Roar (move): Difference between revisions

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(→‎Effect: Gen II: What? I don't thinks so? How/why? ; The denominator is "ideally" T + U (the range of R is 1 to T+U, i.e., I futzed that). Less than or equal means T/4 + 1 fail states (0 to T/4+1))
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When in a Trainer battle, Roar will now force the target to switch with a randomly chosen Pokémon from its Trainer's party. If there is no Pokémon for the target to switch with, Roar will fail. Roar now has a priority of -1. If Roar is used before the opponent can make its move, Roar will fail.
When in a Trainer battle, Roar will now force the target to switch with a randomly chosen Pokémon from its Trainer's party. If there is no Pokémon for the target to switch with, Roar will fail. Roar now has a priority of -1. If Roar is used before the opponent can make its move, Roar will fail.


===Generation III===
===Generation III to IV===
Roar will fail when used against Pokémon with the Abilities {{a|Soundproof}} and {{a|Suction Cups}} or rooted by {{m|Ingrain}}. It no longer fails if it is not used last.
Roar will fail when used against Pokémon with the Abilities {{a|Soundproof}} and {{a|Suction Cups}} or rooted by {{m|Ingrain}}. It no longer fails if it is not used last.


If the user's level is less than the target's, there is now a chance that Roar will fail. The chance of failure starts at approximately 25%, but drops as the user's level increases. Given the terms ''T'' for the target's level, ''U'' for the user's level, and ''X'' for a random integer from 0 to 255, a term ''R'' can be calculated where <code>''R'' = FLOOR( ( ''T'' + ''U'' ) * ''X'' / 256 ) + 1</code>. If ''R'' is less than or equal to ''T''/4, Roar fails. The chance of Roar failing can generally be approximated by <code>( ''T'' / 4 + 1 ) / ( ''T'' + ''U'' )</code>; the true chance of failing may diverge moderately from that approximation for low values of ''T'' and ''U''.
If the user's level is less than the target's, there is now a chance that Roar will fail. The chance of failure starts at approximately 25%, but drops as the user's level increases. Given the terms ''T'' for the target's level, ''U'' for the user's level, and ''X'' for a random integer from 0 to 255, a term ''R'' can be calculated where <code>''R'' = FLOOR( ( ''T'' + ''U'' ) * ''X'' / 256 ) + 1</code>. If ''R'' is less than or equal to ''T''/4, Roar fails. The chance of Roar failing can generally be approximated by <code>( ''T'' / 4 + 1 ) / ( ''T'' + ''U'' )</code>; the true chance of failing may diverge moderately from that approximation for low values of ''T'' and ''U''.


Roar now has a priority of -5.
===Generation IV===
Roar now has a priority of -6.
Roar now has a priority of -6.



Revision as of 13:21, 17 October 2016

Roar
ほえる Roar
[[File:|300pxpx|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  %
Priority  -6*
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Scrambles the order of appeals on the next turn.
Condition  Cool
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Roar (Japanese: ほえる Roar) is a non-damaging Normal-type move introduced in Generation I. It has been TM05 since Generation II.

Effect

Generation I

If Roar is used in a wild Pokémon battle by a Pokémon on either side, the battle will automatically end. In a Trainer battle, Roar has no effect. Roar has 100% accuracy and normal priority.

Generation II

When in a Trainer battle, Roar will now force the target to switch with a randomly chosen Pokémon from its Trainer's party. If there is no Pokémon for the target to switch with, Roar will fail. Roar now has a priority of -1. If Roar is used before the opponent can make its move, Roar will fail.

Generation III to IV

Roar will fail when used against Pokémon with the Abilities Soundproof and Suction Cups or rooted by Ingrain. It no longer fails if it is not used last.

If the user's level is less than the target's, there is now a chance that Roar will fail. The chance of failure starts at approximately 25%, but drops as the user's level increases. Given the terms T for the target's level, U for the user's level, and X for a random integer from 0 to 255, a term R can be calculated where R = FLOOR( ( T + U ) * X / 256 ) + 1. If R is less than or equal to T/4, Roar fails. The chance of Roar failing can generally be approximated by ( T / 4 + 1 ) / ( T + U ); the true chance of failing may diverge moderately from that approximation for low values of T and U.

Roar now has a priority of -6.

Generation V

In wild Pokémon battles, Roar will now always fail if the user's level is less than the target's. In Trainer battles, Roar will now succeed if it hits, regardless of either Pokémon's level.

Roar is now reflected by Magic Coat and Magic Bounce.

Generation VI

Roar now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. Roar can now hit a target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.

In a wild Horde Encounter, if a wild Pokémon uses Roar, it will force the target to switch with a Pokémon from its Trainer's party, regardless of the target's level. If the Trainer's Pokémon uses Roar, however, it will fail.

