Run Away (Ability): Difference between revisions

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Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability from the opponent in effect, such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, and {{a|Arena Trap}}. However, Run Away does not allow a Pokémon to switch out when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in [[Pokémon battle#Battling Trainers|trainer battles]]. When activated, the message "'''<Pokémon name> escaped using Run Away.'''" will appear.
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability from the opponent in effect, such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, and {{a|Arena Trap}}. However, Run Away does not allow a Pokémon to switch out when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in [[Pokémon battle#Battling Trainers|trainer battles]]. When activated, the message "'''<Pokémon name> escaped using Run Away.'''" will appear.


In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected.
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilised by moves like Mean Look, or abilitys like Shadow Tag.
 


===Outside of battle===
===Outside of battle===

Revision as of 10:15, 11 May 2011

Run Away にげあし
Running Away
Flavor text
Generation III
Makes escaping easier.
Generation IV
Enables sure getaway from wild Pokémon.
Generation V
Enables a sure getaway from wild Pokémon.
Generation VI
Currently unknown
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Run Away (Japanese: にげあし Running Away) is an ability introduced in Generation III. Twenty Pokémon have can this Ability.

Effect

In battle

Run Away guarantees escape from a wild Pokémon, negating any trapping move or Ability from the opponent in effect, such as Mean Look and its variations, Wrap and its variations, Shadow Tag, and Arena Trap. However, Run Away does not allow a Pokémon to switch out when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in trainer battles. When activated, the message "<Pokémon name> escaped using Run Away." will appear.

In Pokémon Mystery Dungeon and the sequel, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilised by moves like Mean Look, or abilitys like Shadow Tag.


Outside of battle

Run Away has no effect outside of battle.

Pokémon with Run Away

# Pokémon Types First Ability Second Ability Hidden Ability
0010 Caterpie Caterpie
Bug Bug Shield Dust None Run Away
0013 Weedle Weedle
Bug Poison Shield Dust None Run Away
0019 Rattata Rattata
Normal Normal Run Away Guts Hustle
0020 Raticate Raticate
Normal Normal Run Away Guts Hustle
0043 Oddish Oddish
Grass Poison Chlorophyll None Run Away
0077 Ponyta Ponyta
Fire Fire Run Away Flash Fire Flame Body
0078 Rapidash Rapidash
Fire Fire Run Away Flash Fire Flame Body
0084 Doduo Doduo
Normal Flying Run Away Early Bird Tangled Feet
0085 Dodrio Dodrio
Normal Flying Run Away Early Bird Tangled Feet
0133 Eevee Eevee
Normal Normal Run Away Adaptability Anticipation
0161 Sentret Sentret
Normal Normal Run Away Keen Eye Frisk
0162 Furret Furret
Normal Normal Run Away Keen Eye Frisk
0190 Aipom Aipom
Normal Normal Run Away Pickup Skill Link
0206 Dunsparce Dunsparce
Normal Normal Serene Grace Run Away Rattled
0209 Snubbull Snubbull
Normal Normal Intimidate Run Away Rattled
0261 Poochyena Poochyena
Dark Dark Run Away Quick Feet None
0417 Pachirisu Pachirisu
Electric Electric Run Away Pickup None
0427 Buneary Buneary
Normal Normal Run Away Klutz None
0504 Patrat Patrat
Normal Normal Run Away Keen Eye Analytic
0506 Lillipup Lillipup
Normal Normal Vital Spirit Pickup Run Away
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other languages

Language Title
France Flag.png French Fuite
Germany Flag.png German Angsthase
Greece Flag.png Greek Φυγή
Italy Flag.png Italian Fugafacile
South Korea Flag.png Korean 도주 Doju
Portugal Flag.png Portuguese Fugir
Spain Flag.png Spanish Fuga


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.