
 
:"Would you like to keep a Diary?"
:'''Yes''': "<Player name> wrote in the Diary."
:'''No''': "Nothing was recorded in the Diary."
 
Both games automatically save the progress of the current card duel, without warning. If the player turns off either game during a duel, the player will be able to either resume the duel later or return from the last save point as usual. If the player chooses the latter, the duel progress data will be deleted.
 
In both games, if the player wishes to start a new game but there is already a saved game, the player will be required to erase the old data before playing the new game.
 
Player settings are automatically saved. (such as text speed, duel animation settings, and choice of language in European versions)
 
===Pokémon Pinball series===
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby & Sapphire]], the [[Pokédex]] information (captured and seen Pokémon), records and options are saved automatically. The player may stop playing at any point by creating a temporary save file, which is deleted when the player resumes playing or starts a new game.


==Corruption==
==Corruption==
Saved game data can become corrupted due to various factors:
A save file can become corrupted due to various factors:
* Interruption of the saving process in [[Generation I]] and {{Gen|II}} games;
* interruption of the saving process by shutting down the system or removing the Game Card
* Cheating;
* [[cheating]]
* Abusing certain [[glitch]]es.
* abusing certain [[glitch]]es
 
Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file. Improperly inserted cartridges (or memory cards, in the case of [[Nintendo GameCube]] games) may cause data to be read as corrupt; in such instances, simply turning the system off and reinserting the cartridge properly may allow the data to be read correctly.
 
When a save file is corrupted, the game will normally show an error message and prevent the player from continuing from the saved data. For Generation III to V core series games, when the save file is corrupted but the backup save file is valid, the game will state that the game will resume from the backup version of the save.


Physical damage to the game cartridge, such as from dropping it, may result in corruption of the saved game data in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt; in such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.
In the Generation I and II core series games, save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is lost due to the RAM not being powered on.


==In side games==
==Gallery==
===In the Pokémon Ranger series===
===Core series===
In {{ga|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]] and [[Pokémon Ranger: Guardian Signs]], saved game data may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors.
====Game Boy and Game Boy Color====
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
|-
! class="roundytop" style="background:#FFF" | [[File:Save Pokémon Blue.png]]
! class="roundytop" style="background:#FFF" | [[File:Save Pokémon Crystal.png]]
|-
! class="roundybottom" style="background:#{{kanto color}}" | {{color2|FFF|Pokémon Red and Blue Versions|RB}}{{color2|FFF|Pokémon Yellow Version|Y}}
! class="roundybottom" style="background:#{{Johto color}}" | {{color2|FFF|Pokémon Gold and Silver Versions|GS}}{{color2|FFF|Pokémon Crystal Version|C}}
|}


When no save machine is available, {{player}}s may use a "quick save" feature, which temporarily saves his/her progress if s/he is unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machines will remain stored in {{wp|Random-access memory|RAM}} permanently.
====Game Boy Advance====
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
|-
! class="roundytop" style="background:#FFF" | [[File:Save Pokémon Sapphire.png|x144px]]
! class="roundytop" style="background:#FFF" | [[File:Save Pokémon Emerald.png|x144px]]
! class="roundytop" style="background:#FFF" | [[File:Save Pokémon LeafGreen.png|x144px]]
|-
! style="background:#{{Hoenn color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}
! style="background:#{{Hoenn color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Emerald Version|E}}
! style="background:#{{Kanto color}}; {{roundybottom}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
|}


In the many [[Ranger Net]] missions, if the player attempts to use a save machine, it will be out of service.
====Nintendo DS====
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
|-
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon Platinum.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon HeartGold.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon Black.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon Black 2.png|x160px]]
|-
! style="background:#{{Sinnoh color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}
! style="background:#{{Johto color}}; {{roundybottom}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
! style="background:#{{Unova color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Black and White Versions|BW}}
! style="background:#{{Unova color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Black and White Versions 2|B2W2}}
|}


