Roar (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=46 | | |n=46 | ||
name=Roar | | |name=Roar | ||
jname=ほえる | | |jname=ほえる | ||
jtranslit=Hoeru | | |jtranslit=Hoeru | ||
jtrans=Roar | | |jtrans=Roar | ||
gameimage=Roar.png | | |gameimage=Roar.png | ||
gameimagewidth=300px | | |gameimagewidth=300px | ||
type=Normal | | |type=Normal | ||
damagecategory=Status | | |damagecategory=Status | ||
basepp=20 | | |basepp=20 | ||
maxpp=32 | | |maxpp=32 | ||
power=— | | |power=— | ||
accuracy={{tt|—|100 in Generations I- | |accuracy={{tt|—|100 in Generations I-V}} | ||
priority=-6{{tt|*|0 in Generation I; -1 in Generation II | |priority=-6{{tt|*|0 in Generation I; -1 in Generation II}} | ||
gen=I | | |gen=I | ||
category=Cool | | |category=Cool | ||
appeal=3 | | |appeal=3 | ||
jam=0 | | |jam=0 | ||
cdesc=Scrambles the order of appeals on the next turn. | | |cdesc=Scrambles the order of appeals on the next turn. | ||
appealsc=2 | | |appealsc=2 | ||
scdesc=Prevents the Voltage from going down in the same turn. | | |scdesc=Prevents the Voltage from going down in the same turn. | ||
appeal6=3| | |appeal6=3 | ||
jam6=0| | |jam6=0 | ||
cdesc6=Causes the user to move later on the next turn.| | |cdesc6=Causes the user to move later on the next turn. | ||
pokefordex=roar | | |pokefordex=roar | ||
touches=no | | |touches=no | ||
protect=yes | | |protect=yes | ||
magiccoat=yes | | |magiccoat=yes | ||
snatch=no | | |snatch=no | ||
|mirrormove=yes | |||
kingsrock=no | |kingsrock=no | ||
|sound=yes | |||
|tm2=yes | |||
sound=yes | | |tm#2=05 | ||
tm2=yes | | |tm3=yes | ||
tm#2=05 | | |tm#3=05 | ||
tm3=yes | | |tm4=yes | ||
tm#3=05 | | |tm#4=05 | ||
tm4=yes | | |tm5=yes | ||
tm#4=05 | | |tm#5=05 | ||
tm5=yes | | |tm6=yes | ||
tm#5=05 | | |tm#6=05 | ||
tm6=yes | | |na=no | ||
tm#6=05 | | |target=anyadjacent | ||
na=no | | |footnotes= | ||
target=anyadjacent | | }} | ||
footnotes= }} | |||
'''Roar''' (Japanese: '''ほえる''' ''Roar'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It has been [[TM05]] since [[Generation II]]. | '''Roar''' (Japanese: '''ほえる''' ''Roar'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It has been [[TM05]] since [[Generation II]]. | ||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Roar | If Roar is used in a wild Pokémon battle by a Pokémon on either side, the battle will automatically end. In a Trainer battle, Roar has no effect. Roar has 100% accuracy and normal priority. | ||
===Generation II=== | ===Generation II=== | ||
When in a Trainer battle, Roar will now force the target to switch with a randomly chosen Pokémon from its Trainer's party. If there is no Pokémon for the target to switch with, Roar will fail. Roar now has a priority of -1. If Roar is used before the opponent can make its move, Roar will fail. | |||
===Generation III to IV=== | |||
Roar will fail when used against Pokémon with the Abilities {{a|Soundproof}} and {{a|Suction Cups}} or rooted by {{m|Ingrain}}. It no longer fails if it is not used last. | |||
