Rollout (move): Difference between revisions

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(correcting wrong damage in trivia, changing for two Helping Hands)
(→‎Trivia: defense curl doubles rollout's power, calculation may be off on the final damage output, please double-check)
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* {{p|Lickitung}}, which evolves into {{p|Lickilicky}} when leveled up knowing this move, has been able to learn it in some way since the move's introduction. This trait is shared with {{m|AncientPower}}, which has had a similar history with {{p|Piloswine}}.
* {{p|Lickitung}}, which evolves into {{p|Lickilicky}} when leveled up knowing this move, has been able to learn it in some way since the move's introduction. This trait is shared with {{m|AncientPower}}, which has had a similar history with {{p|Piloswine}}.
* If a Pokémon levels up mid-battle and a new move is learned in place of Rollout while it is still being used, the Pokémon will continue using Rollout in spite of having forgotten it.
* If a Pokémon levels up mid-battle and a new move is learned in place of Rollout while it is still being used, the Pokémon will continue using Rollout in spite of having forgotten it.
* A [[level]] 100 {{p|Shuckle}} can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a [[triple battle]], holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, and 6 Attack boosts. Also, Shuckle's partner must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using Rollout consecutively without any misses, if used against a level 1 {{p|Ledyba}}, {{p|Yanma}} or {{p|Combee}} with minimum Defense stats, that have been hit with negative Defense modifiers (such as {{m|Screech}}), it can deal 320,844,024 damage with a {{DL|Damage modification|critical hit}}.
* A [[level]] 100 {{p|Shuckle}} can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a [[triple battle]], holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, using {{m|Defense Curl}} without switching out, and 6 Attack boosts. Also, Shuckle's partner must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using Rollout consecutively without any misses, if used against a level 1 {{p|Ledyba}}, {{p|Yanma}} or {{p|Combee}} with minimum Defense stats, that have been hit with negative Defense modifiers (such as {{m|Screech}}), it can deal 641,688,048 damage with a {{DL|Damage modification|critical hit}}.
* The base power of Rollout is 480 on the fifth turn, the highest base power of any move as of [[Generation V]]. In earlier generations, the power of {{m|Explosion}} was effectively 500, though Generation V changed it by no longer halving Defense.
* The base power of Rollout is 480 on the fifth turn, the highest base power of any move as of [[Generation V]]. In earlier generations, the power of {{m|Explosion}} was effectively 500, though Generation V changed it by no longer halving Defense.
** When used with Defense Curl, however, Rollout's base power is 960.
** When used with Defense Curl, however, Rollout's base power is 960.

Revision as of 14:36, 13 February 2013

Rollout
ころがる Roll
[[File:|center]]
Type  Rock
Category  Physical
PP  20 (max. 32)
Power  30
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Rollout (Japanese: ころがる Roll) is a damage-dealing Rock-type move introduced in Generation II. In Generation IV and beyond, a Lickitung that levels up while knowing this move will be able to evolve into a Lickilicky. It was TM04 in Generation II.

Effect

Rollout inflicts damage over five turns, doubling in power for each consecutive hit. The power will reset after five turns or if Rollout is interrupted. The power of Rollout is also doubled if Defense Curl has been used previously by the Pokémon and the user has remained in battle since then.

Pokémon Mystery Dungeon

Red and Blue Rescue Teams

Rollout attacks 5 times in a single turn, with damage increasing by 50% of the first hit for each successive hit. The move ends once all 5 attacks are done or if the move misses, whichever occurs first.

Explorers of Time, Darkness, and Sky

Rollout works the same way, except that the damage is increased by 10% per successive hit.

