Return (move): Difference between revisions

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|jtrans=Return Favor
|jtrans=Return Favor
|jtranslit=Ongaeshi
|jtranslit=Ongaeshi
|gameimage=Return.png
|gameimage=Return VII.png
|gameimage2=Return VII 2.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
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|basepp=20
|basepp=20
|maxpp=32
|maxpp=32
|power=Varies
|power=
|accuracy=100
|accuracy=100
|gen=II
|gen=II
Line 19: Line 20:
|appeal=1
|appeal=1
|jam=0
|jam=0
|cdesc=Excites the audience in any contest.
|cdesc=An appeal that excites the audience in any contest.
|appealsc=2
|appealsc=2
|scdesc=Earn +2 if the Pokémon performs first in the turn.
|scdesc=Earn +2 if the Pokémon performs first in the turn.
Line 47: Line 48:
|na=no
|na=no
}}
}}
'''Return''' (Japanese: '''おんがえし''' ''Return Favor'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]]. It has been [[TM27]] since Generation II.
'''Return''' (Japanese: '''おんがえし''' ''Return Favor'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]]. It was [[TM27]] from Generation II to {{g|Ultra Sun and Ultra Moon}}.


==Effect==
==Effect==
Return inflicts damage and has no secondary effect. The base power of Return is dependent on the [[friendship]] of the user. The greater the user's friendship, the greater the base power. The base power can be calculated using the following formula:
Return inflicts damage and has no secondary effect. The base power of Return is dependent on the [[friendship]] of the user. The greater the user's friendship, the greater the base power.


<big>'''Base Power = Friendship / 2.5'''</big>
The base power can be calculated using the following formula:


The base power of Return varies between 1 (at the minimum friendship value of 0) and 102 (at the maximum friendship value of 255). The base power of Return is set to 1 if the formula outputs 0. If the user's friendship is 127 or less, {{m|Frustration}} is stronger than Return.
<math>BasePower = \dfrac{Friendship}{2.5}</math>
 
If the user's friendship is 127 or less, {{m|Frustration}} is stronger than Return.
 
===Generation II===
The base power of Return varies between 0 (at the minimum friendship value of 0) and 102 (at the maximum friendship value of 255).
 
===Generation III to VII===
The base power of Return is now set to 1 if the formula outputs 0.  
 
===Generation VIII onwards===
Return cannot be selected in a battle.


==Description==
==Description==
Line 62: Line 74:
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An attack that increases in power with friendship.{{tt|*|Move}}<br>The more the user likes you, the more powerful this move.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An attack that increases in power with friendship.{{tt|*|Move}}<br>The more the user likes you, the more powerful this move.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|FRLG}}|This attack move grows more powerful the more the user likes its <sc>Trainer</sc>.}}
{{movedescentry|{{gameabbrev3|FRLG}}|This attack move grows more powerful the more the user likes its <sc>Trainer</sc>.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|A full-power attack that grows more powerful the more the user likes its Trainer.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|A full-power attack that grows more powerful the more the user likes its Trainer.}}
{{movedescentry|{{gameabbrev7|SM}}|This full-power attack grows more powerful the more the user likes its Trainer.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|This full-power attack grows more powerful the more the user likes its Trainer.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 69: Line 82:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|2}}
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/6|427|Buneary|2|Field|Human-Like|||13|13|13|1|STAB='''}}
{{Moveentry/4|0428|Lopunny|type=Normal|2|Field|Human-Like|13|13|13|1, {{tt|Evo.|Learned upon evolving}}|STAB='''}}
{{Movefoot|Normal}}
{{Movefoot|Normal|4}}