Description

Games Description
Stad A terrifying roar that drives wild Pokémon away. It is useful only in the wild.
Stad2 A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
GSC Scares wild foes to end battle.
RSE Makes the foe flee to end the battle.*
A savage roar that makes the foe flee to end the battle.*
Colo.XD Causes the target to flee and switch out of battle.*
A savage roar that swaps the target out of battle.*
FRLG The foe is made to switch out with an ally. In the wild, the battle ends.
DPPtHGSS The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
BW The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
B2W2 The target is scared off and switched. In the wild, a battle against a single Pokémon ends.
XYORAS The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037 Vulpix Vulpix Fire Fire 21 13 9 7 7 7
038 Ninetales Ninetales Fire Fire 1          
058 Growlithe Growlithe Fire Fire 1 1 1 1 1 1
059 Arcanine Arcanine Fire Fire 1 1 1 1 1 1
142 Aerodactyl Aerodactyl Rock Flying       9 9 9
209 Snubbull Snubbull Fairy Fairy   26 26 25 25 25
210 Granbull Granbull Fairy Fairy   28 28 27 27 27
228 Houndour Houndour Dark Fire   7 19 14 14 13
229 Houndoom Houndoom Dark Fire   7 19 14 14 13
243 Raikou Raikou Electric Electric   21 21 15 15 15
244 Entei Entei Fire Fire   21 21 15 15 15
245 Suicune Suicune Water Water   21        
261 Poochyena Poochyena Dark Dark     21 21 21 21
16
262 Mightyena Mightyena Dark Dark     22 22 22 22
16
293 Whismur Whismur Normal Normal     35 35 35 35
29
294 Loudred Loudred Normal Normal     43 43 43 43
29
295 Exploud Exploud Normal Normal     45 45 45 45
29
304 Aron Aron Steel Rock     21 22 22 18 18
19
305 Lairon Lairon Steel Rock     21 22 22 18 18
19
306 Aggron Aggron Steel Rock     21 22 22 18 18
19
309 Electrike Electrike Electric Electric     28 36 36 36
34
310 Manectric Manectric Electric Electric     31 42 42 42
36
403 Shinx Shinx Electric Electric       21 21 21
404 Luxio Luxio Electric Electric       23 23 23
405 Luxray Luxray Electric Electric       23 23 23
498 Tepig Tepig Fire Fire         39 39
499 Pignite Pignite Fire Fighting         47 47
500 Emboar Emboar Fire Fighting         55 55
506 Lillipup Lillipup Normal Normal         26 26
507 Herdier Herdier Normal Normal         29 29
508 Stoutland Stoutland Normal Normal         29 29
633 Deino Deino Dark Dragon         20 20
634 Zweilous Zweilous Dark Dragon         20 20
635 Hydreigon Hydreigon Dark Dragon         20 20
696 Tyrunt Tyrunt Rock Dragon           6
697 Tyrantrum Tyrantrum Rock Dragon           6
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
335 Zangoose Zangoose Normal Normal VulpixGrowlitheArcanineSnubbullGranbullHoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectric VulpixGrowlitheArcanineSnubbullGranbullHoundourHoundoomPoochyenaMightyenaWhismurLoudredExploudElectrikeManectricShinxLuxioLuxray  
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM05
III
TM05
IV
TM05
V
TM05
VI
TM05
003 Venusaur Venusaur Grass Poison
006 Charizard Charizard Fire Flying
009 Blastoise Blastoise Water Water
020 Raticate Raticate Normal Normal
031 Nidoqueen Nidoqueen Poison Ground
034 Nidoking Nidoking Poison Ground
037 Vulpix Vulpix Fire Fire
038 Ninetales Ninetales Fire Fire
053 Persian Persian Normal Normal
058 Growlithe Growlithe Fire Fire
059 Arcanine Arcanine Fire Fire
076 Golem Golem Rock Ground
095 Onix Onix Rock Ground
111 Rhyhorn Rhyhorn Rock Ground
112 Rhydon Rhydon Rock Ground
115 Kangaskhan Kangaskhan Normal Normal
130 Gyarados Gyarados Water Flying
131 Lapras Lapras Water Ice
134 Vaporeon Vaporeon Water Water
135 Jolteon Jolteon Electric Electric
136 Flareon Flareon Fire Fire
142 Aerodactyl Aerodactyl Rock Flying
144 Articuno Articuno Ice Flying
145 Zapdos Zapdos Electric Flying
146 Moltres Moltres Fire Flying
149 Dragonite Dragonite Dragon Flying
151 Mew Mew Psychic Psychic
156 Quilava Quilava Fire Fire
157 Typhlosion Typhlosion Fire Fire
159 Croconaw Croconaw Water Water
160 Feraligatr Feraligatr Water Water
208 Steelix Steelix Steel Ground
209 Snubbull Snubbull Fairy Fairy
210 Granbull Granbull Fairy Fairy
216 Teddiursa Teddiursa Normal Normal
217 Ursaring Ursaring Normal Normal
220 Swinub Swinub Ice Ground
221 Piloswine Piloswine Ice Ground
227 Skarmory Skarmory Steel Flying
228 Houndour Houndour Dark Fire
229 Houndoom Houndoom Dark Fire