Description

Games Description
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
Attacks five turns with rising power.
RSE An attack lasting 5 turns with rising intensity.
FRLG A 5-turn rolling attack that becomes stronger each time it hits.
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
The user continually rolls into the target over five turns. It becomes stronger each time it hits.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
027 Sandshrew Sandshrew Ground Ground     21 21 7 '
028 Sandslash Sandslash Ground Ground     21 21 7 '
039 Jigglypuff Jigglypuff Normal Normal 19 19 17 21 '
074 Geodude Geodude Rock Ground 31 26 22 18 ''''
075 Graveler Graveler Rock Ground 34 29 22 18 ''''
076 Golem Golem Rock Ground 34 29 22   ''''
100 Voltorb Voltorb Electric Electric 29 32 15 15 '
101 Electrode Electrode Electric Electric 29 34 15 15 '
108 Lickitung Lickitung Normal Normal     33 33 '
138 Omanyte Omanyte Rock Water     16 16 ''''
139 Omastar Omastar Rock Water     16 16 ''''
143 Snorlax Snorlax Normal Normal 50 46 49 41 44 '
155 Cyndaquil Cyndaquil Fire Fire     40 49 '
156 Quilava Quilava Fire Fire     46 57 '
157 Typhlosion Typhlosion Fire Fire     46 61 '
183 Marill Marill Water Water 15 15 15 15 10 '
184 Azumarill Azumarill Water Water 15 15 15 15 10 '
206 Dunsparce Dunsparce Normal Normal     21 17 16 4 '
211 Qwilfish Qwilfish Water Poison       17 '
213 Shuckle Shuckle Bug Rock       37 -- ''''
231 Phanpy Phanpy Ground Ground 33 33 15 15 '
232 Donphan Donphan Ground Ground 33 33 15 15 '
241 Miltank Miltank Normal Normal 34 34 19 19 '
320 Wailmer Wailmer Water Water   14 11 11 '
321 Wailord Wailord Water Water   --, 14 --, 11 --, 11 '
399 Bidoof Bidoof Normal Normal     13 13 '
400 Bibarel Bibarel Normal Water     13 13 '
446 Munchlax Munchlax Normal Normal     41 44 '
463 Lickilicky Lickilicky Normal Normal     33 33 '
498 Tepig Tepig Fire Fire       21 '
499 Pignite Pignite Fire Fighting       23 '
500 Emboar Emboar Fire Fighting       23 '
543 Venipede Venipede Bug Poison       -- '
544 Whirlipede Whirlipede Bug Poison       -- '
545 Scolipede Scolipede Bug Poison       -- '
554 Darumaka Darumaka Fire Fire       3 '
555 Darmanitan Darmanitan Fire Fire       --, 3 '
564 Tirtouga Tirtouga Water Rock       5 ''''
565 Carracosta Carracosta Water Rock       --, 5 ''''
577 Solosis Solosis Psychic Psychic       7 '
578 Duosion Duosion Psychic Psychic       --, 7 '
579 Reuniclus Reuniclus Psychic Psychic       --, 7 '
597 Ferroseed Ferroseed Grass Steel       6 '
598 Ferrothorn Ferrothorn Grass Steel       --, 6 '
622 Golett Golett Ground Ghost       9 '
623 Golurk Golurk Ground Ghost       9 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
095 Onix Onix Rock Ground   GeodudeGravelerGolem GeodudeGravelerFerroseedFerrothorn
185 Sudowoodo Sudowoodo Rock Rock   GeodudeGravelerGolem GeodudeGravelerFerroseedFerrothorn
218 Slugma Slugma Fire Fire     SolosisDuosionReuniclus
299 Nosepass Nosepass Rock Rock GeodudeGravelerGolem GeodudeGravelerGolem GeodudeGravelerFerroseedFerrothorn
322 Numel Numel Fire Ground PhanpyDonphan
WailmerWailord
DunsparcePhanpyDonphanWailmerWailord SandshrewSandslashCyndaquilQuilavaTyphlosionDunsparcePhanpyDonphanWailmerWailordBidoofBibarel SandshrewSandslashCyndaquilQuilavaTyphlosionDunsparcePhanpyDonphanWailmerWailordBidoofBibarelTepigPigniteEmboarDarumakaDarmanitan
361 Snorunt Snorunt Ice Ice   JigglypuffGeodudeGravelerGolemMarillAzumarill JigglypuffGeodudeGravelerMarillAzumarillFerroseedFerrothorn
363 Spheal Spheal Ice Water     SandshrewSandslashOmanyteOmastarCyndaquilQuilavaTyphlosionMarillAzumarillDunsparcePhanpyDonphanWailmerWailordBidoofBibarelTepigPigniteEmboarDarumakaDarmanitanTirtougaCarracosta
