Run Away (Ability): Difference between revisions

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|jpname=にげあし
|jpname=にげあし
|jptranslit=Nigeashi
|jptranslit=Nigeashi
|jptrans=Running Away
|jptrans=Run Away
|colorscheme=normal
|colorscheme=normal
|gen=3
|gen=3
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|text4=Enables sure getaway from wild Pokémon.
|text4=Enables sure getaway from wild Pokémon.
|text5=Enables a sure getaway from wild Pokémon.
|text5=Enables a sure getaway from wild Pokémon.
|text6=Enables a sure getaway from wild Pokémon.
}}
}}
'''Run Away''' (Japanese: '''にげあし''' ''Running Away'') is an [[ability]] introduced in [[Generation III]]. Twenty {{OBP|Pokémon|species}} have can this Ability.
'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]]. Twenty-four {{OBP|Pokémon|species}} can have this Ability.


==Effect==
==Effect==
===In battle===
===In battle===
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability from the opponent in effect, such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, and {{a|Arena Trap}}. However, Run Away does not allow a Pokémon to switch out when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in [[Pokémon battle#Battling Trainers|trainer battles]]. When activated, the message "'''<Pokémon name> escaped using Run Away.'''" will appear.
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability that would prevent it from escaping (such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, {{a|Arena Trap}} and {{a|Magnet Pull}}). Run Away allows a Pokémon affected by {{m|Ingrain}} to escape.


In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilised by moves like Mean Look, or abilitys like Shadow Tag.
Run Away has no effect on [[recall|switching out]]. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]].


Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.


===Outside of battle===
===Outside of battle===
Run Away has no effect outside of battle.
Run Away has no effect outside of battle.
===Pokémon Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.


==Pokémon with Run Away==
==Pokémon with Run Away==
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{{ability/entry|020|Raticate|Normal|Normal|Run Away|Guts|Hustle}}
{{ability/entry|020|Raticate|Normal|Normal|Run Away|Guts|Hustle}}
{{ability/entry|043|Oddish|Grass|Poison|Chlorophyll|None|Run Away}}
{{ability/entry|043|Oddish|Grass|Poison|Chlorophyll|None|Run Away}}
{{ability/entry|048|Venonat|Bug|Poison|Compound Eyes|Tinted Lens|Run Away}}
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
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{{ability/entry|190|Aipom|Normal|Normal|Run Away|Pickup|Skill Link}}
{{ability/entry|190|Aipom|Normal|Normal|Run Away|Pickup|Skill Link}}
{{ability/entry|206|Dunsparce|Normal|Normal|Serene Grace|Run Away|Rattled}}
{{ability/entry|206|Dunsparce|Normal|Normal|Serene Grace|Run Away|Rattled}}
{{ability/entry|209|Snubbull|Normal|Normal|Intimidate|Run Away|Rattled}}
{{ability/entry|209|Snubbull|Fairy|Fairy|Intimidate|Run Away|Rattled}}
{{ability/entry|261|Poochyena|Dark|Dark|Run Away|Quick Feet}}
{{ability/entry|261|Poochyena|Dark|Dark|Run Away|Quick Feet|Rattled}}
{{ability/entry|417|Pachirisu|Electric|Electric|Run Away|Pickup}}
{{ability/entry|265|Wurmple|Bug|Bug|Shield Dust|None|Run Away}}
{{ability/entry|427|Buneary|Normal|Normal|Run Away|Klutz}}
{{ability/entry|290|Nincada|Bug|Ground|Compound Eyes|None|Run Away}}
{{ability/entry|401|Kricketot|Bug|Bug|Shed Skin|None|Run Away}}
{{ability/entry|417|Pachirisu|Electric|Electric|Run Away|Pickup|Volt Absorb}}
{{ability/entry|427|Buneary|Normal|Normal|Run Away|Klutz|Limber}}
{{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}}
{{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}}
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{Ability/foot|Normal}}
{{Ability/foot|Normal}}
==In the manga==
===In the Pokémon Adventures manga===
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as its Ability by {{adv|Emerald}}'s [[Pokédex]].