If the user's level is less than the target's, there is now a chance that Roar will fail. The chance of failure starts at approximately 25%, but drops as the user's level increases. Given the terms ''T'' for the target's level, ''U'' for the user's level, and ''X'' for a random integer from 0 to 255, a term ''R'' can be calculated where <code>''R'' = FLOOR( ( ''T'' + ''U'' ) * ''X'' / 256 ) + 1</code>. If ''R'' is less than or equal to ''T''/4, Roar fails. The chance of Roar failing can generally be approximated by <code>( ''T'' / 4 + 1 ) / ( ''T'' + ''U'' )</code>; the true chance of failing may diverge moderately from that approximation for low values of ''T'' and ''U''. | |||
Roar now has a priority of -6. | |||
===Generation V=== | ===Generation V=== | ||
In wild Pokémon battles, Roar will now always fail if the user's level is less than the target's. In Trainer battles, Roar will now succeed if it hits, regardless of either Pokémon's level. | |||
Roar is now reflected by {{m|Magic Coat}} and {{a|Magic Bounce}}. | |||
===Generation VI=== | ===Generation VI=== | ||
Roar | Roar now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. Roar can now hit a target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}. | ||
In a wild [[Horde Encounter]], if a wild Pokémon uses Roar, it will force the target to switch with a Pokémon from its Trainer's party, regardless of the target's level. If the Trainer's Pokémon uses Roar, however, it will fail. | |||
Roar | |||
==Description== | ==Description== | ||
{{movedesc|normal}} | {{movedesc|normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}|A terrifying roar that drives wild Pokémon away. It is useful only in the wild.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|A terrifying roar that drives the target away. The opposing trainer must use a new <sc>Pokémon</sc>.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Scares wild foes to end battle.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Makes the foe flee to end the battle.{{tt|*|Move}}<br | {{movedescentry|{{gameabbrev3|RSE}}|Makes the foe flee to end the battle.{{tt|*|Move}}<br>A savage roar that makes the foe flee to end the battle.{{tt|*|TM}}}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Causes the target to flee and switch out of battle.{{tt|*|Move}}<br>A savage roar that swaps the target out of battle.{{tt|*|TM}}}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is made to switch out with an ally. In the wild, the battle ends.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The foe is made to switch out with an ally. In the wild, the battle ends.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.}} | ||
{{movedescentry|{{gameabbrev5|BW}}|The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.}} | |||
{{movedescentry|{{gameabbrev5|B2W2}}|The target is scared off and switched. In the wild, a battle against a single Pokémon ends.}} | |||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}|The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}} | ||
{{movedescentry|{{ | |||
{{movedescentry|{{ | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 88: | Line 90: | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Normal|1}} | {{Moveheader/Level|Normal|1}} | ||
{{Moveentry/Level1|037|Vulpix|1|Fire|Fire|21| | {{Moveentry/Level1|037|Vulpix|1|Fire|Fire|21|13|9|7|7|7}} | ||
{{Moveentry/Level1|038|Ninetales|1|Fire|Fire| | {{Moveentry/Level1|038|Ninetales|1|Fire|Fire|1|no|no|no|no|no}} | ||