399 Bidoof Bidoof Normal Normal   SandshrewSandslashOmanyteOmastarCyndaquilQuilavaTyphlosionMarillAzumarillDunsparcePhanpyDonphanWailmerWailordBidoofBibarel SandshrewSandslashOmanyteOmastarCyndaquilQuilavaTyphlosionMarillAzumarillDunsparcePhanpyDonphanWailmerWailordBidoofBibarelTepigPigniteEmboarDarumakaDarmanitanTirtougaCarracosta
417 Pachirisu Pachirisu Electric Electric   SandshrewSandslashJigglypuffCyndaquilQuilavaTyphlosionMarillAzumarillDunsparcePhanpyDonphanWailmerWailordBidoofBibarel SandshrewSandslashJigglypuffCyndaquilQuilavaTyphlosionMarillAzumarillDunsparcePhanpyDonphanWailmerWailordBidoofBibarelTepigPigniteEmboarDarumakaDarmanitan
420 Cherubi Cherubi Grass Grass     JigglypuffMarillAzumarillFerroseedFerrothorn
438 Bonsly Bonsly Rock Rock   GeodudeGravelerGolem GeodudeGravelerFerroseedFerrothorn
568 Trubbish Trubbish Poison Poison     GeodudeGravelerFerroseedFerrothorn
590 Foongus Foongus Grass Poison     FerroseedFerrothorn
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM04
III
--
IV
--
V
--
VI
TM08
007 Squirtle Squirtle Water Water
008 Wartortle Wartortle Water Water
009 Blastoise Blastoise Water Water
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
027 Sandshrew Sandshrew Ground Ground
028 Sandslash Sandslash Ground Ground
031 Nidoqueen Nidoqueen Poison Ground
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
081 Magnemite Magnemite Electric Steel
082 Magneton Magneton Electric Steel
100 Voltorb Voltorb Electric Electric
101 Electrode Electrode Electric Electric
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
108 Lickitung Lickitung Normal Normal
109 Koffing Koffing Poison Poison
110 Weezing Weezing Poison Poison
111 Rhyhorn Rhyhorn Ground Rock
112 Rhydon Rhydon Ground Rock
113 Chansey Chansey Normal Normal
138 Omanyte Omanyte Rock Water
139 Omastar Omastar Rock Water
140 Kabuto Kabuto Rock Water
141 Kabutops Kabutops Rock Water
143 Snorlax Snorlax Normal Normal
151 Mew Mew Psychic Psychic
155 Cyndaquil Cyndaquil Fire Fire
156 Quilava Quilava Fire Fire
157 Typhlosion Typhlosion Fire Fire
161 Sentret Sentret Normal Normal
162 Furret Furret Normal Normal
165 Ledyba Ledyba Bug Flying
166 Ledian Ledian Bug Flying
172 Pichu Pichu Electric Electric
173 Cleffa Cleffa Normal Normal
174 Igglybuff Igglybuff Normal Normal
175 Togepi Togepi Normal Normal
176 Togetic Togetic Normal Flying
183 Marill Marill Water Water
184 Azumarill Azumarill Water Water
185 Sudowoodo Sudowoodo Rock Rock
194 Wooper Wooper Water Ground
195 Quagsire Quagsire Water Ground
204 Pineco Pineco Bug Bug
205 Forretress Forretress Bug Steel
206 Dunsparce Dunsparce Normal Normal
208 Steelix Steelix Steel Ground
211 Qwilfish Qwilfish Water Poison
213 Shuckle Shuckle Bug Rock
216 Teddiursa Teddiursa Normal Normal
217 Ursaring Ursaring Normal Normal
218 Slugma Slugma Fire Fire
219 Magcargo Magcargo Fire Rock
222 Corsola Corsola Water Rock
231 Phanpy Phanpy Ground Ground
232 Donphan Donphan Ground Ground
241 Miltank Miltank Normal Normal
242 Blissey Blissey Normal Normal
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD DP Pt HGSS
007 Squirtle Squirtle Water Water
008 Wartortle Wartortle Water Water
009 Blastoise Blastoise Water Water
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
027 Sandshrew Sandshrew Ground Ground
028 Sandslash Sandslash Ground Ground
031 Nidoqueen Nidoqueen Poison Ground
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
081 Magnemite Magnemite Electric Steel
082 Magneton Magneton Electric Steel
095 Onix Onix Rock Ground
100 Voltorb Voltorb Electric Electric
101 Electrode Electrode Electric Electric
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
108 Lickitung Lickitung Normal Normal
109 Koffing Koffing Poison Poison