==In other languages==
==In other languages==
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=逃走 ''Táozǒu''
|fr=Fuite
|fr=Fuite
|de=Angsthase
|de=Angsthase
|el=Φυγή
|it=Fugafacile
|it=Fugafacile
|es=Fuga
|es=Fuga
|ko=도주 ''Doju''
|ko=도주 ''Doju''
|pt=Fugir}}<br>
|pt=Fuga
}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Abilities with negative effects]]
[[Category:Abilities with no effect in Trainer battles]]


[[de:Angsthase]]
[[de:Angsthase]]
[[es:Fuga]]
[[fr:Fuite (talent)]]
[[fr:Fuite (capacité spéciale)]]
[[it:Fugafacile (abilità)]]
[[ja:にげあし]]
[[ja:にげあし]]
[[pt:Run Away]]
[[pl:Run Away (zdolność)]]
[[zh:逃走(特性)]]

Revision as of 16:53, 19 August 2016

Run Away にげあし
Run Away
Flavor text
Generation III
Makes escaping easier.
Generation IV
Enables sure getaway from wild Pokémon.
Generation V
Enables a sure getaway from wild Pokémon.
Generation VI
Enables a sure getaway from wild Pokémon.
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III. Twenty-four Pokémon can have this Ability.

Effect

In battle

Run Away guarantees escape from a wild Pokémon, negating any trapping move or Ability that would prevent it from escaping (such as Mean Look and its variations, Wrap and its variations, Shadow Tag, Arena Trap and Magnet Pull). Run Away allows a Pokémon affected by Ingrain to escape.

Run Away has no effect on switching out. Run Away has no effect in Trainer battles.

Until Generation V, when activated, the message "<Pokémon name> escaped using Run Away!" will appear. From Generation V onward, a banner with Run Away shows up instead.

Outside of battle

Run Away has no effect outside of battle.

Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.

Pokémon with Run Away

# Pokémon Types First Ability Second Ability Hidden Ability
0010 Caterpie Caterpie
Bug Bug Shield Dust None Run Away
0013 Weedle Weedle
Bug Poison Shield Dust None Run Away
0019 Rattata Rattata
Normal Normal Run Away Guts Hustle
0020 Raticate Raticate
Normal Normal Run Away Guts Hustle
0043 Oddish Oddish
Grass Poison Chlorophyll None Run Away
0048 Venonat Venonat
Bug Poison Compound Eyes Tinted Lens Run Away
0077 Ponyta Ponyta
Fire Fire Run Away Flash Fire Flame Body
0078 Rapidash Rapidash
Fire Fire Run Away Flash Fire Flame Body
0084 Doduo Doduo
Normal Flying Run Away Early Bird Tangled Feet
0085 Dodrio Dodrio
Normal Flying Run Away Early Bird Tangled Feet
0133 Eevee Eevee
Normal Normal Run Away Adaptability Anticipation
0161 Sentret Sentret
Normal Normal Run Away Keen Eye Frisk
0162 Furret Furret
Normal Normal Run Away Keen Eye Frisk
0190 Aipom Aipom
Normal Normal Run Away Pickup Skill Link
0206 Dunsparce Dunsparce
Normal Normal Serene Grace Run Away Rattled
0209 Snubbull Snubbull
Fairy Fairy Intimidate Run Away Rattled
0261 Poochyena Poochyena
Dark Dark Run Away Quick Feet Rattled
0265 Wurmple Wurmple
Bug Bug Shield Dust None Run Away
0290 Nincada Nincada
Bug Ground Compound Eyes None Run Away
0401 Kricketot Kricketot
Bug Bug Shed Skin None Run Away
0417 Pachirisu Pachirisu
Electric Electric Run Away Pickup Volt Absorb
0427 Buneary Buneary
Normal Normal Run Away Klutz Limber
0504 Patrat Patrat
Normal Normal Run Away Keen Eye Analytic
0506 Lillipup Lillipup
Normal Normal Vital Spirit Pickup Run Away
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga

In other languages

Language Title
Mandarin Chinese 逃走 Táozǒu
France Flag.png French Fuite
Germany Flag.png German Angsthase
Italy Flag.png Italian Fugafacile
South Korea Flag.png Korean 도주 Doju
Portugal Flag.png Portuguese Fuga
Spain Flag.png Spanish Fuga


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.