===By [[TM]]===
===By [[TM]]===
{{Movehead/TM|Normal|2||TM27|TM27|TM27|TM27|TM27|TM27}}
{{Movehead/TMGames|Normal|g1=none|g8=none|g9=none
{{Moveentry/AllTM|Return|2|except={{pcolor|Unown}},<br>{{pcolor|Wobbuffet}}, {{pcolor|Wynaut}}, {{pcolor|Kricketot}}, {{pcolor|Burmy}}, {{pcolor|Tynamo}}, {{pcolor|Spewpa}}, and {{pcolor|Pyukumuku}}}}
|g2tm=27
{{Movefoot|Normal}}
|g3tm=27
|g4tm=27
|g5tm=27
|g6tm=27
|g7=1|g7tm=27|g7g={{gameabbrev7|SMUSUM}}}}
|-
| colspan=12 style="text-align: center; background-color: #{{Red color light}}" | '''Every Pokémon can learn this move by TM ''except'' the ones listed below and only if marked with ✘.'''
|-
{{Moveentry/6|0010|Caterpie|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/6|0011|Metapod|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/6|0013|Weedle|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/6|0014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/6|0129|Magikarp|type=Water|2|Water 2|Dragon|||||✘|✘|}}
{{Moveentry/6|0132|Ditto|type=Normal|1|Ditto|Ditto|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/6|0201|Unown|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/6|0202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/6|0235|Smeargle|type=Normal|1|Field|Field|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/6|0265|Wurmple|type=Bug|1|Bug|Bug||✘|✘|✘|✘|✘|}}
{{Moveentry/6|0266|Silcoon|type=Bug|1|Bug|Bug||✘|✘|✘|✘|✘|}}
{{Moveentry/6|0268|Cascoon|type=Bug|1|Bug|Bug||✘|✘|✘|✘|✘|}}
{{Moveentry/6|0360|Wynaut|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||✘|✘|✘|✘|✘|}}
{{Moveentry/6|0374|Beldum|type=Steel|type2=Psychic|1|Mineral|Mineral||✘|✘|✘|✘|✘|}}
{{Moveentry/6|0401|Kricketot|type=Bug|1|Bug|Bug|||✘|✘|✘|✘|}}
{{Moveentry/6|0412|Burmy|type=Bug|1|Bug|Bug|form=All forms|||✘|✘|✘|✘|}}
{{Moveentry/6|0415|Combee|type=Bug|type2=Flying|1|Bug|Bug|||✘|✘|✘|✘|}}
{{Moveentry/6|0602|Tynamo|type=Electric|1|Amorphous|Amorphous||||✘|✘|✘|}}
{{Moveentry/6|0664|Scatterbug|type=Bug|1|Bug|Bug|||||✘|✘|}}
{{Moveentry/6|0665|Spewpa|type=Bug|1|Bug|Bug|||||✘|✘|}}
{{Moveentry/6|0771|Pyukumuku|type=Water|1|Water 1|Water 1||||||✘|}}
{{Moveentry/6|0789|Cosmog|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||✘|}}
{{Moveentry/6|0790|Cosmoem|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||✘|}}
{{Movefoot|Normal|6}}


===Special move===
===Special move===
====[[Generation III]]====
====[[Generation III]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|196|Espeon|1|Field|Field|{{pkmn|Colosseum}} [[Starter Pokémon]]}}
{{Moveentry/1|0196|Espeon|type=Psychic|1|Field|Field|[[Wes]]'s [[List of the player's first Pokémon|initial Pokémon]]{{sup/ss|Colo}}}}
{{Movefoot|Normal}}
{{Movefoot|Normal|1}}


====[[Generation IV]]====
====[[Generation IV]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|151|Mew|1|Undiscovered|Undiscovered|[[Hayley's trades#Mew|My Pokémon Ranch]]}}
{{Moveentry/1|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|[[Hayley's trades#Mew|My Pokémon Ranch]]}}
{{Movefoot|Normal}}
{{Movefoot|Normal|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
Return does damage depending on the Pokémon's IQ. At no IQ, it does 5 damage. The damage is increased by 5 after reaching 50 and 100 IQ, and every 100 IQ after that, until it deals 45 damage. Although not possible under normal gameplay, IQ of 1000 or higher makes the attack instantly KO.
{{MoveResearch|new damage formula}}
Return deals damage. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Return's damage depends on the user's IQ. At 0 IQ, it deals 5 damage. The damage is increased by 5 after reaching 50 and 100 IQ, and every 100 IQ after that, until it deals maximum 45 damage at 700 IQ. Although not possible under normal gameplay, an IQ in the range of 1000-9999 makes Return behave like an one-hit knockout move, IQ of 10000 or higher makes it deal only 1 damage, while a negative value has it deal standard 5 damage.
 