{{Moveentry/Level1|058|Growlithe|1|Fire|Fire| | {{Moveentry/Level1|058|Growlithe|1|Fire|Fire|1|1|1|1|1|1}} | ||
{{Moveentry/Level1|059|Arcanine|1|Fire|Fire| | {{Moveentry/Level1|059|Arcanine|1|Fire|Fire|1|1|1|1|1|1}} | ||
{{Moveentry/Level1|142|Aerodactyl|2|Rock|Flying|no|no|no|9|9|9}} | {{Moveentry/Level1|142|Aerodactyl|2|Rock|Flying|no|no|no|9|9|9}} | ||
{{Moveentry/Level1|209|Snubbull|1|Fairy|Fairy|no|26|26|25|25|25}} | {{Moveentry/Level1|209|Snubbull|1|Fairy|Fairy|no|26|26|25|25|25}} | ||
Line 99: | Line 101: | ||
{{Moveentry/Level1|243|Raikou|1|Electric|Electric|no|21|21|15|15|15}} | {{Moveentry/Level1|243|Raikou|1|Electric|Electric|no|21|21|15|15|15}} | ||
{{Moveentry/Level1|244|Entei|1|Fire|Fire|no|21|21|15|15|15}} | {{Moveentry/Level1|244|Entei|1|Fire|Fire|no|21|21|15|15|15}} | ||
{{Moveentry/Level1|245|Suicune|1|Water|Water|no|21|no|no|no| | {{Moveentry/Level1|245|Suicune|1|Water|Water|no|21|C=no|no|no|no|no}} | ||
{{Moveentry/Level1|261|Poochyena|1|Dark|Dark|no|no|21|21|21|21}} | {{Moveentry/Level1|261|Poochyena|1|Dark|Dark|no|no|21|21|21|{{tt|21|XY}}<br>{{tt|16|ORAS}}}} | ||
{{Moveentry/Level1|262|Mightyena|1|Dark|Dark|no|no|22|22|22|22}} | {{Moveentry/Level1|262|Mightyena|1|Dark|Dark|no|no|22|22|22|{{tt|22|XY}}<br>{{tt|16|ORAS}}}} | ||
{{Moveentry/Level1|293|Whismur|1|Normal|Normal|no|no|35|35|35|35}} | {{Moveentry/Level1|293|Whismur|1|Normal|Normal|no|no|35|35|35|{{tt|35|XY}}<br>{{tt|29|ORAS}}}} | ||
{{Moveentry/Level1|294|Loudred|1|Normal|Normal|no|no|43|43|43|43}} | {{Moveentry/Level1|294|Loudred|1|Normal|Normal|no|no|43|43|43|{{tt|43|XY}}<br>{{tt|29|ORAS}}}} | ||
{{Moveentry/Level1|295|Exploud|1|Normal|Normal|no|no|45|45|45|45}} | {{Moveentry/Level1|295|Exploud|1|Normal|Normal|no|no|45|45|45|{{tt|45|XY}}<br>{{tt|29|ORAS}}}} | ||
{{Moveentry/Level1|304|Aron|2|Steel|Rock|no|no|21|22|22|B2W2=18|18}} | {{Moveentry/Level1|304|Aron|2|Steel|Rock|no|no|21|22|22|B2W2=18|{{tt|18|XY}}<br>{{tt|19|ORAS}}}} | ||
{{Moveentry/Level1|305|Lairon|2|Steel|Rock|no|no|21|22|22|B2W2=18|18}} | {{Moveentry/Level1|305|Lairon|2|Steel|Rock|no|no|21|22|22|B2W2=18|{{tt|18|XY}}<br>{{tt|19|ORAS}}}} | ||
{{Moveentry/Level1|306|Aggron|2|Steel|Rock|no|no|21|22|22|B2W2=18|18}} | {{Moveentry/Level1|306|Aggron|2|Steel|Rock|no|no|21|22|22|B2W2=18|{{tt|18|XY}}<br>{{tt|19|ORAS}}}} | ||
{{Moveentry/Level1|309|Electrike|1|Electric|Electric|no|no|28|36|36|36}} | {{Moveentry/Level1|309|Electrike|1|Electric|Electric|no|no|28|36|36|{{tt|36|XY}}<br>{{tt|34|ORAS}}}} | ||
{{Moveentry/Level1|310|Manectric|1|Electric|Electric|no|no|31|42|42|42}} | {{Moveentry/Level1|310|Manectric|1|Electric|Electric|no|no|31|42|42|{{tt|42|XY}}<br>{{tt|36|ORAS}}}} | ||
{{Moveentry/Level1|403|Shinx|1|Electric|Electric|no|no|no|21|21|21}} | {{Moveentry/Level1|403|Shinx|1|Electric|Electric|no|no|no|21|21|21}} | ||
{{Moveentry/Level1|404|Luxio|1|Electric|Electric|no|no|no|23|23|23}} | {{Moveentry/Level1|404|Luxio|1|Electric|Electric|no|no|no|23|23|23}} | ||
Line 295: | Line 297: | ||
{{Moveentry/TM1|721|Volcanion|2|Fire|Water|no|no|no|no|no|yes}} | {{Moveentry/TM1|721|Volcanion|2|Fire|Water|no|no|no|no|no|yes}} | ||