110 Weezing Weezing Poison Poison
111 Rhyhorn Rhyhorn Ground Rock
112 Rhydon Rhydon Ground Rock
113 Chansey Chansey Normal Normal
138 Omanyte Omanyte Rock Water
139 Omastar Omastar Rock Water
140 Kabuto Kabuto Rock Water
141 Kabutops Kabutops Rock Water
143 Snorlax Snorlax Normal Normal
151 Mew Mew Psychic Psychic
155 Cyndaquil Cyndaquil Fire Fire
156 Quilava Quilava Fire Fire
157 Typhlosion Typhlosion Fire Fire
161 Sentret Sentret Normal Normal
162 Furret Furret Normal Normal
165 Ledyba Ledyba Bug Flying
166 Ledian Ledian Bug Flying
172 Pichu Pichu Electric Electric
173 Cleffa Cleffa Normal Normal
174 Igglybuff Igglybuff Normal Normal
175 Togepi Togepi Normal Normal
176 Togetic Togetic Normal Flying
183 Marill Marill Water Water
184 Azumarill Azumarill Water Water
185 Sudowoodo Sudowoodo Rock Rock
194 Wooper Wooper Water Ground
195 Quagsire Quagsire Water Ground
204 Pineco Pineco Bug Bug
205 Forretress Forretress Bug Steel
206 Dunsparce Dunsparce Normal Normal
208 Steelix Steelix Steel Ground
211 Qwilfish Qwilfish Water Poison
213 Shuckle Shuckle Bug Rock
216 Teddiursa Teddiursa Normal Normal
217 Ursaring Ursaring Normal Normal
218 Slugma Slugma Fire Fire
219 Magcargo Magcargo Fire Rock
222 Corsola Corsola Water Rock
231 Phanpy Phanpy Ground Ground
232 Donphan Donphan Ground Ground
241 Miltank Miltank Normal Normal
242 Blissey Blissey Normal Normal
258 Mudkip Mudkip Water Water
259 Marshtomp Marshtomp Water Ground
260 Swampert Swampert Water Ground
263 Zigzagoon Zigzagoon Normal Normal
264 Linoone Linoone Normal Normal
273 Seedot Seedot Grass Grass
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
293 Whismur Whismur Normal Normal
294 Loudred Loudred Normal Normal
295 Exploud Exploud Normal Normal
298 Azurill Azurill Normal Normal
299 Nosepass Nosepass Rock Rock
300 Skitty Skitty Normal Normal
301 Delcatty Delcatty Normal Normal
304 Aron Aron Steel Rock
305 Lairon Lairon Steel Rock
306 Aggron Aggron Steel Rock
311 Plusle Plusle Electric Electric
312 Minun Minun Electric Electric
316 Gulpin Gulpin Poison Poison
317 Swalot Swalot Poison Poison
320 Wailmer Wailmer Water Water
321 Wailord Wailord Water Water
322 Numel Numel Fire Ground
323 Camerupt Camerupt Fire Ground
327 Spinda Spinda Normal Normal
335 Zangoose Zangoose Normal Normal
337 Lunatone Lunatone Rock Psychic
338 Solrock Solrock Rock Psychic
352 Kecleon Kecleon Normal Normal
358 Chimecho Chimecho Psychic Psychic
361 Snorunt Snorunt Ice Ice
362 Glalie Glalie Ice Ice
363 Spheal Spheal Ice Water
364 Sealeo Sealeo Ice Water
365 Walrein Walrein Ice Water
372 Shelgon Shelgon Dragon Dragon
373 Salamence Salamence Dragon Flying
375 Metang Metang Steel Psychic
376 Metagross Metagross Steel Psychic
377 Regirock Regirock Rock Rock
378 Regice Regice Ice Ice
379 Registeel Registeel Steel Steel
383 Groudon Groudon Ground Ground
390 Chimchar Chimchar Fire Fire
391 Monferno Monferno Fire Fighting
392 Infernape Infernape Fire Fighting
399 Bidoof Bidoof Normal Normal
400 Bibarel Bibarel Normal Water
417 Pachirisu Pachirisu Electric Electric
420 Cherubi Cherubi Grass Grass
421 Cherrim Cherrim Grass Grass
425 Drifloon Drifloon Ghost Flying
426 Drifblim Drifblim Ghost Flying
432 Purugly Purugly Normal Normal
433 Chingling Chingling Psychic Psychic
436 Bronzor Bronzor Steel Psychic
437 Bronzong Bronzong Steel Psychic
438 Bonsly Bonsly Rock Rock
440 Happiny Happiny Normal Normal
446 Munchlax Munchlax Normal Normal
462 Magnezone Magnezone Electric Steel
463 Lickilicky Lickilicky Normal Normal
464 Rhyperior Rhyperior Ground Rock
468 Togekiss Togekiss Normal Flying
476 Probopass Probopass Rock Steel
478 Froslass Froslass Ice Ghost
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By event