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onwards, with the removal of the IQ system, damage now increases the more dungeons the user was taken into.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=12|acc=70%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=3|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
===[[Pokémon GO]]===
In Pokémon GO, Return is a Charged Attack that has been available since July 22, 2019. It is exclusive to and the default move of [[Shadow Pokémon (GO)|Purified Pokémon]]. Upon purifying a Shadow Pokémon, Return replaces the Charged Attack in its first slot, regardless of whether that move is {{m|Frustration}}. If forgotten, it can't be retaught via [[Charged TM]] nor [[Elite Charged TM]].
 
{{GoChargedAttack
|id=323
|move=Return
|type=Normal
|pow=35
|energy=33
|duration=0.7
|damage_window=0.1 - 0.35
|pow_trainer=130
|energy_trainer=70
|purified_users= ''See [[List of Shadow Pokémon (GO)]]''
}}
 
====Updates====
;Trainer Battles
* '''December 11, 2019'''
** '''Power''': 50 → 130
** '''Energy cost''': 40 → 70
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Return|type=Normal
|stars=1
|pow=16.58344
|charge=0.5
|range=Arc (melee)
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}


===Description===
===Description===
{{movedesc|normal}}
{{movedesc|normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. Its power rises with the user's [[IQ]].}}
{{movedescentry|{{gameabbrevmd|RB}}<br>{{gameabbrevmd|TDS}}|Inflicts damage on the target. Its power rises with the user's [[IQ]].}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる じぶんの かしこさがたかいほど ダメージが おおきくなる|Inflicts damage on the target. Its power rises with the user's IQ}}}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy. The more you've opened up to your team, the more powerful this move will be.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user tosses the opponent with great force, depending on how much the user likes its Trainer.|image1=Silver Feraligatr Return.png|image1p=Feraligatr}}
{{movemanga|type=normal|exp=yes|gen=The user tosses the opponent with the full power of the love it has for its Trainer. This full-power attack grows more powerful the more the user likes its Trainer. |image1=Silver Feraligatr Return.png|image1p=Feraligatr}}
{{movep|type=normal|ms=160|pkmn=Feraligatr|method=Feraligatr grabs the opponent with one of its hands. It then flexes, and tosses it against another object.}}
{{movep|type=normal|ms=160|pkmn=Feraligatr|method=Feraligatr grabs the opponent with one of its hands. It then flexes, and tosses it against another object.}}
{{movebtmManga|type=normal|user=Silver's Feraligatr|startcode=PS177|startname=The Last Battle XI|notes=Debut}}
{{movebtmManga|type=normal|user=Silver's Feraligatr|startcode=PS177|startname=The Last Battle XI|notes=Debut}}


===In the Pokémon Battle Frontier manga===
===Pokémon Battle Frontier===
{{movemanga|type=normal|exp=yes|gen=The user tackles the foe with great force, the more friendlier it is to its Trainer.|image1=Enta Ninetales Return CBF.png|image1p=Ninetales}}
{{movemanga|type=normal|exp=yes|gen=The user strikes the target with the full power of the love it has for its Trainer. This attack becomes more powerful the more the user likes its Trainer.|image1=Enta Ninetales Return CBF.png|image1p=Ninetales}}
{{movep|type=normal|ms=038|pkmn=Ninetales|method=Ninetales tackles the foe with great force.}}
{{movep|type=normal|ms=038|pkmn=Ninetales|method=Ninetales tackles the foe with great force. The attack grows more powerful the more Ninetales likes its Trainer.}}
{{movebtmManga|type=normal|user=Enta's Ninetales|startcode=CBF6|startname=Final Battle: Versus The Salon Maiden|notes=Debut}}
{{movebtmManga|type=normal|user=Enta's Ninetales|startcode=CBF6|startname=Final Battle: Versus The Salon Maiden|notes=Debut}}


==In other generations==
==In other generations==
===Core series games===
{{Movegen
{{Movegen
|type=Normal
|type=Normal
Line 118: Line 209:
|genV=Return V
|genV=Return V
}}
}}
{{Movegen
|type=Normal
|genVI=Return VI
}}
{| style="margin:auto; text-align:center; background: #{{normal color light}}; {{roundy|10px}}; border: 2px solid #{{normal color dark}}" cellpadding="5" cellspacing="3"
|-
| style="background: #FFF; {{roundytl|10px}}" | [[File:Return III 0-60.png]]
| style="background: #FFF" | [[File:Return III 61-91.png]]
| style="background: #FFF; {{roundytr|10px}}" | [[File:Return III 92-200.png]]
|-
! style="background: #{{normal color}}; color: #FFF; {{roundybl|10px}}" | 0-60 Friendship
! style="background: #{{normal color}}; color: #FFF" | 61-91 Friendship
! style="background: #{{normal color}}; color: #FFF; {{roundybr|10px}}" | 92-200 Friendship
|}