{{Movefooter|Normal|1}} | {{Movefooter|Normal|1}} | ||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Roar blows away the opponent in front in a straight line, contrary to the direction it is facing. If it hits a wall, it takes 5 damage. If it hits another Pokémon, both Pokémon take 5 damage. If it falls to a space where it cannot stand, such as a sky or water tile, it will be randomly teleported elsewhere in the dungeon. | |||
===Description=== | |||
{{movedesc|normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
Line 305: | Line 318: | ||
{{movemid|type=normal|user=Team Magma Grunt (Trainer class)|user1=Team Magma Grunts' two Houndoom|startcode=AG002|startname=A Ruin with a View}} | {{movemid|type=normal|user=Team Magma Grunt (Trainer class)|user1=Team Magma Grunts' two Houndoom|startcode=AG002|startname=A Ruin with a View}} | ||
{{movep|type=normal|ms=304|pkmn=Aron|method=Aron roars loudly, letting out a cyclone of sound waves from its mouth, causing rampaging Pokémon to calm down.}} | {{movep|type=normal|ms=304|pkmn=Aron|method=Aron roars loudly, letting out a cyclone of sound waves from its mouth, causing rampaging Pokémon to calm down.}} | ||
{{movemid|type=normal|user=Steven Stone|user1=Steven | {{movemid|type=normal|user=Steven Stone|user1=Steven's Aron|startcode=AG022|startname=A Hole Lotta Trouble}} | ||
{{movep|type=normal|ms=059|pkmn=Arcanine|method=Arcanine roars loudly, causing the opponent to be scared and go back into its Poké Ball.}} | {{movep|type=normal|ms=059|pkmn=Arcanine|method=Arcanine roars loudly, causing the opponent to be scared and go back into its Poké Ball.}} | ||
{{movemid|type=normal|user=Arcanine (Pokémon)|user1=A wild Arcanine|startcode=AG139|startname=On Cloud Arcanine}} | {{movemid|type=normal|user=Arcanine (Pokémon)|user1=A wild Arcanine|startcode=AG139|startname=On Cloud Arcanine}} | ||
Line 328: | Line 341: | ||
==In other generations== | ==In other generations== | ||
{{movegen| | {{movegen | ||
type=Normal| | |type=Normal | ||
genI=Roar I| | |genI=Roar I | ||
genII=Roar II| | |genII=Roar II | ||
genIII=Roar III| | |genIII=Roar III | ||
genIV=Roar IV| | |genIV=Roar IV | ||
}} | |||
{{Movegen | |||
|type=Normal | |||
|genV=Roar V | |||
|PMDRB=Roar PMD RB | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
|Stad=Roar Stad | |||
|Stad2=Roar Stad2 | |||
|Colo=Roar Colo | |||
|XD=Roar XD | |||
}} | }} | ||
Line 382: | Line 403: | ||
[[ja:ほえる]] | [[ja:ほえる]] | ||
[[pl:Roar]] | [[pl:Roar]] | ||
[[zh:吼叫(招式)]] | |||
[[zh: |
Revision as of 13:21, 17 October 2016
Roar ほえる Roar | ||||||||||||||
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Target
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Availability
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Roar (Japanese: ほえる Roar) is a non-damaging Normal-type move introduced in Generation I. It has been TM05 since Generation II.
Effect
Generation I
If Roar is used in a wild Pokémon battle by a Pokémon on either side, the battle will automatically end. In a Trainer battle, Roar has no effect. Roar has 100% accuracy and normal priority.
Generation II
When in a Trainer battle, Roar will now force the target to switch with a randomly chosen Pokémon from its Trainer's party. If there is no Pokémon for the target to switch with, Roar will fail. Roar now has a priority of -1. If Roar is used before the opponent can make its move, Roar will fail.