Generation III

#   Pokémon Type Obtained with
0300 300 Skitty Normal PokéPark EggsFRLG
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0185 185 Sudowoodo Rock Dream World - Pleasant Forest
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Other appearances

  • Jigglypuff uses Rollout as its B attack in Super Smash Bros. Melee and Brawl. The longer the B button is held down before being released, the more powerful and harder to control this move will be.

In the anime

Ash Donphan Rollout.png
Donphan
Natasha Electrode Rollout.png
Electrode
Whitney Miltank Rollout.png
Miltank
Ursula Jigglypuff Rollout.png
Jigglypuff
The Pokémon curls into a ball and rolls at incredible speed through the opponent.
Pokémon Method
User First Used In Notes
Donphan Donphan curls into a ball and rolls with incredible speed, dealing heavy damage to anything it hits.
Raymond's Donphan Mewtwo Strikes Back Debut
Rochelle's Donphan Roll on, Pokémon None
A wild Donphan Pikachu's PikaBoo None
Multiple wild Donphan Date Expectations None
Tyson's Donphan At the End of the Fray None
Ash's Donphan Reversing the Charges None
A Donphan Kellyn captured with his Capture Styler Pokémon Ranger and the Kidnapped Riolu! Part 2 None
A Coordinator's Donphan Battling the Generation Gap! None
Ethan's Donphan Zoroark: Master of Illusions None
Golem Golem pulls itself into a ball and rolls toward the opponent with incredible speed and power.
A wild Golem Hour of the Houndour None
Gary's Golem Can't Beat the Heat! None
Multiple wild Golem Hooked on Onix None
Multiple wild Golem A Maze-ing Race! None
A wild Golem Bucking the Treasure Trend! None
A Team Rocket Grunt's Golem Meloetta and the Undersea Temple! None
Phanpy Phanpy curls itself into a ball and rolls toward the opponent with incredible speed and power.
Molly Hale's Phanpy Spell of the Unown None
Ash's Phanpy Hatching a Plan None
Miltank Miltank pulls itself into a ball and rolls toward the opponent with incredible speed and power. The more time Miltank rolls, the more powerful the attack becomes.
Whitney's Miltank A Goldenrod Opportunity None
Autumn's Ilta Tanks for the Memories! None
Geodude Geodude curls into a ball and rolls towards the opponent with incredible speed and power.
Roxanne's Geodude Gonna Rule the School! None
Multiple wild Geodude Hooked on Onix None
Roark's Geodude Shapes of Things to Come! None
Electrode Electrode rolls at the opponent with great speed and power.
Natasha's Electrode What You Seed is What You Get None
Graveler Graveler curls itself into a ball and rolls toward the opponent with incredible speed and power.
Multiple wild Graveler Hooked on Onix None
Multiple wild Graveler A Maze-ing Race! None
Multiple wild Graveler Bucking the Treasure Trend! None
Jigglypuff Jigglypuff rolls towards the opponent with incredible speed and power and slams into them.
Lisa Mitchum's Jigglypuff Rough, Tough Jigglypuff None
Ursula's Jiggylpuff Yes in Dee Dee, It's Dawn! None
Lickitung Lickitung rolls towards the opponent with incredible speed and power.
Unknown Trainer's Lickitung If the Scarf Fits, Wear It! None
Lickilicky Lickilicky curls its body into a ball and rolls into the opponent with incredible speed and power.
Unknown Trainer's Lickilicky If the Scarf Fits, Wear It! None
Whirlipede Whirlipede jumps into the air and spins into the opponent with incredible speed and power.
Three wild Whirlipede A Restoration Confrontation! Part 2 None


