Run Away (Ability): Difference between revisions
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability from the opponent in effect, such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, and {{a|Arena Trap}}. However, Run Away does not allow a Pokémon to switch out when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]]. When activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. | Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability from the opponent in effect, such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, and {{a|Arena Trap}}. However, Run Away does not allow a Pokémon to switch out when a trapping move such as Mean Look or an Ability such as Arena Trap is in effect, even in a wild Pokémon battle. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]]. When activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. | ||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below | In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below its half. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag. | ||
===Outside of battle=== | ===Outside of battle=== |
Revision as of 15:11, 18 January 2013
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Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III. Twenty-three Pokémon can have this Ability.
Effect
In battle
Run Away guarantees escape from a wild Pokémon, negating any trapping move or Ability from the opponent in effect, such as Mean Look and its variations, Wrap and its variations, Shadow Tag, and Arena Trap. However, Run Away does not allow a Pokémon to switch out when a trapping move such as Mean Look or an Ability such as Arena Trap is in effect, even in a wild Pokémon battle. Run Away has no effect in Trainer battles. When activated, the message "<Pokémon name> escaped using Run Away!" will appear.
In Pokémon Mystery Dungeon and the sequel, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below its half. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.
Outside of battle
Run Away has no effect outside of battle.
Pokémon with Run Away
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |