Rest (move): Difference between revisions
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{{ | {{MoveInfobox | ||
|n=156 | |||
n=156 | | |name=Rest | ||
name=Rest | | |jname=ねむる | ||
jname=ねむる | | |jtrans=Sleep | ||
jtrans=Sleep | | |jtranslit=Nemuru | ||
jtranslit=Nemuru | | |gameimage=Rest.png | ||
gameimage=Rest | |gameimagewidth=286px | ||
type=Psychic | | |type=Psychic | ||
damagecategory=Status | | |damagecategory=Status | ||
basepp=10 | | |basepp=10 | ||
maxpp=16 | | |maxpp=16 | ||
power=— | | |power=— | ||
accuracy=— | | |accuracy=— | ||
gen=I | | |gen=I | ||
category=Cute | | |category=Cute | ||
appeal=2 | | |appeal=2 | ||
jam=0 | | |jam=0 | ||
cdesc=Can avoid being startled by others once. | | |cdesc=Can avoid being startled by others once. | ||
appealsc=0 | | |appealsc=0 | ||
scdesc=Increased Voltage is added to the performance score. | | |scdesc=Increased Voltage is added to the performance score. | ||
appeal6=1 | | |appeal6=1 | ||
jam6=0 | | |jam6=0 | ||
cdesc6=Prevents the user from being startled until the turn ends. | | |cdesc6=Prevents the user from being startled until the turn ends. | ||
pokefordex=rest | | |pokefordex=rest | ||
touches=no | | |touches=no | ||
protect=no | | |protect=no | ||
magiccoat=no | | |magiccoat=no | ||
snatch=yes | | |snatch=yes | ||
brightpowder=no | | |brightpowder=no | ||
kingsrock=no | | |kingsrock=no | ||
flag7=yes | | |flag7=yes | ||
flag8=no | | |flag8=no | ||
sound=no | | |sound=no | ||
target=self| | |target=self | ||
tm1=yes| | |tm1=yes | ||
tm#1=44| | |tm#1=44 | ||
tm2=yes| | |tm2=yes | ||
tm#2=44| | |tm#2=44 | ||
tm3=yes| | |tm3=yes | ||
tm#3=44| | |tm#3=44 | ||
tm4=yes| | |tm4=yes | ||
tm#4=44| | |tm#4=44 | ||
tm5=yes| | |tm5=yes | ||
tm#5=44| | |tm#5=44 | ||
tm6=yes| | |tm6=yes | ||
tm#6=44| | |tm#6=44 | ||
na=no| | |na=no | ||
footnotes= }} | |footnotes= }} | ||
'''Rest''' (Japanese: '''ねむる''' ''Sleep'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It has been [[TM44]] in all generations so far. | '''Rest''' (Japanese: '''ねむる''' ''Sleep'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It has been [[TM44]] in all generations so far. | ||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP. | Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP. | ||
A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset and will pick up where it left off if the user becomes badly poisoned again. | A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset and will pick up where it left off if the user becomes badly poisoned again. | ||
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The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the amount of turns the user stays asleep. | The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the amount of turns the user stays asleep. | ||
Any major status conditions the user is affected by will now be cured. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full | Any major status conditions the user is affected by will now be cured. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full two turns. | ||
===Generations III to V=== | ===Generations III to V=== | ||
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===Generation VI=== | ===Generation VI=== | ||
Rest will fail if {{m|Electric Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}. | Rest will fail if {{m|Electric Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}. | ||
==Description== | ==Description== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|The user takes a nap to fully restore its HP and recover from any status abnormalities.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Sleep for 2 turns to fully recover.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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{{Learnlist/footer}} | {{Learnlist/footer}} | ||
== | ==In other games== | ||
===[[Super Smash Bros.]] series=== | |||
Jigglypuff uses Rest as its down B attack in the [[Super Smash Bros.]] series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl and SSB4) or sets them on fire (in Melee and the original SSB). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks. | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
When used, the user becomes [[Status ailments in Mystery Dungeon#Sleep-related conditions|napping]]. When it wakes up, its HP is restored and all of its status ailments are cured. | |||
===Description=== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
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{{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}} | {{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}} | ||
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.}} | {{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.}} | ||
{{movebtm|type=psychic|user=Brandon's legendary | {{movebtm|type=psychic|user=Brandon's legendary titans#Regice|user1=Brandon's Regice|startcode=AG190|startname=Pace - The Final Frontier!}} | ||
==In the manga== | ==In the manga== | ||
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{{movemanga|type=psychic|exp=yes|gen=The user sleeps to restore lost energy.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}} | {{movemanga|type=psychic|exp=yes|gen=The user sleeps to restore lost energy.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}} | ||