231 Phanpy Phanpy Ground Ground
232 Donphan Donphan Ground Ground
234 Stantler Stantler Normal Normal
243 Raikou Raikou Electric Electric
244 Entei Entei Fire Fire
245 Suicune Suicune Water Water
248 Tyranitar Tyranitar Rock Dark
249 Lugia Lugia Psychic Flying
250 Ho-Oh Ho-Oh Fire Flying
254 Sceptile Sceptile Grass Grass
257 Blaziken Blaziken Fire Fighting
260 Swampert Swampert Water Ground
261 Poochyena Poochyena Dark Dark
262 Mightyena Mightyena Dark Dark
264 Linoone Linoone Normal Normal
288 Vigoroth Vigoroth Normal Normal
289 Slaking Slaking Normal Normal
293 Whismur Whismur Normal Normal
294 Loudred Loudred Normal Normal
295 Exploud Exploud Normal Normal
304 Aron Aron Steel Rock
305 Lairon Lairon Steel Rock
306 Aggron Aggron Steel Rock
309 Electrike Electrike Electric Electric
310 Manectric Manectric Electric Electric
319 Sharpedo Sharpedo Water Dark
320 Wailmer Wailmer Water Water
321 Wailord Wailord Water Water
323 Camerupt Camerupt Fire Ground
334 Altaria Altaria Dragon Flying
335 Zangoose Zangoose Normal Normal
357 Tropius Tropius Grass Flying
364 Sealeo Sealeo Ice Water
365 Walrein Walrein Ice Water
371 Bagon Bagon Dragon Dragon
372 Shelgon Shelgon Dragon Dragon
373 Salamence Salamence Dragon Flying
380 Latias Latias Dragon Psychic
381 Latios Latios Dragon Psychic
382 Kyogre Kyogre Water Water
383 Groudon Groudon Ground Ground
384 Rayquaza Rayquaza Dragon Flying
389 Torterra Torterra Grass Ground
392 Infernape Infernape Fire Fighting
395 Empoleon Empoleon Water Steel
403 Shinx Shinx Electric Electric
404 Luxio Luxio Electric Electric
405 Luxray Luxray Electric Electric
408 Cranidos Cranidos Rock Rock
409 Rampardos Rampardos Rock Rock
410 Shieldon Shieldon Rock Steel
411 Bastiodon Bastiodon Rock Steel
419 Floatzel Floatzel Water Water
432 Purugly Purugly Normal Normal
434 Stunky Stunky Poison Dark
435 Skuntank Skuntank Poison Dark
443 Gible Gible Dragon Ground
444 Gabite Gabite Dragon Ground
445 Garchomp Garchomp Dragon Ground
447 Riolu Riolu Fighting Fighting
448 Lucario Lucario Fighting Steel
449 Hippopotas Hippopotas Ground Ground
450 Hippowdon Hippowdon Ground Ground
452 Drapion Drapion Poison Dark
464 Rhyperior Rhyperior Ground Rock
470 Leafeon Leafeon Grass Grass
471 Glaceon Glaceon Ice Ice
473 Mamoswine Mamoswine Ice Ground
483 Dialga Dialga Steel Dragon
484 Palkia Palkia Water Dragon
485 Heatran Heatran Fire Steel
487 Giratina Giratina Ghost Dragon
493 Arceus Arceus Normal Normal
498 Tepig Tepig Fire Fire
499 Pignite Pignite Fire Fighting
500 Emboar Emboar Fire Fighting
506 Lillipup Lillipup Normal Normal
507 Herdier Herdier Normal Normal
508 Stoutland Stoutland Normal Normal
551 Sandile Sandile Ground Dark
552 Krokorok Krokorok Ground Dark
553 Krookodile Krookodile Ground Dark
554 Darumaka Darumaka Fire Fire
555 Darmanitan Darmanitan Fire Fire
559 Scraggy Scraggy Dark Fighting
560 Scrafty Scrafty Dark Fighting
566 Archen Archen Rock Flying
567 Archeops Archeops Rock Flying
570 Zorua Zorua Dark Dark
571 Zoroark Zoroark Dark Dark
604 Eelektross Eelektross Electric Electric
610 Axew Axew Dragon Dragon
611 Fraxure Fraxure Dragon Dragon
612 Haxorus Haxorus Dragon Dragon
614 Beartic Beartic Ice Ice
621 Druddigon Druddigon Dragon Dragon
633 Deino Deino Dark Dragon
634 Zweilous Zweilous Dark Dragon
635 Hydreigon Hydreigon Dark Dragon
638 Cobalion Cobalion Steel Fighting
639 Terrakion Terrakion Rock Fighting
640 Virizion Virizion Grass Fighting
647 Keldeo Keldeo Water Fighting
650 Chespin Chespin Grass Grass
651 Quilladin Quilladin Grass Grass
652 Chesnaught Chesnaught Grass Fighting
667 Litleo Litleo Fire Normal
668 Pyroar Pyroar Fire Normal
672 Skiddo Skiddo Grass Grass
673 Gogoat Gogoat Grass Grass
674 Pancham Pancham Fighting Fighting
675 Pangoro Pangoro Fighting Dark
676 Furfrou Furfrou Normal Normal
696 Tyrunt Tyrunt Rock Dragon
697 Tyrantrum Tyrantrum Rock Dragon
698 Amaura Amaura Rock Ice
699 Aurorus Aurorus Rock Ice
713 Avalugg Avalugg Ice Ice
716 Xerneas Xerneas Fairy Fairy
721 Volcanion Volcanion Fire Water
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Roar blows away the opponent in front in a straight line, contrary to the direction it is facing. If it hits a wall, it takes 5 damage. If it hits another Pokémon, both Pokémon take 5 damage. If it falls to a space where it cannot stand, such as a sky or water tile, it will be randomly teleported elsewhere in the dungeon.

