Sand tile: Difference between revisions

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m (→‎In battle: plural)
m (r2.7.6) (Robot: Adding zh:沙地)
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{| class="roundy" style="margin:auto; background: #{{ground color}}; border: #{{ground color}};"
{| class="roundy" style="margin:auto; background: #{{ground color}}; border: #{{ground color}};"
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{| class="roundy" style="margin:auto; text-align:center; background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
{| class="roundy" style="margin:auto; text-align:center; background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|-  
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|  class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|  class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
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| class="roundy" style="background: #eee;" | [[File:RSE Sand.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Sand.png]]
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| style="vertical-align:top;" |
| style="vertical-align:top;" |
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color light}}; border: 1px solid #{{unova color}};"
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color light}}; border: 1px solid #{{unova color}};"
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|  class="roundy" style="background: #eee;" |{{gameabbrev3|BWB2W2}}
|  class="roundy" style="background: #eee;" |{{gameabbrev5|BWB2W2}}
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| class="roundy" style="background: #eee;" | [[File:BW Sand.png]]
| class="roundy" style="background: #eee;" | [[File:BW Sand.png]]
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Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.


{| class="roundy" style="text-align:center; background: #{{locationcolor/med|sand}}; border:3px solid #{{locationcolor/light|sand}};"  
{| class="roundy" style="text-align:center; background: #{{locationcolor/med|sand}}; border:3px solid #{{locationcolor/light|sand}};"
|-  
|-
! colspan="2" style="{{roundytop|5px}} background: #{{locationcolor/med|sand}}"|Encounter-rate table
! colspan="2" style="{{roundytop|5px}} background: #{{locationcolor/med|sand}}"|Encounter-rate table
|- style="background: #{{locationcolor/med|sand}};"
|- style="background: #{{locationcolor/med|sand}};"
! Encounter Type
! Encounter Type
! Encounter Rate
! Encounter Rate
|- style="background: #fff;"  
|- style="background: #fff;"
| Very Common
| Very Common
| 10
| 10
|- style="background: #{{locationcolor/light|sand}};"  
|- style="background: #{{locationcolor/light|sand}};"
| Common
| Common
| 8.5
| 8.5
|- style="background: #fff;"  
|- style="background: #fff;"
| Semi-Rare
| Semi-Rare
| 6.75
| 6.75
|- style="background: #{{locationcolor/light|sand}};"  
|- style="background: #{{locationcolor/light|sand}};"
| Rare  
| Rare
| 3.33
| 3.33
|-  
|-
| style="background: #fff; {{roundybl|5px}}"|Very Rare  
| style="background: #fff; {{roundybl|5px}}"|Very Rare
| style="background: #fff; {{roundybr|5px}}"|1.25
| style="background: #fff; {{roundybr|5px}}"|1.25
|}
|}
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[[de:Sandfeld]]
[[de:Sandfeld]]
[[it:Mattonelle#Sabbia]]
[[it:Mattonelle#Sabbia]]
[[zh:沙地]]

Revision as of 08:23, 26 April 2016

A sand tile is a special tile that can be found in the beach and desert areas of the Pokémon games. There are two types of sand tile: regular and deep.

Normal sand

Normal sand does not have any wild Pokémon, so it is very similar to a regular tile. Walking or running over sand leaves footprints, while cycling leaves a tire track; both disappear shortly after appearing.

Deep sand

Deep sand is a special type of sand that appears in Pokémon Ruby, Sapphire, Emerald, Black, and White. By entering patches of deep sand, wild Pokémon may appear and battle the player, making it the desert equivalent of tall grass. In Hoenn, it is found in the desert section of Route 111. In Unova, it is found on Route 4 and in the Desert Resort. In Generation V, it slows down the bicycle to speeds slower than the walking speed.

Differences between games

RSE
RSE Sand.png
BWB2W2
BW Sand.png


Technical mechanics

The rate of Pokémon encounter is determined from a simple mathematical formula:

1 in (187.5 / ( x )) per step

Let x equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.

Encounter-rate table
Encounter Type Encounter Rate
Very Common 10
Common 8.5
Semi-Rare 6.75
Rare 3.33
Very Rare 1.25

In battle

Certain moves have special effects when used in a battle on a sand tile.


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.