===Side series games===
{{Movegen
{{Movegen
|type=normal
|type=normal
Line 124: Line 231:
|Colo=Return Colo 201+
|Colo=Return Colo 201+
|XD=Return XD 201+
|XD=Return XD 201+
|PBR=Return PBR 201+
}}
}}


{{Movegen
|type=normal
|PMDRB=Return PMD RB
}}
===Generation III===
{| style="margin:auto; text-align:center; background: #{{normal color light}}; {{roundy|10px}}; border: 2px solid #{{normal color dark}}" cellpadding="5" cellspacing="3"
{| style="margin:auto; text-align:center; background: #{{normal color light}}; {{roundy|10px}}; border: 2px solid #{{normal color dark}}" cellpadding="5" cellspacing="3"
|-
|-
| style="background: #FFF; {{roundytl|10px}}" | [[File:Return III 0-60.png]]
| style="background: #FFF; {{roundytl|10px}}" | [[File:Return Colo 0-60.png|256px]]
| style="background: #FFF" | [[File:Return III 61-91.png]]
| style="background: #FFF" | [[File:Return Colo 61-91.png|256px]]
| style="background: #FFF; {{roundytr|10px}}" | [[File:Return III 92-200.png]]
| style="background: #FFF; {{roundytr|10px}}" | [[File:Return Colo 92-200.png|256px]]
|- style="background: #FFF"
| [[File:Return Colo 0-60.png|256px]]
| [[File:Return Colo 61-91.png|256px]]
| [[File:Return Colo 92-200.png|256px]]
|- style="background: #FFF"
|- style="background: #FFF"
| [[File:Return XD 0-60.png|256px]]
| [[File:Return XD 0-60.png|256px]]
| [[File:Return XD 61-91.png|256px]]
| [[File:Return XD 61-91.png|256px]]
| [[File:Return XD 92-200.png|256px]]
| [[File:Return XD 92-200.png|256px]]
|- style="background: #FFF"
| [[File:Return PBR 0-60.png|256px]]
| [[File:Return PBR 61-91.png|256px]]
| [[File:Return PBR 92-200.png|256px]]
|-
|-
! style="background: #{{normal color}}; color: #FFF; {{roundybl|10px}}" | 0-60 Friendship
! style="background: #{{normal color}}; color: #FFF; {{roundybl|10px}}" | 0-60 Friendship
Line 150: Line 252:
! style="background: #{{normal color}}; color: #FFF; {{roundybr|10px}}" | 92-200 Friendship
! style="background: #{{normal color}}; color: #FFF; {{roundybr|10px}}" | 92-200 Friendship
|}
|}
===Spin-off series games===
{{Movegen
|type=normal
|PMDRB=Return PMD RB
|PMDGTI=Return PMD GTI
|PSMD=Return PSMD
}}


==Trivia==
==Trivia==
* In the Spanish version of the games prior to [[Generation VI]], Return is called ''{{tt|Retroceso|Flinching}}'', which is likely due to a direct translation of the word ''return''. An accurate translation was given in {{g|X and Y}}, where the move was renamed ''{{tt|Retribución|lit. Retribution}}''.
* In the Spanish version of the games prior to [[Generation VI]], Return is called ''{{tt|Retroceso|Flinching}}'', which is likely due to a direct translation of the word ''return''. An accurate translation was given in {{g|X and Y}}, where the move was renamed ''{{tt|Retribución|lit. Retribution}}''.
* A trailer for {{g|Brilliant Diamond and Shining Pearl}} in a [https://www.youtube.com/watch?v=kdja9m4YlT4 Pokémon Presents] shows a [[Super Contest Show]] with a {{p|Pikachu}} that knows Return, despite Return being unusable in those games.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=報恩 ''{{tt|Bào'ēn|Return Favor}}''
|zh_yue=報恩 ''{{tt|Bou'yān|Return Favor}}''
|zh_cmn=報恩 / 报恩 ''{{tt|Bào'ēn|Return Favor}}''
|da=Gengæld
|da=Gengæld
|nl=Terugkeer
|nl=Terugkeer
|fr=Retour
|fr=Retour
|de=Rückkehr
|de=Rückkehr
|el=Αφοσίωση ''Afohsiose''
|el=Αφοσίωση ''Afosiose''
|it=Ritorno
|it=Ritorno
|ko=은혜갚기 ''Eunhye Gapgi''
|ko=은혜갚기 ''{{tt|Eunhyegapgi|Return Favor}}''
|pt_br=Retorno
|pt_br=Retorno
|sr=Povratak
|sr=Povratak
|es_eu=Retribución{{tt|*|Generation VI onwards}}<br>Retroceso{{tt|*|Generations II-V}}
|es_eu=Retribución{{tt|*|Generation VI onwards}}<br>Retroceso{{tt|*|Generations II-V}}
|th=ทดแทนคุณ
|vi=Trả Ơn
}}
}}
{{-}}
{{-}}