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • Rollout was one of the first Generation II moves introduced and named. It was shown along with the third Generation II Pokémon introduced, Donphan, when Raymond used it in the first movie.
  • Lickitung, which evolves into Lickilicky when leveled up knowing this move, has been able to learn it in some way since the move's introduction. This trait is shared with AncientPower, which has had a similar history with Piloswine.
  • If a Pokémon levels up mid-battle and a new move is learned in place of Rollout while it is still being used, the Pokémon will continue using Rollout in spite of having forgotten it.
  • A level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of Helping Hand from two allies in a triple battle, holding a Metronome, Power Trick, a Skill Swap to Pure Power, using Defense Curl without switching out, and 6 Attack boosts. Also, Shuckle's partner must have the Ability Flower Gift and the weather must be sunny. On the 5th turn of using Rollout consecutively without any misses, if used against a level 1 Ledyba, Yanma or Combee with minimum Defense stats, that have been hit with negative Defense modifiers (such as Screech), it can deal 641,688,048 damage with a critical hit.
  • The base power of Rollout is 480 on the fifth turn, the highest base power of any move as of Generation V. In earlier generations, the power of Explosion was effectively 500, though Generation V changed it by no longer halving Defense.
    • When used with Defense Curl, however, Rollout's base power is 960.

In other languages

Language Title
Mandarin Chinese 滾動 Gǔndòng*
打滾功 Dǎgǔn-gōng*
The Czech Republic Flag.png Czech Valivý útok
The Netherlands Flag.png Dutch Uitrol
Finland Flag.png Finnish Hyrrävyöry (EP158-EP159)
Kierähdysisku (EP270)
Rullahyökkäys (Advanced Generation)
France Flag.png French Roulade
Germany Flag.png German Walzer
Greece Flag.png Greek Κύλιση
India Flag.png Hindi लुदकने वाला हमला Ludakne Wala Hamla
Indonesia Flag.png Indonesian Berguling
Menggelinding
Italy Flag.png Italian Rotolamento
South Korea Flag.png Korean 구르기 Gureugi
Poland Flag.png Polish Beczka
Portugal Flag.png Portuguese Rolo Compressor
Brazil Flag.png Brazilian Portuguese Rolo Compressor
Romania Flag.png Romanian Eschivă
Serbia Flag.png Serbian Kotrljanje
Spanish CELAC Flag.png Latin America Aplanadora (seasons 3 and 5)
Rodada (season 4, Advanced Generation present)
Spain Flag.png Spain Desenrollar



Variations of the move Rollout
PhysicalIC HOME.png RolloutIce Ball
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.