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring lost energy and HP.}} | {{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring lost energy and HP.}} | ||
{{movemid|type=psychic|user= | {{movemid|type=psychic|user=Snor|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}} | ||
{{movep|type=psychic|ms= | {{movep|type=psychic|ms=130s|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}} | ||
{{movemid|type=psychic|user | {{movemid|type=psychic|user=Silver's Gyarados|startcode=PS289|startname=Surprised by Sneasel}} | ||
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy.}} | {{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy.}} | ||
{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}} | {{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}} | ||
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==In other generations== | ==In other generations== | ||
{{movegen| | {{movegen | ||
type=Psychic| | |type=Psychic | ||
genI=Rest I| | |genI=Rest I | ||
genII=Rest II| | |genII=Rest II | ||
genIII=Rest III| | |genIII=Rest III | ||
genIV=Rest IV| | |genIV=Rest IV | ||
|genV=Rest V | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Psychic| | |type=Psychic | ||
PMDRB=Rest PMD RB | |PMDRB=Rest PMD RB | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=psychic| | |type=psychic | ||
Stad=Rest Stad| | |Stad=Rest Stad | ||
Stad2=Rest Stad2| | |Stad2=Rest Stad2 | ||
Colo=Rest Colo| | |Colo=Rest Colo | ||
|XD=Rest XD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{ | * Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{SSB|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO. | ||
* According to | * According to {{jo|Webster}}'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''. | ||
* This move is often combined with a [[Chesto Berry]] or a [[Lum Berry]] so that it acts like a {{DL|Potion|Full Restore}}. The combination is widely featured in the games. | * This move is often combined with a [[Chesto Berry]] or a [[Lum Berry]] so that it acts like a {{DL|Potion|Full Restore}}. The combination is widely featured in the games. | ||
* The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case. | * The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case. | ||
Line 210: | Line 219: | ||
|fr=Repos | |fr=Repos | ||
|de=Erholung | |de=Erholung | ||
|el=Ανάπαυση | |el=Ανάπαυση ''Anapause'' | ||
|id=Tidur | |id=Tidur | ||
|it=Riposo | |it=Riposo | ||
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{{Generation IV TMs}} | {{Generation IV TMs}} | ||
{{Generation V TMs}} | {{Generation V TMs}} | ||
{{Generation VI TMs}} | {{Generation VI TMs}}<br> | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves that can inflict sleep]] | [[Category:Moves that can inflict sleep]] | ||
[[Category:Status moves that heal the user immediately]] | |||
[[de:Erholung]] | [[de:Erholung]] | ||
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[[ja:ねむる]] | [[ja:ねむる]] | ||
[[pl:Rest]] | [[pl:Rest]] | ||
[[zh: | [[zh:睡觉(招式)]] |
Revision as of 11:27, 21 May 2016
Rest ねむる Sleep | ||||||||||||
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Target
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Availability
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Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I. It has been TM44 in all generations so far.
Effect
Generation I
Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP.
A glitch causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. The damage done by Toxic is also not reset and will pick up where it left off if the user becomes badly poisoned again.
Rest will also fail if the user's maximum HP is 256 or 511 and its current HP is one less than that amount.
Generation II
The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through Sleep Talk, it will restore the user's HP and reset the amount of turns the user stays asleep.
Any major status conditions the user is affected by will now be cured. Safeguard will not prevent usage of Rest, and the user of Safeguard will still sleep the full two turns.
Generations III to V
Rest will now fail if it is used through Sleep Talk, regardless of the user's HP. If a Pokémon with the Early Bird Ability uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep. Rest will also fail when used while Uproar is in effect.
Generation VI
Rest will fail if Electric Terrain is in effect and the user is grounded. Rest will also fail if the user is affected by Sweet Veil.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
039 | Jigglypuff | Normal | Fairy | 29 | 29 | 29 | 25 | 29 | 29 32 | |||||||
086 | Seel | Water | 40 | 21 | 29 | 21 | 21 | 21 | ||||||||
087 | Dewgong | Water | Ice | 44 | 21 | 29 | 21 | 21 | 21 | |||||||
128 | Tauros | Normal | 34 | 34 | 19 | 19 | 19 | |||||||||
143 | Snorlax | Normal | 1 | 36 | 28 | 25 | 25 | 28 | 28 | |||||||
161 | Sentret | Normal | 33 | 40 | 28 | 28 | 28 | |||||||||
162 | Furret | Normal | 38 | 48 | 32 | 32 | 32 | |||||||||