Generation III to IV
Roar will fail when used against Pokémon with the Abilities Soundproof and Suction Cups or rooted by Ingrain. It no longer fails if it is not used last.
If the user's level is less than the target's, there is now a chance that Roar will fail. The chance of failure starts at approximately 25%, but drops as the user's level increases. Given the terms T for the target's level, U for the user's level, and X for a random integer from 0 to 255, a term R can be calculated where R = FLOOR( ( T + U ) * X / 256 ) + 1
. If R is less than or equal to T/4, Roar fails. The chance of Roar failing can generally be approximated by ( T / 4 + 1 ) / ( T + U )
; the true chance of failing may diverge moderately from that approximation for low values of T and U.
Roar now has a priority of -6.
Generation V
In wild Pokémon battles, Roar will now always fail if the user's level is less than the target's. In Trainer battles, Roar will now succeed if it hits, regardless of either Pokémon's level.
Roar is now reflected by Magic Coat and Magic Bounce.
Generation VI
Roar now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. Roar can now hit a target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.
In a wild Horde Encounter, if a wild Pokémon uses Roar, it will force the target to switch with a Pokémon from its Trainer's party, regardless of the target's level. If the Trainer's Pokémon uses Roar, however, it will fail.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
037 | Vulpix | Fire | 21 | 13 | 9 | 7 | 7 | 7 | ||||||||
038 | Ninetales | Fire | 1 | |||||||||||||
058 | Growlithe | Fire | 1 | 1 | 1 | 1 | 1 | 1 | ||||||||
059 | Arcanine | Fire | 1 | 1 | 1 | 1 | 1 | 1 | ||||||||
142 | Aerodactyl | Rock | Flying | 9 | 9 | 9 | ||||||||||
209 | Snubbull | Fairy | 26 | 26 | 25 | 25 | 25 | |||||||||
210 | Granbull | Fairy | 28 | 28 | 27 | 27 | 27 | |||||||||
228 | Houndour | Dark | Fire | 7 | 19 | 14 | 14 | 13 | ||||||||
229 | Houndoom | Dark | Fire | 7 | 19 | 14 | 14 | 13 | ||||||||
243 | Raikou | Electric | 21 | 21 | 15 | 15 | 15 | |||||||||
244 | Entei | Fire | 21 | 21 | 15 | 15 | 15 | |||||||||
245 | Suicune | Water | 21 | |||||||||||||
261 | Poochyena | Dark | 21 | 21 | 21 | 21 16 | ||||||||||
262 | Mightyena | Dark | 22 | 22 | 22 | 22 16 | ||||||||||
293 | Whismur | Normal | 35 | 35 | 35 | 35 29 | ||||||||||
294 | Loudred | Normal | 43 | 43 | 43 | 43 29 | ||||||||||
295 | Exploud | Normal | 45 | 45 | 45 | 45 29 | ||||||||||
304 | Aron | Steel | Rock | 21 | 22 | 22 | 18 | 18 19 | ||||||||
305 | Lairon | Steel | Rock | 21 | 22 | 22 | 18 | 18 19 | ||||||||
306 | Aggron | Steel | Rock | 21 | 22 | 22 | 18 | 18 19 | ||||||||
309 | Electrike | Electric | 28 | 36 | 36 | 36 34 | ||||||||||
310 | Manectric | Electric | 31 | 42 | 42 | 42 36 | ||||||||||
403 | Shinx | Electric | 21 | 21 | 21 | |||||||||||
404 | Luxio | Electric | 23 | 23 | 23 | |||||||||||
405 | Luxray | Electric | 23 | 23 | 23 | |||||||||||
498 | Tepig | Fire | 39 | 39 | ||||||||||||
499 | Pignite | Fire | Fighting | 47 | 47 | |||||||||||
500 | Emboar | Fire | Fighting | 55 | 55 | |||||||||||
506 | Lillipup | Normal | 26 | 26 | ||||||||||||
507 | Herdier | Normal | 29 | 29 | ||||||||||||
508 | Stoutland | Normal | 29 | 29 | ||||||||||||
633 | Deino | Dark | Dragon | 20 | 20 | |||||||||||
634 | Zweilous | Dark | Dragon | 20 | 20 | |||||||||||
635 | Hydreigon | Dark | Dragon | 20 | 20 | |||||||||||
696 | Tyrunt | Rock | Dragon | 6 | ||||||||||||
697 | Tyrantrum | Rock | Dragon | 6 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
335 | Zangoose | Normal | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
In other games
Pokémon Mystery Dungeon series
Roar blows away the opponent in front in a straight line, contrary to the direction it is facing. If it hits a wall, it takes 5 damage. If it hits another Pokémon, both Pokémon take 5 damage. If it falls to a space where it cannot stand, such as a sky or water tile, it will be randomly teleported elsewhere in the dungeon.