===In the Pokémon Mystery Dungeon series===
====Nintendo 3DS====
Saving typically happens in the player's bed or at [[Kangaskhan Rock]]s. However, if the player wishes to save (and immediately return to the main menu), s/he may use a "quick save" option found in the in-dungeon menu's <code>Options</code> section, and then selecting <code>Quicksave or Give Up</code>.
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
|-
! style="background:#FFF; {{roundytop}}" | [[File:Save XY.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save ORAS.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save SM.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save USUM.png|x160px]]
|-
! style="background:#{{Kalos color}}; {{roundybottom}}" | {{color2|FFF|Pokémon X and Y|XY}}
! style="background:#{{Hoenn color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}
! style="background:#{{Alola color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Sun and Moon|SM}}
! style="background:#{{Alola color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}
|}


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the menu is expanded, and the button is relocated to a new section known as the <code>Rest</code> section.
====Nintendo Switch====
{| class="roundy" style="margin:auto; background:#{{red color}}; border:3px solid #{{Black color dark}}"
|-
! style="background:#FFF; {{roundytop}}" | [[File:Trainer Card LGPE.png|x240px]]
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon Sword.png|x240px]]
|-
! style="background:#{{Kanto color}}; {{roundybottom}}" | {{color2|FFF|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|LGPE}}
! style="background:#{{Galar color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Sword and Shield|SwSh}}
|-
! style="background:#FFF; {{roundytop}}" | [[File:Save Pokémon Brilliant Diamond.png|x240px]]
! style="background:#FFF; {{roundytop}}" | [[File:Trainer Card PLA.png|x240px]]
|-
! style="background:#{{Sinnoh color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Brilliant Diamond and Shining Pearl|BDSP}}
! style="background:#{{Legends Arceus color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Legends: Arceus|LA}}
|-
! style="background:#FFF; {{roundytop}}" | [[File:Save Scarlet.png|x240px]]
|-
! style="background:#{{Paldea color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Scarlet and Violet|SV}}
|}


===In Pokémon Conquest===
===Spin-off games===
To delete saved game data in [[Pokémon Conquest]], press and hold A, B, X, and Y simultaneously on the company logo screen (before the title screen).
{{Incomplete|section|Missing images}}
<gallery>
Save Trading Card Game.png|[[Pokémon Trading Card Game (video game)|Pokémon Trading Card Game]]
Save Pinball.png|[[Pokémon Pinball]]
Save and Quit Puzzle Challenge.png|[[Pokémon Puzzle Challenge]]
Save Colosseum.png|[[Pokémon Colosseum]]
Save XD.png|[[Pokémon XD: Gale of Darkness]]
Save Blue Rescue Team.png|[[Pokémon Mystery Dungeon: Blue Rescue Team]]
Save Explorers of Sky.png|[[Pokémon Mystery Dungeon: Explorers of Sky]]
Save Ranger.png|{{vg|Pokémon Ranger}}
Save Conquest.png|[[Pokémon Conquest]]
</gallery>


==Trivia==
==In other languages==
* In the [[Generation I]] and {{Gen|II}} games as well as in {{game|Emerald}}, there are cloning [[glitch]]es which exploit the use of saving.
{{langtable|color=ddf|bordercolor=ccf
* The question for double-checking a save, i.e., the information given to the {{player}} that saving will cause the previous saved game data to be overwritten (considering that there is already saved game data present), was made official internationally in Generation II. However, the question is present in {{game|Red and Green|s}} as a one-time reconfirmation and it is implemented in a very unusual manner, since it is only made when the player performs their first save. This was changed in {{game|Blue| (Japanese)}}, where the saving process will only involve a confirmation request and a message of a successful save. The Japanese version of {{game|Yellow}} performs exactly like the international releases of all Generation I games.
|zh_yue=記錄 ''{{tt|Geiluhk|Save}}''
* In the Japanese version of the Generation I games, only Pokémon Yellow included a message similar to the <code>Now saving...</code>{{sup/1|RB}} or <code>Saving...</code>{{sup/1|Y}} messages found in the international releases. In the Japanese Pokémon Yellow, this message read :ポケモンレポートに かきこんでいます ''Writing Pokémon report...''
|zh_cmn=記錄 / 记录 ''{{tt|Jìlù|Save}}''
|nl=Opslaan
|fr=Sauvegarder
|de=Speichern{{tt|*|Generation VI+}}<br>Sichern{{tt|*|Generation I-V}}
|it=Salva
|ko=리포트 ''Report''
|pt=Guardar
|es=Guardar
}}