Description

Games Description
MDRB Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.
MDTDS Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.


In the anime

Arcanine Roar.png
Arcanine
Lenora Lillipup Roar.png
Lillipup
Lenora Herdier Roar.png
Herdier
Suicune Roar.png
Suicune
The user growls at another Pokémon, sending it back to its Poké Ball.
Pokémon Method
User First Used In Notes
Suicune The horn on Suicune's head glows bright blue and it lets out a fierce roar, scaring the opponent and making it go back into its Poké Ball.
A wild Suicune For Ho-Oh the Bells Toll! Debut
Entei Entei growls and black waves come off its body, sending the opponent back to its Poké Ball.
A wild Entei Entei at your Own Risk None
Houndoom Houndoom barks loudly at the opponent, causing the opponent to be scared and go back into its Poké Ball.
Team Magma Grunts' two Houndoom A Ruin with a View None
Aron Aron roars loudly, letting out a cyclone of sound waves from its mouth, causing rampaging Pokémon to calm down.
Steven's Aron A Hole Lotta Trouble None
Arcanine Arcanine roars loudly, causing the opponent to be scared and go back into its Poké Ball.
A wild Arcanine On Cloud Arcanine None
Exploud Exploud yells loudly and light blue circles come out of its mouth and at the opponent, causing it to become scared and run away. Sometimes, before it uses the attack, a flash of light blue light appears inside of Exploud's mouth.
A wild Exploud Pikachu's Island Adventure None
Lillipup Lillipup's body becomes outlined in a crimson aura and it yells loudly, releasing invisible shock waves from its mouth that expand outward. The yell has enough force to almost blow the opponent away. The opponent then goes back into its Poké Ball.
Lenora's Lillipup The Battle According to Lenora! None
Herdier Herdier's body becomes outlined in red energy and it howls loudly, releasing invisible circles from its mouth that expand outward. The howl has enough force to almost blow away the opponent. The opponent then goes into its Poké Ball.
Lenora's Herdier Rematch at the Nacrene Gym! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 吼叫 Hǒujiào
Denmark Flag.png Danish Brøl
The Netherlands Flag.png Dutch Brul
Finland Flag.png Finnish Karjaisu
France Flag.png French Hurlement
Germany Flag.png German Brüller
Greece Flag.png Greek Βρυχηθμός
Indonesia Flag.png Indonesian Raungan
Menggonggong
Italy Flag.png Italian Boato
South Korea Flag.png Korean 울부짖기 Ulbujitki
Norway Flag.png Norwegian Brøl
Poland Flag.png Polish Ryk
Portuguese Brazil Flag.png Brazil Rugido
Portugal Flag.png Portugal Rugido
Serbia Flag.png Serbian Rikanje
Spain Flag.png Spanish Rugido
Turkey Flag.png Turkish Kükreme


Variations of the move Roar
StatusIC HOME.png RoarWhirlwind


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS


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