{{Frustration}}
{{Return}}
{{Generation II TMs}}
{{Generation II TMs}}
{{Generation III TMs}}
{{Generation III TMs}}
Line 181: Line 294:


[[Category:Moves that have variable power]]
[[Category:Moves that have variable power]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]
[[Category:Moves affected by friendship]]


[[de:Rückkehr]]
[[de:Rückkehr]]
[[es:Retribución]]
[[fr:Retour]]
[[fr:Retour]]
[[it:Ritorno (mossa)]]
[[it:Ritorno]]
[[ja:おんがえし]]
[[ja:おんがえし]]
[[pl:Return]]
[[zh:报恩(招式)]]
[[zh:报恩(招式)]]

Latest revision as of 12:45, 10 March 2024

"Return" may also refer to an exclamation often used in the anime when recalling a Pokémon.

Return
おんがえし Return Favor
Return VII.png
Return VII 2.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
An appeal that excites the audience in any contest.
Condition  Cute
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cute
Appeal  4 ♥♥♥♥
Jamming  0  
Quite an appealing move.

Return (Japanese: おんがえし Return Favor) is a damage-dealing Normal-type move introduced in Generation II. It was TM27 from Generation II to Pokémon Ultra Sun and Ultra Moon.

Effect

Return inflicts damage and has no secondary effect. The base power of Return is dependent on the friendship of the user. The greater the user's friendship, the greater the base power.

The base power can be calculated using the following formula:

If the user's friendship is 127 or less, Frustration is stronger than Return.

Generation II

The base power of Return varies between 0 (at the minimum friendship value of 0) and 102 (at the maximum friendship value of 255).

Generation III to VII

The base power of Return is now set to 1 if the formula outputs 0.

Generation VIII onwards

Return cannot be selected in a battle.

Description

Games Description
Stad2 A Normal-type attack. The tamer the user, the more powerful the move.
GSC An attack that is based on loyalty.
RSEColoXD An attack that increases in power with friendship.*
The more the user likes you, the more powerful this move.*
FRLG This attack move grows more powerful the more the user likes its Trainer.
DPPtHGSSPBR
BWB2W2
XYORAS
A full-power attack that grows more powerful the more the user likes its Trainer.
SMUSUMPE This full-power attack grows more powerful the more the user likes its Trainer.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0428 Lopunny NormalIC Big.png Field Human-Like 13 13 13 1, Evo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
TM27
Every Pokémon can learn this move by TM except the ones listed below and only if marked with ✘.
0010 Caterpie BugIC Big.png Bug Bug
0011 Metapod BugIC Big.png Bug Bug
0013 Weedle BugIC Big.png
PoisonIC Big.png
Bug Bug
0014 Kakuna BugIC Big.png
PoisonIC Big.png
Bug Bug
0129 Magikarp WaterIC Big.png Water 2 Dragon
0132 Ditto NormalIC Big.png Ditto Ditto
0201 Unown
Unown
All forms
PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0202 Wobbuffet PsychicIC Big.png Amorphous Amorphous
0235 Smeargle NormalIC Big.png Field Field
0265 Wurmple BugIC Big.png Bug Bug
0266 Silcoon BugIC Big.png Bug Bug
0268 Cascoon BugIC Big.png Bug Bug
0360 Wynaut PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0374 Beldum SteelIC Big.png
PsychicIC Big.png
Mineral Mineral
0401 Kricketot BugIC Big.png Bug Bug
0412 Burmy
Burmy
All forms
BugIC Big.png Bug Bug
0415 Combee BugIC Big.png
FlyingIC Big.png
Bug Bug
0602 Tynamo ElectricIC Big.png Amorphous Amorphous
0664 Scatterbug BugIC Big.png Bug Bug
0665 Spewpa BugIC Big.png Bug Bug
0771 Pyukumuku WaterIC Big.png Water 1 Water 1
0789 Cosmog PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0790 Cosmoem PsychicIC Big.png No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0196 Espeon PsychicIC Big.png Field Field Wes's initial PokémonColo
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IV

# Pokémon Types Egg Groups Obtained with
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered My Pokémon Ranch
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

151Mew.png This move effect may be in need of research.
Reason: new damage formula
You can discuss this on the talk page.

Return deals damage. In the Rescue Team and Explorers series, Return's damage depends on the user's IQ. At 0 IQ, it deals 5 damage. The damage is increased by 5 after reaching 50 and 100 IQ, and every 100 IQ after that, until it deals maximum 45 damage at 700 IQ. Although not possible under normal gameplay, an IQ in the range of 1000-9999 makes Return behave like an one-hit knockout move, IQ of 10000 or higher makes it deal only 1 damage, while a negative value has it deal standard 5 damage.

From Gates to Infinity onwards, with the removal of the IQ system, damage now increases the more dungeons the user was taken into.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 12 - 100% - Front Enemy No
MDTDS - - 12 - 100% - Front Enemy No
BSL - - 12 - 70% - Front Enemy No
MDGtI - - 17 50 95% 98% Front Enemy No
SMD 3 99 17 40 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

In Pokémon GO, Return is a Charged Attack that has been available since July 22, 2019. It is exclusive to and the default move of Purified Pokémon. Upon purifying a Shadow Pokémon, Return replaces the Charged Attack in its first slot, regardless of whether that move is Frustration. If forgotten, it can't be retaught via Charged TM nor Elite Charged TM.

GO Normal.png Return
Charged Attack
Gyms & Raids
Power 35
Energy cost 33
Duration 0.7 seconds
Damage window 0.1 - 0.35 seconds
Return GO.png
Trainer Battles
Power 130
Energy cost 70
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
By Elite Charged TM
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
See List of Shadow Pokémon (GO)
Formerly eligible
None

Updates

Trainer Battles
  • December 11, 2019
    • Power: 50 → 130
    • Energy cost: 40 → 70

Pokémon Rumble Rush

NormalIC RR.png Return
Attack power 16.58344
Charge time 0.5 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Return Rumble Rush.png

Description

Games Description
MDRB
MDTDS
Inflicts damage on the target. Its power rises with the user's IQ.
BSL てきポケモンに ダメージをあたえる じぶんの かしこさがたかいほど ダメージが おおきくなる
MDGtI
SMD
MDRTDX
It damages an enemy. The more you've opened up to your team, the more powerful this move will be.


In the manga

Pokémon Adventures


Pokémon Battle Frontier


In other generations

Core series games

Return III 0-60.png Return III 61-91.png Return III 92-200.png
0-60 Friendship 61-91 Friendship 92-200 Friendship

Side series games

Return Colo 0-60.png Return Colo 61-91.png Return Colo 92-200.png
Return XD 0-60.png Return XD 61-91.png Return XD 92-200.png
Return PBR 0-60.png Return PBR 61-91.png Return PBR 92-200.png
0-60 Friendship 61-91 Friendship 92-200 Friendship

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 報恩 Bou'yān
Mandarin 報恩 / 报恩 Bào'ēn
Denmark Flag.png Danish Gengæld
The Netherlands Flag.png Dutch Terugkeer
France Flag.png French Retour
Germany Flag.png German Rückkehr
Greece Flag.png Greek Αφοσίωση Afosiose
Italy Flag.png Italian Ritorno
South Korea Flag.png Korean 은혜갚기 Eunhyegapgi
Brazil Flag.png Brazilian Portuguese Retorno
Serbia Flag.png Serbian Povratak
Spain Flag.png European Spanish Retribución*
Retroceso*
Thailand Flag.png Thai ทดแทนคุณ
Vietnam Flag.png Vietnamese Trả Ơn



Variations of the move Return
PhysicalIC HOME.png ReturnFrustration


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.