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Run Away (Ability)

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Run Away {{{jpname}}}
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Flavor text
Generation III
Makes escaping easier.
Generation IV
Enables sure getaway from wild Pokémon.
Generation V
Currently unknown
Generation VI
Currently unknown

Run Away (Japanese: にげあし Running Away) is an ability introduced in Generation III. Fifteen Pokémon have this ability.

Effect

In battle

Run Away guarantees escape from a wild Pokémon, negating any trapping move or ability from the opponent in effect, such as Mean Look and its variations, Wrap and its variations, Shadow Tag, and Arena Trap. However, Run Away does not allow a Pokémon to switch out when a trapping move or ability is in effect, even in a wild Pokémon battle. Run Away has no effect in trainer battles. When activated, the message "<Pokémon name> escaped using Run Away." will appear.

In Pokémon Mystery Dungeon and the sequel, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected.

Outside of battle

Run Away has no effect outside of battle.

Pokémon with Run Away

Single ability

As of Generation IV, no Pokémon have Run Away as their only ability.

Dual ability

# Pokémon Type Other ability

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In other languages

  • Italian: Fugafacile
  • Spanish: Fuga