Sand tile: Difference between revisions

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A '''sand tile''' is a special tile that can be found in the beach and [[desert]] areas of the [[Pokémon games]]. Normal sand does not have any wild Pokémon data in it, so it very similar to a regular tile. Walking or running over sand leaves footprints, while [[bicycle|cycling]] leaves a tire track; both disappear shortly after appearing.
A '''sand tile''' is a special tile that can be found in the beach and [[desert]] areas of the [[Pokémon games]]. There are two types of sand tile: regular and deep.
 
==Normal sand==
Normal sand does not have any wild Pokémon, so it is very similar to a regular tile. Walking or running over sand leaves footprints, while [[bicycle|cycling]] leaves a tire track; both disappear shortly after appearing.


==Deep sand==
==Deep sand==
[[File:Rse sand.png|frame|right|Deep sand]]
Deep sand is a special type of sand that appears in {{game5|Ruby|Sapphire|Emerald|Black|White}}. By entering patches of deep sand, wild Pokémon may appear and battle the player, making it the desert equivalent of [[tall grass]]. In [[Hoenn]], it is found in the [[desert]] section of {{rt|111|Hoenn}}. In [[Unova]], it is found on {{rt|4|Unova}} and in the [[Desert Resort]]. In Generation V, it slows down the [[bicycle]] to speeds slower than the walking speed.
Deep sand is a special type of sand that appears in {{game5|Ruby|Sapphire|Emerald|Black|White}}. By entering patches of deep sand, wild Pokémon may appear and battle the player, making it the desert equivalent of [[tall grass]]. In [[Hoenn]], it is found in the [[desert]] section of {{rt|111|Hoenn}}. In [[Unova]], it is found on {{rt|4|Unova}} and in the [[Desert Resort]]. In Generation V, it slows to [[bicycle]] to speeds lower than walking.
 
===Differences between games===
{| class="roundy" style="background: #{{ground color dark}}; border: 1px solid #{{ground color dark}};"
|
{| class="roundy" style="margin:auto; background: #{{ground color}}; border: #{{ground color}};"
|-
|
{| class="roundy" style="margin:auto; text-align:center; background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|-
|  class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|-
| class="roundy" style="background: #eee;" | [[File:RSE Sand.png]]
|}
| style="vertical-align:top;" |
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|-
|  class="roundy" style="background: #eee;" |{{gameabbrev3|BWB2W2}}
|-
| class="roundy" style="background: #eee;" | [[File:BW Sand.png]]
|}
|}
|}
{{-}}


===Technical mechanics===
===Technical mechanics===
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Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.


{| class="roundy" style="background: #{{locationcolor/med|sand}}; border:3px solid #{{locationcolor/light|sand}};"  
{| class="roundy" style="text-align:center; background: #{{locationcolor/med|sand}}; border:3px solid #{{locationcolor/light|sand}};"  
|-  
|-  
! colspan="2" align="center" style="{{roundytop|5px}} background: #{{locationcolor/med|sand}}"|Encounter-rate table
! colspan="2" style="{{roundytop|5px}} background: #{{locationcolor/med|sand}}"|Encounter-rate table
|- style="background: #{{locationcolor/med|sand}};"
|- style="background: #{{locationcolor/med|sand}};"
! Encounter Type
! Encounter Type
! Encounter Rate
! Encounter Rate
|- style="background: #fff;" align="center"
|- style="background: #fff;"  
| Very Common
| Very Common
| 10
| 10
|- style="background: #{{locationcolor/light|sand}};" align="center"
|- style="background: #{{locationcolor/light|sand}};"  
| Common
| Common
| 8.5
| 8.5
|- style="background: #fff;" align="center"
|- style="background: #fff;"  
| Semi-Rare
| Semi-Rare
| 6.75
| 6.75
|- style="background: #{{locationcolor/light|sand}};" align="center"
|- style="background: #{{locationcolor/light|sand}};"  
| Rare  
| Rare  
| 3.33
| 3.33
|- align="center"
|-  
| style="background: #fff; {{roundybl|5px}}"|Very Rare  
| style="background: #fff; {{roundybl|5px}}"|Very Rare  
| style="background: #fff; {{roundybr|5px}}"|1.25
| style="background: #fff; {{roundybr|5px}}"|1.25
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==In battle==
==In battle==
In Generation III, sand gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Accuracy}} and gives it the appearance of {{m|Mud Shot}}; it causes {{m|Nature Power}} to become {{m|Earthquake}}.
Certain moves have special effects when used in a battle on a sand tile.


In Generation IV, sand gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Accuracy}} and gives it the appearance of {{m|Mud-Slap}}; it causes {{m|Nature Power}} to become {{m|Earthquake}}.
*{{m|Secret Power}}
**In Generation III: has a 30% chance of lowering its target's {{stat|accuracy}} and the appearance of {{m|Mud Shot}}
**In Generation IV and later: has a 30% chance of lowering its target's {{stat|accuracy}} and the appearance of {{m|Mud-Slap}}
*{{m|Nature Power}}
**In Generations III-V: turns into {{m|Earthquake}}
**In Generation VI: turns into {{m|Earth Power}}
*{{m|Camouflage}}: makes the user {{type|Ground}}


In Generation V, sand gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Accuracy}} and gives it the appearance of {{m|Mud-Slap}}; it causes {{m|Nature Power}} to become {{m|Earthquake}}.
{{-}}
{{Special tiles}}<br>
{{Project Games notice|game mechanic}}


{{m|Camouflage}} makes the user {{type|Ground}} when used on sand.
[[de:Sandfeld]]


{{-}}
[[it:Mattonelle#Sabbia]]
{{Special tiles}}<br>
{{Project Games notice}}

Revision as of 01:02, 21 April 2014

A sand tile is a special tile that can be found in the beach and desert areas of the Pokémon games. There are two types of sand tile: regular and deep.

Normal sand

Normal sand does not have any wild Pokémon, so it is very similar to a regular tile. Walking or running over sand leaves footprints, while cycling leaves a tire track; both disappear shortly after appearing.

Deep sand

Deep sand is a special type of sand that appears in Pokémon Ruby, Sapphire, Emerald, Black, and White. By entering patches of deep sand, wild Pokémon may appear and battle the player, making it the desert equivalent of tall grass. In Hoenn, it is found in the desert section of Route 111. In Unova, it is found on Route 4 and in the Desert Resort. In Generation V, it slows down the bicycle to speeds slower than the walking speed.

Differences between games

RSE
RSE Sand.png
BW Sand.png


Technical mechanics

The rate of Pokémon encounter is determined from a simple mathematical formula:

1 in (187.5 / ( x )) per step

Let x equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.

Encounter-rate table
Encounter Type Encounter Rate
Very Common 10
Common 8.5
Semi-Rare 6.75
Rare 3.33
Very Rare 1.25

In battle

Certain moves have special effects when used in a battle on a sand tile.


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.