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{{samename|the [[Pokétch]] application|Pokétch#Roulette|Roulette}}
{{incomplete|2=Missing Japanese name and other languages section}}
----
{{samename|[[Pokétch]] application|Pokétch#Roulette|Roulette}}
[[File:Pokemon Game Corner Roulette.png|right|thumb|The roulette]]


'''Roulette''' is a game at the [[Mauville Game Corner]] in {{game2|Ruby|Sapphire|Emerald}}. It is based on the game {{wp|roulette}}, which can be found at many real-world casinos.
'''Roulette''' is a game at the [[Mauville Game Corner]] in {{game2|Ruby|Sapphire|Emerald}}. It is based on the game {{wp|roulette}}, which can be found at many real-world casinos.


==Play==
==Play==
The roulette wheel has twelve spaces. Each space has one of three colors and one of four Pokémon: yellow, green, and purple; {{p|Makuhita}}, {{p|Azurill}}, {{p|Skitty}}, and {{p|Wynaut}}). By betting where a ball will land, players can win [[Coin]]s.
[[File:Game Corner Roulette wheel.png|right|thumb|The roulette wheel]]
The roulette wheels have twelve spaces. Each space has one of three colors and one of four Pokémon: yellow, green, and purple; {{p|Makuhita}}, {{p|Azurill}}, {{p|Skitty}}, and {{p|Wynaut}}. By betting where a ball will land, players can win [[Coin]]s.


Bets can be placed in three different ways: by single space, by color, or by Pokémon. Winning a bet by space returns twelve times as much as was originally bet, by Pokémon yields four times the amount bet, and winning by color gives three times as much. Each ball remains on the wheel until the wheel is reset, once six balls have been put into play. This changes the odds for future bets, as only one ball can fit into each space.
Bets can be placed in three different ways: by single space, by color, or by Pokémon. Once a bet is placed, a ball will be spun around the wheel until it lands in one of the twelve spaces. Winning a bet on a single space returns twelve times as much as was originally bet, winning by Pokémon yields four times the amount bet, and winning by color gives three times as much. Each ball remains on the wheel after being placed; once six balls have been put into play, the wheel is reset.


A bet on a Pokémon or color increases its payout when some of the possibilities are taken off the board. The multiplier of the payout is always equal to 12 divided by the number of empty spaces in the bet type. For example, if a bet has already landed on a Wynaut, that row will have a x6 multiplier instead of the usual x4 multiplier.
As only one ball can fit into each space, bets on a Pokémon or color can change their odds and increase their payouts when some of the possibilities are taken off the board. The multiplier of a payout is always equal to 12 divided by the number of empty spaces of the bet type; for example, if a ball has already landed on a Wynaut, that row will have a ×6 multiplier (12/2) instead of the usual ×4 multiplier (12/3), as now there are only two Wynaut spaces left on the wheel instead of three.


===Strategy and probabilities===
There are two roulette wheels in the Game Corner, with one having a wager of 1 coin and the other having a wager of 3 coins. On the Game Corner's Service Day, the 3-coin table has a special rate of a 6 coin wager instead.
Because the payouts are calculated based on an empty board, the odds favor the player as the more balls fill the roulette wheel. For example, on an empty board, the payout of a single space (x12) matches its probability (1/12). After five spins, the payout remains the same, but the probability of a win increases to 1/7, giving the player a 71% edge on the final spin. This advantage (30.64% on average) in odds favors the player in the long run, but the small bet amounts inhibit winning fortunes quickly.
 
Sometimes the ball may get stuck between two balls which have already settled. When this happens, either a {{p|Shroomish}} will drop down, causing the ball to fly up into the air and land in another spot, or a {{p|Taillow}} will pick it up and, after hovering with it for a bit, drop it into another spot.
 
====Payout====
{| class="roundy" style="background:#{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Spots
! style="background:#{{gold color light}}; {{roundytr|5px}} " | Payout
|- style="background:#FFF"
| 4
| ×3
|- style="background:#FFF"
| 3
| ×4
|- style="background:#FFF"
| 2
| ×6
|-
| style="background:#FFF; {{roundybl|5px}}" | 1
| style="background:#FFF; {{roundybr|5px}}" | ×12
|}
 