==Related articles==
==References==
* [[Kangaskhan Storage]]
{{reflist}}


{{-}}
{{Menu}}
{{Menu}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
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[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Sichern]]
[[de:Speichern]]
[[fr:Sauvegarde]]
[[it:Salvataggio]]
[[ja:レポート]]
[[ja:レポート]]
[[zh:记录]]

Latest revision as of 09:06, 10 April 2024

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: needs names for Quicksaving, Gen VII, VIII, and IX information

Saving in Pokémon Sword

A save file or save (Japanese: レポート report) is an important feature in the Pokémon games, which allows the player to resume their game from where they left off the last time it was played.

In the core series games, players create or overwrite the save file by accessing the Save option in the menu.

Starting in Generation VIII, an auto-save function is introduced. If enabled from the options menu, the game is automatically saved whenever the player enters a different area.

Pokémon Report

In the Japanese core series games, saving from the menu is presented as writing down the player's recent actions in a Pokémon Report (Japanese: ポケモンレポート), although it is referred to as saving when saving due to changing Boxes in the Generation I and II games. As a result, the save function is represented by a book icon in the core series Pokémon games.

In the video game Pokémon Trading Card Game and Pokémon Trading Card Game 2: The Invasion of Team GR!, saving is presented as writing in the player's Diary. Unlike the core series games, this is carried over to the localized versions as well.

In the core series games

Mechanics

The save file is stored in battery-powered SRAM in Generations I and II, and in flash memory from Generation III onward. Beginning with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! save files are stored in the console's internal memory and not in the cartridge. Saving the game is required when using certain in-game features (see List of activities for more information).

Prior to Generation VI, a new game can be started even if there is already a save file stored on the game's cartridge. However, the new game cannot be saved without overwriting the existing file, which results in all prior progress to be lost. From Generation IV up to Generation VI, as a precaution against unwanted loss of data, any existing save file must be manually deleted by pressing the ↑ + SELECT + B button combination on the title screen before a new game's save data can be written. The game will show a warning message notifying the player of this, and an error message will appear if the player attempts to save anyways. The combination was changed to ↑ + X + B in Generation VI, and the option to start a new game is not available in the main menu starting in Generation VI.

In Generation VIII and Generation IX by pressing the button ↑ + X + B combination in the title screen players can choose to load a backup save file. There's also no way to delete the saves in-game (but can be deleted in the console's settings).

In the event that the saving process is interrupted, the save file risks corruption, effectively causing its data to be lost, thus forcing the player to start a new game. The game will show an error message reporting the corrupted save data the next time they access the main menu. Starting in Generation III, save file backups are stored, meaning that if the saving process is interrupted and the save file becomes corrupted, then the previous file will be loaded from the backup. Interrupting the saving process in the Generation I and II games may result in permanent loss or corruption of data.

Save files of paired versions are compatible with either version. In Generations I and II, save files of English and European versions are also compatible with each other. Starting in Generation III, save files are compatible with all languages.

Process

Generation I

The saving process in the Generation I games is performed in a single step.

During the saving process, the message "Now saving..."RB or "Saving..."Y is shown. In the Japanese versions, the message of progress only appears in Pokémon Yellow, and it reads ポケモンレポートに かきこんでいます (translation: The Pokémon Report is being written...). In the Japanese Pokémon Red, Green, and Blue, the process is instantaneous.

If the player attempts to save after starting a new game with a save file already present, a prompt with the text "The older file will be erased to save. Okay?" (Japanese: まえに かかれた レポートが きえて しまいますが うえから かいても いいですか? The previous report will be erased. Is it OK to overwrite it?) will be displayed. Awkwardly, this message also appears in the Japanese Red and Green even if no save file is available.

The sound effect played after saving is successful differs between Japanese versions of the Generation I games.[1]

Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.

Generation II

In the Generation II games, the saving process is always executed in two steps, with the exception of the player's very first save.

The first step is to confirm the save and the second step is to confirm the overwriting of the current save file, if one is already present. Additionally, during the process, the game warns the player to not turn off the power.

Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.

Generation III

In the Generation III games, the saving process is similar to that of Generation II but attempts to better secure the process with the addition of backups, which are loaded if the primary save file becomes corrupted.

Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but saved data does not actually rely on the battery at all.

Japanese Ruby/Sapphire text

「バックアップきのうの こしょう または じゅみょうが きました。セーブすることは できませんが このまま ゲームを あそぶことはできます」
(The backup function has failed or reached the end of its lifespan. Saving is not possible but the game can be played.)

English Ruby/Sapphire text

The backup memory is damaged or the internal battery has run dry. The game can be played. However, progress cannot be saved.

In the 1.0 release of the English versions of Pokémon Ruby and Sapphire, a bug causes the text box for the messages of the backup function to be displayed with a corrupted background and appear too low on the screen, causing the last row of text to be cut off. It was partially fixed in release 1.1 and fixed by release 1.2.[2]

Generation IV

In the Generation IV games, the saving process is similar to that of Generation III.

In Pokémon Diamond, Pearl, and Platinum, the usual "Saving..." message is replaced with "Saving a lot of data..." if the player has used the Pokémon Storage System at all during their session. This includes capturing a Pokémon and sending it automatically to a Box and using the Pokémon Storage System directly. It also occurs when saving and there is no save file already present. When this happens, the process will take significantly longer. In Pokémon HeartGold and SoulSilver, the message only appears after a Global Trade System trade, if the player is saving with no save file already present, if the save file is corrupted and the player is saving with a backup save file, or major changes are made to the Pokémon Storage System.

Starting in this generation, players are prevented from saving the game if there is already a save file present and they are attempting to save a game started from the New Game option, but they can delete the save file by holding up, select, and B while viewing the title screen. If the player starts a new game when an old file is saved, they will be notified to delete the old save file first before a new game and while attempting to save one.

In Pokémon HeartGold and SoulSilver, the Pokéwalker data associated to the game is also stored in the save file, therefore deleting the save file will also delete the Pokéwalker data.

Generation V

In the Generation V games, the saving process is similar to that of Generation IV, but with two differences. First, there is now only one step again, like in Generation I. Second, while saving, there is a progress bar at the bottom of the screen.

The long saving periods of Generation IV have been rectified by giving the player only eight Boxes in the Pokémon Storage System until each one of the eight has at least one Pokémon in it, avoiding the need to encrypt empty Box data. If major changes are made to the Pokémon Storage System after all the Boxes are available, the "Saving a lot of data..." message appears, and saving will take longer than normal like in Generation IV when this message is shown.

Generation VI

In the Generation VI games, the saving process is similar to that of Generation V but the progress bar is removed. Saving takes a significantly shorter amount of time (especially when saving via the save option, and/or when using a digital version of the game) compared to earlier generations. If the player is online and has Auto Sync enabled with a Pokémon Trainer Club account, saving will take significantly longer while the data syncs.

The main menu no longer provides the player with the option of starting a new game when a save file is present. If the player wishes to start a new game, they must first delete their save file.

In version 1.0 of Pokémon X and Y, there is a glitch in areas of Lumiose City that will cause the game to not respond to user input when the save is loaded. Nintendo acknowledged the existence of this glitch and subsequently released a patch to fix it.