213 | Shuckle | Bug | Rock | 37 | 37 | 27 | 35 | 25 | 20 | 20 | ||||||
216 | Teddiursa | Normal | 29 | 31 | 43 | 43 | 43 | |||||||||
217 | Ursaring | Normal | 29 | 31 | 47 | 47 | 47 | |||||||||
263 | Zigzagoon | Normal | 37 | 37 | 41 | 41 35 | ||||||||||
264 | Linoone | Normal | 47 | 47 | 53 | 53 40 | ||||||||||
293 | Whismur | Normal | 41 | 41 | 45 | 45 32 | ||||||||||
294 | Loudred | Normal | 51 | 51 | 57 | 57 36 | ||||||||||
295 | Exploud | Normal | 55 | 55 | 55 | 55 36 | ||||||||||
299 | Nosepass | Rock | 37 | 43 | 43 | 22 | 22 16 | |||||||||
320 | Wailmer | Water | 37 | 27 | 27 | 27 29 | ||||||||||
321 | Wailord | Water | 37 | 27 | 27 | 27 25 | ||||||||||
325 | Spoink | Psychic | 37 | 29 | 29 | 29 | ||||||||||
326 | Grumpig | Psychic | 43 | 29 | 29 | 29 35 | ||||||||||
339 | Barboach | Water | Ground | 26 | 31 | 31 | 31 25 | |||||||||
340 | Whiscash | Water | Ground | 26 | 33 | 33 | 33 25 | |||||||||
363 | Spheal | Ice | Water | 37 | 37 | 37 | 37 31 | |||||||||
364 | Sealeo | Ice | Water | 39 | 39 | 39 | 39 31 | |||||||||
365 | Walrein | Ice | Water | 39 | 39 | 39 | 39 31 | |||||||||
369 | Relicanth | Water | Rock | 50 | 64 | 64 | 64 41 | |||||||||
382 | Kyogre | Water | 50 | 50 | ||||||||||||
383 | Groudon | Ground | 50 | 50 | 30 | 30 | 30 | |||||||||
384 | Rayquaza | Dragon | Flying | 50 | 50 | 30 | 30 | 30 35 | ||||||||
385 | Jirachi | Steel | Psychic | 5, 30 | 5, 30 | 5, 30 | 5, 30 | |||||||||
476 | Probopass | Rock | Steel | 43 | 43 | 22 | 22 16 | |||||||||
480 | Uxie | Psychic | 1 | 1 | 1 | |||||||||||
481 | Mesprit | Psychic | 1 | 1 | 1 | |||||||||||
482 | Azelf | Psychic | 1 | 1 | 1 | |||||||||||
613 | Cubchoo | Ice | 41 | 41 | ||||||||||||
614 | Beartic | Ice | 41 | 41 | ||||||||||||
702 | Dedenne | Electric | Fairy | 30 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM44 |
II TM44 |
III TM44 |
IV TM44 |
V TM44 |
VI TM44 | |||||||||||
All Pokémon who can learn TMs can learn Rest except Unown, Wobbuffet, Wynaut, Kricketot, Burmy, Regigigas, Tynamo, and Spewpa. | ||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation IV
|
In other games
Super Smash Bros. series
Jigglypuff uses Rest as its down B attack in the Super Smash Bros. series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl and SSB4) or sets them on fire (in Melee and the original SSB). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.
Pokémon Mystery Dungeon series
When used, the user becomes napping. When it wakes up, its HP is restored and all of its status ailments are cured.
Description
|
In the anime
The user falls asleep, healing all injuries and status problems. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy. | |||
Aya's Venonat | Ariados, Amigos | Debut | |
Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy. | |||
Pryce's Piloswine | As Cold As Pryce | None | |
Snorlax falls asleep. As it sleeps it recovers all of its energy. | |||
Marcel's Snorlax | The Garden of Eatin' | None | |
Ash's Snorlax | Wheel of Frontier | None | |
Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping. | |||
Harley's Octillery | Harley Rides Again | None | |
Munchlax falls asleep. As it sleeps, it recovers all of its energy. | |||
May's Munchlax | Spontaneous Combusken! | Used via Metronome | |
Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy. | |||
Brandon's Regice | Pace - The Final Frontier! | None |
In the manga
In the Ash and Pikachu manga
The user falls asleep to restore damage it took earlier. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Snorlax falls asleep, restoring damage it suffered earlier. | |||
Ash's Snorlax | An Awesome Showdown!! | Debut |
In the Pokémon Adventures manga
The user sleeps to restore lost energy. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Snorlax goes to sleep, restoring lost energy and HP. | |||
Red's Snor | Forretress of Solitude | Debut | |
Gyarados | Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura. | ||
Silver's Gyarados | Surprised by Sneasel | None | |
Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy. | |||
Platinum's Rapidash | To and Fro with Froslass | None |
In the Pokémon Pocket Monsters manga
The user falls asleep. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefairy falls asleep. | |||
Red's Clefairy | PMHGSS20 | Debut |
In other generations
Trivia
- Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
- According to Webster's friend in Johto, Rest is a contraction of Recover fast.
- This move is often combined with a Chesto Berry or a Lum Berry so that it acts like a Full Restore. The combination is widely featured in the games.
- The English manual for Pokémon Yellow mentions that "Rest's number of turns is changed to between 1 and 3" when used in Colosseum 2. This is not the case.
In other languages
|
Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Pages with broken file links
- Generation I TM moves
- Generation II TM moves
- Generation III TM moves
- Generation IV TM moves
- Generation V TM moves
- Generation VI TM moves
- Moves
- Moves that target the user
- Psychic-type moves
- Cute moves
- Status moves
- Generation I moves
- Machine moves
- Moves that can inflict sleep
- Status moves that heal the user immediately