====Spaces appearance====
{| class="roundy" style="background:#{{gold color}}; border: 2px solid #{{gold color}}"
|-
| style="background:#FFF; {{roundytl|5px}}" | [[File:Game Corner Roulette Wynaut.png|link=Wynaut (Pokémon)]]
| style="background:#FFF" | [[File:Game Corner Roulette Azurill.png|link=Azurill (Pokémon)]]
| style="background:#FFF" | [[File:Game Corner Roulette Skitty.png|link=Skitty (Pokémon)]]
| style="background:#FFF" | [[File:Game Corner Roulette Makuhita.png|link=Makuhita (Pokémon)]]
| style="background:#FFF; {{roundyright|5px}}" rowspan="2" | [[File:Game Corner Roulette Ball.png]]
|-
| style="background:#FFF; {{roundybl|5px}}" | [[File:Game Corner Roulette Wynaut head.png]]
| style="background:#FFF" | [[File:Game Corner Roulette Azurill head.png]]
| style="background:#FFF" | [[File:Game Corner Roulette Skitty head.png]]
| style="background:#FFF" | [[File:Game Corner Roulette Makuhita head.png]]
|}
 
====Strategy and probabilities====
Because the payouts are calculated based on an empty board, the odds favor the player as more balls fill the roulette wheel. For example, on an empty board, the payout of a single space (×12) matches its probability (1/12). After five spins, the payout remains the same ×12, but the probability of a win increases to 1/7, giving the player a 71% edge<!-- 12/7 ~= 1.71 --> on the final spin. This comes out to approximately a 30.64% advantage over all spins<!-- average of 12/12 + 12/11 + 12/10 + 12/9 + 12/8 + 12/7 ~= 1.3064 -->; this advantage can theoretically become even greater given that the roulette wheel spins relatively slowly and it is somewhat possible for the player to time the release of the ball. The odds favor the player in the long run, but the small bet amounts inhibit winning fortunes quickly. (In this way, on service days when the Game Corner increases the maximum bet on the roulette table and advertises that this "improves your luck", it does in fact increase the rate at which the player can make a profit.)
 
{{Project Games notice}}


[[Category:Pokémon Ruby and Sapphire]]
[[Category:Pokémon Ruby and Sapphire]]

Revision as of 20:50, 2 October 2016

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Missing Japanese name and other languages section

If you were looking for the Pokétch application, see Roulette.
The roulette

Roulette is a game at the Mauville Game Corner in Pokémon Ruby, Sapphire, and Emerald. It is based on the game roulette, which can be found at many real-world casinos.

Play

The roulette wheel

The roulette wheels have twelve spaces. Each space has one of three colors and one of four Pokémon: yellow, green, and purple; Makuhita, Azurill, Skitty, and Wynaut. By betting where a ball will land, players can win Coins.

Bets can be placed in three different ways: by single space, by color, or by Pokémon. Once a bet is placed, a ball will be spun around the wheel until it lands in one of the twelve spaces. Winning a bet on a single space returns twelve times as much as was originally bet, winning by Pokémon yields four times the amount bet, and winning by color gives three times as much. Each ball remains on the wheel after being placed; once six balls have been put into play, the wheel is reset.

As only one ball can fit into each space, bets on a Pokémon or color can change their odds and increase their payouts when some of the possibilities are taken off the board. The multiplier of a payout is always equal to 12 divided by the number of empty spaces of the bet type; for example, if a ball has already landed on a Wynaut, that row will have a ×6 multiplier (12/2) instead of the usual ×4 multiplier (12/3), as now there are only two Wynaut spaces left on the wheel instead of three.

There are two roulette wheels in the Game Corner, with one having a wager of 1 coin and the other having a wager of 3 coins. On the Game Corner's Service Day, the 3-coin table has a special rate of a 6 coin wager instead.

Sometimes the ball may get stuck between two balls which have already settled. When this happens, either a Shroomish will drop down, causing the ball to fly up into the air and land in another spot, or a Taillow will pick it up and, after hovering with it for a bit, drop it into another spot.

Payout

Spots Payout
4 ×3
3 ×4
2 ×6
1 ×12

Spaces appearance

Game Corner Roulette Wynaut.png Game Corner Roulette Azurill.png Game Corner Roulette Skitty.png Game Corner Roulette Makuhita.png Game Corner Roulette Ball.png
Game Corner Roulette Wynaut head.png Game Corner Roulette Azurill head.png Game Corner Roulette Skitty head.png Game Corner Roulette Makuhita head.png

Strategy and probabilities

Because the payouts are calculated based on an empty board, the odds favor the player as more balls fill the roulette wheel. For example, on an empty board, the payout of a single space (×12) matches its probability (1/12). After five spins, the payout remains the same ×12, but the probability of a win increases to 1/7, giving the player a 71% edge on the final spin. This comes out to approximately a 30.64% advantage over all spins; this advantage can theoretically become even greater given that the roulette wheel spins relatively slowly and it is somewhat possible for the player to time the release of the ball. The odds favor the player in the long run, but the small bet amounts inhibit winning fortunes quickly. (In this way, on service days when the Game Corner increases the maximum bet on the roulette table and advertises that this "improves your luck", it does in fact increase the rate at which the player can make a profit.)

Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.