Battle Videos and the player's uncollected StreetPass tags are saved to the SD Card (separately from the save file of downloaded copies of the core series games), even when playing using a game card, and are not deleted when the save file is. This data is shared between X and Y and between Omega Ruby and Alpha Sapphire, but is separate for each pair of games.

Unlike the three generations before, this generation of games appears to have no backup memory.

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

In the 3DS Generation VII games, the saving process is similar to that of Generation VI, though saving takes somewhat longer than in Generation VI. In Pokémon Ultra Sun and Ultra Moon, the save option in the main menu is separated from the other options on the main menu and can be activated by pressing the Y button.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

The saving process remains similar to the other Generation VII games.

Due to the Nintendo Switch handling save data differently from previous systems, the following changes are in place:

  • Save files are now stored on consoles, rather than cartridges.
  • There is no longer a limit of one save game per cartridge/game, though each user profile is still limited to only one save game per console.
  • Using the Switch's features, save files can be transferred, but not copied, from one console to another. The Save Data Cloud is disabled for Pokémon games.
  • Save files can be deleted from the console's System Settings menu. The games no longer have in-game screens allowing to do so.

Generation VIII

In the Generation VIII games, the saving process is similar to that of Let's Go, Pikachu! and Let's Go, Eevee!. An optional autosave feature has been introduced in Pokémon Sword and Shield.

Mandated saving

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Scarlet & Violet.

This is a list of activities which require saving in order to use them in the core series games. In some games, it is possible to disable to requirement to save in the options menu, such as Player Search System battles. Activities that trigger saving automatically will not prompt the player to overwrite the old save file.

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII

Cloning glitches

Main article: Cloning glitches

In the Generation I and II games, as well as in Pokémon Emerald, there are cloning glitches that exploit saving.

In spin-off games

Pokémon Colosseum and Pokémon XD: Gale of Darkness

013Weedle.png This section is in need of spading. See its section on the spading page for more information, and how you can help.
Verify if the invalidation check known to occur in Pokémon XD: Gale of Darkness occurs in Pokémon Colosseum.

Pokémon Colosseum and Pokémon XD: Gale of Darkness store save data on a Nintendo GameCube Memory Card. Players are prevented from saving the game if a save file on the Memory Card was not loaded or created when starting the game. To prevent cloning Pokémon, the player can only save to the Memory Card which was inserted when entering the mode selection screen. Attempting to save to a different Memory Card than was first inserted will result in an error message appearing and the game refusing to save the game. Additionally, the functionality to copy or move the game save data is disabled for both games.

Pokémon Colosseum requires the player to use the PC for saving. In Pokémon XD: Gale of Darkness, the player can save anywhere from the menu (there is no save option in PCs).

Pokémon Colosseum requires 48 blocks to save the game, while Pokémon XD: Gale of Darkness requires only 43 blocks to save.

Pokémon XD: Gale of Darkness will register a save as corrupted if the previous saved game has greater play time than the one it is being overwritten with.

Pokémon Ranger series

In Pokémon Ranger, Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs, the save file may be written using terminals known as save machines. Save machines are typically located in Ranger Bases and Ranger Depots, although there are many located in areas all over the Fiore, Almia and Oblivia regions, both indoors and outdoors.

When no save machine is available, players may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. Quick save data is deleted when loaded, whereas progress saved via save machines is stored permanently.

In many Ranger Net missions, attempts to using a save machine will yield the notice that it is out of service.

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team and Explorers of Time, Darkness and Sky, the player can only save in their bed, at Kangaskhan Rocks, and at the well at the crossroadsS, and will be asked if they want to save each time they come back from an adventure after waking up.

Starting in Gates to Infinity, the player can save anywhere outside a dungeon from the menu. Quicksaving within dungeons is not possible in Companion Mode.

Prior to Pokémon Super Mystery Dungeon, it is not possible to save inside dungeons, but it is possible to quicksave. Quicksaving creates a temporary save file and immediately returns the player to the main menu. Resuming the adventure deletes the temporary save file. If the player turns off the game in a dungeon without creating a quicksave, when reloading the save they will be ejected from the dungeon as if they had given up on the adventure, and will lose all items in their Bag and all Poké that they had on-hand.

In Pokémon Super Mystery Dungeon, quicksaving no longer exists; instead, the Progress Device can be used to create a Progress Point, which allows the player to save in a dungeon.

In Pokémon Mystery Dungeon: Rescue Team DX, the game autosaves.

Pokémon Conquest

Saving the game in Pokémon Conquest can be done at any point in gameplay in which the player can open the menu. This allows the player to permanently save their game in the middle of battle, unlike most other games in the series.

To delete the save file in Pokémon Conquest, the A, B, X, and Y buttons have to be pressed and held simultaneously on the company logo screen (before the title screen).

Pokémon Trading Card Game series

In Pokémon Trading Card Game and Pokémon Trading Card Game 2: The Invasion of Team GR!, the player saves using the Diary (Japanese: にっき Diary) command from the menu. Saving takes a significantly short amount of time, compared to the core series games of the first few generations.

When the player chooses "Diary", both games ask for confirmation before saving:

"Would you like to keep a Diary?"
Yes: "<Player name> wrote in the Diary."
No: "Nothing was recorded in the Diary."

Both games automatically save the progress of the current card duel, without warning. If the player turns off either game during a duel, the player will be able to either resume the duel later or return from the last save point as usual. If the player chooses the latter, the duel progress data will be deleted.

In both games, if the player wishes to start a new game but there is already a saved game, the player will be required to erase the old data before playing the new game.

Player settings are automatically saved. (such as text speed, duel animation settings, and choice of language in European versions)

Pokémon Pinball series

In Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire, the Pokédex information (captured and seen Pokémon), records and options are saved automatically. The player may stop playing at any point by creating a temporary save file, which is deleted when the player resumes playing or starts a new game.

Corruption

A save file can become corrupted due to various factors:

  • interruption of the saving process by shutting down the system or removing the Game Card
  • cheating
  • abusing certain glitches

Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file. Improperly inserted cartridges (or memory cards, in the case of Nintendo GameCube games) may cause data to be read as corrupt; in such instances, simply turning the system off and reinserting the cartridge properly may allow the data to be read correctly.

When a save file is corrupted, the game will normally show an error message and prevent the player from continuing from the saved data. For Generation III to V core series games, when the save file is corrupted but the backup save file is valid, the game will state that the game will resume from the backup version of the save.

In the Generation I and II core series games, save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is lost due to the RAM not being powered on.

Gallery

Core series

Game Boy and Game Boy Color

Save Pokémon Blue.png Save Pokémon Crystal.png
RBY GSC

Game Boy Advance

Save Pokémon Sapphire.png Save Pokémon Emerald.png Save Pokémon LeafGreen.png
RS E FRLG

Nintendo DS

Save Pokémon Platinum.png Save Pokémon HeartGold.png Save Pokémon Black.png Save Pokémon Black 2.png
DPPt HGSS BW B2W2

Nintendo 3DS

Save XY.png Save ORAS.png Save SM.png Save USUM.png
XY ORAS SM USUM

Nintendo Switch

Trainer Card LGPE.png Save Pokémon Sword.png
LGPE SwSh
Save Pokémon Brilliant Diamond.png Trainer Card PLA.png
BDSP LA
Save Scarlet.png
SV

Spin-off games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing images

In other languages

Language Title
Chinese Cantonese 記錄 Geiluhk
Mandarin 記錄 / 记录 Jìlù
The Netherlands Flag.png Dutch Opslaan
France Flag.png French Sauvegarder
Germany Flag.png German Speichern*
Sichern*
Italy Flag.png Italian Salva
South Korea Flag.png Korean 리포트 Report
Portugal Flag.png Portuguese Guardar
Spain Flag.png Spanish Guardar

References


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.