Description
|
In the anime
The user growls at another Pokémon, sending it back to its Poké Ball. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
The horn on Suicune's head glows bright blue and it lets out a fierce roar, scaring the opponent and making it go back into its Poké Ball. | |||
A wild Suicune | For Ho-Oh the Bells Toll! | Debut | |
Entei growls and black waves come off its body, sending the opponent back to its Poké Ball. | |||
A wild Entei | Entei at your Own Risk | None | |
Houndoom barks loudly at the opponent, causing the opponent to be scared and go back into its Poké Ball. | |||
Team Magma Grunts' two Houndoom | A Ruin with a View | None | |
Aron roars loudly, letting out a cyclone of sound waves from its mouth, causing rampaging Pokémon to calm down. | |||
Steven's Aron | A Hole Lotta Trouble | None | |
Arcanine roars loudly, causing the opponent to be scared and go back into its Poké Ball. | |||
A wild Arcanine | On Cloud Arcanine | None | |
Exploud yells loudly and light blue circles come out of its mouth and at the opponent, causing it to become scared and run away. Sometimes, before it uses the attack, a flash of light blue light appears inside of Exploud's mouth. | |||
A wild Exploud | Pikachu's Island Adventure | None | |
Lillipup's body becomes outlined in a crimson aura and it yells loudly, releasing invisible shock waves from its mouth that expand outward. The yell has enough force to almost blow the opponent away. The opponent then goes back into its Poké Ball. | |||
Lenora's Lillipup | The Battle According to Lenora! | None | |
Herdier's body becomes outlined in red energy and it howls loudly, releasing invisible circles from its mouth that expand outward. The howl has enough force to almost blow away the opponent. The opponent then goes into its Poké Ball. | |||
Lenora's Herdier | Rematch at the Nacrene Gym! | None |
In the manga
In the Pokémon Adventures manga
The user roars loudly. If the opponent has a will to fight, they become unable to move. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Mightyena lets out a loud yell. | |||
Ruby's Nana | I More Than Like You, Luvdisc I | None | |
Manectric growls menacingly at the opponent, causing it to become scared and retreat back into its Poké Ball. | |||
Wattson's Manectric | Can I Ninjask You a Question? | None | |
Loudred yells loudly at the opponent, forcing it back into its Poké Ball. | |||
The Battle Factory's Loudred | Uprooting Seedot | None | |
Stoutland releases a loud roar, frightening the opponent and knocking it back into its Poké Ball. | |||
Lenora's Stoutland | Battle at the Museum | None |
In other generations
Trivia
- Although the sound-based move mechanic was introduced in Generation III, Roar is listed in move index number near other Generation I sound-based moves: Growl, Sing, and Supersonic.
In other languages
|
Variations of the move Roar | ||
---|---|---|
|
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Pages with broken file links
- Generation II TM moves
- Generation III TM moves
- Generation IV TM moves
- Generation V TM moves
- Generation VI TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Cool moves
- Status moves
- Generation I moves
- Sound-based moves
- Machine moves
- Decreased priority moves
- Moves that cannot miss