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Difference between revisions of "Rest (move)"

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{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|The user takes a nap to fully restore its HP and recover from any status abnormalities.}}
 
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|The user takes a nap to fully restore its HP and recover from any status abnormalities.}}
 
{{movedescentry|{{gameabbrev3|GSC}}|Sleep for 2 turns to fully recover.}}
 
{{movedescentry|{{gameabbrev3|GSC}}|Sleep for 2 turns to fully recover.}}
{{movedescentry|{{gameabbrev3|RSE}}|The user sleeps for 2 turns to restore health and status.}}
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{{movedescentry|{{gameabbrev3|RSE}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br/>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}}
 
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}
 
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}
 
{{movedescentry|{{gameabbrev3|Colo}}|The user sleeps for 2 turns, restoring HP and status.}}
 
{{movedescentry|{{gameabbrev3|Colo}}|The user sleeps for 2 turns, restoring HP and status.}}

Revision as of 14:28, 20 November 2012

Rest
ねむる Sleep
Rest V.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cute
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Cute
Appeal  0  
Jamming  0  

Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I. It has been TM44 in all generations so far.

Effect

Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for three turns, and wake up on the third turn (second turn in Generation I). The sleep countdown of Rest is not reset by switching.

Any major status ailments the user is affected by will be cured in all aspects, though a glitch in Generation I games causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. The damage done by Toxic is also not reset in Generation I, and will continue from where it left off in amount if it is used again. Safeguard will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the Early Bird Ability uses Rest, its Ability still applies and the Pokémon turn's asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep.

Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.

Generation I

The user will awaken from Rest two turns after it is used.

Generation II and on

The user will awaken from Rest three turns after it is used.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description.
Games Description
StadStad2 The user takes a nap to fully restore its HP and recover from any status abnormalities.
GSC Sleep for 2 turns to fully recover.
RSE The user sleeps for 2 turns, restoring HP and status.*
The user sleeps for 2 turns to restore health and status.*
FRLG The user sleeps for two turns to fully restore HP and heal any status problem.
Colo. The user sleeps for 2 turns, restoring HP and status.
DPPtHGSS
BWB2W2
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
039 Jigglypuff Jigglypuff Normal Normal 29 29 29 25 29 '
086 Seel Seel Water Water 40 21 29 21 21 '
087 Dewgong Dewgong Water Ice 44 21 29 21 21 '
143 Snorlax Snorlax Normal Normal -- 36 28 25 25 28 '
128 Tauros Tauros Normal Normal   34 34 19 19 '
161 Sentret Sentret Normal Normal   33 40 28 28 '
162 Furret Furret Normal Normal   38 48 32 32 '
213 Shuckle Shuckle Bug Rock   37 37 27 35 25 20 '
216 Teddiursa Teddiursa Normal Normal   29 31 43 43 '
217 Ursaring Ursaring Normal Normal   29 31 47 47 '
263 Zigzagoon Zigzagoon Normal Normal     37 37 41 '
264 Linoone Linoone Normal Normal     47 47 53 '
293 Whismur Whismur Normal Normal     41 41 45 '
294 Loudred Loudred Normal Normal     51 51 57 '
295 Exploud Exploud Normal Normal     55 55 55 '
299 Nosepass Nosepass Rock Rock     37 43 43 22 '
320 Wailmer Wailmer Water Water     37 27 27 '
321 Wailord Wailord Water Water     37 27 27 '
325 Spoink Spoink Psychic Psychic     37 29 29 '
326 Grumpig Grumpig Psychic Psychic     43 29 29 '
339 Barboach Barboach Water Ground     26 31 31 '
340 Whiscash Whiscash Water Ground     26 33 33 '
363 Spheal Spheal Ice Water     37 37 37 '
364 Sealeo Sealeo Ice Water     39 39 39 '
365 Walrein Walrein Ice Water     39 39 39 '
369 Relicanth Relicanth Water Rock     50 64 64 '
382 Kyogre Kyogre Water Water     50 50   '
383 Groudon Groudon Ground Ground     50 50 30 30 '
384 Rayquaza Rayquaza Dragon Flying     50 50 30 30 '
385 Jirachi Jirachi Steel Psychic     5, 30 5, 30 5, 30 '
476 Probopass Probopass Rock Steel       43 43 22 '
480 Uxie Uxie Psychic Psychic       -- -- '
481 Mesprit Mesprit Psychic Psychic       -- -- '
482 Azelf Azelf Psychic Psychic       -- -- '
613 Cubchoo Cubchoo Ice Ice         41 '
614 Beartic Beartic Ice Ice         41 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Type Machine
I
TM44
II
TM44
III
TM44
IV
TM44
V
TM44
VI
TM08
All Pokémon who can learn TMs can learn Rest except Regigigas.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Other appearances

  • Jigglypuff uses Rest as its down B attack in the Super Smash Bros. series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl) or sets them on fire (in Melee and the original SSB). This is a close range attack, using it even right next to the target will fail. Jigglypuff must be extremely close to the opponent for the attack to work; otherwise it will fall asleep doing no damage and leaving itself open to attacks.

In the anime

Ash Snorlax Rest.png Harley Octillery Rest.png Brandon Regice Rest.png Aya Venonat Rest.png
Snorlax Octillery Regice Venonat
The user falls asleep, healing all injuries and status problems.
Pokémon Method
User First Used In Notes
048 Venonat Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy.
Aya's Venonat Ariados, Amigos Debut
221 Piloswine Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy.
Pryce's Piloswine As Cold As Pryce None
143 Snorlax Snorlax falls asleep. As it sleeps it recovers all of its energy.
Marcel's Snorlax The Garden of Eatin' None
Ash's Snorlax Wheel of Frontier None
224 Octillery Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping.
Harley's Octillery Harley Rides Again None
446 Munchlax Munchlax falls asleep. As it sleeps, it recovers all of its energy.
May's Munchlax Spontaneous Combusken! Used via Metronome
378 Regice Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.
Brandon's Regice Pace - The Final Frontier! None

In the manga

In the Pokémon Adventures manga


In other generations

Rest I.png Rest II.png Rest III.png Rest IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
256px Rest Stad2.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
  • It is possible to teach Rest to Pokémon with the Abilities Insomnia and Vital Spirit, even though they are immune to the Sleep status effect. In these cases Rest will fail, provided their Ability has not been Skill Swapped away or neutralized.
  • According to Webster's friend in Johto, "Rest" is a contraction for "Recover fast."
  • This move is often combined with a Chesto Berry or a Lum Berry so that it acts like a Full Restore. This strategy is used by Lance's Salamence in Pokémon HeartGold and SoulSilver and Byron's Bastiodon in Pokémon Diamond and Pearl.

In other languages

Language Title
Mandarin Chinese 睡覺 Shuìjiào
France Flag.png French Repos
Germany Flag.png German Erholung
Greece Flag.png Greek Ανάπαυση
Indonesia Flag.png Indonesian Tidur
Italy Flag.png Italian Riposo
South Korea Flag.png Korean 잠자기 Jamjagi
Poland Flag.png Polish Odpoczynek
Brazil Flag.png Brazilian Portuguese Descansar
Serbia Flag.png Serbian Odmor
Spain Flag.png Spanish Descanso


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
7677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
7677787980818283848586878889909192939495
Generation V HMs
010203040506
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.